I made Super Mario Odyssey for the NES!!!

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  • เผยแพร่เมื่อ 6 เม.ย. 2021
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    Download Link
    drive.google.com/file/d/1roUA...

ความคิดเห็น • 1.1K

  • @benji6871
    @benji6871 ปีที่แล้ว +783

    that felt so satisfying, this was was at 999 likes and I had the privilege of making it 1k :)

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +55

      Thanks for that 1000th like :)

    • @aray2924
      @aray2924 ปีที่แล้ว +6

      2 replies

    • @martinhardy7659
      @martinhardy7659 ปีที่แล้ว +8

      Any chance of a new longer demo? Multiplayer would be great too

    • @coolgameriguess
      @coolgameriguess ปีที่แล้ว +3

      I had that chance once. It was epic

    • @jaymesjmathias9390
      @jaymesjmathias9390 ปีที่แล้ว +2

      Pretty Please Make a Tears of the Kingdom, your style, looks etc BEFORE the switch botw2 version releases please (:

  • @maker0824
    @maker0824 ปีที่แล้ว +46

    I was hoping it would actually have the limitations of the NES, not just a NES artstyle and two buttons

  • @teddyrosekidd
    @teddyrosekidd  3 ปีที่แล้ว +1165

    Alot of people in the comments keep telling me to complete this game, so screw it. If my channel ever grows big enough to reach 1k subs, I'll complete this game and release it as a celebration. I'll take the nintendo DMCA LMAO

    • @thetheodorusrex9428
      @thetheodorusrex9428 2 ปีที่แล้ว +20

      Well you have my sub!

    • @teddyrosekidd
      @teddyrosekidd  2 ปีที่แล้ว +87

      @Jonas Barros
      You dont need an emulator, its a PC game. You just download it and play. Its programmed for windows only, so if your on a Mac, then you wont be able to play it.

    • @orsonzedd
      @orsonzedd 2 ปีที่แล้ว +55

      It looks cool, but uh, you didn't make this for the NES, I think that maybe you shouldn't phrase the title like that.

    • @hckinwoofer3435
      @hckinwoofer3435 2 ปีที่แล้ว +11

      @@teddyrosekidd I would kill for a mobile port

    • @teddyrosekidd
      @teddyrosekidd  2 ปีที่แล้ว +25

      @@hckinwoofer3435
      Like an android port. Ive developed android games before

  • @Claydood
    @Claydood 3 ปีที่แล้ว +291

    Looks more like modern 8-bit graphic styles than actual NES, especially since NES can't rotate sprites, but still looks incredible. I would gladly pay for an official release of this on Switch.

    • @TheRealKaiProton
      @TheRealKaiProton ปีที่แล้ว +35

      I was thinking something similar. not really NES but retro inspired.

    • @thinksie
      @thinksie ปีที่แล้ว +3

      Uhm, you still can do that without rotating sprites
      Also, you could potentially rotate sprites with a winky wonky chip on the cartridge or using a mapper (;

    • @otozinclus3593
      @otozinclus3593 ปีที่แล้ว +8

      ​@@thinksie Even on the SNES only very few games used a 3D Chip to rotate sprites, Yoshis Island is one of the only few cases I remember

    • @thinksie
      @thinksie ปีที่แล้ว

      @@otozinclus3593 so that's how they're called. I am just saying the possibility :P

    • @otozinclus3593
      @otozinclus3593 ปีที่แล้ว +5

      @@thinksie The exact Chip is called Super FX 2. The Super FX 10,4mhz got only used for Star Fox, the Super FX GSU 1 got used for 4 games (Vortex, Dirt Racer, Dirt Trax FX, Stunt Race FX) and the chip used for Yoshis island, the Super FX 2 GSU 2 got used in only 2 other Games (Doom and Winter Gold)
      Most of these games use the chip a lot different though. From what I found, not a single game on the NES was able to rotate sprites. Only some very rare games on the SNES with the FX chip. Some games on the SNES had limited rotation too, by instead rotating the sprite itself, the used mode 7 to rotate an entire Layer. This had incredible limitations though, because Mode 7 only allows a single layer, so in fights where Mode 7 was used for this, everything else is very empty. The Bowser fight in Super Mario world at the end example, Bowser can rotate but there is barely any background because if technical limitations with Mode 7. The SNES had some amount of Pixels it could render independent as sprites so the background can only exist out of these and even with mode 7 only a single object can rotate at the time, because you actually just turn the entire layer with everything on it.
      In short: Rotation on NES was never to be seen and even on the SNES rotation had incredibly technical limitation. Without the FX Chip it was extremely niche and only possible with incredibly limitations from Mode 7, and even with the FX Chip you only had a very limited amount of sprites you can rotate. (Fun Fact: Because of that not all the flowers in Yoshis island rotate, some are actually just sprites switching each other out so there is more space for other objects. You can see it if you look for it)

  • @memelordmcmike3096
    @memelordmcmike3096 3 ปีที่แล้ว +138

    This is almost exactly what I've been wanting Nintendo to do. NSMB brought 3D Mario's moves to 2D, and that was further expanded in Mario Maker 2's 3D World style. A new 2D game with Odyssey's moveset has a lot of potential, even without captures (the hat can stay). It could even be balanced by making the hat a power-up.
    I honestly don't think this will get taken down so long as you don't keep developing it. This as it stands just seems like a good proof-of-concept.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +4

      Late response but yeh, I definitely get that. Ive always wanted a 2D game with mario 64's style movement. Dont know why it took me this long to make it LOL!

  • @francescagreetham1804
    @francescagreetham1804 3 ปีที่แล้ว +69

    I am so impressed!
    All the tiles, backgrounds & buttons!! His cap throw made me so happy.
    This is really amazing.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +3

      Awww thank you so much. Im so late responding to comments. Had a long haitus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @ragnevi
    @ragnevi 3 ปีที่แล้ว +62

    Every sprite could only have four colors even if the palette of the NES had 56 colors. You could only have eight sprites on each line.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +19

      Thanks for the tidbits of info. Its so crazy how far technology has come since then. I still remember seeing melee and sunshine and thinking the graphics were out of this world lol

    • @larrykoopa64dshacker64
      @larrykoopa64dshacker64 ปีที่แล้ว +2

      @@teddyrosekidd It's actually 3 colors pretty sure, but yeah, heheh.

    • @How2Bboss
      @How2Bboss ปีที่แล้ว +10

      @@larrykoopa64dshacker64 It's 4 colors, or 3 colors + transparency.

    • @larrykoopa64dshacker64
      @larrykoopa64dshacker64 ปีที่แล้ว +2

      @@How2Bboss Oh yeah, I knew that, hahah! That's what I was saying, heheh. I just didn't end up counting the transparency as a color, but technically 4 colors, yeah.

    • @EvilNando
      @EvilNando ปีที่แล้ว +4

      also the real nes is not able to do all those sprite rotations....

  • @mr._matoi
    @mr._matoi ปีที่แล้ว +6

    Dude, this is amazing! I’m so glad I found your channel a few weeks ago, you’re becoming one of my favorites

  • @abbatemarco
    @abbatemarco ปีที่แล้ว +282

    Great looking game, would be extremely difficult to pull off with actual NES hardware limitations.

    • @Antiblue643
      @Antiblue643 ปีที่แล้ว +12

      Sprites wouldn't be hard, gameplay would.

    • @scarpergirl
      @scarpergirl ปีที่แล้ว +70

      @@Antiblue643 These sprites rotate as Mario dives, that's not feasible on the NES. Onscreen here the actual block pixels rotate. You cannot do that with real NES sprites.

    • @withnosensetv
      @withnosensetv ปีที่แล้ว +61

      There's also way too many colors at once. It would be literally impossible to pull off on actual hardware.
      Still really awesome though

    • @BlueFinch
      @BlueFinch ปีที่แล้ว +20

      @@scarpergirl you swap it out for other sprites that look like they're rotating. that is what happens in Mario 3 for the NES when he has the star powerup.

    • @scarpergirl
      @scarpergirl ปีที่แล้ว +19

      @@BlueFinch I don't think you understand pixels or resolution.

  • @GameBlock_
    @GameBlock_ 3 ปีที่แล้ว +96

    This is insanely good! (Also the stomp jump was in the original 3d world, you just had to wait a second after stomping before you can jump)

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +14

      Wow, really, I didn't know that the stomp jump was in 3D world. Gotta go back and revisit that game now that its on switch.

    • @josephbrayne9240
      @josephbrayne9240 ปีที่แล้ว

      Pretty sure stomp jump is in galaxy too, just gotta shake the controller too! Like a spin stomp jump?

  • @blahigy
    @blahigy 3 ปีที่แล้ว +29

    Just played it. The game is amazing. Dude please finish this. Also found all the moons.

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +10

      Awesome. Glad you liked it. As far as finishing it. Im sure nintendo would hit me with a C&D. Im pretty sure if this video gets big enough, I'll be forced to take down the playable game.

    • @NeilBakerUK
      @NeilBakerUK 3 ปีที่แล้ว +7

      Hi, I was wondering which tool you used to code this. I'm amazed you were able to code this and create levels in 2 days. Fantastic work.

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +6

      @@NeilBakerUK
      I code in Javascript. What I used to make this was GameMaker 8 which runs on a custom codeset of Javascript. However, if you want to get into using game maker, definitely use game maker studios 2. The only reason that I coded this in game maker 8 is because Im more familiar with its image editor. Game maker studios 2 has a much more engine which allows you to do soo much more than game maker 8 can. I just cant stand using its image editor at all lol.

    • @deadandsmiling
      @deadandsmiling 3 ปีที่แล้ว +2

      @@teddyrosekidd whatever you used thanks for the nice effort and props for getting the moveset down as much as you did C: ... i wonder if you've ever heard of the fanmade Final Fantasy VII for the NES?? whoever made it made it so the end result was an NES rom and they actually put it in a NES cartridge... Not sayin' you should go that far...
      ( side thought ) ...i think the future of digital game physical format should be the; sourcecode/rom with a unique serial number for each copy of whatever game it might be, so all games from whichever systems could be kept all in the same usb flashdrive or sd card like a game/media/software wallet... ( side thought over )
      ...yeah what i was getting at is it would be easier and more enjoyable at least for me anyways if all fanmade games were made in the file type that their corresponding emulators already use...
      ...sigh but i know coding and conversion of different data formats are not as easy as one might think they would be... ...so yeah... ...other than that cool stuffs man keep it up C: and thanks for sharing C:
      ...and my sign out... HappyEverydayEveryoneEverywhereForeverAllways...and remember don't buy the DYED foods 🤢🤮😫🤤🤢🤮
      +ö+&C:

    • @NeilBakerUK
      @NeilBakerUK 3 ปีที่แล้ว

      @@teddyrosekidd I wondered if it was game maker studio. I own game maker studio 2 and started recreating the basic Mario functionality. I think I even used the same spirit set 🙂 I'm amazed that you did it in 2 days!!! Wow. I then went down the route of implementing non square block masks so that sprites can move over curved surfaces. I then moved into sprites with custom sprite masks which works, but there are bugs I can't fix, so I'm having a break from it now. You're amazing dude

  • @ktcar54
    @ktcar54 3 ปีที่แล้ว +14

    You explained the process in the making so well and executed it nicely!👌🏼

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +1

      Awww thank you so much. Im so late responding to comments. Had a long haitus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @cmshap
    @cmshap ปีที่แล้ว +9

    I just discovered this today. As an Odyssey and general Mario enthusiast, I am extremely impressed. You got an instant sub from me!

  • @AoiArray
    @AoiArray ปีที่แล้ว +4

    Came from the Smash video and just wanted to say that what you're doing is amazing! I hope you're able to finish out these amazing projects one day 💙

  • @gersonsalinas7960
    @gersonsalinas7960 3 ปีที่แล้ว +3

    I can't wait to play it! Keep up the good work!

  • @luche21
    @luche21 ปีที่แล้ว +1

    This is so cool! Can't believe what you were able to put together in just 2 days! Honestly hope you keep putting time into this project and flesh out a full game!

  • @Ghostalking
    @Ghostalking ปีที่แล้ว +1

    The physics and animations are insane! This is amazing 😯 I absolutely love what you did!!!

  • @davilonchi2114
    @davilonchi2114 ปีที่แล้ว +7

    "The hole move set is here"
    The roll: "why must you do me like this"

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +6

      Me and the roll are beefing lol. Nah, I deadass forgot that he had a roll in that game LOL!!!

    • @Cooldaboma
      @Cooldaboma ปีที่แล้ว

      exactly :(

  • @ludibroloplays
    @ludibroloplays ปีที่แล้ว +4

    As a mario odyssey speedrunner, this is fricking awesome man! You're so underrated.

  • @kito-
    @kito- 3 ปีที่แล้ว +27

    Dude this is absolutely brilliant

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +4

      Thanks for the support, I seriously appreciate it!!

    • @r3windgames352
      @r3windgames352 2 ปีที่แล้ว

      @@teddyrosekidd What did you make this with?

  • @stallmanswife610
    @stallmanswife610 ปีที่แล้ว +36

    when I see mario diving with a smooth rotating animation I'm left with the impression that this isn't working on an NES but is just "NES style"

    • @DiSCERiTY
      @DiSCERiTY ปีที่แล้ว +17

      It's not even really NES style, there's way too much colors and the resolution is too high. He could have done so much more effort.

    • @xondarium7691
      @xondarium7691 ปีที่แล้ว +5

      yeah this isn't a nes game in the slightest just nes inspired

    • @thinksie
      @thinksie ปีที่แล้ว

      ​​​@@DiSCERiTY colours are mostly okay as a per-screen amount, rotations could be made using more sprites, or a special mapper. The paralax moon cooould be sprite 0 hit or using a mapper potentially
      The tesolution is WAY too high though (;

    • @BMPK
      @BMPK ปีที่แล้ว

      Not a hack? Lame.

  • @totoonthemoon3593
    @totoonthemoon3593 ปีที่แล้ว +62

    Dream: "I made Super Mario Odyssey for the NES!!!"
    Reality: "I made a SMB sandbox on a modern PC..."

  • @ploxyzero
    @ploxyzero 3 ปีที่แล้ว +274

    how could someone have this much talent and this little recognition????

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +28

      Thanks for the compliment and support. I really appreciate it. I hope one day, I'll get the recognition I feel is adequate

    • @Random_PersonOfficial
      @Random_PersonOfficial ปีที่แล้ว +2

      @@teddyrosekidd what game engine and version do you use to make this?

    • @Br0kenEffects
      @Br0kenEffects ปีที่แล้ว

      for real

    • @hotdanielreal
      @hotdanielreal ปีที่แล้ว +7

      this isnt for the nes lmao.

    • @Tazerboy10
      @Tazerboy10 ปีที่แล้ว +1

      It's not uncommon on YT...

  • @enigmaticwaffle6534
    @enigmaticwaffle6534 ปีที่แล้ว

    dude! the tripple jump and the dive looked super cool! I would love to see you do other projects like this one

  • @ahmedabuharthieh579
    @ahmedabuharthieh579 ปีที่แล้ว +2

    This is such a cool project man. Very well done. As someone who is into gamedev it was a pleasure to watch. I know this is a bit of an older video, but I would recommend slowing down the fall speed when mario is sliding down a wall. This would give the player a bit more time to make a wall jump when they're in that position.

  • @timdene
    @timdene 3 ปีที่แล้ว +3

    This is just brilliant. Well done. Thanks for doing this, subscribed.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @leveluptogether9546
    @leveluptogether9546 3 ปีที่แล้ว +3

    This is genuinely amazing, good work :)

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @kalmath_
    @kalmath_ ปีที่แล้ว

    That was pretty awesome, and even better hearing you happy of the result ! Really good job man :)

  • @techtw0
    @techtw0 ปีที่แล้ว +2

    This is sick! Can't wait to play the full version!

  • @CoolJosh3k
    @CoolJosh3k ปีที่แล้ว +19

    Neat, but I’d hardly call it NES. Far too many obvious limitations was ignored.
    As a retro style demake it looks great. I’d only find issue with rotating pixels since that isn’t retro. Rotation requires a much higher resolution than 256x256px total screen size.

    • @beefcakethemighty507
      @beefcakethemighty507 ปีที่แล้ว

      I’m not sure I understand what you mean by “rotation requires higher resolution than 256x256” but I’d just like to state that I’ve done image/sprite rotation in hardware on an FPGA. The image/sprite can be whatever size you’d like

    • @fandangobrandango7864
      @fandangobrandango7864 ปีที่แล้ว

      Hmm you rotate sprites at any resolution...

    • @beefcakethemighty507
      @beefcakethemighty507 ปีที่แล้ว

      @@fandangobrandango7864 yeah it’s just linear algebra on an image. Doesn’t really matter what resolution

    • @CoolJosh3k
      @CoolJosh3k ปีที่แล้ว

      @@beefcakethemighty507 it is about diagonal lines. If you rotate while keeping to the same resolution you will notice the jagged edges and not smooth edges.
      To demonstrate this, create an image that is 8x8 pixels and draw a diagonal line. Now do the same thing in a 64x64 image. Attempt to rotate both examples by 15 degrees and notice the edge becomes very messed up with the lower resolution, with the higher resolution uses the extra pixels for a much smoother line.
      The same effect happens when you copy a sprite originally intended for a 256x256 canvas ato a 1280x1024 canvas and rotate it. It creates a smooth line with extra pixels that could never exist in the original.

    • @CoolJosh3k
      @CoolJosh3k ปีที่แล้ว

      @@fandangobrandango7864 In the original resolution you get jagged diagonals due to the lack of pixels. If that original is copied onto a canvas with a higher resolution then extra pixels get added where they never could have existed. Proven if that rotated result is copied back over to the original resolution it came from.

  • @uvbe
    @uvbe ปีที่แล้ว

    The movement looks so good! I loved watching you play through it

  • @eric-rounds
    @eric-rounds ปีที่แล้ว

    Just discovered this video. You did an amazing job on this! Very impressive!

  • @Overlyzombifed
    @Overlyzombifed 3 ปีที่แล้ว +13

    Epic I’m subbing

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +3

      Thanks for the sub, i appreciate it. Glad that you liked the video.

  • @lynnlynnson4921
    @lynnlynnson4921 3 ปีที่แล้ว +5

    My goodness dude this is freaking amazing!!!!!!!!

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @jacksondenton3885
    @jacksondenton3885 2 ปีที่แล้ว +2

    I’m obsessed with Demakes, and seeing something like this be created just puts a big smile on my face. Love your content (also the halo demake is fuego)!

    • @teddyrosekidd
      @teddyrosekidd  2 ปีที่แล้ว +2

      Thank you. Plan on making more. Had a long hiatus because a WHOLE lot of person things happened in my life. But I cant wait to start releasing more videos like this again. Stay tuned for sure!

  • @CaseyFrazAnimations
    @CaseyFrazAnimations ปีที่แล้ว

    2nd video of yours I checked out. Love it, man, you got a sub.

  • @HPLovethrash
    @HPLovethrash 3 ปีที่แล้ว +5

    Nice work man, wish I had the talent or motivation to do stuff like this

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +1

      You absolutely can make things like this. I was lucky enough to have the drive to this as a 12 year old and learn to code because I had all the free time in the world. But its so fun, you should try some online tutorials. Its a lot easier than it looks. I remember seeing the baby steps I was every project that I'd make. It would always be the best feeling ever.

  • @marthicles
    @marthicles 3 ปีที่แล้ว +3

    Great work, this was so fun to play through

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +1

      Aye thanks, im glad you enjoyed playing the game.

  • @lazylenni1017
    @lazylenni1017 ปีที่แล้ว

    This video just got me into a better mood. I'm subscribed!

  • @Keanine
    @Keanine ปีที่แล้ว +1

    If you ever come back to this it would be cool to see the roll and the backflip! This is really cool, I'd love to see someone make a homebrew NES game or a romhack with a similar moveset

  • @RabbidTheNabbit
    @RabbidTheNabbit 3 ปีที่แล้ว +4

    This is literally so cool, deffo subbing

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว

      Thanks for the sub. I appreciate it. Glad you liked it.

  • @jamesbaker5887
    @jamesbaker5887 3 ปีที่แล้ว +3

    Just finished playing, and it is awesome. You did an excellent job on this.

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +2

      Thank you for trying it out, I seriously appreciate that. Im glad you enjoyed it. I definitely plan to do more.

  • @UltimateFighter619
    @UltimateFighter619 ปีที่แล้ว

    Great video to come up on my feed... Such an interesting video, keep up the good work!

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      This came up on your feed? Thats crazy. I didn't know that youtube still puts this on peoples feed. Nice to know. I went on a huge hiatus shortly after this video due to crazy life stuff. But Im in a much better place and Im having a blast making content again.

  • @zedmelody
    @zedmelody ปีที่แล้ว

    Wow really awesome and also that you’ve captured the feeling in only 2 days ❤

  • @enricodemartin1844
    @enricodemartin1844 3 ปีที่แล้ว +12

    Dude, this looks so good, please keep developing it, maybe adding some levels from the story, It would be so great.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. I actually made a bet with some commentors that if this I got 1k subs, I would complete the game. So if that actually happens, Ill be obligated to do it lol. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @temixmixto
    @temixmixto 3 ปีที่แล้ว +4

    Dude it's so cool! It lplays so nicely.
    I'm up for seeing other games demade!

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +1

      Aye thanks for the support. Really appreciate it man. And yeh, Im torn between 3 games rn. I really want to do BoTW, though I also want to do MK8 and Halo. Probably going to do mario kart 8, but man Botw is really pulling me in.
      If you follow me on twitch, i will be live streaming when Im working on the project so anyone who wants to chat while Im working on it is welcome to pop in.

    • @temixmixto
      @temixmixto 3 ปีที่แล้ว +1

      @@teddyrosekidd
      I don't use Twitch a lot, but I'm definitely seeing that BoTW video when it comes out!

  • @vietkid31
    @vietkid31 ปีที่แล้ว

    How you do this blows my mind Imma keep you in my subscriptions because this type of things are beyond amazing keep doing these .

  • @dglogan4647
    @dglogan4647 ปีที่แล้ว

    This is absolutely amazing good work on this game bro 👍

  • @ggqq6012
    @ggqq6012 3 ปีที่แล้ว +5

    This is like a work of art

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @herootpups
    @herootpups 3 ปีที่แล้ว +3

    This is dope, love what I see and can't wait to play it, and maybe release the source code like I read in that one comment, and my only feedback so far is maybe you should've made the Mario sprite capless in the starting level (just to make it more in line with Odyssey)

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +1

      The source is embarrassingly sloppy. I didnt make this game with any thoughts of orgainizing code, variables or even objects and sprites. Most are nameless and most variables without prior knowledge of the framework would take forever to get down.
      Normally when I make projects, I organize everything with extensive notes on variables and codes so that I can always resume the project if I ever take a break. But this was a rush project with no real need for organization because its a one level and done project. But if theres a enough demand for it, I'll try and get it organized out to where its at least understandable and release it.

  • @McBobX
    @McBobX ปีที่แล้ว

    Great job man! I can't explain how enjoyable that was! I wish this gets extended to a real project!

  • @KaitlynDiCicco
    @KaitlynDiCicco 3 ปีที่แล้ว +7

    Holy crap. This is amazing! I would also love to see a full version of this. Nintendo should pay you to do so! Well done :)

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +3

      Awww thank you so much. Im so late responding to comments. Had a long haitus because life sucked, but Im back and enjoying making content again. I did make a bet with my commentors that if I ever got passed 1k subs, I'd have to complete this game lol. Thats gonna be some work, but I'll do it if I have to lol

  • @Jay2Gud93
    @Jay2Gud93 3 ปีที่แล้ว +12

    Bruh this is so dope

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +1

      Thank you. I appreciate the support

  • @grimxenxd1590
    @grimxenxd1590 3 ปีที่แล้ว +2

    I subbed man, love it! Cant wait to play it

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +1

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you for the Sub. Sorry for being MIA for like ever. But finally my life is back on track and Im so happy to be making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

    • @grimxenxd1590
      @grimxenxd1590 ปีที่แล้ว

      @@teddyrosekidd no problem dude ! Most people Will understand. I hope everything goes great for you! Nice to see you back 😀

  • @cyozdemir113
    @cyozdemir113 ปีที่แล้ว

    This is amazing! Great work mate! ❤

  • @justalexgaming3462
    @justalexgaming3462 ปีที่แล้ว +3

    This is really cool! I noticed two issues though:
    1. When Mario throws his cap, it reappears on his head before the cap he threw disappears
    2. When Mario dives, even if he hasn’t thrown his cap, it disappears

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +2

      I know of both of these things. I made this in 2 days and didn't really care to fix it lol. I'd have to have a every mario sprite be sprited with and without the hat and doing all that on top of everything else I was doing didn't feel worth it.

    • @GarfieldLover959
      @GarfieldLover959 ปีที่แล้ว +1

      @@teddyrosekidd 2 days?? i couldn't make this in two weeks!

    • @customsongmaker
      @customsongmaker ปีที่แล้ว

      ​@@teddyrosekidd but if you make the hat its own sprite, you could do other things with it too.

  • @wizkidextrordinare
    @wizkidextrordinare 3 ปีที่แล้ว +8

    now this is epic!!!

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +2

      Thanks, I appreciate the support!

  • @falecomnetto
    @falecomnetto ปีที่แล้ว

    Kudos from Brazil mate! Awesome stuff

  • @derickfranks1589
    @derickfranks1589 ปีที่แล้ว

    Subbed and hopeful. This looks fantastic! Great job!

  • @vidraul
    @vidraul 3 ปีที่แล้ว +3

    This is amazing!

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +1

      Thanks for the support, I really appreciate it. I mean that. I cant wait to do more of these.

  • @EriknocTDW
    @EriknocTDW ปีที่แล้ว +3

    It may have NES-like graphics and feel, but the target platform you made this for is definitely not the NES. I do, however, appreciate the work you went through to make this, even if it is only for modern computers. Video liked, but I really wish people would stop claiming they made something for a retro console, when in reality it was for modern computers.

  • @snaf0tube
    @snaf0tube ปีที่แล้ว +1

    1:00
    "None of the sprites used outlines."
    The pipes: are we a joke to you?

  • @DocWorm
    @DocWorm ปีที่แล้ว +4

    It's very deceptive to say that you made this for the NES. I clicked on this video expecting an interesting video about the challenges and limitations of programming for the NES and was sorely disappointed. It's still cool that you made this, but if it's not going to go into depth of any of your creation process than it might as well just be a game trailer. I'd love to see a second series or second channel where you post devlogs or at least a grand overview of the dev process.

  • @grofy925
    @grofy925 2 ปีที่แล้ว +5

    Can you make a port that actually runs on NES? This is more of a pixelized 2D recreation, not "8-bit".

  • @flinttv2963
    @flinttv2963 ปีที่แล้ว

    wow. i reached the end in 11 minutes. great job with this!

  • @virtualnoob8648
    @virtualnoob8648 ปีที่แล้ว

    Dude this is so nice i want to play a game like that !! Good job man 👍🤌

  • @NethTech
    @NethTech 3 ปีที่แล้ว +6

    in b4 cease and desist, its very cool

  • @mariofanalex4455
    @mariofanalex4455 3 ปีที่แล้ว +7

    I know you said on another comment that Nintendo might give you a cease and desist but is it possible you can try to finish or do more with it? this is really impressive and this has a lot of potential!

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว +3

      Im always going back to old projects so you never know. Im pretty sure one day out of the blue, Ill get bored and add like a whole new area to this game. I might just say screw it and just make it like a mini odyssey. Give it 8 playable worlds with 5 moons in each level.

  • @elprunx
    @elprunx ปีที่แล้ว

    Man you did a mainblowing job!! I was watching it with my girl on my side and we both screamed a lot of times while the world was appearing on my phone's screen.
    GG, master!! 💯👏

  • @SingTingz31
    @SingTingz31 ปีที่แล้ว +2

    I love how you use modern software and game design to make retro software

  • @kalenmcnamara8711
    @kalenmcnamara8711 ปีที่แล้ว +4

    This has potential man. Obviously the Nintnedo IP has to go, but that’s just means you get to create your own theme. Wishing you luck with the project and crossing my fingers you turn it into a real game!

  • @erickalvarez6486
    @erickalvarez6486 ปีที่แล้ว +5

    I thought you were going to improve the code and make it run on an actual NES, just a regular game that I also did for my programming class but I didn't recevied 8.7k likes lmao

  • @Hawkem68
    @Hawkem68 ปีที่แล้ว

    This is so trippy and cool! Good Job!

  • @punkinnonstop
    @punkinnonstop ปีที่แล้ว +1

    I think modding Mario 1 or 3 for NES with this would be so sick too! Very well done! 🤘🏻🖤🙏🏻

  • @Simkets
    @Simkets ปีที่แล้ว +5

    Sometimes I like to wonder how would they react if I would go back in time and pitch games like this to them...

  • @CarterKeither
    @CarterKeither 3 ปีที่แล้ว +6

    Damnnn this is incredible

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @Blueberrydan_
    @Blueberrydan_ ปีที่แล้ว

    THIS IS SO GOOD MAN I LOVE IT

  • @jezd2223
    @jezd2223 ปีที่แล้ว

    actually underrated!! pretty simple but really charming nonetheless, good job!! :]

  • @danielnuno3781
    @danielnuno3781 3 ปีที่แล้ว +3

    This is sick bro, you got talent! By the way, tell my sis Kiko I said hi 😉

  • @ant-mel
    @ant-mel 3 ปีที่แล้ว +4

    So clean!

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว

      Thanks for the comment and support, I appreciate it. Plan on doing more. Like Breath of the Wild, Mario Kart 8 deluxe, halo etc

  • @DanielOliveiraViolao
    @DanielOliveiraViolao ปีที่แล้ว

    Amazing, man. Really impressive!

  • @Solid_Hank
    @Solid_Hank ปีที่แล้ว

    so glad i discovered this channel!

  • @maturinno
    @maturinno 3 ปีที่แล้ว +7

    Nintendo is going to take this down. Please someone download the game and reupload it so we don't lose it. Obv it the dev is OK with that.

    • @kaspervletter290
      @kaspervletter290 3 ปีที่แล้ว

      He hearted it so i think he agreed

    • @pllama1870
      @pllama1870 2 ปีที่แล้ว

      I downloaded it just so I could have it when it inevitably gets taken down.

  • @MalavarTCOne
    @MalavarTCOne 3 ปีที่แล้ว +3

    Fantastic!

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 ปีที่แล้ว

    Nice work mate, I'm playing Odyssey now and you've nailed the 2d style while still being cap kingdom.

  • @ral1009
    @ral1009 ปีที่แล้ว +1

    This is so good! Please expand on it!

  • @splch
    @splch 3 ปีที่แล้ว +10

    it’d be awesome if u released your source files... in case someone else wanted to pick it up and complete more levels :)

  • @jno7
    @jno7 ปีที่แล้ว +5

    really cool remake, I love it, but as someone who has actually devolped for the nes I have to say omg it would definitely not work like that xd
    Still love it! It looks so fun to play! :P

  • @larrykoopa64dshacker64
    @larrykoopa64dshacker64 ปีที่แล้ว +2

    0:43 ... The reason why the NES Mario had only three colors is because NES sprites for actors had a limit of 3 colors, not because of avoiding him blending in with the background... Gameboy/GBC had the same limit... I don't intend to be mean, but about this point, if you don't know the reason for something, please don't make one up, that spreads misinformation.
    1:00 ... Giving sprites outline doesn't render more colors. NES actor sprites literally have a limit of only 3 colors per actor. It wasn't to "reduce the amount of colors on screen" it was because there is literally a limit of 3 colors per actor. Seeing Kirby's Adventure for comparison is based, yes, Kirby's Adventure is a good game and is probably the best looking NES game I know of, but if you look at Kirby's sprite, it's 3 colors, pink, darker pink and outline color. the Waddle Dees and Waddle Doos too. Kirby is a simple character, so it's possible to make him with only 3 colors without miscoloring him. If you look at sprites from SMB3 or SMB2 you can see they still follow the limit. Here's the thing about sprites, there's a reason so many Koopalings had miscolored hair for instance, was because of palette limit per actor. Adding outline doesn't add extra colors to the screen.
    1:18 Using Kirby's Adventure as proof... which literally follows the 3 color limit per actor... you proceed to give Mario 5 to 6 colors as an actor... which wouldn't be possible unless you put a second actor in the exact same place as the first for the other half of the colors, had the actor be at the exact same number of sprite relative to the first actor, always in the same position, and even then that's only a hypothetical idea and I'm pretty sure not many go through that trouble of having prettier looking sprites. I'm really sorry, but that's a tad bit frustrating. But I do understand you didn't know, heheh.
    1:28 Pretty sure the 3 color per actor limit also applies to tiles too, 3 colors per tile. However, each NES tile can be 8x8 or 8x16 or 16x16 or 32x32 so I guess I don't mind as much the fact a 3 color limit wasn't precisely followed for the tiles.
    1:49 It's cool that you've turned this into a programmed game. Game Development is awesome! But I really can't call what you've made, based on how unpromising the first chunk of the video was I just watched, what Super Mario Odyssey would look and feel like if it were ACTUALLY on the NES, you get what I'm saying?
    4:52 I like the dive move, but I don't think that's how it'd look. Why? Because NES Resolution is 256x240 pixels. Granted for that one, I can understand it only looks that smooth because the screen size of the game is bigger, and you probably didn't want to do a tiny screen some users would probably complain about.
    6:16 Your 2D Mario Odyssey fan game is cool, however, the actors have too many colors per sprite. Especially that Bowser with 9 colors and the Peach sprite with 8 colors if I counted correctly... not what you'd see on the NES... Also, I don't think this even follows the NES color palette. Did you look up NES color palette when designing the sprites and everything to know which colors would realistically work on an NES game? I swear some of these colors, maybe it's just me, don't look like they're part of the NES color palette. If I were to make an NES style game of sort, I'd google search NES color palette and pick colors from that, hahah!
    9:55 Capturing was kinda the whole point of Super Mario Odyssey though. I get that it was made in two days, but I feel there could have been at least some captures. Though then again, I don't see any enemies, so I guess you didn't have time for that either.
    When I saw the title of the video, I actually thought you were making an NES game, but as it turns out, you made a PC game that is intended to mimic the NES style, but gets several things incorrect instead. Still neat, just... eh... I'm gonna probably try this fan game out at some point since it does look like fun, heheh.

  • @pllama1870
    @pllama1870 2 ปีที่แล้ว

    You are going to GROW. You are a lot better than a lot of game dev channels with hundreds of thousands of subscribers, and I'll be happy to say that I was here since the beginning. Good luck!

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. Hope I do grow as a content creator. I love making things like this but with work, its so hard to find the time. But if my channel ever got big enough, I could likely do this as an actual job and not just a random hobby lol. Thanks again for the encouragement and kind words, I appreciate them so much and wish I couldve said this along time ago!

  • @delsydebothom3544
    @delsydebothom3544 3 ปีที่แล้ว +4

    Just thought you might be interested to know that this works on Windows 98 SE with KernelEX until you exit. Then it pulls a "You can't fire me, I quit!" and throws up an error dialog instead of the high scores. I may update my KernelEX so that it adds the Windows 10 compatibility mode and see if that makes a difference.

    • @Channel9001
      @Channel9001 ปีที่แล้ว

      ...why are you still using Windows 98?

    • @delsydebothom3544
      @delsydebothom3544 ปีที่แล้ว

      ​@@Channel9001 I use several different operating systems and computers depending on what I'm wanting to do. I have a DOS/Windows 3.11 machine, too. For modern stuff (e.g., TH-cam), I keep a fairly up-to-date laptop. It is fun to try to make newer software work in older operating systems, though. You'd be surprised what you can get to work.

  • @wiifitspeedrunner
    @wiifitspeedrunner 3 ปีที่แล้ว +4

    Brilliant

  • @wanderingdoggo
    @wanderingdoggo 11 หลายเดือนก่อน

    this man is a genius. We need more stuff like this! Love the 2D action and the pixel art, those were the glory days of videogames

  • @lazersam.2687
    @lazersam.2687 ปีที่แล้ว

    Amazing work man!

  • @ShreyasKambhampati
    @ShreyasKambhampati 3 ปีที่แล้ว +3

    Nice work!

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @shannonyoung4575
    @shannonyoung4575 3 ปีที่แล้ว +3

    Downloading this now !

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว

      Awesome!!! Let me know how it goes. And definitely let me know if you beat my record.

  • @stefanomoroni6448
    @stefanomoroni6448 3 ปีที่แล้ว +2

    ok this is amazing.. you're my idol now

    • @teddyrosekidd
      @teddyrosekidd  3 ปีที่แล้ว

      Aye! Thanks for the comment and support. I appreciate it. Im glad you liked the video. Definitely plan to do more. Working on a BoTW one right now as we speak.

  • @Apopheniomind
    @Apopheniomind ปีที่แล้ว

    This is so interesting for new way to play new games, with the old styles. Excellent!

  • @theshinyqueen6013
    @theshinyqueen6013 3 ปีที่แล้ว +4

    I definitely feel like you should expand on this concept.

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      Awww thank you so much. Im so late responding to comments. Had a long hiatus because life sucked, but Im back and enjoying making content again. I actually made a bet with some commentors that if my channel ever got past 1k subs, I would complete this game and release it online. And Im slowly getting closer to 1k subs lol. Thank you so much for the kind words. I appreciate them so much and wish I couldve said this along time ago!

  • @gooeybea
    @gooeybea ปีที่แล้ว +6

    wow i didnt know the NES had 720p 16:9 resolution and a full color gamut. I wonder why they never used these features back in the day!

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว +1

      Because they weren't ballin like me unfortunately. I tried to tell em but my words fell on deaf ears :(

    • @gooeybea
      @gooeybea ปีที่แล้ว +8

      @@teddyrosekidd dude just don't clickbait... it's cool enough that you made a 2D Mario game you don't need to lie for no reason, it's just weird and gains nothing but a bad reputation

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      ​@@gooeybea
      This video was 100 percent free to watch. If someone is that hurt by my title. They can politely never watch any of my videos again and stay mad. For anyone who wants a cool project's to play, y'all can keep watching. If anyone is that hurt by this, I'm sorry. Its a free video, it isn't like I'm selling you something.
      TLDR; People who are mad can stay mad lol

    • @gooeybea
      @gooeybea ปีที่แล้ว +5

      @@teddyrosekidd dude just dont clickbait not a crazy ask

    • @teddyrosekidd
      @teddyrosekidd  ปีที่แล้ว

      @@gooeybea The 98% like ratio eludes me to believe that 98% of people don't care and the title mixed with the thumbnail and content is what's getting me views. If it really bothers you that much. There's other youtube channels. Check em out.