Continuous World Generation in No Man's Sky

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • In this 2017 GDC talk, Hello Games' Innes McKendrick presents a study of the technical architecture of No Man's Sky, focusing in particular on the techniques used to generate planets and the supporting structures allowing this to happen continuously in real-time.
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