My sentiments exactly! Star Fox deserves a whole lot better than what it has gotten in the past decade or so. I love Shigeru Miyamoto's work and all, but please leave the gameplay experimentation elsewhere. Here's hoping for a new Star Fox for the Switch, without any goddamn gimmicks too!
@Kristopher Prime Trust me, if you keep going at it, it will become satisfying. That's just how a lot of old games are designed, they're meant for you to lose and have a hard time at first. That's what makes it satisfying when you overcome what gave you trouble. IDK if it's my favorite way for a game to be designed, but over time I've learned to understand and appreciate the mentality. TL;DR for the rest of this: Try Star Fox 2, it's more forgiving but super fun to master as well. Zero is something I find harder to recommend, but I had a fun time with it because it allowed me to use combat without going off course. Personally speaking though, I've played Star Fox 1, 2, 64 and Zero, and I've come to appreciate... most of them. Star Fox 1 is a rocky start. Haven't played it nearly as much as the others but I could tell it's not aged as well. Star Fox 2 is incredibly satisfying to replay, not because it's overly difficult, but because of the risk vs. reward strategy of both the overworld map and the Arwing gameplay (flying is more dangerous but faster, while the walker is safer but slower, and you can switch between them at any time). I'd definitely recommend it if you're looking for a more forgiving but still very satisfying Star Fox game. Star Fox 64 is a very satisfying game for... the reason I previously stated. It's super fun to replay and get increasingly better at, and although I don't play it often, every time I do it feels like something special. Star Fox Zero, in its core controls, has an unparalleled sense of, well, control. The Walker Training is super fun to replay and zoom increasingly faster through, in the same way Star Fox 2 was (but this time, the shooting aspect doesn't feel segmented off from the joy of movement, they can both happen at once). I want another game with the controls of Zero, but this time designed to be like Star Fox 2... However, the bulk of Zero itself is bogged down by trying too hard to be like 64, with some really long and sluggish segments. I still love playing it, but I can see why people dislike it. I think it would be a lot better if the levels took advantage of the tight controls and... tried to focus a little more on having the shooting be on the same screen as the steering, without eliminating gyro aim entirely. Zero is a very complex topic I guess, heh.
@Kristopher Prime Well I'm glad you could enjoy that version! 👍 I got it too. Curious: are you playing the "3DS Mode" or the "N64 Mode", and do you have gyro steering on or off?
@MoonSpirit That’s what I’m hoping. And honestly, seeing the crew appear in Starlink is a good sign, although it hurts to think that it didn’t do well either. I’m hoping for the best.
A sad truth. One of the reasons Star Fox crashed, was because after Star Fox assault, it seemingly ended up being the "Test Subject" of experimental game mechanics rather than an actual game series. I mean, Star Fox Event Horizon is doing a FAR better job with Star Fox at the moment... And they're just fans mucking about with all the Thrown away plots and stories, working to merge them together into a cohesive universe. What further helps is that they used the Freespace Open Source engine as the basis to design their game, which means explosions are awesome, Ship Debris flies everywhere, and everything feels BIG... Also, The Cornerian Defense Force actually do way better in Event Horizon, and it actually FEELS like you're in a War!
I firmly believe that StarFox Assault was a step in the right direction for the series. And I get really annoyed when people say they hate that game just because of the on-foot missions. First of all, the controls for the ground missions aren't that bad if you switch to dual-analog control. And second, what a lot of people fail to understand is that Fox McCloud is not just a pilot, he's a MERCENARY! His job doesn't involve him doing his work strictly in arwing dogfights. In fact if that were the case, then perhaps he shouldn't even be a playable character in Smash Bros, since he's..... you know..... ON FOOT!!
Literally in his character bio it says he's extremely skilled in martial arts with or without weapons and people complain that we get to see that in his games...
The only legit criticism for the on-foot missions is Assaults sorry excuse for a map/radar. Rogue Squadron had this in the N64 days and changed it up in later installments. But Star Fox couldn't achieve in 2005 what Rogue Squadron and the Battle for Naboo games could have done in the late 90s on the N64, let alone the Rogue Squadron games and The Clone Wars on the Gamecube? It's fine in all range mode in space as it doesn't have any features, but it is inexcusable for on-foot and planet side missions.
Hey dudes. Just wanna say thanks for watching this video that was absolute hell to make. After delaying its release from yesterday to today, touching up parts that needed improvement and staying up late to re-render it few times, I'm happy to finally be finished with it. Still, certain mistakes such as my remark that Command "didn't exceed more than half a million units" still remain (even though it clearly shows that it sold 0.53m units) so chock that up to a scripting mistake that I overlooked. I'm pretty sure this is one of my longest videos and is for sure different from anything else I've put out-- so I hope you all enjoy. See ya around.
Luv the video. And speaking of Command, there was a lot of crap in this game, but THANK GOD all 9 endings are non-canon. The characters and the prologue they got right and Dylan Cuthbert did say if they are making a Starfox game and not a reboot like Zero which people claim Zero would ignore other games like Adventures and Assault, God Forbid that happens, it would start in the middle but under a different title and would have the canon timeline and ending. So if and when they do make it, they should have a scene where Fox feels so much regret and remorse for forcing Krystal off the team, that when he does find her first and Oikonny is about to shoot her, Fox sacrifices himself by getting shot first and Krystal is so upset, she loses her cold, cruel bitterness, then she’s permanently reinstated into Starfox and after Fox makes a miraculous recovery, he apologizes to Krystal and she accepts and they rekindle their romance. That’s how the franchise should be saved. Plus, that crap about Krystal being an Andross sympathizer shouldn’t have been made.
My takeaway is, it seems like Nintendo has tried to recreate everything about Star Fox 64 except what made it succeed: its gameplay. P.S. Fox In Space, a man of culture I see
Man... this video is pure gold. As a die hard Starfox superfan this was a tough pill to swallow at times, but I fact checked your sharper commentary and it checked out. Thank you for compiling this for us fans. 🙌🏻🙏🏻 Also, your heartfelt closing statements really struck a chord. One love, man.
Star Fox assault is actually my favorite Star Fox game purely based on nostalgia and the fact that you can actually get out of your ship. I have so many memories of playing the assault multiplayer for hours and hours when I was a kid. Me and my friends tried doing a lot of multiplayer battles so we could unlock General Scales as a playable character… only to realize he’s not actually in the game and the guide we looked at online was false… hindsight is 20/20
@Kristopher Prime ehh.. i'll give you that assault is the closest thing we've gotten to the original two games in terms of tone and atmosphere (and probably my favorite game of the non-SNES sequels) but it's still not quite a proper return-to-form. also it was done by namco, not nintendo. though that may explain why it's better than what nintendo themselves have done with the franchise, too. 🤷♂️
I'm of the strong opinion that StarFox is stuck in the past because Miyamoto is stuck in the past as well. How much more strongly is this reflected in the fact that (NOT counting spin-offs and remakes) the main series has only ever had 4 installments despite being a franchise that has existed for 26 years from 1993 to 2019? (5 if you count Star Fox 2 as a main game instead of a cancelled project)
The issue I've always had with Miyamoto is that he never leaves things well enough alone. He always feels like a game needs a gimmick to sell and be successful. That's not necessarily the case. You can argue that he sees the stagnation of gameplay from the west...and he would be right if he's only looking at sales of Call of Duty. However there a ton of indie and other series that keep the core of solid gameplay without much of a gimmick in other aspects. Out of all the starfox games, Assault is what I would argue should have been the path forward for the franchise. Fleshing that concept out would have done wonders for the series. People didn't like it because they wanted a pure rail shooter but that gets boring after a time. Assault fleshed out exactly what the team was about. A highly specialized squad that could deal with any problem presented.
My pitch for a new Star Fox game: - Only 40-50% space combat - upgradeable ships (not like Starlink, just a kind of implied upgrade) - Assault's music style and ground combat that's actually functional with rolling, targeting, etc. - Weighty and impactful ground combat, and decision-heavy space combat - A hub world and an option to explore the Great Fox - Optional paths and bosses - expanded universe
Your rendition of Star Fox sounds like pure heaven too me. I would buy that game right stat now if it existed. I would like to add that it would be neat if you could choose how you want to take down a level. That in itself should increase the games playability. I would also like to see upgradeable tanks as well. The optional paths is a must and I would love to see a return to hidden secret levels. I would kill to finally be put into epic space battles with hundreds of enemy fighters, capital ships, and the like. Think the beginning of Star Wars: Episode III or the Battle for Endor (space) in Return of The Jedi. That's the kinds of space battles I want to see.
I would like a chance to explore all the planets in a hub wolrd style, and see the results of you saving them from the opposing threat. Nothing too big though. Small enough to enjoy the planet but large enough for you to do stuff
Tbh I still have mixed feelings about this one. The Arwing missions were phenomenal but I wish there had been more of them. But I hard agree it didn’t deserve a lot of the flak it caught
Star fox assault gets so much undeserving hate, it tried to inovate and presented arguably the best story in the franchise. Classic rail shooting games would be a joke in today's market
I don’t even get the complaints it does get , like people complained about the controls like the first screen in the game isn’t a control set up option (which it is). I honestly agree with you, it’s got the best story in the series and I’d go as far to say that it’s got the best flying missions too
The problem with Assault is it has too much foot missions. You spend most of your time on the ground than flying in the Arwing. There's a reason why the first two games are still the best in the series. Not enough rail stages. It was still my most played in the series because I use to go for highscores.
i just think the voice acting killed it for me. the foot missions also are not good, IMO. so many improvements could have been made, but like mentioned in the video: it was basically the only form of evolution in the series (and i still think it's a decent to good game).
Loved SF Assault. Didn't mind the foot missions, I think after opening the characters on foot for battle mode in Lylatwars (Starfox 64) and playing Starfox Adventures, i always wanted more on-foot missions. But i am absolutely loving Starlink as a Starfox game. I do hope Nintendo have taken note as how good an open world Starfox game could be. Just imagine an Open world Lylat System...awesome!
The parts we can take away from each individual title to make a really fantastic StarFox game that doesn't feel like a total mess on execution: StarFox SNES: Core gameplay. It's obviously the basis of the entire series. StarFox 64: Charm and varied environments, especially through branching paths. It was a great hook into the series, and people likely keep asking for its return because it is, on its surface, a really fun experience. StarFox Adventures: Controversial, but I think the addition of magic and mysticism into this sci-fi universe would be a great thing. Star Wars does it; why can't StarFox? Also FFS, expand on character backstories. StarFox Assault: The character development and storyline were at their best in this game. They weren't perfect, but this is the game that cemented that StarFox could be taken as more than just funny animals flying space planes. Also controversial, but I think varying the gameplay between foot and vehicles, especially as done in the Sauria level, would be amazing; you just have to make sure you balance the exposure. StarFox 2/Command: The ability to play as characters other than Fox McCloud in the main story, and the teamwork in missions were both fantastic aspects of these games. I actually think Command did it slightly better, but it would help a lot if the characters were balanced for different types of varied missions instead of just having a clear best-for-all-situations kind of thing (Looking at you, Panther). I lump the two together because they have the same positives. My own thoughts: Multiplayer story missions. StarFox is the name of the team, not the name of the leader. So treat it as a team game. Make every character as competent as they're supposed to be in lore. There's no good reason you should have to save Falco's ass in a dogfight; he should be saving yours. As such, retool or scrap the scoring system to accommodate for competent teammates. Thanks for listening to my TED Talk.
I wouldn't count Star Fox out yet. I predict next year because the pattern of a new release every 5 years. Command in 2006, 643d in 2011, Zero in 2016, so whatever next in 2021. If not, 2023 for the 30th anniversary. I would not consider the story in Star Fox Zero a strength as I can't think of anything interesting it added as a reboot or a reimagining. Certainly has nothing on Assault or even Adventures. Hopefully Nintendo or some other company that they work with can press forward and bring Star Fox back without riding the coat tails of 64 like Zero did and can refine and evolve the series with a fitting identity.
I dunno, I liked some of the stuff it threw in (i.e. Venom being in a different dimension, various story beats from 64 taking place at different locations or with different characters.) I guess I wouldn't call Zero a remake or re imagining but more of a remix if that makes any sense. But I do agree: the series needs new, fresh ideas so it doesn't feel like every game is a simple retreading of stuff we've already seen. Like, yeah, people could argue that the stuff being given a do -over is good, but the freshness of it is waning.
@@CalcomYT A do over of the original is great when done once and well like the 3d remake. I don't care for what they did with Venom. I liked it when it was a lifeless wasteland, essentially the Lylat Systems Gerudo desert where criminals are banished and persecuted. In Zero it's just a meteor within a void. Same with Katt, we rescue her instead of her helping us in Zero. I give them credit for our confrontations with Star Wolf fighting different formations of the squad and Battle Begins was a great prelude but thats about it.
This was really well put together and an excellent video essay! Count me as one of the many kids in the 90's who fell in love w/ StarFox but after Assault had to eventually had to hang up my wings... Perpetually hoping for a refined and modern StarFox gameplay experience that isn't hampered by gimmicks.
I feel like that after Star Fox 64 Nintendo didn't seem to know what to do with the series moving forward so they had to rely on other companies or whatever like Rare and Namco and all to make the Star Fox games and when they do now make a new Star Fox game they're stuck in this limbo where it's Star Fox 64 over and over again. I feel the biggest mistake that they did for the series was turning Rare's Dinosaur Planet into a Star Fox game which may cause fans be wary of Nintendo's decision making for the Star Fox franchise and Krystal which was made for a different game is now a Star Fox character and maybe Nintendo wasn't trying to but it kinda felt that Nintendo stole a character from Rare when she was made for a different game. If they wanted to make an Star Fox Adventure game where Fox gets out of his arwing and have a love interest and all then fine but they shouldn't try turn a game that was made by another company into a Star Fox game since it wasn't suppose to be one and just make it on their own. Although i will say Assault seems alright and i do like the idea of it where Fox is out of a vehicle and fighting on foot where he doesn't always have to be in a arwing and land master.
Star Fox and F-Zero, and to a lesser extent Metroid all suffer from the same issue, wherein Nintendo doesn't see the value in the series in itself, except as a vehicle for whatever technology they want to advertise with it. Basically Nintendo just won't make them as anything except as a tech demo. Metroid has been spared the worst of this, largely through consistent third party support of the IP, but Star Fox and even moreso F-Zero are shackled to this idea that making a great game isn't enough. It's kinda gotten worse over time, and the sense has started spreading to other series that don't have some figure protecting them from this treatment, like Zelda has in Aonuma, or like Sakurai briefly did for Kid Icarus. Even Mario has started having buds clipped because they can't figure out how to innovate something beyond just making a better one.
Next star fox game ideas: -Motion controls return but do not require chaging views. Also have the option to turn them off. -Focus on branching paths like 64 which depend on how you perform as well as certain hidden objectives. -Multiplayer if possible with battle royale and other gamemodes. -Any other final boss but Andross. -Bring the game to places we rarely get to see like Papetoon -Re-introduce Krystal in a different way from adventures. (If applicable) -Don't reuse every quote from Star fox 64 Basically just make a star fox without shoehorned gimmicks and allows you to can carve your story based on how you play just like 64. Ending is the same, it's just how you approach that's different. My wish for another star fox is really simple as long as it continues to build on the gameplay and progression as 64 as well as having a unique story (dosen't have to be deep), I'm happy.
Honestly I’m so tired of Mario and Zelda stuff. They’re good games but they don’t even give any other franchises a chance because they’ve ruined it themselves. Star Fox deserves a massive touch up, even if it means a show or a movie or fully rebooting it again.
Ex-freakin-actly... Recently it's been nothing but new mario game ten times or new zelda games one million times OR EVEN STUPID POKEMON OVER 1000000000000000000000000000 TIMES... (And might I add pokemon isn't even that good... And everyone calls star fox repetitive and yet pokemon has the exact same problem... I mean literally 90% of the games are just: catch a pokemon and battle with them... That's it... And yet everyone LOOOOOOVES that stupid series over Star fox...) So yeah they should stop with those series and not let the og ones die...
@@foxmccloud306 Pokémon has gotten stale and I blame game freak for being lazy. Then when Pokémon Co. Rolled the studio under its umbrella it just got worse. I don't need my imagination to visualize how Charizard uses flamethrower....we got the tech to show it off now. Also...we don't need another 100 new variations of Pokémon. Just use the current roster and improve the wire frames. The wii Pokémon stadium was by far the best representation of Pokémon with it'd animations and it was shipped off by Pokémon Co because they were busy making X and Y.
@@lukebowling5873 counter argument to that: the canonical ending to command is legitimately one of the most depressing I've ever seen in video games. Would anyone want to see that in animated form?
The funny thing about StarFox Assault, Namco/Bandai wanted to make the game feel and play like Ace Combat, but because shigeru miyamoto didn't like the concept and wanted it changed to what it is now... Some of the assets that was meant to be used in StarFox Assault, which included Yes/No answers, squad commands, would later be used for their next Ace Combat game for the PS2 and that is Ace Combat 5: Unsung War
What I would love to see is a sequel to Star Fox 2. Now that it has officially released and sold so well they are sitting on a golden opportunity to continue it's story with the characters it has introduced. I would love to see Fara Phoenix and even the cut characters from the giga leak come in! Throw in a new threat like they did in Assault and make a new story line for them to adventure through. I don't know to me it's a complete no brainer. I really respect Miyamoto and I always will, but it's really time that he stepped away from this franchise. (and other ones) That is what I wish to see for the future of Star Fox, in my opinion the cleanest slate it could possibly have is by forgetting about what came after 64 and start following after the story of Star Fox 2.
It’s such a shame. Star Fox Adventures and Assault were my absolute favorites! Especially Assault. Tho its story mode seemed too short, the dialog, game play and story was compelling! Still hoping for a remake of it.
I loved starfox assault as a kid and even though starfox adventures put me off at first, I eventually enjoyed that before assault too. The original SF64 was a huge part of my childhood and the only reason I didn't get SF64 3D was because I couldn't find it in-stock anywhere and I remember it not being on the eShop for some reason. I hope they eventually come across it in the bin and decide to revive it with a decent vision.
Been a star fox fan since I was a kid, grew up playing these games. I can say that a fox in space is some of the best star fox content I’ve touched since 2011 when 64 3D came out.
I will never understand why Star Fox Adventures is hated...Star Fox is a big universe with more than just space battles, if anyone actually paid attention to the franchise the Lylat System was in PEACE so there weren't any space battles to do, bcuz they were in peace Fox being a Mercenary wasn't getting any work so he was basically broke, this game focused on what Fox can do outside of his tech by using HAND TO HAND COMBAT, not only that it was a good introduction for Krystal...nobody wants to play in the Arwing 24/7 wen the guy is literally a martial artist mercenary 💀💯
@@mechadeka um the game play does not suck are u blind? For the first time we see Fox fight outside his Arwing and he's doing martial arts...how does that sūck? And how tf is the story dūmb? The planet is being destroyed and Fox has to find the ancient Krazoa Spirits + Spell Stones to save the planet....
I would love to see another Assault. I know it was heresy to some fans to put in any walking segment, but... I think part of the sales issues will remain as I don't think the market is going to be throwing out $60 to a rail experience, especially given Nintendo forces them to stay that way. However, you refine Assault, work with things, and pace the segments and variety out well, and you have a really fun adventure on your hands that justifies the price, and still makes good use of its core background while evolving. I'd also like to say they could do more with the story that way, but that could always be for better or worse. Alternatively, going harder on SF2's strategy and more open nature is another path I see good potential in. The thing is, neither option, or even rail-only will do any better either if the games just continue to flip table after each other. We've got roughly 'four' different reboots of the core story, two strategy games, one adventure title, and one unrefined fusion of 3D shooter + Rail flight game, all mixed up across the timeline. There were even rumors of a racer, and... I actually wouldn't mind seeing that, but that wouldn't help. If Star Fox wants to return, it has to get on a steady path, figure out what it wants to do, and stick with a committed team.
You're right, This past decade, being a simple on rail shooter has only held the series back. The 3d remake while fun came and went and Zero speaks for itself. Perhaps refining Star Fox 2, Assault, or Starlink could be a great identity for the franchise while pushing the story and universe forward.
Starlink didn’t light up sales and “simple rail shooter” couldn’t be further from the truth. Play Sin and Punishment star successor to see the crazy stuff you could do with a rail shooter. The third person rail shooter hasn’t lived up to it’s full potential yet. It was like when people were saying 3D collectathon platformers we’re out dated but then Super Mario Odyssey and A Hat inTime came out swiftly proving them wrong.
Zero didn’t fail because it was a third person rail shooter. It sucked because of the controls and it didn’t evolve the series. And no having 85% of your game on foot like star fox assault isn’t an evolution of the series. It might as well just be a spin off at this point. Look to something like streets of rage 4 on how to evolve a series.
the same thing that happened to the F-Zero franchise, another franchise Nintendo used to say "Oh look how impressive our graphics are clearly we have the superior technology", they stopped making them because graphical prowess is irrelevant now because the increases are so miniscule.
I am playing star fox on the SNES mini, and forgot how tough it can be. I always will love SF64, I enjoyed Assault, still do. And I enjoyed Rare's Star Fox Adventures, the graphics and fighting abilities were amazing, just sucked that there was barely any flying around and the story was okay. I guess Rare was just making it their way as they were known for amazing platform gaming. The game I did not like was Star Fox Command and Zero was...well...it could have been better without those motion controls, it gave me a headache. I am currently playing Starlink Battle for Atlas and I am enjoying it, I hope we get a Star Fox game for the Switch
I think a game bundle of both SNES games would be better just cause you can see everything Star Fox 1 has to offer in an hour and a half and 2 deserves an overhaul too
Everyone wants in a nintendo direct a new 3d mario... botw 2 details... splatoon 3... new mario kart... But all I just wanted from the first time I heard of the Nintendo switch is a new starfox game
Starfox, starfox 2 and starfox assault are all some of my favourite games. Great video. Does kind of make me sad though because its such an awesome base to work on for new games but then they don't do it correctly. Ever. Whyyyyy. I am hoping for another game kinda between assault and 2. Having the non linear tactical stuff from 2 and the many awesome vehicle types and maybe some better and improved.... Walking around combat.
The biggest thing the devs forgot about Star Fox after 64 is that it's a snappy on rails shooter, 64 was fast, quick, and didn't feel on rails even tho it was and your ability to choose your mission path was such a great way to keep it entertaining. Like either bring that kind of game play back with a simple but slightly longer campaign or brig it full circle into a whole ass space fighter sim
My guy, you did Star Fox Command and Star Fox Zero so fucking dirty, it's a sin. I played both games, and I got to say, they are both masterpieces. For Command, some of your criticisms are valid, but you completely exaggerated the hiccups with the controls on Zero. The only problem with the gyro is that the pointer needs to be reset somewhat commonly, but it's a minor annoyance at worst.
interesting documentary thanks! So mad Miyamoto thought it was good idea putting Fox in an adventure game! He wouldn't have put Zelda in an Arwing...just daft and I think that really sent the series on the wrong path. Namco did a great job with Assault which gets a lot of unfair hate
I think they should take the Starfox adventures story in a diferent way, i mean, they could use Kristal as another playable character with a diferent gameplay style as fox and not just the Damsel in distress of the game, Kristal could use her staff and agility for her gameplay and fox his laser gun and reflector shield or other gadgets that Slippy make as his gameplay
While every starfox video necessarily contains a section about the Super FX chip I don't remember hearing it being called the MARIO chip before. That was a cool tidbit.
Some folk (like myself) want a starfox mass effect style rpg, have the interior of the great fox (bring back the stylized designs from assault back) be a hub world, have Fox walk around and talk with his crew. Have Miyu, Krystal, Fara, and Fay back to join the team. The more you talk to them and get to know about them plus the less they'll ask for help and give you more rewarding power ups during certain locations. Heck have some of the multiplayer power ups from 3DS remake be in single player. You get to pick and choose what other pilots can go with you on missions (there are perks and cons to doing this of course, say if you were to take Miyu or Fay they'll be able to infiltrate bases on certain maps, not bringing falco won't grant you access to a branching path of an on rail level, etc.) Now I played Star Link and there's a bunch of things on there that I've wanted such as being able to customize your own ship, flying around the solar system freely and going down/exploring planets, bounty hunting and racing, being able to play as multiple star fox characters and not just fox, i say expand upon that please. As much as I loathed Command i did like how each character had their own uniquely designed Arwing with their own attributes (how long your health or boost meters are, your lasers, your lock ons, how many bombs you can carry, etc.). and i don't think they'll ever tackle on foot missions ever again sadly, the multiplayer from assault was amazingly fun, the maps and weapons, imagine if that had an online mode back in the day?
This is very well done. I never knew the full story, and now hearing it is quite unfortunate. I’ve played through the Star Fox pack in Starlink: Battele For Atlas, but I’ve never had a Star Fox game release in my lifetime that I was able to play in my lifetime. Really since I never got a Wii U. (Not because I thought it sucked. Just because I didn’t think it was worth the price for the advantages). I really hope Nintendo releases another game to the beloved series, but I think it will take some time to sort everything out in terms of gameplay. I’m sure it would be more than worth the wait. The series is just unforgettable, as it marked a huge point in the growth of gaming and 3D performance. The characters and storyline were creative enough to create a huge fanbase which has now seen more activity than the franchise itself. I hope in the years to come, another release will see the light of day, to the delight of all the loyal fans of the series.
I would have gladly ate up Dinosaur Planet but Adventure is still one of the GOATs. They're never going to find the perfect StarFox game if they're chasing sales. The audience is established. Make the best game there can be and you may pick up a new audience.
The Star Fox series breaks my heart every time I think about it. So much potential, such great characters simply used to push "innovation" on Nintendo players. My favorite character from Nintendo, and Nintendo seems content allowing it to crash an burn with each new release.
SF potential is more limited than you think because the games are very short, Zero came close to trying to make it longer. The good news is that rail shooters are still a thing in indie games.
Star Fox was never bad...64 was a good spacie game, Adventures focused on what Fox can do without his tech, his bio literally says he's a skilled martial artist with or without weapons...Assault focused on Fox's skill with weapons along with the land master and Arwing...people are just dumb af
Never played star fox myself but from what I've heard, when he first asked what went wrong at the start of the video- my response was "one word: Command"
Nintendo would be nothing without Miyamoto. During the arcade days they used to just rip off other games until he came along and changed everything. Then of course there’s the iconic series and games he made. However even people like that can make screw ups. Just look at Yu Suzuki for Sega with Shenmue an over budget flop. Before that he was the money man for Sega. Maybe Shigeru is past it or he needs his ideas challenged. Even legends can make major screw ups.
StarFox 64 3D was legit one of the best looking games on the 3DS. Not only was the 3D effect perfectly suited for the type of game, it featured remade models and textures just like Zelda: OoT 3D, but it also featured extensive bump-mapping on almost every surface (which was something you'd generally only see on something like a PS3 or 360). In addition to the new QOL features, I'd say the 3DS version of StarFox is probably the best game in the series to date. ...which is both awesome and sad at the same time.
@@CalcomYT Starfox Zero has the minus button to put the cockpit view on the TV Screen and back again. Meaning you don't have to use the two screen gimmick. So why is it there, for the game's multi player??
Its too bad they mistreated this series. There was so much lore to build upon. I got no idea why they have no good original ideas. It's animals in space...how is it that hard to to think of a new story.
@@shadekerensky3691 We forget how Nintendo actually sees there products...that's all they are, products. And in there forever goal of advancing and staying relevant, they will use star fox and other games as products to further that goal.
@@shadekerensky3691 But I believe there is a handful of workers who are passionate about thus series. Who don't simply see it as a testing grounds. But ideas easily get lost in transmission with a company as big as Nintendo.
@@aydenrozzelle7691 Correction: They'll use Mario and Zelda and leave Star Fox, F-Zero, Metroid and a number of other IPs out in the cold to further that goal.
Not only did Star Fox become the first game to introduce feedback controller technology, Nintendo sued the hell out of Sony and Microsoft for copying it in their later controllers.
If star fox 64 3d had online multiplayer I would have bought it Also, starlink isnt even a star fox game yet it is the best star fox game since star fox 64 lol
I wanna see a new StarFox game that revitalizes the strengths of the 64 title. Players having to find secrets/achieve high scores to unlock new stages. Difficult AI and high stakes gameplay akin to Area 6. I liked the on rails approach for general levels compared to all range flight which is better suited to bosses and dogfights. Online multiplayer! Any StarFox fan has been wanting that for a long time. And also maybe some high speed sections that take inspiration from F-Zero racing games. I think with a few of these ideas and a fresh story there’s potential for StarFox to get a truly modern smash title.
Hear me out.... A starfox game with explorable planets akin to no man sky, with travelling between planets being on rail segments with some all range mode segments sprinkled in
Dinosaur Planet being the follow-up to 64 was one of the worst things that they could have done because instead of capitalizing on what made the previous two installments successful, they tried to make the Dinosaur Planet concept successful by putting Star Fox in it. If the follow-up to 64 had been a console game that expanded the storyline post-Andross by keeping what made 64 successful but improving upon those mechanics, and taking world building more seriously, Star Fox might be remembered more differently. They could have made a James McCloud game as a prequel. They could have even experimented with "base infiltration" ideas for on-foot missions. It wasn't that experimentation with the series was a bad idea, it's that the series became highly forgettable after Dinosaur Planet and even though they tried to "steer the ship back on course" no one really cared by then. There was 4 years between Star Fox and 64, 5 years between 64 and Dinosaur Planet, etc. Star Fox 64 was incredibly straightforward and simplistic but that was to its favor. It kept the dialogue short and to the point, and gave you just enough backstory to care about why Fox does what he does, and the influence that Andross had over the galaxy. It gave the player just enough to wonder about (is James alive, are there supernatural elements, or was he just hallucinating for some reason?) It didn't let contrived plot elements get in the way of the gameplay, but it had enough there to actually appreciate. It was good for all of the same reasons that the original Star Wars movie was great. They weren't able to keep the momentum going though because they tried to use Star Fox to sell a game that wasn't Star Fox. The franchise's decline is simply the result of squandered opportunity and aimless ideas.
I played Star Fox Command on a DS emulator, and I play all my emulators using a controller. So what I had to do was use my mouse to steer my ship, and off to my left was my controller that I would rest my hand on top of and mash the A button to shoot. It was one of the most awkward control schemes I've ever had to use in a video game, and I unironically loved it! I thought I was going to hate Command going into it, but I ended up really enjoying it.
Going by the comments on the Star Fox Zero Animated (short) Movie, I think an animated Series would actually be best for the franchise. Also, I might be called a heathen for this, but Star Fox Adventures is actually my favourite game, since I like the story and the gameplay itself, though I do wish they had utilized Krystal for more than just playing sealed away Zelda/Peach IN SPACE after the first level. Of course, that would probably have opened up a whole 'nother can o' worms by essentially relegating Fox to Taxi Driver duty for Prince Tricky, essentially, UNLESS they had gone full force and made it like, Two (or maybe even Three?) -Player control, which would THEN probably have been disliked even MORE? I *still would like* to see a Switch port for Adventures, and be it only for the fact that it's been 20 years (holy shit, it's been TWENTY YEARS????)
This is an amazing documentary, well detailed and really showcases the downfall of this loved series, many remakes, and experiment games can burn down a fan base. I personally really like what Ubisoft did with Star Fox in Starlink, and the Wofl-storyline was interesting the least. Maybe Ubisoft could revive the franchise with a stand alone game.
I would love to see a game like adventures done right or you can actually see Fox doing his martial arts and stuff still have the arwing stuff in Crystal and all that but done right! I love this series I really don't want to see it fade
The purists of 64 would murder you for saying that & they all hate every other game that came after 64, especially Zero. Now, Zero sucked so bad for riding 64's coat tails while having bad controls. The only thing I can give credit is that it has the most intense Star Wolf dogfights. I grew up with Assault & the 64 purists hate it because Fox's ass isn't superglued to the Arwing the whole story.
Star fox is an ip too afraid to go anywhere without disappointing any corner of the fanbase. If star fox adventures, Assault, and command were just 64 in terms of gameplay then the fan base wouldn't be so torn and nintendo wouldn't be so afraid. I hate that though because Assault is a great game, might not have gotten into the series without it.
@@kurokamina8429 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games.
Great video, Star Fox is my childhood, 64 and Assault were alot of fun. Adventures was ok imo. Command had cool ship designs but I hated the stylus controls.
I have played this flying game called _"Sky Rouge"_ and it has always felt to me what Star Fox should've become in its evolution to step out from outside railways shooting game modes. I think Miyamoto would've balked a bit at the idea of having his dear fox hero being shot down so many times in the necessary course of the player becoming skilled to survive for far longer, but it would've made each victory feel better and more deserved, to the point that, in the end, you just aren't good enough to finish it, _you're almost as good as the game's AI can train you._
They could just make a new game similar to the N64 game. Some new weapon upgrades, enemies, stages, expand the cast of characters, maybe a co-op mode. Have a team of writers to give the characters/story more depth. Then they'd be golden. None of all these gimmicks that makes the game more annoying to play. It's like Nintendo just refuses to make a good sequel, even though it'd be easy to make it succeed. I've heard the complaint that they don't wanna make "the same game twice", but they've done that so many times with Mario games and it's successful almost every time. Though if they wanna innovate, they could make Fox, Falco, Peppy and Slippy all playable and different from one another. Or they could add a racing mode of some kind.
It's from a really old recording back when IGN was covering the game. I had to remake it visually just because the quality was so low, but you can watch the original here. th-cam.com/video/spYvI99YxWs/w-d-xo.html
some nintendo executive: alright team, we need some ideas for our new starfox game! dev 1: "oh, how about an open world?" dev 2: "maybe something with multiplayer!" dev 3: "STUPID GIMMICK CONTROLS!!!!" nintendo exec, with tears in his eyes, hugging dev 3: "you did it. you saved the franchise!"
I love Miyamoto for the childhood memories he created, but I think he's going to have to leave the company before we get another good Star Fox game. I think once he's gone a younger team of Nintendo staff that understands 64 and what people want will push to make another good one.
Have a Star Fox Game that plays like a Mass Effect game. You meet characters along the way, and on flight missions you get to pick 3 others. Then you can have conversations with your team. Also, You should be able to have a romance with Krystal or another female. Speaking of which, Cat could eventually join, then have Fay and Miyu join too. So you would have 7 pilots to choose from as they join you. Then Star Wolf could expand too. Nintendo would have a hit on their hands.
"Do ya ever wonder what went wrong with starfox"
Me in tears: "Every damn day."
Got ripped off. Star Fox Devastation and my game Asylum Universe : Continuum its my game
@@starvingbull2377 Starfox Zeros has a minus Button that lets you swap the Two screens at any time.
Star fox is legit a smash series at this point,more people know him as "haha melee fox go hiya" than his own franchise.
Captain Falcon: You too?
I mean, that holds truer for 70% of the characters in the latest ssb game.
Should legit Do a team up with captain falcon and they will fight
More like kid icarus
Most people don't know about the og starfox 64
My sentiments exactly! Star Fox deserves a whole lot better than what it has gotten in the past decade or so. I love Shigeru Miyamoto's work and all, but please leave the gameplay experimentation elsewhere. Here's hoping for a new Star Fox for the Switch, without any goddamn gimmicks too!
@Kristopher Prime Trust me, if you keep going at it, it will become satisfying.
That's just how a lot of old games are designed, they're meant for you to lose and have a hard time at first. That's what makes it satisfying when you overcome what gave you trouble. IDK if it's my favorite way for a game to be designed, but over time I've learned to understand and appreciate the mentality.
TL;DR for the rest of this: Try Star Fox 2, it's more forgiving but super fun to master as well. Zero is something I find harder to recommend, but I had a fun time with it because it allowed me to use combat without going off course.
Personally speaking though, I've played Star Fox 1, 2, 64 and Zero, and I've come to appreciate... most of them. Star Fox 1 is a rocky start. Haven't played it nearly as much as the others but I could tell it's not aged as well. Star Fox 2 is incredibly satisfying to replay, not because it's overly difficult, but because of the risk vs. reward strategy of both the overworld map and the Arwing gameplay (flying is more dangerous but faster, while the walker is safer but slower, and you can switch between them at any time). I'd definitely recommend it if you're looking for a more forgiving but still very satisfying Star Fox game. Star Fox 64 is a very satisfying game for... the reason I previously stated. It's super fun to replay and get increasingly better at, and although I don't play it often, every time I do it feels like something special. Star Fox Zero, in its core controls, has an unparalleled sense of, well, control. The Walker Training is super fun to replay and zoom increasingly faster through, in the same way Star Fox 2 was (but this time, the shooting aspect doesn't feel segmented off from the joy of movement, they can both happen at once). I want another game with the controls of Zero, but this time designed to be like Star Fox 2... However, the bulk of Zero itself is bogged down by trying too hard to be like 64, with some really long and sluggish segments. I still love playing it, but I can see why people dislike it. I think it would be a lot better if the levels took advantage of the tight controls and... tried to focus a little more on having the shooting be on the same screen as the steering, without eliminating gyro aim entirely. Zero is a very complex topic I guess, heh.
@Kristopher Prime Well I'm glad you could enjoy that version! 👍 I got it too. Curious: are you playing the "3DS Mode" or the "N64 Mode", and do you have gyro steering on or off?
@MoonSpirit That’s what I’m hoping. And honestly, seeing the crew appear in Starlink is a good sign, although it hurts to think that it didn’t do well either. I’m hoping for the best.
A sad truth. One of the reasons Star Fox crashed, was because after Star Fox assault, it seemingly ended up being the "Test Subject" of experimental game mechanics rather than an actual game series.
I mean, Star Fox Event Horizon is doing a FAR better job with Star Fox at the moment... And they're just fans mucking about with all the Thrown away plots and stories, working to merge them together into a cohesive universe.
What further helps is that they used the Freespace Open Source engine as the basis to design their game, which means explosions are awesome, Ship Debris flies everywhere, and everything feels BIG... Also, The Cornerian Defense Force actually do way better in Event Horizon, and it actually FEELS like you're in a War!
@kristopherprime9837 Pro tip: you can save the game in the emulator.
I firmly believe that StarFox Assault was a step in the right direction for the series. And I get really annoyed when people say they hate that game just because of the on-foot missions. First of all, the controls for the ground missions aren't that bad if you switch to dual-analog control. And second, what a lot of people fail to understand is that Fox McCloud is not just a pilot, he's a MERCENARY! His job doesn't involve him doing his work strictly in arwing dogfights. In fact if that were the case, then perhaps he shouldn't even be a playable character in Smash Bros, since he's..... you know..... ON FOOT!!
He drives tanks mech and submarines to
I really agree on yea on that one. (also you forgot to mentioned that Assault has a Orchestrated soundtrack which was amazing)
Literally in his character bio it says he's extremely skilled in martial arts with or without weapons and people complain that we get to see that in his games...
Yeah I mean.. that's his job.. right
The only legit criticism for the on-foot missions is Assaults sorry excuse for a map/radar. Rogue Squadron had this in the N64 days and changed it up in later installments. But Star Fox couldn't achieve in 2005 what Rogue Squadron and the Battle for Naboo games could have done in the late 90s on the N64, let alone the Rogue Squadron games and The Clone Wars on the Gamecube?
It's fine in all range mode in space as it doesn't have any features, but it is inexcusable for on-foot and planet side missions.
Hey dudes. Just wanna say thanks for watching this video that was absolute hell to make. After delaying its release from yesterday to today, touching up parts that needed improvement and staying up late to re-render it few times, I'm happy to finally be finished with it. Still, certain mistakes such as my remark that Command "didn't exceed more than half a million units" still remain (even though it clearly shows that it sold 0.53m units) so chock that up to a scripting mistake that I overlooked. I'm pretty sure this is one of my longest videos and is for sure different from anything else I've put out-- so I hope you all enjoy. See ya around.
Luv the video. And speaking of Command, there was a lot of crap in this game, but THANK GOD all 9 endings are non-canon. The characters and the prologue they got right and Dylan Cuthbert did say if they are making a Starfox game and not a reboot like Zero which people claim Zero would ignore other games like Adventures and Assault, God Forbid that happens, it would start in the middle but under a different title and would have the canon timeline and ending. So if and when they do make it, they should have a scene where Fox feels so much regret and remorse for forcing Krystal off the team, that when he does find her first and Oikonny is about to shoot her, Fox sacrifices himself by getting shot first and Krystal is so upset, she loses her cold, cruel bitterness, then she’s permanently reinstated into Starfox and after Fox makes a miraculous recovery, he apologizes to Krystal and she accepts and they rekindle their romance. That’s how the franchise should be saved. Plus, that crap about Krystal being an Andross sympathizer shouldn’t have been made.
My takeaway is, it seems like Nintendo has tried to recreate everything about Star Fox 64 except what made it succeed: its gameplay.
P.S. Fox In Space, a man of culture I see
Antisémite
You and your triple brackets
Star Fox did so much for me in a really tough time, it’s heartbreaking to think there’s nothing I can do in return
Man... this video is pure gold. As a die hard Starfox superfan this was a tough pill to swallow at times, but I fact checked your sharper commentary and it checked out. Thank you for compiling this for us fans. 🙌🏻🙏🏻 Also, your heartfelt closing statements really struck a chord. One love, man.
Star Fox assault is actually my favorite Star Fox game purely based on nostalgia and the fact that you can actually get out of your ship. I have so many memories of playing the assault multiplayer for hours and hours when I was a kid. Me and my friends tried doing a lot of multiplayer battles so we could unlock General Scales as a playable character… only to realize he’s not actually in the game and the guide we looked at online was false… hindsight is 20/20
nintendo should pull a crash bandicoot and just make star fox 3 🤷♂️
@Kristopher Prime ehh.. i'll give you that assault is the closest thing we've gotten to the original two games in terms of tone and atmosphere (and probably my favorite game of the non-SNES sequels) but it's still not quite a proper return-to-form. also it was done by namco, not nintendo. though that may explain why it's better than what nintendo themselves have done with the franchise, too. 🤷♂️
Kristopher Prime And it was bomb as f__k.
Title: Star fox what went wrong?
Me: His father died
Aight, I have to admit-- that was pretty good.
Peppy"I remember when your dead dad..."(blaster,click)fox"I swear to god I will put you out of your misery peppy"!
@@CalcomYT Also they reboot the series like at least,2 or 3 times. Nintendo is soulless in creativity.
@@derekmaullo2865 I think their just running out of ideas.
I'm of the strong opinion that StarFox is stuck in the past because Miyamoto is stuck in the past as well. How much more strongly is this reflected in the fact that (NOT counting spin-offs and remakes) the main series has only ever had 4 installments despite being a franchise that has existed for 26 years from 1993 to 2019? (5 if you count Star Fox 2 as a main game instead of a cancelled project)
The issue I've always had with Miyamoto is that he never leaves things well enough alone.
He always feels like a game needs a gimmick to sell and be successful. That's not necessarily the case. You can argue that he sees the stagnation of gameplay from the west...and he would be right if he's only looking at sales of Call of Duty. However there a ton of indie and other series that keep the core of solid gameplay without much of a gimmick in other aspects.
Out of all the starfox games, Assault is what I would argue should have been the path forward for the franchise. Fleshing that concept out would have done wonders for the series. People didn't like it because they wanted a pure rail shooter but that gets boring after a time. Assault fleshed out exactly what the team was about. A highly specialized squad that could deal with any problem presented.
I need a new Star fox game
My pitch for a new Star Fox game:
- Only 40-50% space combat
- upgradeable ships (not like Starlink, just a kind of implied upgrade)
- Assault's music style and ground combat that's actually functional with rolling, targeting, etc.
- Weighty and impactful ground combat, and decision-heavy space combat
- A hub world and an option to explore the Great Fox
- Optional paths and bosses
- expanded universe
Your rendition of Star Fox sounds like pure heaven too me. I would buy that game right stat now if it existed.
I would like to add that it would be neat if you could choose how you want to take down a level. That in itself should increase the games playability. I would also like to see upgradeable tanks as well. The optional paths is a must and I would love to see a return to hidden secret levels. I would kill to finally be put into epic space battles with hundreds of enemy fighters, capital ships, and the like. Think the beginning of Star Wars: Episode III or the Battle for Endor (space) in Return of The Jedi. That's the kinds of space battles I want to see.
I would like a chance to explore all the planets in a hub wolrd style, and see the results of you saving them from the opposing threat. Nothing too big though. Small enough to enjoy the planet but large enough for you to do stuff
I don’t care what anyone says satarfox assault was a great game
Tbh I still have mixed feelings about this one. The Arwing missions were phenomenal but I wish there had been more of them. But I hard agree it didn’t deserve a lot of the flak it caught
Hands down, it was my best favorite Star Fox game.
@@johnniesstorytime7837 but why focus so much on air missions wen Fox can be on the ground more often?
I still love Starfox but the Zero game was difficult to play
@@ash18001 how so
Me and my siblings played many hours of Assault multiplayer, back before online play really established itself as the supreme gameplay mode.
Star fox assault gets so much undeserving hate, it tried to inovate and presented arguably the best story in the franchise. Classic rail shooting games would be a joke in today's market
I don’t even get the complaints it does get , like people complained about the controls like the first screen in the game isn’t a control set up option (which it is). I honestly agree with you, it’s got the best story in the series and I’d go as far to say that it’s got the best flying missions too
The problem with Assault is it has too much foot missions. You spend most of your time on the ground than flying in the Arwing. There's a reason why the first two games are still the best in the series. Not enough rail stages. It was still my most played in the series because I use to go for highscores.
i just think the voice acting killed it for me. the foot missions also are not good, IMO. so many improvements could have been made, but like mentioned in the video: it was basically the only form of evolution in the series (and i still think it's a decent to good game).
Agreed , assault tried to move it forward and did agood job , i was looking forward to seeing the new great fox.
Loved SF Assault. Didn't mind the foot missions, I think after opening the characters on foot for battle mode in Lylatwars (Starfox 64) and playing Starfox Adventures, i always wanted more on-foot missions. But i am absolutely loving Starlink as a Starfox game. I do hope Nintendo have taken note as how good an open world Starfox game could be. Just imagine an Open world Lylat System...awesome!
This was a brilliant video essay. I don't understand how it doesn't have a million views. It's up there with the top quality videos.
The parts we can take away from each individual title to make a really fantastic StarFox game that doesn't feel like a total mess on execution:
StarFox SNES: Core gameplay. It's obviously the basis of the entire series.
StarFox 64: Charm and varied environments, especially through branching paths. It was a great hook into the series, and people likely keep asking for its return because it is, on its surface, a really fun experience.
StarFox Adventures: Controversial, but I think the addition of magic and mysticism into this sci-fi universe would be a great thing. Star Wars does it; why can't StarFox? Also FFS, expand on character backstories.
StarFox Assault: The character development and storyline were at their best in this game. They weren't perfect, but this is the game that cemented that StarFox could be taken as more than just funny animals flying space planes. Also controversial, but I think varying the gameplay between foot and vehicles, especially as done in the Sauria level, would be amazing; you just have to make sure you balance the exposure.
StarFox 2/Command: The ability to play as characters other than Fox McCloud in the main story, and the teamwork in missions were both fantastic aspects of these games. I actually think Command did it slightly better, but it would help a lot if the characters were balanced for different types of varied missions instead of just having a clear best-for-all-situations kind of thing (Looking at you, Panther). I lump the two together because they have the same positives.
My own thoughts: Multiplayer story missions. StarFox is the name of the team, not the name of the leader. So treat it as a team game. Make every character as competent as they're supposed to be in lore. There's no good reason you should have to save Falco's ass in a dogfight; he should be saving yours. As such, retool or scrap the scoring system to accommodate for competent teammates.
Thanks for listening to my TED Talk.
PUT THAT DOWN!!!! YOU DONT HAVE ENOUGH SCARABS!!!!
Lmao i miss starfox
Fox"you stole my high tech binoculars you dick...COME HERE"(WHACK)!!!!
This was my childhood game, I could go for another one
@@cameronmarzzarella3250 For Starfox there is Ex zodiac, GRIDD, Astrodogs, and Fur Squadron.
I wouldn't count Star Fox out yet. I predict next year because the pattern of a new release every 5 years. Command in 2006, 643d in 2011, Zero in 2016, so whatever next in 2021. If not, 2023 for the 30th anniversary. I would not consider the story in Star Fox Zero a strength as I can't think of anything interesting it added as a reboot or a reimagining. Certainly has nothing on Assault or even Adventures.
Hopefully Nintendo or some other company that they work with can press forward and bring Star Fox back without riding the coat tails of 64 like Zero did and can refine and evolve the series with a fitting identity.
I dunno, I liked some of the stuff it threw in (i.e. Venom being in a different dimension, various story beats from 64 taking place at different locations or with different characters.) I guess I wouldn't call Zero a remake or re imagining but more of a remix if that makes any sense. But I do agree: the series needs new, fresh ideas so it doesn't feel like every game is a simple retreading of stuff we've already seen. Like, yeah, people could argue that the stuff being given a do -over is good, but the freshness of it is waning.
@@CalcomYT A do over of the original is great when done once and well like the 3d remake. I don't care for what they did with Venom. I liked it when it was a lifeless wasteland, essentially the Lylat Systems Gerudo desert where criminals are banished and persecuted. In Zero it's just a meteor within a void. Same with Katt, we rescue her instead of her helping us in Zero.
I give them credit for our confrontations with Star Wolf fighting different formations of the squad and Battle Begins was a great prelude but thats about it.
@@francoperalta5986 Nintendo would have to hire a third party company to make another Starfox, because Nintendo in house is busy with other projects.
This was really well put together and an excellent video essay! Count me as one of the many kids in the 90's who fell in love w/ StarFox but after Assault had to eventually had to hang up my wings... Perpetually hoping for a refined and modern StarFox gameplay experience that isn't hampered by gimmicks.
I feel like that after Star Fox 64 Nintendo didn't seem to know what to do with the series moving forward so they had to rely on other companies or whatever like Rare and Namco and all to make the Star Fox games and when they do now make a new Star Fox game they're stuck in this limbo where it's Star Fox 64 over and over again.
I feel the biggest mistake that they did for the series was turning Rare's Dinosaur Planet into a Star Fox game which may cause fans be wary of Nintendo's decision making for the Star Fox franchise and Krystal which was made for a different game is now a Star Fox character and maybe Nintendo wasn't trying to but it kinda felt that Nintendo stole a character from Rare when she was made for a different game.
If they wanted to make an Star Fox Adventure game where Fox gets out of his arwing and have a love interest and all then fine but they shouldn't try turn a game that was made by another company into a Star Fox game since it wasn't suppose to be one and just make it on their own.
Although i will say Assault seems alright and i do like the idea of it where Fox is out of a vehicle and fighting on foot where he doesn't always have to be in a arwing and land master.
Star Fox and F-Zero, and to a lesser extent Metroid all suffer from the same issue, wherein Nintendo doesn't see the value in the series in itself, except as a vehicle for whatever technology they want to advertise with it. Basically Nintendo just won't make them as anything except as a tech demo.
Metroid has been spared the worst of this, largely through consistent third party support of the IP, but Star Fox and even moreso F-Zero are shackled to this idea that making a great game isn't enough.
It's kinda gotten worse over time, and the sense has started spreading to other series that don't have some figure protecting them from this treatment, like Zelda has in Aonuma, or like Sakurai briefly did for Kid Icarus.
Even Mario has started having buds clipped because they can't figure out how to innovate something beyond just making a better one.
Playing StarFox Command destroyed my touch screen's calibration
Next star fox game ideas:
-Motion controls return but do not require chaging views. Also have the option to turn them off.
-Focus on branching paths like 64 which depend on how you perform as well as certain hidden objectives.
-Multiplayer if possible with battle royale and other gamemodes.
-Any other final boss but Andross.
-Bring the game to places we rarely get to see like Papetoon
-Re-introduce Krystal in a different way from adventures. (If applicable)
-Don't reuse every quote from Star fox 64
Basically just make a star fox without shoehorned gimmicks and allows you to can carve your story based on how you play just like 64. Ending is the same, it's just how you approach that's different.
My wish for another star fox is really simple as long as it continues to build on the gameplay and progression as 64 as well as having a unique story (dosen't have to be deep), I'm happy.
Honestly I’m so tired of Mario and Zelda stuff. They’re good games but they don’t even give any other franchises a chance because they’ve ruined it themselves. Star Fox deserves a massive touch up, even if it means a show or a movie or fully rebooting it again.
Ex-freakin-actly... Recently it's been nothing but new mario game ten times or new zelda games one million times OR EVEN STUPID POKEMON OVER 1000000000000000000000000000 TIMES... (And might I add pokemon isn't even that good... And everyone calls star fox repetitive and yet pokemon has the exact same problem... I mean literally 90% of the games are just: catch a pokemon and battle with them... That's it... And yet everyone LOOOOOOVES that stupid series over Star fox...) So yeah they should stop with those series and not let the og ones die...
@@foxmccloud306 Pokémon has gotten stale and I blame game freak for being lazy. Then when Pokémon Co. Rolled the studio under its umbrella it just got worse.
I don't need my imagination to visualize how Charizard uses flamethrower....we got the tech to show it off now.
Also...we don't need another 100 new variations of Pokémon. Just use the current roster and improve the wire frames.
The wii Pokémon stadium was by far the best representation of Pokémon with it'd animations and it was shipped off by Pokémon Co because they were busy making X and Y.
I wouldn't be against a star fox anime that takes place in the events of star fox command personally speaking.
@@lukebowling5873 counter argument to that: the canonical ending to command is legitimately one of the most depressing I've ever seen in video games. Would anyone want to see that in animated form?
@@aetherbreak8070 i personally would.
The funny thing about StarFox Assault, Namco/Bandai wanted to make the game feel and play like Ace Combat, but because shigeru miyamoto didn't like the concept and wanted it changed to what it is now... Some of the assets that was meant to be used in StarFox Assault, which included Yes/No answers, squad commands, would later be used for their next Ace Combat game for the PS2 and that is Ace Combat 5: Unsung War
I'd kill for an ace combat style star fox game
@@miceltusav88 Ace Combat in on Switch.
The voiceover just sounded like Fox McCloud was narrating his own series's documentary lol 👌
I know they're tough to make, but I really dig long, in-depth videos like this one!
@@colebrown8293 Relax my brother
What I would love to see is a sequel to Star Fox 2. Now that it has officially released and sold so well they are sitting on a golden opportunity to continue it's story with the characters it has introduced. I would love to see Fara Phoenix and even the cut characters from the giga leak come in! Throw in a new threat like they did in Assault and make a new story line for them to adventure through. I don't know to me it's a complete no brainer. I really respect Miyamoto and I always will, but it's really time that he stepped away from this franchise. (and other ones) That is what I wish to see for the future of Star Fox, in my opinion the cleanest slate it could possibly have is by forgetting about what came after 64 and start following after the story of Star Fox 2.
I can see there could be some organization picking up the pieces(such as remains of Aparoids, etc) to use to threaten the Lylat System there.
Just forget command. Assault had sucj a good story to build on
It’s such a shame. Star Fox Adventures and Assault were my absolute favorites! Especially Assault. Tho its story mode seemed too short, the dialog, game play and story was compelling! Still hoping for a remake of it.
I loved starfox assault as a kid and even though starfox adventures put me off at first, I eventually enjoyed that before assault too. The original SF64 was a huge part of my childhood and the only reason I didn't get SF64 3D was because I couldn't find it in-stock anywhere and I remember it not being on the eShop for some reason. I hope they eventually come across it in the bin and decide to revive it with a decent vision.
Been a star fox fan since I was a kid, grew up playing these games. I can say that a fox in space is some of the best star fox content I’ve touched since 2011 when 64 3D came out.
I will never understand why Star Fox Adventures is hated...Star Fox is a big universe with more than just space battles, if anyone actually paid attention to the franchise the Lylat System was in PEACE so there weren't any space battles to do, bcuz they were in peace Fox being a Mercenary wasn't getting any work so he was basically broke, this game focused on what Fox can do outside of his tech by using HAND TO HAND COMBAT, not only that it was a good introduction for Krystal...nobody wants to play in the Arwing 24/7 wen the guy is literally a martial artist mercenary 💀💯
Exactly. Starfox Adventures never gets the love it deserves
Because the gameplay sucks and the story is dumb?
@@mechadeka um the game play does not suck are u blind? For the first time we see Fox fight outside his Arwing and he's doing martial arts...how does that sūck? And how tf is the story dūmb? The planet is being destroyed and Fox has to find the ancient Krazoa Spirits + Spell Stones to save the planet....
I would love to see another Assault. I know it was heresy to some fans to put in any walking segment, but... I think part of the sales issues will remain as I don't think the market is going to be throwing out $60 to a rail experience, especially given Nintendo forces them to stay that way. However, you refine Assault, work with things, and pace the segments and variety out well, and you have a really fun adventure on your hands that justifies the price, and still makes good use of its core background while evolving. I'd also like to say they could do more with the story that way, but that could always be for better or worse. Alternatively, going harder on SF2's strategy and more open nature is another path I see good potential in.
The thing is, neither option, or even rail-only will do any better either if the games just continue to flip table after each other. We've got roughly 'four' different reboots of the core story, two strategy games, one adventure title, and one unrefined fusion of 3D shooter + Rail flight game, all mixed up across the timeline. There were even rumors of a racer, and... I actually wouldn't mind seeing that, but that wouldn't help. If Star Fox wants to return, it has to get on a steady path, figure out what it wants to do, and stick with a committed team.
You're right, This past decade, being a simple on rail shooter has only held the series back. The 3d remake while fun came and went and Zero speaks for itself. Perhaps refining Star Fox 2, Assault, or Starlink could be a great identity for the franchise while pushing the story and universe forward.
Starlink didn’t light up sales and “simple rail shooter” couldn’t be further from the truth. Play Sin and Punishment star successor to see the crazy stuff you could do with a rail shooter. The third person rail shooter hasn’t lived up to it’s full potential yet.
It was like when people were saying 3D collectathon platformers we’re out dated but then Super Mario Odyssey and A Hat inTime came out swiftly proving them wrong.
Zero didn’t fail because it was a third person rail shooter. It sucked because of the controls and it didn’t evolve the series.
And no having 85% of your game on foot like star fox assault isn’t an evolution of the series. It might as well just be a spin off at this point.
Look to something like streets of rage 4 on how to evolve a series.
Or Mario odyssey
Just make that rail shooter experience longer or have a robust multiplayer and people will feel justified with their purchase
the same thing that happened to the F-Zero franchise, another franchise Nintendo used to say "Oh look how impressive our graphics are clearly we have the superior technology", they stopped making them because graphical prowess is irrelevant now because the increases are so miniscule.
still want a remake of adventures and assault
I kind a enjoyed playing sfzero. Problem is the Wii u and it's control scheme.
You can use the minus button to put the cockpit view on the TV Screen and back again.
I am playing star fox on the SNES mini, and forgot how tough it can be. I always will love SF64, I enjoyed Assault, still do. And I enjoyed Rare's Star Fox Adventures, the graphics and fighting abilities were amazing, just sucked that there was barely any flying around and the story was okay. I guess Rare was just making it their way as they were known for amazing platform gaming. The game I did not like was Star Fox Command and Zero was...well...it could have been better without those motion controls, it gave me a headache. I am currently playing Starlink Battle for Atlas and I am enjoying it, I hope we get a Star Fox game for the Switch
I really would like to see a full Star Fox SNES remake on the Nintendo Switch
Rather a new game. screw remakes. Starfox snes still plays well for the most part.
@@magicjohnson3121 when you aren't struggling to get button presses in because your inputs are lost on dropped frames, it's still quite fun
I think a game bundle of both SNES games would be better just cause you can see everything Star Fox 1 has to offer in an hour and a half and 2 deserves an overhaul too
They removed Krystal and for the 3rd time remade the first game. Then gave it really Really bad controls. Enough said.
I've played this game since I was seven!! It can't die now!!
Everyone wants in a nintendo direct a new 3d mario... botw 2 details... splatoon 3... new mario kart...
But all I just wanted from the first time I heard of the Nintendo switch is a new starfox game
12:00 IGN felt that burn!
Pun intended.
Starfox, starfox 2 and starfox assault are all some of my favourite games. Great video. Does kind of make me sad though because its such an awesome base to work on for new games but then they don't do it correctly. Ever.
Whyyyyy.
I am hoping for another game kinda between assault and 2. Having the non linear tactical stuff from 2 and the many awesome vehicle types and maybe some better and improved.... Walking around combat.
The biggest thing the devs forgot about Star Fox after 64 is that it's a snappy on rails shooter, 64 was fast, quick, and didn't feel on rails even tho it was and your ability to choose your mission path was such a great way to keep it entertaining. Like either bring that kind of game play back with a simple but slightly longer campaign or brig it full circle into a whole ass space fighter sim
Personally, I think a core reason Star Fox Zero performed poorly was because it released on a console _nobody owned_
My guy, you did Star Fox Command and Star Fox Zero so fucking dirty, it's a sin. I played both games, and I got to say, they are both masterpieces. For Command, some of your criticisms are valid, but you completely exaggerated the hiccups with the controls on Zero. The only problem with the gyro is that the pointer needs to be reset somewhat commonly, but it's a minor annoyance at worst.
I love star fox adventures what a game
Miyamoto whole contribution ro Star Fox was filling the room with smoke and telling the devs that fox’s are cool
interesting documentary thanks! So mad Miyamoto thought it was good idea putting Fox in an adventure game! He wouldn't have put Zelda in an Arwing...just daft and I think that really sent the series on the wrong path. Namco did a great job with Assault which gets a lot of unfair hate
4:07 What is that Mario face? Where is it from? My girlfriend and I are scarred
I think they should take the Starfox adventures story in a diferent way, i mean, they could use Kristal as another playable character with a diferent gameplay style as fox and not just the Damsel in distress of the game, Kristal could use her staff and agility for her gameplay and fox his laser gun and reflector shield or other gadgets that Slippy make as his gameplay
Damn, that was excellent! 👍
Hey Jack would
Love to see some
Gamecube reviews this year and co-op videos with calcom 💪
While every starfox video necessarily contains a section about the Super FX chip I don't remember hearing it being called the MARIO chip before. That was a cool tidbit.
I love assault the game is short but it's so much fun
Some folk (like myself) want a starfox mass effect style rpg, have the interior of the great fox (bring back the stylized designs from assault back) be a hub world, have Fox walk around and talk with his crew. Have Miyu, Krystal, Fara, and Fay back to join the team. The more you talk to them and get to know about them plus the less they'll ask for help and give you more rewarding power ups during certain locations. Heck have some of the multiplayer power ups from 3DS remake be in single player. You get to pick and choose what other pilots can go with you on missions (there are perks and cons to doing this of course, say if you were to take Miyu or Fay they'll be able to infiltrate bases on certain maps, not bringing falco won't grant you access to a branching path of an on rail level, etc.)
Now I played Star Link and there's a bunch of things on there that I've wanted such as being able to customize your own ship, flying around the solar system freely and going down/exploring planets, bounty hunting and racing, being able to play as multiple star fox characters and not just fox, i say expand upon that please. As much as I loathed Command i did like how each character had their own uniquely designed Arwing with their own attributes (how long your health or boost meters are, your lasers, your lock ons, how many bombs you can carry, etc.). and i don't think they'll ever tackle on foot missions ever again sadly, the multiplayer from assault was amazingly fun, the maps and weapons, imagine if that had an online mode back in the day?
You're the reason there are no good games now, because devs will actually listen to people with idiotic ideas like yours
@@dangamer8884 Why do you think the guy's ideas are idiotic?
weird comment but i feel like i might know you from somewhere, like seriously
They never took him seriously.
Every game is basically treated as a tech demo or IP showcase.
This is very well done. I never knew the full story, and now hearing it is quite unfortunate. I’ve played through the Star Fox pack in Starlink: Battele For Atlas, but I’ve never had a Star Fox game release in my lifetime that I was able to play in my lifetime. Really since I never got a Wii U. (Not because I thought it sucked. Just because I didn’t think it was worth the price for the advantages).
I really hope Nintendo releases another game to the beloved series, but I think it will take some time to sort everything out in terms of gameplay. I’m sure it would be more than worth the wait. The series is just unforgettable, as it marked a huge point in the growth of gaming and 3D performance.
The characters and storyline were creative enough to create a huge fanbase which has now seen more activity than the franchise itself. I hope in the years to come, another release will see the light of day, to the delight of all the loyal fans of the series.
Nintendo just sitting on this amazing franchise. And several others.
I would have gladly ate up Dinosaur Planet but Adventure is still one of the GOATs.
They're never going to find the perfect StarFox game if they're chasing sales. The audience is established. Make the best game there can be and you may pick up a new audience.
The Star Fox series breaks my heart every time I think about it. So much potential, such great characters simply used to push "innovation" on Nintendo players. My favorite character from Nintendo, and Nintendo seems content allowing it to crash an burn with each new release.
SF potential is more limited than you think because the games are very short, Zero came close to trying to make it longer.
The good news is that rail shooters are still a thing in indie games.
Star Fox was never bad...64 was a good spacie game, Adventures focused on what Fox can do without his tech, his bio literally says he's a skilled martial artist with or without weapons...Assault focused on Fox's skill with weapons along with the land master and Arwing...people are just dumb af
3:24 me: so they called it mario because of the mascot, right?
3:27 me: ok, that's logic
me literaly one second later: WHAT THE FUUUUUUUUU
I just played Star Fox Command so I know EXACTLY what went wrong with it!
Never played star fox myself but from what I've heard, when he first asked what went wrong at the start of the video- my response was "one word: Command"
@@hammer1349 I could not believe how crap it is. It's so bad that it's not even considered cannon.
Nintendo would be nothing without Miyamoto. During the arcade days they used to just rip off other games until he came along and changed everything. Then of course there’s the iconic series and games he made.
However even people like that can make screw ups. Just look at Yu Suzuki for Sega with Shenmue an over budget flop. Before that he was the money man for Sega. Maybe Shigeru is past it or he needs his ideas challenged. Even legends can make major screw ups.
StarFox 64 3D was legit one of the best looking games on the 3DS. Not only was the 3D effect perfectly suited for the type of game, it featured remade models and textures just like Zelda: OoT 3D, but it also featured extensive bump-mapping on almost every surface (which was something you'd generally only see on something like a PS3 or 360). In addition to the new QOL features, I'd say the 3DS version of StarFox is probably the best game in the series to date.
...which is both awesome and sad at the same time.
What’s the footage at 34:42 from? I see SF characters but I have never seen a game like that in the series or even cameo list (iirc)
It was a fan made project called Star Fox: Event Horizon.
@@CalcomYT Starfox Zero has the minus button to put the cockpit view on the TV Screen and back again. Meaning you don't have to use the two screen gimmick.
So why is it there, for the game's multi player??
Its too bad they mistreated this series. There was so much lore to build upon.
I got no idea why they have no good original ideas. It's animals in space...how is it that hard to to think of a new story.
When they say original ideas, unfortunatley they only mean original game mechanic ideas.
@@shadekerensky3691 We forget how Nintendo actually sees there products...that's all they are, products.
And in there forever goal of advancing and staying relevant, they will use star fox and other games as products to further that goal.
@@shadekerensky3691 But I believe there is a handful of workers who are passionate about thus series. Who don't simply see it as a testing grounds.
But ideas easily get lost in transmission with a company as big as Nintendo.
@@aydenrozzelle7691 Correction: They'll use Mario and Zelda and leave Star Fox, F-Zero, Metroid and a number of other IPs out in the cold to further that goal.
The furry part had me dying
XD
Not only did Star Fox become the first game to introduce feedback controller technology, Nintendo sued the hell out of Sony and Microsoft for copying it in their later controllers.
If star fox 64 3d had online multiplayer I would have bought it
Also, starlink isnt even a star fox game yet it is the best star fox game since star fox 64 lol
Facts
How can I find the song at the very end of the video? 35:38
I know this song but cant remember where from.
It's the main menu theme from Star Fox 64.
ive finally found people who like the game with me! Yay! I pulled up my dad's old n64 with starfox and it's no joke one of my favorite games
I wanna see a new StarFox game that revitalizes the strengths of the 64 title. Players having to find secrets/achieve high scores to unlock new stages. Difficult AI and high stakes gameplay akin to Area 6. I liked the on rails approach for general levels compared to all range flight which is better suited to bosses and dogfights. Online multiplayer! Any StarFox fan has been wanting that for a long time.
And also maybe some high speed sections that take inspiration from F-Zero racing games. I think with a few of these ideas and a fresh story there’s potential for StarFox to get a truly modern smash title.
Hear me out.... A starfox game with explorable planets akin to no man sky, with travelling between planets being on rail segments with some all range mode segments sprinkled in
Dinosaur Planet being the follow-up to 64 was one of the worst things that they could have done because instead of capitalizing on what made the previous two installments successful, they tried to make the Dinosaur Planet concept successful by putting Star Fox in it.
If the follow-up to 64 had been a console game that expanded the storyline post-Andross by keeping what made 64 successful but improving upon those mechanics, and taking world building more seriously, Star Fox might be remembered more differently.
They could have made a James McCloud game as a prequel. They could have even experimented with "base infiltration" ideas for on-foot missions. It wasn't that experimentation with the series was a bad idea, it's that the series became highly forgettable after Dinosaur Planet and even though they tried to "steer the ship back on course" no one really cared by then.
There was 4 years between Star Fox and 64, 5 years between 64 and Dinosaur Planet, etc.
Star Fox 64 was incredibly straightforward and simplistic but that was to its favor. It kept the dialogue short and to the point, and gave you just enough backstory to care about why Fox does what he does, and the influence that Andross had over the galaxy. It gave the player just enough to wonder about (is James alive, are there supernatural elements, or was he just hallucinating for some reason?)
It didn't let contrived plot elements get in the way of the gameplay, but it had enough there to actually appreciate. It was good for all of the same reasons that the original Star Wars movie was great. They weren't able to keep the momentum going though because they tried to use Star Fox to sell a game that wasn't Star Fox. The franchise's decline is simply the result of squandered opportunity and aimless ideas.
I played Star Fox Command on a DS emulator, and I play all my emulators using a controller. So what I had to do was use my mouse to steer my ship, and off to my left was my controller that I would rest my hand on top of and mash the A button to shoot. It was one of the most awkward control schemes I've ever had to use in a video game, and I unironically loved it! I thought I was going to hate Command going into it, but I ended up really enjoying it.
Going by the comments on the Star Fox Zero Animated (short) Movie, I think an animated Series would actually be best for the franchise.
Also, I might be called a heathen for this, but Star Fox Adventures is actually my favourite game, since I like the story and the gameplay itself, though I do wish they had utilized Krystal for more than just playing sealed away Zelda/Peach IN SPACE after the first level.
Of course, that would probably have opened up a whole 'nother can o' worms by essentially relegating Fox to Taxi Driver duty for Prince Tricky, essentially, UNLESS they had gone full force and made it like, Two (or maybe even Three?) -Player control, which would THEN probably have been disliked even MORE?
I *still would like* to see a Switch port for Adventures, and be it only for the fact that it's been 20 years (holy shit, it's been TWENTY YEARS????)
I wish krystal or bill grey would return to star fox
This is an amazing documentary, well detailed and really showcases the downfall of this loved series, many remakes, and experiment games can burn down a fan base. I personally really like what Ubisoft did with Star Fox in Starlink, and the Wofl-storyline was interesting the least. Maybe Ubisoft could revive the franchise with a stand alone game.
I blame Shiggy.
I would love to see a game like adventures done right or you can actually see Fox doing his martial arts and stuff still have the arwing stuff in Crystal and all that but done right! I love this series I really don't want to see it fade
I would like to know why Nintendo wants to re-create Star Fox 64 over and over again even though it is clearly not successful.
The purists of 64 would murder you for saying that & they all hate every other game that came after 64, especially Zero. Now, Zero sucked so bad for riding 64's coat tails while having bad controls. The only thing I can give credit is that it has the most intense Star Wolf dogfights.
I grew up with Assault & the 64 purists hate it because Fox's ass isn't superglued to the Arwing the whole story.
Star fox is an ip too afraid to go anywhere without disappointing any corner of the fanbase. If star fox adventures, Assault, and command were just 64 in terms of gameplay then the fan base wouldn't be so torn and nintendo wouldn't be so afraid. I hate that though because Assault is a great game, might not have gotten into the series without it.
@@kurokamina8429 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
Great video, Star Fox is my childhood, 64 and Assault were alot of fun. Adventures was ok imo.
Command had cool ship designs but I hated the stylus controls.
11:17 anyone know what that sound effect is called?
I have played this flying game called _"Sky Rouge"_ and it has always felt to me what Star Fox should've become in its evolution to step out from outside railways shooting game modes. I think Miyamoto would've balked a bit at the idea of having his dear fox hero being shot down so many times in the necessary course of the player becoming skilled to survive for far longer, but it would've made each victory feel better and more deserved, to the point that, in the end, you just aren't good enough to finish it, _you're almost as good as the game's AI can train you._
Star Fox Adventures was fucking sick
the newest fox in space clip is so good!
what starfox game is the one on the 34:45 ?
They could just make a new game similar to the N64 game. Some new weapon upgrades, enemies, stages, expand the cast of characters, maybe a co-op mode. Have a team of writers to give the characters/story more depth. Then they'd be golden. None of all these gimmicks that makes the game more annoying to play. It's like Nintendo just refuses to make a good sequel, even though it'd be easy to make it succeed. I've heard the complaint that they don't wanna make "the same game twice", but they've done that so many times with Mario games and it's successful almost every time. Though if they wanna innovate, they could make Fox, Falco, Peppy and Slippy all playable and different from one another. Or they could add a racing mode of some kind.
20:11
I gotta know where this came from.
It's from a really old recording back when IGN was covering the game. I had to remake it visually just because the quality was so low, but you can watch the original here. th-cam.com/video/spYvI99YxWs/w-d-xo.html
@@CalcomYT Thanks.
God I love 64, adventures and assault. Zero was horrendous mind
some nintendo executive: alright team, we need some ideas for our new starfox game!
dev 1: "oh, how about an open world?"
dev 2: "maybe something with multiplayer!"
dev 3: "STUPID GIMMICK CONTROLS!!!!"
nintendo exec, with tears in his eyes, hugging dev 3: "you did it. you saved the franchise!"
nice topic!
Star Fox and Ace Combat will always be my favorite franchises for video games
Why is this the hardest pill I've ever had to swallow ;_;
I love Miyamoto for the childhood memories he created, but I think he's going to have to leave the company before we get another good Star Fox game. I think once he's gone a younger team of Nintendo staff that understands 64 and what people want will push to make another good one.
Have a Star Fox Game that plays like a Mass Effect game. You meet characters along the way, and on flight missions you get to pick 3 others. Then you can have conversations with your team. Also, You should be able to have a romance with Krystal or another female. Speaking of which, Cat could eventually join, then have Fay and Miyu join too. So you would have 7 pilots to choose from as they join you. Then Star Wolf could expand too. Nintendo would have a hit on their hands.