The biggest problem with creating art like this for a lot of individuals is performance:render time, I wish Houdini could add a render server subscription, 20-50$ per month wouldn’t be bad at all
Simon is a genius. I remember when he was making dope shit in Cinema that he eventually made Houdini his bitch doesn't surprise me at all. Some really are born that talented.
He says at one point he prefers not to/doesn't use Vex, but i'm guessing he must use some programming language in his workflow, just curious if anyone can spot what he might be forced to use?
@@Cactuspractice12 I'm not sure 100% he uses it. However, I have been following manvsmachine(where he was prev) work for a while now, and lately I have been diving into houdini as well, and their work use a lot of conditionals(if this happens then do this) or mathematics based animation, point accuracy through fórmula. You can do a lot of work with the 3d packages AND buttons they offer, however, if you really want yo achieve outstanding above industry standard(like this guy, manvsmachine, etc) you really need to dive dip on that dirty world, programming AND mathematics, that's my humble opinion
@@estebanchavez922 VOPs is the graphical programming environment for Houdini‘s programming language VEX. So you don‘t need to code at all - you can do it basically „visually“.
I admit, it's amazing work, the visual are stunning. You clearly have a talent and high intelligence to do all this, I wish I was as good as you. But please, for the love of god, don't tell me that: - you're not good because you are - you don't use programming, because you do, a LOT to achieve this - it's simple, because it's NOT. You literally grinded through 10 non-trivial, experimental stages of development in 20 seconds when answering a "simple" question. - you just vary positions and orientation in a very complex scene. Judging by my very little experience with 3D, what you tell here is around 1-5% of the whole truth, but for some reason, you deliberately oversimplify it. Not cool, because it makes me feel I'm dumb and untalented, but I'm not. This is the same bias when rich people say they made big money with great effort. If only great effort is the key for being rich, why not all the people who work hard gets rich? Same applies here. If it was true that only "orientation and positions" matter when creating this complexe growing rock scene, why don't everybody does it? So IMO this is inspiring, but also misleading, and depressing in a way. Also, please be a little more prepared for a great presentation like this, because the way you presented it made it almost unenyojable.
the basis of all houdini is where the do points sit in 3d space and where they move to over time. All functions like velocity, cross product etc are just different ways of manipulating the points to move or act in a certain way.
I’m a huge fan of Simon’s work. Grateful he puts out these videos once in a while.
Hey Simon ,
you made my day saying "i like using vop , instead of VEX"yeeeeeee!!!!
This is the “we’re going to get into that later” but doesn’t guy.
yup, love his work but he never shares anyting real, just high level stuff, it's all a self promo
Awesome content! The use of Cops are amazing!!
I trying to build something similar.
I'm wondering how to achieve this mirror/symetry effect at 29:08?
OMG, that guy is a incredible Houdini artist!
oh god, this is absolutely stunning
Damn, that was awesome!
I kinda want this houdini color theme now haha
I want something like it too
49:01 whould`ve loved to see those scene files.
xparticles vs tyflow vs houdini what should i focus on first? Currently i am learning tyflow as a max user and learning Houdini on side.
Incredibly Talented!! Wow 💯
Freaking awesome stuff!
The biggest problem with creating art like this for a lot of individuals is performance:render time, I wish Houdini could add a render server subscription, 20-50$ per month wouldn’t be bad at all
I'd love to experience these animations in VR.
did he say game tools? what is that?
Simon is a genius. I remember when he was making dope shit in Cinema that he eventually made Houdini his bitch doesn't surprise me at all. Some really are born that talented.
I wasted 5 years on maya
maya is still very powerful and the industy satandard
@@prod.pastel9261 'satan' dard indeed.
wasted 15 yars in 3ds max. Thanx autodesk
@@volnovhuesos6267 They got you ! Haha !
They got you !! They got me as well !
What's that folding about which he spoke at 29min?
Inspiring for motion designer
i enjoyed this more than i enjoyed avengers endgame, this is so unbelievable amazing
This is amazing.
This is so inspiring for me as a newbie! Thanks a lot!
Could you tell me which render was used while making such peaces of art?
Just wow!
Stunning work😍👍
I think the presentation ruined it a bit though.
Thanks
He says at one point he prefers not to/doesn't use Vex, but i'm guessing he must use some programming language in his workflow, just curious if anyone can spot what he might be forced to use?
He uses programming a lot. Its the only way to achieve such results.
@@estebanchavez922 Interesting, it almost seems he goes out of his way to not mention this stuff.
@@Cactuspractice12 I'm not sure 100% he uses it. However, I have been following manvsmachine(where he was prev) work for a while now, and lately I have been diving into houdini as well, and their work use a lot of conditionals(if this happens then do this) or mathematics based animation, point accuracy through fórmula.
You can do a lot of work with the 3d packages AND buttons they offer, however, if you really want yo achieve outstanding above industry standard(like this guy, manvsmachine, etc) you really need to dive dip on that dirty world, programming AND mathematics, that's my humble opinion
@@estebanchavez922 VOPs is the graphical programming environment for Houdini‘s programming language VEX. So you don‘t need to code at all - you can do it basically „visually“.
Damn, I would love to see the Tide film somewhere, would love to share it with friends
damn yeah i wish there was something like a search engine on the internet.
www.panoply.co.uk/work/tide
Houdini result looks more polished simple and abstract, c4d more creative
this depress me
*impress ?
1:00
Wizardry!
someone is saying "speedup" many times
Well damn
from c4d to houdini bruh
ASAP
My head hurts
Most Houdini User has +30 Intelligence than most C4D and Max Users. Prove me wrong!
Houdini is targeted at programmers. Max, Maya and C4D are more for artists that couldn't do an half adder on paper.
damn!!!
speed up speed up....just put less in the presentation ffs
time waisting.
I admit, it's amazing work, the visual are stunning. You clearly have a talent and high intelligence to do all this, I wish I was as good as you. But please, for the love of god, don't tell me that:
- you're not good because you are
- you don't use programming, because you do, a LOT to achieve this
- it's simple, because it's NOT. You literally grinded through 10 non-trivial, experimental stages of development in 20 seconds when answering a "simple" question.
- you just vary positions and orientation in a very complex scene.
Judging by my very little experience with 3D, what you tell here is around 1-5% of the whole truth, but for some reason, you deliberately oversimplify it. Not cool, because it makes me feel I'm dumb and untalented, but I'm not. This is the same bias when rich people say they made big money with great effort. If only great effort is the key for being rich, why not all the people who work hard gets rich? Same applies here. If it was true that only "orientation and positions" matter when creating this complexe growing rock scene, why don't everybody does it? So IMO this is inspiring, but also misleading, and depressing in a way.
Also, please be a little more prepared for a great presentation like this, because the way you presented it made it almost unenyojable.
The amount of entitlement this comment gives off is insane.
the basis of all houdini is where the do points sit in 3d space and where they move to over time. All functions like velocity, cross product etc are just different ways of manipulating the points to move or act in a certain way.