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PCG Landscape Input MISSING in Unreal Engine 5.4?

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  • เผยแพร่เมื่อ 7 พ.ค. 2024
  • 👉 STYLIZED ENVIRONMENT MASTERCLASS -courses.aziela...
    Where is the Landscape Input for the Procedural Content Generation Framework. I cover the updated PCG landscape node for Unreal Engine 5.4 and beyond, and why I think it changed.
    🎓 UE ONLINE COURSES - courses.aziela...
    PCG TUTORIALS
    ⚡ INTRO TO PCG VIDEO - • Save Days! Procedural ...
    ⚡15 MINUTE PHOTOREAL WARZONE - • 15 Minute Photoreal Wa...
    ⚡ 7 MINUTE PHOTOREAL FOREST - • 7 Minute Photoreal For...
    ⚡ PCG LIVESTREAM - th-cam.com/users/li...
    CONNECT WITH THADDAEUS
    ◇ WEBSITE - tandreades.com/
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    #environmentart #proceduralgeneration #unrealengine5 #pcg

ความคิดเห็น • 82

  • @mebessusn
    @mebessusn 3 หลายเดือนก่อน +9

    Glad I saw this before I messed with PCG again haha thank you Aziel!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Absolutely! I feel like alot of people are running into it.

  • @atlanteum
    @atlanteum 2 หลายเดือนก่อน +5

    When I've finished my Unreal feature film, at least a half-dozen TH-camrs will appear in the Special Thanks section of the closing credits. I'm pretty sure Aziel Arts is going to be near the top of the list -

    • @michaelsharp6272
      @michaelsharp6272 หลายเดือนก่อน

      Good Luck!

    • @atlanteum
      @atlanteum หลายเดือนก่อน

      @@michaelsharp6272 I'll need it, friend... truckloads of it! And thanks -

  • @pRoFlT
    @pRoFlT 3 หลายเดือนก่อน +4

    thanks i was just about to try out some landscape PCG stuff. glad i didn't waste hours trying to figure this out.

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      No problem at all! Happy to help.

    • @cr_cryptic
      @cr_cryptic 3 หลายเดือนก่อน +1

      I did. 🤣 I was blowing bro’s comments up trying to solve it. 😂

  • @c.johnson7962
    @c.johnson7962 3 หลายเดือนก่อน +1

    Your good man. I was literally looking at your PCG video a day ago and was wondering what happened to that input. However after some research I found out. But the fact that literally a few hours later you made this video tells me you're 100% in tuned and a great resource! Your video's rock man. I learned so much from them in a short period of time. Thank you!!

  • @vger2
    @vger2 3 หลายเดือนก่อน +2

    Very helpful. Thanks for being on top of this quickly so our TH-cam panic search comes back with the answer. 😊

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +2

      Amazing! Yes that is the goal, less TH-cam panicked searches 👍

  • @jac6350
    @jac6350 25 วันที่ผ่านมา

    Thanks ! 🙏 I have lost more of 1 hour to find a solution for this problem ! 👍

  • @chadasonmcgraw8097
    @chadasonmcgraw8097 2 หลายเดือนก่อน +1

    You just made my week. I was really struggling with this. Thank you!

  • @perisoratis
    @perisoratis 4 วันที่ผ่านมา

    You are a savior! Thank you so much for all your work!

  • @JawadAnzour
    @JawadAnzour 20 วันที่ผ่านมา

    thank you so much brother ive been searching for this tutorial for so long thank you !!!

  • @L0neFollow3r
    @L0neFollow3r 13 วันที่ผ่านมา

    I was actually getting frustrated til I found your video. Thank you for calming me down...

  • @user-og8fo3nl2v
    @user-og8fo3nl2v 3 หลายเดือนก่อน +2

    Thank you, you're a life saver

  • @RaphaelMustang
    @RaphaelMustang 3 หลายเดือนก่อน

    yup the tool is in development and we need to remember, we are part of the testing team as well so yeah it does change and it's not a bad thing, just learning it while it is still not at the final step is hard. good video thank you very much!

  • @dr.paulphillips5817
    @dr.paulphillips5817 หลายเดือนก่อน

    @Aziel Arts firstly great work, your tutorials are brilliant. Do you have a video on sampling the angle of the landscape so that you can reduce trees as it gets steeper?

  • @SmugBaldy
    @SmugBaldy 3 หลายเดือนก่อน +1

    Haha - I literally commented about this on another of your videos! Thanks for the info! Now, back to PCG testing

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Right on! 👍

  • @cirosamv2973
    @cirosamv2973 3 หลายเดือนก่อน +1

    Preemptive hero daaamn, thanks in advance, hope to see more PCG content from you 🔥🔥

    • @cirosamv2973
      @cirosamv2973 3 หลายเดือนก่อน +1

      PS: you mentioned potential outdated tutorials, but honestly (even though I can guess you put a lot of time into them) replicating some of yours to update them on your channel wouldn't be that much of an issue, especially if you find the workflow easier
      Can always do short videos like this one or even some where you dive deeper into previous subject, would watch either for sure

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Absolutely! And lots more PCG stuff to come👍

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Yeah I think you are right about that. A bunch are due for an update anyways. I will just take it as an opportunity to improve them👍

    • @cirosamv2973
      @cirosamv2973 3 หลายเดือนก่อน +1

      That's def great to hear!! Will wait for those then 💪

  • @unsolvedbc
    @unsolvedbc 3 หลายเดือนก่อน +1

    Thank you!!! I thought I was going nuts! Great work on your channel man!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Awesome!! Thanks so much! Happy it was helpful 👍

  • @laxatory
    @laxatory 3 หลายเดือนก่อน

    Hoping to see more tutorials from people on how to procedurally generate things like dungeons using the pcg system.

  • @fundomk1
    @fundomk1 3 หลายเดือนก่อน

    HOLY SHIT I FOUND THIS JUST IN TIME!
    I was watching your other tut on how to make a forest in PCG but I was using UE5.4 and I couldn't find shit
    I messed around myself and (kinda) found the solution myself, but this helped a LOT
    Thanks man!

  • @michaelsharp6272
    @michaelsharp6272 หลายเดือนก่อน

    Thank you for this video, i should have just gone to youtube straight away. Also, it did confuse me that the previous version node worked but did exist anymore, so thanks for addressing that fact. Going forward i need to read the documentation, and maybe even compare the documentation from one version to the next?

  • @TianWangTenExWin
    @TianWangTenExWin หลายเดือนก่อน

    Please add which version of unreal is used in tutorial introduction, so that we can download that version to learn the tutorial, thank you!

  • @IBoojanglesI
    @IBoojanglesI หลายเดือนก่อน

    ok this helps I was flipping tables trying to figure out what was going on

  • @roguepithlit
    @roguepithlit 3 หลายเดือนก่อน +1

    Thank you!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      You are welcome!

  • @Maridar
    @Maridar 3 หลายเดือนก่อน +1

    Thanks was wondering about that

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      No problem!

  • @Model_verse
    @Model_verse 3 หลายเดือนก่อน

    i was very confuse but then what i did i made new pin on input node and set it to landscape and it worked.

  • @echogaming1760
    @echogaming1760 3 หลายเดือนก่อน +1

    Awesome thank you!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Happy to help!

  • @SOHELKHAN-yt3fw
    @SOHELKHAN-yt3fw 3 หลายเดือนก่อน

    Thank you So much brother i was wondering why it's not showing in inside of my unreal engine glad i checked your video

  • @Cinecraftsman
    @Cinecraftsman 3 หลายเดือนก่อน +1

    Thanks brother. Love your content🎉 ❤ India

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      No problem! Wow India! Awesome!

  • @seanmagnee
    @seanmagnee 10 วันที่ผ่านมา

    Thanks! Keep up the work :D

  • @sonic55193
    @sonic55193 2 หลายเดือนก่อน

    I need help. If I have two landscapes. How do I pick which landscape my PCG graph would sample.
    It seems to favor the first landscape I added in the level, and it ignores the second one? How do I force it to use the second one or both if possible.
    For anyone that can give me an answer, thank you in advance.

  • @metternich05
    @metternich05 18 วันที่ผ่านมา

    @azielarts Could you pls do a video on how to adjust density within a PCG volume? What I want to achieve is a natural looking forest, and right now the forest ends in a straight line as the volume is a cube. I'd like to gradually reduce spawning toward the boundaries so the grass and the forest fade out. Is this even possible? Thanks!

  • @ATomCzech
    @ATomCzech 3 หลายเดือนก่อน

    It even doesn't make sence to have it there, because of sub-graphs. Because you can be in sub-graph where is getting data from parent.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 2 หลายเดือนก่อน

    Hi! I have a question wich might be PCG related, in 5.3 I had around 40 fps in PIE. Then I went to 5.4 and merged my project.. Im down to 19 fps when I enable PCG, ideas?

  • @cr_cryptic
    @cr_cryptic 3 หลายเดือนก่อน +1

    Hey brother, thank you. I know why you did this & I really appreciate you. God bless you, brother! 🫂

  • @saurabhpatel7086
    @saurabhpatel7086 6 วันที่ผ่านมา

    i am not able to find landscape height in pcg 5.4 if anyone know how to get that plz help

  • @timsibson383
    @timsibson383 2 หลายเดือนก่อน

    I used your "Paint PCG" on my project in 5.3 and it worked great!
    I just upgraded my project to 5.4 and now it doesn't work. I tried using both the input with landscape pin (from 5.3) and the new Get Landscape Data and neither works. Any ideas? I'll lose a ton of work if I have to change exclusions to splines.

  • @user-og8fo3nl2v
    @user-og8fo3nl2v 3 หลายเดือนก่อน

    If its possible please explain all missed nodes in the Input

  • @3djimmy
    @3djimmy 2 หลายเดือนก่อน

    Step one let's make a landscape...oh hey you can do it easier...step two how do you do it easier...oh here's a tutorial...step three follow tutor...hey?...step four search same channel for update...Well alright! ...step five immediately sub 😂. MANY MANY THANKS what a time to be alive!

  • @Smile1oasis
    @Smile1oasis หลายเดือนก่อน +1

    Hey Aziel, You have a new sub 😁👍

    • @azielarts
      @azielarts  หลายเดือนก่อน

      Thanks so much! Welcome

  • @iyukisen
    @iyukisen หลายเดือนก่อน

    Thanks!

  • @darkomen1078
    @darkomen1078 18 วันที่ผ่านมา +1

    Im about to start on your Stylized Zelda landscape video. Can I use 5.4 on this? Is it only the input node that has changed? Or should I use 5.3?

    • @azielarts
      @azielarts  18 วันที่ผ่านมา

      Yep you can use 5.4

  • @Cahtah
    @Cahtah หลายเดือนก่อน +1

    THANK YOU

    • @azielarts
      @azielarts  หลายเดือนก่อน

      You are welcome!

  • @chadasonmcgraw8097
    @chadasonmcgraw8097 2 หลายเดือนก่อน +1

    I am not frustrated with UE for the update. I am frustrated with being a beginner and not having the ability to figure out the difference. Not that Epic can do anything about it!

  • @Art_orias
    @Art_orias 15 วันที่ผ่านมา

    you saved my life

  • @atlanteum
    @atlanteum 2 หลายเดือนก่อน

    In response to your comments in the second half of this video...
    I am frustrated with AutoDesk for not bringing significant changes to Maya for years on end.
    I am frustrated with Epic Games for bringing significant changes to Unreal every 15 minutes!

  • @Lootboy3000
    @Lootboy3000 3 หลายเดือนก่อน +1

    thank you bro

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      You are welcome!

  • @fundomk1
    @fundomk1 3 หลายเดือนก่อน

    Hi can you make a tutorial on how to make waterfalls? Much love

  • @m_productions15
    @m_productions15 หลายเดือนก่อน

    thank you very muchhh!

  • @dylinvary1
    @dylinvary1 2 หลายเดือนก่อน

    thank you

  • @MarioCola
    @MarioCola 3 หลายเดือนก่อน +1

    It was already deprecated, always use get landscape node, you can duplicate it and check height only to have landscape height

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Thanks for the pro tip, I guess a lot of us didn't memo before.

    • @MarioCola
      @MarioCola 3 หลายเดือนก่อน

      @@azielarts not a pro tip really, i follow this channel for those tips, but the node had the deprecation label and description since 5.2 i think so i adapted beforehand
      Also in 5.4 you can use finally hierarchical generation with runtime gen and it wouldn't work with the old input node

  • @timjroughton9931
    @timjroughton9931 3 หลายเดือนก่อน +1

    I agree no one wants to see development slowed, however it does show a hole in their development cycle in as much as they aren't entirely thinking their framework through enough. eg. the very thing you describe; if you're making 'Points from ....' it obviously follows that "...." would mean Mesh / Landscape etc. but instead they put one as a node and the other in the output node, which is illogical then they have to fix it essentially breaking everyone's stuff. Expand this problem over the entire engine and not just this one instants and you don't just have a moving target but an invisible moving target.

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +1

      Yeah these are totally valid points. I hope in the future they can avoid these kind of structural changes if at all possible. I do wonder why they originally had it coming through the input to begin with. Maybe they didn't realize how many different things people would use if for besides landscape inputs. IDK, hard to know from the outside looking in.

    • @cr_cryptic
      @cr_cryptic 3 หลายเดือนก่อน +1

      @@azielarts, hey bro just checking in- told ya. It was kinda a weird change between me being on 5.4 & you on 5.3. This was just wild. I’m glad to see I’m not the only one that got confused why they would do that, cause if you don’t get the Landscape Data, you can’t follow the PCG Tutorials. 😭
      Thank you for explaining this to everyone. Will save a lot of people a lot of time & headache.
      Tbh, you’re the PCG Master. You got the best tutorials on TH-cam & they’re entertaining. Keep up the great work, bro! 👊

  • @MidnightshadeProductions
    @MidnightshadeProductions 3 หลายเดือนก่อน

    looks like violet colored nodes are substrate and they are slowly migrating everything

  • @ABentPaperclip
    @ABentPaperclip 3 หลายเดือนก่อน

    i've watched a bunch of your videos now and one thing that always bugs me is how large your webcam view is in the bottom- it takes up like half the vertical space on the video. I understand why you would want it in the video- I'm just saying it's WAY too big. several videos I've watched now where I couldn't see something you were clicking on or typing because it was behind your head. Anyway, just a bit of feedback, take it or leave it!

  • @jacktrippa4668
    @jacktrippa4668 3 หลายเดือนก่อน +1

    ha finally found what i was looking for . TY. {bout to throw keyboard at the wall j/k}

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Lol Happy to help. Good keyboards are expensive

  • @VabbyNegi
    @VabbyNegi 3 หลายเดือนก่อน

    Finally 😭

  • @numb6686
    @numb6686 หลายเดือนก่อน

    I know something I want to see! It is a Masterclass Tutorial-Series about Animating. I mean details, I mean all the details where other tutorials stop. That is really frustrating. I mean to hear the sentence: "That is too advanced." in ANY tutorial. If you do not making a crab game you are f***ed. Always! And yes I know the basics from 10 or so tutorials, so no need for basics.