Been fascinating to watch and react to a speedrun of this game for the first time. Thank you to oddmog for allowing me use of their run for this video, definitely check them out and support the content! ► Twitter & Instagram @dansg08 ► Support on Patreon & get exclusive perks: www.patreon.com/dansg08 ► Hang out with fellow FF fans on our 24/7 Stream: th-cam.com/video/FaXe7LL5VWU/w-d-xo.html ► A HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons: ► Josh Murphy ► j85norway ► Jay_Wotw ► Jesse F ► CityMorgue ► Hedgelord42 ► El No ► Gabriel R ► Joseph L C ► PrincessMagical ► Streeter ► De_Life_Stream ► Cameron M ► RyanPossible
This has been out a while so someone might have said it already but i believe the reason for failing Jecht shot is because the cutscene remover will crash the game if you succeed
From what I understand about the first fights, that's what you use to figure out which RNG seed you have. I think some people will have a friend plugging all the damage numbers and crits in to a rng finder thing, this is important super early because you'll need to know if you can get the No Encoutners armor from the Cavern of the Faith ghost encounter immediately.
Partially correct - sometimes there is an interested viewer tracking RNG and so on for you, but for these runs at this point most of the RNG manipulation has been calculated ahead of time in order to minimise the amount of manip decisions you need to make throughout the run - Mog in particular enjoys making his own routes which differ from the 'mainstream' for lack of a better word routes. Other than discovering rng manipulation and creating the tool etc, all of the work for manipulation here was performed by OddMog.
For the Blitzball game, your intuition is pretty spot on. You need to do the attempt at the Jecht shot to advance the story, but it's a little quicker to fail it intentionally. Then in the first half, they need to use Tidus somehow (passing to him, then to someone else does it) to get enough experience for a level up. At halftime they equip Sphere Shot and set up a chance to go ahead 1-0 as close to Wakka coming on at 3:02 as possible. The blitz-offs to start play in the first and second half, as well as after Wakka joins, are all coin flips. So a perfect game is a 1-0 win with Tidus scoring right at 3:02 in the second half. It's possible to continue the run without the strength sphere if you lose, but the backup strategies are slower by about a minute, maybe 2. In addition if you lose the game you probably lost some time there too. There's only a 1/8 chance to win all 3 coin flip blitz offs, and when the Goers have the ball they can very easily just score at almost any time.
I thought the coin flip was determined by who had the ball last. Ive played a LOT of blitzball and always throw the ball or shoot and miss or give it away because if the enemy had the ball when the buzzer went off then I would have the ball next.
@@stormrungaming I know when someone scores the following blitz off will always go to the team that just gave up the goal. But for the start of both halves, and when Wakka comes in, those three blitz offs are 50/50
@@wegogiant I was tired and somehow missed a big part of your comment! lol I thought you meant every game not the first one. Sorry! and I learned something today. lol
I said before that I like this idea for you already so it was pretty enjoyable. But I gotta say: I love the detail of updating the music as the places change along 😅
Gonna love seeing your insights since this combines my core interests and niches of FFX and speedrunning :) I've been watching FFX runs for a while but the cutscene remover helps out this game a lot.
Speed runners are amazing. I just watched a breakdown of Mario Brothers 8-2 and the timing of those runs are down to frames. I have also watched a video on how people figured out how to skip the whole scene where you get to fight with Semore in FFX. I will never master a game like you have with FFX but I got the platinum because I watched your videos. I remember playing FFX on my PS2 and how fun it was back in the day without a book and just small web pages to get hints about how to solve the trials.
Really enjoyed the video! As someone who watches a lot of FF speedruns (X and VIII mostly) it was cool to hear your thoughts on the game with your knowledge base see it with fresh eyes. Thanks as always for the content, nice work!
There was nothing random about this run. He was guaranteed to get a no encounter item from the ghost and a zombiestrike weapon from Yunalesca because he was using RNG manipulation.
Yeah I've seen some of this. They'll have someone else punch in the damage numbers of the first encounters of the game, to see what seed they got, then that person can tell the player what they need to do to get the drops they want, where they'll get rare steals, etc. Impressive how much work the speedrun community have done on this game 🙂
@@Oakeybloke yeah, its kinda crazy to think getting like the first 3 damage numbers ends up being enough info to be able to plan for the rng so far into the run. granted they do have to track what which random enemy spawns to keep in step with the rng.
Would definitely want to see you interview Oddmog about this run, it would be cool to get some insight into some of these decisions, and your understanding of the game would definitely lead to interesting discussions.
What realy blew my mind was the importance of a couple of things. Rikus mixing, and the importance of acurate timing tour strikes to get the crits and the overkils and what that does with the drop compounding. Amazing. I dont have the time to plan something like this. But quite a lot was learned to alowme to enjoy my next go at it.... havent played in close to 20 years. Finaly have the time again so ya. Going to enjoy it
Oh nice, this got uploaded. Ya its been like 20/21 years and it only takes 3 hours to beat this game now? I remember it taking me about 80 hours as a kid. Thanks for keeping the channel alive Berk
This is why I love to watch speedruns at SGDS or AGDQ. We can see a really high level in live and there are commentaries to explain what is happening. Highly entertaining !
That is fascinating already in the first moments. I have never seen Tidus go after the machine on his own or even think about blowing it up. I thought Auron always told you to do it
Honesty, the minutiae of how the speed runners optimise their runs is so fascinating. I love it because my brain absolutely couldn’t hold all that information if I was playing lol
Once upon a time, I wondered about getting into doing FFVII speedruns, then I saw how many tiny little bits of movement you need to get perfect that I noped out almost immediately! If you take even one step too many in this one scene, then you're going to get an extra battle before such and such boss, and then you won't have the HP necessary to tank the hits and you will fail. Oh no! No thank you!
A lot of speedrunners tend to have notes that they refer to throughout a run. It isnt until you get to runs by people who have done it a thousand times that it becomes less common.
8:30 I wonder if it's optimal to potion since the menu had to be opened anyway for the aeon animations, because potion is always in the first item slot and button mash can be quicker than the 1 second it takes for the sphere animation.
This is cool to see, Berk. Thanks for doing this. There’s an idea for a podcast episode. You could discuss the history of speedrunning and notable current strategies with one of the game’s top runners.
I really appreciate that you not only watched a speedrun that someone gave you permission to, but also that credited and promoted them! This is the mark of a true dude worthy of Auron telling your story
I absolutely love your channel! I've been watching your videos for years since your Final Fantasy X 100% commentary playthrough. Final Fantasy X is one of my favourite games of all-time. I'm a writer/comic artist and the very first comic I made was a Final Fantasy X fan comic. This game brings me so much joy and nostalgia ❤
I'm so happy to see FFX finally using cutscene remover for the runs (as much as i loved the cozyness of the run with all the cutscenes). Makes FFX such a cool run actually, especially with all the tech found in recent years !
Oh hey, wasn't aware CSR was a official category nowadays that's really nice. Might go throw a run or two at it, done regular runs ages ago just out of curiosity and GDQ/RPGLB back when the median was like, 10/11 hours lol. Wonder how quick nemesis% is nowadays...
1:20:49 it is blowing my mind to see THIS fight happening sub two hours! Let alone the thought that this game will be finished within an hour from now.
@@TheUltimateRarethe cutscene Skipper mod is designed for speedrunners even though you can use it in a casual run so it does not skip cutscenes that you would not see in the speed run
The kills in kilika and lagoon are mainly in service of getting power, speed and mana spheres - AP is also handy too but the spheres are a limiting factor in the run.
O'aka sells a weapon for Auron with Initiative during operation Mihen. The route used to give O'aka 1001 gil to reduce the cost and buy that weapon. When Mihen skip was found it meant a tradeoff of safety for speed. Getting ambushed in the Thunder Plains or Macalania can kill the run. This is why manipulating the randomness by forcing encounters at certain times is all the more important.
You can actually know which enemy is gonna popup and when. Also when every crit damage isgonna happen. I actually watched a vid this morning of another youtuber explaining how it was discovered . Really fascinating. They know what seed is generated and can plan accordingly. Even down to the weapon drops
The FF speedrun community is absolutely amazing. The way they manage to break games that are (I believe) pretty solid coding-wise is very impressive. Plus it's always a treat to watch an FF run at AGDQ. The FF9 one from AGDQ 2019 is one of my all-time favorites to watch on a rainy day.
What I think would be cool if it can be worked out is have a speed runner doing commentary with you and explaining why he does certain things answering questions. Because there are small mechanics in the game like if you hit enemies for over a certain amount of damage, they behave one way versus if you do under the amount of damage.
Or like an interview. Or better yet. Have a speedrunner guide/tutor Berk through doing his own speedrun attempt/learning the route, even if it goes 5 hours and save/loading the tough spots.
Yeah, we may never find a way for humans to do the Djose skip in a normal run. Skips involve getting pushed into a cutscene trigger or past an invisible wall by npcs, and the Djose skip requires getting pushed by the chocobo all the way into the cutscene trigger at the fork in the road, while you're talking to a different npc so you can't even control Tidus while getting pushed. Maybe one day we'll find a suitable set up. It would allow us to skip the entire Djose temple and we would never get Ixion. This also saves more time in the final fight where all the aeons need to be summoned against Yu Yevon
Tried other FF games but I never had the same expereince that I got from FFX I fell inlove with this game This speed run is insane tho, that peaceful shield in 1 go is a clutch.
Really interesting to hear your thoughts on the speedrun! It's such good fun. The notes are very precise and the fights are meticulously choreographed. If you miss and action or do the wrong thing you will just die. Maybe try doing some runs yourself! Really easy to get into and the community is great
oddmog is a lot of fun to watch, and it’s fun how FFX has caught on with cutscene removal. Crashes and soft locks used to make the old 10+ route very frustrating and rarely seen.
I think most of the random encounter battles early on and sometimes later were actually done mostly for red spheres XP and GIL early on isnt really worth it except in very specific circumstances(ex. cheer for the underwater sinspawn and obviously flee), but running out of red spheres means you can't power up bahamut and yuna's strength and agility (hence the random encounters in thunder planes with grenades, they dropped speed spheres)
Really cool Berk! Speed runners fascinate me. The way every single move, battle, etc is all completely calculated is so cool to watch. Go Bahamut! 😂👊👍🙂💪💪
the fact that like half of this run could fit in just the Mushroom Rock Section of the normal game shows just how dense this game is story and cutscene wise
around 5:00 you said the critical hits are randomised. Not anymore. The RNG has been worked out. In the first scene of the game the damage numbers tell the player exactly which RNG seed they're on and they know when critical hits are going to happen, when random battles will happen, when rare steals will happen etc (as long as they stick to the speedrun)
I love watching speed runs as it is. But there is nothing. Absolutely nothing like experienced gamers explaining why every choice and step is made. You said it yourself, poetry in motion. Thank you for the excellent commentary
They did the initial heal in the menu with potions instead of the save sphere because they needed to change the aeon animation time in the menu also. it's faster to go to menu once and do all that instead of hitting the sphere too.
What I'm betting. At the start, it's either turn manip, or also because Tiduses attack animation is faster than Aurons, but Auron does more damage, so anything that Tidus can one hit you want him to, unless it's gonna take longer. Doing the menu heal at the start instead of the sphere cancel is probably because they're going to be entering the menus to change settings before Yuna first summons, so doing it now since you need the heal now too. From what I know about speedruns that's what I'm gathering. Edit: yeah they don't need to go into the menus for anything else before Valefor
Last comment from me 😅. The game very cleanly divides into 3 parts for general strategy. The first third is mostly about Valefor overdrives and getting overkills on bosses, the second is mostly about Rikku's mix, and the last third is largely BAHAMUT SMASH. Occasionally Tidus' strength/haste/cheer is quicker in between. Bahamut has Break Damage Limit for free, and he's the only aeon that applies to. The way Bahamut's strength increases with Yuna's stats is astonishing. It doesn't actually take that much, but Yuna's sphere grid section has very little strength. The teleport spheres open up the entire last third of the game with lots of new possibilities, and if Bahamut didn't have BDL innately it wouldn't be a viable strategy anyway. Other folks have already mentioned how this route is designed to manipulate the randomness to guarantee a No Encounters drop. Some people prefer to do the run without worrying about RNG manipulation so there's a different version of the cutscene remover that makes the game much more truly random. It's a seperate category on the leaderboard.
The thing that hurts me the most watching FFX speedruns is all of the treasure chests that were not grabbed along the way because I have a need to do it in every run 🤣
The reason going to the save sphere is slow is because each save sphere level (1-3 or whatever) gets a pop up dialogue explaining what it does. You don’t get to touch and cancel quickly until after the time loss. I assume he either gets only the highest level one to show or never touches a save sphere.
I don’t know if you say anything further on into the video. But I know if you track everything that affects the RNG counter. You can perfectly randomise the ghost and it’s specific armour drop 👌🏼
Damn i remember when this run was like 10 hours long and the biggest glitch was skipping the arrival cutscenes in macalania temple, occasionally causing a sound bug
Great thing about speedrun ing is even if you never do it yourself, you'll almost always use or try to use tactics you've seen in your casual playthroughs.
It's so amazing that the speedrunning community accepted and integrated cutscene skip runs so quickly. There's something beautiful about a community-based thing where something is just better for everyone they can go yeah sure let's do it. No waiting for some multi-million-dollar Corporation to take forever to make the decision that it doesn't make us more money so no you can't do it. I mean Nintendo is still saying that playing a Pokemon Nuzlocke is the same as hacking and playing games we don't sell anymore is theft.
Could you possibly do a discussion video with Oddmog, about the things you commented on in this video. Both of you could learn things to use in your own runs ^..^
Since you’ve beaten Final Fantasy X many times over and are extremely knowledgeable at it, have you thought about doing a real-time speed run for it, with or without the cut scene remover, and speaking about it as you go?
The old speedrun route used rikkus mix and trio of 9999 for every boss after calm lands but beating the sht out of those bosses out with summons is so much cooler
Great commentary and fun to see, like you said with the CSR it's a different type of game. I was very impressed by the ingenuity of it all but once the Bahamat abuse began it was a bit boring. For my personal taste a speedrun without the aeon abuse would be more appealing, but impressive nonetheless
Is there any in-game resource or manual that says that aeons, especially Bahamut, scale off of Yuna's strength so much? Aeons are already strong enough in a typical run, and I wager 0% of people ever put strength on her normally.
I cant imagine how many times you would have to reset the game in order to get the rng for drops, encounters, etc. I mean, resetting near the beginning of the game is one thing but being well into it putting in 2 hours only to reset because of a game over ambush or maybe a bad drop from the Ghost. Even if you have memorized the whole game for a good speedrun, it comes down to rng and luck, maybe out of hundreds or thousands of hours of gameplay, you only get 1 good run. That to me is dedication.
Not a whole lot tbh. It's common practice to use an RNG tracker for these runs. All you need is to input the first three DMG numbers and the RNG for the entire run will be known to you. The weird defends and character switching you see is so the RNG remains on track, primarily for the no encounter drop at the end but also avoiding nasty ambushes and the zombie strike weapon. The RNG is done by seed so that's how you know in dream zanarkand whether you'll have a ne drop first try or not. If not, it's not worth running since no encounter for tidus saves 15 to 20 mins
Been fascinating to watch and react to a speedrun of this game for the first time. Thank you to oddmog for allowing me use of their run for this video, definitely check them out and support the content! ► Twitter & Instagram @dansg08 ► Support on Patreon & get exclusive perks: www.patreon.com/dansg08 ► Hang out with fellow FF fans on our 24/7 Stream: th-cam.com/video/FaXe7LL5VWU/w-d-xo.html ► A HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons: ► Josh Murphy ► j85norway ► Jay_Wotw ► Jesse F ► CityMorgue ► Hedgelord42 ► El No ► Gabriel R ► Joseph L C ► PrincessMagical ► Streeter ► De_Life_Stream ► Cameron M ► RyanPossible
Did you mute the music or is it a mod in the speedrun?
😁👍 do you happen to know how they skip all cut scenes?
@@ShadowDaHam It's a mod
This has been out a while so someone might have said it already but i believe the reason for failing Jecht shot is because the cutscene remover will crash the game if you succeed
@@Tryscair It is also slower to use in the blitz ball game so not worth getting even if it didn't crash the mod.
In my eyes ff10 will forever be my favorite game. I still tear up the the ending even at 34
Same
exactly
Same, same and same
I'm 31 myself and I feel mostly the same. It used to be my favorite when it came out, and it's still in my top 3 to this day.
Oh the music in this game is everything
From what I understand about the first fights, that's what you use to figure out which RNG seed you have. I think some people will have a friend plugging all the damage numbers and crits in to a rng finder thing, this is important super early because you'll need to know if you can get the No Encoutners armor from the Cavern of the Faith ghost encounter immediately.
Partially correct - sometimes there is an interested viewer tracking RNG and so on for you, but for these runs at this point most of the RNG manipulation has been calculated ahead of time in order to minimise the amount of manip decisions you need to make throughout the run - Mog in particular enjoys making his own routes which differ from the 'mainstream' for lack of a better word routes.
Other than discovering rng manipulation and creating the tool etc, all of the work for manipulation here was performed by OddMog.
It's like what we did back in the day with the Cure list for FFXII.
@@TheMorrogoth elaborate?
@@hipsterroxas2626 Google "FFXII Cure List".
You should see a link entitled "FF XII - RNG Cure List - Mark Egli"
@@hipsterroxas2626 based off how much you healed gave you your seed number
For the Blitzball game, your intuition is pretty spot on. You need to do the attempt at the Jecht shot to advance the story, but it's a little quicker to fail it intentionally. Then in the first half, they need to use Tidus somehow (passing to him, then to someone else does it) to get enough experience for a level up. At halftime they equip Sphere Shot and set up a chance to go ahead 1-0 as close to Wakka coming on at 3:02 as possible. The blitz-offs to start play in the first and second half, as well as after Wakka joins, are all coin flips. So a perfect game is a 1-0 win with Tidus scoring right at 3:02 in the second half.
It's possible to continue the run without the strength sphere if you lose, but the backup strategies are slower by about a minute, maybe 2. In addition if you lose the game you probably lost some time there too. There's only a 1/8 chance to win all 3 coin flip blitz offs, and when the Goers have the ball they can very easily just score at almost any time.
I thought the coin flip was determined by who had the ball last. Ive played a LOT of blitzball and always throw the ball or shoot and miss or give it away because if the enemy had the ball when the buzzer went off then I would have the ball next.
@@stormrungaming I know when someone scores the following blitz off will always go to the team that just gave up the goal. But for the start of both halves, and when Wakka comes in, those three blitz offs are 50/50
@@wegogiant I was tired and somehow missed a big part of your comment! lol I thought you meant every game not the first one. Sorry! and I learned something today. lol
I said before that I like this idea for you already so it was pretty enjoyable. But I gotta say: I love the detail of updating the music as the places change along 😅
Wow, under 3 hours. That's impressive. It takes me longer than that to get through the cloister trials.
not that impressive if you add in the cutscenes that normally play lol
@@jdforeman79 then ur dub
@@dylanvaccaro6919 it was a joke bruh
@@TheUltimateRare Not that impressive 😂 let's see your best run.
@@peternelson7048 Nah bro I grind in my RPG's cause i enjoy slow progression.
Very interesting video! Thanks for switching up the background music. That's the attention to detail I love from your videos.
Gonna love seeing your insights since this combines my core interests and niches of FFX and speedrunning :)
I've been watching FFX runs for a while but the cutscene remover helps out this game a lot.
Probably be a good idea to interview Oddmog. He can give u detail reasons for the actions he took.
I'd watch that :)
This is a great idea. Bring him in to explain speed run tech to dansgo's audience, maybe get himself a few new viewers. Win win
@@iamthehobo yeah there is tons going on in that run that is not self-evident.
Dude I love FFX and you literally have showed me so much to this game that I would never have known! Thank you for these videos that you have made!
@1:33:50 That Bahamut slap was unreal! One-hit ko bosses like they are nothing 🙅♂
Speed runners are amazing. I just watched a breakdown of Mario Brothers 8-2 and the timing of those runs are down to frames.
I have also watched a video on how people figured out how to skip the whole scene where you get to fight with Semore in FFX.
I will never master a game like you have with FFX but I got the platinum because I watched your videos. I remember playing FFX on my PS2 and how fun it was back in the day without a book and just small web pages to get hints about how to solve the trials.
Really enjoyed the video! As someone who watches a lot of FF speedruns (X and VIII mostly) it was cool to hear your thoughts on the game with your knowledge base see it with fresh eyes. Thanks as always for the content, nice work!
Yes! I waited so long for this! Ever since you mentioned it in the livestream!!! Thank you!!
I can't wait to read these comments in a day or two.
There was nothing random about this run. He was guaranteed to get a no encounter item from the ghost and a zombiestrike weapon from Yunalesca because he was using RNG manipulation.
And using macros for a lot of the inputs
@@JohnSmith-rr3jt macros are banned, but it is rng manipulated
This makes sense. I watched some of his live feed of the speedrun and he always got rare steals as well.
Yeah I've seen some of this. They'll have someone else punch in the damage numbers of the first encounters of the game, to see what seed they got, then that person can tell the player what they need to do to get the drops they want, where they'll get rare steals, etc. Impressive how much work the speedrun community have done on this game 🙂
@@Oakeybloke yeah, its kinda crazy to think getting like the first 3 damage numbers ends up being enough info to be able to plan for the rng so far into the run. granted they do have to track what which random enemy spawns to keep in step with the rng.
Amazing video, going to enjoy this! Thanks
sir, this is your doctor. You have 3 hours to live. What are you going to do?
This guy:
i would probably spend these 3 hour sleeping x)
Would definitely want to see you interview Oddmog about this run, it would be cool to get some insight into some of these decisions, and your understanding of the game would definitely lead to interesting discussions.
What realy blew my mind was the importance of a couple of things. Rikus mixing, and the importance of acurate timing tour strikes to get the crits and the overkils and what that does with the drop compounding. Amazing. I dont have the time to plan something like this. But quite a lot was learned to alowme to enjoy my next go at it.... havent played in close to 20 years. Finaly have the time again so ya. Going to enjoy it
Oh nice, this got uploaded. Ya its been like 20/21 years and it only takes 3 hours to beat this game now? I remember it taking me about 80 hours as a kid. Thanks for keeping the channel alive Berk
I'm so glad to hear the perfection of the original soundtrack music! I love hearing Berk's reaction too.
Nice reaction video.. fun to hear your surprise at the strats applied
This is why I love to watch speedruns at SGDS or AGDQ. We can see a really high level in live and there are commentaries to explain what is happening. Highly entertaining !
That is fascinating already in the first moments.
I have never seen Tidus go after the machine on his own or even think about blowing it up. I thought Auron always told you to do it
Honesty, the minutiae of how the speed runners optimise their runs is so fascinating. I love it because my brain absolutely couldn’t hold all that information if I was playing lol
Once upon a time, I wondered about getting into doing FFVII speedruns, then I saw how many tiny little bits of movement you need to get perfect that I noped out almost immediately! If you take even one step too many in this one scene, then you're going to get an extra battle before such and such boss, and then you won't have the HP necessary to tank the hits and you will fail. Oh no! No thank you!
A lot of speedrunners tend to have notes that they refer to throughout a run. It isnt until you get to runs by people who have done it a thousand times that it becomes less common.
I tweeted this at you years ago! I'm so glad you're showing it and commenting!
8:30 I wonder if it's optimal to potion since the menu had to be opened anyway for the aeon animations, because potion is always in the first item slot and button mash can be quicker than the 1 second it takes for the sphere animation.
This is cool to see, Berk. Thanks for doing this.
There’s an idea for a podcast episode. You could discuss the history of speedrunning and notable current strategies with one of the game’s top runners.
yuna getting to Auron just to use the teleport sphere is so cool for some reasons
summons use your stats so it's better to give yuna a lot of strength and magic.
GGs to oddmog, and thanks a ton for doing a voiceover for the run. Was hoping some speedrun content would make its way to this cannel at some point!
i think it would have awesome to add oddmog to a call to answer some of the small questions would have been amazing! Great Job!
I really appreciate that you not only watched a speedrun that someone gave you permission to, but also that credited and promoted them! This is the mark of a true dude worthy of Auron telling your story
I absolutely love your channel! I've been watching your videos for years since your Final Fantasy X 100% commentary playthrough. Final Fantasy X is one of my favourite games of all-time. I'm a writer/comic artist and the very first comic I made was a Final Fantasy X fan comic. This game brings me so much joy and nostalgia ❤
Thank you both Oddmog and Burk!!! Awesome vid!
This is really cool! I think I'm going to learn this strat, not to speedrun it but to smoothen my story playthroughs.
I'm so happy to see FFX finally using cutscene remover for the runs (as much as i loved the cozyness of the run with all the cutscenes). Makes FFX such a cool run actually, especially with all the tech found in recent years !
Oh hey, wasn't aware CSR was a official category nowadays that's really nice. Might go throw a run or two at it, done regular runs ages ago just out of curiosity and GDQ/RPGLB back when the median was like, 10/11 hours lol.
Wonder how quick nemesis% is nowadays...
I'm friends with a nemesis runner. It's about 18 hrs, good chunk is obviously captures which hasn't had too many optimisations on what we can do
What an amazing speedrun and amazing commentary from Dangs08
1:20:49 it is blowing my mind to see THIS fight happening sub two hours! Let alone the thought that this game will be finished within an hour from now.
Funny to see that beefing up Bahamut is the strategy of choice. It’s basically the same way I played the game aswel as a kid 😂
Skipping the Jecht shot was intentional because if they succeed, it tries to load a cut scene that doesn't exist anymore and crashes
I'm surprised the nerds couldn't patch that to fix it. ALso this game stopped getting updates long ago so square can't help us with that.
@@TheUltimateRarethe cutscene Skipper mod is designed for speedrunners even though you can use it in a casual run so it does not skip cutscenes that you would not see in the speed run
What an amazing run! Some of that, like the wendigo fight, was beautiful.
The kills in kilika and lagoon are mainly in service of getting power, speed and mana spheres - AP is also handy too but the spheres are a limiting factor in the run.
O'aka sells a weapon for Auron with Initiative during operation Mihen. The route used to give O'aka 1001 gil to reduce the cost and buy that weapon. When Mihen skip was found it meant a tradeoff of safety for speed. Getting ambushed in the Thunder Plains or Macalania can kill the run. This is why manipulating the randomness by forcing encounters at certain times is all the more important.
Cutscene skipper was a gamechanger for me. I had long ago stopped doing yearly ffx runs by it brought them back into my life
How much time does the mod cut? Like do they add that onto the end to compare with the pre-mod times.
Like 10 hours. It is a separate category so it does not get the time added back on
You can actually know which enemy is gonna popup and when. Also when every crit damage isgonna happen. I actually watched a vid this morning of another youtuber explaining how it was discovered . Really fascinating. They know what seed is generated and can plan accordingly. Even down to the weapon drops
The FF speedrun community is absolutely amazing. The way they manage to break games that are (I believe) pretty solid coding-wise is very impressive. Plus it's always a treat to watch an FF run at AGDQ. The FF9 one from AGDQ 2019 is one of my all-time favorites to watch on a rainy day.
The start of the game they are making specific actions to generate a specific world seed, if I remember correctly
i dont think its so much to generate the world seed as it is to get enough info to figure out the world seed
@@cranberrysauce61 is that what it is. It has been a while since I followed a run hahahaha.
they can't pick seeds but they have a way to figure out what their seed has.
What I think would be cool if it can be worked out is have a speed runner doing commentary with you and explaining why he does certain things answering questions. Because there are small mechanics in the game like if you hit enemies for over a certain amount of damage, they behave one way versus if you do under the amount of damage.
Or like an interview.
Or better yet. Have a speedrunner guide/tutor Berk through doing his own speedrun attempt/learning the route, even if it goes 5 hours and save/loading the tough spots.
Yeah, we may never find a way for humans to do the Djose skip in a normal run. Skips involve getting pushed into a cutscene trigger or past an invisible wall by npcs, and the Djose skip requires getting pushed by the chocobo all the way into the cutscene trigger at the fork in the road, while you're talking to a different npc so you can't even control Tidus while getting pushed. Maybe one day we'll find a suitable set up.
It would allow us to skip the entire Djose temple and we would never get Ixion. This also saves more time in the final fight where all the aeons need to be summoned against Yu Yevon
Tried other FF games but I never had the same expereince that I got from FFX
I fell inlove with this game
This speed run is insane tho, that peaceful shield in 1 go is a clutch.
really cool to see, thanks Oddmog
That ending where you just throw money at the problem to make it all go away is very funny...
Really interesting to hear your thoughts on the speedrun! It's such good fun. The notes are very precise and the fights are meticulously choreographed. If you miss and action or do the wrong thing you will just die. Maybe try doing some runs yourself! Really easy to get into and the community is great
Seeing Bahamut just bonk Izarut's full overdrive Ifrit in one shot was hilarious
I wrote this comment without having watched the full video, Bahamuts bonk show never stops...
Your commentary is so enjoyable
@ 1:47:22 actually it looks like Yuna did have higher agility than Tidus, as she hit a quick defend. Interesting
oddmog is a lot of fun to watch, and it’s fun how FFX has caught on with cutscene removal. Crashes and soft locks used to make the old 10+ route very frustrating and rarely seen.
I think most of the random encounter battles early on and sometimes later were actually done mostly for red spheres
XP and GIL early on isnt really worth it except in very specific circumstances(ex. cheer for the underwater sinspawn and obviously flee), but running out of red spheres means you can't power up bahamut and yuna's strength and agility (hence the random encounters in thunder planes with grenades, they dropped speed spheres)
Really cool Berk! Speed runners fascinate me. The way every single move, battle, etc is all completely calculated is so cool to watch. Go Bahamut! 😂👊👍🙂💪💪
the fact that like half of this run could fit in just the Mushroom Rock Section of the normal game shows just how dense this game is story and cutscene wise
around 5:00 you said the critical hits are randomised. Not anymore. The RNG has been worked out. In the first scene of the game the damage numbers tell the player exactly which RNG seed they're on and they know when critical hits are going to happen, when random battles will happen, when rare steals will happen etc (as long as they stick to the speedrun)
I love watching speed runs as it is. But there is nothing. Absolutely nothing like experienced gamers explaining why every choice and step is made. You said it yourself, poetry in motion. Thank you for the excellent commentary
I don't usually watch speed runners, but it was very interesting to watch how exactly he optimized everything to accomplish this.
You come up with a lot of interesting videos
12:51 I love Besaid theme so much 💚
Lol I’ve never used a mega potion in the menu this was crazy tight man killed it you analyzed it great too I was with you crazy stuff
They did the initial heal in the menu with potions instead of the save sphere because they needed to change the aeon animation time in the menu also. it's faster to go to menu once and do all that instead of hitting the sphere too.
What I'm betting.
At the start, it's either turn manip, or also because Tiduses attack animation is faster than Aurons, but Auron does more damage, so anything that Tidus can one hit you want him to, unless it's gonna take longer.
Doing the menu heal at the start instead of the sphere cancel is probably because they're going to be entering the menus to change settings before Yuna first summons, so doing it now since you need the heal now too.
From what I know about speedruns that's what I'm gathering.
Edit: yeah they don't need to go into the menus for anything else before Valefor
Been looking forward to this Berk!
Last comment from me 😅. The game very cleanly divides into 3 parts for general strategy. The first third is mostly about Valefor overdrives and getting overkills on bosses, the second is mostly about Rikku's mix, and the last third is largely BAHAMUT SMASH. Occasionally Tidus' strength/haste/cheer is quicker in between.
Bahamut has Break Damage Limit for free, and he's the only aeon that applies to. The way Bahamut's strength increases with Yuna's stats is astonishing. It doesn't actually take that much, but Yuna's sphere grid section has very little strength. The teleport spheres open up the entire last third of the game with lots of new possibilities, and if Bahamut didn't have BDL innately it wouldn't be a viable strategy anyway.
Other folks have already mentioned how this route is designed to manipulate the randomness to guarantee a No Encounters drop. Some people prefer to do the run without worrying about RNG manipulation so there's a different version of the cutscene remover that makes the game much more truly random. It's a seperate category on the leaderboard.
The thing that hurts me the most watching FFX speedruns is all of the treasure chests that were not grabbed along the way because I have a need to do it in every run 🤣
for me its not kicking the ball on highroad
I've been introduced to FFX speed running by watching Madhyama and Camper but wow sub 3 hours now? That's some big improvements.
The reason going to the save sphere is slow is because each save sphere level (1-3 or whatever) gets a pop up dialogue explaining what it does.
You don’t get to touch and cancel quickly until after the time loss.
I assume he either gets only the highest level one to show or never touches a save sphere.
The Luca sphere touch didn’t seem to have the pop up so maybe D dawg edited out the boring first pop up or I was looking away when it happened.
I don’t know if you say anything further on into the video. But I know if you track everything that affects the RNG counter. You can perfectly randomise the ghost and it’s specific armour drop 👌🏼
I seem to remember the ghost fight in cavern is forced and guaranteed to drop with the RNG manip earlier
Damn i remember when this run was like 10 hours long and the biggest glitch was skipping the arrival cutscenes in macalania temple, occasionally causing a sound bug
Wait how in the world is it so short man I always wondered thanks again bro
I think you are correct about Rikku. Keeping her HP at 360 means she can get a full overdrive after taking only 1,200 damage.
Watching seymour getting slapped never gets old.
Great thing about speedrun ing is even if you never do it yourself, you'll almost always use or try to use tactics you've seen in your casual playthroughs.
Bahamut slaps something to death. Made my day 😂
It's so amazing that the speedrunning community accepted and integrated cutscene skip runs so quickly. There's something beautiful about a community-based thing where something is just better for everyone they can go yeah sure let's do it. No waiting for some multi-million-dollar Corporation to take forever to make the decision that it doesn't make us more money so no you can't do it. I mean Nintendo is still saying that playing a Pokemon Nuzlocke is the same as hacking and playing games we don't sell anymore is theft.
That's not true _at all_ about Nintendo. Why do people parrot and spread blatant misinformation 🤦🏻♂️
I can't believe after all the remasters there didn't even think of a way to skip the cutscenes
Could you possibly do a discussion video with Oddmog, about the things you commented on in this video. Both of you could learn things to use in your own runs ^..^
This game has enough unique mechanics that I'm actually quite interested to see how they can be utilized in something like a speedrun
Dude that was really great
This is making me wanna play this game yet again.
Since you’ve beaten Final Fantasy X many times over and are extremely knowledgeable at it, have you thought about doing a real-time speed run for it, with or without the cut scene remover, and speaking about it as you go?
I need to know a speedrun hack for the chocobo race
The old speedrun route used rikkus mix and trio of 9999 for every boss after calm lands but beating the sht out of those bosses out with summons is so much cooler
@1:54:50 booped your nose!
Great commentary and fun to see, like you said with the CSR it's a different type of game. I was very impressed by the ingenuity of it all but once the Bahamat abuse began it was a bit boring. For my personal taste a speedrun without the aeon abuse would be more appealing, but impressive nonetheless
Is there any in-game resource or manual that says that aeons, especially Bahamut, scale off of Yuna's strength so much? Aeons are already strong enough in a typical run, and I wager 0% of people ever put strength on her normally.
Ixion knew this was a speed run and didn't want to waste time drawing itself
I cant imagine how many times you would have to reset the game in order to get the rng for drops, encounters, etc. I mean, resetting near the beginning of the game is one thing but being well into it putting in 2 hours only to reset because of a game over ambush or maybe a bad drop from the Ghost. Even if you have memorized the whole game for a good speedrun, it comes down to rng and luck, maybe out of hundreds or thousands of hours of gameplay, you only get 1 good run. That to me is dedication.
Not a whole lot tbh. It's common practice to use an RNG tracker for these runs. All you need is to input the first three DMG numbers and the RNG for the entire run will be known to you. The weird defends and character switching you see is so the RNG remains on track, primarily for the no encounter drop at the end but also avoiding nasty ambushes and the zombie strike weapon.
The RNG is done by seed so that's how you know in dream zanarkand whether you'll have a ne drop first try or not. If not, it's not worth running since no encounter for tidus saves 15 to 20 mins
One of the few FF that are actually pretty solid. This game still a masterpiece.
they manipulate all the encounters by knowing the rng seed to get that ghost encounter and know what every steal is gonna do.
Takes me about the same amount of time to do the Bevelle cloister.