Voronoi Fracture and Shatter Lab Tests - Blender & Bullet Physics

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 1K

  • @GuitarNoob101
    @GuitarNoob101 10 ปีที่แล้ว +12

    I really like your attention to detail, going so far as to add a background to make it seem as though you were doing this on a table-top in your room, as seen from the reflective balls and other materials.
    Very nice.

  • @ColorWolvesINC
    @ColorWolvesINC 11 ปีที่แล้ว +1

    Oh god, watching the ceramic Horses's leg break in the slow motion scene was just breath-taking. Great!

  • @DDA.Janssen
    @DDA.Janssen 9 ปีที่แล้ว +24

    Give it another 25 years and this will be the standard for games. Damn the future's going to be awesome...

    • @SapphFire
      @SapphFire 8 ปีที่แล้ว +3

      More like 3 years

    • @nukami
      @nukami 7 ปีที่แล้ว

      that is standard already -_-

    • @DDA.Janssen
      @DDA.Janssen 7 ปีที่แล้ว

      I mean, shitty phone games will have this technology as standard. Not talking about the best of the best triple A titles, that's not the standard

    • @SapphFire
      @SapphFire 7 ปีที่แล้ว +1

      I don't think it would take even 10 years for a mobile game to have physics like this.

    • @endemikpandemi
      @endemikpandemi 6 ปีที่แล้ว

      I'm writing this from future: it's not.

  • @zZzZOBRA
    @zZzZOBRA 10 ปีที่แล้ว +2

    2:17 Chained Chalk - Can anyone explain how to fracture while swinging?

  • @ClaudiaShifferLA
    @ClaudiaShifferLA 9 ปีที่แล้ว +4

    The glass effect is very good, well done!

  • @JosephGray17
    @JosephGray17 12 ปีที่แล้ว

    this is literally the best video of all time, no competition .

  • @4GetRich
    @4GetRich 9 ปีที่แล้ว +4

    Holy s**t, i loved that glass break down at 3:42... Totally awesome.

  • @kivylius
    @kivylius 13 ปีที่แล้ว +1

    I was hoping for a combination but it still show how they work, amazing.

  • @TwoMinutePapers
    @TwoMinutePapers 9 ปีที่แล้ว +16

    Phymec, I feel that you'd be great at designing new and innovative torturing devices. :)

    • @lookamorsh9597
      @lookamorsh9597 3 ปีที่แล้ว +1

      Didn’t think to see you hear

    • @dallasgannon5717
      @dallasgannon5717 3 ปีที่แล้ว

      pro trick: you can watch series at Flixzone. Been using it for watching a lot of movies lately.

    • @jasonleandro412
      @jasonleandro412 3 ปีที่แล้ว

      @Dallas Gannon Yup, I have been watching on flixzone} for years myself :D

    • @omarkason9236
      @omarkason9236 3 ปีที่แล้ว

      @Dallas Gannon yea, been using Flixzone} for months myself :D

  • @unfa00
    @unfa00 12 ปีที่แล้ว

    It's all very impressive, but when the first part of glass sheets shattered - my jaw dropped.
    Amazing!

  • @laurel8831
    @laurel8831 9 ปีที่แล้ว +265

    NASA called. They want their computer back.

    • @TopiasSalakka
      @TopiasSalakka 9 ปีที่แล้ว +4

      Not really. This should be achievable on a fairly high-end PC.

    • @cmptrtube
      @cmptrtube 9 ปีที่แล้ว +38

      Joshua Rage NASA called. They want their joke back.

    • @cybertree
      @cybertree 9 ปีที่แล้ว +5

      *I bet this started rendering when we launched CURIOSITY!*
      ROFLMAO! BAHAHAHAHA (Usually the kinda jokes I tell ruin dates with women.

    • @CJBurkey
      @CJBurkey 9 ปีที่แล้ว

      ***** DAAAAANG SON!

    • @cmptrtube
      @cmptrtube 9 ปีที่แล้ว

      Florence Burkey I know right. ;)

  • @lucasB823
    @lucasB823 12 ปีที่แล้ว +1

    Phymec, I love you. This is one of the greatest developments in blender I've seen in a long time. But now you've hooked me, and i want to know and see more! Please give us an update! A release date, month, year? An update video of new tests? Even just a comment would be greatly appreciated! The blender community is watching!

  • @SabbyNeko
    @SabbyNeko 10 ปีที่แล้ว +51

    It kinda feels like everything is too fragile. It all breaks so easily. Have you tried to make something a little tougher or more complicated, like say, a concrete pillar with rebar inside?

    • @jojolafrite90
      @jojolafrite90 3 ปีที่แล้ว

      You can't do that. Even in 2021 all tools are still so limited that t hey still use algorithms that were invented since more than 10 years for everything based on physics.

  • @biggs4win
    @biggs4win 12 ปีที่แล้ว +1

    I really loved the multiple layers of light from 7:50-8:00!

  • @blopblup9272
    @blopblup9272 9 ปีที่แล้ว +6

    Very nice results, for a 2011 vid. Still, I find that rocks and white things are all breaking in very small pieces, of the same size. The broken parts should be constituted of more various shapes and sizes. I mean, the shock at one point shouldn't transform the whole object in tiny cheese cubes. The nearer to the shock point, the smaller the pieces and vice-versa.

    • @omikronweapon
      @omikronweapon 9 ปีที่แล้ว

      Blop Blup They are indeed very similar. Especially the triangle shaped piece becomes very quickly recognizable and ruins the 'illusion' every time I see it. I wouldn't call them "very small" however, in fact I find them to appear quite a size too large. Also, some of these 'materials' seem way too fragile to me. Quite dense-looking rocks/objects shatter into a million pieces while being hit by a relatively slow moving object, or even from just falling off a surface.
      Could have also used some minimal soundtrack. 10 minutes is quite a wait for a video with fairly predictable scenes and slow-motion repeats.

  • @TomWalks
    @TomWalks 13 ปีที่แล้ว +1

    This is amazing, the dry wood part voronoi-fractured my mind. Great job !

  • @apriljones1013
    @apriljones1013 10 ปีที่แล้ว +37

    Play O Fortuna while watching this. It's a lot better.

  • @Trandana
    @Trandana 12 ปีที่แล้ว +1

    absolutely beautiful. I can't wait for these physics to be implemented on a large scale in video games!

    • @acube8386
      @acube8386 2 ปีที่แล้ว

      I agree!! Im from the future :D

  • @coloremblem
    @coloremblem 10 ปีที่แล้ว +13

    Thats why i like Blender

  • @MegaMulp
    @MegaMulp 13 ปีที่แล้ว +1

    I must say, that dry wood splintering was impressive!

  • @elihawkins6479
    @elihawkins6479 10 ปีที่แล้ว +32

    How far into the future do I have to look to see this successfully employed into a game? Like an open-world/sandbox type?

    • @bouchandre
      @bouchandre 10 ปีที่แล้ว +17

      I'd say 10 years at least

    • @Mike-yz6nf
      @Mike-yz6nf 10 ปีที่แล้ว +6

      Alexandre Boucher red faction guerrilla dose something similar its the best i have seen so far

    • @Nonsense913
      @Nonsense913 10 ปีที่แล้ว +6

      10 years sounds about right...That's a lot of processor power for just a few objects right now. Fully holographic television is in the works too so maybe we'll see this a little sooner.

    • @elihawkins6479
      @elihawkins6479 10 ปีที่แล้ว +1

      mike shea Red Faction did it really well. The Force Unleashed series has cool shattering and bending too.
      10 years is ages though :|

    • @bouchandre
      @bouchandre 10 ปีที่แล้ว

      10 years may be a long time to wait but do you really care that much about having this in games? I mean what about gameplay and stuff?

  • @centertracker
    @centertracker 11 ปีที่แล้ว

    the fragments even get out of focus when they get closer to the ''camera''. Very lifelike!

  • @it_s_bo
    @it_s_bo 8 ปีที่แล้ว +5

    Parts are slides infinitely. increase friction if there is..

  • @Pintoleite3
    @Pintoleite3 12 ปีที่แล้ว

    The last one was so awesome, totally not expecting! congratulations

  • @ADEzor
    @ADEzor 10 ปีที่แล้ว +5

    Someone should add soundFX to this video... so that I don't have to keep making them with my mouth! "ssshhBOOOMmm!"

  • @mclaudtt
    @mclaudtt 12 ปีที่แล้ว

    Incredible power of open technologies, well done.

  • @thomaskambarami9138
    @thomaskambarami9138 9 ปีที่แล้ว +12

    I guess tutorial is needed

  • @HFdemofilms
    @HFdemofilms 13 ปีที่แล้ว

    oh yes! i have waited so long for something in blender that is comparable to rayfire. AMAZING!!!

  • @hafidzgi
    @hafidzgi 9 ปีที่แล้ว +3

    Only if this kind of video have sound..
    it would be more entertaining

  • @killerriot22
    @killerriot22 13 ปีที่แล้ว

    your tools are amazing :D ive been watching almost everyvideo youve released and every one amazes me!

  • @TakerVC
    @TakerVC 10 ปีที่แล้ว +8

    8:43 "I came here like a wrecking baaaall!"

    • @TheNewMaxico
      @TheNewMaxico 10 ปีที่แล้ว +1

      Ew stop that shitty song in my head.

  • @optrirominiluikus
    @optrirominiluikus 12 ปีที่แล้ว

    I love the reflections of "people" and "cameras" you see in the "room". Attention to detail FTW.
    Listening to Fennesz while watching.

  • @IAmNumber4000
    @IAmNumber4000 8 ปีที่แล้ว +4

    4:00 Z-fighting detected. That's a bummer.

  • @sander-wit
    @sander-wit 13 ปีที่แล้ว +1

    Truly wonderful work. It had my full attention all the way through!

  • @mcchickennugget9383
    @mcchickennugget9383 9 ปีที่แล้ว +3

    is it just me or does this look a little bit animated?

    • @rihardsrozans6920
      @rihardsrozans6920 9 ปีที่แล้ว +15

      This is an animation.

    • @earleroy
      @earleroy 9 ปีที่แล้ว

      ... You must not like research.

    • @e1ghtSpace
      @e1ghtSpace 9 ปีที่แล้ว +2

      It's amazing how realistic computer animations are getting to being able to trick someone into thinking they're real.

  • @wathson19
    @wathson19 11 ปีที่แล้ว

    the glass one was super amazing, all of the are special, i loved it!

  • @ParadoxBassCube
    @ParadoxBassCube 8 ปีที่แล้ว +2

    new dubstep minecraft logo yey..

  • @Pintoleite3
    @Pintoleite3 12 ปีที่แล้ว

    Some tutorials on this would be... AWESOME!!
    my favorite blender video until now. thanks

  • @Shmicah1235
    @Shmicah1235 10 ปีที่แล้ว +3

    TUTORIAL PLZ!

  • @Phymec
    @Phymec  13 ปีที่แล้ว

    @otakuadd Yes! That's one of the reasons I released the voronoi fracture and shatter source code (link in description).

  • @sporadiicchannel7949
    @sporadiicchannel7949 8 ปีที่แล้ว

    New course, guys: Modeling chess game pieces in Blender:
    www.udemy.com/modeling-chess-game-pieces-in-blender/?couponCode=TrailerYT

  • @spikefishpokemon4385
    @spikefishpokemon4385 5 ปีที่แล้ว +1

    I've been trying to find this for MONTHS

  • @minhaj_khan
    @minhaj_khan 9 ปีที่แล้ว +1

    Wow!! Beautiful renders and awesome physics!!

  • @L4Topher
    @L4Topher 11 ปีที่แล้ว

    You could very easily do your own. It's really a lot more helpful knowing how to make one yourself than having someone else do it. Blender isn't too difficult to learn if all you want to do is physics simulations. You can download your own font, run the cell fracture add-on (look at some tutorials), run the simulation and render it.

  • @TruthSeeker9000
    @TruthSeeker9000 13 ปีที่แล้ว

    Amazing can't wait for this to be released. So excited.

  • @Flackon
    @Flackon 11 ปีที่แล้ว

    From what I see you can achieve similar results with both. Blender has a very advanced interface and it's free so I think that wins.

  • @TheGJentertainment
    @TheGJentertainment 11 ปีที่แล้ว

    I could watch this all day..

  • @JohnnyBoy-ob1qv
    @JohnnyBoy-ob1qv 10 ปีที่แล้ว

    Guys watch this in 60fps (2x speed) It is AWESOME especially at the slow mo parts!

  • @staphinfection
    @staphinfection 12 ปีที่แล้ว

    I use 3d Max 'cause it's what I learned, and now it's free to students, but I have tried Blender and have to say it is really great to see how open source can be just as good if not better than products that cost thousands of dollars.

  • @lamp-stand7
    @lamp-stand7 10 ปีที่แล้ว +1

    The horse' face breaks before impact at :59 - (This is very good stuff.)

  • @obviously_not_dio_brando8566
    @obviously_not_dio_brando8566 4 ปีที่แล้ว +1

    Me: its 3 am you gotta sleep
    5 am: *VORONOI*

  • @Certio0
    @Certio0 12 ปีที่แล้ว

    beautiful crystalline shatter forming

  • @pseudoboss11
    @pseudoboss11 11 ปีที่แล้ว

    Mmm, it's soo pretty! I hope that we get to see this in a Fallout-style slow-motion cam in videogames soon. I mean, the sheer amount of explody and gory awesomeness that one could obtain using something like this would be pretty incredible.

  • @a2zhandi
    @a2zhandi 12 ปีที่แล้ว

    This was done with blender .01X It only took 10 years to render it.
    At any rate, NICE WORK!

  • @ELRONDGASAL
    @ELRONDGASAL 3 ปีที่แล้ว +2

    I remember this when i first watched this when i was 5

  • @Olav3D
    @Olav3D 7 ปีที่แล้ว

    Really great looking simulations, you must have a beast of a render-computer! :o

    • @busteraycan
      @busteraycan 7 ปีที่แล้ว

      These are not animations. They are physics simulations. There are no keyframes afaik, just initial parameters.

    • @Olav3D
      @Olav3D 7 ปีที่แล้ว

      Okay, I did not know, thanks! :)

    • @busteraycan
      @busteraycan 7 ปีที่แล้ว

      Olav3D Tutorials
      No problem, I was worried that I was sounded like a smartass. :)

    • @StephenBanana
      @StephenBanana 7 ปีที่แล้ว +3

      The simulation still has to render which can take hours.

    • @nonewanted
      @nonewanted 7 ปีที่แล้ว

      +Stephen Mark 20 seconds each frame

  • @superkaboose1066
    @superkaboose1066 12 ปีที่แล้ว

    This is actually really easy to do if you know how, but still time comsuming and AWSOME :)

  • @SCtester
    @SCtester 10 ปีที่แล้ว

    The glass one is especially amazing!

  • @JoelAdamson
    @JoelAdamson 13 ปีที่แล้ว

    I'm showing this to my kids as soon as I get home. All it needs is some music.

  • @EvilTrollGamer
    @EvilTrollGamer 11 ปีที่แล้ว

    Most realistic thing i have ever seen in blender

  • @lightworkz61
    @lightworkz61 12 ปีที่แล้ว

    Well all i can and will say is........... Bloody amazing work mate...

  • @WojciechGitarzystaPerkusista
    @WojciechGitarzystaPerkusista 12 ปีที่แล้ว

    Najlepszy film dotyczący animacji, jaki widziałem!

  • @jean-marcfueri6678
    @jean-marcfueri6678 9 ปีที่แล้ว

    Awesome! Could watch that all day.

  • @DiegoM265
    @DiegoM265 3 ปีที่แล้ว +1

    I think a saw this 7-8 years ago and now i'm studying blender.

  • @donald8940
    @donald8940 10 ปีที่แล้ว

    How did you get the objects to spin like that? I understand how to set everything up, but I don't quite know how to give an object any velocity in terms of rotation.

  • @serengeor
    @serengeor 11 ปีที่แล้ว

    Which ever works for you best.
    I tried both 3ds max and blender and I like blender more. For me it feels more intuitive to use. Also there are lots of blender enthusiasts that create wonderful tutorials (not that 3ds max hasn't got them, I'm sure it has).

  • @Ninjadave0o
    @Ninjadave0o 10 ปีที่แล้ว

    Its insane how realistic people are making these engines/ simulators these days.

  • @lithium
    @lithium 11 ปีที่แล้ว

    Understatement of the century.

  • @casvlaco
    @casvlaco 13 ปีที่แล้ว

    Totally awesome! My jaw dropped at the wood fracture!

  • @guidodur
    @guidodur 11 ปีที่แล้ว

    Wow, thanks for the reply! I just re-read my comment and it sounded like I was bragging. Your videos look awesome, keep up the good work!

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    This is brilliant, phymec. And the Lux rendering looks great. Do you use Cycles now for rendering, or are you staying with Lux?

  • @HiAdrian
    @HiAdrian 13 ปีที่แล้ว

    Wonderful result. Speaks for itself.

  • @Penrocyon
    @Penrocyon 11 ปีที่แล้ว

    I don't have the words to describe the beauty.. Must. Learn.

  • @VisionOrgan
    @VisionOrgan 11 ปีที่แล้ว

    how did you animate the sphere that is breaking? (or the fractured object at 7:51)

  • @ReinOwader
    @ReinOwader 12 ปีที่แล้ว

    Yes I totally agree. And another problem is that if for example I drop wine glass with leg colliding first, then in 3D it usually fractures at the collision area (First leg, then stem and finally bowl, but in real life it fractures at weakest area first wich is usually stem.

  • @Psychentist
    @Psychentist 12 ปีที่แล้ว

    This is freaking beautiful. I keep seeing these gen seven consoles promising particle based physics in their games, but I have yet to see one deliver. Maybe PS4 will have it.

  • @RhapDesign
    @RhapDesign 10 ปีที่แล้ว

    the legend says it's still rendering...

  • @facepatstudio8961
    @facepatstudio8961 5 ปีที่แล้ว

    so I understand you used blender for this, but what did you use to create the fracture?

  •  11 ปีที่แล้ว

    render engine?

  • @Lumpiluk
    @Lumpiluk 13 ปีที่แล้ว

    Is SLG better or faster than Cycles? I tried it about half a year ago but didn't quite like it as much back then as I like Cycles today...

  • @abrasivepaste
    @abrasivepaste 12 ปีที่แล้ว

    Look at the gold ball at 2:43. it's reflecting something on the other side of the scene. I like that.

  • @humToNoise
    @humToNoise 11 ปีที่แล้ว

    It is a solid object before impact. On impact it dynamically fractures the object with booleans using voronoi patterns based on the impulse at point of impact.
    So it's not prefractured

  • @BEASTpoint
    @BEASTpoint 12 ปีที่แล้ว

    These all look amazing! I wish my computer (craptop) could hande making these sorts of animations.

  • @voncoolio
    @voncoolio 12 ปีที่แล้ว

    I find this really satisfying to watch for some reason lol.

  • @TheGoodChap
    @TheGoodChap 11 ปีที่แล้ว

    Obviously it's experimental and has been under development for many years now. The first computer's were not what we have today, some stuff still needs to be fixed, but I'm amazed at how well it is progressing.

  • @xalener
    @xalener 11 ปีที่แล้ว

    It's all up to the person that authors the split seeds. if you want to see more realistic and logical fractures, you can do that.

  • @quikbot1
    @quikbot1 12 ปีที่แล้ว

    wish C4D had a plugin with this may break options, incredible work

  • @IcicleTFL
    @IcicleTFL 12 ปีที่แล้ว

    Hey Phyemc, a question; were the objects pre-fractured before hitting the ground, or was it a solid and then fractured when hit with the object/hit the ground?

  • @NewZealandPolarBlast
    @NewZealandPolarBlast 11 ปีที่แล้ว

    No need to wait! The next gen consoles and Nvidia GTX 700 series is here!!!

  • @metallitech
    @metallitech 11 ปีที่แล้ว

    I was thinking the same thing. Remember people: the length units are decided by your gravity units. So if you set gravity to 9.8, then the length units are meters.

  • @adeukis
    @adeukis 11 ปีที่แล้ว

    dude , never destroy your name :P
    your videos are somewhat relaxing , ofcourse like any lab , to be able to do simulations u gotta have the equipment,jelly!

  • @zeealpal
    @zeealpal 12 ปีที่แล้ว

    Depends, if you want true realism, the go with LuxRender. If you need complex lighting the go LuxRender (it can be faster then Cycles in a number of instances)
    If your doing animation with not too complex lighting, then Cycles will be faster.
    A complex lighting example includes caustics/refractions through glass, indoor lighting with small or hidden light sources and things where the light has to bounce of many surfaces to reach the camera.

  • @RaleighChase
    @RaleighChase 9 หลายเดือนก่อน

    I'm a an environmental/biology science teacher using voronoi diagrams to demonstrate epidemiology, health, and cell structure. I have physics students in my class (same period, 3 sciences) and I'm struggling to connect this. Do these break apart according to voronoi patterns? Hoping for some context so I can engage ALL of my students.

  • @Techkey1
    @Techkey1 9 ปีที่แล้ว

    Lol most of the chunks look the same, but you can see some differences (not many). The glass was my favorite. Even though this is an old test I am glad that we are moving forward in tech.

  • @IAmNumber4000
    @IAmNumber4000 8 ปีที่แล้ว +1

    How do you make it so that the already partially broken pieces of object don't show the fractures? I can't figure it out for the life of me!

    • @IAmNumber4000
      @IAmNumber4000 8 ปีที่แล้ว

      ProCreeper 2000 It's probably a tiny margin and an obscene amount of physics checks per second

  • @Ecselsiour
    @Ecselsiour 12 ปีที่แล้ว

    can't wait for this kind of physics in games.

  • @maker898
    @maker898 9 ปีที่แล้ว

    How did he do that that The horse does not break Into all pieces because a part stays intact
    I know how to cell fracture and these stuff but i cant find The option to "connect" pieces
    Pls help

  • @lucasB823
    @lucasB823 12 ปีที่แล้ว

    Agreed. Its really an incredible tool he's made here. it usually takes me a while to render things as im using a macbook pro and typically render in cycles with 50-150 passes ;) worth it though

  • @meta.5studios
    @meta.5studios 11 ปีที่แล้ว

    3:42 - Imagine this technology in Call of Duty games! It'd cause a revolution in the series! Ultra reallistic window breaking carnage!

  • @gordon1201
    @gordon1201 12 ปีที่แล้ว

    How did you get the Potato rock to fly like that? Was it keyframed to move towards the bar? If so how do you do it and make the physics actually take into account the speed and orientation instead of dropping straight towards the ground?