UE5 x Houdini Engine - Trim Sheet UV Randomization using Discrete Math

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 มิ.ย. 2024
  • This tool uses a single trim sheet texture that contains 14 possible wood plank variations.
    Each connected piece of geometry is given a random value between 0-1 using the 'rand' function. Afterward, I enclosed the rand function using the 'sample_discrete' function, returning a value of 0-13.
    Example: int d = sample_discrete(14, rand(iteration));
    With that, each UV island is now randomly distributed between a range of 0-13.
    In-depth breakdown with screenshots on my twitter -
    x.com/Caden_fps/status/180472...

ความคิดเห็น •