EP04 Cross-Compiling for Linux with Unreal Engine 5
ฝัง
- เผยแพร่เมื่อ 13 พ.ค. 2024
- Cross-Compiling for Linux with Unreal Engine 5
00:00 Why Linux
00:38 Installing WSL
03:43 Installing Cross-Compile Toolchain
04:31 Incrementally Build the Engine
05:49 Packaging Linux Server
07:05 Launching Linux Server
08:10 Connecting Windows Clients
Terminal Commands:
wsl --status
wsl --set-default-version 1
wsl --install -d Ubuntu
Launch Server
./[ProjectName]Server.sh
Launch client
[ProjectName]Client.exe -Windowed
Links:
Install WSL
learn.microsoft.com/en-us/win...
Comparing WSL Versions
learn.microsoft.com/en-us/win...
Unreal Engine Cross Compile Toolchain
docs.unrealengine.com/5.2/en-...
Thank you so much!
It's a command line thing to upgrade from WSL 1 to WSL 2. It's pretty quick too - and worth it.
I can't get it to connect to Linux Server. I've followed the steps properly, do you know what could be going on?
Hi, thanks for this great series. WSL 1 is needed when testing local, and WSL 2 when setting it up on a different IP/Network?
WSL is kind of like a Linux emulator that we only use for local testing. WSL version 2 just adds complications to networking and defeats the purpose, which is to quickly validate that we can connect to a Linux dedicated server with a Windows client. If you would like to test with a remote dedicated server (hosted on a different network), the best way to do so is to launch a free server on a cloud platform and install the game server build. Check out the next episode to do just that :)
Your URLs are still being clipped.