Conehead Zombie is the most important one: here's why

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  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • fixed the audio issues, i'll be entirely honest, the audio issue was caused from me adding drop shadows to titles, technology is truly amazing, but it is fixed now, so sorry about that
    fun fact: this video was a video i've been wanting to do for months and months, i am SO happy to finally have it out as that just makes me happy i guess
    anyways uh conehead is cool that is cool
    Discord: / discord
    Timestamps:
    0:00 - Intro
    1:23 - Early Game
    5:08 - Damage Thresholds
    10:09 - Bucketheads
    13:58 - Conclusions
    Footage is from:
    Plants VS Zombies 2
    Plants VS Zombies 1
    Kingdom Rush
    I.Rule
    Mods used in this video:
    Eclise
    AltverZ
    Fallen
    Nightcast
    Check em all out!
    Music used (in order of appearance):
    Dave's Theme from PVZ2 (Unnamed)
    Crossroads from Hollow Knight
    PRANKED... from OMORI
    Wild West Demonstration Minigame from PVZ2
    Reflection from Hollow Knight
    Neon Mixtape Tour Choose Your Seeds from PVZ2
    Outro is an original track.
    Subtitles done by: Aubrey#6902 ( / @neobing )
  • เกม

ความคิดเห็น • 389

  • @Creeps20
    @Creeps20  ปีที่แล้ว +973

    i am sorry for having to take this down, the audio was really bad and was caused by some incredibly dumb crap and just
    pain
    anyways its back up now i am so sorry for the inconvenience

    • @kentakyw1376
      @kentakyw1376 ปีที่แล้ว +11

      dont worry, ill watch it again

    • @enderreaper
      @enderreaper ปีที่แล้ว +2

      It’s ok, shit like this happens all the time nowadays

    • @-sk8-437
      @-sk8-437 ปีที่แล้ว +6

      Glad you redid it although the audio was pretty funny

    • @5bc500
      @5bc500 ปีที่แล้ว

      im sick and i fell asleep listening to the first upload, woke up to an error screen smh

    • @caseyok7153
      @caseyok7153 ปีที่แล้ว

      Hello

  • @ketud6241
    @ketud6241 ปีที่แล้ว +1791

    When creeps told me twice why conehead is the most important zombie, I was now fully convinced

  • @breezeless_7665
    @breezeless_7665 ปีที่แล้ว +737

    Damage threshold are so important for literally every game. Things becomes meta in a game because of damage thresholds and it also simplifies important data that can be shown or teach in a instant. Once a game tries to mess with said threshold, it can really make a game feel completely different from before because of how impactful and important it is

    • @LutasticLu
      @LutasticLu ปีที่แล้ว +24

      Fireballie and loggables

    • @philippeleprohon4823
      @philippeleprohon4823 ปีที่แล้ว +30

      Best example of that I can give of Thresholds being screwed over by Meta is Splatoon. Some weapon kits are broken because the damage threshold is over the health threshold, armors included.
      Edit: Another good example of threshold I can give is in BTD with basic and super Ceramics. Early games, it you cannot quickly destroy a basic ceramic (10 HP + the layers underneath), you know you will not be able to survive for too long. For Wave threshold, Round 55 gives you a good example of what will later ceramic and the dense waves of, like the infamous Round 63, will do against your strategy. Not many things can survive round 63 if they have a hard time dealing with round 55.
      Edit 2: Fixing minor spelling mistakes.

    • @vivelespatat2670
      @vivelespatat2670 ปีที่แล้ว +3

      Sojourn in Overwatch 2. Sniper in Team Fortress 2.

    • @mewmew8932
      @mewmew8932 10 หลายเดือนก่อน

      @@philippeleprohon4823 I have never had trouble with 55 and 63

    • @algotkristoffersson15
      @algotkristoffersson15 4 หลายเดือนก่อน

      There shouldn't be a single tactic that always wins, what you should do should depend on what is happening.

  • @rubysword5695
    @rubysword5695 ปีที่แล้ว +203

    Conehead zombie is the most important zombie because they have to regulate the traffic for the other zombies to get to the field. You don't want any grave accidents

    • @isaacmayer-splain8974
      @isaacmayer-splain8974 5 หลายเดือนก่อน +2

      Ba dum tsh

    • @DaltonIzHere
      @DaltonIzHere 4 หลายเดือนก่อน +7

      Without the Coneheads, the Zombies might end up in a rather _grave_ situation.
      But someone already made that joke, so it’s already _dead in the dirt._

  • @averageswedishperson1274
    @averageswedishperson1274 ปีที่แล้ว +1233

    I like that you’re talking about a zombie this time instead of plants, I think it’s good to give your videos a bit more variety.

    • @vwlz8637
      @vwlz8637 ปีที่แล้ว +1

      shut up squidward skeleton looking guy

    • @stargazer-elite
      @stargazer-elite ปีที่แล้ว +12

      Brains?

    • @Jnp-rw1yg
      @Jnp-rw1yg ปีที่แล้ว +10

      @@stargazer-elite no brainz? 🤨

    • @alternatedenz
      @alternatedenz ปีที่แล้ว +8

      @@Jnp-rw1yg no brainz. 😔

    • @the_dude_who_asked
      @the_dude_who_asked ปีที่แล้ว +8

      ​@@alternatedenzno brainz 😢

  • @theblazingzombie2988
    @theblazingzombie2988 ปีที่แล้ว +523

    Does anyone else find it funny how quick “what is conehead” is

    • @keithkeithkeith8998
      @keithkeithkeith8998 ปีที่แล้ว +16

      YES LMAO me

    • @peridrawland5955
      @peridrawland5955 ปีที่แล้ว +88

      Truly a profound an phylosophical analysis on the concept of cone, head, and zombie, and how they synergize together ot create a new and innovating concept with multiple branching implications

    • @JustAnotherCommenter
      @JustAnotherCommenter ปีที่แล้ว +3

      @Guest 536 2 hours ago (edited)

    • @r0sylem0nss0da
      @r0sylem0nss0da ปีที่แล้ว +2

      it's a traffic cone lmfao

    • @stargazer-elite
      @stargazer-elite ปีที่แล้ว +4

      @@peridrawland5955 the cone was the most important innovation for zombie society it lead the way into many innovations it’s impressive how versatile it is it took the zombies all the way into the far future to find improvements for it. just like fire was for humans

  • @fishstickfailur3
    @fishstickfailur3 ปีที่แล้ว +151

    I just really like Conehead's visual design
    The cone is really charming when put on a zombie's design and palette

  • @channellastname3527
    @channellastname3527 ปีที่แล้ว +514

    Conehead costing 2 points somehow equals the amount of times this video has been uploaded,
    Good job, Creep! You have successfully spawned a conehead with your two points

    • @KPoWasTaken
      @KPoWasTaken ปีที่แล้ว +32

      well creeps kinda simplified it, it is technically 10 points for basic, 20 points for conehead, 40 for buckethead. It just makes no sense to keep them as multiples of 10

    • @channellastname3527
      @channellastname3527 ปีที่แล้ว +35

      @@KPoWasTaken Dam,
      Guess Creep is still missing 18 re-uploads.

    • @GoodlyData86596
      @GoodlyData86596 ปีที่แล้ว +21

      @@KPoWasTaken unless they were planning to, in a future expansion, make some world have a system that adds imps to the initial spawn and make imps cost like 5 or something then it does make sense to make them worth that amount to “future proof” the system

    • @AnonChuck.ObjectShowViewer
      @AnonChuck.ObjectShowViewer ปีที่แล้ว +5

      ​@@KPoWasTaken Actually, "Basic = 1 point" point system was in PvZ 1. PvZ 2 uses "Basic = 100 points" point system.

  • @legendarynoob6784
    @legendarynoob6784 ปีที่แล้ว +58

    Cone heads always feel like they take forever to kill, but are shrugged off as a “weak” zombie

  • @davidpereira5969
    @davidpereira5969 ปีที่แล้ว +262

    I just hate how vannila banana cant 1 shot a bucket, its those "not quite" scenarios that make me know interactions out of spite

    • @pvzhEnjoyer
      @pvzhEnjoyer ปีที่แล้ว +23

      To be fair it only needs to be level 2 to one shot buckets. Since it’s an adventure plant it isn’t that hard

    • @Randomgamer-di3ow
      @Randomgamer-di3ow ปีที่แล้ว +120

      @@pvzhEnjoyer the levelling system is something that does not belong to a game like Plant vs Zombies

    • @justinroux1610
      @justinroux1610 ปีที่แล้ว +35

      @@Randomgamer-di3ow i think its pretty fun and interesting you can get stupidly powerful plants that normally wouldnt see much uses i didnt think i would use turkey pult but now i leveled it up it can solo most gaurs

    • @pvzhEnjoyer
      @pvzhEnjoyer ปีที่แล้ว +33

      @@Randomgamer-di3ow ok but that doesn’t change the fact that banana launcher only needs to be level 2 to one shot buckets

    • @H2007IQ
      @H2007IQ ปีที่แล้ว +6

      @@Randomgamer-di3ow depends, it can work if the game is made around leveling

  • @me-pk2kb
    @me-pk2kb ปีที่แล้ว +38

    "You'd be using instas most of the time to deal with coneheads,"
    People who use magnifying grass level 2:

    • @toyohimeyeswatatsuki6917
      @toyohimeyeswatatsuki6917 2 หลายเดือนก่อน +1

      Also Citron

    • @me-pk2kb
      @me-pk2kb 2 หลายเดือนก่อน +1

      @@toyohimeyeswatatsuki6917 Any manual fire expensive plant basically.

  • @milkmonstrosity
    @milkmonstrosity ปีที่แล้ว +118

    Personally I refer to the concept of damage threshold as interactions, as that is a good blanket term for how plenty of things work against each other and how efficient one option is or isn't, like showing how Rockpunchers may only survive with 70 HP, but that means support is necessary or Citron has to charge another full shot just to finish off this one enemy, which can be crippling. Admittedly I kind of just adopted this term from Clash Royale discussions and Orange Juice's tech videos in particular. Still fun to talk about, and back when I did fan content for Kingdom Rush it was a big aspect of number tweaking for me.

    • @Willdroyd
      @Willdroyd ปีที่แล้ว +10

      Yeah, but the difference is that in 1v1 games like clash royale you remember it as "what would happen if those 2 fought" because those 2 alone never really fight, there is more happening. In a game like pvz2 where its an AI, in the early game, the most important part of the game, there is just a solo conehead and thats what you have to deal with. Also, in clash royale there is a use in excess. In that game, having something barely kill and having it kill with all of its health remaining is the difference between winning and not winning, while in pvz2 it isnt really like that

    • @milkmonstrosity
      @milkmonstrosity ปีที่แล้ว +1

      @@Willdroyd
      It can be pretty significant depending on the threat level of the enemies you're facing. And mainly for slow attacking plants really.

    • @LightningStrike07
      @LightningStrike07 ปีที่แล้ว +1

      Positive Sun Trade
      ...I guess

  • @addictivetangerines9707
    @addictivetangerines9707 ปีที่แล้ว +41

    I came to the same conclusion when figuring out which zombie plushy to buy to put up against my Peashooter and Sunflower plushies.

  • @Nar31
    @Nar31 ปีที่แล้ว +51

    Reflourished has made me use Magnet so frequently due to all the nerfs to splash damage that Buckets are basically just browncoats lol

  • @tomasdariuspaun7586
    @tomasdariuspaun7586 ปีที่แล้ว +4

    Me: What is conehead?
    Him:A tankier basic zombie"
    *Thank you Mr.Helpful*

  • @andrewgreeb916
    @andrewgreeb916 ปีที่แล้ว +76

    Damage degradation is a very nice thing, I really liked how eclise added degradation stages to gargantuars so it wasn't just the imo toss to go off of for how much damage you've done

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว +5

      Eclipse looks like you toss pvz into a blender

    • @AnonChuck.ObjectShowViewer
      @AnonChuck.ObjectShowViewer ปีที่แล้ว +2

      Because PvZ 1 has Gargantuar's damage degradation, I think.

    • @CoolyCools
      @CoolyCools ปีที่แล้ว +6

      ​@@AnonChuck.ObjectShowViewer yes the bandage

    • @AnonChuck.ObjectShowViewer
      @AnonChuck.ObjectShowViewer ปีที่แล้ว

      @@CoolyCools And shoes damage.

    • @alternatedenz
      @alternatedenz ปีที่แล้ว +3

      @@madmonty4761 and then set the blender on fire, throw it in a microwave, heat it up some more, and then blow up the microwave as well and then set the amalgamation on fire

  • @wj11jam78
    @wj11jam78 ปีที่แล้ว +103

    I think a concept that's been missed here about damage thresholds is cheaper plants that deal damage more frequently.
    Take the example of buffing citron. If you're ONLY using citron, yeah, the buff isn't that impactful. It'll take the same amount of time to kill most zombies. But now imagine you have a couple lanes of lightning reeds. Now, the coneheads will die much more quickly, thanks to the citron buff, since the lightning reeds will take less time to finish off that little bit of hp left over.
    I think the idea of having 1 lane of heavy hitters and a couple lane of light hitters is a concept that's underrated by people.

    • @mewmew8932
      @mewmew8932 10 หลายเดือนก่อน +7

      I have used Citron consistently and this is how you do it, take advantage of Citron's cheaper price and run a lighter hitter like Lightning Reed to shred the horde. Lightning takes out lighter zombies, so Citron can shoot the tankier zombies for Lightning to finish off. Probably not the most effective strategy, but very fun.

    • @davidcardozo290
      @davidcardozo290 10 หลายเดือนก่อน +3

      ​@@mewmew8932It's really effective, AoE + single target is the peanut and jelly of rpgs.

  • @YanYanicantbelievethistakenffs
    @YanYanicantbelievethistakenffs ปีที่แล้ว +14

    You described the concept of effective helath pretty neatly.
    10/10

  • @ItsMeHernandez
    @ItsMeHernandez ปีที่แล้ว +24

    I just like how he said "what on earth is conehead?" Despite literaly everyone knowing what it is. Also i think conehead zombie is kinda the mascot of modern day

    • @DccToon
      @DccToon 10 หลายเดือนก่อน

      conehead zombies: there a cone on its head

  • @KPoWasTaken
    @KPoWasTaken ปีที่แล้ว +25

    well technically the point system is actually 10 for basics, 20 for coneheads and 40 for bucketheads in pvz 2. But I guess it is more simple to use 1, 2 and 4. It also uses different numbers in PvZ 1 as well but I'm not sure which one that uses.

  • @aloe7794
    @aloe7794 ปีที่แล้ว +4

    great points, in addition, it seems like the topic is much deeper than just simply gameplay aspects - the cone itself had pretty much became a symbol of tankiness in the game, and you can see this from a variety of examples from the pvz games, like the Robocone Zombie from Far Future or the Hearty class in pvz heroes representing a class of tanky zombies, whose icon is portrayed as a cone on an orange background

  • @Rainer2424
    @Rainer2424 ปีที่แล้ว +15

    Talking about a zombie that called for walls to be used made me think of some sort of zombie with super high stats, that slowly loses health, so there’s an actual benefit to keeping a bunch of zombies on the board in the mid game

    • @dudono1744
      @dudono1744 6 หลายเดือนก่อน +1

      Also it just caps the damage it takes in 1 hit and immune to instakill (it just doesn't eat instakills) so you can't instant your way out of it.

  • @Willdroyd
    @Willdroyd ปีที่แล้ว +26

    Damage threshold in multiplayer games are really interesting too, and if pvz ever has a battle mode where 1 guy is zombies(in pvz 2 not in pvz 1 and more accessible) it will be interesting how these thoughts change, as in 1v1 scenarios the game is about subverting these thoughts. good video overall, not many videos are made about this topic and there should be more.

    • @LutasticLu
      @LutasticLu ปีที่แล้ว +2

      Potato bait loadout

    • @musicexams5258
      @musicexams5258 ปีที่แล้ว

      @@LutasticLu god
      I don't want to return to the era of log bait

    • @LutasticLu
      @LutasticLu ปีที่แล้ว

      Imitator will be op

  • @tuananhbui6192
    @tuananhbui6192 ปีที่แล้ว +7

    Ah the conehead torchlight zombie in PVZ Brutal Mode Ex, instantly trample plants and move twice as fast as normal zombie, totally balance

  • @Gingermaas
    @Gingermaas ปีที่แล้ว +5

    This video was really interesting to me because having never looked into the stats of PvZ, I used to think this about bucketheads. I felt backed up in this belief by the fact that PvZ 2 added what I called “buckethead variants” like the pyramid head, barrel head, knight, etc. However, now looking at the actual HP of the zombies and knowing about the point system you discussed, I agree with your assessment that coneheads are the most important zombie type.

  • @michaelcheng9987
    @michaelcheng9987 ปีที่แล้ว +6

    I think this is actually an idea I cultivated in my head while playing the original, and carried to PvZ2. In 1, I found the toughness of basic, conehead, and buckethead to be more of a 1-2-3 case. If you planted a Peashooter just a zombie is visible, it started shooting just as they reached the lawn. And from there I observed:
    Basics took 3 tiles of time(1/3 of the whole lawn), coneheads 6, and bucketheads 9, Peashooter just barely finishing it off because it stopped to eat the pea. I haven't played 2 in a while so they probably buffed coneheads based on the stats in the video, but the same observations I made applied to PvZ2 when I played it.
    That was kinda an inverted example though, so here's a more straight one: Magnifying Grass' shots were 1 hit(50 sun) to kill a basic, 2 for a conehead, 3 for bucket. I never used it because my main strategy was Sun-shrooms, but I digress. Basically, I thought of zombie health as units instead of larger numbers, but considered that possibility when some of my calculations based on them turned out inconsistent.
    I guess what I'm saying is had I known back then wikis were a thing, I could have actually made more informed strategies. I would have known the damage thresholds and thus work around them than keeping all these numbers in my head of "how many of [plant shots] kills [zombie type]?"

  • @kristofkarwinski5691
    @kristofkarwinski5691 ปีที่แล้ว +4

    I guess im CONEvinced that cone zombie is special

  • @DarianWade
    @DarianWade ปีที่แล้ว +2

    Road cones protect my head

  • @lunam9397
    @lunam9397 ปีที่แล้ว +7

    ive read somewhere that a game's 2-costs are generally its most important units for balancing, because while you can only increase a 1-cost's cost by doubling it, 2-costs can be halved to get 1-cost units or increased by 50% to get 3-costs, meaning it gives you both a weaker than average and stronger than average without as large an increase as 100%. I think thats part of what's going on with the conehead, too. At 2-cost, theyre allowed to matter while being small, and are where all other zombie strengths are based off

    • @magnesiumswift
      @magnesiumswift หลายเดือนก่อน

      Just like chemistry-physics with hydrogen (1) and helium (2) in stars core
      Oxygen (8) atoms were made from 4 helium (2) atoms

  • @XxTheCupidKidxX
    @XxTheCupidKidxX 3 หลายเดือนก่อน +2

    I suppose the robot pylon creators were indeed onto something by stating the cone was the pinnacle of zombie protection

  • @MazterofConez
    @MazterofConez ปีที่แล้ว +5

    finally, zome reprezentation

  • @Slimerror
    @Slimerror 5 หลายเดือนก่อน +1

    I personally love listening and talking about balancing for games. As someone with some game making under my belt balance is in fact key!
    I made an unpublished game called destroid where there were different ships with different firing types, took me forever to balance the three stats between all 5 ships. Ended up making all pretty decent ships, some weren't optimal but interesting enough for people to Want to at least try them!
    Usually the worse the weapon the more hp the ship had, but I had the most trouble balancing the standard ship (technically the best due to stat distribution) because it had a viable fire type and 3 hp with a decent acceleration speed.
    I made it this way to cater to more casual players which is something to consider when making games!
    The five ships were the standard with a slowish machine gun type fire, a burst which was the strongest fire type, a trap layer that would leave traps at the cursor, a shotgun which was good at crowd control but bad at taking down large asteroids, and a minigun like ship that fired so fast and was so strong I nerfed it by making it slowly kick the ship backwards while firing making it harder to control, probably the most skillful ship due to this and its low hp!

  • @clayxros576
    @clayxros576 ปีที่แล้ว +1

    I love these super specific breakdown videos. So important for understanding what deaign matters, what works, and what doesnt. Such a subtle but importakt fueld

  • @cone-headzombie645
    @cone-headzombie645 ปีที่แล้ว +4

    Thanks mate, appreciate it.

  • @ouiouibaguet258
    @ouiouibaguet258 ปีที่แล้ว +5

    why does youtube recommend me a pvz2 video explaining how important a zombie variation is for 15 minutes, while also salvaging one of the game mechanics used to determine how much health does each zombie have

  • @Cone-head_zombie
    @Cone-head_zombie ปีที่แล้ว +3

    Finally i got reconnected for my true potential

  • @comagreeny7194
    @comagreeny7194 ปีที่แล้ว +2

    13:23 Finally! Someone appreciated us haters! A personality that revolves around hating someone!

  • @Dr_T0X1C
    @Dr_T0X1C ปีที่แล้ว +3

    I like Conehead, Conehead has a cone.

  • @dahuntre
    @dahuntre ปีที่แล้ว +3

    Interesting I was expecting you to talk about the design, about just how iconic it is. This was sick!

  • @ohhi687itsme8
    @ohhi687itsme8 7 หลายเดือนก่อน +2

    "CONEHEAD OP??!?!?!?!? with three 1s"
    THIS IS WAY TOO FUNNY

  • @vuelle9816
    @vuelle9816 ปีที่แล้ว +1

    so according to creeps:
    "bucketheads?"
    "explosives"

  • @ekimmak
    @ekimmak ปีที่แล้ว +24

    It has been ages since I've played PVZ2, but Coneheads kind of don't exist in my mind, because all the time spent in Survival (to the point that they spawn enough Gargantaurs to severely lag the game), I'd say that how much damage it takes to kill an imp is still a pretty good threshhold to know. You generally don't give Gargantaurs time to throw imps, keeping them stuck in a perpetual cycle of stomping spikerocks on the far right side of the screen, but when they do, that's time the wintermelons aren't throwing at the back line, and they might be wearing off the chill effect.
    So how long it takes to clear column 3 is very important.
    My usual strategy: an infininut in the centre row, and Phat Beetz on the sides, because Egypt Survival needs something capable of clearing in all directions to get rid of tombstones.

  • @xanderthellamakirby
    @xanderthellamakirby ปีที่แล้ว +1

    I dressed up as neon conehead for Halloween for once so I have always liked conehead

  • @arandomaltaccount
    @arandomaltaccount ปีที่แล้ว +14

    i remember realizing that 1 peashooter can kill a conehead if it was already planted before it walked into the lane, but the peashooter would be damaged. i remember feeling so smart and professional.

  • @boomknight1015
    @boomknight1015 ปีที่แล้ว +4

    Buckets just help to make you lose when you're already losing. It's a lose more zombie because by the time they come out, you likely have one plant every row and at worse as you said. Instant kill plants are basically much stuck with being used on them because around when they come out your line is safe other wise.

  • @tgtdtmaa
    @tgtdtmaa ปีที่แล้ว +2

    coneheads are made to push more pressure to make you plant more attack plants, assuring you get ready for bucketheads or anything stronger than that

  • @GodlyDra
    @GodlyDra 3 หลายเดือนก่อน +1

    I am now just imagining Popcap releasing a plant which instantly kills everything but coneheads/nothing but coneheads.

  • @ee5142
    @ee5142 ปีที่แล้ว +3

    I was kind of looking forwards to the "what is a buckethead" joke tbh

  • @namiko5412
    @namiko5412 ปีที่แล้ว +1

    Instead of the video, I half-focused on the hollow knight music in the background as I'm playing the game. Good video, Creeps. You teach me specific things in a game I never thought to think about before.

  • @HouseOfJacobWAKEUP
    @HouseOfJacobWAKEUP ปีที่แล้ว

    Youre the only youtuber I NEED captions for

  • @pepeelghetto1231
    @pepeelghetto1231 ปีที่แล้ว +1

    I once saw a shop with PvZ plushies and inmediately thought "Oh, I need the conehead one!" It's in my room rn.
    So yeah, Conehead are the actual protagonists.

  • @helispark
    @helispark 11 หลายเดือนก่อน

    i was just gonna meme the explanation of what conehead is but no, this is a really good and insightful video! as someone who hasn't been huge into pvz2 this is a bit of an eye-opener to me for the way this game was designed

  • @chuymu
    @chuymu ปีที่แล้ว +1

    I haven't played a single PVZ game since PVZ2 released and these videos are so interesting to me even though I barely know too much.

  • @stargazer-elite
    @stargazer-elite ปีที่แล้ว +1

    Nostalgia throwback
    Cone head is the most important zombie
    Remember coney from LuihiaFan’s pvz plush series

  • @naturegnatiggy
    @naturegnatiggy ปีที่แล้ว +2

    “Conehead zombie is the most important zombie”
    First few seconds: “okay let’s be clear, conehead zombie is not the most important zombie.”

  • @SaltedEx
    @SaltedEx ปีที่แล้ว +3

    Even in PvZ Heroes
    Browncoat is nowhere to be seen
    Conehead exists as a 2 brain card hahahahah

  • @the_epic_memer553
    @the_epic_memer553 ปีที่แล้ว +1

    i always knew my homeboy was the most important on.

  • @TheSuperSurvivalist
    @TheSuperSurvivalist 4 หลายเดือนก่อน

    Only Creeps20 could stretch a video about coneheads to 15 minutes AND have me watch it the whole way through
    I don’t know how you do it, but I’m impressed

  • @ryanwagner3890
    @ryanwagner3890 ปีที่แล้ว +2

    Damage thresholds are really interesting when it comes to nerfs too, they're why sometimes a nerf or buff that does seemingly nothing, like a 2% hit speed buff or something, can often completely change something's viability in the competitive aspects of a game.

  • @therealcorruptednicholas458
    @therealcorruptednicholas458 ปีที่แล้ว

    I love the use of Omori music in you’re vids 👍

  • @Sasquash19
    @Sasquash19 ปีที่แล้ว +3

    I do actually agree with this. I mainly play PvZ1, but coneheads are so important there too. When considering 50% rule in PvZ1 (and the fact that armor zombies actually mean something) cones can be used to pass waves quickly, or stall them out for a long time.

    • @philippeleprohon4823
      @philippeleprohon4823 ปีที่แล้ว

      What is the 50% rule in 1? Enlighten me.

    • @Sasquash19
      @Sasquash19 ปีที่แล้ว +2

      @@philippeleprohon4823 the 50% rule is something that speedrunner use to speedrun pvz1. Basically the rule is that if you deplete 50% of the current wave’s hit points, the next wave of zombies will spawn.
      For example: if there are two regular zombies in a wave and you kill one of them, the next wave of zombies will spawn within the next 6 or so seconds.
      It’s what makes pvz1 a game that can be speedran, rather than an auto scroller.
      There is a video if you want me to show you

  • @robertlupa8273
    @robertlupa8273 ปีที่แล้ว +1

    "Conehead is the most important one"
    *PvZ Brutal Mode EX players:* o_o _(flashbacks to Lawnmowerhead, one of Conehead's variants)_

  • @jakubgrono9070
    @jakubgrono9070 ปีที่แล้ว +2

    in the first age in the first battle one stood Burned by the embers of firepea, his soul blistered by the fires of snapdragon and tainted beyond redemption, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the neighborhood seeking vengeance against the plants who had wronged him. He wore the crown of the zombies and those that tasted the bite of his jaw named him...

  • @shadegaming2038
    @shadegaming2038 ปีที่แล้ว +4

    As soon as I saw you were making the video, I knew the answer
    Coneheads have the perfect mix of hp, and commonness
    They have enough health and apear in enough numbers to define aspects of how you play, which, as stated in the video, bucketheads dont

  • @domcruise07
    @domcruise07 ปีที่แล้ว +3

    The conehead is so important this had to be posted twice

  • @patrovich
    @patrovich ปีที่แล้ว +4

    Tecnically, both RNG speed and spawn points are both absent from PVZ2. Unlike in PVZ1, the speed of all zombies is always consistent in PVZ2 so yeah. Due to how waves work in PVZ2, spawn points are also absent from man-made levels (which to be fair, composes like 95% of the game), as the waves will always be the same, no mather what.

    • @philippeleprohon4823
      @philippeleprohon4823 ปีที่แล้ว

      But do the waves differ in the sense that, yea, the same Zombies will always appear, but the order will not always be the same?

  • @staticsphere_
    @staticsphere_ ปีที่แล้ว +5

    Thanks for fixing the issue! ^^ I think the pacing was out of sync before too, this video feels more polished now…?

  • @zoroark19
    @zoroark19 ปีที่แล้ว +1

    Road cones protects his head

  • @austinfeng735
    @austinfeng735 10 หลายเดือนก่อน

    Basic zombie: exists
    Creeps: Whatever
    Basic zombie: takes a cone and put it on his head
    Creeps: THIS BEING IS THE KEY TO THE UNIVERSE

  • @PeChips
    @PeChips ปีที่แล้ว

    I love how the conehead description went on for 5 seconds

  • @Soul_evacuated_Ian
    @Soul_evacuated_Ian ปีที่แล้ว +8

    Can you do a video on magnifrying grass? I find it being a very underrated and fun plant to use.

    • @theonetheycallheadspace2899
      @theonetheycallheadspace2899 ปีที่แล้ว +5

      It's not underrated it's known to be the best plant in the game

    • @Soul_evacuated_Ian
      @Soul_evacuated_Ian ปีที่แล้ว +4

      @@theonetheycallheadspace2899 I tend to hear people say that it’s one of the worst. Maybe times have changed, and people have realized its true potential.

    • @theonetheycallheadspace2899
      @theonetheycallheadspace2899 ปีที่แล้ว +4

      @@Soul_evacuated_Ian weird

    • @Soul_evacuated_Ian
      @Soul_evacuated_Ian ปีที่แล้ว +1

      @@theonetheycallheadspace2899 Yeah.

    • @champiggyfrm_pig5271
      @champiggyfrm_pig5271 7 หลายเดือนก่อน

      I'm pretty sure it's known for being able to clear on it's own almost all stages (with sun producers of course) @@Soul_evacuated_Ian

  • @DankoMango
    @DankoMango ปีที่แล้ว +2

    “Cone head is a tankier basic zombie” *ends section*

  • @Old_Duo
    @Old_Duo ปีที่แล้ว

    Thanks for the imformation in 1:46
    I will use that tactic in my games while coding.

  • @Piostephanie
    @Piostephanie ปีที่แล้ว +3

    I feel like I was braindead the entire video, but there's one thing I find Coneheads nice, is that Bucketheads are tough, but their weakness is the Magnet-shroom, while Coneheads have balanced toughness and its cone cannot get pulled off by the Magnet-shroom.

  • @elcaraconochileno309
    @elcaraconochileno309 ปีที่แล้ว +2

    Igual el conehead es el zombie con más merchandise

  • @beepbeepo1542
    @beepbeepo1542 ปีที่แล้ว +1

    7:40 cat noise moment

  • @OGRadion
    @OGRadion ปีที่แล้ว +3

    There is a great video by Extra Credits (no worries, an old one) called break points, that explains the idea you call Damage thresholds in terms of rpg leveling. Not saying your explanation wasn't suitable, I just got reminded of a goodie from 4 years ago

  • @sungurovstudios57
    @sungurovstudios57 ปีที่แล้ว +1

    Conehead when buckethead spawns:

  • @gjmguy7994
    @gjmguy7994 7 หลายเดือนก่อน

    I’m a big fan of Team Fortress 2 and there’s a weapon there that perfectly exemplifies damage thresholds: the Machina sniper rifle.
    For pretty negligible downsides compared to the base sniper rifle, it gets a free damage buff on a fully charged shot, but that extra damage does not change any of the sniper’s interactions, so when it is used over base, it is used for aesthetic reasons.

  • @kepan2009
    @kepan2009 ปีที่แล้ว +2

    because he's cool

  • @PotatoChess-we7rj
    @PotatoChess-we7rj 11 หลายเดือนก่อน +1

    The best example of Damage Thresholds is level2 magni
    the damage per shot is only increased by 25dmg
    but on level2 it can 1 shot Conehead and only Conehead!
    but the difference fells massive because of how common Conehead is

  • @NeoBing
    @NeoBing ปีที่แล้ว +2

    Who would have expected a conehea- wait. I’ve watched this before..

  • @Agony.
    @Agony. ปีที่แล้ว +1

    Now THIS is important.

  • @jthemad2616
    @jthemad2616 ปีที่แล้ว +2

    You didn´t have to told me, RCCH already proved it several times

  • @1th_to_comment.
    @1th_to_comment. ปีที่แล้ว

    I, once again, wasn't ready for omori music in a video about PvZ.

  • @tacogodboomdogg
    @tacogodboomdogg ปีที่แล้ว +2

    I've never used repeater in Eclise since Fire peashooters are too good.

  • @themanager10yearsago29
    @themanager10yearsago29 ปีที่แล้ว +1

    1:26 never just randomly pop out a peashooter out of nowhere. I was scrubbing my eye and thought I was hallucinating

  • @mihaleben6051
    @mihaleben6051 ปีที่แล้ว +1

    2:50 peashooter is cost efficient.

  • @Loose3Cannon1
    @Loose3Cannon1 ปีที่แล้ว +1

    Eyy nice to see the video back up ^^
    also, Weasel is still the god of PVZ2

    • @ThaMemeKid
      @ThaMemeKid ปีที่แล้ว +1

      ... but for me, it's still *the beaver mower*

    • @Loose3Cannon1
      @Loose3Cannon1 ปีที่แล้ว +1

      @@ThaMemeKid beaver mower and weasel are both strong gods of Pvz2

  • @egg_ox
    @egg_ox ปีที่แล้ว +1

    Ok. Now you have to make a video about the zombie point values and how all that works

  • @piotrm5635
    @piotrm5635 ปีที่แล้ว

    creeps: conehead is the most important zombie
    dr zomboss: So am I joke to you?

    • @prolygamesstudios3443
      @prolygamesstudios3443 10 หลายเดือนก่อน

      he appears in 15 of 350 levels in the whole game. even if hes the leader, we're not talking about that, we're talking about relevance

  • @schhur
    @schhur 4 หลายเดือนก่อน

    Reminder: conehead is a zombie with a cone and industrial grade adhesive on his body

  • @arielalejandrodelfabro1740
    @arielalejandrodelfabro1740 8 หลายเดือนก่อน

    I think one of the aspects that make coneheads important too is the lack of “tank removal”
    Yeah, Gargantuans have it
    And some specialist
    But really conehead always will have the same HP and will be dealt similar
    Instants, traps, defenses. Makes so coneheads Can be killed without much worry
    Bucketheads Can get their tank status removed by magnetshroom
    Yeah, is a very gimic plant
    But also… the only think bucketheads promote is… more damage. So… more explosive instants and traps

  • @emilydioptase
    @emilydioptase ปีที่แล้ว

    Let's go I love cones thanks for this video

  • @GeodosDevlog
    @GeodosDevlog 7 หลายเดือนก่อน

    I laughed My ass off at the "What is a conehead" bit

  • @gaboswampert
    @gaboswampert ปีที่แล้ว

    I have just started to see the video and i know its 99% is because they look funny

  • @ScottishShogun
    @ScottishShogun ปีที่แล้ว +1

    Conehead zombie is now in Beverly hills cause of his newfound fame.

  • @andecidreweye
    @andecidreweye ปีที่แล้ว +1

    I think a good title for this video would be: "Conehead zombies are more important than you think, here's why:"

  • @edvin8581
    @edvin8581 ปีที่แล้ว +1

    Love the hollow knight music

  • @nickstone3195
    @nickstone3195 ปีที่แล้ว +1

    I watch your videos because I am interested, I like watching them, God bless