Frankly that was jaw dropping, each new version of Houdini reminds me old good days when Maya was not owned by Autodesk. Every version is a new big step in workflow
@@LintonNkambule and as reminder.. autodesk killed mentalray the free renderer and implemented Arnold which you need to buy license to be able to use it otherwise you will not get your work out :D
Houdini(Sidefx) team's efforts for making it more and more artist friendly are evidently visible in this presentation. Being able to pack so much and find a balance in technical and artistic aspects is tremendous work. Loving the Solaris and how the whole layout process is shaping up. I am still new to Houdini, but feeling lucky i might have jumped train on right time. Congratulations on another fantastic release. Props to presentation department as well. Cheers
omg i practice houdini 12-15 hours a day since 9 monthes, i watcht this trailer as i watch a movie, it is just over everything, i do graphic arts since 25 years and never a software blown me away like houdini does, it is over EVERYTHING, thank SIDEFX, you are the top of the top, you simply changed my life, peace.
every new version of Houdini packs more features and improvements in UX than 3 or 4 upgrades in Cinema4D / Maya / Max . It's insane, I hope your devs are getting paid well for that level of commitment to deadlines!
What i like in Blender and Houdini, you don't need to switch, they work both together. You can easy use Blender for poly and sculpting and then throw eveything at houdini, then get back for rendering. Blender is free anyway, so not much to lose.
@@janvollgod7221 why render in CyclesX, a biased render engine, when XPU is coming to Houdini, and you can model the exact same way in Houdini as you can in Blender, plus its 100% non destructive, while blender is almost entirerly destructive, make no sense to me, I only use Blender for 2D animation now, not 3D, not anymore at least!
@@gcharb2d My biggest problem in Blender is the ..lets name it, the pathetic memory managment and caching mechanism. But as far i know, the development recognized the problem and adresses it in 3.0. Blender will get similar instancing like clarisse, what could be the game changer or many projects. In my opinion blender doesn't run much as concurrency to Houdini. Blender is swiss army knife, and Houdini is more specialist, like zbrush. What i am missing in Houdini is the GPU support. This would make many things easier.
@@gcharb2d A biased rendering engine can sometimes give you results that are closer to your creative intent while being faster. Pick the one that fits the workflow and creative intent the best, there is no need to go away from biased renderers. I personally use multiple different renderers in my commercial work. Also, Cycles is categorized as unbiased, with some somewhat "biased" features to turn on if needed.
When I get my finances straight, I swear to god I'm going to dedicate bootloads of time into learning, grinding and conquering this amazing piece of software
I use Apprentice since 2017. Except for Houdini Engine for UE4 and 3rd party renderers I can learn everything. Watermarks and resolution limit for renders does not prevent from learning. The other stuff, SOP, DOP, terrains etc all work 100% same as in paid version.
hmm not yet. Try to load the geo of a whole city in Houdini FX and you will see that there are dimensions. But there is no rivalry between the two packages anyway. Clarris is imho the best software on his place in the pipeline, so is Houdini. No one would compare for instance zbrush with houdini. Total different purpose.
@@FaddyVFX the concept was always like this. I personally like it, because it forces me to have some system and keep things organized while the scene gets bigger.
@@villain42 biggest thing that has me excited is the apparent improved UV algorithms. The UV workflow in Houdini is imo the weakest part when non-procedurally modelling.
@@aldo_3d Bit of everything really. Modelling, lighting, rendering, lookdev. Both professionally and personally. Did a bit of dabbling in rigging/anim aswell but not my area of focus.
@@igorgreent All software communites have poeple poeple like that, not just blender. They tend to be only a portion of the community. I'm a blender user and I love what sideFX is doing. Plus those blender users tend to be younger and not as mature. I do apologise if you've got that impression of us, its only a certain type of person who would spam Maya hate in the comments. Where not all like that? :)
Well you assumetion is wrong, Houdini servers a different purpose than any other Autodesk products in general. I would say more from blender fanboys who are trying to compete with every other software on the planet, Houdini, Maya, Zbrush, Substance..etc because professional communities have been using Houdini with Autodesk products since ages.
@@xox8717 Nah, your assumption of my assumption is wrong. I was referring to the barrage of updates and new tools that Houdini users are lucky to receive with every x.5 update, let alone the major updates - regardless of what purpose they serve. Blender also regularly receives amazing new tools, and is now taken seriously as a complete package. Autodesk users (including myself as a 3ds Max user for archviz) watch on from our bug-ridden trenches, wishing we could get that level of dedication and professionalism from our software devs. That said, it's pretty common knowledge that SideFX is absolutely targeting Maya users with Houdini, hence all the work on character rigging and animation. So yeah, Maya users actually will be a bit jealous, hence the down votes (which was a joke in the first place, so chill).
Probably they should say, "artist friendly because Math is Art". Side Fx continuos to support the idea this software is "artist friendly", well just to avoid confusion to new users, to use this software you need to be a coder, there's far more mathematics then art, if you just need to use orrible presets you can use it as "artist intended" but be honest guys if you want (and in work place you must) to uncover the true Houdini potential you need programming skills.
My god, FINALLY! Im super excited about the vellum upgrade as i love using vellum grains but they have been a bit in the slow side compared to other aspects of houdini. Amazing work once again SideFX!
I like how they started with showcasing the simulation of a firecracker (the trailer was released around when Diwali is celebrated in India, so this fit into the context greatly, probably just a nice coincidence).
grooming, muscles and tissue, mocap and improvements in animation field I LOVE IT :) SideFX please dont stop improving character and animation stuff :)
@@AerysBat That is to be expected. I have heard rumours that H20 is the version that will bring the big animation updates and allegedly they are working on them since a while. If these tools are able to make Autodesk cry bitter tears and their users jump from excitement - we'll see.
@@AerysBat yeah, rigging is better in kine fx but animation feels like it's not meant to be done. It really needs love. Would be cool to have a visual animation blend system not having to calculate animations. But I have hope.
and the last minute is a LOOOOOONG list of features. most of them weren't even mentioned in the video! and usually there are more new features which are not in the video but listed in the docs' "waht's new" section!
I think I will be able to choose another alley, other than ziva. Let's see how they will integrate the Rokoko Mocap system with the kinefx improvements. I think 2022 is going to be a spectacular year for Houdini users. and possibly a goodbye to the autodesk world and pipeline characters For apart from character FX, this seneakpeak filled me or spirit of hope
Incredible update, as usual, thanks for all the hard work SideFX, proud to be Canadian! 😊 Sixteen thumbs down, one by Autodesk, fifteen by blender fanboys I am sure! 🤣
@@darko.v it did, blender being average at sculting and really bad at texturing, I went with 3D Coat for those, at first I was working with Houdini pretty much the same way I did in blender, but when I really got my head around the way Houdini works I completely embraced proceduralism, took a bit to really get the hang of it, but man, this software is powerful, I was tired of blenders' limitations, Houdini might not be free, but since I use it I am free of limitations!
@@gcharb2d as someone completely newbie to the 3d world, recently i saw blender added proceduralism to their workflow. what do you think of this? is there any big (or small) difference between blender and houdini in terms of proceduralism? especially in simpler renders?
u will not believe it, but they are Artist who work with Houdini and never code anything beside some well known snipets everyone use. Similar to unreal Blueprints you can do many "damage" with Vops. But at the end of the day, everything hardly depend on what you want to achieve with the software. You must not know everything, as long you can finish your project in a good time, so you can earn money with your work.
It is not out of USD - the Karma ROP secretly imports the whole scene converts it to USD and renders to Karma - USD is still needed you can just avoid thinking about it.
It doesn't seem it is. Doesn't need to be either. It was developed with USD in mind and there's nothing stopping USD from being usable in any project other than learning Solaris.
Frankly that was jaw dropping, each new version of Houdini reminds me old good days when Maya was not owned by Autodesk. Every version is a new big step in workflow
Also each new version of Houdini reminds me old good days when Softimage was not killed by Autodesk.
@@LaikaBossGames ICE
Maya is better when its owned by autodesk
Auto who?... oh that program you need credits to use and expire within a year.
@@LintonNkambule and as reminder.. autodesk killed mentalray the free renderer and implemented Arnold which you need to buy license to be able to use it otherwise you will not get your work out :D
Took me 40 minutes to watch this 11 minutes video, pausing and rewinding on every scene! 🤯
Houdini(Sidefx) team's efforts for making it more and more artist friendly are evidently visible in this presentation. Being able to pack so much and find a balance in technical and artistic aspects is tremendous work.
Loving the Solaris and how the whole layout process is shaping up. I am still new to Houdini, but feeling lucky i might have jumped train on right time.
Congratulations on another fantastic release. Props to presentation department as well. Cheers
Aay the underrated 3d artist
It is good timing to learn houdi, but it become big and multiple system inside each other, but they talk to each other
I think Houdini is really hard to use for no reason... they should just make those features as addons for blender instead
It's always the right time to jump to Houdini.
@@wdkpwr6586 seems easy dunno for now
SideFX never fails to impress
I come in peace from the blender community... this is cool a F
Hi Derek 👋
What are you doing here 😂
I see u sensei
Creep
@hjf4a2 😂
@hjf4a2 so many ppl in this comment section, but I cant find who asked?
Finally, new curve tool. Waiting it for 5 years
Yeah, best addition in my opinion :D
In five years, you can write this tool yourself, if you need it so much.
omg i practice houdini 12-15 hours a day since 9 monthes, i watcht this trailer as i watch a movie, it is just over everything, i do graphic arts since 25 years and never a software blown me away like houdini does, it is over EVERYTHING, thank SIDEFX, you are the top of the top, you simply changed my life, peace.
The best part was 0:00 - 11:02
True.
every new version of Houdini packs more features and improvements in UX than 3 or 4 upgrades in Cinema4D / Maya / Max . It's insane, I hope your devs are getting paid well for that level of commitment to deadlines!
this video has increased my motivation as someone trying to switch from blender to houdini.
What i like in Blender and Houdini, you don't need to switch, they work both together. You can easy use Blender for poly and sculpting and then throw eveything at houdini, then get back for rendering. Blender is free anyway, so not much to lose.
@@janvollgod7221 why render in CyclesX, a biased render engine, when XPU is coming to Houdini, and you can model the exact same way in Houdini as you can in Blender, plus its 100% non destructive, while blender is almost entirerly destructive, make no sense to me, I only use Blender for 2D animation now, not 3D, not anymore at least!
I switched to Houdini couple of months back, not the easiest to learn, but limitless, unlike blender with which I was condstently hitting a wall!
@@gcharb2d My biggest problem in Blender is the ..lets name it, the pathetic memory managment and caching mechanism. But as far i know, the development recognized the problem and adresses it in 3.0. Blender will get similar instancing like clarisse, what could be the game changer or many projects. In my opinion blender doesn't run much as concurrency to Houdini. Blender is swiss army knife, and Houdini is more specialist, like zbrush. What i am missing in Houdini is the GPU support. This would make many things easier.
@@gcharb2d A biased rendering engine can sometimes give you results that are closer to your creative intent while being faster. Pick the one that fits the workflow and creative intent the best, there is no need to go away from biased renderers. I personally use multiple different renderers in my commercial work.
Also, Cycles is categorized as unbiased, with some somewhat "biased" features to turn on if needed.
Like five years worth of Autodesk updates in one version. Amazing.
When I get my finances straight, I swear to god I'm going to dedicate bootloads of time into learning, grinding and conquering this amazing piece of software
@@Toxic_Trashbag Yes. It will take a lifetime of non-stop learning.
@@Toxic_Trashbag Where's the best place to start?
@@Toxic_Trashbag I'm dead serious, I can't afford the time right now
I use Apprentice since 2017. Except for Houdini Engine for UE4 and 3rd party renderers I can learn everything. Watermarks and resolution limit for renders does not prevent from learning. The other stuff, SOP, DOP, terrains etc all work 100% same as in paid version.
@@LaikaBossGames I never went, but I agree! Hahaha
Cool, feels like unreal and clarisse are inside of Houdini now
hmm not yet. Try to load the geo of a whole city in Houdini FX and you will see that there are dimensions. But there is no rivalry between the two packages anyway. Clarris is imho the best software on his place in the pipeline, so is Houdini. No one would compare for instance zbrush with houdini. Total different purpose.
@@janvollgod7221 houdini is becoming more like an operating system that a software. 😊
@@FaddyVFX Always been that way it seems, reminds me of the Amiga OS somehow! 🤣
@@FaddyVFX the concept was always like this. I personally like it, because it forces me to have some system and keep things organized while the scene gets bigger.
@@janvollgod7221 yes it is highly organized and easy to jump around. It is more like an OS
Great work guys! Also i'm super stoked to see something I made in a Houdini 19 sneak peak :D
Alright USD, you've convinced me. I'm so glad Vellum is being applied to fluids now. It's coming full circle!
As someone that switched from Maya to Houdini completely this year, this update has me very excited :D
get used to it, this happens with every new version for 10+ years! :)
@@villain42 biggest thing that has me excited is the apparent improved UV algorithms. The UV workflow in Houdini is imo the weakest part when non-procedurally modelling.
What did you use maya for mostly?
@@aldo_3d Bit of everything really. Modelling, lighting, rendering, lookdev. Both professionally and personally. Did a bit of dabbling in rigging/anim aswell but not my area of focus.
SIDEFX actualy listens to users bravo!!
Houdini 18 to 19 is Maxon Cinmea 4D R19-R30
Thank you, big release as always.
No surprise, it's something we used to expected from Houdini sidefx guys.
Im so glad that I switched from cinema 4D to houdini, such amazing piece of software
I'm crying like crazy right now! what a great music is this, what a LEGENDARY SOFTWARE!!!!!!!!!!!
🤤😢
I assume the dislikes are from Autodesk employees
Nowadays all dislikes for everything nice comes from Blender users
@@igorgreent All software communites have poeple poeple like that, not just blender. They tend to be only a portion of the community. I'm a blender user and I love what sideFX is doing. Plus those blender users tend to be younger and not as mature. I do apologise if you've got that impression of us, its only a certain type of person who would spam Maya hate in the comments. Where not all like that? :)
Well you assumetion is wrong, Houdini servers a different purpose than any other Autodesk products in general.
I would say more from blender fanboys who are trying to compete with every other software on the planet, Houdini, Maya, Zbrush, Substance..etc because professional communities have been using Houdini with Autodesk products since ages.
@@xox8717 yeah
@@xox8717 Nah, your assumption of my assumption is wrong. I was referring to the barrage of updates and new tools that Houdini users are lucky to receive with every x.5 update, let alone the major updates - regardless of what purpose they serve. Blender also regularly receives amazing new tools, and is now taken seriously as a complete package. Autodesk users (including myself as a 3ds Max user for archviz) watch on from our bug-ridden trenches, wishing we could get that level of dedication and professionalism from our software devs. That said, it's pretty common knowledge that SideFX is absolutely targeting Maya users with Houdini, hence all the work on character rigging and animation. So yeah, Maya users actually will be a bit jealous, hence the down votes (which was a joke in the first place, so chill).
Karma XPU. Hope to see speed test about this. Hope it's better than Redshift.
I hope so
There is a very very little chance of that. But if it is than houdini will have tons of new users in the next years
I've been waiting for some of these features for years!
Probably they should say, "artist friendly because Math is Art".
Side Fx continuos to support the idea this software is "artist friendly", well just to avoid confusion to new users, to use this software you need to be a coder, there's far more mathematics then art, if you just need to use orrible presets you can use it as "artist intended" but be honest guys if you want (and in work place you must) to uncover the true Houdini potential you need programming skills.
OOOOOOOOOOOOH YEAH!!!
Cant wait to explore those new features and create new tutorials!
Please accept my gratitude for your content mate, it’s cool 😊
Holy crap this looks insane! having that particle trail node would make my life so much easier for my current university project
Extremely excited to see this come live. Huge thanks to the SideFX team. Totally awesome!
My god, FINALLY! Im super excited about the vellum upgrade as i love using vellum grains but they have been a bit in the slow side compared to other aspects of houdini.
Amazing work once again SideFX!
Yes vellum is smart and future proof
Blender, wouldn’t mind some nodebased particle simulation
I like how they started with showcasing the simulation of a firecracker (the trailer was released around when Diwali is celebrated in India, so this fit into the context greatly, probably just a nice coincidence).
2:00 File Cache is a TOP node on OBJ context now? Wait what?
grooming, muscles and tissue, mocap and improvements in animation field I LOVE IT :) SideFX please dont stop improving character and animation stuff :)
hopefully kinefx is something that will be easier to animate with. current version is a bit tough to toggle between controls, super frustrating.
let's be honest thought that dino had muscles flapping in the wind. Not as impressive as a Zhiva demo :)
Still waiting for the rigging and animation tools that will take down Autodesk. I think I'm stuck with Maya for at least another year :\
@@AerysBat That is to be expected. I have heard rumours that H20 is the version that will bring the big animation updates and allegedly they are working on them since a while. If these tools are able to make Autodesk cry bitter tears and their users jump from excitement - we'll see.
@@AerysBat yeah, rigging is better in kine fx but animation feels like it's not meant to be done. It really needs love. Would be cool to have a visual animation blend system not having to calculate animations. But I have hope.
The last segment is something surreal so much potential in this software..wonder where to acquire good quality tutorials for this software..
Wow, this is the best ever 11 mins I've got this year!. Thanks for enjoying me sidefx ❤️
Vellum for the win. can't wait.
You have no idea how fast I clicked on this video
Just started on the undoubtedly endless journey into Houdini and this just makes me even more excited.
Karma XPU
What exactly is that karma xpu about
@@doldrmaster rendering by using CPU + GPU at the same time.
Ooo. That curve tool 👀
Yeah, at last !
only sideFX have enough updates to do an 11 minutes teaser..
and the last minute is a LOOOOOONG list of features. most of them weren't even mentioned in the video! and usually there are more new features which are not in the video but listed in the docs' "waht's new" section!
I'm brand new to Houdini and I want to be a grizzle veteran of this mind blowing software.
So stoked for the animated GLTF improvments!! I'm back on the houdini train!! TOOT TOOT
What are you using this for?
@@Cloroqx I guess for web and mobile AR and VR
amazing. every release is HUGE. by far the best vfx company around
"Improve VEx editing feature, with lines numbering" .. Wow finally !!!
guide selection in guide groom is a god send!
I dont know why its so amazing and intimidating at the same time, the true wizards last frontier.
Soon I will master this awesome craft houdini wonders beyond imagination..
You impress me all the time on every new version, good job
Thing to try: If you mute the sound while watching this presentation, you can hear faint cries of Maya users in the distance.
Instead of crying I just switched lol
@@cosmotect Best decision ever made.
none of those cries will come from modelers, riggers and animators
@@useresu301 thats true in some sense. I still prefer maya's manual modeling
I don't know how those two software can be compared?
this is amazing on so many levels.
most excited 4 the shift F1 hints. and xpu
I didnot see any talk about flipfluid or white water, i thought by now they will be on sop level like the other dops.
Stunned for the entire 11 minutes! Loving it!
it just me or is that the boss room for deacons of the deep in dark souls 3 on the right at 3:01 ?
Never cease to amaze! Crazy amount of new development and enhancements - wow!
I think I will be able to choose another alley, other than ziva. Let's see how they will integrate the Rokoko Mocap system with the kinefx improvements. I think 2022 is going to be a spectacular year for Houdini users. and possibly a goodbye to the autodesk world and pipeline characters For apart from character FX, this seneakpeak filled me or spirit of hope
Seeng Rokoko logo among other mocap systems was wonderful!
Curves tool looks mad!
I love you Houdini!! I’m your biggest fan!!!
Us blender users stand on a distant mountain, watching the Houdini users...
...and dreaming.
Finaly curves/nurbs get some love. Hope they will work with booleans. I am waiting for this for years.
Woo! Great work everyone.
The innovation is so insane 🤯
We really need a GUI refresh. Interface looks 20 years old
i once made a donut in blender. how anybody has the skills to make this stuff is beyond me lol
WOW! Amazing stuff as always... Can't wait to play with you Houdini-19!
Incredible update, as usual, thanks for all the hard work SideFX, proud to be Canadian! 😊
Sixteen thumbs down, one by Autodesk, fifteen by blender fanboys I am sure! 🤣
Blender fan here but everyone must accept how cool all of this is.
@@darko.v Used blender for about 6 years before I switched to Houdini, I still use it for 2D work!
@@gcharb2d Awesome! Did the switch change your workflow in any meaningful way and what are some things that you loved after the switch?
@@darko.v it did, blender being average at sculting and really bad at texturing, I went with 3D Coat for those, at first I was working with Houdini pretty much the same way I did in blender, but when I really got my head around the way Houdini works I completely embraced proceduralism, took a bit to really get the hang of it, but man, this software is powerful, I was tired of blenders' limitations, Houdini might not be free, but since I use it I am free of limitations!
@@gcharb2d as someone completely newbie to the 3d world, recently i saw blender added proceduralism to their workflow. what do you think of this? is there any big (or small) difference between blender and houdini in terms of proceduralism? especially in simpler renders?
Can't wait to see upgraded KineFX tools in action!
Also hyped for the PDG upgrades.
So many amazing new toys! Thank you!
Nobody mentions music? So appropriately ethereal.
Insane how much progress for a single release :)
Still waiting for 2020s compatible UI :D
Wow 🤩..! Totally fascinating….! 😍
Trying so hard to learn for the last ten years but no luck.
Awesome music.
Does anyone know if there is a tutorial for what is happening at 1:28?
I'm learning Houdini since 3 months now just left Cinema 4D...way better but you essentially need to be a coder
Yea..it has alot of coding
not true!
i started to code _because_ of houdini and it's fun
u will not believe it, but they are Artist who work with Houdini and never code anything beside some well known snipets everyone use. Similar to unreal Blueprints you can do many "damage" with Vops. But at the end of the day, everything hardly depend on what you want to achieve with the software. You must not know everything, as long you can finish your project in a good time, so you can earn money with your work.
How was the transition was it worth it?
Wow SideFX... the layout and component builder is just what I was looking for!
Thanks for the kind mention :)))
Whoa the grooming looks insane!
Still no update to COPs?
Awesome work as always
SideFx taking names and kicking ass.
Great work Sesi! Anonther amazing release.
+100 for the music choice! :)
twisters start from the top. Not the bottom. But anywhoo. Pretty cool.
Wow! those geometry brushes at 7:33!
This is very cool! Houdini FX is a very complex, but at the same time, very addictive program that is just fun to learn.
Houdini's grooming toolset keeps changing.
When you will make rbd gpu solver ?
when is the iPad version coming out??
love to see all those specialized tools, amazing
Bro these people just never stop working
11 minutes of pure awesomeness!
CurveTool Amazing!
The gods smile down upon us today my friends.
any release date announced?
Thank you SideFX!
This is incredibly cool and I think that the gold ball thing was really cool. Period
That was mind blowing! Is Karma out of USD and can be used in normal scene now ?
Yes the list has it - Karma ROP
@@keerah Cheers!
It is not out of USD - the Karma ROP secretly imports the whole scene converts it to USD and renders to Karma - USD is still needed you can just avoid thinking about it.
@@robertmagee2699 Thanks for clarification. Hoping it won't introduce too many limitations then
It doesn't seem it is. Doesn't need to be either. It was developed with USD in mind and there's nothing stopping USD from being usable in any project other than learning Solaris.
Was hoping for more KineFX love! But amazing as always!