EP04 Cross-Compiling for Linux with Unreal Engine 5

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  • เผยแพร่เมื่อ 13 พ.ค. 2024
  • Cross-Compiling for Linux with Unreal Engine 5
    00:00 Why Linux
    00:38 Installing WSL
    03:43 Installing Cross-Compile Toolchain
    04:31 Incrementally Build the Engine
    05:49 Packaging Linux Server
    07:05 Launching Linux Server
    08:10 Connecting Windows Clients
    Terminal Commands:
    wsl --status
    wsl --set-default-version 1
    wsl --install -d Ubuntu
    Launch Server
    ./[ProjectName]Server.sh
    Launch client
    [ProjectName]Client.exe -Windowed
    Links:
    Install WSL
    learn.microsoft.com/en-us/win...
    Comparing WSL Versions
    learn.microsoft.com/en-us/win...
    Unreal Engine Cross Compile Toolchain
    docs.unrealengine.com/5.2/en-...

ความคิดเห็น • 7

  • @RandomNumber9999
    @RandomNumber9999 3 หลายเดือนก่อน +1

    Thank you so much!

  • @BasketcaseSoftware
    @BasketcaseSoftware 8 หลายเดือนก่อน +1

    It's a command line thing to upgrade from WSL 1 to WSL 2. It's pretty quick too - and worth it.

  • @sam_making_games
    @sam_making_games หลายเดือนก่อน

    I can't get it to connect to Linux Server. I've followed the steps properly, do you know what could be going on?

  • @AlphaSpaceDev
    @AlphaSpaceDev 2 หลายเดือนก่อน

    Hi, thanks for this great series. WSL 1 is needed when testing local, and WSL 2 when setting it up on a different IP/Network?

    • @CarrelSpace
      @CarrelSpace  หลายเดือนก่อน

      WSL is kind of like a Linux emulator that we only use for local testing. WSL version 2 just adds complications to networking and defeats the purpose, which is to quickly validate that we can connect to a Linux dedicated server with a Windows client. If you would like to test with a remote dedicated server (hosted on a different network), the best way to do so is to launch a free server on a cloud platform and install the game server build. Check out the next episode to do just that :)

  • @BasketcaseSoftware
    @BasketcaseSoftware 8 หลายเดือนก่อน +1

    Your URLs are still being clipped.