Honorable mention of Ravenous Tyrannosaurus! It has Devour 3 and every time it attacks, it fights another creature with trample damage. For a bunch of extra green mana, you can include Welcome to... Jurassic Park as well. It's a pretty decent saga that becomes a land that allows players to tap a green for each dinosaur on the battlefield. Then there's it's escape ability
As long as a deck is green and stompy, I'd recommend taking Monster Manual over Quicksilver Amulet. Very efficient at cheating out creatures for a heavy discount. I run one in both my Pantlaza deck and my Vorinclex deck.
I really love Savage Beating in Gishath. It is an absolutely brutal spell to entwine that can one shot people if our commander is on the board. Vaultborn Tyrant is also a ridiculous card here.
I'd consider adding Invasion of Ikoria. Being able to get any dinosaur from your deck more than makes up for having to pay 2 extra mana, and if you can flip it, Zilortha will immediately become the scariest thing on the board. Also Neera, Wild Mage sounds fun.
One note about the Marauding Raptor / Polyraptor combo. Neither trigger is optional so you will need a way to stop the loop when you feel you have enough Polyraptors or you'll end up forcing a draw on the game. Imagine creating 1000 Polyraptors and then Swords to Plowshares the Marauding Raptor for 2000 life!
Add Wrathful Raptors to the combo and you can just let the loop go wild. Every time marauding raptor hits a polyraptor you get to deal that much damage to a target and you’ll just win the game unless an opponent can somehow break the loop
@@fuzzyhair321 why would I need to stop the loop when the loop pings each opponent for 2 damage infinitely? Surely the game ends when the opponents all drop down to 0 life points
My starting point is always 36 lands, basic lands will be dependent on how many of them are dual lands/utility lands. As this deck wants Rampant Growth style cards it's 18 basics minimum, then rest made up of utility lands and dual lands that preferably come into play untapped.
@@TOOSWEETMTG thanks so much for replying! Ive structured my Dino deck using a lot of your suggestions. This will really help finish off the mana base!
Honorable mention of Ravenous Tyrannosaurus! It has Devour 3 and every time it attacks, it fights another creature with trample damage.
For a bunch of extra green mana, you can include Welcome to... Jurassic Park as well. It's a pretty decent saga that becomes a land that allows players to tap a green for each dinosaur on the battlefield. Then there's it's escape ability
As long as a deck is green and stompy, I'd recommend taking Monster Manual over Quicksilver Amulet. Very efficient at cheating out creatures for a heavy discount. I run one in both my Pantlaza deck and my Vorinclex deck.
I really love Savage Beating in Gishath. It is an absolutely brutal spell to entwine that can one shot people if our commander is on the board. Vaultborn Tyrant is also a ridiculous card here.
I'd consider adding Invasion of Ikoria. Being able to get any dinosaur from your deck more than makes up for having to pay 2 extra mana, and if you can flip it, Zilortha will immediately become the scariest thing on the board.
Also Neera, Wild Mage sounds fun.
Great Video, it will help updating my Gishath Deck :) Thank You
Galadriel, Light of Valinor pls! I think maybe doing a blink build with her would be amazing.
I see that there are 79 cards in this deck. How many lands/which lands do I use to fill this? Will 21 additional lands be enough?
One note about the Marauding Raptor / Polyraptor combo. Neither trigger is optional so you will need a way to stop the loop when you feel you have enough Polyraptors or you'll end up forcing a draw on the game. Imagine creating 1000 Polyraptors and then Swords to Plowshares the Marauding Raptor for 2000 life!
Add Wrathful Raptors to the combo and you can just let the loop go wild. Every time marauding raptor hits a polyraptor you get to deal that much damage to a target and you’ll just win the game unless an opponent can somehow break the loop
No it's a draw, you need to be able to stop it. And you might not be able to too if you accidentally start it
@@fuzzyhair321 why would I need to stop the loop when the loop pings each opponent for 2 damage infinitely? Surely the game ends when the opponents all drop down to 0 life points
@@Lyth13 what's causing damage to life? It only does damage to creatures
Impact Tremors helps with this, so it doesnt really matter how many times i do the loop
Good video!
Awesome vid!!
I love my dinosaur deck
do i add basic lands myself?
let's GO!!
How many basic lands do we put in this?
My starting point is always 36 lands, basic lands will be dependent on how many of them are dual lands/utility lands. As this deck wants Rampant Growth style cards it's 18 basics minimum, then rest made up of utility lands and dual lands that preferably come into play untapped.
@@TOOSWEETMTG thanks so much for replying! Ive structured my Dino deck using a lot of your suggestions. This will really help finish off the mana base!