More BRD facts: 1. Librams and other materials used for Arcanum enchants are looted within BRD (leg/head enchants) 2. All Dark Iron based BS recipes had to be forged at the Black forge in BRD 3. There is a portrait in front of the coffer room that reveals which Dark Keeper is up so you can loot the Dark Keeper key 4. The dungeon is awesome.
Eric Black 1. You are wrong. I have shown my account history several times on stream. Started playing in early Vanilla. 2. 4 million xp to hit lvl 60. Halfway mark is around level 47. Thats why I said “VIRTUALLY” half the game. 3. People ran BRD all the time; yore experience was either isolated or just blatantly wrong. 4. Making money off TH-cam? Is that a joke? I left a career as a PM to grow this channel. I was making sooooo much more before, but this is my passion and I have loved every minute of this. You need to chill dude.
@@ericblack2252 a classic wow account seller telling a passionated classic content creator he is only doing it for the money? Should we take you serious?
The epic drop rate on 5man Dungeons was retarded low. For all the years i farmed BRD I never had the epic mace drop off the emperor. Same with Scholomance's epic Staff. Never had that drop and we'd farm it 5 times a day.
If you aren’t seriously guilded and do a full BRD run and pull your weight, you WILL have a guild by the end. Those 4 players are probably your new best friends
@@8jaytee yeah first run will you just need to know the mobs, how to pull them and also the layout of the dungeon and which order to do it in. Once you get that down you can run every boss in a couple hours even if you aren't 60. Wipes obviously slow it down but efficiency comes with time.
Not just the dungeon, but Black Rock Mountain itself. You walk in and there are dragons flying around inside. You walk across a massive chain to get to the dungeon entrance. Who built these chains? Who mounted them? Before you even enter one of the instances inside the mountain you feel like you are in a Tolkien novel.
Yes! I remember taking the time to look at all the detail and at how huge the place was and how amazing it would be if something like this really existed. The man power it would take to build something like that.
It is surprisingly atmospheric despite the lack of available high res textures. The sheer size makes you feel insignificant during your first time through but finally conquering it by doing BWL makes you feel amazing
I remember my first full clear with my warrior. Had an oddly cooperative group that reeaallly needed a tank in my guild, i asked what was brd and they gave me a vague answer along with an invite and a teleport. They walked me through EVERYTHING we killed all the bosses, got all the phat loot, no full wipes. Thaurissan hit reaaalllly hard but we beat him. After that, i saw the throne and sat on it. Without being asked, my friends went close to the throne and kneeled. It felt sooo rewarding. The dungeon was such a massive long grind! We took turns on the throne sitting and kneeling to take pictures. When it was time to disband, i felt like those guys had become battle brothers to me.
I'm still friends with someone I grouped with to do some of BRD lol. It was a dungeon I wish I'd done more of but also one where a good tank was absolutely necessary. Heh.
And that is spirit of vanilla damn it man. Cool story :) I love listening to human wc3 campaign soundtrack while healing vanilla dungeons on my pala clad in cloth armor for int and +healing. Kinda fun that every bit of stat is useful, that every food buff is useful, that bandages are fucking useful as compared to legion when they were trash...
BRD was the only dungeon that immersed me into thinking our party was plunging into the unknown, with only ourselves to rely on. Too deep to even hope for help from the outside world, but still not knowing what lies ahead. It truly was an experience of legends and tales of the past.
Being a healing priest in vanilla, there were so many times I had to go to that place for guildies. A handful of those people I went with, I'm still friends with to this day. Best dungeon ever.
you sir have put a tear in my eyes i have so many fond memory's of brd i did it at least 5 times a day. your video even made me go look up some old screen shots of me and my guild sitting on the throne after our first time clearing it well over 10 years ago. the hours and hours i put into brd even when i didn't need the items. memory's came flooding back and reminded me of the good times the times that i had fun chilling with friends and just playing a fun game. it has been and always will be my favored dungeon of any game. thank you for making this video.
100% agree without even watching it all. So many memories of doing this is classic as a full run and stealth runs on my rogue for the Barman's Shanker.
Haha yeah soloing the barman shanker as a rogue was great fun. The dagger was very good for a new lvl 60 and he was pretty tough to solo, I think I remember needing potions and being on top of my game for it. Very rewarding experience though, don't think I replaced that dagger until much later.
It was an awesome MH before the attack speed normalization - until they caught you taking up a debuff slot with the proc, then it was back to Julie's or a Monkey knife. *sigh*
Never got to do this dungeon since I was getting to 60 around when TBC was coming out. One of the many things I’m looking forward to experiencing for the first time in Classic.
I'm almost in the same boat. I started Vanilla about 8 months after launch. I went through a couple different classes before I found the one that "fit" at the time. So I didn't get to do things like BRD much before TBC. I think I got to do BRD like 2 or 3 times before TBC. And I'm still not sure I ever did the entire dungeon. However, in those few attempts, it easily became my favorite dungeon which it still is to this day.
I remember I was level 56 when TBC came out. I was pretty bummed I didn't get to experience the end game! especially since leveling a rogue back then was slow AF.
BRD was one of those dungeons I used to always dedicate a night to. It was the only time of day I knew I wasnt going to be interrupted, and considering the dungeon took over 4 hours you needed that time alone with this dungeon. Especially if you wanted to do all the quests you had as well as other party members quests who were most likely not doing the same quests as you at the time. First there was the grouping, you needed a good group who was going to stick the whole thing with you. Multiple times people used to pull out during the run due to it being so long. Then there was additionally finding new people in case others pulled out. One of the reasons this is my favourite dungeon is because this is what a dungeon should be, including multiple paths and rooms things to unlock secret bosses, and the less said about the Prison Break quest line the better. It felt like something out of Dungeons & Dragons. There was so much there and it felt like an actual city due to its really large scope and what you don;t see over what you do.
The heart of the mountain quest sucked, just bcs of the damn keys you needed. I think otherwise than that BRD was really an awesome dungeon and i often went there. At max level i went to BRD, UBRS or stratholme most of the times either scarlet or sometimes the undead side.
I remember when playing the beta for wow, when they moved the level cap from 50 to 55, they also released BRD, and it was basically the new endgame. Was so epic, clearly so much more layered and complex compared to Sunken temple or Zulfarrak and other previous dungeons. Definitely my favorite dungeon of all time.
The dark iron dwarf squad packs I always found awesome, you were basically going against their version of a dungeon party, they were always fairly tough as well.
John’s resume of great dungeons is crazy. I remember spending literal days as a lvl 80 exploring every corner of BRD and Karazhan in particular. But every single one of the dungeons is a model of how a MMO dungeon should be made.
I loved the feeling that you could find 4 other people and try to beat this instance together, you never knew if you were going to complete it or even find the way to all bosses, but you had the time of your life anyway and made many new friends.
@@MrBlancify Yeah. Those zones were so epic in feel and scope. Even the plaguelands couldn't compare. Plus the 40ish zones were...less than stellar from a frustration perspective.
Know what gave birth to the seemingly ubiquitous concept of dudes in a party of different classes going into a "dungeon"? Tolkien's Moria. Know what Moria was? Ancient Dwarf City, boom BRD wins.
Of course you are right. At it's heart WoW is really a variation on Dungeons and Dragons, and D&D (the real D&D, using the classic kitchen table platform, not a computer game) came out of LOTR.
BRD was amazing. Little things like your rogue stealing a key or stealth running solo for ore to build fire resist gear. Almost every time you went back you would discover something new. It was the gate keeper to raiding who, no matter how many times you returned you never minded paying the toll. Can't wait to return in classic!
BRD is really a 5 player raid. one of the greatest experiences i've ever had. I don't believe blizzard will achieve something this good in wow ever again. i think i'll try to get into one tonight. playing on a private server until classic drops. level 57 warlock. p.s. thanks for the recent warlock guide :D
What the "I played vanilla and I'm so hardcore" posers here miss (people who either didn't actually play it, or only barely or not at all got to 60 during it), is that going to places like this in a raid was very much a common thing in vanilla, you were locked out of most quests sure, but loot would still drop and people would "arrange" to be the only one after the bits they wanted (for this reason doing class runs, ie one of each class, for t0 runs was extremely common). As far as good.. imo the best dungeons and raids were from tbc/wolk after blizz learned how to itemise and how to add more diverse and less tank and spank bosses (pretty much every BRD boss is just that).
A lot of people forget, or maybe didn't even know, but in original WoW BRD was a 10 man dungeon. As was UBRS and LBRS. In other words, it really was a small raid in vanilla terms, at least until they patched it.
@InoshiKenshi To be honest the main thing almost all of the comments, and the video sort of glosses, is that you were never meant to "run BRD". Like the video says, it has content starting in the mid 40's but gear that was best in slot pre raiding. Point being, you are meant to come back, multiple times, for different reasons. The content you wanted to do at your first run, was not the content you went there for at 60. Long story short, the people doing 4-5 hour BRD runs were either doing it wrong (trying to run the whole dungeon instead of going for a specific goal), or were just crappy groups. Most of my emperor runs took an hour-hour and a half tops. Hell I ran more molten core entrance attunement runs than I want to recall, they took 30-40 minutes at most if you knew what you were doing.
@@DKarkarov the beauty of BRD is that really the only manditory boss (if you do what is called a lava run where you jump into the lava and jump till the atunement for MC) would be the molten giant before the final boss. and if you did it the regular way through the grim guzzler you would only need to fight the ambassador giant then the final boss which doesn't really take that long if you where just looking to do emperor runs
It was always enjoyable entering the dungeon at the level of the earlier bosses, and then powering on through the entire thing in a couple of hours with a group that stuck together, even with mobs and bosses getting to be in the level range that you miss attacks/spells against them more than you hit. It was an epic dungeon to do.
I have a correction for you here: There is something in the game that tells you to break the kegs in the Grim Guzzler: There is a quest that requires you to do that.
Thank you! Good to see someone else appreciate this epic dungeon. Anytime any of my friends or guildies wanted to run through that, I would volunteer. Without a doubt it is my favorite dungeon ever.
Literally couldn't agree more. People always ask me what is the greatest dungeon... its hands down BRD. The scale is why I love it so much (well and the lore). You can Literally spend a night clearing the whole thing. It's just a good time.
As a young rogue I ran Plugger 37 times to get my Barman Shanker, which wasn't just a great weapon, but had the appearance of a broken bottle. Tense times and great memories of a rite of passage that I don't think can or will be replicated today.
BRD and BRS to this day are the most beautiful dungeons for me. There is so much fantasy and aesthetics in there and yet it never feels out of place or "too much".
Don't forget Sunken Temple. I remember getting lost in there for ages, wondering how to activate the Avatar of Hakkar, what the gongs were for etc. That place still bounces around in my mind for old dungeon design.
Agree with FrozenAsh. Sunken Temple was my favorite dungeon in WoW Classic. Epic in size and had some puzzle solving to progress. The version we have today is laughable...
What sucks is that alot of people will just skip brd because there is much better loot available in dire maul. Thats the biggest problem with DM at release for me
One of the awesome things about the original game is that there was at least one awesome unique piece of loot in every dungeon. There was a reason to do everything.
DM hasn't been shipped at the release so people had some time to do the initial pack of dungeons. Problem with BRD loot was that alot of the best stuff came from the Emperor and the majority of the playerbase never got to see the guy, place was too complicated and took too long to finish.
Blackrock Depths, the most underrated dungeon of all time. Have always said it is the best dungeon in WoW, it was in Vanilla, and it still is today. One thing you forgot to mention, is BRD is also the dungeon that teaches you for real how to play. It was the first dungeon that really needed great CC, the first dungeon to really be challenging to tank, one of the first to start punishing dps'er who didn't know how to position. It really was the dungeon that prepped you for the real endgame.
I loved this dungeon as a 14 year old and never knew quite why. I guess because it felt lived-in, vast and like it made sense. It felt just great and epic to journey through. I also never knew how so many people could get lost in dungeons back then. Like wtf wailing caverns is just a straight line with a single turn at the rock that is shaped like a penis.
BRD remains my favorite dungeon of all time to this day. Fun fact, I never actually completed this dungeon in vanilla. The furthest I would ever get is the Lyceum but continued wipes would always cause people to quit and I never got to finish it until Wrath of the Lich King.
The greatest dungeon is Darkness Falls in Dark Age of Camelot, ranging from about level 20 - 50 with 3 titanic leading to each PvP faction, and the portal only allowed entry to the side that was winning the PvP war. There were grand purges of Darkness Falls when it changed hands to prevent the other sides from obtaining the premium loot and EXP the dungeon had.
I was too young to understand much of vanilla content when i first played it so i've never run BRD or any of the vanilla raids. Really looking forward to running them for the first time and experiencing everything!
BRD runs on private servers are really hard to find cause no grp can manage to agree on which bosses your going to kill and usually wipes on the gunman room
Really depends. I usually bring guildies in there, and then we decide when we go in what we're doing, usually go snag the arena just for the fun of it, then its off to do either a quick incendius magnus emperor run, or a full clear with jailbreak and the whole deal. people just have to know beforehand what needs to be done, and they'll stick with you if they have time for it.
Brd was an amazing run , this really felt like you were diving into a true dungeon with danger around every corner. I cannot describe how good it felt to finally complete it after I dont know how many hours of wondering around!
I still remember wiping a lot and playing until 4am with a group of level 50/51 players until we finally managed to kill magnus. Epic doesn't fully explain my experience of that time. We went from hopeful into despair all the way back to being happier than I ever felt by the end. We didn't know each other when we started the dungeon and felt like we were each others best friends by the end. Vanilla WoW might not have been a great game by certain standards, but despite its flaws, the exprience of it has been unmatched since.
I love the fact that only place you could smelt dark iron was in the depths of the volcano. I remember when i rogue'ed my way there back in vanilla. through food and healing pots. it was a truly a amazing dungeon
really really love BRD. Wonderful layer design, great quest chains and great great boss fights. Only minor cons are the loots are too heavily lean toward physical classes and not enough for magic glasses.
Yeah but in terms of lore that adds up. The dark iron dwarves, allthough they are slaves to ragnaros, don't have much magic ability themselves. The loot fits in the lore of the area
Hey Tips, any plans for making Scarlet Monastery series? One of my favorite adventures as well and one of well-designed zones with amazing ambience and lore of this palce and how it related and intertwined in Glades history is abnormal .
SM is right up there with BRD on level design. I think those instances are some of the reason why current dungeons are so short their success and love from the player base made them very popular.
I do wish that the classic WoW would expand on many of the ideas that didn't make into classic they had many ideas that where cut due to time or TBC's release
Thanks for the feels. I quit WoW right after MoP, but I am still drawn to videos with old content. This instance was my my favorite. I never said no when our guild needed a healer for a run. I know it was long but some great relationships were formed running this, but that was when guilds had meaning. Keep up the good content.
Now in perspective of newer WOW expansions you might start thinking what was the reason to spend so many hours, if reward was not so big? Might be you will not get any reward at all! And this is the biggest difference between modern wow and classic, and probably not wow, but players attitude, they don’t want to spend even 15 minutes if they won’t be rewarded. Back then, you did such a dungeons not for reward, but for gameplay and excitement!
It's entitled idiots fault. Look at any forum page or Facebook group and you will see: "I pay to play so give me everything in game without effort" attitude. People say they don't even want to attempt get good at the game, and in the same sentence say they deserve top tier ilvl of gear... It's disgusting and what's worse is that they are so brainless they don't understand how idiotic their thinking is at all or how damaging it is to the game.
Sorry, that's.. just not true. People would slam their heads at vanilla dungeons well past them being fun to repeat. Gearing up paths were ridiculous, and those who didn't have access to raiding were doing the 5mans (often in a class raid) over and over and over with the only reason being to get drops as they had little other paths to it, and those of us in full raid gear had to do them, and lesser raids ad nauseam to help recruits gear up (which could take months of 5mans, MC and BWL). Rose coloured glasses etc..
@@veritasabsoluta4285 Instead of just a braindead "false" comment, you might try to actually say a little about why you think it's false. All you make yourself look like is yet another "I was vanilla wow" poser. Are you suggesting you took green geared recruits to naxx40? That 5mans and raids dropped so much gear (and predictably so) that you could quickly fill out most gear slots on a fresh recruit? Because guess what, 2 (3 for end bosses) epics per raid boss, including the consideration that most MC gear only works as filler for the bwl/aq40 gear that char didn't have, means you have to run those outdated raids over and over and over (enough for many of us to have multiple alts fully epiced in t1-t2 equivalent gear). And people who wanted to get into such raid groups.. guess what they were doing? Yes.. running 5 mans until bored out of their skull so they'd have at least t0 (even in the ignorant belief we'd not just consider them people who didn't research what gear they should have been getting, ie properly itemised gear like that from DM, or better yet ZG) before applying.
Also; it was not forgiving, if the tank made a bad pull it's a wipe. mobs at low health used to run away from you to get help and because the instance was dense with mobs in most locations this often meant paying attention and CC'ing mobs at low health.
Oh, those patrols! You either had to move the fight to an adjacent hallway or be really pro and down every mob before a pat joined the fight, potentially pulling another, nearby group. Not to mention the low-health mobs fleeing to find assistance. You really had to keep a tight fight, total lockdown. BRD was so good.
2004 through summer of 2005, was the true peak of this game....as early as that sounds to many of you. The game was taken in a drastically different direction as soon as fall of 2005 and things were never the same. Don't get me wrong: This is the best game of all time! The original developers and the direction they were taking this game in, were abandoned before 2006, though and we never got to see where they would have taken this over time. 2004 and 2005 Wow was a drastically different MMO than everything that followed it.
BRD and Maraudon were my favorite raids. I remember leveling in the tail end of Vanilla and beginning of TBC, loving them. I got so confused when LFG split them into sections and people wouldn't do large portions in one run. It just felt wrong. There was so much content still to complete but the party would disband
Was fortunate enough to have a friend who shares your perspective and walked me through this place and mc several times. Couldnt agree more they are both masterpieces of level design.
Really good video, but I'm a bit perplexed by your choice to put Barrens music in the background. Wouldn’t the soundtrack of the actual Blackrock Depths dungeon be much more fitting??
Since the first time I visited this dungeon it was always my favorite, all the way through the early days of vanilla to my departure in the end of the Lich king. And now you gave me a perspective to why... truly a masterpiece!
Yeah but unfortunately nowadays we just clean the dungeon in 5 minutes by skipping 95% of the monsters/ bosses and don't even care about the loot because we are all full heirloom geared and just want to level up as fast as possible.
Absolutely loved this video! I was never a real instance runner in Vanilla WoW, mostly getting into it after BC and then going back to the older dungeons for the sense of adventure. This was before the loot system had become so homogenized that gear wasn't even worth carrying. Yes, any loot you found in vanilla was arguably rendered obsolete with the first quest rewards in BC. However, the final bit of the vid touched on the very thing that made instance running special: the sense of accomplishment. BRD was more than massive, it was GARGANTUAN! I recall several groups spending four hours traipsing through the halls and only making it half-way before the bags filled up, or a member of the party had to depart. But after all the traps, the fights, the bosses, and the stories, when you finally conquered Emperor Thaurissan, at the ultimate end of the Blackrock Depths, I felt like I had truly accomplished something grand. It was truly the end of an epic, world-altering adventure. Blackrock Depths truly is the greatest MMO dungeon of all time.
Two other features I love about BRD are: 1) The verticality of the level design. It not only allowed a lot more dungeon, but allowed it to interconnect in really interesting ways. 2) BRD's connection to Blackrock Spire and Molten Core. This was a proper hub, particularly when you had to do things to unlock areas. 3) Even when you unlocked things, like the rep vendor in the Guzzler, or the entrance to MC, getting back to them required going through places that were still dangerous. It let Blackrock Mountain keep a very distinct personality from the faction cities OR other instances. Three features.
I honestly think BRD is a bit boring. Epic in size and content, true, but one can only survive so much red and brown/black rocks before one goes crazy. :P My favorite dungeon in any game ever has to be the Estate of Unrest in EverQuest II. You enter the zone and have to solve riddles to progress in the dungeon. It has some really nice psyche-effects, the game plays the player, it's creepy and the ending after killing the end boss after so much hard work and seeing all souls floating through the air to a remix of the EQ theme is epic. No dungeon in any other game ever has come close to that one and it's still my favorite dungeon of all time.
I first encountered BRD around 2008 when playing on a Private server with some friends, i always had this fascination with exploring older contents of the game, specially the Vanilla, the server i was in was still on the TBC Expansion so my lvl Cap was 70. I was a Gnome Warrior lvl 70 with Engineering + Mining profession, so the BRD Dungeon held many special surprises for me like the many Engineering Recipes i could obtain exclusively there and the Forge near the bridge to the Molten Core which allowed me to Smelt Dark Iron. I would some times spend 8 hours in BRD as i would always Solo it and completely clear the dungeon of all enemies and inspect every minuscule corner for hidden stuff. I would also always keep repeated Engineering Schematics and recipes for other professions to give out to friends or random players in the server which would then lead to me getting more friends. At some point i managed to obtain the Sulfuron Hammer recipe and gave to a close friend who i later had follow me into the Dungeon to the Great Anvil and forge the hammer for me, after that i had another friend help me kill Ragnaros weekly until i finally obtained the Eye of Sulfuras and obtained the Legendary Hammer. Some time later i came across the Bindings of the Windseeker and sought out the quest and materials it required, the same friend that helped me obtain the Eye of Sulfuras helped me obtain the Recipe for Elementium and later on fight Prince Thunderaan to obtain the Thunderfury. In another words, i had a hell alot of fun doing this dungeon and still today its my most favorite of any game. Some times when playing Minecraft and exploring the deeper layers where Lava is more commun i put on the Soundtrack from BRD to play on TH-cam and it gives me the thrills.
@@elmokaartinen3854 Well looks like we made very different experiences. I had contact with many other guilds and BRD was universally the least liked dungeon among them. It was long, it had several mechanics that weren't too fun and the amount of grumbling from not having the right things drop ever still haunt me. Again, experiences vary, but BRD is ... not a fan favorite.
@@Shikaschima I would say I found a similar feeling with the people I played with. It was generally one of least liked dungeons, only topped by Gnomeragon.
@@Shikaschima Guilds had to run it over and over again to get keys and attune people for Onyxia and MC. It was the most must-do dungeon in the whole game and it was massive and tricky so a lot of people came to dread it. It was awesome as a group of friends just going to BRD for play session though. Truly awesome place to take apart when you wanted to be there, not just forced to be there.
I remember signing up for BRD once and it took like 3-4 hours to clear "most" of the dungeon. Glorious times. It has been my favorite dungeon since vanilla and continued to be so until I quit in very late Wrath. So much content in one dungeon its unbelievable.
Funny thing to remember is that BRD was even somewhat relevant in the later expansions. My first time going in there was midway through Burning Crusade since I started pretty late and I was terribly slow at leveling. But BRD was still such an amazing adventure, even though it was pretty irrelevant from a leveling standpoint by then. And coming back there as a fresh DK in WotLK, nothing had changed. It was still a challenging dungeon crawl that was rewarding by the group-experience alone.
As a multiclasser in vanilla, with mage, warr and shaman on 60, I approve of this video. I did that dungeon so many times for so many things, it was insane. And I still didn't get to experience all of it. I did become pretty good at pulling as a tank though, which many randoms had to be told what to do when I wasn't tanking it myself, as well as picking the paths to take. (My favorite was the lava jumping to the end before you had to start chasing after the torch bearers in the gauntlet, since it was the quickest when I didn't have a lot of time to play in one sitting. Plus, it was pretty fun to jump.) I also jumped specs between arms and prot, enh and resto, and frost and fire quite a lot, so the respec charges as well as my width of experience in vanilla ended up being quite a lot compared to some other vanilla players I've encountered in the game afterwards, as well as compared to what some people say as they reminisce when I read online comments here and there. Great video!
Jesus, the HOURS I spent stealth running this for fire resist gear mats for guildies... I had this place memorized. I should log on and give it a visit. Great video, I didn't realize others appreciated this place as much as I did.
I hope new people get to experience the greatness of classic WoW. Me personally, I will skip just because Blizzard is not a company I support anymore. Also, there are some promising MMORPGS coming like Pantheon and Camelot Unchained. Although I'm sure they will never compare to classic WoW.
I was hyped, but now I'm bummed. You see, I leveled 4 druids through Wrath and into Cata. It was glorious. I was a God. Well, a minor demi-god perhaps, but still awesome. Then I tried playing a druid on a Vanilla server, caught up in the recent hysteria. They don't just suck, they're not even finished. A tank that can't take a heal potion? Really? (No hands? Apparently a bear can hold a skinning knife just fine.) A healer with no resurrection. Why would you take the chance of resto heals on any challenging 5 man run? If any DPS die, they'll have to run back on their own. It happens. (Don't talk to me about once every 30 minutes, which is a little used niche clutch ability in select raids.) No auto dismount. Shapeshifting is mounted in Vanilla. Play a shapeshifter and let me know how you like that (non)mechanic. I could go on. Druid was 'finished' in patch 3.0.2. By that I mean the abilities are rounded out to where all druid specs can be played well. Pretty much any role could be filled with the corresponding druid spec. Not as well as some other specs maybe, like, you're never going to heal as strong as a priest. Warrior and paladin tanks have their strengths a bear won't match. So playing tree or bear might be somewhat more challenging on the same content, but it could be done. The buttons were there. The buttons ain't even there in Vanilla. A bear without mangle. I can't even... Hell, a bear doesn't have a primary attack in Vanilla. White damage auto attack, that's your primary attack. Oh, and speaking of white damage, suck it on weapon damage stat too, just because. And you nochanges people, so selfish. So jaded. Blizzard can't be trusted to make the least little change in Classic. Of course they can't, why do you think we are here? That ship sailed a decade ago. Let it go, or hate Blizzard forever. It seems like you're trying to have it both ways. There hasn't been a Blizzard in a long time anyway. It's a really big corporation now, and Blizzard is a pseudo-team within it. It's the Activision top management that is giving you Classic by the way, not the Blizz dev team. Most of the human population just want the best WoW there can be. The closest we got was the original WoW, finished. That was around patch 3.0.2. But that wasn't the best WoW there could have been, because the Vanilla content had already been devalued by then. Mid TBC was Vanilla finished, and Wrath of the Lich King dropping was World of Warcraft, finished. The scaling of levels with the two expansion packs made the original game filler content. Big mistake already. If you really do get a whole second chance, (which no one else gets by the way), why not 'Don't make the huge mistakes you made before?' I want Activision to make tons of money, selling me great content I can't wait to pay for. I'm no business expert, but I'd shoot for the 12.1 million subscribers X $15 a month mark. That was the peak. Take it back to the day before that day, undo the mistakes you made up to that point, and don't screw it up going forward. Easy plan to understand, hard to follow. It would take vision, and a team leader who gets the 'Spirit of Vanilla'. I want all you nochanges people to be satisfied, I get it. Even though I was new to the game in Wrath, obvious damage was already obvious. But only having half of your class/specs as viable players was never helping Vanilla be great, quite the opposite. It would be in our interest for Activision/Blizzard to release a WoW based on the original, but one that could last a decade or three. As good as Vanilla, just a whole lot more of it. Surely they would like to have more than 12 million subs, all at $15 a month, until the end of time. And they could still sell extra things down the road, like battle pets and vanity mounts, as long as it's in the Spirit of Vanilla. That's got to beat a museum version in revenue and growth. Big corps like revenue and growth. Someone should try to convince them.
@InoshiKenshi I've been hearing this same sh*t every single WoW expansion, starting Cataclysm. "Expansion X is a falure, WoW is doomed and will die tomorrow, everyone is going to play Y". In a year or two, WoW is still thriving (more or less), and game Y is either almost dead or already nowhere to be seen. So don't make me laugh please.
@@gg5115 I played a feral Druid from RPPvP servers were released into BC; all I can say is... wrath baby. Tank dungeons? Spam swipe for the best aoe threat in-game. Heal? Equip the int set, np. Bring a dps priest / shaman / pally if you miss rez, but the time spent running back is probably gonna be less than you'd spend waiting for a different healer anyway. Dps? Yep, and completely OP when shit hits the fan. Throw some heals, tranq, then go bear and tank the aggro you got. I don't mind if they make a Classic+ later, but people have very different ideas of what that should be, so someone is going to get disappointed.
I have a lot of good nostalgia for this place. Running through and learning to clear this place was a great way to learn how to do 5-Mans in classic. Deadmines/Wailing Caverns and Scarlet Monastery were great too, but by BRD you had most of the skills your character was going to pick up. The sense of accomplishment you got from beating the Emperor after a good clear of the place was awesome. If you could clear (most of) BRD in under 3 hours with no deaths, you knew you were ready for anything.
honestly the entirety of wow used to be an adventure in vanilla, but then they formalized, streamlined and optimized all the fun out of it and the only thing left was chores and anonymous people you cared nothing for.
Just before WotLK release I went to BRD solo on a priest and slowly progressed as much as I could before I had my ass handed to me. I came back many more times after that solo. The content itself was irrelevant at that point, but I have explored every bit of a dungeon at lvl 70 and cleared it numerous times on my own. It is my most favorite dungeon by design as it really feels like a separate zone, not just a small dungeon where you go for a quick loot grab. Even in Classic I cleared the place numerous times with other people and done all the available quests. Just cannot get enough of it and I have to agree that it is the best 5-man dungeon in the game.
I agree with pretty much all the points in the video except for one subjective thing. I think that all that fiery themed environment is boring after a while. I mean, all the first year of Vanilla was pretty much fire themed.
like project says it doesnt help that all the content was in the same freaking place. I mean you had the first two raid dungeons in blackrock mountain. Want to gear up for raiding? Better farm lbrs and ubrs! Sure its nice to know that no matter what the guild is doing today its all in the same zone but yeah, it got boring pretty quick.
So many hours dedicated to this. I explored the he'll outta that place! And the time I spent researching it too! ...And Maraudon... And wailing caverns and blackfathom deeps, scarlet monastery and dire maul! They were all epic! That's what made me fall in love with this game!
I don't respond to "well what do you...?" and "source?" trolls but WoW is basically just a copy of everything that was in DAoC. Nothing Blizzard has made has really been original. Diablo = Nethack ripoff Warcraft = Warhammer plagiarism Starcraft = Warhammer 40k plagiarism Overwatch = Team Fortress WoW = EQ/DAoC mostly Dark Age of Camelot instead of Everquest contrary to popular belief. Blackthorne = Prince of Persia/Flashback
I spent countless hours soloing in BRD. It took ALL day and it was exhausting, but it never got old. It was always fun to say hello to Mistress Nagmara in the Grim Guzzler.
So real quick: I first watched this video when it came out, and I thought Tips was praising this dungeon too much. He throws the word "genius" around like a beach ball at a prince concert. I couldn't help but feel he was really stroking vanilla content with his rose colored glasses. BUT After just running BRD for the first time in 10+ years tonight on a private server as a 53 warrior (dpsing), I have to agree with every word he says in this video. I forgot just how epic this dungeon really was. We called it in the torch room after a nice clear up until that point. This is truly the pinnacle of dungeon design for MMORPGs.
after watching lotr, reading fantasy novels, playing rpgs, all i ever wanted was to visit a populated giant underground dwarfen city. dragon age origins had you visit a small portion of one, elder scrolls sadly only had ruins but this one is just beautiful. from a gameplay perspective, i loved that you had so many choices. you could take multiple routes throughout the dungeon, had a lot of optional bosses and events. the guzzler alone had 3 optional bosses in it and if you wanted to open its backdoor to venture deeper onto the city, you could pickpocket the key, finish a quest to have the succubus and dwarf open the door for you. you could give beer to the one dwarf, who would start a rampage until guards came through the door. there were just so many rpg elements to make this place great and sadly unreached by later dungeons
Loved Vanilla dungeons so much. Sunken Temple, Maraudon and Blackrock Spire (which originally was a 15 man raid) all stuck out to me and I fondly remember the time I spent in all of them. But BRD, even though I only completed it once, was an experience of its own. Most my early runs stopped in the bar because nobody knew how to progress, but I fondly remember the dungeon up to that... and of course, the brawl. I didn't start raiding until late Vanilla, at which point Molten Core could be accessed by jumping into the lava on the outside, and its content already was pretty trivial for the guild I joined. But remember still doing one or two BRD runs to reach the place, just for the fun of it. Was shocked when I tried WoW again one or two expansions ago and all dungeons were just linear experiences where everyone had to do as much AoE and as little tactics or crowd control as possible. The old experience is really lost to time.
The point you miss entirely (you actually extol it) and why BRD is NOT the greatest is because of its sheer size and scope. The fact it spanned 12 levels, the number of quests, the time it took to complete and the players needed, meant that by the 4th or 5th time running it, players were exhausted, frustrated or just sheer bored. For brilliant design look to Strath.
i still wont ever forget my first BRD run. the warrior in my group got ironfoe. i played a boomkin at the time cuz i didnt know any better then, but still had a ton of fun pvping on him.
@@TwiggehTV They are kicking people off their platform for political reasons. Additionally, they aren't being honest and forthright about it. Might have been some anti-trust violations involving PayPal as well. Not a good sign when Big Tech starts wanting to act like Big Brother.
Are you people on drugs? This is one of the worst dungeons in the game besides Sunken Temple. It’s great if you want to spend 5 hours of your life looking at the exact same features over and over again, but for beautiful game design I’m surprised nobody has mentioned Inner Maraudon
BRD as a dungeon was terrible, this much Is true. BRD as a questing zone was not. BRD, if you break It up into multiple dungeons, was not bad. Consider how many runs that only kill 1 boss (Arena Gladiator Chestpiece farm for DPS Warriors and god forbid If you have one, Enhancement Shamans) or 2, 3, 5, 8, etc. You could pick your own poison and choose how deep you wanted to dwelve based on how much time you wanted to spend.
I played since late Nov 2004 and I remember getting 14 other players to head to BRD. I remember asking others in Ironforge trade chat. It was a very important dungeon back in the day.
More BRD facts:
1. Librams and other materials used for Arcanum enchants are looted within BRD (leg/head enchants)
2. All Dark Iron based BS recipes had to be forged at the Black forge in BRD
3. There is a portrait in front of the coffer room that reveals which Dark Keeper is up so you can loot the Dark Keeper key
4. The dungeon is awesome.
@@ericblack2252 ???????????????????
Eric Black 1. You are wrong. I have shown my account history several times on stream. Started playing in early Vanilla.
2. 4 million xp to hit lvl 60. Halfway mark is around level 47. Thats why I said “VIRTUALLY” half the game.
3. People ran BRD all the time; yore experience was either isolated or just blatantly wrong.
4. Making money off TH-cam? Is that a joke? I left a career as a PM to grow this channel. I was making sooooo much more before, but this is my passion and I have loved every minute of this.
You need to chill dude.
@@TipsOutBaby theres alot alot of fire res gear you can get in brd, its dps tryharding on firemaw
Eric Black Found the grinch boys. Tag and bag him.
@@ericblack2252 a classic wow account seller telling a passionated classic content creator he is only doing it for the money? Should we take you serious?
-Are you ok for going to BRD?
-Sorry i just have 2 hours
An Emperor run is just 30 minutes with a group that knows how to do it.
He's not talking about an emp run dude xD The attunement and key runs can take fucking all day.
@@Ingeb91 Eh, it depends on wether your party knows their stuff or not, doing the escort and a lava run to MC isn't that long. ^^
lol you could easily spend 4 hours+ in there doing quest runs in late 50s
The epic drop rate on 5man Dungeons was retarded low. For all the years i farmed BRD I never had the epic mace drop off the emperor.
Same with Scholomance's epic Staff. Never had that drop and we'd farm it 5 times a day.
When dungeons were dungeons, instead of you and a bunch of randoms doing a linear speed-run to the loot pinata.
Too bad some classic players still think it's retail and act like that.
Perfectly expressed
I was so disappointed in TBC dungeons. They were so poorly designed.
@@Silaguk "I didn't like how they were designed, therefore I am calling them badly designed".
If you aren’t seriously guilded and do a full BRD run and pull your weight, you WILL have a guild by the end. Those 4 players are probably your new best friends
No doubt!, I only ever made it to the emperor's throne room, but couldn't kill the emperor..... but epic as hell the whole way through!
This, and at the very least, four new people on your friends list :3
Too true!!!
Who does full brd runs?
Until Ironfoe drop and all melee starts going crazy
"what are we doing this afternoon?"
"BRD!"
"ok and what else?"
"that's it, and let's hope we can do it whole"
Takes like 2hrs to run the whole thing.
@@MrMousiee maybe if youre all 60 and or pros at doing brd. but my first full run took me 5 hours.
@@8jaytee yeah first run will you just need to know the mobs, how to pull them and also the layout of the dungeon and which order to do it in. Once you get that down you can run every boss in a couple hours even if you aren't 60. Wipes obviously slow it down but efficiency comes with time.
Not just the dungeon, but Black Rock Mountain itself. You walk in and there are dragons flying around inside. You walk across a massive chain to get to the dungeon entrance. Who built these chains? Who mounted them? Before you even enter one of the instances inside the mountain you feel like you are in a Tolkien novel.
Yes! I remember taking the time to look at all the detail and at how huge the place was and how amazing it would be if something like this really existed. The man power it would take to build something like that.
I think you misspelled dwarfpower, mate! ;)
"Dwarves are cool as shit"
-J.R.R Tolkien
Davivd2 yup nothing in tbc or later came close to this
It is surprisingly atmospheric despite the lack of available high res textures. The sheer size makes you feel insignificant during your first time through but finally conquering it by doing BWL makes you feel amazing
I remember my first full clear with my warrior. Had an oddly cooperative group that reeaallly needed a tank in my guild, i asked what was brd and they gave me a vague answer along with an invite and a teleport.
They walked me through EVERYTHING we killed all the bosses, got all the phat loot, no full wipes. Thaurissan hit reaaalllly hard but we beat him. After that, i saw the throne and sat on it. Without being asked, my friends went close to the throne and kneeled. It felt sooo rewarding. The dungeon was such a massive long grind! We took turns on the throne sitting and kneeling to take pictures. When it was time to disband, i felt like those guys had become battle brothers to me.
I'm still friends with someone I grouped with to do some of BRD lol. It was a dungeon I wish I'd done more of but also one where a good tank was absolutely necessary. Heh.
Its that special feeling thats missing from most mmo's, imgur.com/LGU20FR good times.
And that is spirit of vanilla damn it man. Cool story :)
I love listening to human wc3 campaign soundtrack while healing vanilla dungeons on my pala clad in cloth armor for int and +healing.
Kinda fun that every bit of stat is useful, that every food buff is useful, that bandages are fucking useful as compared to legion when they were trash...
BRD was the only dungeon that immersed me into thinking our party was plunging into the unknown, with only ourselves to rely on. Too deep to even hope for help from the outside world, but still not knowing what lies ahead. It truly was an experience of legends and tales of the past.
Being a healing priest in vanilla, there were so many times I had to go to that place for guildies. A handful of those people I went with, I'm still friends with to this day. Best dungeon ever.
you sir have put a tear in my eyes i have so many fond memory's of brd i did it at least 5 times a day. your video even made me go look up some old screen shots of me and my guild sitting on the throne after our first time clearing it well over 10 years ago. the hours and hours i put into brd even when i didn't need the items. memory's came flooding back and reminded me of the good times the times that i had fun chilling with friends and just playing a fun game. it has been and always will be my favored dungeon of any game. thank you for making this video.
100% agree without even watching it all. So many memories of doing this is classic as a full run and stealth runs on my rogue for the Barman's Shanker.
was a right of passage in early wow
Oh man brought me back to age 16 lol
Barman's Shanker...oh man the memories
Haha yeah soloing the barman shanker as a rogue was great fun. The dagger was very good for a new lvl 60 and he was pretty tough to solo, I think I remember needing potions and being on top of my game for it. Very rewarding experience though, don't think I replaced that dagger until much later.
It was an awesome MH before the attack speed normalization - until they caught you taking up a debuff slot with the proc, then it was back to Julie's or a Monkey knife. *sigh*
Never got to do this dungeon since I was getting to 60 around when TBC was coming out. One of the many things I’m looking forward to experiencing for the first time in Classic.
PeanutButterGamer Oh Hi PBG :)
I'm almost in the same boat. I started Vanilla about 8 months after launch. I went through a couple different classes before I found the one that "fit" at the time. So I didn't get to do things like BRD much before TBC. I think I got to do BRD like 2 or 3 times before TBC. And I'm still not sure I ever did the entire dungeon. However, in those few attempts, it easily became my favorite dungeon which it still is to this day.
Huh.
I remember I was level 56 when TBC came out. I was pretty bummed I didn't get to experience the end game! especially since leveling a rogue back then was slow AF.
CachewMargarinePlayer is gonna play classic? Didn't even know you played at all
BRD was one of those dungeons I used to always dedicate a night to. It was the only time of day I knew I wasnt going to be interrupted, and considering the dungeon took over 4 hours you needed that time alone with this dungeon. Especially if you wanted to do all the quests you had as well as other party members quests who were most likely not doing the same quests as you at the time.
First there was the grouping, you needed a good group who was going to stick the whole thing with you. Multiple times people used to pull out during the run due to it being so long. Then there was additionally finding new people in case others pulled out.
One of the reasons this is my favourite dungeon is because this is what a dungeon should be, including multiple paths and rooms things to unlock secret bosses, and the less said about the Prison Break quest line the better. It felt like something out of Dungeons & Dragons. There was so much there and it felt like an actual city due to its really large scope and what you don;t see over what you do.
The heart of the mountain quest sucked, just bcs of the damn keys you needed. I think otherwise than that BRD was really an awesome dungeon and i often went there. At max level i went to BRD, UBRS or stratholme most of the times either scarlet or sometimes the undead side.
@@dumac6557 since you mention Strat I wonder how it will go over these days. We may see a resurgence in base related memes hahaha
I remember when playing the beta for wow, when they moved the level cap from 50 to 55, they also released BRD, and it was basically the new endgame. Was so epic, clearly so much more layered and complex compared to Sunken temple or Zulfarrak and other previous dungeons. Definitely my favorite dungeon of all time.
The dark iron dwarf squad packs I always found awesome, you were basically going against their version of a dungeon party, they were always fairly tough as well.
...and there were so many packs of them, it really gave you the sense that there truly was a Dark Iron Army!
John’s resume of great dungeons is crazy. I remember spending literal days as a lvl 80 exploring every corner of BRD and Karazhan in particular. But every single one of the dungeons is a model of how a MMO dungeon should be made.
I loved the feeling that you could find 4 other people and try to beat this instance together, you never knew if you were going to complete it or even find the way to all bosses, but you had the time of your life anyway and made many new friends.
Reaching an acceptable level for BRD is a similar feeling to reaching max level.
Tanner Davis hit level 52 and go hard ! It’s like a raid haha
The beauty of vanilla WoW levels 50+ really feel like endgame as you are working towards gearing for just that.
You're wrong. Reaching acceptable level for BRD and the two adjacent levelling zones was a way better feeling than hitting max level in any expansion.
@@MrBlancify Yeah. Those zones were so epic in feel and scope. Even the plaguelands couldn't compare. Plus the 40ish zones were...less than stellar from a frustration perspective.
the fact you say 'reach an acceptable level' rather then 'beat it' tells you all you need to know.
BRD is a masterpiece ! its so awsome !
brd in a 10min video. thats an achievment
A great one indeed. Maraudon is its best peer. I LOVED that place and would drag anyone I could into it or BRD. Thanks for the nostalgic reminiscing!
Blizzard: How big should we make BRD?
Dungeon developer: Yes.
Know what gave birth to the seemingly ubiquitous concept of dudes in a party of different classes going into a "dungeon"? Tolkien's Moria. Know what Moria was? Ancient Dwarf City, boom BRD wins.
It’s so iconic that the only DnD dungeon I’ve ever created was based off of BRD and Moria yet it was mostly a subconscious thing lol
Of course you are right. At it's heart WoW is really a variation on Dungeons and Dragons, and D&D (the real D&D, using the classic kitchen table platform, not a computer game) came out of LOTR.
Moria...Moira.. coincidence that she's at the end of BRD?
And they call it a MINE!
Its true. Im 27 and havent played WoW since high school but I will always remember running BRD with my friends when we hit lv 50.
I still get lost in BRD to this day. A real dungeon that I've come to love and hate throughout the years.
BRD was amazing. Little things like your rogue stealing a key or stealth running solo for ore to build fire resist gear.
Almost every time you went back you would discover something new.
It was the gate keeper to raiding who, no matter how many times you returned you never minded paying the toll.
Can't wait to return in classic!
BRD is really a 5 player raid. one of the greatest experiences i've ever had. I don't believe blizzard will achieve something this good in wow ever again. i think i'll try to get into one tonight. playing on a private server until classic drops. level 57 warlock. p.s. thanks for the recent warlock guide :D
>5 player raid
What the "I played vanilla and I'm so hardcore" posers here miss (people who either didn't actually play it, or only barely or not at all got to 60 during it), is that going to places like this in a raid was very much a common thing in vanilla, you were locked out of most quests sure, but loot would still drop and people would "arrange" to be the only one after the bits they wanted (for this reason doing class runs, ie one of each class, for t0 runs was extremely common). As far as good.. imo the best dungeons and raids were from tbc/wolk after blizz learned how to itemise and how to add more diverse and less tank and spank bosses (pretty much every BRD boss is just that).
A lot of people forget, or maybe didn't even know, but in original WoW BRD was a 10 man dungeon. As was UBRS and LBRS. In other words, it really was a small raid in vanilla terms, at least until they patched it.
@InoshiKenshi To be honest the main thing almost all of the comments, and the video sort of glosses, is that you were never meant to "run BRD". Like the video says, it has content starting in the mid 40's but gear that was best in slot pre raiding. Point being, you are meant to come back, multiple times, for different reasons. The content you wanted to do at your first run, was not the content you went there for at 60.
Long story short, the people doing 4-5 hour BRD runs were either doing it wrong (trying to run the whole dungeon instead of going for a specific goal), or were just crappy groups. Most of my emperor runs took an hour-hour and a half tops. Hell I ran more molten core entrance attunement runs than I want to recall, they took 30-40 minutes at most if you knew what you were doing.
@@DKarkarov the beauty of BRD is that really the only manditory boss (if you do what is called a lava run where you jump into the lava and jump till the atunement for MC) would be the molten giant before the final boss. and if you did it the regular way through the grim guzzler you would only need to fight the ambassador giant then the final boss which doesn't really take that long if you where just looking to do emperor runs
It was always enjoyable entering the dungeon at the level of the earlier bosses, and then powering on through the entire thing in a couple of hours with a group that stuck together, even with mobs and bosses getting to be in the level range that you miss attacks/spells against them more than you hit. It was an epic dungeon to do.
I have a correction for you here: There is something in the game that tells you to break the kegs in the Grim Guzzler: There is a quest that requires you to do that.
Thank you! Good to see someone else appreciate this epic dungeon. Anytime any of my friends or guildies wanted to run through that, I would volunteer. Without a doubt it is my favorite dungeon ever.
Hands down my favorite dungeon and probably the best gaming experience I've ever had and very likely will have.
Thanks for the nostalgia.
Damn, I still remember my first 100% clear of that dungeon.. Even got that delicious trinket from Emperor on my reckadin. So many memories....
My favorite is dire maul with the ogre
the fact that you can skip all bosses in some way, and they reward you for it in the end is so good
Literally couldn't agree more. People always ask me what is the greatest dungeon... its hands down BRD. The scale is why I love it so much (well and the lore). You can Literally spend a night clearing the whole thing. It's just a good time.
As a young rogue I ran Plugger 37 times to get my Barman Shanker, which wasn't just a great weapon, but had the appearance of a broken bottle.
Tense times and great memories of a rite of passage that I don't think can or will be replicated today.
BRD and BRS to this day are the most beautiful dungeons for me.
There is so much fantasy and aesthetics in there and yet it never feels out of place or "too much".
I can't remember how many times I had to tank this for the guild to get to the Black Anvil. Never boring, always fun!
Scholomance, WSG, Karazhan, BRS...all legendary places that had updates that dropped them to average. At least Kara is intact.
what happened to wsg?
Don't forget Sunken Temple. I remember getting lost in there for ages, wondering how to activate the Avatar of Hakkar, what the gongs were for etc. That place still bounces around in my mind for old dungeon design.
Agree with FrozenAsh. Sunken Temple was my favorite dungeon in WoW Classic. Epic in size and had some puzzle solving to progress. The version we have today is laughable...
Not surprised that the same guy designed BRD and Karazhan, two of my all time favorite dungeons.
What sucks is that alot of people will just skip brd because there is much better loot available in dire maul. Thats the biggest problem with DM at release for me
As tips said, there are more reasons to go brd then just loot 🙂
Urgh... Dire Maul... hated that place and still do, such a garbage set of dungeons
One of the awesome things about the original game is that there was at least one awesome unique piece of loot in every dungeon. There was a reason to do everything.
lol, just gonna farm shit with hunter with engineering and solo DM
DM hasn't been shipped at the release so people had some time to do the initial pack of dungeons.
Problem with BRD loot was that alot of the best stuff came from the Emperor and the majority of the playerbase never got to see the guy, place was too complicated and took too long to finish.
Thanks for shouting out John. Now i know who to thank for creating my favorite Bg map.
Blackrock Depths, the most underrated dungeon of all time. Have always said it is the best dungeon in WoW, it was in Vanilla, and it still is today. One thing you forgot to mention, is BRD is also the dungeon that teaches you for real how to play. It was the first dungeon that really needed great CC, the first dungeon to really be challenging to tank, one of the first to start punishing dps'er who didn't know how to position. It really was the dungeon that prepped you for the real endgame.
My days here are remembered fondly. Such expanse. Such art. Amazingly long, and thankfully divided into parts. It was incredible.
I loved this dungeon as a 14 year old and never knew quite why. I guess because it felt lived-in, vast and like it made sense. It felt just great and epic to journey through. I also never knew how so many people could get lost in dungeons back then. Like wtf wailing caverns is just a straight line with a single turn at the rock that is shaped like a penis.
BRD remains my favorite dungeon of all time to this day. Fun fact, I never actually completed this dungeon in vanilla. The furthest I would ever get is the Lyceum but continued wipes would always cause people to quit and I never got to finish it until Wrath of the Lich King.
The greatest dungeon is Darkness Falls in Dark Age of Camelot, ranging from about level 20 - 50 with 3 titanic leading to each PvP faction, and the portal only allowed entry to the side that was winning the PvP war. There were grand purges of Darkness Falls when it changed hands to prevent the other sides from obtaining the premium loot and EXP the dungeon had.
I was too young to understand much of vanilla content when i first played it so i've never run BRD or any of the vanilla raids. Really looking forward to running them for the first time and experiencing everything!
Good luck pal. Hope You get all the fun that You would have as a child ;)
BRD runs on private servers are really hard to find cause no grp can manage to agree on which bosses your going to kill and usually wipes on the gunman room
John Smith and a lot of people don’t wanna give time for the place . Like you can spend hours and hours in there
Really depends. I usually bring guildies in there, and then we decide when we go in what we're doing, usually go snag the arena just for the fun of it, then its off to do either a quick incendius magnus emperor run, or a full clear with jailbreak and the whole deal. people just have to know beforehand what needs to be done, and they'll stick with you if they have time for it.
InoshiKenshi wait who ? Lol me ?
Brd was an amazing run , this really felt like you were diving into a true dungeon with danger around every corner. I cannot describe how good it felt to finally complete it after I dont know how many hours of wondering around!
I still remember wiping a lot and playing until 4am with a group of level 50/51 players until we finally managed to kill magnus. Epic doesn't fully explain my experience of that time. We went from hopeful into despair all the way back to being happier than I ever felt by the end.
We didn't know each other when we started the dungeon and felt like we were each others best friends by the end.
Vanilla WoW might not have been a great game by certain standards, but despite its flaws, the exprience of it has been unmatched since.
I love the fact that only place you could smelt dark iron was in the depths of the volcano. I remember when i rogue'ed my way there back in vanilla. through food and healing pots.
it was a truly a amazing dungeon
really really love BRD. Wonderful layer design, great quest chains and great great boss fights. Only minor cons are the loots are too heavily lean toward physical classes and not enough for magic glasses.
Yeah but in terms of lore that adds up. The dark iron dwarves, allthough they are slaves to ragnaros, don't have much magic ability themselves. The loot fits in the lore of the area
The fact that I still remember exactly the day I first did BRD, maybe 10 years ago, is telling.
Hey Tips, any plans for making Scarlet Monastery series? One of my favorite adventures as well and one of well-designed zones with amazing ambience and lore of this palce and how it related and intertwined in Glades history is abnormal .
Nemo Letov got to agree. SM is a solid second place for me. Great level range. Great lore.
I agree that would be a great video
SM is right up there with BRD on level design. I think those instances are some of the reason why current dungeons are so short their success and love from the player base made them very popular.
@@FatelDarkAssassins
How does SM have good level design? The bulk of it is just a series of corridors and rooms in linear fashion.
Clearing the whole dungeon took around 5 hours. Man, I miss the days I had that much time for gaming.
Always waited for dwarf oriented expansion mines of moria style etc. Brd stuff. Guess it is too late now....
I do wish that the classic WoW would expand on many of the ideas that didn't make into classic they had many ideas that where cut due to time or TBC's release
@@LucasIndrusiak you pleb that is not "expansion" learn to read.
Thanks for the feels. I quit WoW right after MoP, but I am still drawn to videos with old content. This instance was my my favorite. I never said no when our guild needed a healer for a run. I know it was long but some great relationships were formed running this, but that was when guilds had meaning. Keep up the good content.
Now in perspective of newer WOW expansions you might start thinking what was the reason to spend so many hours, if reward was not so big? Might be you will not get any reward at all! And this is the biggest difference between modern wow and classic, and probably not wow, but players attitude, they don’t want to spend even 15 minutes if they won’t be rewarded. Back then, you did such a dungeons not for reward, but for gameplay and excitement!
Might have something to do with Blizzard's focus on loot and continuous power creep - always gotta be chasing more stuff.
It's entitled idiots fault.
Look at any forum page or Facebook group and you will see: "I pay to play so give me everything in game without effort" attitude.
People say they don't even want to attempt get good at the game, and in the same sentence say they deserve top tier ilvl of gear...
It's disgusting and what's worse is that they are so brainless they don't understand how idiotic their thinking is at all or how damaging it is to the game.
Sorry, that's.. just not true. People would slam their heads at vanilla dungeons well past them being fun to repeat. Gearing up paths were ridiculous, and those who didn't have access to raiding were doing the 5mans (often in a class raid) over and over and over with the only reason being to get drops as they had little other paths to it, and those of us in full raid gear had to do them, and lesser raids ad nauseam to help recruits gear up (which could take months of 5mans, MC and BWL). Rose coloured glasses etc..
@@Agarwaen False
@@veritasabsoluta4285 Instead of just a braindead "false" comment, you might try to actually say a little about why you think it's false. All you make yourself look like is yet another "I was vanilla wow" poser. Are you suggesting you took green geared recruits to naxx40? That 5mans and raids dropped so much gear (and predictably so) that you could quickly fill out most gear slots on a fresh recruit? Because guess what, 2 (3 for end bosses) epics per raid boss, including the consideration that most MC gear only works as filler for the bwl/aq40 gear that char didn't have, means you have to run those outdated raids over and over and over (enough for many of us to have multiple alts fully epiced in t1-t2 equivalent gear). And people who wanted to get into such raid groups.. guess what they were doing? Yes.. running 5 mans until bored out of their skull so they'd have at least t0 (even in the ignorant belief we'd not just consider them people who didn't research what gear they should have been getting, ie properly itemised gear like that from DM, or better yet ZG) before applying.
Awesome video man. I remember running BRD a handful of times back in 2004, but this gave me a whole other level of appreciation for it.
Also; it was not forgiving, if the tank made a bad pull it's a wipe. mobs at low health used to run away from you to get help and because the instance was dense with mobs in most locations this often meant paying attention and CC'ing mobs at low health.
Oh, those patrols! You either had to move the fight to an adjacent hallway or be really pro and down every mob before a pat joined the fight, potentially pulling another, nearby group. Not to mention the low-health mobs fleeing to find assistance. You really had to keep a tight fight, total lockdown.
BRD was so good.
Frankly speaking, 9 times of 10 in vanilla a bad pull = wipe.
2004 through summer of 2005, was the true peak of this game....as early as that sounds to many of you. The game was taken in a drastically different direction as soon as fall of 2005 and things were never the same. Don't get me wrong: This is the best game of all time! The original developers and the direction they were taking this game in, were abandoned before 2006, though and we never got to see where they would have taken this over time. 2004 and 2005 Wow was a drastically different MMO than everything that followed it.
4:14. And I wonder why I get the same feeling from scholomance as I got in brd. Designed by same guy lol
BRD and Maraudon were my favorite raids. I remember leveling in the tail end of Vanilla and beginning of TBC, loving them.
I got so confused when LFG split them into sections and people wouldn't do large portions in one run. It just felt wrong. There was so much content still to complete but the party would disband
Scarlet Monastery all the way.
Was fortunate enough to have a friend who shares your perspective and walked me through this place and mc several times. Couldnt agree more they are both masterpieces of level design.
Really good video, but I'm a bit perplexed by your choice to put Barrens music in the background. Wouldn’t the soundtrack of the actual Blackrock Depths dungeon be much more fitting??
Yes
Are you suggesting you actually play MMO's with the music on?
Yes
Damnit Mangs you are on every video
@@JonathonTheAsshole Why wouldn't you?
Since the first time I visited this dungeon it was always my favorite, all the way through the early days of vanilla to my departure in the end of the Lich king. And now you gave me a perspective to why... truly a masterpiece!
Yeah but unfortunately nowadays we just clean the dungeon in 5 minutes by skipping 95% of the monsters/ bosses and don't even care about the loot because we are all full heirloom geared and just want to level up as fast as possible.
Absolutely loved this video! I was never a real instance runner in Vanilla WoW, mostly getting into it after BC and then going back to the older dungeons for the sense of adventure. This was before the loot system had become so homogenized that gear wasn't even worth carrying. Yes, any loot you found in vanilla was arguably rendered obsolete with the first quest rewards in BC. However, the final bit of the vid touched on the very thing that made instance running special: the sense of accomplishment.
BRD was more than massive, it was GARGANTUAN! I recall several groups spending four hours traipsing through the halls and only making it half-way before the bags filled up, or a member of the party had to depart. But after all the traps, the fights, the bosses, and the stories, when you finally conquered Emperor Thaurissan, at the ultimate end of the Blackrock Depths, I felt like I had truly accomplished something grand. It was truly the end of an epic, world-altering adventure. Blackrock Depths truly is the greatest MMO dungeon of all time.
This video is just amazing!
Two other features I love about BRD are:
1) The verticality of the level design. It not only allowed a lot more dungeon, but allowed it to interconnect in really interesting ways.
2) BRD's connection to Blackrock Spire and Molten Core. This was a proper hub, particularly when you had to do things to unlock areas.
3) Even when you unlocked things, like the rep vendor in the Guzzler, or the entrance to MC, getting back to them required going through places that were still dangerous. It let Blackrock Mountain keep a very distinct personality from the faction cities OR other instances.
Three features.
I honestly think BRD is a bit boring. Epic in size and content, true, but one can only survive so much red and brown/black rocks before one goes crazy. :P
My favorite dungeon in any game ever has to be the Estate of Unrest in EverQuest II. You enter the zone and have to solve riddles to progress in the dungeon. It has some really nice psyche-effects, the game plays the player, it's creepy and the ending after killing the end boss after so much hard work and seeing all souls floating through the air to a remix of the EQ theme is epic. No dungeon in any other game ever has come close to that one and it's still my favorite dungeon of all time.
I first encountered BRD around 2008 when playing on a Private server with some friends, i always had this fascination with exploring older contents of the game, specially the Vanilla, the server i was in was still on the TBC Expansion so my lvl Cap was 70. I was a Gnome Warrior lvl 70 with Engineering + Mining profession, so the BRD Dungeon held many special surprises for me like the many Engineering Recipes i could obtain exclusively there and the Forge near the bridge to the Molten Core which allowed me to Smelt Dark Iron.
I would some times spend 8 hours in BRD as i would always Solo it and completely clear the dungeon of all enemies and inspect every minuscule corner for hidden stuff.
I would also always keep repeated Engineering Schematics and recipes for other professions to give out to friends or random players in the server which would then lead to me getting more friends.
At some point i managed to obtain the Sulfuron Hammer recipe and gave to a close friend who i later had follow me into the Dungeon to the Great Anvil and forge the hammer for me, after that i had another friend help me kill Ragnaros weekly until i finally obtained the Eye of Sulfuras and obtained the Legendary Hammer. Some time later i came across the Bindings of the Windseeker and sought out the quest and materials it required, the same friend that helped me obtain the Eye of Sulfuras helped me obtain the Recipe for Elementium and later on fight Prince Thunderaan to obtain the Thunderfury.
In another words, i had a hell alot of fun doing this dungeon and still today its my most favorite of any game. Some times when playing Minecraft and exploring the deeper layers where Lava is more commun i put on the Soundtrack from BRD to play on TH-cam and it gives me the thrills.
*remembers how universally hated Black Rock Depths generally was during Vanilla times* uhhhhhh...
you never know how good you have it until its gone
I played in Vanilla and I actually have no idea what you mean. Everyone I knew loved the dungeon.
@@elmokaartinen3854 Well looks like we made very different experiences. I had contact with many other guilds and BRD was universally the least liked dungeon among them. It was long, it had several mechanics that weren't too fun and the amount of grumbling from not having the right things drop ever still haunt me. Again, experiences vary, but BRD is ... not a fan favorite.
@@Shikaschima I would say I found a similar feeling with the people I played with. It was generally one of least liked dungeons, only topped by Gnomeragon.
@@Shikaschima Guilds had to run it over and over again to get keys and attune people for Onyxia and MC. It was the most must-do dungeon in the whole game and it was massive and tricky so a lot of people came to dread it. It was awesome as a group of friends just going to BRD for play session though. Truly awesome place to take apart when you wanted to be there, not just forced to be there.
I remember signing up for BRD once and it took like 3-4 hours to clear "most" of the dungeon. Glorious times. It has been my favorite dungeon since vanilla and continued to be so until I quit in very late Wrath. So much content in one dungeon its unbelievable.
Funny thing to remember is that BRD was even somewhat relevant in the later expansions. My first time going in there was midway through Burning Crusade since I started pretty late and I was terribly slow at leveling. But BRD was still such an amazing adventure, even though it was pretty irrelevant from a leveling standpoint by then. And coming back there as a fresh DK in WotLK, nothing had changed. It was still a challenging dungeon crawl that was rewarding by the group-experience alone.
Yeah I remember doing brd with 5 fresh 58 DK's at release, of course we were all blood so it was quite easy. But it took ages and was allot of fun
@@malloott Back when Frost-Tank was still a very viable thing...
As a multiclasser in vanilla, with mage, warr and shaman on 60, I approve of this video. I did that dungeon so many times for so many things, it was insane. And I still didn't get to experience all of it. I did become pretty good at pulling as a tank though, which many randoms had to be told what to do when I wasn't tanking it myself, as well as picking the paths to take. (My favorite was the lava jumping to the end before you had to start chasing after the torch bearers in the gauntlet, since it was the quickest when I didn't have a lot of time to play in one sitting. Plus, it was pretty fun to jump.)
I also jumped specs between arms and prot, enh and resto, and frost and fire quite a lot, so the respec charges as well as my width of experience in vanilla ended up being quite a lot compared to some other vanilla players I've encountered in the game afterwards, as well as compared to what some people say as they reminisce when I read online comments here and there.
Great video!
"LFG Jailbreak. Need tank."
/who . how I put groups together since about the 4th month after release.
@@graphixkillzzz Lol, that's what I would do.
man that "The Barrens" soundtrack you played in the early parts always brings back memories. This game was a giant.
tips out baby
Was scrolling down and literally read this RIGHT when he said it at the end ROFL..
Jesus, the HOURS I spent stealth running this for fire resist gear mats for guildies... I had this place memorized. I should log on and give it a visit. Great video, I didn't realize others appreciated this place as much as I did.
I hope new people get to experience the greatness of classic WoW. Me personally, I will skip just because Blizzard is not a company I support anymore. Also, there are some promising MMORPGS coming like Pantheon and Camelot Unchained. Although I'm sure they will never compare to classic WoW.
I was hyped, but now I'm bummed. You see, I leveled 4 druids through Wrath and into Cata. It was glorious. I was a God. Well, a minor demi-god perhaps, but still awesome.
Then I tried playing a druid on a Vanilla server, caught up in the recent hysteria. They don't just suck, they're not even finished.
A tank that can't take a heal potion? Really?
(No hands? Apparently a bear can hold a skinning knife just fine.)
A healer with no resurrection. Why would you take the chance of resto heals on any challenging 5 man run? If any DPS die, they'll have to run back on their own. It happens.
(Don't talk to me about once every 30 minutes, which is a little used niche clutch ability in select raids.)
No auto dismount. Shapeshifting is mounted in Vanilla. Play a shapeshifter and let me know how you like that (non)mechanic.
I could go on. Druid was 'finished' in patch 3.0.2. By that I mean the abilities are rounded out to where all druid specs can be played well. Pretty much any role could be filled with the corresponding druid spec. Not as well as some other specs maybe, like, you're never going to heal as strong as a priest. Warrior and paladin tanks have their strengths a bear won't match. So playing tree or bear might be somewhat more challenging on the same content, but it could be done. The buttons were there.
The buttons ain't even there in Vanilla. A bear without mangle. I can't even... Hell, a bear doesn't have a primary attack in Vanilla. White damage auto attack, that's your primary attack. Oh, and speaking of white damage, suck it on weapon damage stat too, just because.
And you nochanges people, so selfish. So jaded. Blizzard can't be trusted to make the least little change in Classic. Of course they can't, why do you think we are here? That ship sailed a decade ago. Let it go, or hate Blizzard forever. It seems like you're trying to have it both ways. There hasn't been a Blizzard in a long time anyway. It's a really big corporation now, and Blizzard is a pseudo-team within it. It's the Activision top management that is giving you Classic by the way, not the Blizz dev team.
Most of the human population just want the best WoW there can be. The closest we got was the original WoW, finished. That was around patch 3.0.2. But that wasn't the best WoW there could have been, because the Vanilla content had already been devalued by then. Mid TBC was Vanilla finished, and Wrath of the Lich King dropping was World of Warcraft, finished. The scaling of levels with the two expansion packs made the original game filler content. Big mistake already.
If you really do get a whole second chance, (which no one else gets by the way), why not 'Don't make the huge mistakes you made before?' I want Activision to make tons of money, selling me great content I can't wait to pay for. I'm no business expert, but I'd shoot for the 12.1 million subscribers X $15 a month mark. That was the peak. Take it back to the day before that day, undo the mistakes you made up to that point, and don't screw it up going forward.
Easy plan to understand, hard to follow. It would take vision, and a team leader who gets the 'Spirit of Vanilla'. I want all you nochanges people to be satisfied, I get it. Even though I was new to the game in Wrath, obvious damage was already obvious. But only having half of your class/specs as viable players was never helping Vanilla be great, quite the opposite.
It would be in our interest for Activision/Blizzard to release a WoW based on the original, but one that could last a decade or three. As good as Vanilla, just a whole lot more of it. Surely they would like to have more than 12 million subs, all at $15 a month, until the end of time. And they could still sell extra things down the road, like battle pets and vanity mounts, as long as it's in the Spirit of Vanilla. That's got to beat a museum version in revenue and growth. Big corps like revenue and growth.
Someone should try to convince them.
I've seen and tried quite a bunch of those "promising MMORPGs" through years. None of them made it, each and every died pathetically.
You think "new people" will get through vanilla? They quit before level 20 lol.
@InoshiKenshi I've been hearing this same sh*t every single WoW expansion, starting Cataclysm. "Expansion X is a falure, WoW is doomed and will die tomorrow, everyone is going to play Y". In a year or two, WoW is still thriving (more or less), and game Y is either almost dead or already nowhere to be seen. So don't make me laugh please.
@@gg5115 I played a feral Druid from RPPvP servers were released into BC; all I can say is... wrath baby. Tank dungeons? Spam swipe for the best aoe threat in-game. Heal? Equip the int set, np. Bring a dps priest / shaman / pally if you miss rez, but the time spent running back is probably gonna be less than you'd spend waiting for a different healer anyway. Dps? Yep, and completely OP when shit hits the fan. Throw some heals, tranq, then go bear and tank the aggro you got.
I don't mind if they make a Classic+ later, but people have very different ideas of what that should be, so someone is going to get disappointed.
I have a lot of good nostalgia for this place. Running through and learning to clear this place was a great way to learn how to do 5-Mans in classic. Deadmines/Wailing Caverns and Scarlet Monastery were great too, but by BRD you had most of the skills your character was going to pick up. The sense of accomplishment you got from beating the Emperor after a good clear of the place was awesome. If you could clear (most of) BRD in under 3 hours with no deaths, you knew you were ready for anything.
Dungeons in WoW used to be like adventures, but then became more like chores as the expansions rolled in.
honestly the entirety of wow used to be an adventure in vanilla, but then they formalized, streamlined and optimized all the fun out of it and the only thing left was chores and anonymous people you cared nothing for.
Just before WotLK release I went to BRD solo on a priest and slowly progressed as much as I could before I had my ass handed to me. I came back many more times after that solo. The content itself was irrelevant at that point, but I have explored every bit of a dungeon at lvl 70 and cleared it numerous times on my own. It is my most favorite dungeon by design as it really feels like a separate zone, not just a small dungeon where you go for a quick loot grab. Even in Classic I cleared the place numerous times with other people and done all the available quests. Just cannot get enough of it and I have to agree that it is the best 5-man dungeon in the game.
I agree with pretty much all the points in the video except for one subjective thing. I think that all that fiery themed environment is boring after a while. I mean, all the first year of Vanilla was pretty much fire themed.
Everything is boring after a while. Even your wife.
Haha, I guess that's true.
It's like people experiencing "fel fatigue" at the end of Legion.
like project says it doesnt help that all the content was in the same freaking place. I mean you had the first two raid dungeons in blackrock mountain. Want to gear up for raiding? Better farm lbrs and ubrs! Sure its nice to know that no matter what the guild is doing today its all in the same zone but yeah, it got boring pretty quick.
So many hours dedicated to this. I explored the he'll outta that place! And the time I spent researching it too! ...And Maraudon... And wailing caverns and blackfathom deeps, scarlet monastery and dire maul! They were all epic! That's what made me fall in love with this game!
I'd like to see you make a video that's actually critical in any way about anything regarding Vanilla WoW
@Derek aka Derek Vanilla clearly does
Why would you want to see a video like that?
"Classic WoW" = Casualized derivitive of other MMO's.
"Post TBC WoW" = Even more casualized derivitive of itself.
in a world where nothing is perfect it's about what you make of it
I don't respond to "well what do you...?" and "source?" trolls but WoW is basically just a copy of everything that was in DAoC.
Nothing Blizzard has made has really been original.
Diablo = Nethack ripoff
Warcraft = Warhammer plagiarism
Starcraft = Warhammer 40k plagiarism
Overwatch = Team Fortress
WoW = EQ/DAoC mostly Dark Age of Camelot instead of Everquest contrary to popular belief.
Blackthorne = Prince of Persia/Flashback
I spent countless hours soloing in BRD. It took ALL day and
it was exhausting, but it never got old. It was always fun to
say hello to Mistress Nagmara in the Grim Guzzler.
So real quick: I first watched this video when it came out, and I thought Tips was praising this dungeon too much. He throws the word "genius" around like a beach ball at a prince concert. I couldn't help but feel he was really stroking vanilla content with his rose colored glasses.
BUT
After just running BRD for the first time in 10+ years tonight on a private server as a 53 warrior (dpsing), I have to agree with every word he says in this video.
I forgot just how epic this dungeon really was. We called it in the torch room after a nice clear up until that point. This is truly the pinnacle of dungeon design for MMORPGs.
after watching lotr, reading fantasy novels, playing rpgs, all i ever wanted was to visit a populated giant underground dwarfen city.
dragon age origins had you visit a small portion of one, elder scrolls sadly only had ruins but this one is just beautiful.
from a gameplay perspective, i loved that you had so many choices. you could take multiple routes throughout the dungeon, had a lot of
optional bosses and events.
the guzzler alone had 3 optional bosses in it and if you wanted to open its backdoor to venture deeper onto the city, you could pickpocket the key,
finish a quest to have the succubus and dwarf open the door for you. you could give beer to the one dwarf, who would start a rampage until guards came through
the door.
there were just so many rpg elements to make this place great and sadly unreached by later dungeons
Problem nowdays is that people dont have 5 hours time for one single dungeon,TIMES CHANGE
Mechagon is a joke! No contest.
Loved Vanilla dungeons so much. Sunken Temple, Maraudon and Blackrock Spire (which originally was a 15 man raid) all stuck out to me and I fondly remember the time I spent in all of them. But BRD, even though I only completed it once, was an experience of its own. Most my early runs stopped in the bar because nobody knew how to progress, but I fondly remember the dungeon up to that... and of course, the brawl.
I didn't start raiding until late Vanilla, at which point Molten Core could be accessed by jumping into the lava on the outside, and its content already was pretty trivial for the guild I joined. But remember still doing one or two BRD runs to reach the place, just for the fun of it.
Was shocked when I tried WoW again one or two expansions ago and all dungeons were just linear experiences where everyone had to do as much AoE and as little tactics or crowd control as possible. The old experience is really lost to time.
The point you miss entirely (you actually extol it) and why BRD is NOT the greatest is because of its sheer size and scope. The fact it spanned 12 levels, the number of quests, the time it took to complete and the players needed, meant that by the 4th or 5th time running it, players were exhausted, frustrated or just sheer bored. For brilliant design look to Strath.
i still wont ever forget my first BRD run. the warrior in my group got ironfoe. i played a boomkin at the time cuz i didnt know any better then, but still had a ton of fun pvping on him.
Get off Patreon as soon as you can. I definitely won't donate through that joke of a company.
I stopped supporting creators through Patreon as well. I can't support a company that removes people for wrongthink.
Whats wrong with them? (not trying to put you down, i legit wanna know)
@@TwiggehTV They are kicking people off their platform for political reasons. Additionally, they aren't being honest and forthright about it. Might have been some anti-trust violations involving PayPal as well. Not a good sign when Big Tech starts wanting to act like Big Brother.
There is such beauty in this place, the frustrations, the sense of reward, The depth of it. It truly was amazing.
Are you people on drugs? This is one of the worst dungeons in the game besides Sunken Temple. It’s great if you want to spend 5 hours of your life looking at the exact same features over and over again, but for beautiful game design I’m surprised nobody has mentioned Inner Maraudon
yea id rate maraudon/wailing caverns/dire maul over BRD
Mauradon was always my favorite.
Bluepilled comment. Would not upvote
BRD as a dungeon was terrible, this much Is true. BRD as a questing zone was not. BRD, if you break It up into multiple dungeons, was not bad. Consider how many runs that only kill 1 boss (Arena Gladiator Chestpiece farm for DPS Warriors and god forbid If you have one, Enhancement Shamans) or 2, 3, 5, 8, etc. You could pick your own poison and choose how deep you wanted to dwelve based on how much time you wanted to spend.
Lava runs to Emperor take less than 30mins in a good group.
I played since late Nov 2004 and I remember getting 14 other players to head to BRD. I remember asking others in Ironforge trade chat. It was a very important dungeon back in the day.
Show less face (no offense, just not here to see face) and more WoW, otherwise great video!