1:44 Something thats worth mentioning is that, apparently, the 10% damage increase ONLY APPLIES to actions done by the Main class weapon part of the multiweapon. The second you start doing attacks/PAs with the "Non- Main Class" part of the multiweapon that bonus is gone.
Something few realize about multiweapon is that the "Simple Movement" or Smart PA button is based on your main weapon. For example if your main is a Rod and sub is a Wand, you can use simple movement to cast any spell and only spells. It will not auto send you into one of the wand pas if its a Rod/Wand. But if its a Wand/Rod then sometimes it will. Using a Ranged weapon with safe pas as the main can help you avoid getting locked into a pa that you can not cancel while spamming simple movement
One thing I can point out with multiweapon that is VERY useful; find a weapon type you really like the standard attack in. Which that weapon also matched the type (foursis, Resurgir, etc). Say, like a Rod and a wire. But you do not want Hunter as your sub class. Create a Foursis Rod multiweapon with the wire. But set your 2nd attack to something like the wire standard attack. That way if you're something like a Force/Ranger or Force/Fighter. You still get to use the standard attack of the wired lance. It is the closest you can get to using three classes at once. This is also ideal during a PSE burst, as the wired lance will allow you to very rapidly recover PP, faster than the PP recovery skill, can provide. This also allows you to cover absolutely all ranges when you are in a pinch. Though I use this setup when hunter is not my sublcass.
I just merged a Resurgir Rifle + Launcher and a Resurgir Launcher + TMG yesterday. I absolutely love it! I do think it would be cool if the base weapon just stayed "up" all the time so that I was rapid firing, flipping, etc with my launcher in hand!
Though I'm a bit late on this: having a combo weapon that includes a weapon you don't have the class for at all is still useful, as you can use the weapon action and basic attack of any weapon, regardless of class. For instance, my Techter/Force has a Wand/Wire for mobility.
Im a ranger builder and I have a assault launcher multi weapon. My fave multi weapon in game. I use assault reg attack, assault weapon action and homing missiles on one switch then the next is launcher reg attack launcher shooter thing and launcher beam on another. Good for mobbing and bossing but thats just my preference
Hello Keroppi. Great video and I love your content! However I did want to bring up something you said that is incorrect. Around 1:50 you state that the base weapon during the multiweapon process needs to be your main class weapon in order to gain the 10% damage buff, but that is not true. I've done a bit of testing with the multi-weapon system on my own, and what I've found out in regards to this is that even if the main class weapon is the sub weapon when it gets multi'd, it will still do the same exact amount of damage. If anyone else is reading this and wondering how I tested this, here's how. Also it's costs a little over 50k meseta to test this yourself if you don't want to believe a random commenter on youtube(cant blame you). My force class is level 20, and from some other testing I did a few weeks ago I already had a Primm Wand that I multi'd with a Primm Rod. It's just multiweaponed, it is not upgraded and it is important to note that the Wand is the Main weapon and the Rod is the sub. I also got an additional Primm Rod to test this without upgrading it or doing anything to it. So they are the same weapon, the only difference is the first one is multiweaponed with a Wand as the main weapon. I took both weapons and used Barta on Lizard Thunders in North Aelio. Currently, all of those enemies you see running around there are weak to fire and lightning, so using ice made no difference. I can tell you for me, I did between 108 and 133 damage with this attack, and 160 when I hit crits. I had the same exact result with both weapons. However in order to achieve this result, I had to do a Rod weapon action with my Wand/Rod multiweapon in order to make the weapon look like a Rod. If you were wondering, I also tried the same thing with the Rod's normal attack and achieved the same result, though I don't remember what numbers I got. Again, I love your content and I'm not trying to call you out, but this is a minor yet important detail that was incorrect in this video and I wanted to bring it to your attention, as well as the communities because it opens up a lot more options for people. You plan to multiweapon Resurgir Daggers and Wires and you want to find the cheapest option with the best fixa? Check both weapons in the market instead of just one. Same deal if you like the look of one weapon over another and how it rests on your back. I hope this helps anyone reading.
Not having to upgrade or augment a second weapon is pretty nice, but... you don't have enough action slots to slot the photon arts of two different weapons on a single bar anyway, so in practice it's little different than just having to weapons equipped and switching between them. (on controller at least, where using attacks from your sub-palate is super clunky and not a good idea) At most you can remove "basic attack" from your L2+R1 input and move a single skill over. There are some combinations where porting over a single skill is very useful, like the wirelance where it lets you drag yourself up to flying creatures, but I can't see much reason to combine two weapons that are both used for actually attacking. I'm considering combining a rifle and a launcher for my Ranger subclass, to allow me to toss sticky-bombs and grenades without having to switch weapons. Also, I can probably remove one attack from my rifle in order to add the Launcher's best move to it, or vis-versa. In practice though, the whole multi-weapon idea feels like it was made redundant the moment they decided to let you swap weapons on the fly while in combat.
Don't know if anyone else has mentioned it, but one thing that's great about multi-weapons is that you can use the attack and weapon action of subweapons even if your class/subclass can't use it. So you can be Fighter/Gunner, make a dagger-wire MW, and you still have access to the wire weapon action. It's a pretty huge benefit, and means you can use it even if you've never spec'd into Hunter.
Today, I will be getting a glissen sword and talis for multiweapon for my hunter/techer massive AOE burst tank build. Although that wired lance action is tight.
Fyi, the main weapon doesnt need to be the same as your main class. if you were force/hunter and using a multiweapon of wire/rod, using rod actions still incur the 10% bonus even tho rod was the sacrificed material. there wouldnt be a 10% bonus to wire lance actions. Use the weapon that you upgraded first or the one that has the fixa you want
Makes sense, and probably something few think of. If you wanted a sword/talis you could probably find cheap talises and use it as main source and do a talis/sword instead.
For me it's too expensive for the little utility it provides and causes the bad habit of depending on your secondary weapon action, something that can become a problem if your future weapons can't be merged into one.
wanted to ask about weapon stats inheritance... sword[main] + rifle[material weapon], will the rifle become a melee based weapon and take advantage of Melee type Augments?
Hi Keroppi how would you Augment for a dual wield using multi weapon Katana+Bow ? I do might want to try out this way: Might III , Gigas Precisicion, Daitly Soul III, Melee / Range Durable III, i guess i cant use Precision III so i would take dread keeper III ?? what would you suggest. Weapon: Quintel Sword+Katana multiweapon, Greagar Bow/Katana Armor: 3x Vijif Armor Arga note : using a Sword for my Braver/Hunter to use twisting zapper the aoe pa from sword to get close in the air to the mobs and do also aoe dmg or good dmg when charged up. Focusing on UQ´s or anything else mainly Katana/bow Sword to use for pse burst/climax or just to keep getting close to the boss. for the skills i really dont have any idea maybe Fixa Attack for Potency and 1x Fixa Guard or Fixa Performa PP cosumption down 2x Fixa Enthusia for PP regen. My HP should be 600+ and PP around 140-150 without buffs i guess
Some weapons synergize well when used a s a multi-weapon like a rifle/rod takes advantage of both Blight Rounds and elemental weaknesses, a launcher/talis can double how long you can hold Fear Eraser by using both weapon actions just before the PA, and a rod/wired-lance give you nasty surprises since you can trigger an elemental down and zip in to shred the target.
Wait so Launcher talis is a legit build? Thought it wouldn't work cause (and I'm new) it looked like you had to keep elemental dmg on yo trigger the sigils with the spell casting classes
@@robando2922 The talis weapon action helps sustain your PP, until the launcher weapon action goes off, both of these combine for holding Fear Eraser for an extended time. Sadly not many people use this type of multi-weapon and they drop the laser too soon.
Also, good choice on the wired lance sword combo using the sword counter. I do not like the wired lance weapon action/counter so much. The animation is longer, and it's counter/deflection window is not wonderful compared wit a sword
Too be honest I have never used multi-weapons In the past couple of years on NGS mostly because I didn't really understand how they work and never really bothered to learn much about them at least until now at least. Honestly actually pretty cool that I can use skills from other weapons types.
If I'm a Rod Force, can I use Tecther and Talis force skills if I make a Rod/Talisman multiweapon? Specifically the skills that say *can only be used by Talis, or *can only be used by Techter weapons or *can o ly be used by force weapons And if it says *can only be used by main class/talis, does that mean it needs to be my main class AND I need to use a talis, or does that mean i can use it if that's my main class OR it can be used by my subclass, as long as I'm using a talis?
the limited hotbar really hurts for controller users. only having truly quick access to 6 attacks is not nearly enough to multi weapon. personally, i set my "photon action" to right stick click since its a parry on most weapons and gives me more space on the sub pallate, but it defaults to the current weapon, so unless im willing to give up a face button i only get the stat bonuses really...
Hey I’m a bit confused. If I fuse a rifle and a launcher can I bind skills from both weapons on the same bar? Like can I bind the rifle’s normal attack to left mouse and the launcher’s beam attack to right mouse? Or would I only be able to set rifle abilities on the main bar and launcher abilities on the backbar (the one that pops up when you press shift)
say if i multied knuckle/katana, knuckle the base. When I my main class is Braver, do i get the main class bonus damage if using katana atk and pa? regardless the katana is not the base
Just a question.. does multi weapon only have 2 weapon limit? Or you can multi weapon a whole weapon series? For example: I have a Resurgir Sword.. Can I multi weapon it with all Resurgir weapons? Or just 2 weapons of the same series. 🤔
Not bad at countering. Above average but you might want to utilise parrying for maximise dps. But in the end have fun and enjoy your playstyle. For me I have really loved parrying especially when the boss hit multipletime I can connect parry to another parry and end it with skip arts (either same or different). Parrying also return PP and the spinny attack can deal about same or more (uncharged) on parry. I once did 2.5k on last hit from that spinny atk (charged). Really nice to see fellow hunter user out there enjoying thenselves too. Goodjob!
Hi keroppi..i have a question..if our main weapon dont have fixa and the fodder have fixa, does it get transfer to the main weapon when we multiweapon it?
Everyone goes for WL secondary for the WA. Feel like Talis as a multi is underrated long as running Fo/Te sub. Talis weapon action turret for pp Regen and then gizondes for passive extra damage and lightning downs while just using main weapon.
2:18 so If I were to use a sword as main and rifle as the material for multiweap and use that weapon on ranger while using the rifle auto atk and PA I won't get the 10% dmg boost?
Thanks for the Video, i struggle with getting Information on Augmenting Multiweapons between different classes. For example if i use a Rod/Rifle and augment Tech Damage on it, will the Rifle benefit from it? Or does it still need Range Damage? Some people say in closed beta it was that way but they changed that, is that true? iam confused :( And will the Rod/Rifle count as a "Mainweapon" for Rangers?
It will need range damage so you will need the augment capsule technique/range potency. It's one of the A-D capsules, I forgot the exact name sorry. Make sure the capsules in on the base weapon as kerropi said, second weapon needs to be left alone. The game has changed so your second question is no longer in effect, you need the required class augment capsules for the weapon to gain its full potential.
I can't make one, do they have to both be the same type like both a gun or both melee? I know they both have to have the same name such as Resirgir but idk what I am doing wrong.
Should point this out. At the moment, there’s a multi weapon bug that will hopefully be fixed this up coming Wednesday. You can still multi-weapon, there’s just a chance that the weapon won’t be usable after making it a multi. Once the patch happens though, the broken multi-weapon will be fixed and will go back to normal. Now to wait for the patch.
as a ranger main hunter sub, i wanted to make a sword+launcher just to have the sword for fashion on my back, but im learning that the glissen weapons are hidden when stowed? like is that all of them, theyre all invisible? in that case it would be useless for what i wanted it, and i would also be losing 10% damage by not making the launcher the base weapon?
Nice video ! Thank you veru much ! It´s clear the benefit for sword+wire lance, but what about multiweapon a rod ? Which weapon could bring similar benefits as sword + wire lance to a Rod ?
Is the secondary weapon of the multi weapon getting the 10 percent bonus while you’re attacking with it on your main class if it’s the preferred weapon of your main class?
So when I multi a weapon it will always use the main weapon stats then? So If I multi a weapon my main with a sword for example and it was potential 1 the main weapon when I did the multi when I raise the weapons potential while they are now together the weapon I used to multi will still use the main weapons stats?It doesnt stay stuck at potential 1?
Hey ! Thank you for your content, I am goong to sub for more ! Quick silly question, I wanna switch from controller to m&k and I wanted to know what your input setup is ? You seem to switch weapons really fast...
@@keroppi Thank you so much ! I customized mine yesterday evening, it will take some time to get used to, especially target switching, but I'll get there ! 😁👍
Talking about multiweapon at 1:49 "Your main weapon should be your primary weapon that you'll be using the most." My question is: If I main a Fighter, will I still have 10% damage increase when using saber movesets with Wire-Saber instead of Saber-Wire?
I looked it up and: No, the 10% damage seems to only apply to actions done by your Main Class weapon(s), multiweapon-ing doesnt allow you to carry that bonus to other weapons
gotta ask the real question doe, if you multi a meele weapon(base) with ranged weapon(fodder) then will the stat increases from the meele augments benefit the ranged weapon's damage output when you switch to it? otherwise it greatly limits the amount of viable multi weapons we can make.
Melee augments only apply to Melee weapons, even in a Multiweapon. You have to use different augment types if you want to actually use multiple different weapon categories. You're giving up some damage for more versatility/options.
Nice info, kerro, maybe i'll change sword partisan to sword WL Emmm, can you explain better armor for Hu, since i use geant armor and alba : arga? Oh one more thing is it good put augment floor potency on armor? Thank you for explain
if you use 1 geant maybe still ok.. i use vialto armor with 4 form soul so my straga have 0% damage resist floor potency didnt work on unit, people told so
So if the secondary weapon stats don't transfer, is there any reason to use a higher rarity weapon for the secondary, or is it better to just use a primm weapon so that that it's cheaper to make?
You can only multi weapon using the same series. So you cant use a primm as the secondary weapon unless the primary weapon you are multiweaponing into is a prime as well. The reason why Resurgir is so popular atm is because it's a weapon series that has all the weapons in it, so you can multi weapon with anything and everything.
Counters sure seem a lot easier in PSO2 than parries and ripostes or viscerals in the Souls series, nice long window, even for the Bouncer's photon blade negations. btw yes, I am being a weirdo and using the Soaring Blades despite the fact people keep saying bad things about them >.> Can you recommend a multi-weapon for soaring blades by any chance? I was thinking TMG since soaring blades already have insane gap closers and only really struggle with aerial combat. I'm even using Gunner as sub class for the active PP recovery increase so maybe this would work out well?
So if I multi weapon a sword and rod sword as base rod as fodder does my rod lose damage and there any state deductions between cross class multi weapons
Yes, multi weapons are great, i finally decided to upgrade my Pso2 weapons and went with a resurgir twin daggers+ double saber and so far is amazing, I'm getting aggro most of the time again! (i was dps king with my base stuff until everyone started to use NGS gear). The only big issue i see is how expensive it can be, but in the long run i think multi is going to be a blessing for the people who love to play different classes, because you can save some meseta spending the resources only on the base weapon.
i got 1 MW, it's launcher n talis but bored as fast, now i probably making the TMG x Wired lance, its will give AoT vibes and also benefit from WA Wired lance its the close gapper also as evading tools outside the gunner main evade, and probably more things thats will explore before launching the method
As they are both hunter weapons, I guess it wouldn't matter which way around you infused them (say you had the WL with all the enhancements on so you put your sword into that), both will get the bonus dps. This would only matter if the secondary weapon belongs to another class?
For multi-weapon do not mix Launcher and Talis. The idea was that the talis wp act will recover your pp while you do mobbing or something. But in actual field practice the recov rate isn't good and it's a waste of resources. I tested with Vialto Launcher & Talis.
I've been using talis/launcher for a while now. The talis wp action acts as a way to slow down the pp loss when using fear while waiting for launcher wp to pop and give you PP. Even in mobbing (PSE burst) this is useful and viable (atleast for my ra/fo). I use the unli fear when going up against bosses. Be it as a secondary ranger or a te/ra. The simple rotation is basically: launcher WP action > talis WP action > Fear > repeat. You'll have like 3-5s worth of space in between the whole combo to reset and completely do the fear again.
@@kevadu correct but ppl keep saying u gain 10% dmg when all it is is that lose 10% dmg for using sub class skills This keeps confusing players so we need to stop saying u gain dmg when u don't just say sub class skills lose 10% dmg
the dmg loss is an aproximation if my sword skill hits 100 and im a hunter if i go hunter fighter my sword hit still hits 100 not 110 so it isnt a buff the sub class skill is wat is affected
@@GodlyDr4g0n ??? Yeah, it still hits the same dmg because in both instances you had the main class bonus (hunter). Now try to use sword with Fi/Hu and compare to Hu/Fi.
@@zdjhjsbfhushx my guy u start the game as a main class so the dmg does not increase so it is not a buff that is regular dmg if u then apply a sub class and sub class takes a 10% dmg reduction so it's not a buff this is what is wrg with wording things that way it's not a buff u do reg dmg as main and take a 10% dmg loss as a sub base dmg is main class sub is 10% less I hope one of those ways help u understand Stop confusing ppl saying this crap is a buff u don't get any extra dmg for multi weapons Sheesh
Any tips for a wand multi weapon? I am still genuinely confused with all this and if anyone can give me tips on which weapon to fuse with wand that would be great.
Partisan/Lance all day. That grapple has become mandatory for me. Wish there was something besides Resurgir but that will come in the future hopefully.
can anyone help me if raptor "partisan" works with different weapon ? i was thinking of partisan sub weapon for multi weapon i heard that the raptor only counts partisan damage and not with other weapon damage if it is true then sad it is hard to be free 2 play player you can't have mistake in your skill tree
Only Partisan attacks/PAs can detonate Volkraptor. On my Wand/Partisan, I have to use Javelin or Scythe to detonate my Volkraptor before going back to wand normals, PAs, and techs.
@@Ketsuekisan cheers sad was thinking of chain burst + raptor combo or even launcher i wish they could change it to make it better but i guess its too strong ?
The level of convenience even a pure main class rifle/launcher multi makes for rangers. Toggling weapons wastes so much apm and time, when multi weapons do all that seamlessly. I only wish a mutli weapon would always keep the skin of the main weapon.
Only if the weapon is not use by mainclass(mainclass weapon 10% dmg bonus).Ranger multiweapon rifle/launcher for example provide support and dps at the sametime
@@novrion5907 it's worth noting that it is a buff you aren't getting not a debuff, so it stacks differently and as result it really isn't as bad as it sounds.
@@linusgustafsson2629 Well, it will definitely require alot of resources and going to be pretty expensive no difference from base PSO2 and it will take a while for 8 star/slot weapon to come so you can stock materials. Or you can just become Whale and literally have no problem with Meseta and buying stuff just keep gambling on the costume etc and selling them on market.
@@suremad My point is that even if some people use Lightning exploit I on units it doesn't guarantee that it works. Kinda like following the masses to a cliff edge and jumping when someone else jumps
For the kind of gamer I am, I have tried multi weapon before. It does not benefit me and my style. Maybe you guys have better use for it. But I am dependent on my own ability with my hands.
1:44 Something thats worth mentioning is that, apparently, the 10% damage increase ONLY APPLIES to actions done by the Main class weapon part of the multiweapon. The second you start doing attacks/PAs with the "Non- Main Class" part of the multiweapon that bonus is gone.
Something few realize about multiweapon is that the "Simple Movement" or Smart PA button is based on your main weapon. For example if your main is a Rod and sub is a Wand, you can use simple movement to cast any spell and only spells. It will not auto send you into one of the wand pas if its a Rod/Wand. But if its a Wand/Rod then sometimes it will. Using a Ranged weapon with safe pas as the main can help you avoid getting locked into a pa that you can not cancel while spamming simple movement
One thing I can point out with multiweapon that is VERY useful; find a weapon type you really like the standard attack in. Which that weapon also matched the type (foursis, Resurgir, etc). Say, like a Rod and a wire. But you do not want Hunter as your sub class. Create a Foursis Rod multiweapon with the wire. But set your 2nd attack to something like the wire standard attack. That way if you're something like a Force/Ranger or Force/Fighter. You still get to use the standard attack of the wired lance. It is the closest you can get to using three classes at once. This is also ideal during a PSE burst, as the wired lance will allow you to very rapidly recover PP, faster than the PP recovery skill, can provide. This also allows you to cover absolutely all ranges when you are in a pinch. Though I use this setup when hunter is not my sublcass.
Wirelance is absurdly useful for that gap closer. I added it to my gunner's machine guns all the mobility!
I just merged a Resurgir Rifle + Launcher and a Resurgir Launcher + TMG yesterday.
I absolutely love it! I do think it would be cool if the base weapon just stayed "up" all the time so that I was rapid firing, flipping, etc with my launcher in hand!
I got resurg rifle+launcher multi to and its so fun to play with
Though I'm a bit late on this: having a combo weapon that includes a weapon you don't have the class for at all is still useful, as you can use the weapon action and basic attack of any weapon, regardless of class.
For instance, my Techter/Force has a Wand/Wire for mobility.
Im a ranger builder and I have a assault launcher multi weapon. My fave multi weapon in game. I use assault reg attack, assault weapon action and homing missiles on one switch then the next is launcher reg attack launcher shooter thing and launcher beam on another. Good for mobbing and bossing but thats just my preference
I’m a counter build hunter/ranger and ur counters were so satisfying
Ikr. I do counters 85% of the time with my Katana too and it's satisfying as hell.
Hello Keroppi. Great video and I love your content! However I did want to bring up something you said that is incorrect. Around 1:50 you state that the base weapon during the multiweapon process needs to be your main class weapon in order to gain the 10% damage buff, but that is not true. I've done a bit of testing with the multi-weapon system on my own, and what I've found out in regards to this is that even if the main class weapon is the sub weapon when it gets multi'd, it will still do the same exact amount of damage.
If anyone else is reading this and wondering how I tested this, here's how. Also it's costs a little over 50k meseta to test this yourself if you don't want to believe a random commenter on youtube(cant blame you).
My force class is level 20, and from some other testing I did a few weeks ago I already had a Primm Wand that I multi'd with a Primm Rod. It's just multiweaponed, it is not upgraded and it is important to note that the Wand is the Main weapon and the Rod is the sub. I also got an additional Primm Rod to test this without upgrading it or doing anything to it. So they are the same weapon, the only difference is the first one is multiweaponed with a Wand as the main weapon.
I took both weapons and used Barta on Lizard Thunders in North Aelio. Currently, all of those enemies you see running around there are weak to fire and lightning, so using ice made no difference. I can tell you for me, I did between 108 and 133 damage with this attack, and 160 when I hit crits. I had the same exact result with both weapons. However in order to achieve this result, I had to do a Rod weapon action with my Wand/Rod multiweapon in order to make the weapon look like a Rod. If you were wondering, I also tried the same thing with the Rod's normal attack and achieved the same result, though I don't remember what numbers I got.
Again, I love your content and I'm not trying to call you out, but this is a minor yet important detail that was incorrect in this video and I wanted to bring it to your attention, as well as the communities because it opens up a lot more options for people. You plan to multiweapon Resurgir Daggers and Wires and you want to find the cheapest option with the best fixa? Check both weapons in the market instead of just one. Same deal if you like the look of one weapon over another and how it rests on your back. I hope this helps anyone reading.
Not having to upgrade or augment a second weapon is pretty nice, but... you don't have enough action slots to slot the photon arts of two different weapons on a single bar anyway, so in practice it's little different than just having to weapons equipped and switching between them. (on controller at least, where using attacks from your sub-palate is super clunky and not a good idea)
At most you can remove "basic attack" from your L2+R1 input and move a single skill over.
There are some combinations where porting over a single skill is very useful, like the wirelance where it lets you drag yourself up to flying creatures, but I can't see much reason to combine two weapons that are both used for actually attacking.
I'm considering combining a rifle and a launcher for my Ranger subclass, to allow me to toss sticky-bombs and grenades without having to switch weapons.
Also, I can probably remove one attack from my rifle in order to add the Launcher's best move to it, or vis-versa.
In practice though, the whole multi-weapon idea feels like it was made redundant the moment they decided to let you swap weapons on the fly while in combat.
Don't know if anyone else has mentioned it, but one thing that's great about multi-weapons is that you can use the attack and weapon action of subweapons even if your class/subclass can't use it.
So you can be Fighter/Gunner, make a dagger-wire MW, and you still have access to the wire weapon action. It's a pretty huge benefit, and means you can use it even if you've never spec'd into Hunter.
Cool video.
I'm currently currently running Resurgir weapons. For no other reason than I like how they look lol.
Super helpful to show the wired lance multi-weapon.
So I'm a Fighter (Twin Dagger) & Slayer sub class (for the critical dmg passives primarily). Can I still multi-weapon my daggers with wire lance?
Today, I will be getting a glissen sword and talis for multiweapon for my hunter/techer massive AOE burst tank build. Although that wired lance action is tight.
Fyi, the main weapon doesnt need to be the same as your main class. if you were force/hunter and using a multiweapon of wire/rod, using rod actions still incur the 10% bonus even tho rod was the sacrificed material. there wouldnt be a 10% bonus to wire lance actions.
Use the weapon that you upgraded first or the one that has the fixa you want
Thanks I've been curious about that. I have a gu/hu using a sword/tmg.
Makes sense, and probably something few think of. If you wanted a sword/talis you could probably find cheap talises and use it as main source and do a talis/sword instead.
For me it's too expensive for the little utility it provides and causes the bad habit of depending on your secondary weapon action, something that can become a problem if your future weapons can't be merged into one.
true, but its fun tho flying around with WL
wanted to ask about weapon stats inheritance... sword[main] + rifle[material weapon], will the rifle become a melee based weapon and take advantage of Melee type Augments?
Hi Keroppi how would you Augment for a dual wield using multi weapon Katana+Bow ?
I do might want to try out this way: Might III , Gigas Precisicion, Daitly Soul III, Melee / Range Durable III, i guess i cant use Precision III so i would take dread keeper III ?? what would you suggest. Weapon: Quintel Sword+Katana multiweapon, Greagar Bow/Katana Armor: 3x Vijif Armor Arga
note : using a Sword for my Braver/Hunter to use twisting zapper the aoe pa from sword to get close in the air to the mobs and do also aoe dmg or good dmg when charged up.
Focusing on UQ´s or anything else mainly Katana/bow Sword to use for pse burst/climax or just to keep getting close to the boss. for the skills i really dont have any idea maybe Fixa Attack for Potency and 1x Fixa Guard or Fixa Performa PP cosumption down 2x Fixa Enthusia for PP regen. My HP should be 600+ and PP around 140-150 without buffs i guess
Some weapons synergize well when used a s a multi-weapon like a rifle/rod takes advantage of both Blight Rounds and elemental weaknesses, a launcher/talis can double how long you can hold Fear Eraser by using both weapon actions just before the PA, and a rod/wired-lance give you nasty surprises since you can trigger an elemental down and zip in to shred the target.
Wait so Launcher talis is a legit build? Thought it wouldn't work cause (and I'm new) it looked like you had to keep elemental dmg on yo trigger the sigils with the spell casting classes
@@robando2922 The talis weapon action helps sustain your PP, until the launcher weapon action goes off, both of these combine for holding Fear Eraser for an extended time. Sadly not many people use this type of multi-weapon and they drop the laser too soon.
@@LazerRay1 Intertesting 🤔🧐 I'll have to invest in it because there my favorite weaoons
I love this game and the multi weapons in this game are absolutely amazing. Makes you think and want to explore
Awesome video, what weapon came are you using
The weapon camo is called "Rainbow Sword". It will be available in the coming AC Scratch after this weeks maintenance.
I have evolcoat wand(main)
& evolcoat harmonizer sub
But It won't let me make them into a multi Weapon why?
Also, good choice on the wired lance sword combo using the sword counter. I do not like the wired lance weapon action/counter so much. The animation is longer, and it's counter/deflection window is not wonderful compared wit a sword
Too be honest I have never used multi-weapons In the past couple of years on NGS mostly because I didn't really understand how they work and never really bothered to learn much about them at least until now at least.
Honestly actually pretty cool that I can use skills from other weapons types.
If I'm a Rod Force, can I use Tecther and Talis force skills if I make a Rod/Talisman multiweapon? Specifically the skills that say *can only be used by Talis, or *can only be used by Techter weapons or *can o ly be used by force weapons
And if it says *can only be used by main class/talis, does that mean it needs to be my main class AND I need to use a talis, or does that mean i can use it if that's my main class OR it can be used by my subclass, as long as I'm using a talis?
Thanks for the guide bro. i have a question, is potential also work with the multi-weapon?
the limited hotbar really hurts for controller users. only having truly quick access to 6 attacks is not nearly enough to multi weapon. personally, i set my "photon action" to right stick click since its a parry on most weapons and gives me more space on the sub pallate, but it defaults to the current weapon, so unless im willing to give up a face button i only get the stat bonuses really...
Hey I’m a bit confused. If I fuse a rifle and a launcher can I bind skills from both weapons on the same bar? Like can I bind the rifle’s normal attack to left mouse and the launcher’s beam attack to right mouse? Or would I only be able to set rifle abilities on the main bar and launcher abilities on the backbar (the one that pops up when you press shift)
Excellent tip! Ill use this since Im a basic that likes to spam hunter with sword.
I always shake my hips to that intro music.
say if i multied knuckle/katana, knuckle the base. When I my main class is Braver, do i get the main class bonus damage if using katana atk and pa? regardless the katana is not the base
Just a question.. does multi weapon only have 2 weapon limit? Or you can multi weapon a whole weapon series?
For example: I have a Resurgir Sword.. Can I multi weapon it with all Resurgir weapons? Or just 2 weapons of the same series. 🤔
Excellent showcase and reasons for us to use multiweapon.
Not bad at countering. Above average but you might want to utilise parrying for maximise dps. But in the end have fun and enjoy your playstyle. For me I have really loved parrying especially when the boss hit multipletime I can connect parry to another parry and end it with skip arts (either same or different). Parrying also return PP and the spinny attack can deal about same or more (uncharged) on parry. I once did 2.5k on last hit from that spinny atk (charged). Really nice to see fellow hunter user out there enjoying thenselves too. Goodjob!
Honestly if you play ranger resurgir series is best,u can dodge projectile that is launched by boss and have a lot off leeway so dodge is easier
If I'm going to multi weapon Jet Boots and Soaring Blade with JB as the base weapon, do I augment with Tech or Mele?
Hi keroppi..i have a question..if our main weapon dont have fixa and the fodder have fixa, does it get transfer to the main weapon when we multiweapon it?
Everyone goes for WL secondary for the WA. Feel like Talis as a multi is underrated long as running Fo/Te sub. Talis weapon action turret for pp Regen and then gizondes for passive extra damage and lightning downs while just using main weapon.
2:18 so If I were to use a sword as main and rifle as the material for multiweap and use that weapon on ranger while using the rifle auto atk and PA I won't get the 10% dmg boost?
@@kevadu much needed clarification. I was having a mini crisis 😅
Thanks for the Video, i struggle with getting Information on Augmenting Multiweapons between different classes.
For example if i use a Rod/Rifle and augment Tech Damage on it, will the Rifle benefit from it? Or does it still need Range Damage?
Some people say in closed beta it was that way but they changed that, is that true? iam confused :(
And will the Rod/Rifle count as a "Mainweapon" for Rangers?
It will need range damage so you will need the augment capsule technique/range potency. It's one of the A-D capsules, I forgot the exact name sorry. Make sure the capsules in on the base weapon as kerropi said, second weapon needs to be left alone.
The game has changed so your second question is no longer in effect, you need the required class augment capsules for the weapon to gain its full potential.
i have been playing for 430hr and just found out this lol ty
I can't make one, do they have to both be the same type like both a gun or both melee?
I know they both have to have the same name such as Resirgir but idk what I am doing wrong.
Nice vid. Very helpful. Im new and info is power 😀
I was wondering if I multiweapon a rod/talis and my main class is force will I get 10% reduction or no?
Should point this out. At the moment, there’s a multi weapon bug that will hopefully be fixed this up coming Wednesday. You can still multi-weapon, there’s just a chance that the weapon won’t be usable after making it a multi. Once the patch happens though, the broken multi-weapon will be fixed and will go back to normal. Now to wait for the patch.
as a ranger main hunter sub, i wanted to make a sword+launcher just to have the sword for fashion on my back, but im learning that the glissen weapons are hidden when stowed? like is that all of them, theyre all invisible? in that case it would be useless for what i wanted it, and i would also be losing 10% damage by not making the launcher the base weapon?
Nice video ! Thank you veru much ! It´s clear the benefit for sword+wire lance, but what about multiweapon a rod ? Which weapon could bring similar benefits as sword + wire lance to a Rod ?
Is the secondary weapon of the multi weapon getting the 10 percent bonus while you’re attacking with it on your main class if it’s the preferred weapon of your main class?
So when I multi a weapon it will always use the main weapon stats then? So If I multi a weapon my main with a sword for example and it was potential 1 the main weapon when I did the multi when I raise the weapons potential while they are now together the weapon I used to multi will still use the main weapons stats?It doesnt stay stuck at potential 1?
question - do you get the 10% bonus if you use the sub weapon's PAs/attacks?
Does anyone know if those lvl 60 birds in the top right corner of the map ever drop anything interesting
They'd most likely drop meat and give exp. If you could beat them that is.
Hey ! Thank you for your content, I am goong to sub for more ! Quick silly question, I wanna switch from controller to m&k and I wanted to know what your input setup is ? You seem to switch weapons really fast...
I use almost everything default! There are a FEW settings which I changed which you can find here: th-cam.com/video/rbMdhClU8lM/w-d-xo.html
@@keroppi Thank you so much ! I customized mine yesterday evening, it will take some time to get used to, especially target switching, but I'll get there ! 😁👍
oh i’m totally doing this. i need smth that isn’t just my beyblade to gapclose with.
So if you have fixa attack on your main weapon, will that also carry over once you multiweapon?
whats ur systems specs I can't get through game to look that good
I am using TMG as my main weapon, what would be a good sub weapon to pair it with?
Talking about multiweapon at 1:49 "Your main weapon should be your primary weapon that you'll be using the most." My question is: If I main a Fighter, will I still have 10% damage increase when using saber movesets with Wire-Saber instead of Saber-Wire?
I looked it up and: No, the 10% damage seems to only apply to actions done by your Main Class weapon(s), multiweapon-ing doesnt allow you to carry that bonus to other weapons
Does the second weapon u want to use as fod multi need to pertain to main class to get the 10% bonus?
I hope they do an ice element event, great video as usual Keroppi very helpful :) you're looking great with your new haircut very clean and stylish :)
they will eventually until light and dark element as in base pso2
hey Kero what's the best augment to put on a rifle?
any melee weapon pared with wire lance = BEAST
pared mine with double saber
gotta ask the real question doe, if you multi a meele weapon(base) with ranged weapon(fodder) then will the stat increases from the meele augments benefit the ranged weapon's damage output when you switch to it? otherwise it greatly limits the amount of viable multi weapons we can make.
Melee augments only apply to Melee weapons, even in a Multiweapon. You have to use different augment types if you want to actually use multiple different weapon categories. You're giving up some damage for more versatility/options.
@@Ketsuekisan I see..... i guess I'll have to use the multi type augment, thanks.
How can I do subpalet well is so fustraring to constly cycle in combat
Nice info, kerro, maybe i'll change sword partisan to sword WL
Emmm, can you explain better armor for Hu, since i use geant armor and alba : arga?
Oh one more thing is it good put augment floor potency on armor?
Thank you for explain
if you use 1 geant maybe still ok.. i use vialto armor with 4 form soul so my straga have 0% damage resist
floor potency didnt work on unit, people told so
So if the secondary weapon stats don't transfer, is there any reason to use a higher rarity weapon for the secondary, or is it better to just use a primm weapon so that that it's cheaper to make?
You can only multi weapon using the same series. So you cant use a primm as the secondary weapon unless the primary weapon you are multiweaponing into is a prime as well. The reason why Resurgir is so popular atm is because it's a weapon series that has all the weapons in it, so you can multi weapon with anything and everything.
@@AshDrakon That's right, I keep forgetting about that requirement. Thanks
Counters sure seem a lot easier in PSO2 than parries and ripostes or viscerals in the Souls series, nice long window, even for the Bouncer's photon blade negations.
btw yes, I am being a weirdo and using the Soaring Blades despite the fact people keep saying bad things about them >.> Can you recommend a multi-weapon for soaring blades by any chance? I was thinking TMG since soaring blades already have insane gap closers and only really struggle with aerial combat. I'm even using Gunner as sub class for the active PP recovery increase so maybe this would work out well?
So if I multi weapon a sword and rod sword as base rod as fodder does my rod lose damage and there any state deductions between cross class multi weapons
Stat
Yes, multi weapons are great, i finally decided to upgrade my Pso2 weapons and went with a resurgir twin daggers+ double saber and so far is amazing, I'm getting aggro most of the time again! (i was dps king with my base stuff until everyone started to use NGS gear).
The only big issue i see is how expensive it can be, but in the long run i think multi is going to be a blessing for the people who love to play different classes, because you can save some meseta spending the resources only on the base weapon.
Also Kero, thanks a lot for the revival of arks trash, specially with Mr pigeon as the next guest!
but curent condition on PSO2 NGS, it must be same +80 or +40, otherwise, it's cannot be multiple weapon
Did you get a haircut kero? It looks good! Thanks for the vid!!
I did! Thanks for the compliment ^^
i got 1 MW, it's launcher n talis but bored as fast, now i probably making the TMG x Wired lance, its will give AoT vibes and also benefit from WA Wired lance its the close gapper also as evading tools outside the gunner main evade, and probably more things thats will explore before launching the method
I LOVE BRAVER (ma first main class on PSO2)
i hope it have block counter too
As they are both hunter weapons, I guess it wouldn't matter which way around you infused them (say you had the WL with all the enhancements on so you put your sword into that), both will get the bonus dps. This would only matter if the secondary weapon belongs to another class?
that is true
Yup! its exactly as you said.
For multi-weapon do not mix Launcher and Talis.
The idea was that the talis wp act will recover your pp while you do mobbing or something. But in actual field practice the recov rate isn't good and it's a waste of resources. I tested with Vialto Launcher & Talis.
I've been using talis/launcher for a while now. The talis wp action acts as a way to slow down the pp loss when using fear while waiting for launcher wp to pop and give you PP. Even in mobbing (PSE burst) this is useful and viable (atleast for my ra/fo).
I use the unli fear when going up against bosses. Be it as a secondary ranger or a te/ra. The simple rotation is basically: launcher WP action > talis WP action > Fear > repeat. You'll have like 3-5s worth of space in between the whole combo to reset and completely do the fear again.
@@ZPtyy Thanks for the tactic m8!
So if I don't multi weapon my sword skill will do 10% less damage?
@@kevadu correct but ppl keep saying u gain 10% dmg when all it is is that lose 10% dmg for using sub class skills
This keeps confusing players so we need to stop saying u gain dmg when u don't just say sub class skills lose 10% dmg
@@GodlyDr4g0n You gain 10% dmg though. You lose ~9% with sub, not 10%. It’s a buff to main not a nerf to non main. 0.91x1.1=~100
the dmg loss is an aproximation
if my sword skill hits 100 and im a hunter if i go hunter fighter my sword hit still hits 100 not 110 so it isnt a buff
the sub class skill is wat is affected
@@GodlyDr4g0n ???
Yeah, it still hits the same dmg because in both instances you had the main class bonus (hunter). Now try to use sword with Fi/Hu and compare to Hu/Fi.
@@zdjhjsbfhushx my guy u start the game as a main class so the dmg does not increase so it is not a buff that is regular dmg if u then apply a sub class and sub class takes a 10% dmg reduction so it's not a buff this is what is wrg with wording things that way it's not a buff u do reg dmg as main and take a 10% dmg loss as a sub base dmg is main class sub is 10% less I hope one of those ways help u understand
Stop confusing ppl saying this crap is a buff u don't get any extra dmg for multi weapons
Sheesh
Attack on titan build be fighter/hunter and daggers / wired lances. Gotta test the lightening damage boost augments and see if they stack.
I did this with a spear...so so nice. to bad they did not make fors, or cata spear or wires. or strag
This is amazing
That scream >_
Any tips for a wand multi weapon? I am still genuinely confused with all this and if anyone can give me tips on which weapon to fuse with wand that would be great.
I’m personally waiting for Katana, so it all comes down to your combat casting play style in combination with your main and sub classes.
So they removed target chase ability so multi weapon would would fill this. Flying bosses with high weak points
Partisan/Lance all day. That grapple has become mandatory for me. Wish there was something besides Resurgir but that will come in the future hopefully.
There's evocoat and stragga now
How to you switch it
can anyone help me if raptor "partisan" works with different weapon ?
i was thinking of partisan sub weapon for multi weapon
i heard that the raptor only counts partisan damage and not with other weapon damage
if it is true then sad
it is hard to be free 2 play player you can't have mistake in your skill tree
Only Partisan attacks/PAs can detonate Volkraptor. On my Wand/Partisan, I have to use Javelin or Scythe to detonate my Volkraptor before going back to wand normals, PAs, and techs.
@@Ketsuekisan cheers
sad was thinking of chain burst + raptor combo or even launcher
i wish they could change it to make it better but i guess its too strong ?
I think I saw you in game, are you ship 2 Japanese server?
I play on Ship 2 Global Server.
@@keroppi am I on global server?!
If you play on Microsoft store, Epic Games or Steam then you are on the global server!
How do you counter so well? I can't seem to get it
Practice~ Lots of practice.
I wish you made this video yesterday I just spent 1.1M on a wand and i am a ranger
The level of convenience even a pure main class rifle/launcher multi makes for rangers. Toggling weapons wastes so much apm and time, when multi weapons do all that seamlessly.
I only wish a mutli weapon would always keep the skin of the main weapon.
Would weapon 1's fixa stat apply to weapon 2?
If it's the main weapon yes. Everything in the main weapon carries over to the sub weapon.
Yup! As Leif said, everything from the main weapon carries over (Fixas/ Augments/ Enhancements) will all be active on weapon 2 as well!
Does multiweapons in any way decrease damage? Otherwise i’m totally gonna go full attack on titan!
Only if the weapon is not use by mainclass(mainclass weapon 10% dmg bonus).Ranger multiweapon rifle/launcher for example provide support and dps at the sametime
Ok thx! 🙏
@@novrion5907 it's worth noting that it is a buff you aren't getting not a debuff, so it stacks differently and as result it really isn't as bad as it sounds.
Damn I fucked up. I used a wire Lance as the main weapon because it had a fixa and used a TMG and the material. RIP 10% DAMAGE.
I'm pretty sure he's wrong on that, it's been tested and if your multi isn't main class weapons you don't get the buff.
Wow. I did this like last week. I think it's worth it have a level 4 -40 foursis wire and it not as good my opinion. I made tge wire my main
why does my glisen wire only go up to +30
Cause its a 3 star item 4 star to lvl 40 etc etc
Limit break it if you want it to go lvl 40
@@haruusami1831 Going to be fun to upgrade stuff to lvl 80 for 8 slots.
@@linusgustafsson2629 Well, it will definitely require alot of resources and going to be pretty expensive no difference from base PSO2 and it will take a while for 8 star/slot weapon to come so you can stock materials.
Or you can just become Whale and literally have no problem with Meseta and buying stuff just keep gambling on the costume etc and selling them on market.
oh i used 4 star too long i forgot about unlocking
I was wondering, do the lightning exploits work in units?
Is there someone who knows?
Thats a good question i also want to know
i think since it give potency it might be work, i see some people use it on their units
@@suremad but a lot of people also use potency floor augments on units and they don't work
@@suremad My point is that even if some people use Lightning exploit I on units it doesn't guarantee that it works. Kinda like following the masses to a cliff edge and jumping when someone else jumps
@@xxdangerousshotxx Oh they don't? I thought potency floor was like the old days crit rate.
For the kind of gamer I am, I have tried multi weapon before. It does not benefit me and my style.
Maybe you guys have better use for it. But I am dependent on my own ability with my hands.
pigeonlyfe? Lets gooooo!!
Instead of trying to block his 2nd melee strike just dodge it rinse an repeat.
pro countering
knuckle talis
dot dps close range
why is there an L next to your name?