Curated Motion Design with Houdini | Simon Holmedal | FMX 2019

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Bringing the power of houdini to the world of motion design through curated procedural systems.
    SIMON HOLMEDAL | Partner
    Panoply
    Simon is a Partner and Director at Panoply. Over the last few years he has worked on countless ambitious projects crossing and merging the borders of design and visual effects. He’s also a global leader in VFX led motion design, speaking at international conferences such as OFFF, UsByNight, Playgrounds and FMX about his exceptional love of anything procedural.
    More Houdini videos from FMX 2019: sidefx.co/fmx2019

ความคิดเห็น • 67

  • @nickjito
    @nickjito 5 ปีที่แล้ว +12

    I’m a huge fan of Simon’s work. Grateful he puts out these videos once in a while.

  • @ol1175
    @ol1175 5 ปีที่แล้ว +23

    Hey Simon ,
    you made my day saying "i like using vop , instead of VEX"yeeeeeee!!!!

  • @kasparasvisockas4289
    @kasparasvisockas4289 4 ปีที่แล้ว +14

    This is the “we’re going to get into that later” but doesn’t guy.

    • @Davesplaining
      @Davesplaining 3 ปีที่แล้ว +4

      yup, love his work but he never shares anyting real, just high level stuff, it's all a self promo

  • @eliellgvs1
    @eliellgvs1 5 ปีที่แล้ว +5

    OMG, that guy is a incredible Houdini artist!

  • @Reidvault
    @Reidvault ปีที่แล้ว +1

    Awesome content! The use of Cops are amazing!!
    I trying to build something similar.
    I'm wondering how to achieve this mirror/symetry effect at 29:08?

  • @peter.7717
    @peter.7717 5 ปีที่แล้ว +5

    Damn, that was awesome!
    I kinda want this houdini color theme now haha

    • @The_RURU
      @The_RURU 5 ปีที่แล้ว

      I want something like it too

  • @TheCool1986vfx
    @TheCool1986vfx 5 ปีที่แล้ว +3

    oh god, this is absolutely stunning

  • @ghostpro007
    @ghostpro007 3 ปีที่แล้ว

    xparticles vs tyflow vs houdini what should i focus on first? Currently i am learning tyflow as a max user and learning Houdini on side.

  • @v1nigra3
    @v1nigra3 4 ปีที่แล้ว +1

    The biggest problem with creating art like this for a lot of individuals is performance:render time, I wish Houdini could add a render server subscription, 20-50$ per month wouldn’t be bad at all

  • @StevenCasteelYT
    @StevenCasteelYT 5 ปีที่แล้ว +5

    I'd love to experience these animations in VR.

  • @kaito2005
    @kaito2005 3 ปีที่แล้ว +2

    Simon is a genius. I remember when he was making dope shit in Cinema that he eventually made Houdini his bitch doesn't surprise me at all. Some really are born that talented.

  • @mbakisisibanda6191
    @mbakisisibanda6191 4 ปีที่แล้ว

    Incredibly Talented!! Wow 💯

  • @allo218
    @allo218 5 ปีที่แล้ว

    This is so inspiring for me as a newbie! Thanks a lot!
    Could you tell me which render was used while making such peaces of art?

  • @magicmamba
    @magicmamba 5 ปีที่แล้ว +5

    i enjoyed this more than i enjoyed avengers endgame, this is so unbelievable amazing

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 ปีที่แล้ว

    Inspiring for motion designer

  • @i20010
    @i20010 5 ปีที่แล้ว +3

    Freaking awesome stuff!

  • @nicolaastanghe475
    @nicolaastanghe475 ปีที่แล้ว

    49:01 whould`ve loved to see those scene files.

  • @benni2294
    @benni2294 5 ปีที่แล้ว +5

    Stunning work😍👍
    I think the presentation ruined it a bit though.

  • @pavelpetrikor
    @pavelpetrikor 5 ปีที่แล้ว

    What's that folding about which he spoke at 29min?

  • @dukevera4216
    @dukevera4216 ปีที่แล้ว

    did he say game tools? what is that?

  • @bberakable
    @bberakable 5 ปีที่แล้ว

    This is amazing.

  • @wisemonkeys4511
    @wisemonkeys4511 5 ปีที่แล้ว

    Damn, I would love to see the Tide film somewhere, would love to share it with friends

    • @khomatech6428
      @khomatech6428 5 ปีที่แล้ว +5

      damn yeah i wish there was something like a search engine on the internet.
      www.panoply.co.uk/work/tide

  • @Cactuspractice12
    @Cactuspractice12 5 ปีที่แล้ว +1

    He says at one point he prefers not to/doesn't use Vex, but i'm guessing he must use some programming language in his workflow, just curious if anyone can spot what he might be forced to use?

    • @estebanchavez922
      @estebanchavez922 5 ปีที่แล้ว +2

      He uses programming a lot. Its the only way to achieve such results.

    • @Cactuspractice12
      @Cactuspractice12 5 ปีที่แล้ว +1

      @@estebanchavez922 Interesting, it almost seems he goes out of his way to not mention this stuff.

    • @estebanchavez922
      @estebanchavez922 5 ปีที่แล้ว +4

      @@Cactuspractice12 I'm not sure 100% he uses it. However, I have been following manvsmachine(where he was prev) work for a while now, and lately I have been diving into houdini as well, and their work use a lot of conditionals(if this happens then do this) or mathematics based animation, point accuracy through fórmula.
      You can do a lot of work with the 3d packages AND buttons they offer, however, if you really want yo achieve outstanding above industry standard(like this guy, manvsmachine, etc) you really need to dive dip on that dirty world, programming AND mathematics, that's my humble opinion

    • @bd21
      @bd21 3 ปีที่แล้ว

      @@estebanchavez922 VOPs is the graphical programming environment for Houdini‘s programming language VEX. So you don‘t need to code at all - you can do it basically „visually“.

  • @COOLSEMIS
    @COOLSEMIS 4 ปีที่แล้ว

    Thanks

  • @srjnm
    @srjnm 5 ปีที่แล้ว

    Just wow!

  • @morphtek
    @morphtek 5 ปีที่แล้ว +116

    I wasted 5 years on maya

    • @prod.pastel9261
      @prod.pastel9261 5 ปีที่แล้ว +4

      maya is still very powerful and the industy satandard

    • @khomatech6428
      @khomatech6428 5 ปีที่แล้ว +14

      @@prod.pastel9261 'satan' dard indeed.

    • @volnovhuesos6267
      @volnovhuesos6267 5 ปีที่แล้ว +11

      wasted 15 yars in 3ds max. Thanx autodesk

    • @marketmarket5412
      @marketmarket5412 4 ปีที่แล้ว

      ​@@volnovhuesos6267 They got you ! Haha !

    • @marketmarket5412
      @marketmarket5412 4 ปีที่แล้ว

      They got you !! They got me as well !

  • @psclip3309
    @psclip3309 7 หลายเดือนก่อน

    Houdini result looks more polished simple and abstract, c4d more creative

  • @v1nigra3
    @v1nigra3 4 ปีที่แล้ว

    Well damn

  • @Renzsu
    @Renzsu 5 ปีที่แล้ว

    Wizardry!

  • @TheNemoff
    @TheNemoff 5 ปีที่แล้ว +35

    this depress me

    • @MilaPronto
      @MilaPronto 5 ปีที่แล้ว +10

      *impress ?

  • @peanutmann6784
    @peanutmann6784 5 ปีที่แล้ว +1

  • @rimstrong3321
    @rimstrong3321 5 ปีที่แล้ว +1

  • @3d.paixao
    @3d.paixao 5 ปีที่แล้ว

    My head hurts

  • @arvidvanthorre6547
    @arvidvanthorre6547 5 ปีที่แล้ว

  • @Skyefaux
    @Skyefaux 5 ปีที่แล้ว

    damn!!!

  • @SonGoku-dm4gr
    @SonGoku-dm4gr 3 ปีที่แล้ว

    someone is saying "speedup" many times

  • @bondell1840
    @bondell1840 4 ปีที่แล้ว +1

    from c4d to houdini bruh

    • @v1nigra3
      @v1nigra3 4 ปีที่แล้ว

      ASAP

  • @Basevich
    @Basevich 5 ปีที่แล้ว

  • @fahim618
    @fahim618 5 ปีที่แล้ว

    1:00

  • @CharlesLijt
    @CharlesLijt 5 ปีที่แล้ว +6

    Most Houdini User has +30 Intelligence than most C4D and Max Users. Prove me wrong!

    • @xl000
      @xl000 5 ปีที่แล้ว +2

      Houdini is targeted at programmers. Max, Maya and C4D are more for artists that couldn't do an half adder on paper.

  • @mrmachine5632
    @mrmachine5632 5 ปีที่แล้ว +1

    speed up speed up....just put less in the presentation ffs

  • @KritikX
    @KritikX 4 ปีที่แล้ว

    time waisting.

  • @randomeda
    @randomeda 3 ปีที่แล้ว +1

    I admit, it's amazing work, the visual are stunning. You clearly have a talent and high intelligence to do all this, I wish I was as good as you. But please, for the love of god, don't tell me that:
    - you're not good because you are
    - you don't use programming, because you do, a LOT to achieve this
    - it's simple, because it's NOT. You literally grinded through 10 non-trivial, experimental stages of development in 20 seconds when answering a "simple" question.
    - you just vary positions and orientation in a very complex scene.
    Judging by my very little experience with 3D, what you tell here is around 1-5% of the whole truth, but for some reason, you deliberately oversimplify it. Not cool, because it makes me feel I'm dumb and untalented, but I'm not. This is the same bias when rich people say they made big money with great effort. If only great effort is the key for being rich, why not all the people who work hard gets rich? Same applies here. If it was true that only "orientation and positions" matter when creating this complexe growing rock scene, why don't everybody does it? So IMO this is inspiring, but also misleading, and depressing in a way.
    Also, please be a little more prepared for a great presentation like this, because the way you presented it made it almost unenyojable.

    • @Medusaxo
      @Medusaxo 3 ปีที่แล้ว +6

      The amount of entitlement this comment gives off is insane.

    • @apzzpa
      @apzzpa ปีที่แล้ว

      the basis of all houdini is where the do points sit in 3d space and where they move to over time. All functions like velocity, cross product etc are just different ways of manipulating the points to move or act in a certain way.

  • @workflowinmind
    @workflowinmind 5 ปีที่แล้ว

  • @andrew-v
    @andrew-v 5 ปีที่แล้ว