Unreal Engine 5 Tutorial - Control Rig Part 1: Intro & Full Body IK

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 73

  • @smelge
    @smelge 2 ปีที่แล้ว +56

    I have a minor suggestion for a thing I see a lot of educational channels do exactly the same.
    If it would be possible to show the result of the tutorial at the start of the first episode. So for example, I'm fairly new to UE and have been animating solely in Blender and importing it in. Why do we need to learn how to do a control rig, what are the benefits/use cases? Getting an idea of what the series will achieve lets people know from the first video if it's something they need to keep watching. Nothings more frustrating that trying to look for a solution to a problem you've hit, finding a series, and working through over an hour of content to find it wasn't relevant to what you were after. Likewise, how many people could skip the series entirely because they're looking for this but don't know what the name of it is.
    An example or overview would be a huge help!

    • @TheFlyingEpergne
      @TheFlyingEpergne 2 ปีที่แล้ว +8

      i agree, every tutorial should do this honestly for the exact reason you wrote.
      first 10s should be showing what the result is. i can decide if the vid is relevant from then on

    • @smelge
      @smelge 2 ปีที่แล้ว +5

      @@TheFlyingEpergne I find that most of the time I'm searching for something in particular. If a video doesn't show the end result, I'll probably move on to find something else.
      Was trying to build a dialog system for a few days, and you'd hit a way into the tutorial and find it doesn't actually have the ability to make dialog choices, so you have to scrap it and go find another tutorial.
      Then you get titles like this. I have no clue why I'd need this or what it is in a UE context. If it was a 5min video, that's understandable, but the start of a series really needs a demo up front. I'd be willing to bet quite a lot of potential viewers and subscribers would leave just because there's no way to know what this is about until the last episode.

    • @gregorybennings8718
      @gregorybennings8718 ปีที่แล้ว +2

      When I read your post I thought it was a comment I had posted but forgot about. But you said exactly what I was thinking.

    • @lasereye159
      @lasereye159 5 หลายเดือนก่อน

      i agree! 100%

    • @user-ss4sp1mk5w
      @user-ss4sp1mk5w หลายเดือนก่อน

      Asking for previews is transphobic

  • @luispacheco9936
    @luispacheco9936 2 ปีที่แล้ว +13

    super happy to see you cover this. Your tutorials are some of the most reliable and easy to follow on this platform. highly appreciate it.

  • @Craulback
    @Craulback ปีที่แล้ว +8

    Nice, looking forward to part 2!!

  • @pdubulous2222
    @pdubulous2222 11 หลายเดือนก่อน +3

    An easy way to copy the limits from one side to the other is to select the completed and the SHIFT+RMB on the location/rotation/scale and the select the uncompleted side and SHIFT+LMB to paste the info. Then just invert the X axis. For example, if you have a limit of 70 on the one side, that limit would be -70 on the other. With a symmetrical rig of course. This shortcut works anywhere you are copying transforms.
    You can also set the limits on a completed one and then just mirror it to a new one on the opposite side.

    • @JuntaTheHero
      @JuntaTheHero 28 วันที่ผ่านมา

      that shortcut! just blew my fucking mind!

  • @rem3072
    @rem3072 ปีที่แล้ว +1

    Hey, thank you so much for such good videos. Im slowly transitioning from Unity and I find your videos extremely helpful and professional. One of the best channels for UE content !!!

  • @outtoplay
    @outtoplay ปีที่แล้ว +1

    Def looking forward to the next part of the Control Rig series. Thanks so much for this!

  • @yancatv
    @yancatv ปีที่แล้ว +3

    Thank you very much for your sacred tutorials. When do you think you will have the 2nd part?

  • @SolidHns
    @SolidHns 2 ปีที่แล้ว

    Was waiting for you to cover that. Waiting for more. Thaks Ryan!

  • @kraakosambition465
    @kraakosambition465 ปีที่แล้ว +1

    Would love to see the second part and get this working for my character. also thanks for a great videos. Helped me a lot to learn.

  • @SpasticLlama
    @SpasticLlama ปีที่แล้ว +1

    Just wanted to say that I super appreciate you for showing me how to do this, I'm on my second Unreal Project and I wanted to learn how to craft ingame character animations myself for it in engine.

  • @salmanramezani4784
    @salmanramezani4784 11 หลายเดือนก่อน

    verygood and nice video - in 12:06 time there is a ding music - I was wondering why my pc says ding untill I found its your system's sound not mine . hahahahaha

  • @Panzergamingstudios
    @Panzergamingstudios 7 หลายเดือนก่อน

    Very helpful bud. We'll explained. You have a new sub and subscription

  • @3dartninja
    @3dartninja 2 ปีที่แล้ว

    this is what I want! Thanks for covering this topic!

  • @AliziaKaline
    @AliziaKaline ปีที่แล้ว +6

    7:35 You can use mirror option instead of duplicate. It will try to place it for you.

  • @juliangjulien
    @juliangjulien ปีที่แล้ว +2

    Are you planning to upload the part 2 soon?

  • @violentpixelation5486
    @violentpixelation5486 ปีที่แล้ว

    Super series about #controlrigs Thank you! #Timesaver #UnrealEngine5

  • @60tiantian
    @60tiantian ปีที่แล้ว

    this is a good tutorial.i 'm waiting for Episode 2 on Patreon please~~

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว

    Awesome video, thanks for sharing!

  • @Tutorials.uasset
    @Tutorials.uasset ปีที่แล้ว

    Hey cool tutorial. I only have one important question: How can I only move one bone, but the others remain in the same position as before?

  • @ToastMgee
    @ToastMgee 2 ปีที่แล้ว +1

    Thank you for covering Control Rig! Have a skeletal mesh, added object in hand...but when I right click on said mesh to create control rig, object is not in hand? Trying to clean up animations with object in hand as animations were made without any...hopefully this makes sense and you can share the answer...Its probably a little check box I forgot or something lol...thx for your help and all the info you share...you rock!!

  • @CosmicComputer
    @CosmicComputer ปีที่แล้ว

    So excited for this series, can you use control rig in conjunction with physical animation to make an active ragdoll character using IK and constraints that are driven by physics simulation?

  • @Elderi0n
    @Elderi0n ปีที่แล้ว

    Thanks for that a lot, any chance for the part 2?

  • @Alocasia_Game
    @Alocasia_Game ปีที่แล้ว

    Thanks a lot

  • @MichaelCole-o7m
    @MichaelCole-o7m 2 หลายเดือนก่อน

    Thank you for the video. I can create my control rig and rig the hierarchy. But after I create a new ctrl for the head and get the transforms for the ctrl and the head and then grab the thick circle, the character will not move. The rotation value is shown as it tries to move but the characters head will not move away from zero. Is there something that needs to be unlocked? The character is the Troll from InfinityBladeAdversaries that I got from Unreal Engine MarketPlace.

  • @human1141
    @human1141 ปีที่แล้ว +1

    How can i control the head? Should i put it in the ik note as well?

  • @coffeediction
    @coffeediction ปีที่แล้ว

    Hi Ryan, thanks for these tutorials. Would you say its still liable to do the rigs in blender or there is absolutely no reason to anymore? Or is it just a very simple system and might have too many limitation compared to blender? Thanks!

  • @RainOn2SunnyDay
    @RainOn2SunnyDay ปีที่แล้ว +4

    part 2?

  • @motsu9497
    @motsu9497 ปีที่แล้ว

    Cool! I’m curious because I’ve been having some difficulties with blenders rigify. When I’m trying to transfer the weights to the correct deform bones on the rigify bones with IK it messes up the weights entirely and breaks the whole mesh when posed whereas with this I imagine I wouldn’t have that issue since I’m not overwriting weight data from the original rig… I wish that for this there was a more streamlined process as this manual set up may take a while especially with a diverse set of rigs. But I’d still opt for this and just rig the correct meta human bones to animate in engine and worry about the IK when the mesh and skeleton are in the engine. This is really nice, thanks for the tutorial!

  • @CrepsDelic
    @CrepsDelic ปีที่แล้ว

    Is it a good idea to use a control rig for the main character of a game as well? Or does it take much resources of the machine you are playing on?

  • @Vibratebalance
    @Vibratebalance 11 หลายเดือนก่อน

    New to unreal.
    So the hierarchy you need is a: mesh > skeleton mesh> skeleton > bones?

  • @MarquoVitali
    @MarquoVitali 7 หลายเดือนก่อน

    ever plan on posting that part 3?

  • @shingAMarie
    @shingAMarie 10 หลายเดือนก่อน

    Where is part 2? Also, how do you move the control each thing to move the part with a blueprint code?

  • @robertkrawczyk2936
    @robertkrawczyk2936 ปีที่แล้ว

    Awesome

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว +1

    Question, why would my Control Rig control become immovable after I connect the controller to the Forward Solve?

  • @BartolomeTV3
    @BartolomeTV3 ปีที่แล้ว

    Hello, I'd like to know if this is ready to run and walk while clicking the play button?

  • @flurishart612
    @flurishart612 ปีที่แล้ว

    Where is part 2? I bought the patreon and I'm not finding it there

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    Question: Is there a way to make a quick selection set for Control Rig controls with UE5 or make a shelf button to quickly select a bunch of controls at once?

  • @watchandproduce
    @watchandproduce ปีที่แล้ว +2

    This doesn't work at 3:59 since Set Transform no longer says Transform but Value when trying to make the connection and unfortunately the head won't turn either.

  • @HeyItsRidi
    @HeyItsRidi ปีที่แล้ว

    wouldn't you not want controllers under joints but in their own hierarchy or does this method work fine?

  • @based-p2b
    @based-p2b ปีที่แล้ว

    @13:38 I still have an issue with this part, since the foot has a something like 30 degree angle, the min/max box is going into the ground and not being very helpful.
    Any suggestions how to fix this? The skeleton I'm using is straight from Rigify in Blender.

  • @saifchowdhury974
    @saifchowdhury974 ปีที่แล้ว

    Where did you get the lava monster from?

  • @seanlake7404
    @seanlake7404 ปีที่แล้ว

    Shouldn't your head control be outside of the skeleton tree?

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว +1

    Pls specify engine version because this branch is going to change massively at 5.1

    • @synth6754
      @synth6754 ปีที่แล้ว +1

      doesn't even work in 5.0.2

  • @ryanjstever
    @ryanjstever ปีที่แล้ว

    There a part 2?

  • @Uchidan
    @Uchidan ปีที่แล้ว +1

    Where is part 2?

  • @MafistoPL
    @MafistoPL ปีที่แล้ว

    Looks like Pudge from Dota2 :)

  • @kylemichiels1467
    @kylemichiels1467 ปีที่แล้ว +1

    Where is part 2? :(

  • @KillerDudeT19
    @KillerDudeT19 ปีที่แล้ว +2

    The red circles just move off of my character when i try to move them after setting up the ik...

    • @juliangjulien
      @juliangjulien ปีที่แล้ว +2

      Did you get it to work? I have the same problem.

  • @lemon3335
    @lemon3335 ปีที่แล้ว

    How do you configure the whole thing UE5 full bodyik Use Preferred Angles control

  • @pawpotsRS
    @pawpotsRS ปีที่แล้ว

    it could be nice to have a basic overview of why this and that is important, its purpose, and why this could make our dev better other than hey guys follow me let's get this tutorial parts 1 and 2 done. I can't finish this series it's not confusing it's just, keep following me and that's it.

  • @MickaelSchaack
    @MickaelSchaack ปีที่แล้ว

    someone can help ma for a control rig ? Cause i dont find any tuto for my problem

  • @xabunoxx2850
    @xabunoxx2850 ปีที่แล้ว

    For some reason when I apply a max and min, I can see my controls move at a 30 degree angle. Is that based on bone rotation?

    • @xabunoxx2850
      @xabunoxx2850 ปีที่แล้ว

      I did eventually find a way to fix this without going back to blender. Looking forward to the next part. I assume it includes elbow and knee directional targeting 🤞

    • @based-p2b
      @based-p2b ปีที่แล้ว

      @@xabunoxx2850 do you remember how you fixed the issue?

  • @whitefang8329
    @whitefang8329 ปีที่แล้ว +2

    Don't waste your time. Check Part 2 for explanation.

  • @philzan3627
    @philzan3627 2 ปีที่แล้ว

    what is the use case for this?

  • @FPChris
    @FPChris 2 หลายเดือนก่อน

    7:58 I can’t believe there’s not a duplicate and mirror option?

  • @SnowBunny_Elle
    @SnowBunny_Elle ปีที่แล้ว

    I dont see Min and Max Tabs. Is there another way to set those?

    • @tomeberhard74
      @tomeberhard74 ปีที่แล้ว +1

      you may have to make your tab wider. I wasn't seeing the Max on mine, and it became visible after I made the tab wider.

  • @klewyk
    @klewyk ปีที่แล้ว

    why when i move control my hand doesnt move?

  • @RiverFox_YT
    @RiverFox_YT ปีที่แล้ว +1

    whats the point of only talking about half the job? no mention of the hands or the now dislocated head. what a waste of time that was

  • @robertbowen2075
    @robertbowen2075 6 หลายเดือนก่อน +2

    This is a 2-3 minute tutorial combined with 13-14 minutes of watching you fine tune values and try and get things JUST right. Do the bloody calculations and write them on a piece of paper before you record the tutorial! No one is learning anything watching you figure out whether a value needs to be -35 or -40.

  • @MrADELx18
    @MrADELx18 ปีที่แล้ว +2

    part 2?