Thanks to 11bit for making and keeping up with the game! Fell in love with the game at launch and just kept going the whole time. Really sad to know that the story is closed for this chapter of the game. I'd love to see different parts of the Frostlands explored, what happened to India and China, how about Australia, Hawaii, or the islands that suddenly grew and such. Might not be enough for a full sequel but if you're going to release more maps having some different themed Frostlands to explore in Endless mode with new treasures and/or limitations on tech would get cash from me. Playing Endless Builder, Trader, Survival feels so much more complete than when the only option was 'A New Hope'. Thanks again for all the fun times' in the Frostlands with New London and friends. 'm excited to learn about whatever work you put out next.
I knew Jake would be of the first to vet the game. He is the unique type that tries to brake the game, but still remains in Character. amazing game. thank you for making it for us
I like the trade mechanics and diplomatic flavor. However the tech and laws are underwhelming. That's what really made The Last Autumn special and still the strongest dlc in my opinion. The final decision with New London I'm sure will be more difficult on harder settings, but it still felt like they should have been more part of the story. They sort of disappeared throughout the bulk of the scenario and come back into contact at the end and then the scenario is just finished after a quick decision. I definitely wanted more of a climax. Anyway, looking forward to playing this one. Good job Jake.
To me it feels like they wanted this big moral choice of us or them, but the choice hardly matters, since it only affects you at the very end of the game. IMO it should have been a longer DLC with political positioning being more important than flat resources, like, this would be alright as a demo of an idea, but as a full on extra release, it feels underwhelming.
@@aknowleadge4787 if you ever bought cheap parmesan cheese, you ate about 22% saw dust, and that's a pretty stable number worldwide. Unless you are american tho, your italian cheese can be up to 45% wood, and not even italian wood ahah.
I think 1916 is going to be a reference to either the new DLC or Frostpunk 2. The date may refer to WW1, and the world of Frostpunk seems to be tilting more towards war and conflict and less into survival. I think soon, conflict with other cities will occur.
This, I think would've been fantastic for the final DLC of Frostpunk. New London emerges from the storm, arguably the most well setup and positioned city in the frostlands. They discover another city about the same size. You then discover the army depot, which is currently the only way to gain steam cores. Both of you want them. As you discover outposts and poor cities where people survived, you leverage your economic might to buy bodies for the war against the other city for steamcores.
I mean sadly I don't think it will be DLC as this was clearly marketed as the final DLC. Also with the time, although its in our world in the middle of WWI, the frostpunk world is so immensly different that this event doesn't have to happen. My money is on a sequel where we enter the dieselpunk era which (Check out 1920+ for some inspiration of how that would look)
@@sigvardr7682 Very annoying, he let his blind patriotism make him miss the core themes of this DLC. There are many things I would do for my country, but I wouldn't swallow their d*** to the point I almost died of asphyxiation, which seemed to be the mentality he was happy with plus more. I'm glad you can complete the DLC in a variety of ways, but man did his mentality sour it for me.
@@Aaron-qe9ms Jake is also the player who jokes about sending little timmy down into the coal mine, and when there's a kid trapped in the gears he'll just start the factory back up. If you're looking for a serious interpretation of the scenario, then you're probably not gonna get it from him
@@TrueChaoSclx Well I can be fine with jokes, most of them were funny. But if, say, there's a serious game trying to send the message that cannibalism is bad (not frost punk obviously lol) and the player just keeps going on and on and on and on about how much they _love_ cannibalism then yeah, I wouldn't much enjoy that either. There's no joke there. It's just a statement. "I will deepthroat Brittan. Laugh guys?" Just as a first-time viewer, it put me off.
@@Aaron-qe9ms Well, your opinion. I came here for frost punk, but accepted that this is something different . this is DDRJake playing frost punk. which is very different. And I love it for that. He tries to be as much Unsenseible, rolling with the best options, carrying nought about ethics. its fun and refreshing. he is trying to brake the game while staying in Character. which is unique. If you like the game for the core story this is not it, obvious if you saw the rest of his frostpunk vid titles. plus he always plays on extreme, normal is way too easy for him, so he has the capacity to be extra usenseible. he completed an run without using the generator in the greatest difficulty. amongst other similar things. him believing in Lomond this much is a it much yes. but he is just testing the watters. his actual runs are all in extreme don't complain about him not being something he is not trying to be :D have a better day
What you were saying about getting shivers. It reminds me of how I felt towards the end of New Home during the storm. I recently completed my first New Home run and the last week or so of that storm was such an awesome moment. The music was perfect and it really felt like my city and decision making was put to the test.
It makes a degree of sense though, do you really think its best to let the criminals handle their relationship with the tree huggers instead of just trading with the people they already have a working relationship with? Besides, ethically it isn't quite the same considering if they really wanted to find the tree huggers then they could (theoretically) send their own scout team, but they came to the outpost first because they weren't sure what to do. That is very different from stepping in on a trade route others established and demanding it be handed over to them (and considering the only reason they felt the need to look for the new trade route was because New London stopped properly supplying them food).
@@crazymanmot Yeah. There is a difference. Still jerkish, but not evil. Heck, you are building them stuff to make them self reliant for payment! New London wanted 2 steam cores and 100 steel for 30 raw food! The comparison doesn't hold up. It would be if they were on distrustful relations, but no, they are on neutral. Which means they are not friends, bit aren't rivals either. They are aquaintances. Edit: Heck, hot springs became *friendly!*
Ugh. So it seems like you just gotta ask for favours, then send a shipment to boost it back up to high. Repeat until the event happens. Then do the same with the hot spring. Wood is the main bottleneck, food is just a red herring.
I always think of what the engineers do to be making these things instead of finding out about them Which make sense on why it would consume resources because you can think up a wheelbarrow from nothing, but you can't make it from nothing Also things like the improved heater is just...another heater? Built and coupled next to the old one which consumed double the coal eitherway
Can't wait to finish this myself, walk back to New London, and spend several hours chastising my old self for squandering the city and resources I left him!
Honestly frostpunk makes me feel like the main conceit would make for an interesting roleplay setting. Imagine how resentful all the workers would be at the party's independence and lack of emergency shifts.
Is there something about the 1916 ? Wasn't 1887 the date when the last autumn happened ? I hope we get to see a dlc for the end of the long winter or something like that x)
It's interesting to see that this game has no water management, considering that would also be hard to get in these conditions. But I guess you can always melt the snow :D
This feels like a worthy addition to everyone's personal canon. New London eventually decays into indolent idiocy after we as administrators set them up so well. Man, it takes some kind of hilarious failure to ruin the relationship established with your premier supply initiative. Then again, given the behavior of some slave driver players - similar to Jake's complete indifference to the human element of the plot - you could see such bungling happen. Followed, of course, by righteous outrage - how dare these ants disobey me, their god!
Simple question, how do u find out who's hungry WITHOUT having to select each person by clicking on them wherever they may be. I thought it was possible to click the red knife/fork icon. I keep failing my games cause my ppl starve and kick me out, I've read about the lord glitch and know to shut down work stations or homes n whatever but I am not going to look for 10 ppl everytime they get hungry out of 200 cause they won't feed themselves. Isn't there an easier way to find these ppl through a menu or something??? Edit: on Xbox if that helps
Could be cool, now that they're adding other cities and diplomacy options, to perhaps add some kind of multiplayer at one point :P though it might not have the fast forward option, but could still be cool.
Hey DDR in case you still dont know, if you maxed outpost2 settlement and you asked their help before making the decision, all the req will be completed except the steel and steam core one
@@DDRJake except shortchange your food shipments, refuse to send aid when requested, tried to force you to give up supplies you gathered to keep your minions alive, then tried to force you into compliance. Truly, they practiced Gandhi like levels of statecraft. Unfotunately, it was the Gandhi of the Civilization games.
How do you use emergency shift more than 1x per playthrough without killing people? Every time I've tried to use it more than once per game on any scenario someone dies.
Like so: Immediately sign 24 hour shift law and build 1 workshop staff the workshop and set it on a 24 hour shift, while other people do regular work at 1700 that night, set some gathering PILES (not posts) to do 24 hour shifts voila, no deaths. But you cannot ever do a second 24 hour shift on a building this way, unless you exploit the system by un-manning it right before the death trigger.
just finished it. normal dificulty felt extremely easy though :( . when i thought the hard part starts the game actually ended... i guess hard and extreme are gonna be fun!
it isnt that hard on even normal.. when you know how to play the game.. on hard though thats another story.. i finished basic scenario okay-ish and last autumn.. with 2 survivors :DDD and tried winterholm twice.. both failed and yesterday i tried on the edge.. and i cant see it as winnable lol.. but this chad.. playing on extreme with challenges.. no problem.. :D
@@Dethrox I know enough about the game to just barely survive winterhome lol With this scenario I got all the way to the New Londoners needing resources and just didn't have enough. Tried again by letting New London fall and it was worse cos they wanted 110 infirmaries and bunk houses lol. I'm getting the hang of it but I think I'll have to play through a couple more times. I'm really struggling on Last Autumn though. The new mechanics throw me so I have no idea what I should be prioritizing.
@@Schaemia winterholm scenario is hard.. i played it on normal and i just didnt want to bother so i send the ship away right after had enough coal to start the engine lol :D leaving hundreds people behind.. :D
My main question is at the beginning is they said the Military Warehouse was filled with forgotten stored tech and shit, so why were we just pulling out Steel?
Thanks for playing On the Edge and for sharing it with your community!
Thanks to 11bit for making and keeping up with the game! Fell in love with the game at launch and just kept going the whole time. Really sad to know that the story is closed for this chapter of the game. I'd love to see different parts of the Frostlands explored, what happened to India and China, how about Australia, Hawaii, or the islands that suddenly grew and such. Might not be enough for a full sequel but if you're going to release more maps having some different themed Frostlands to explore in Endless mode with new treasures and/or limitations on tech would get cash from me.
Playing Endless Builder, Trader, Survival feels so much more complete than when the only option was 'A New Hope'. Thanks again for all the fun times' in the Frostlands with New London and friends. 'm excited to learn about whatever work you put out next.
I knew Jake would be of the first to vet the game.
He is the unique type that tries to brake the game, but still remains in Character.
amazing game. thank you for making it for us
I love your music!
Love your game!!
Excited for Frostpunk 2! Let's go!!
I love how Jake is nearly completely unfamiliar with the high hope messages.
Ey New London is suck cause they're tyrants
Darkzealot
Sir, are you on medication right now?
Jake: "We can sign our own laws now."
People at the Army Warehouse: *sweating nervously*
*A new DLC drops*
Jake to himself: "Get back to work!"
I love how Jake doesn’t know that the heat level of the cemetery does not matter the way it does for the snow pit.
That’s how rarely he uses it.
"My love of the wall drill transcends man and machine" LMAO truer words have never been spoken.
I misheard him as "transcends man and mah sheep" and just had a moment of wtf.
Seems like a pretty chill game
You seem like a pretty cool person
Stay frosty man
If only Jake wasn't so cold to his people
Badum tsss
@@jehooft8569 its okay. Ice is nice
I like the trade mechanics and diplomatic flavor. However the tech and laws are underwhelming. That's what really made The Last Autumn special and still the strongest dlc in my opinion. The final decision with New London I'm sure will be more difficult on harder settings, but it still felt like they should have been more part of the story. They sort of disappeared throughout the bulk of the scenario and come back into contact at the end and then the scenario is just finished after a quick decision. I definitely wanted more of a climax. Anyway, looking forward to playing this one. Good job Jake.
To me it feels like they wanted this big moral choice of us or them, but the choice hardly matters, since it only affects you at the very end of the game. IMO it should have been a longer DLC with political positioning being more important than flat resources, like, this would be alright as a demo of an idea, but as a full on extra release, it feels underwhelming.
Day 13: Sawdust burgers are back on the menu lads! Better late then never.
2:12:52
Ian so we have been eating wood the whole time
@@aknowleadge4787 if you ever bought cheap parmesan cheese, you ate about 22% saw dust, and that's a pretty stable number worldwide.
Unless you are american tho, your italian cheese can be up to 45% wood, and not even italian wood ahah.
@Ian so techically we are in Frostpunk but The Forever Summer DLC ?
my knees are weak... been w8ting tooooo long for this
The only thing colder than the storm in frostpunk is the amount of warmth Jake has for his workers.
If you needed to get a wood, why didn't you remove the roads on the left.
I think 1916 is going to be a reference to either the new DLC or Frostpunk 2. The date may refer to WW1, and the world of Frostpunk seems to be tilting more towards war and conflict and less into survival. I think soon, conflict with other cities will occur.
That would be pretty cool
This, I think would've been fantastic for the final DLC of Frostpunk. New London emerges from the storm, arguably the most well setup and positioned city in the frostlands. They discover another city about the same size. You then discover the army depot, which is currently the only way to gain steam cores. Both of you want them. As you discover outposts and poor cities where people survived, you leverage your economic might to buy bodies for the war against the other city for steamcores.
@@hohhoch3617 Steampunk arctic warfare? SIGN ME THE HELL UP
I mean sadly I don't think it will be DLC as this was clearly marketed as the final DLC. Also with the time, although its in our world in the middle of WWI, the frostpunk world is so immensly different that this event doesn't have to happen.
My money is on a sequel where we enter the dieselpunk era which (Check out 1920+ for some inspiration of how that would look)
i doubt for Frostpunk 2 and i doubt even more for new DLC :/
It would be amusing, if you could establish an outpost in Tesla City to farm rats for food. Priority shifts and all that.
They probably all froze in the storm, would be funny though
@@guardianof2fort964 You think rats wouldn't find a way to live?
@@GeorgeMonet I know this is from 3 months ago but they can eat each other and scouts when they come have a look
They’d be fried by the coil AND froze to death long ago.
You laugh about your allies not helping you, but without them you would have starved to death and run out of wood a long time ago.
This guy misinterpreted half of the dialogue he was reading and didn't click with the vibe the scenario was going for, kind of annoying
@@sigvardr7682 Very annoying, he let his blind patriotism make him miss the core themes of this DLC. There are many things I would do for my country, but I wouldn't swallow their d*** to the point I almost died of asphyxiation, which seemed to be the mentality he was happy with plus more.
I'm glad you can complete the DLC in a variety of ways, but man did his mentality sour it for me.
@@Aaron-qe9ms Jake is also the player who jokes about sending little timmy down into the coal mine, and when there's a kid trapped in the gears he'll just start the factory back up. If you're looking for a serious interpretation of the scenario, then you're probably not gonna get it from him
@@TrueChaoSclx Well I can be fine with jokes, most of them were funny. But if, say, there's a serious game trying to send the message that cannibalism is bad (not frost punk obviously lol) and the player just keeps going on and on and on and on about how much they _love_ cannibalism then yeah, I wouldn't much enjoy that either. There's no joke there. It's just a statement. "I will deepthroat Brittan. Laugh guys?"
Just as a first-time viewer, it put me off.
@@Aaron-qe9ms Well, your opinion. I came here for frost punk, but accepted that this is something different . this is DDRJake playing frost punk. which is very different. And I love it for that. He tries to be as much Unsenseible, rolling with the best options, carrying nought about ethics. its fun and refreshing. he is trying to brake the game while staying in Character. which is unique. If you like the game for the core story this is not it, obvious if you saw the rest of his frostpunk vid titles.
plus he always plays on extreme, normal is way too easy for him, so he has the capacity to be extra usenseible. he completed an run without using the generator in the greatest difficulty. amongst other similar things. him believing in Lomond this much is a it much yes. but he is just testing the watters. his actual runs are all in extreme
don't complain about him not being something he is not trying to be
:D
have a better day
I love DDR's way of speaking
I literally screamed at my screen as he always chose the „displeased“ option and kept wondering why his reputation didn’t get any better :D
What you were saying about getting shivers. It reminds me of how I felt towards the end of New Home during the storm. I recently completed my first New Home run and the last week or so of that storm was such an awesome moment. The music was perfect and it really felt like my city and decision making was put to the test.
Love that by withholding the food producing settlement from the shipwreck settlement you're doing exactly what new London did towards you
My people's first mistake was letting me be unrestrained by the rule of New London.
It makes a degree of sense though, do you really think its best to let the criminals handle their relationship with the tree huggers instead of just trading with the people they already have a working relationship with? Besides, ethically it isn't quite the same considering if they really wanted to find the tree huggers then they could (theoretically) send their own scout team, but they came to the outpost first because they weren't sure what to do. That is very different from stepping in on a trade route others established and demanding it be handed over to them (and considering the only reason they felt the need to look for the new trade route was because New London stopped properly supplying them food).
@@crazymanmot Yeah. There is a difference.
Still jerkish, but not evil.
Heck, you are building them stuff to make them self reliant for payment!
New London wanted 2 steam cores and 100 steel for 30 raw food!
The comparison doesn't hold up.
It would be if they were on distrustful relations, but no, they are on neutral.
Which means they are not friends, bit aren't rivals either.
They are aquaintances.
Edit: Heck, hot springs became *friendly!*
2:13:27 Never seen someone so happy about adding sawdust into food.
Any bets on how long before Jake completes a no trade run for the new scenario?
within the month
wouldn't be too hard, considering you have all the normal resources in endless with or without settlements
Brazier vs Brassiere. That is the question.
Why not throw the Brassieres on the Brazier.
Lol you could play a drinking game based on the number of times he got that wrong 🤣
feeling whats inside one is best done beside the heat of the other
a bra or a heater lol
Awesome playthrough I've learned a lot watching this and you got a new subscriber.
Welcome aboard!
Steel is a mixture of iron and carbon so does rust, stainless steel however has chromium in it and it's the chromium that helps to prevent rusting
I've been waiting for this for so long!!!
Man, seeing DDRJake missing how relations work at all the whole campaign is killing me!
would love Tesla City scenario.. :/ something like winterholm but technologicly more advanced :o
They can produce Steamcores. I see itnas High tech but high requirements.
"'As the banana fit the hand of the monkey, the coal shovel fit the hand of the child". Such poetry.
The legend has come back to grace us with more frost punk gameplay
Ugh. So it seems like you just gotta ask for favours, then send a shipment to boost it back up to high. Repeat until the event happens. Then do the same with the hot spring. Wood is the main bottleneck, food is just a red herring.
And coal's a straight up joke if you have a SINGLE thumper as we see here. Not even a steam one.
yeah.. little disappointing dlc :D last autumn was much better..
3:02:29 Couloir is a steep, narrow gulley on a mountain.
I can wait to play it
Thank you for this! I've been excited for this DLC :D
Watching Jake displease the children's mine to get more coal, when coal is the one resource he doesn't need, is aaaaaaaargh XD
Never been to -30!? Come visit Ottawa in January! 😊
I adore this game like the long dark I keep coming back to it
Must be some very special wheelbarrow that you need to research it... You might think the concept of a wheelbarrow was not lost to mankind
Well the concept of a burning brazier was.
@@DDRJake In their defense. Imagine trying to keep a fire lit at -40 degrees, with whipping winds all around.
I always think of what the engineers do to be making these things instead of finding out about them
Which make sense on why it would consume resources because you can think up a wheelbarrow from nothing, but you can't make it from nothing
Also things like the improved heater is just...another heater? Built and coupled next to the old one which consumed double the coal eitherway
i feel like the settlement for coal is 100% useless because if you have a steam coal mine that means you will never need coal ever again
We need you back Jake.
That moment when he saw "full control" was hilarious
Word of the day Austere - As in DDRJake is austere.
thank you i have ben waiting for this !! make more Frostpunk !
If you ask your allies for help before making the decision, they'll actually take care of the food, people and coal shipments when the time comes.
I haven't seen a game thank a player humbly for buying and playing their game since Halo 3 with Bungie's farewell message
That main menu music, god damn
yay, early ddrjake frostpunk footage, my favorite cynical marketing ploy
Can't wait to finish this myself, walk back to New London, and spend several hours chastising my old self for squandering the city and resources I left him!
Honestly frostpunk makes me feel like the main conceit would make for an interesting roleplay setting. Imagine how resentful all the workers would be at the party's independence and lack of emergency shifts.
I was screaming at my screen to explore the mountain pass for so long
Fokin legend and still wheezing after the *Coal shovel joke*
Nansen's Storm Watch. Fridtjof Nansen is one of the great explorers of the late 1800s.
I think the hot springs would have helped by sending a food shipment to New London...but you'd already sent one.
why is this video not included in the frostpunk playlist?
I can't wait for the challange he will do
3:06:33 Personal waypoint
When are you playing this on extreme? I'm waiting impatiently :D
May this playthrough serve as proof that good is that not nice, and that even the meanest of leaders has his morals.
Awesome gameplay 👍
Cheers!
"Dont worry, that infirmary will slaughter through those sick"
He is just trolling us, isn't he? I refuse to believe anybody would actually be willing to suck up to London to that degree.
You underestimate Jakes ability to stick to a bit.
Is there something about the 1916 ? Wasn't 1887 the date when the last autumn happened ? I hope we get to see a dlc for the end of the long winter or something like that x)
It's interesting to see that this game has no water management, considering that would also be hard to get in these conditions. But I guess you can always melt the snow :D
Interesting what you were saying about "Heatpunk"... enter Timberborn.
OHHHHHH JAKIE BOY YOU GOT IT EARLY
Could there be a new episode called fall of new London?
does anyone have wood for your coal?
This feels like a worthy addition to everyone's personal canon. New London eventually decays into indolent idiocy after we as administrators set them up so well.
Man, it takes some kind of hilarious failure to ruin the relationship established with your premier supply initiative. Then again, given the behavior of some slave driver players - similar to Jake's complete indifference to the human element of the plot - you could see such bungling happen. Followed, of course, by righteous outrage - how dare these ants disobey me, their god!
After everything I did to keep them alive, too!
I was hoping you would try extreme difficulty for an exciting blind playthrough that takes a few tries to succeed. :(
Only 4.5 hours of dlc?
Jake didn't want to upgrade the brassiers! No balconette or push-up for your citizens! I'm so sorry.....
lagging the first shipment and make reserve for when you have to send them
Malaria??? Oh no, I knew this day would come... The dreaded FROSTQUITOS
Simple question, how do u find out who's hungry WITHOUT having to select each person by clicking on them wherever they may be. I thought it was possible to click the red knife/fork icon. I keep failing my games cause my ppl starve and kick me out, I've read about the lord glitch and know to shut down work stations or homes n whatever but I am not going to look for 10 ppl everytime they get hungry out of 200 cause they won't feed themselves. Isn't there an easier way to find these ppl through a menu or something???
Edit: on Xbox if that helps
Hmm, I'm not 100% sure about the XBox GUI, but on PC I'd click on a workplace and check the list of people working there to see who is hungry.
@@DDRJake that works but then how do u manage 2 track ppl quickly/efficiently without having 2 pause game, sorting through 100's of peeps?
Every time you say "Get to work!!" you sound like a dwarf to me and the character "fafnir" in smite moba game says the exact same line.
they should add a multiplayer that allows players to control newly-established resource outposts
New London Bootlicker. Good stream.
New London -Patriot-
@@DDRJake New London Simp awesome stream
I’ve got a half day working from home. I get out at 1:00, it’s 8:30, and the vid is 4 hour 40. Someone help me do the math here.
Watch it twice.
@@DDRJake already on my second viewing after the live stream. Can't wait to hear you mispronounced Braizer again.
"Well people are just time-delayed food"
... I guess!
so in this scenario, you become the new messiah for the last city on earth.
Could be cool, now that they're adding other cities and diplomacy options, to perhaps add some kind of multiplayer at one point :P though it might not have the fast forward option, but could still be cool.
Hey DDR in case you still dont know, if you maxed outpost2 settlement and you asked their help before making the decision, all the req will be completed except the steel and steam core one
Sounds like a massive and unnecessary crutch.
Looking back on this now, it's funny how Jake is willing to annoy everyone EXCEPT New London, who treats him like dirt.
New London didn't do a damn thing wrong.
@@DDRJake except shortchange your food shipments, refuse to send aid when requested, tried to force you to give up supplies you gathered to keep your minions alive, then tried to force you into compliance. Truly, they practiced Gandhi like levels of statecraft. Unfotunately, it was the Gandhi of the Civilization games.
Such a good New London dog.
How do you use emergency shift more than 1x per playthrough without killing people? Every time I've tried to use it more than once per game on any scenario someone dies.
Like so:
Immediately sign 24 hour shift law and build 1 workshop
staff the workshop and set it on a 24 hour shift, while other people do regular work
at 1700 that night, set some gathering PILES (not posts) to do 24 hour shifts
voila, no deaths. But you cannot ever do a second 24 hour shift on a building this way, unless you exploit the system by un-manning it right before the death trigger.
Thank you very much for clarifying that :) I appreciate your reply.
Steam lorries? We're they removed?
just finished it. normal dificulty felt extremely easy though :( . when i thought the hard part starts the game actually ended... i guess hard and extreme are gonna be fun!
When will this expansion come out for the public?
20th August.
This dlc coming out on Xbox
the next step of this game would be battle
I missed this... :D
Wood you explain, what resource has priority for you?
Me: dies 5 times on easy
This Chad: Wins the scenario on his first try
it isnt that hard on even normal.. when you know how to play the game.. on hard though thats another story.. i finished basic scenario okay-ish and last autumn.. with 2 survivors :DDD and tried winterholm twice.. both failed and yesterday i tried on the edge.. and i cant see it as winnable lol.. but this chad.. playing on extreme with challenges.. no problem.. :D
@@Dethrox I know enough about the game to just barely survive winterhome lol
With this scenario I got all the way to the New Londoners needing resources and just didn't have enough. Tried again by letting New London fall and it was worse cos they wanted 110 infirmaries and bunk houses lol. I'm getting the hang of it but I think I'll have to play through a couple more times.
I'm really struggling on Last Autumn though. The new mechanics throw me so I have no idea what I should be prioritizing.
@@Schaemia winterholm scenario is hard.. i played it on normal and i just didnt want to bother so i send the ship away right after had enough coal to start the engine lol :D leaving hundreds people behind.. :D
He's meme-ing on the Brazier pronunciation right?
My boy Neo New London on the Edge and shit
4:40:09 this was always the plan. Don't be fooled
What if New London has a food shortage? That is why they send children to you, faster than first planned.
They could have used continuity and made all the POI's reflect previous decisions made.
Ohh how the tables have turned.
New London can make steelwork, you can't. So why they need more steel? Steam cores I understand but not steel or any other resources.
My main question is at the beginning is they said the Military Warehouse was filled with forgotten stored tech and shit, so why were we just pulling out Steel?
How can you play it now?
11bit were kind enough to send me a pre-release version.