To Infinity & Beyond: The Story of No Man's Sky with Hello Games' Sean Murray | Develop:Brighton

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • Hello Games’ Sean Murray offers a candid behind-the-scenes insight into the making of No Man's Sky.
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    In 2016 a tiny indie team from the UK launched one of the most successful new IPs of this generation. No Man's Sky was an ambitious and highly anticipated title, releasing dramatically into an increasingly polarised and vocal gaming landscape. Years on from release it is clearly a labour of love, with huge updates both deepening and expanding its infinite procedural universe.
    Now it is played by more people than ever and has turned some of its most vocal detractors into passionate fans. It is one of modern-day game development’s great success stories. At Develop, Hello Games’ Sean Murray offered candid behind-the-scenes insight into how No Man’s Sky was made, released and transformed - and what this modestly sized studio intends to do in future, once it has finished building a game the size of a universe.
    This session took place on Tuesday 9 July, 2019 and was hosted by then-EDGE editor Nathan Brown.
    Twitter: / developconf
    LinkedIn: / develop-brightion
    Facebook: / developconference
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ความคิดเห็น • 47

  • @TheHeartphone
    @TheHeartphone 4 ปีที่แล้ว +35

    Thanks for this interview. Am part of the No Man's Sky community for four years now and never have I seen such wonderful people on all the NMS channels participating in each other's videos, thinking and dreaming along with the developers at Hello Games, enjoying the cryptic tweets of Sean when a new update is coming. It is just so great to be a part of the hypetrain before an update as playing the update thereafter itself. No Man's Sky truly can go to infinity and Beyond in every way!! Thanks for the game of my life :)

  • @UncleSkiBum
    @UncleSkiBum ปีที่แล้ว +4

    One thing I love about this comeback is that they had a dream and it seemed like it was impossible but they've actually managed to deliver almost everything they promised at the beginning.
    It shows that whilst they bit off more than they could chew they actually had the people and the talent to do it, it just took them a few years longer. 👍

  • @ralphwarom2514
    @ralphwarom2514 3 ปีที่แล้ว +15

    This is the greatest comeback I have seen in my life. I can't see the hundreds of hours of quiet work. But well done.

    • @autentyk5735
      @autentyk5735 3 ปีที่แล้ว

      Hundreds is nothing. Sean would be disappointed with your lack of mathematical feel.

  • @onemanwolfpack3386
    @onemanwolfpack3386 หลายเดือนก่อน

    No game designer came up with a procedural universe with massive alien planets for us to explore forever. Every planet has a cordinate. Sean is amazing game creator.

  • @TheStarBlack
    @TheStarBlack 2 ปีที่แล้ว +4

    This is a great interview. I have so much respect for Sean and the team. I think they represent a new ethics in business that we see far too little of.
    They made a mountain of money, enough to live in luxury for the rest of their lives without having to do a single day more work. But I think, unlike most businesses, they have morals. They knew the game they had shipped wasn't really worth the money they made from it and so they've committed not to maximising their profit but to actually reducing their profit margin in order to make a product that has real value and that was fair to their customers.
    Imagine what the world would be like if all businesses thought like this!

  • @mrjohncrumpton
    @mrjohncrumpton 4 ปีที่แล้ว +11

    Thanks for making this available!

  • @sub-jec-tiv
    @sub-jec-tiv ปีที่แล้ว +1

    I was amongst the people who enjoyed the game at launch. It’s better now of course, but even the release version i found very relaxing and enjoyable, and worth the money. I thought the hate for NMS was the result of many many people misunderstanding what the game was made to do. No game is made for everyone, especially new or unique or more artistic types of games. NMS wasn’t designed to be a fast-paced action game, it wasn’t a strategy game, etc. Which, for people who wanted it to be one of those things, left people with disappointed expectations. Personally I approached it fully on its own terms, and for that reason i have always enjoyed it.

  • @Virakotxa
    @Virakotxa 4 ปีที่แล้ว +8

    Been waiting so long to listen to this whole thing...! Thanks for sharing!

  • @TsiSiFa
    @TsiSiFa 3 ปีที่แล้ว +9

    There aren't many people I feel comfortable putting next to Kojima, but Sean Murray is 100% up there

    • @lulairenoroub3869
      @lulairenoroub3869 2 ปีที่แล้ว +1

      Really? Kojima? No dis, but, Kojima? Kojima named one of his characters Die Hardman. He had another one be naked the whole game because she absorbed energy through her skin, through sunlight. For MGS2, Kojima intentionally made the player character suck, as a troll, to fuck with the audience.
      I don't see it

    • @TsiSiFa
      @TsiSiFa 2 ปีที่แล้ว

      @@lulairenoroub3869 Fair enough! I mean, I think there's some culture shock for westerners like myself when it comes to Kojima's creative choices, but even aside from that there are plenty of great reasons ppl don't like his games or creative choices. I totally get that. But I think he's a singular creative force who makes cohesive games per his vision, and Sean Murray did/is doing the same. Also I totally grew up with Metal Gear so I am hugely biased ahaha

    • @TsiSiFa
      @TsiSiFa 2 ปีที่แล้ว

      I said "creative" too many times lmao

    • @lulairenoroub3869
      @lulairenoroub3869 2 ปีที่แล้ว +2

      @@TsiSiFa Oh I adore Kojima. But, I just don't see the comparison to Sean Murray. Sean's clearly a talented and passionate dude, but he works hard to make good games, while Kojima works nuts to make strange alchemy. I don't even think it's all culture shock, I'm pretty sure they think Kojima is pretty wacky even in his home town :)

    • @TsiSiFa
      @TsiSiFa 2 ปีที่แล้ว

      @@lulairenoroub3869 I know what you mean, Kojima has some whacky stuff goin on, but honestly MGS isn't any more over the top than your average shonen jump anime.

  • @DearMrDubs
    @DearMrDubs 4 ปีที่แล้ว +3

    Love the information. Give a point of view behind the seen.

  • @astra0329
    @astra0329 3 ปีที่แล้ว

    Thanks for this video

  • @JacobG1985
    @JacobG1985 4 ปีที่แล้ว +1

    Great interview!

  • @000Gua000
    @000Gua000 4 ปีที่แล้ว +1

    I love those answers.

  • @LabRat10101
    @LabRat10101 4 ปีที่แล้ว +4

    32:44 Next up No Man's Sky Desolation. Can't wait.

  • @troysean9377
    @troysean9377 9 หลายเดือนก่อน

    Thanks, Hello Games!

  • @yorgosprotogeros3541
    @yorgosprotogeros3541 4 ปีที่แล้ว +2

    Awesome questions

  • @Di3gonx_
    @Di3gonx_ 3 ปีที่แล้ว

    what a dream working for Hello Games

  • @onemanwolfpack3386
    @onemanwolfpack3386 ปีที่แล้ว

    He created a procedural universe by the big bang affect and he became the creator.

  • @jarod703
    @jarod703 4 ปีที่แล้ว +1

    I love this......

  • @Sambit731
    @Sambit731 9 หลายเดือนก่อน

    He's a visionary genius

  • @orderdivinewarrior
    @orderdivinewarrior ปีที่แล้ว +1

    Awesome game

  • @metalsnake27
    @metalsnake27 ปีที่แล้ว

    Sean saying people's.... wrong expectations on what the game would be and he uses multiplayer as an example, when he constantly kept saying that multiplayer was in the game.... like I'm confused by his answer here.

    • @PazOfficial
      @PazOfficial 9 หลายเดือนก่อน

      Key word “would be”, eventually.

  • @joanesunzu3087
    @joanesunzu3087 4 ปีที่แล้ว

    What is that public tho

  • @hh-iq2hw
    @hh-iq2hw 2 ปีที่แล้ว +2

    If you ever read this, please, can you make female avatars?

    • @sub-jec-tiv
      @sub-jec-tiv ปีที่แล้ว

      How do you know there’s not a woman underneath that space suit?

  • @aRandomBlobfish
    @aRandomBlobfish 3 ปีที่แล้ว

    Its so wholesome how this has 0 likes

  • @Observe411
    @Observe411 3 ปีที่แล้ว +4

    He has similar traits to Elon.

    • @TheStarBlack
      @TheStarBlack 2 ปีที่แล้ว

      God no. Musk would have 100% walked after release. That's his business model - make a load of promises he has no intentions of keeping, sell a product that doesn't live up to the marketing then walk off with the fat fat profit. Rice & repeat.
      Hello games oversold their product but they've then put years of work and money into making sure that product lived up to the hype.
      You couldn't get much more different.

    • @PazOfficial
      @PazOfficial 9 หลายเดือนก่อน

      @@TheStarBlackbad example tbh. Both Tesla and SpaceX failed multiple times before they found success. Elon was persistent. Though I take your point.