I just thought of something they should add. Either through new weapons, or artifacts. Things that add bonuses through some of the ‘other’ (as in non-damage-centric) stats. Such as maybe a ‘static field’ artifact that adds a small electric AoE for every ‘x amount of units’ traveled. Suddenly getting things like move speed is more than strictly defensive. Or maybe a spiked shield weapon that the more armor you have, the ‘spikier’ it is, doing more damage. Or a retaliatory artifact that for each point of BLOCKED damage, it sends it back to the bug. All somewhat useful even if you don’t heavily lean into the stat, but if you do, become REALLY good. Could also add in that those weapons/artifacts don’t roll in the table unless you hit a threshold of x of that stat to protect from getting overloaded with crap rolls through too many weapons/artifacts.
And another that just came to mind. Adding a skip artifact button, and an artifact that gives ok stats per skipped artifact. That way you can potentially protect against, or plan for a run of dud artifacts.
Yeah the way to preserve your retinas and do this challenge is to avoid explosives - even though that starting weapon does good damage it has headache-inducing visuals. I really like the hurricane rocket thing though, with stubby you can get sidearm and prime enemies with electricity for an easy time.
Oddly enough this was the hardest mission out of the 3 for me. I think its knockback that gets the bugs stuck while you're on the ramp. I notice it pretty often when I level up.
Easiest way to do this is to avoid explosives 😂
Some nail biting moments there. Went from "I'm destroying everything" to "I have no business still being alive" pretty fast.
The swings are what makes it fun lol
That red armor skip in the beginning hurt.
Always fun to watch your gameplay~ You doing very great
Appreciate it 😎🤝
That was so dicey at points lol well played
Never a doubt 😅
I just thought of something they should add. Either through new weapons, or artifacts. Things that add bonuses through some of the ‘other’ (as in non-damage-centric) stats. Such as maybe a ‘static field’ artifact that adds a small electric AoE for every ‘x amount of units’ traveled. Suddenly getting things like move speed is more than strictly defensive. Or maybe a spiked shield weapon that the more armor you have, the ‘spikier’ it is, doing more damage. Or a retaliatory artifact that for each point of BLOCKED damage, it sends it back to the bug. All somewhat useful even if you don’t heavily lean into the stat, but if you do, become REALLY good. Could also add in that those weapons/artifacts don’t roll in the table unless you hit a threshold of x of that stat to protect from getting overloaded with crap rolls through too many weapons/artifacts.
And another that just came to mind. Adding a skip artifact button, and an artifact that gives ok stats per skipped artifact. That way you can potentially protect against, or plan for a run of dud artifacts.
Light weapons to six can potentially give you the Sidearm overclock, which can really carry a run
Yeah the way to preserve your retinas and do this challenge is to avoid explosives - even though that starting weapon does good damage it has headache-inducing visuals. I really like the hurricane rocket thing though, with stubby you can get sidearm and prime enemies with electricity for an easy time.
Would you rather look directly at a solar eclipse or run an explosive build?
It's a toss up 😅
You dance pretty well, good job!
Dancing is what saves me in this game often 😅
i would still love to see the drop pod gather all remaining xp and then after the store when you land on next location you get 50% of that amount
Something like a brotato system. It's fair.
can you try a mk 11 overclock run?
Probably could do that
ROCK AND GOLD BROTHERS DAY 4
Oddly enough this was the hardest mission out of the 3 for me.
I think its knockback that gets the bugs stuck while you're on the ramp. I notice it pretty often when I level up.
I really think the only reason I did it was avoiding more explosives. They are close to a trap in this.
@@TomVsEverything Yeah, and every upgrade to them is a downgrade to your eyes
It's really an indictment on the Demo class that the best way to play him (if you absolutely must) is to avoid his entire reason to exist :(
For me its just that many explosives make it very difficult to see what is happening. I like knowing where the bugs are 😅
Lol, I just noticed that he didn't level his main weapon after lvl 7, and all his weapons are not explosive.
Yep. I avoided the explosives because they suck on Hazard 5
I saw that level the first time I did a Hazard 5 run and it was glorious. I had STUPID amounts of Gold and Nitra. Even found a Legendary Loot Bug.
Nice! I'll get it someday 😅
@@TomVsEverything It's glorious. I didn't even know it was a thing until it happened.
Huh, didn't even know that was a thing