I appreciated you watching :) The Redemptionists are pretty scary with all those one shot flamers. Escher are a classic and the book of blades really gives them some interesting tools to work with.
Very nice game I'm looking forward for more videos (one thing that caught my eye is those flame spewing exterminators should have pinned Escher wild runner and stuff)
Yes you are right! We have actually made this mistake before, its something about not rolling to hit that seems to make us forget. I will try and remember to apply this in future games :) Thanks for watching, there are more on the way.
@@sarahhillary7698 That is good to know and it makes the many flamers of the Redemptionists a little less scary! There are so many rules in Necromunda which is one of its many strengths :) We will make sure to apply this rule for future reports.
Yeah they should have been, I tend to forget pinning fighters after template weapons for some reason. We will make sure to try and remember this for future games :) I appreciate you pointing this out and thanks for watching.
Great game, that could've gone either way! Remember to roll for lasting injuries in game, that way you can decided to stick around or not. Also specialists can only be added at gang creation. I can't believe how much cash you guys made! There's gonna be some exciting new additions to the rosters. Oh and that friendly fire! Poor bonepicker!! lol
Thanks for the view :) yeah that friendly fire was brutal haha but that is why we love Necromunda. We like to do the lasting injuries at the end, I guess we are old school that way. I didn't know that about specialists and will keep it in mind going forward. The scenarios in book of the outcast do seem to have high rewards in general which makes it interesting. There will be some level ups for the Escher gang the next time they are up which is exciting :)
@26:16 the Juve (Dirk? Birk?) that fails his Nerve check was supposed to *immediately* make a 2d6 Running for Cover action. So, @27:29 the Escher ganger wouldn’t have had a shot at him as he’d have already run out of Line of Sight. This didn’t affect the outcome of the game all that much, as even if those die rolls had been applied to the Redemptionist with grenade launcher, he would only have been pinned and the game ended shortly thereafter. Nice batrep… subbed! :-)
I honestly lost track of which Juve was which while narrating haha. Ahh so they flee as soon as they fail. Thanks for pointing this out its good to know for next time :) Thanks for the sub and expect more from the depths of the underhive soon.
Yeah its in the rule book :) A seriously injured fighter may only perform the crawl double action which allows them to move up to half their movement. I actually thought it was just 2 inches, you learn something every day haha.
Fantastic Game,
A real nail biter for the ladies.
Great to see Necromunda back on the menu.
Looking forward to more.
Cheers
Thanks :) Yes it was a close one which could have swung either way.
It's great to be playing Necromunda again, it is such a great game.
Fantastic batrep! Thanks for sharing!
Thanks for the support, this one was really fun to play :)
Great work. A fun watch (especially as I am playing Redemptionist now and their is an Escher gang in the campaign).
I appreciated you watching :) The Redemptionists are pretty scary with all those one shot flamers. Escher are a classic and the book of blades really gives them some interesting tools to work with.
Very nice game I'm looking forward for more videos (one thing that caught my eye is those flame spewing exterminators should have pinned Escher wild runner and stuff)
Yes you are right! We have actually made this mistake before, its something about not rolling to hit that seems to make us forget. I will try and remember to apply this in future games :)
Thanks for watching, there are more on the way.
Also light cover adds a +1 to armour against template weapons and +2 for heavy cover.
@@sarahhillary7698 That is good to know and it makes the many flamers of the Redemptionists a little less scary! There are so many rules in Necromunda which is one of its many strengths :) We will make sure to apply this rule for future reports.
Awesome!
Love seeing Necromunda on the channel.
What a seesaw battle.
Cheers
Its good to have Necromunda back! It was a close one with a lot of back and forth, just how we like it :)
Thanks for watching.
The Cult of the Redemption shall live forever in flames! Great bat-rep!
Yes! and let those flames cleanse the unfaithful to enlightenment. Thanks for watching 🔥
Love the game and your time video
Great job
I appreciate the comment and am glad that you liked the game :)
very cool game. i realy liked your naration of the battle
Thanks :) I really try to keep it interesting, informative and clear. I appreciated the view.
@12:30 - Both those Escher fighters should have been pinned from the template. Other than that, good stuff!
Yeah they should have been, I tend to forget pinning fighters after template weapons for some reason. We will make sure to try and remember this for future games :) I appreciate you pointing this out and thanks for watching.
Need more necromunda!
There are more games coming up :)
Great game, that could've gone either way! Remember to roll for lasting injuries in game, that way you can decided to stick around or not. Also specialists can only be added at gang creation. I can't believe how much cash you guys made! There's gonna be some exciting new additions to the rosters. Oh and that friendly fire! Poor bonepicker!! lol
Thanks for the view :) yeah that friendly fire was brutal haha but that is why we love Necromunda. We like to do the lasting injuries at the end, I guess we are old school that way. I didn't know that about specialists and will keep it in mind going forward.
The scenarios in book of the outcast do seem to have high rewards in general which makes it interesting. There will be some level ups for the Escher gang the next time they are up which is exciting :)
What a fantastic combination of cackling, 'memorable deaths,' and flesh wounds!
Faith in the emperor brings out the best in everybody :) It was a blast to play in this game!
@26:16 the Juve (Dirk? Birk?) that fails his Nerve check was supposed to *immediately* make a 2d6 Running for Cover action. So, @27:29 the Escher ganger wouldn’t have had a shot at him as he’d have already run out of Line of Sight. This didn’t affect the outcome of the game all that much, as even if those die rolls had been applied to the Redemptionist with grenade launcher, he would only have been pinned and the game ended shortly thereafter. Nice batrep… subbed! :-)
I honestly lost track of which Juve was which while narrating haha. Ahh so they flee as soon as they fail. Thanks for pointing this out its good to know for next time :)
Thanks for the sub and expect more from the depths of the underhive soon.
Did they change the rules or is that a house time, that is showing the seriously injure fighter to crawl on they activation?
Yeah its in the rule book :) A seriously injured fighter may only perform the crawl double action which allows them to move up to half their movement. I actually thought it was just 2 inches, you learn something every day haha.
more more more great season will you be doing other underhive seasons
Thanks :) Yeah mate there are more in the works, unfortunately work and other commitments keeps me from releasing videos more quickly.