Studio Physics Real-Time Demo + Constraint Strings - Blender + Bullet

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 107

  • @-Rook-
    @-Rook- 11 ปีที่แล้ว +1

    Really amazing piece of work not only is the physics incredible the visuals show how wonderful the BGE can be.

  • @xDeltaF1x
    @xDeltaF1x 10 ปีที่แล้ว +6

    13:29 my mind was just blown

  • @MK73DS
    @MK73DS 10 ปีที่แล้ว

    The link is dead :-(
    Where can I download it ?

  • @spproplus
    @spproplus 11 ปีที่แล้ว

    O M G !!!
    I did not know that blender game engine was capable
    of having this kind of quality look into it !
    Congrats !!

  • @robelicit
    @robelicit 11 ปีที่แล้ว

    man, i've never done any animation w/ constraints & I was expecting to see tons of problems after i'd read the description, w0ah ur wrokarounds & samples were excellent, i was sorta shaking-my-head side to side;-)
    Keep up the gr8 work man.

  • @dw1664
    @dw1664 8 ปีที่แล้ว

    Real-time? This is deeply impressive. Fun to watch.

  • @NocheTenebri
    @NocheTenebri 8 ปีที่แล้ว +1

    If I had the patience I'd use Blender to make virtual stim toys for myself, because the videos you make are _perfect_ for that exact purpose.

  • @OfficialGalaxite
    @OfficialGalaxite 11 ปีที่แล้ว

    Bro, you've shown the video.. amazes me! But then you gave the .blend file link for free.. I was like "OH THANK YOU THANK YOU THANK YOU!!!". Seriously, THANK YOU XD I really appreciate the help of letting us to learn better instead of following crappy videos. Thank you a million :D

  • @shubh0s
    @shubh0s 3 ปีที่แล้ว

    Hi. The StudioPhysicsDemo.blend file link has somehow corrupted. Can you please share the appropriate link with the .blend file? Thanks.

  • @STROBdotNET
    @STROBdotNET 9 ปีที่แล้ว

    impressive Love the bike chain!

  • @Flojer0
    @Flojer0 11 ปีที่แล้ว

    Thanks for the file, running well on my i7-2600k/4870 1GB. Things like this make me suprised at how versatile a relatively old GPU can be. Games need to hurry and up the ante.

  • @tnext54
    @tnext54 10 ปีที่แล้ว +1

    Wow. That's one awesome machine...

  • @zertilus
    @zertilus 9 ปีที่แล้ว

    You're skills are incredible man. I feel like this type of physics would be best integrated with virtual reality devices. I've read about the valve/htc vive device recently, you should really look into that. If you could experience scenarios with virtual reality by using the things you make here as basically the environment, then augmented reality would be right around the corner. You should really look into it, VR companies need people with amazing skill in order to make a good result.

  •  11 ปีที่แล้ว

    Great work! Can i use the DOF and AO filters in my scenes? Not commercial scenes by the way.

  • @Phymec
    @Phymec  11 ปีที่แล้ว

    To run in stand-alone you need to remove blocks using "bpy", that's all. I was using "bpy" to access things in Blender, like groups for "constraint chains" or to "set to initial", since it's just a Blender demo example, not game.
    Enlever les références à "bpy" est simple, mais il faut soit désactiver certaines fonctions ou les changer.

  • @NaomeK40
    @NaomeK40 9 ปีที่แล้ว +1

    I love how my brain automatically add the noise

  • @Michael-YH
    @Michael-YH 11 ปีที่แล้ว

    I think the "faked" area lights were pretty clever. I was really wondering how they were achieved even as the camera moved around until I opened the .blend file and realized how simple it was.

  • @JohnnyBoy-ob1qv
    @JohnnyBoy-ob1qv 10 ปีที่แล้ว

    Guys please tell me how to do the mouse grab the link is dead also Ever since near the beginning of my learning of blender's game engine I saw Phymec's videos years ago and I thought it was really cool. I wanted to figure out how you can do that realistic rendering it looked so real to me it looked like a ghost was throwing things around!! (that was before I knew what external renderers was. such as Luxrender or yafaray.) Can someone PLEASE tell me how to do mouse grab so I can throw around things? (this comment may be copied due to no responses)

  • @martinsupitis
    @martinsupitis 11 ปีที่แล้ว

    DoF and SSAO filters are under Creative Commons A-SA 3.0 license - so basically you can do anything with them :)

  • @tubedude709
    @tubedude709 11 ปีที่แล้ว

    is it possible one day to have sounds for these object when they hit each other? just wondering...

  • @Phymec
    @Phymec  11 ปีที่แล้ว

    Fun thing to try: select wood link group, duplicate (linked), start simulation, (left) Ctrl+i, repeat…

  • @hakkiriza1035
    @hakkiriza1035 4 ปีที่แล้ว

    Hi Phymec,
    Thanks for the video. Could you please re-upload the .blend file? Thanks.

  • @phillrochardt5840
    @phillrochardt5840 11 ปีที่แล้ว

    Oh, custom physics code and Martins' epic shaders. Okay, now it makes sense. :D

  • @Starius2
    @Starius2 11 ปีที่แล้ว

    How did you get these to look so realistic in the game engine?

  • @phillrochardt5840
    @phillrochardt5840 11 ปีที่แล้ว

    This is the BGE? What wizardry is this?
    You must have one beast of a computer, my friend.

  • @modus_ponens
    @modus_ponens 11 ปีที่แล้ว

    Was this made in blender game or blender render or what? How it can be so smooth?

  • @mdelight31
    @mdelight31 11 ปีที่แล้ว

    Bon… je vais essayer de demander en français… et très poliment…
    Auriez-vous l'amabilité et l'obligeance de bien vouloir m'indiquer la ou les raisons qui font que cet exemple ne peut-être exporté en tant qu'application autonome ?
    Je ne vois qu'un écran noir…
    Par avance merci !

  • @MeBeardy
    @MeBeardy 11 ปีที่แล้ว

    Nice!!
    Thanks for the .blend file ;)

  • @bladedfruitcake
    @bladedfruitcake 11 ปีที่แล้ว

    Everything runs perfectly fine with no lag except that my screen shows a lot of black squares flickering everywhere. Why would that be?

  • @ledf2012
    @ledf2012 11 ปีที่แล้ว

    HEY Is the depth of field also made on the game engine?

  • @bioinfbloke
    @bioinfbloke 11 ปีที่แล้ว

    Any chance you can upload the roller chain blend demo?

  • @BlickKontrast
    @BlickKontrast 11 ปีที่แล้ว

    very good work man!

  • @GertjanSluimer2
    @GertjanSluimer2 11 ปีที่แล้ว

    is it even legal to be this good with blender ?!

  • @miketv2331
    @miketv2331 11 ปีที่แล้ว

    So glad I updated instead of learning Unity.

  • @danielstar007
    @danielstar007 11 ปีที่แล้ว

    What graphics card do you use?

  • @jojolafrite90
    @jojolafrite90 5 ปีที่แล้ว

    I realize that I made a similar chain using the same asset... Though, all I did was a small video. Not real time. But we basically did the same thing, amazing.
    Edit: It works in real-time with a low stepping value.

  • @Oxjawa
    @Oxjawa 11 ปีที่แล้ว

    How did you get it to render in game?

  • @daykwion
    @daykwion 11 ปีที่แล้ว

    how much RAM do you have dude ???

  • @RogueWild
    @RogueWild 11 ปีที่แล้ว

    WoW! Wonderful!

  • @Jurrianwitmans
    @Jurrianwitmans 11 ปีที่แล้ว

    how can you rotate the camera

  • @Algundsport
    @Algundsport 11 ปีที่แล้ว

    What filters do you use?

  • @elephantatech
    @elephantatech 11 ปีที่แล้ว

    this was awesome

  • @furchina
    @furchina 11 ปีที่แล้ว

    Doesn't work when exported as blenderplayer ("save as game engine runtime")...

  • @thenm13king
    @thenm13king 11 ปีที่แล้ว

    Phsymec is awseome

  • @diegohiroshiysusvideos2909
    @diegohiroshiysusvideos2909 10 ปีที่แล้ว

    Let's Goo play jenga! in Real Time 2vs2 xD

  • @mdelight31
    @mdelight31 11 ปีที่แล้ว

    Merci… j'espère savoir m'en sortir.
    Je voulais me servir de votre "studio physics demo" pour démontrer à un de mes clients la puissance des "blender games"…

  • @DanBowkley
    @DanBowkley 11 ปีที่แล้ว

    My poor laptop would curl up in the corner whimpering if I tried this...

  • @andreylarin
    @andreylarin 11 ปีที่แล้ว

    Whoa! Nice.

  • @pepelusapeluquero1169
    @pepelusapeluquero1169 11 ปีที่แล้ว

    what computer have you got?

  • @Stefano-vt3sc
    @Stefano-vt3sc 8 ปีที่แล้ว

    this video es good but.... can you update link?

  • @ancglo
    @ancglo 11 ปีที่แล้ว

    Good job but what is the script for the phisic?

  • @ramiBudemaris
    @ramiBudemaris 11 ปีที่แล้ว

    all this real-time, are you joking people. i find it hard to believe,. the rendering uses bump mapping + depth of field + reflection + motion blur + smooth shadow (shadow mapping perhaps) + glow effect + and finally the most expensive "indirect illumination", I am not saying that real-time cannot do that,but i have not seen such perfection in real time, and yet, a physics engine that is remarkably stable on heavy rigid bodies (the horses) is running .. guys ... are you sure this is real-time??

  • @LOLHIYA00
    @LOLHIYA00 11 ปีที่แล้ว

    This is what Crysis 6 will look like O.O

  • @corentiinmeser8787
    @corentiinmeser8787 10 ปีที่แล้ว

    I want 20 minute of fluid reactions
    :D

  • @ErebosGR
    @ErebosGR 11 ปีที่แล้ว

    Someone buy this man a couple of 7990s!

  • @DaCoder
    @DaCoder 11 ปีที่แล้ว

    This is great! BTW Windows 8 + Blender + Auto hide taskbar is a bug, please tell someone to fix it? :'(

  • @GreenActionFootage
    @GreenActionFootage 11 ปีที่แล้ว

    Cool! :D

  • @phatboytommy2012
    @phatboytommy2012 10 ปีที่แล้ว

    Hmmmpff - no file for download... weeee weeee weeeewewe!
    Other than that --- PRETTY DANG COOL STUFF; Phymec!

  • @earlh
    @earlh 11 ปีที่แล้ว

    I feel ya bro :S

  • @ElishaBradley
    @ElishaBradley 11 ปีที่แล้ว

    Yes my pc can run this perfectly. except i have the black squares as well. not sure what to do, but i will try a few things

  • @sool78
    @sool78 11 ปีที่แล้ว

    My jaw dropped ...

  • @diegohiroshiysusvideos2909
    @diegohiroshiysusvideos2909 10 ปีที่แล้ว

    wow very nice! apocalipsys zombie xD

  • @genkidama7385
    @genkidama7385 11 ปีที่แล้ว

    audio doenst work on this video :'(

  • @Flojer0
    @Flojer0 11 ปีที่แล้ว

    You simply have to have an sound event, or whatever blenders equivalent is called, get triggered whenever there is a collision. That's how games do it.

  • @H31110there
    @H31110there 11 ปีที่แล้ว

    Slap that on a picture of Hawking or Einstein and you got a new meme xD

  • @ThisGuyDakota
    @ThisGuyDakota 11 ปีที่แล้ว

    use ALL the horses!!

  • @SL3D6E
    @SL3D6E 11 ปีที่แล้ว

    tutorial for voroni fracture pls :)

  • @Gaexi8ie
    @Gaexi8ie 9 ปีที่แล้ว

    Красиво!

  • @artgoat
    @artgoat 11 ปีที่แล้ว

    Dang. I've got a Xeon 3520, which should be comparable, but probably my videocard is too slow to make this work. (V5700)

  • @jakebaine
    @jakebaine 11 ปีที่แล้ว

    Download is gone!

  • @bobfrank1432
    @bobfrank1432 11 ปีที่แล้ว

    Its just like when you chemsistry, but you gravity more.

  • @anracc5302
    @anracc5302 9 ปีที่แล้ว +1

    dead link :c

  • @Hot_LeafJuice
    @Hot_LeafJuice 11 ปีที่แล้ว

    Is it just me, or would anyone else use the big link (beginning/end of video) for a spine in a rag doll (game dev.)

  • @szotyi001
    @szotyi001 11 ปีที่แล้ว

    how to "play" that??xd

  • @ajaxranstone6520
    @ajaxranstone6520 11 ปีที่แล้ว

    Ill explain whats happening in technical terms... AHAM ,well there were three snakes. a long one, a short fat one, and one that was eating his own tail. Well they played around and things were pretty fine until the horses landed. so the snakes tossed 2x4s and globes at them but missed horribly. so the kamikaze ponys attacked and all the snakes and ponys engages in WW3 disregarding Geneva and everyone was buried in blocks. My expertise with blender helps me understand these things...

  • @xplayac
    @xplayac 11 ปีที่แล้ว

    Yes please share PC specs.

  • @itwasmyasiancat
    @itwasmyasiancat 11 ปีที่แล้ว

    mine would too... but it would also take your avatar and try to shoot itself in the processor...

  • @animusingstudio
    @animusingstudio 11 ปีที่แล้ว

    wait a minute! How come bullet is so fast in Blender, and not in Lightwave? I want my money back. :-(

  • @ramiBudemaris
    @ramiBudemaris 11 ปีที่แล้ว

    you forgot that you have to physics the physics, and do physics at the ends.

  • @caseyneistat3390
    @caseyneistat3390 9 ปีที่แล้ว +1

    how umade auto focus man

  • @3batsy
    @3batsy 11 ปีที่แล้ว

    Even physics?

  • @QuillanT
    @QuillanT 11 ปีที่แล้ว

    agreed

  • @roachey
    @roachey 11 ปีที่แล้ว

    Whats fake?

  • @3wGaming
    @3wGaming 11 ปีที่แล้ว

    First you physics the physics
    Then put the physics into the physics while you physics

  • @3batsy
    @3batsy 11 ปีที่แล้ว

    PHYSICS?

  • @ledf2012
    @ledf2012 11 ปีที่แล้ว

    you need more likes haha

  • @MeBeardy
    @MeBeardy 11 ปีที่แล้ว

    I also noticed :s

  • @artao5
    @artao5 11 ปีที่แล้ว

    uh .. yeah ... i'm an idiot ... BGE with GLSL . ... i see that now
    -facepalm with brick-

  • @artao5
    @artao5 11 ปีที่แล้ว

    your problem is windows 8. that's a major bug all by itself
    :P

  • @grgbpm
    @grgbpm 10 ปีที่แล้ว

    :o

  • @SuperAngolense
    @SuperAngolense 11 ปีที่แล้ว

    I pour you are hot, creative, and strong. he/she forces oh

  • @XDFreakLP
    @XDFreakLP 11 ปีที่แล้ว

    no you can't make a bomb in it, duh

  • @rdoetjes
    @rdoetjes 11 ปีที่แล้ว

    It's almost April Fools right?

  • @malkdk
    @malkdk 11 ปีที่แล้ว

    Do you even physics?

  • @MahmoudMahfouz0
    @MahmoudMahfouz0 11 ปีที่แล้ว

    hahahahaha :D

  • @mwilliams7815
    @mwilliams7815 11 ปีที่แล้ว

    I'd like to see you tie a shoelace

  • @JoeDuckMan
    @JoeDuckMan 11 ปีที่แล้ว

    101

  • @3batsy
    @3batsy 11 ปีที่แล้ว

    You even physics?

  • @3batsy
    @3batsy 11 ปีที่แล้ว

    ¿sɔısʎɥd

  • @artao5
    @artao5 11 ปีที่แล้ว

    i hate your computer. ... my computer couldn't even CONTEMPLATE rendering that real-time like that whilst doing real-time physics
    at least, i assume that's being done with Cycles .. or is it GLSL .. if that's the case, my machine could at least fantasize about it