2 things: projectiles don't work when I play in first person, so they don't do damage, and I can't hear the music I put with events. Thanks in advance for the answer!
Firstly nothing of pac is rendered in first person. One way to get around this is setting Pac draw distance is set to 0 or -1 (i cant remember which, i think -1). But this means that EVERYTHING in the map that uses pac can now be seen. This will decrease frame rate. Secondly you can make a viewmodel group and place a projectile in there. I dont have a tutorial about that and never will probably because its wacky stuff. But there are tutorials on youtube about it. This method doesn't have any downsides but its just hard to do. Secondly, I have no idea about the music in events thing. Check if the event itself works by putting a model in the event and testing if it appears. Or check that the sound itself works. I hope my essay of a response helps you in some way!
It's been a while but I believe what you're looking for is called "rangers". I don't know if they're even still in Pac but one thing I do remember is that they're quite hard to get working. I believe there is an example Pac that uses rangers in it, so check that out. I think it can be found in the top left of the menu, click Load then click examples. Just run through those and see if one mentions or uses rangers. Good luck!
On what ever model that you have shooting, for me the bullet, right click it, go to effects then click on trail. You can change what the trail looks like and how it acts. I usually use a smoke trail for bullets.
Yo it's JackTheGrizzle from autobox. Thanks for the tips 👊👊
2 things: projectiles don't work when I play in first person, so they don't do damage, and I can't hear the music I put with events. Thanks in advance for the answer!
Firstly nothing of pac is rendered in first person. One way to get around this is setting Pac draw distance is set to 0 or -1 (i cant remember which, i think -1). But this means that EVERYTHING in the map that uses pac can now be seen. This will decrease frame rate. Secondly you can make a viewmodel group and place a projectile in there. I dont have a tutorial about that and never will probably because its wacky stuff. But there are tutorials on youtube about it. This method doesn't have any downsides but its just hard to do.
Secondly, I have no idea about the music in events thing. Check if the event itself works by putting a model in the event and testing if it appears. Or check that the sound itself works.
I hope my essay of a response helps you in some way!
when i change weapons the smg that i chose appears with my weapon,how do i make it stop?
I made a sword that dissolves enemies
Thanks for teaching me how to make a gun
It works now in 2018 ?! Good :) thanks
Nice! :)
how can i make exploding projectiles (with effects and sound)?
It's been a while but I believe what you're looking for is called "rangers". I don't know if they're even still in Pac but one thing I do remember is that they're quite hard to get working.
I believe there is an example Pac that uses rangers in it, so check that out.
I think it can be found in the top left of the menu, click Load then click examples. Just run through those and see if one mentions or uses rangers.
Good luck!
Thanks a lot
how do you give the projectiles a trail effect?
On what ever model that you have shooting, for me the bullet, right click it, go to effects then click on trail. You can change what the trail looks like and how it acts. I usually use a smoke trail for bullets.
Thanks, is there a way to also make projectiles explode on impact?
yes but how does actually making it damage work?
goto the projectile and find the damage thing
set it to whatever
How can I replace the sound?
support
@@bruhuk_obama what
How do you make it work in first person?
Andrey Polyakov check my reply on Estis’s comment, there I detail two ways to get pac to work in first person.
@@firepenguin9919 Thanks.
how do i make a npc in pac3
npc_create npc_kleiner
You start with nothing in your hand. How do I do it?
I used a holdtype with hide weapon ticked. If it wasn’t ticked then I would be holding crowbar. I think I show how to do it in another video.
Tnx
I shoud had read what was in the end
EXPERT
attack primary command for animation does not f**king work with hands