As a player who mainly plays Melee classes, I always aim at Daityl's feet because I understand that it'll trigger physical down. But that habit also carried over when I play Tech classes too, so TIL that I can just forego the legs and snipe Daityl's core with elemental attacks. And thank you so much for including all the people who documented stuff like this from Twitter! I already followed one of them but didn't realize there are others too, so props to you for giving credits to where it's due!
Absolutely! I have definitely changed how I focus body parts during certain engagements as Technique based class now~ Thanks for following those who made the documents! They're the real MVP's
Most UQ and trigger, people would encourage to only whack the leg even when down until the break phrase to hit the core. So im kinda confuse if the down gauge still accumulate even when the boss is in that down phrase. From what i can see, down state is just for melee class to dps easier since the boss will be stationary. But isnt destroying the breakable part expose the core to deal higher multiplier dmg better ? (coming from a range player perspective) Im not really knowledgeable about these things so my question may seems kinda stupid. I'm just basically focus on parts based on what other player does so far. Im hearing alot of absurd things as well which im not sure if its even true or not. Some people say that for retem trigger, breaking parts will reduce chance of relik etc etc and it baffles me but im just going with their flow.
I know that while bosses are "down", you can accumulate down value towards the next one. Thats how teams will continue knocking down Nex Vera in uq if you have everyone focus feet. And you are correct, down state makes it easier for melee to dps, which can be better damage than rotating to exposed areas during downed states. As in the example with Nex Vera. As for focusing certain parts to create an exposed area, once again is a team thing. If you have a lot of ranged classes you could make the case that focusing the core is better since you dont "need" the down phases for easier dps like melee, but if everyone was to focus the feet that can apply physical downs, you would have potentially more time to break the core, specifically speaking with daityl. My next series will be covering bosses and traditional strategies. I will be going into better detail for those. All in all, i think your thoughts are correct. Youre not a bad player for focusing a breakable part, youre also not helping accumulate down value depending on the enemy. However, knowing what can accumulate down is the takeaway. You can focus on a specific body part and have reasons as to why youre focusing that part. Thank you for the great comment!
It's indeed a strategy for all physicals to attack the legs until break in uqs (triggers have no breaks and as far as i can tell people go for the weak spot during downs). I've seen pettas vera barely getting up before going right into another physical down before, so I'm assuming the value accumulates while they're still downed too. Destroying breakable parts to get to a core is okay, but from my experience (played soaring blades and daggers), melee classes will never be able to consistently hit the weak spot and ranged ones will have a hard time too, since the boss will still be moving around, so might as well hit spots that accumulate the down factor and get a time frame in which you can guarantee you'll be hitting the weak spot. Not mentioning most people only use their photon blast when the boss is downed and jet boots users are never going to get the full jet intensity combo onto the weak spot while the enemy is moving. I'm not sure about the destroying parts reduces drop rate thing, I've heard that one too. To me it just seems like some mechanic that was a thing in base pso2 and I don't even know for sure if it's true there either. I'd say just do whatever the person hosting the triggers says, it's their triggers, so their loss/gain.
Thanks, that would explain why most skip the core and focus towards the leg part. As a bow player, i mainly focus on parts that others are on to. Its alot better than a whole team whacking different area haha
@@Thriftshoppin Any boss that was released in Retem or after will not accumulate Down Value while being downed by a Physical or Element Down. Special Down such as the tail break on Renus is not included in this, however -- Down Value will continue to build while a Special Down is occuring. Down Value accumulating while another Physical/Elemental Down is occuring is a specification of the original Aelio enemies.
Thanks! I have mentioned it on multiple videos but theres just so many resources out there with little to no publicity. I am glad to be able to provide this information. The creators deserve more eyes on all their hard work that was poured into verifying the information~
Makes me wish it was easier inflicting physical downs than it currently is. I know Bouncer is a good option for that as a sub, but- The issue I have with that is I lose a lot of damage from Fighter sub if I do achieve the down. So... I'm not sure what's better in the long run for my Hunter, especially for solo content. Thanks for the info and video by the way. I already knew a lot of this stuff myself, but you basically answered the few questions I did have in my mind. That Bestiary is such a huge help, too.
Absolutely! The bestiary by Deathcream0 is amazing! Imo: the extra damage on downs and the extra down value added by sb are similar. I would opt for fighter sub if the enemies i fight dont have many breakable parts. If they do have breakable parts, sb sub.
I think there is a visual indication if you are hitting the part that will cause or to. I will come off as a yellow aura/barrier when you hit it. For example, when you hit Daityl feet there will be a yellow aura around the area you hit.
Holy shit !!! Im not crazy, and finally we have data to improve our strategies 🤩 now i need to memorize some phy & elem down targets... Thank you Karen 👍
THANKYOU it is a pain trying to get people to play Bouncer for the Downs. Especially Elemental. I was playing it for awhile with my Techter, but I play Techter 1st and foremost so having to BoTe just to get a boost to down for and entire party or room group is not my idea of fun
here's my take on daedal, and I'm going to argue *against* myself at the end, but: (1) That chest armor isn't breaking itself and (2) once it's broken, melee players who can follow the chest simply will. And the chest plate *is* going to break. Even when it's kneeling with its chest open, that plate is taking damage. If you've seen daedal stand back up and immediately the chest breaks after a second, it broke *while* it was down (or getting back up). I might be wrong and invite documented proof for correction, but I have never seen daedal chest break while it was down, like it goes through the flinching animation and that would just end a down and nobody wants that, right? So given that, if you just go for the chest in the first place, you're getting to the same place with fewer steps. Argument 1 against myself: Since chest plate takes damage even while open, there's no harm in WBing the foot and getting one down if you can break the chest during that down. This is one way faster parties approach battledias. People often do one dustyl foot down, break the back first if there's a bouncer, and then break the chest. Argument 2 against myself is that in open lobbies, people just aren't going to get on board. The players who can follow chest core don't before it breaks because nobody else is doing it so they might as well contribute to foot downs. The WB is down there, the players are down there... it just doesn't happen. As for me, in an open lobby I'm just 1 out of 32 people, and I don't see a need to change the approach that gets me sub 15 or even sub 12 minute AP2 runs.
Daityl Break animation probably waits until the "downed" animation is complete. It works similarly with other enemies. And yes as for your first argument against yourself (xD) yeah its the optimal thing to do, but as you said with argument 2, people who don't know may not be willing to follow orders. BUT, nothing will change unless there's information and actual reasons to change players' approaches to encounters. Hopefully players utilizing resources available will continue to educate players about how to trigger these downs more efficiently. At least one can hope :P
Ahaha! Just keep them tabbed and check them out when u have free time. You can learn a bunch from them~ As always, feel free to ask away in the community discord too
Thanks, I've been wanting this info for awhile. I heard about legs on daityl and pettas vera, but was always like how am I supposed to know which parts for other bosses? Is it always the legs?
Neither, head to the Verification Data Storage to get a better explanation on how damage value is accumulated. A quick TL;DR. All normal attacks/photon arts/techinques/photon blasts that do damage to an enemy (so anything that isnt 1's) will apply that skill's amout* of down value. The damage applied doesnt matter, the calculation takes the potency of the skill to calculate the down value.
Blades are a tricky thing to do because of the current down system it feels like they nerfed the hell outta physical downs you can't cheese bosses as easily anymore I feel like now running a full group of blades doesn't work you need a balance now. I came back to this game end of February and I was gone before that since the cap was still level 20 so blades feel Hella nerfed and can't down bosses alone anymore they need another physical dps to aid them now.
One thing TheUberElite mentioned previously is that in Aelio, all bosses would accumulate down value while downed. This is the opposite for Retem bosses. While downed they do not accumulate down value. So this may be what you're observing and it isn't a class issue rather they changed how the accumulation of down value works for the newest region.
@@Thriftshoppin well I can see why they would do that though with renus, renus seems have scripted downs/stuns you can trigger just by breaking the gun and shield. Tho tbh I think they made it easy to down renus like this because of the whole going berserk and tunneling around like crazy making it hard to pin point a weak spot while he's mad. It only usually triggers once or twice a fight but it lasts long enough to waste 2-3 minutes of your time. Like it's easy to down renus but at the same time it's not done the same way you down other bosses.
People don't care about being a better player because everything is to easy. Give us a uq that we can fail maybe the casuals will step their game up. Untill then we are doomed to 15 min uq times instead of 9min
-cries- Truth. Still, becoming a more informed player about these mechanics will pay off when we do get that tough content and players begin identifying these locations where they can become more effective. At least lets hope LOL
Currently, there's no point or benefit on rushing it as well since we can only run the UQs just once. Most players would just go back to lobby sitting after the UQ. In the future when we can run as many times as we can within the 30 mins timeframe, more and more people would want to optimize. Regardless, this is good knowledge to spread. More players aware of these mechanics would mean less stressful runs.
We got sub 6 for Nex UQ Rank 2 because of the foot strat. After that, we reported Nex for AFKing the whole fight. 10/10 would recommend.
🤣🤣🤣
Nex foot strat you say? Stay tuned... video soon~
As a player who mainly plays Melee classes, I always aim at Daityl's feet because I understand that it'll trigger physical down.
But that habit also carried over when I play Tech classes too, so TIL that I can just forego the legs and snipe Daityl's core with elemental attacks.
And thank you so much for including all the people who documented stuff like this from Twitter!
I already followed one of them but didn't realize there are others too, so props to you for giving credits to where it's due!
Absolutely! I have definitely changed how I focus body parts during certain engagements as Technique based class now~
Thanks for following those who made the documents! They're the real MVP's
Holy, another gold standard video from Thrift!!! Wow thank you so much!!!
Karen, the best girl in NGS is blessing us again 👍
You're far too kind~ I appreciate the continued support friend
Thrift with the super clutch info. I needed this to help with some bosses to better understand how to apply down faster. Thanks for being awesome!
Boss Videos coming soon~
Most UQ and trigger, people would encourage to only whack the leg even when down until the break phrase to hit the core.
So im kinda confuse if the down gauge still accumulate even when the boss is in that down phrase.
From what i can see, down state is just for melee class to dps easier since the boss will be stationary.
But isnt destroying the breakable part expose the core to deal higher multiplier dmg better ? (coming from a range player perspective)
Im not really knowledgeable about these things so my question may seems kinda stupid.
I'm just basically focus on parts based on what other player does so far.
Im hearing alot of absurd things as well which im not sure if its even true or not.
Some people say that for retem trigger, breaking parts will reduce chance of relik etc etc and it baffles me but im just going with their flow.
I know that while bosses are "down", you can accumulate down value towards the next one. Thats how teams will continue knocking down Nex Vera in uq if you have everyone focus feet.
And you are correct, down state makes it easier for melee to dps, which can be better damage than rotating to exposed areas during downed states. As in the example with Nex Vera.
As for focusing certain parts to create an exposed area, once again is a team thing. If you have a lot of ranged classes you could make the case that focusing the core is better since you dont "need" the down phases for easier dps like melee, but if everyone was to focus the feet that can apply physical downs, you would have potentially more time to break the core, specifically speaking with daityl.
My next series will be covering bosses and traditional strategies. I will be going into better detail for those.
All in all, i think your thoughts are correct. Youre not a bad player for focusing a breakable part, youre also not helping accumulate down value depending on the enemy. However, knowing what can accumulate down is the takeaway. You can focus on a specific body part and have reasons as to why youre focusing that part.
Thank you for the great comment!
It's indeed a strategy for all physicals to attack the legs until break in uqs (triggers have no breaks and as far as i can tell people go for the weak spot during downs). I've seen pettas vera barely getting up before going right into another physical down before, so I'm assuming the value accumulates while they're still downed too.
Destroying breakable parts to get to a core is okay, but from my experience (played soaring blades and daggers), melee classes will never be able to consistently hit the weak spot and ranged ones will have a hard time too, since the boss will still be moving around, so might as well hit spots that accumulate the down factor and get a time frame in which you can guarantee you'll be hitting the weak spot. Not mentioning most people only use their photon blast when the boss is downed and jet boots users are never going to get the full jet intensity combo onto the weak spot while the enemy is moving.
I'm not sure about the destroying parts reduces drop rate thing, I've heard that one too. To me it just seems like some mechanic that was a thing in base pso2 and I don't even know for sure if it's true there either. I'd say just do whatever the person hosting the triggers says, it's their triggers, so their loss/gain.
Thanks, that would explain why most skip the core and focus towards the leg part.
As a bow player, i mainly focus on parts that others are on to.
Its alot better than a whole team whacking different area haha
@@Thriftshoppin Any boss that was released in Retem or after will not accumulate Down Value while being downed by a Physical or Element Down. Special Down such as the tail break on Renus is not included in this, however -- Down Value will continue to build while a Special Down is occuring.
Down Value accumulating while another Physical/Elemental Down is occuring is a specification of the original Aelio enemies.
Oooh good stuff! Thanks for that addition~
Very insightful stuff! Thanks for sharing!
Thanks for the watch Zeo! Much love.
Keep up the great work, king!
This set you apart from most of the awesome content creators for this game. Nice vid your the GOAT for this one. 😎👍
Feel free to join us in the streaming chat & play with us - when possible. Its a ultra Coop gameplay & chill. 👍
Thanks! I have mentioned it on multiple videos but theres just so many resources out there with little to no publicity. I am glad to be able to provide this information. The creators deserve more eyes on all their hard work that was poured into verifying the information~
Keep up the good work. Your the best pso content creator. Your channel is going to skyrocket.
Super huge thanks! This means so much to me friend. Lots of new content on the way. Stay tuned!
Ayeee, a lot of useful info in here. Appreciate the video, Thrift
Not a problem friend~ Stay tuned, more fun stuff on the channel soon
Makes me wish it was easier inflicting physical downs than it currently is.
I know Bouncer is a good option for that as a sub, but- The issue I have with that is I lose a lot of damage from Fighter sub if I do achieve the down.
So... I'm not sure what's better in the long run for my Hunter, especially for solo content.
Thanks for the info and video by the way. I already knew a lot of this stuff myself, but you basically answered the few questions I did have in my mind.
That Bestiary is such a huge help, too.
Absolutely! The bestiary by Deathcream0 is amazing!
Imo: the extra damage on downs and the extra down value added by sb are similar.
I would opt for fighter sub if the enemies i fight dont have many breakable parts.
If they do have breakable parts, sb sub.
I think there is a visual indication if you are hitting the part that will cause or to. I will come off as a yellow aura/barrier when you hit it. For example, when you hit Daityl feet there will be a yellow aura around the area you hit.
I never noticed this! I will keep an eye on this and return back with any observations I make. Thanks!
Holy shit !!! Im not crazy, and finally we have data to improve our strategies 🤩 now i need to memorize some phy & elem down targets...
Thank you Karen 👍
I feel this! I rarely ever focused the back core against Daityl as a Force, but now I always do.
THANKYOU it is a pain trying to get people to play Bouncer for the Downs. Especially Elemental. I was playing it for awhile with my Techter, but I play Techter 1st and foremost so having to BoTe just to get a boost to down for and entire party or room group is not my idea of fun
Absolutely! It makes some fights insanely easier once you can stack downs
As a Blades 'n' Boots Bouncer I have never clicked as fast on any title ever
Ayeee! May you continue to bless us with that sweet, sweet physical and elemental decline~
same here, even though its weird to do a hybrid build , but i just love seeing the enemies get down after down
WE GET ON THE NEX FOOT AND WE STAY ON THE NEXT FOOT!
WE ARE FEET PEOPLE PERMANENTLY.
here's my take on daedal, and I'm going to argue *against* myself at the end, but: (1) That chest armor isn't breaking itself and (2) once it's broken, melee players who can follow the chest simply will.
And the chest plate *is* going to break. Even when it's kneeling with its chest open, that plate is taking damage. If you've seen daedal stand back up and immediately the chest breaks after a second, it broke *while* it was down (or getting back up). I might be wrong and invite documented proof for correction, but I have never seen daedal chest break while it was down, like it goes through the flinching animation and that would just end a down and nobody wants that, right? So given that, if you just go for the chest in the first place, you're getting to the same place with fewer steps.
Argument 1 against myself: Since chest plate takes damage even while open, there's no harm in WBing the foot and getting one down if you can break the chest during that down. This is one way faster parties approach battledias. People often do one dustyl foot down, break the back first if there's a bouncer, and then break the chest.
Argument 2 against myself is that in open lobbies, people just aren't going to get on board. The players who can follow chest core don't before it breaks because nobody else is doing it so they might as well contribute to foot downs. The WB is down there, the players are down there... it just doesn't happen.
As for me, in an open lobby I'm just 1 out of 32 people, and I don't see a need to change the approach that gets me sub 15 or even sub 12 minute AP2 runs.
Daityl Break animation probably waits until the "downed" animation is complete. It works similarly with other enemies.
And yes as for your first argument against yourself (xD) yeah its the optimal thing to do, but as you said with argument 2, people who don't know may not be willing to follow orders.
BUT, nothing will change unless there's information and actual reasons to change players' approaches to encounters. Hopefully players utilizing resources available will continue to educate players about how to trigger these downs more efficiently.
At least one can hope :P
These documents make my smooth brain hurt
Ahaha! Just keep them tabbed and check them out when u have free time. You can learn a bunch from them~ As always, feel free to ask away in the community discord too
Thanks, I've been wanting this info for awhile. I heard about legs on daityl and pettas vera, but was always like how am I supposed to know which parts for other bosses? Is it always the legs?
Exactly! A lot of information was being passed around that was technically true but there was no explanation as to why. Glad you enjoyed the video!
Nice vid Shmoobies.
Thanks bb~ See you cowboy~
My question is… does ele/physical downs happen by total damage accrued or is it total hits accrued?
Neither, head to the Verification Data Storage to get a better explanation on how damage value is accumulated.
A quick TL;DR. All normal attacks/photon arts/techinques/photon blasts that do damage to an enemy (so anything that isnt 1's) will apply that skill's amout* of down value. The damage applied doesnt matter, the calculation takes the potency of the skill to calculate the down value.
As always, thank you for the valuable info for the masses. Also any foot lovers out there? Especially dwagon feet when it's Nex UQ :D
Stay tuned.. I might just be talking about Nex in an upcoming video~
Blades are a tricky thing to do because of the current down system it feels like they nerfed the hell outta physical downs you can't cheese bosses as easily anymore I feel like now running a full group of blades doesn't work you need a balance now.
I came back to this game end of February and I was gone before that since the cap was still level 20 so blades feel Hella nerfed and can't down bosses alone anymore they need another physical dps to aid them now.
One thing TheUberElite mentioned previously is that in Aelio, all bosses would accumulate down value while downed. This is the opposite for Retem bosses. While downed they do not accumulate down value. So this may be what you're observing and it isn't a class issue rather they changed how the accumulation of down value works for the newest region.
@@Thriftshoppin well I can see why they would do that though with renus, renus seems have scripted downs/stuns you can trigger just by breaking the gun and shield. Tho tbh I think they made it easy to down renus like this because of the whole going berserk and tunneling around like crazy making it hard to pin point a weak spot while he's mad. It only usually triggers once or twice a fight but it lasts long enough to waste 2-3 minutes of your time. Like it's easy to down renus but at the same time it's not done the same way you down other bosses.
People don't care about being a better player because everything is to easy. Give us a uq that we can fail maybe the casuals will step their game up. Untill then we are doomed to 15 min uq times instead of 9min
-cries- Truth.
Still, becoming a more informed player about these mechanics will pay off when we do get that tough content and players begin identifying these locations where they can become more effective. At least lets hope LOL
@@Thriftshoppin I appreciate the effort! You doing the hard work rn. Informing players where to farm, how, gameplay mechanics. You da best
Currently, there's no point or benefit on rushing it as well since we can only run the UQs just once. Most players would just go back to lobby sitting after the UQ.
In the future when we can run as many times as we can within the 30 mins timeframe, more and more people would want to optimize.
Regardless, this is good knowledge to spread. More players aware of these mechanics would mean less stressful runs.