@@Luma_plays the bed can be "communal" I play with cots just Sprayed all over the map and unassigned cots littered at places. if theres a Dupe without a bed they will just take it
@@mysteryguitarhaziq The Beds are still assigned only. What you are seeing is the beds being assigned automatically when there is a dupe that needs one. Once a dupe takes a bed, they use the same one every night until re-assigned. With communal buildings they can change which one they use every time they use one.
@@Luma_plays Indeed. To take adventage of the schedule feature, Klei could implement a way to have multiple dupes assigned to one cot and mess table. This would save space in the colony through the whole game.
There are buffs that last multiple days but take fairly long chunks of downtime to get, like the hot tub or sauna with three days of frost-proof. Having multiple days of schedule means that you only need to give them one day with that many chunks of downtime (plus eating) per three days and less on other days so it's less "wasted productivity".
"lock contention" does not refer to the doors. It actually refers to something in programming. Basically, when you have two different threads accessing the same object, one of them will "lock" the object before doing stuff with it and "unlock" it after. This is to eliminate race condition. When they say that they have improved this, that means locking objects will be faster in code, which increases the speed of the pathfinding.
I can FINALLY ranch Spigot seels without needing to awkwardly shove a Bonbon tree farm in there, i can just feed them off of excess Sweetle dung while keeping all of that sweet sweet nectar for plastic production. Also very happy that manually transporting gasses & liquids has been made more reasonable.
So, the Fluid Shipping mod has now joined the ranks of the ascended mods, like Pliers. As someone who was using it already, this brings me satisfaction. Upgrading to plumbed bathrooms in the early game is now that much more convenient in vanilla. No more building long power wires and pipe runs to the bottom of your water tank before you've even switched off manual generators, just to run it for less than 20 seconds.
Oh man I was excited for the bottle emptier (especially when first shifting from outhouses and wash stations to latrines and sinks! And also in case of accidents) but I am HYPE about the gas equivalent! The canister collector is already a great way to filter small amounts of gas or during one-time filtering problems (like opening chlorine-filled chambers when exploring) but it’s a pain to manage a small pump room
I'm really happe about the regal bamooth! I always hoped for critter morphs for the smaller DLC as well, we only have 3 new critters to play with but morphs add a LOT of new possibilities, I hope we get at least one of each
This is one of the things that will be affected, yes. Another interesting effect is that infinite storages are a bit harder to break now; a vent submerged in a single tile of a liquid won't necessarily cause mass deletion, so long as the gas/liquid can displace to an adjacent tile of the same element under the new more permissive rules.
You could assign toilets before & has been for a bit, I am still not sure why you would. Not like the dupes care about sharing potties, maybe if you had mini bases for different things where dupes are supposed to stay (door priorities though).
glad this game shows up in my recommendation every once in a while to remind me to grind it for real. Hopefully in a few years when i actually have time. Sick game
Would be nice if you could tune up the generators with a machine of some sort and use auto sweepers to deliver the chips. A lot of my steam turbines are in their own sealed room.
It sounds like the sublimation deletion 'fix' was meant to fix (break?) Some liquid locks that are tiny drops of water, oil, or etc, by moving the sublimating to another tile rather than deleting the tile of fluid it is on top of.
Nice to see that this game isbn't abandoned after so many years. I used to base my entire pipeworks and workflows on bottlers added through mods. IF only they could implement some sort of a draggable toool to en masse change everything within range to a certain material...
That's nice, Tons of gas bottles end up at the base entrance somehow, and unbottling them would pop everyone's ears, so being able to introduce the oxygen through a normal vent helps. I also like how these new changes help a bit of space, playing spaced out, space comes at a premium.
The new schedule mechanics can be great for dupes that work extra hard (if you use yellow alert a lot). Now they can sleep and eat 4 times every 3 days, so it won't be so bad if they miss lunch or bedtime due to an emergency
Also, in the base game, gold amalgam was renewable in small amounts from meteor showers, but the frosty DLC makes the meteor showers just give ice and bonbon seeds. So the new bammoth morph allows you to get gold again without the meteors.
- so still no specifics about this one: "Allowed sublimating elements to emit gas to adjacent tiles in situations that would otherwise delete mass." - this one is important imho: "Fixed a number of bugs related to sim heat transfer from materials that became debris or entered/exited storage recently. (E.g. incorrectly updating the overall temperature of a pile of debris whose composition has recently changed.)"
13:05 for the first one. I am not sure about the implications yet. the second one seemed important as well but i couldn't place it in terms of: was this an issue that was implemented in an earlier update or has this been here long time cause i haven't noticed it OR i have used that mechanic to even out temperatures while deleting unneccessary heat.
I do not like the missing crafting recipes, I'd rather just see all of them. It's confusing because when you build something there's no obvious way to see what it can make unless you discover the items. Very confusing
@@nortalian549You can target multiple items moves to the same space and prioritize them all together but I think it introduces problems where only one dupe is able to act on the command even if you have multiple items. You can also issue multiple commands and use the priority reassignment to change a bunch at once
Hey JayRay; I feel ya :D, I played Cyberpunk for the first time that weekend. Was hard to focus on the Update; (and currently on the challenge runs). But oni always has this Magic when you open up a new world.
ONI will have a hard time, since now I compare it to Factorio 2.0 SpaceAge instead of Factorio 1.1. But the changes look awesome! Question: Is supressing building messages finally part of the base game??? I saw a "suppress current" in your video
New piping for bottles for me is nothing but a QoL improvement for infinite storages - you no longer need a separate space with a pitcher pump to get water from there. Clearly, Klei approves of infinite storages! It's high time certain echoing players from the ridge embraced it! 😎
It'd be cool if there's a way to store just the canisters so odd ball gasses could be stored with out having to make bunch of inf storages or just venting to space
I really like the update as usual I'm happy to get new content but there are a few things I'd personally like to be different: Sweepy is too slow and has too little capacity to actually be useful in most cases being obsolete inc omparison to auto sweeper. I wish it could also automatically have liquid outputs for the stuff that you sweep to avoid duplicant interaction if possible. To use wood for making clay (since we can make refined carbon out of it). To have a more polished database, as it has several entries and hyperlinks from stuff in the game that doesn't have pages actually such as "liquefiable" or "hydrocactus" or "deepfried steak" and the lisk goes on, as well as a more clean distintion between stuff like sleet wheat grain as seed and as food, in general just a little rework of the in game database, it's enties and UI. OH also, VERY important all the orders in buildings, basically it's hard to automate, when I think it should be possible to make for example, a atmo suit automatically when a dock is being built, or certain stockpile of a material and then stop orders once it reaches that point, or maybe certain quantity of food per day. Right now just feels like a very 0 to 100 way to make things that need constant player interaction or either uneccesairly complex ways of automate it AKA autosweepers and a duplicant access restictions only for some cases.
>15:45 This is a very decent framerate, Luma! "Sucks" is when you have that framerate at 0.25x speed. Yes, that is *4x times slower* than normal game speed. That's what you call "these frames suck" 😔
Sorry to hear. Oni is sadly relatively expensive in case of hardware. My old PC did get 20fps max on normal planets at cycle 300 or so. But what you describe here sounds really awful. Klei time to optimize the game for multi core usage!
@@geeksdo1tbetter i use the steam overlay. i think it is ctrl + tab or shift + tab then go to settings and fps or something like that. Sorry i cannot reacall the exact buttons at the moment
OMG THE TEMPERATURES FOR HATCH PIPS!!! This company may have been sold off in a sketchy way but man they do still listen to the players! This change is a huge welcome for me!
So, its been a bit since i've played, but does polluted water off-gas from inside of liquid storage? Seems like a conenient way to store spills and melting polluted ice once dupes have mopped it up
So there has been a Hotfix adressingg what you mentioned: Update Information: A hotfix for the public_testing beta addressing a couple bugs with the bottler buildings. Changes All Versions Bottle Filler’s storage no longer off gasses.
multi day schedule?! im gonna make schedules of absolutely back breaking 6 cycle work schedules properly balanced with a day of regular back breaking work schedule! :D also, im sure someone will find a way to directly smelt down gold out of those regal bammoth crowns for whatever reason lol. i hope they add more variants for the frosty planet critters soon
Hm that depends. You will get a new imperative (find and activate the geothermal vent), a few new critter that open up a whole new method for plastic production and so on. So in terms of new story and the amount of mew thing it is not that much. But if you like building contraptions and coming up with new designs then every single new items opens up a whole new design philosophy. So depending if you are a builder or a storyline player you will get more or less. But the price is pretty low and you will get a few hours of fun no matter what. You gotta decide if that is enough for the money.
Finally. I don't get why you couldn't do this without mods before lmao. Also hopefully they can move bigger bottles than 200 kg based on their weight capacity. Its gonna save gimmicky pipes and pumps just to fill loops. The downtime can be useful for buildings like sauna and hot tub that take longer but their effects dure about 3 cycles, so you can make the use every 3 cicles, as well as the beach chair.
The bottle size thing makes some sense--we aren't getting charged for materials or whatever, but there is supposedly a "bottle" there with a limited capacity.
Not knowing what you need to make oxygen masks? The crafting station itself requires metal ore, not to mention the research station and all the power wiring. You don’t need to worry about not knowing what you need to make a mask..
EDIT: Today I don't know but you can access it if you have steam go to oxygen notincluded - rightclick - settings - betas - then choose the current beta in the drop down menu
finally a sane way to get super coolant into pipes.
Just a quick note, toilets have been assignable for a while now
Oh right. Toilets can be communal and be assigned. But bed can only be assigned and not communal (currently).
@@Luma_plays the bed can be "communal"
I play with cots just Sprayed all over the map and unassigned cots littered at places. if theres a Dupe without a bed they will just take it
@@mysteryguitarhaziq That's not the same thing at all? They're still assigned after that point.
@@mysteryguitarhaziq The Beds are still assigned only. What you are seeing is the beds being assigned automatically when there is a dupe that needs one. Once a dupe takes a bed, they use the same one every night until re-assigned. With communal buildings they can change which one they use every time they use one.
@@Luma_plays Indeed. To take adventage of the schedule feature, Klei could implement a way to have multiple dupes assigned to one cot and mess table. This would save space in the colony through the whole game.
There are buffs that last multiple days but take fairly long chunks of downtime to get, like the hot tub or sauna with three days of frost-proof. Having multiple days of schedule means that you only need to give them one day with that many chunks of downtime (plus eating) per three days and less on other days so it's less "wasted productivity".
That is a very good point!
im getting the DLC, not because ive progressed enough to be ready for it, but rather because I love this dev team
Now there is a way to easily put the oxygen bottles that piles up at the atmo suit checkpoint into pipes to be reused.
"lock contention" does not refer to the doors. It actually refers to something in programming. Basically, when you have two different threads accessing the same object, one of them will "lock" the object before doing stuff with it and "unlock" it after. This is to eliminate race condition. When they say that they have improved this, that means locking objects will be faster in code, which increases the speed of the pathfinding.
Thank you for the explanation. I really didn't get any of the optimization update notes.
I just hope it will be a bit faster at cycle 1000 upwards
I love how Klei listening to user feedback and came up with many great quality of life ideas lol, that's how the game is still loved nowadays
I can FINALLY ranch Spigot seels without needing to awkwardly shove a Bonbon tree farm in there, i can just feed them off of excess Sweetle dung while keeping all of that sweet sweet nectar for plastic production. Also very happy that manually transporting gasses & liquids has been made more reasonable.
Nectar can be heat up or cooled down to make Sucrose
So while feeding Seals, you can recycle some Water
So, the Fluid Shipping mod has now joined the ranks of the ascended mods, like Pliers. As someone who was using it already, this brings me satisfaction. Upgrading to plumbed bathrooms in the early game is now that much more convenient in vanilla. No more building long power wires and pipe runs to the bottom of your water tank before you've even switched off manual generators, just to run it for less than 20 seconds.
Oh man I was excited for the bottle emptier (especially when first shifting from outhouses and wash stations to latrines and sinks! And also in case of accidents) but I am HYPE about the gas equivalent! The canister collector is already a great way to filter small amounts of gas or during one-time filtering problems (like opening chlorine-filled chambers when exploring) but it’s a pain to manage a small pump room
Ich liebe es, wenn klei mods ins spiel integriert
I'm really happe about the regal bamooth! I always hoped for critter morphs for the smaller DLC as well, we only have 3 new critters to play with but morphs add a LOT of new possibilities, I hope we get at least one of each
Pretty neat that we don't need giant tanks of water in our base for food and stuff.
Define "in our base" lol. The planetoid at all makes about as much sense as having one INSIDE your base
@@mustangcody ye lol I went through so much just to have water in the water cooler
I think the change to sublimators will affect rocket designs that use oxylite to delete carbon dioxide
This is one of the things that will be affected, yes. Another interesting effect is that infinite storages are a bit harder to break now; a vent submerged in a single tile of a liquid won't necessarily cause mass deletion, so long as the gas/liquid can displace to an adjacent tile of the same element under the new more permissive rules.
Good gravy these buildings should've been in the game years ago!
You could assign toilets before & has been for a bit, I am still not sure why you would. Not like the dupes care about sharing potties, maybe if you had mini bases for different things where dupes are supposed to stay (door priorities though).
A special case is a toilet assigned to medical bed
Finally the only mod I have being in the game
slowly but surely, some mods are just so part of the game, that they simply add it with a different name. "Hello there pliers"
Which mod?
@@FarukZahra bottler
Fluid Shipping Mod.
This is a realy nice organisation update, Dupe managing got realy improve
I'm just glad they fixed the drinking animation replacing all other animation
Great changes can’t wait to see the new dlc that will come out
Which new dlc ?
@goat_of_the_net They kleimed that this is their new update format a year ago. XD
Renewable metal ore is huge. Only getting them from space POI was kinda awkward. Now we have to test to melt those crests.
@@cedriccouderc9647 POI?
@Kitsune_Dev point of interest. I meant from space mining misson.
glad this game shows up in my recommendation every once in a while to remind me to grind it for real. Hopefully in a few years when i actually have time. Sick game
No part of this game is a grind.
Thanks Luma! Always grateful for your update rundowns
Happy to see you after 3 months!
Would be nice if you could tune up the generators with a machine of some sort and use auto sweepers to deliver the chips. A lot of my steam turbines are in their own sealed room.
Changing my dupes from a 24 hour day to a 30 hour day like I'm XKCD 😂
It sounds like the sublimation deletion 'fix' was meant to fix (break?) Some liquid locks that are tiny drops of water, oil, or etc, by moving the sublimating to another tile rather than deleting the tile of fluid it is on top of.
I'm so excited to see that change to the schedule maker! The amount of time I've spent painstakingly shifting each group's schedule over 🤦🏼♀️
those changes to the frosty planet critters are enormous. this may cause me to make a new game, just on this alone.
Renewable gold amalgam is amazing!!
@@geeksdo1tbetter depending on how much, i may go into full smooth hatch ranches.
Nice to see that this game isbn't abandoned after so many years. I used to base my entire pipeworks and workflows on bottlers added through mods. IF only they could implement some sort of a draggable toool to en masse change everything within range to a certain material...
I feel like Echo Ridge was JUST asking for a unique Pyrotechnics hat!
That's nice, Tons of gas bottles end up at the base entrance somehow, and unbottling them would pop everyone's ears, so being able to introduce the oxygen through a normal vent helps. I also like how these new changes help a bit of space, playing spaced out, space comes at a premium.
Atmosuitstations drop those bottles when suits break or something like that. That is probably why they accumulate there.
in next dlc we get new bionic Duplicants this may be the reason why the standard duplicate is highlighted
I already can chose bionic duplicant when stadting new run . Wtf are those
The new schedule mechanics can be great for dupes that work extra hard (if you use yellow alert a lot). Now they can sleep and eat 4 times every 3 days, so it won't be so bad if they miss lunch or bedtime due to an emergency
Also, in the base game, gold amalgam was renewable in small amounts from meteor showers, but the frosty DLC makes the meteor showers just give ice and bonbon seeds. So the new bammoth morph allows you to get gold again without the meteors.
And those "non standard" dupes you were hypothesizing about are the dupes from cryo pods and the hermit
@@coconutcute712 A base full of Jorges sounds funny as well.
Brilliant! The new buildings are gonna be very useful in my next run.
Wow these are great changes. I'm so glad they're still updating, I've been playing again.
Same here!
- so still no specifics about this one:
"Allowed sublimating elements to emit gas to adjacent tiles in situations that would otherwise delete mass."
- this one is important imho:
"Fixed a number of bugs related to sim heat transfer from materials that became debris or entered/exited storage recently. (E.g. incorrectly updating the overall temperature of a pile of debris whose composition has recently changed.)"
13:05 for the first one. I am not sure about the implications yet.
the second one seemed important as well but i couldn't place it in terms of: was this an issue that was implemented in an earlier update or has this been here long time cause i haven't noticed it OR i have used that mechanic to even out temperatures while deleting unneccessary heat.
@@Luma_plays thanks man. have u seen those cyber spoilers from dlc3>?
@@paulsirduke8081 No where? What should i google? (links do not work in this comment section)
I'm really looking forward to the new task finding mechanics. I always hated it when I got to the point that dupes just stand around between tasks.
I do not like the missing crafting recipes, I'd rather just see all of them. It's confusing because when you build something there's no obvious way to see what it can make unless you discover the items. Very confusing
Bottle Filler and Bottle Drainer are a great help to deal with offgassing liquids, like polluted water.
4k hours in for me, yeah, that's right, 4k+. These changes are MORE than welcome.
You couldn't prioritize "move to" before, so that's a nice improvement since dupes were not doing it !
Nice video :)
I mean you can, but you have to do it one move to command at a time
@@nortalian549You can target multiple items moves to the same space and prioritize them all together but I think it introduces problems where only one dupe is able to act on the command even if you have multiple items. You can also issue multiple commands and use the priority reassignment to change a bunch at once
you can prioritize "move to" errands by selecting the target location, in my experience
Thanks for the update Luma!
We are waiting for "performance quality" to be added to the game.
I was just increasing all my generator rooms to add a power controller.
12:11 well, they announced a new dlc with the full release of the update, with "non-standard" duplicants :D
The scheduling is such a good upgrade
Would be cool if you could have a dupe wear the regal bammoth crown crest.
Definitely! King Dupe of Meepington
Is dupe slip on oil with amto suit?
Good Point. I don't know.
Man, I have too many games that are half played now. I don't need ONI coming up with really good changes to make me start playing it again!
Hey JayRay; I feel ya :D, I played Cyberpunk for the first time that weekend. Was hard to focus on the Update; (and currently on the challenge runs).
But oni always has this Magic when you open up a new world.
Oh my god they finally did it. Yes!
ONI will have a hard time, since now I compare it to Factorio 2.0 SpaceAge instead of Factorio 1.1.
But the changes look awesome!
Question: Is supressing building messages finally part of the base game??? I saw a "suppress current" in your video
The "supress current" is a mod that i always use cause i cannot live with the red icons everywhere.
finaly
i have been waiting for so long to be able to unblottle into pipes
New piping for bottles for me is nothing but a QoL improvement for infinite storages - you no longer need a separate space with a pitcher pump to get water from there. Clearly, Klei approves of infinite storages! It's high time certain echoing players from the ridge embraced it! 😎
😂😂
Critter changes are worthy of a new colony for me. Solid update
It'd be cool if there's a way to store just the canisters so odd ball gasses could be stored with out having to make bunch of inf storages or just venting to space
So excited for this QoL update. Great video as always!
You and me both, and thank you :)
Is the new liquid/gas destroying going to break/stop infinite storages now... that will suck..
I really like the update as usual I'm happy to get new content but there are a few things I'd personally like to be different: Sweepy is too slow and has too little capacity to actually be useful in most cases being obsolete inc omparison to auto sweeper. I wish it could also automatically have liquid outputs for the stuff that you sweep to avoid duplicant interaction if possible. To use wood for making clay (since we can make refined carbon out of it). To have a more polished database, as it has several entries and hyperlinks from stuff in the game that doesn't have pages actually such as "liquefiable" or "hydrocactus" or "deepfried steak" and the lisk goes on, as well as a more clean distintion between stuff like sleet wheat grain as seed and as food, in general just a little rework of the in game database, it's enties and UI. OH also, VERY important all the orders in buildings, basically it's hard to automate, when I think it should be possible to make for example, a atmo suit automatically when a dock is being built, or certain stockpile of a material and then stop orders once it reaches that point, or maybe certain quantity of food per day. Right now just feels like a very 0 to 100 way to make things that need constant player interaction or either uneccesairly complex ways of automate it AKA autosweepers and a duplicant access restictions only for some cases.
>15:45
This is a very decent framerate, Luma! "Sucks" is when you have that framerate at 0.25x speed. Yes, that is *4x times slower* than normal game speed. That's what you call "these frames suck" 😔
Sorry to hear. Oni is sadly relatively expensive in case of hardware.
My old PC did get 20fps max on normal planets at cycle 300 or so.
But what you describe here sounds really awful.
Klei time to optimize the game for multi core usage!
@@Luma_plays Nah, it's my fault for trying to build the most complicated megabase anybody has ever done in ONI :)
@@nazgu1 That sounds very cool. if you ever share screenshots let me know.
How can I see the frame rate on the screen?
@@geeksdo1tbetter i use the steam overlay. i think it is ctrl + tab or shift + tab then go to settings and fps or something like that. Sorry i cannot reacall the exact buttons at the moment
Don't dupes only need to eat every 2 days? That might be a use for the schedules.
Good point. you can save on some recreation slots have them work longer and eat only every two days :D
OMG THE TEMPERATURES FOR HATCH PIPS!!!
This company may have been sold off in a sketchy way but man they do still listen to the players!
This change is a huge welcome for me!
So, its been a bit since i've played, but does polluted water off-gas from inside of liquid storage? Seems like a conenient way to store spills and melting polluted ice once dupes have mopped it up
Nope
So there has been a Hotfix adressingg what you mentioned:
Update Information:
A hotfix for the public_testing beta addressing a couple bugs with the bottler buildings.
Changes
All Versions
Bottle Filler’s storage no longer off gasses.
I have a question: Does the bottle inside of the bottle filler offgas into the surroundings?
THANKS LUMA! Love your reporting 🫶
also can bottles be accessed now by the shipping system?
Fantastic update
Hi, I watch your guides from Russia, and I'm glad that you have reviews of new versions so quickly!❤
So many nice changes, can't wait to get my hands on it
Lmao, that thumbnail, i thought luma is in the game
Hehe hopefully i have my own dupe one day :D
The toilets being assignable has been a thing for several years.
Can auto-sweeper work on water bottles now?
still no. Only works for bottles of refined metal
Finally, there's a machine that dispenses just the right amount of liquid I need.
Yay, new Luma video! :)
You can still refine gold amalgam in the metal refinery?
multi day schedule?! im gonna make schedules of absolutely back breaking 6 cycle work schedules properly balanced with a day of regular back breaking work schedule! :D also, im sure someone will find a way to directly smelt down gold out of those regal bammoth crowns for whatever reason lol. i hope they add more variants for the frosty planet critters soon
Tell us what you know about bionics!
I know nothing - yet.
oooh we probably can make a polluted air source with bottles and automate the ice maker for early cooling
are you going to do the bionic update soon?
I have around 95% recorded. The rest will be done today. Then editing. Not sure when i get it done. Probably latest would be Sunday I guess.
OMG, this is just what my 100 dupe playthrough needed!
Thanks Luma!
finally i can have my dupes sit in the sun chair in peace and get some sleep in the same day
hm.. now I'm curious about the performance, would you mind sharing what's your setup like?
Sure i got it saved somewhere at home, i can check when i am back, but roughly:
Geforce 3060Ti
Intel 5 12600k
64GB RAM
5 Harddrives (3 of which M2)
@@Luma_plays ah I see, I'm surprised the game still lags like that. Thanks for the attention.
Thank you for your work 3th XD
Does the frosty planet make sense? I love the spaced out dlc but frosty seems a little redundant for me. Might go for the new dlc, will see
Hm that depends. You will get a new imperative (find and activate the geothermal vent), a few new critter that open up a whole new method for plastic production and so on.
So in terms of new story and the amount of mew thing it is not that much. But if you like building contraptions and coming up with new designs then every single new items opens up a whole new design philosophy.
So depending if you are a builder or a storyline player you will get more or less.
But the price is pretty low and you will get a few hours of fun no matter what. You gotta decide if that is enough for the money.
And if you already have spaced out and the base game, you get a discount (which I _think_ stacks with any current sales)
Finally. I don't get why you couldn't do this without mods before lmao. Also hopefully they can move bigger bottles than 200 kg based on their weight capacity. Its gonna save gimmicky pipes and pumps just to fill loops. The downtime can be useful for buildings like sauna and hot tub that take longer but their effects dure about 3 cycles, so you can make the use every 3 cicles, as well as the beach chair.
The bottle size thing makes some sense--we aren't getting charged for materials or whatever, but there is supposedly a "bottle" there with a limited capacity.
You going to do the new dlc?
Yeah already recording the update notes
Thanks for the informative vid!
Thanks for your work!
Bottle empty/ filling change makes things much easier. Not sure if that's a good thing. It's meant to be complicated.
Yooo! Duplicant Sabbath! Let's gooooo!
the ppl that made mods for these things can focus on other things now lmao
xD true
Not knowing what you need to make oxygen masks? The crafting station itself requires metal ore, not to mention the research station and all the power wiring. You don’t need to worry about not knowing what you need to make a mask..
13:04 😡😡😡😡
Lol; i actually put the pip back to safety on the planet, but commited to the bit in the video. :D
These are great updates!!
When is this update coming?
EDIT: Today
I don't know but you can access it if you have steam go to oxygen notincluded - rightclick - settings - betas - then choose the current beta in the drop down menu
i want more schedule options!!
6:00 HOLY CHRIST
What? Theres an update?
Its beta now