“Pocket horn “ will not be an issue. People who complain about it don’t even begin to realize how tedious it will be to maintain buffs. Think about it. Call seikret mount swap dismount play notes play songs / encores (more time for every buff and you are disengaged from the monster completely unless you actually know how to play HH in combat) then you have to call seikret again mount swap and then dismount again every single time you need to rebuff. It will add a lot of time and I can’t see anyone other than speed runners using attack up XL at the start of a hunt to get better times. The people who bring hunting horn as a sub will actually be the people who either main HH or play it often anyways as a sub weapon. Also other weapon combos could be just as powerful. Lance / Greatsword for example using TCS on downs only, or HBG as a secondary to shoot the monster while you chase it to maximize dps. People are not seeing all the options and also not realizing how much time it will require to swap so these situations may or may not be possible let alone optimal.
I won't use it myself. Gonna go with dual blades/lbg myself. Although I agree with you mostly, I have to just add something. The buffs last 4-6 minutes I believe? And when the monster runs to another area you can rebuff before getting to close to start combat again. So you have breaks in between to rebuff. I am guessing most people just use 1 weapon, so they might either use pockethorn or try another weapon. To me it's not a problem, if my teammate uses it.
I think there may be a misconception here. The issue I see most people referring to isn’t that it’s going to be so easy it’s second nature. It’s more that in order for you to do the maximum amount of damage, have the maximum amount of efficiency, you will NEED to do this and therefore need to get good at the rotation…so clutch claw with extra steps. Now to your point, it really depends on how quickly you can execute the rotation. If you’re too slow then it’s a net loss on damage, but if not then anyone who cares about min-maxing will need to do this. Plus, it will be at the end of every zone transfer right before you re-engage the monster. Even if the buff only last for 30s (it’s 2mins with encore iirc) because 60s (assuming zone transfer) of 20% increased attack is a significant increase in total damage output. Edit: because I re-read your comment and needed to remove something I said that was a misunderstanding on my part.
I have a feeling the "default" for a lot of people in regards to bringing a second weapon along is going to be a ranged weapon, probably a light bowgun, with access to status ammo. Especially sleep for weapons like Greatsword with huge potential wakeup hits. I'm very interested to see what the community can come up with if people try to optimize beyond that.
Honestly I think hammer and hunting horn mains being able to bring a weapon along to cut the tail before they go back to wailing on the head is awesome enough 😂
They made a great choice adding different difficulties for the same monster. If natural is what they are going for it makes sense. Not every brown bear is the same strength.
Monster always came in random sizes too, which also influences the difficulty. Tho people tend not to realize it unless they hunt for gold crowns specifically lol
What would be awsome is if you stay to long in the wild there is a monster that will start hunting you dont see it on the map but your palico will start to feel scared and tell it might be time to go back to camp something doesn't feel right...
As far as the 4 Star vs 5 Star thing, that might also represent the size of the monster. Though knowing Capcom that'll still be a separate thing and this is just the new investigations.
Pocket Horn wont be a minmaxing thing; it'll be a gimmick at best--that gets signal boosted the more large channels keep talking about it and ONLY it when discussing HH so, uhh...yeah maybe stop mentioning it as much guys kthanksbye lol. But yeah, gimmick. On paper/in theory everyone's flipping out at how busted it could be, but in practice I don't think they realize how tedious and inefficient it'll most likely be. The minmaxer, played for efficiency rather than fun thing is probably gonna be utility Bowgun or no secondary at all if you ask me
Good point, weapon swap doesn't' matter/is punishing, if we have to keep our armor skills but we could just teleport back to camp and swap entire builds for free mid combat anyway. They did also say that the game is not balanced around weapon swap in any way, shape, or form. So there won't be a monster that sometimes punishes you for using one weapon and other times punishes you for not using that weapon. They've stated that whacking quests, ones started by attacking a monster, are locked to only 1 target. I'm assuming that in the village there will be multi monster hunts. You can still use the timers that monsters are on the map to plan it out so you hunt monsters in a row, a series of whacking quests where you whack the next one when a quest ends and they keep the HP they had if they took damage during a previous quest. Just keep an eye on those timers. It's like how you could hunt more than 1 of the 3 on a map in World but you won't have this uneasy feaeling of not knowing what monster will leave next and when until they almost have left. No way the spider is the apex, it's the first monster they show on that map and has nothing to do with any natural disaster. This is a likely mid tier monster like a rathian or maybe weaker like an anjanath type thing. Nest trailer may tease the real apex of that map. It makes no sense to show a map for the first time and show the apex right away as the only new monster in it. By your logic, nerscylla is an apex of multiple maps in MH4 but it's not. Monsters like uragaan, tzi tzi yaku, and tobi kadachi had features of their nest that helped them but they weren't apexes either. The apexes will likely get a nest like that but that doens't mean they will be the only ones on every map to have a nest.
I could see it being that it maybe gives more possibilities for end-game or siege monster hunts, where you have a monster whose elemental and damage weaknesses change based on what phase of the fight you're in (Kulve and I think Alatreon would be good examples). Maybe even incorporating the idea of weapon swap into different siege mechanics? I dunno.
It could be interesting in matters of choice and as a way to address a problem with the new skill system. A common criticism of World/Rise is skill bloat, but if we can use two weapons now, it could be a way to deal with that and lead to interesting decision-making regarding builds. Do you build yourself entirely around and over-optimize one of the weapons, or do you balance equally around both? Focus mostly on one but don't completely ignore the other? Something in between? Everyone will choose differently, and one shouldn't ignore how many are willing to ignore optimization in the name of fun (though the opposite obviously applies, too), or just don't care about min-maxing at all.
@@thundercrash4775 But the main team stated that they don't intend to do that for Wilds. If they suddenly do in title updates, that would be as much of a failure as them making perfect rush for the sole reason of elemental build viability, seeing people wine that the rhythm game doesn't do enough damage to justify it, then the skeleton crew gets lazy and buffs the raw of the combo. Kulve was fine but this time they said that's exactly not what they want. More so in the context of demanding specific weapon types but still.
For weapon swaps. I think status and raw damage weapon makes the most sense. Most likely poison but you could also go sleep weapon then paralysis once the monster starts to get resistance. Personally im interested in running two huntinghorns with completely different songs to have a twenty page list of buffs all at once. Also my palico usually has a sleep weapon so chargeblade as my main but as soon as the monster starts his forced nap I'll whip out greatsword. The choices we can make are all great.
They already talked about the Hunting Horn swap on a Rurikhan interview and they said buffing and swapping is an intended mechanic if players want to do that
@@KPlaysHere Mr Playshere! When is your video on your thoughts on Wilds Hunting horn dropping now that you've had a chance to play it? I don't expect a massive video on the topic given how much has already been covered but I would LOVE to hear about what you have been able to discover about Hunting Horn now that you've gotten your hands on it first hand.
You pocket horn to give yourself a few buffs before you jump into the fight. I pocket horn to stack as many buffs on myself as mechanically possible. We are not the same!
For like 2 minutes. As the songs, while stacking, don't refresh. So by the time you play each song, you'll have wasted more time than the duration of some of the songs.
@@markos50100 This is the exact sort of reason that I don't think pocket horning will be as meta as people think it will be. And the way I see it, as long as you're not corner-horning then you're at least contributing to the hunt.
Well, lala Barina was confirmed to be not the apex of the scarlet forest. It just has that red colored silk because it consumes the blood red water which gives it that ability
Weird to me is that most people I see talk about sekret only refer to MH Rise. There are auto mounts in MH World. I love it. You can do all that stuff on the mount while heading to the monster right now. I never see people bring it up though.
They refer to Rise specifically because the Raider Rides in Iceborne were very limited in what you could do. Unlocking them was a tedious process most players did not bother with (as far as I know anyway) And you had very little control over where they went beyond just marking a target and it taking you there. On top of that because the Raider Rides were Monsters the same way a normal Jagras was a monster, this prevented you from using the raider ride in certain locations where Monsters couldn't go. They just also weren't that fast so riding around was hardly faster than just running most of the time, even if you had to stop to sharpen, reapply buffs, etc because when you summon the ride it takes a HOT minute to actually start running.
So the wounds being of different uses for different weapons raises an issue. For example with the longsword using them to upgrade the spirit gauge, that means that a LS main is going to want those wounds, beyond just doing more damage. The IG (iirc) also uses those as a way to get extracts, which is super important for the IG (especially so now that the advanced moveset is locked behind the triple buff). But here's the issue: from what I understand the monster has a set number of wounds it can have, they're finite. This is due to the wounds scarring over after being burst. If this is the case *and* wounds are shared between players, then you're going to wind up in situations where people are fighting to be first-come first-served for the wounds. This is a point of possible contention between players that I don't think we have seen before. In Worlds for instance it doesn't matter who gets the mount, or the wall-bang, or the knockdown, everyone benefits. But with this the benefit is individual, and so we have a point of possible friction where players will be fighting to be the ones to burst the wounds. I dunno, maybe it's no big deal, but since the game is about working together this just feels a bit odd.
It can't be as much of a problem as teammates tripping me up and I already tolerate that. Besides as long as it brings the monster down faster if someone pops the wound of themselves it should be fine.
@@Cosiek7 True, but I always run with Flinch Free so that I don't get tripped much. I dunno, I can just easily imagine being frustrated when I try and go for a wound to get an extract for the IG and it's already been burst open by someone else, maybe it's just me overthinking it though.
Nah it won't be an issue. Think about it this way: You can the extract and gauge pretty fast, now there is a little finite mechanic that helps you get them a bit easier some times. That's how I see it at least
This would be so fun for Barroth. But also Barroth elementally was designed to encourage diverse team composition. So maybe they will create monsters that will take all of these aspects into account, so there will be a 3 stage or 4 stage elemental weakness change.
I doubt this is the case and it's purely a hypothetical, but how would folks feel about armour upgrades being closer to weapon upgrades? Like, you hunt a higher star version of a monster for better materials, upgrade it to the next tier, and maybe an armour skill is increased?
The main issue is whether they can make a game that appeals to a broader, more casual audience. Simply having varying difficulties won't make it casual friendly. MH has an enormous number of systems to grasp and while some weapons can be used without actually understanding the movesets, eventually the casual player, even if they stick with a bit of grinding is going to fail horribly once they are up against the unforgiving beasties, even if they are doing multiplayer. I'm sure that the longtime MH and newer MHW fans will get the game and put up with whatever Wilds ends up being at launch and after patches and DLC, but it is a stretch to think that the audience is going to expand to the casuals.
I hope HH doesn't get nerfed from you youtubers whining about a weapon that most people never touched just cause it can buff. I want to run my double HH with all my buffs thank you
HH isn't the thing to look at if you ask me. Let it use its own gimmick the best, that just makes sense. IF they touch anything (at the moment I don't really think they'll need to do all that much if at all), it should be the swap mechanics since they're what makes exploits like that possible in the 1st place
@@KPlaysHere my bad, didn't see your response. I know the song buffs stack, but can you store songs on 1 horn and have that pre-queued for when you switch
I keep feeling that the story progression is going to feel a lot like monsters hunter now; do a list of tasks how ever ud like then have a showdown with a new monster moving up in the star ranks we see on the quests
Thanks for the breakdown of the changes, I'm already looking forward to experiencing this... That said... Now that you mentioned it, I bet that one of the earliest mods for Wilds will be reintroducing Palamute drifting for Seikrets =D
I believe the team has previously stated that Monsters will not be balanced around being able to switch weapons. And either way, Monsters have always had dynamic elemental weaknesses, Like Barroth and Jyuratodus only being weak to water when covered in mud. With how much negative reception the Alatreon elemental DPS check got I do not think that they will be designing more monsters around dealing elemental damage, and will always be an optional way to play the game just as they have always been
They already said uth duna is the forest apex not Lala barina so having a nest doesn’t mean anything in the long run it’s just a cool environment for a cool monster
I can’t help but feel like maybe Lala isn’t the Apex. I think they might be saving that reveal for one of the next two trailers. Possibly tease it as they did Ray Dau. Really can’t wait for TGS tho. Release date perhaps…
I've used dual blades since the very first game. Now i use long sword and glaive. But i am a dual blades main. It looks super good in this game and i know i will have fun and blitz everything lol
Does the weapon switching interact with armour skills, can those be changed too? Some weapons just don't want certain skills, A hammer user is going to have different priorities than a bow user. A great sword secondary isn't going to get much use out of the gunlance artillery skills if that's the primary. Or a dual blades main isn't going to have armour with the guard skills that are great for the lance. When you hit master/G rank, are you going to want to prioritise weapon combos with compatible builds?
10:34 Okay hearing this little anecdote from one of the Community Managers is actually exciting for me because this is exactly what I wanted to see; not just small monsters interacting with small monsters but small monsters interacting with endemic life and possibly even endemic on endemic. I do wonder how many small detail interactions will be in Wilds because one of my favorite things in World was just putting on a Ghillie Mantle and just watching the monsters do stuff. It really does help it feel like the world exists without you. On the other hand I also feel like someone is going to play this game and watch that event happen and is going to have a reaction similar to that one streamer that played The Last of Us and said "That's the cutest thing I've ever seen my entire life."
Im curious on how two weapons will work with competely different sets like elemental evasive bow and then having something completely different like longsword.
I want there to be a button to teleport to the village after a quest. I like that they are moving towards open world, but im afraid it will feel like a giant expedition quest/walking simulator instead of individual quests without loading screens between them.
Man I'm so stoked for wilds. Same thing for my friends as well. I wish they would fix MHW on PC right now. Can't really join sos flares or lobbies within the last 3 weeks. Scratch that next sometimes it works sometimes it doesn't.
I'm still upset that people keep forgetting the mount system in World. (trailblazers) Yes Rise was a HUGE upgrade from it. But people keeps acting like rise was the first one to do it and had invented it. The mechanics on what you can do on the seikret like control speeds and stuff is already there in world. Just really refined toward perfection. Not downplaying Wilds for it just sad that people keep forgetting things that World and Rise have contributed to making Wilds to what its going to be.
Its already confirmed buffs are kept on swap. Problem is applying the buffs is def more effort than it's worth since you can't exactly apply them while mounted. They arent super long lasting buffs in the first place even just applying self improvement will take people out of theur flow. At most it's a start of hunt use or main weapon into buffs on mount for bow guns or something.
14:40 Enemies in any game have aggro priority list of things they target, hunters come on the top of that list and if a turf war can happen the other monster become a priority. Tents are a very low priority target logically speaking and given that the hunter even has a luring pod active there is 0 chance in hell the monster will target the tent. Now imagine if the monster is roaming the general vicinity of the tent and there is no hunter or other monster in sight, what does the aggro priority target next? The tent. Thats why when the tent is built on or near the pathing of a monster that tent will get destroyed even when we are not there. This is just a way to manually showcase the breaking of tent rather than passively waiting till the monster destroys it on its own.
Ah yes, the second kinsect mechanic. Im quite intrigued by it honestly. Depending on how good different kinsects will be, it might actually be worth it 😂
HH as my sub because i play support, main will be my Swax or SnS. Tbf, all the new stuff gets me interested so i may cycle between like half the weapons a few times.
I feel 80% people aren't going to touch the two weapons, I feel it will be for people who want to branch out and try a different weapon you can go on hunt with a weapon you don't know, use it, get your ass kicked then enter your second phase on your second cart when you pull out your main.
I can't believe I got first. I LOVE YOU guys and your videos. Been watching for a while. I can't wait for wilds. I hope tracking or a form of tracking is back in wilds. Love this series. Been playing since four ultimate.
You have only been in an echo chamber with your own footage huh? CaoSlayer has already demonstrated that horn buffs carry over when swapping (and that shelling gets attack buffs now.)
I still can't get over the fact that we have only minimal control over the Seikret... The damn thing moves on its own I wanna be able to play with it not just brake and accelerate 😭
Pretty sure you can manually control it. People have shown and said you can switch between manual and auto. I could be wrong but i remember seeing that
I legit don't care in the slightest what min-max obsessed people might do with the whole pocket horn business. I'm pretty sick of hearing it and don't understand why people care so much about a 'meta' in a game that has no ranking/competition etc. Min and max is for games where you compete against others, not in a game like this where knowing the monster's moveset and playing optimally by not taking damage and having to stop to heal is the best way to maximize your damage and get faster kill times if you care about that kind of thing. Besides, if you're hunting in groups, you only need one player to have the horn to give the buffs to everyone, so why would everyone bring a HH when you can't stack buffs? Its pretty much a mute argument imo because it just speaks of terrible planning when doing group hunts.
I just hear everyone complaining about pocket horn but nobody doing the math... Like its not gonna be as good as everyone thinks. It takes a while to play the songs outside of combat, switch and go into combat. Yes the horn buff is strong but you will waste some of its uptime and you still have to play the entire song and encore. If there is any benefit at all it'll be so minimal that jumping through the hoops will not be worth it ever... Stop spreading this misinformation...
Most ppl will run a slow weapon and a faster weapon, or even different status/element effect weapon. The hunting horn thing seems far too tedious for majortiy of players, and also, it's still the hunting horn....
the hunting horn thing really isent that big of a deal. you only swap weapons. i dono if you ever played hunting horn but in order to have long lasting buffs? you need verry spesific gear sets. if you get 60s of use out of your hunting horn buffs it is going to be a lot.
I'm not gonna ditch the bug stick, as long as it has dragoon dive i'm content, it's easier to rip out extracts than ever and red extract ground attack looks useful
“Pocket horn “ will not be an issue. People who complain about it don’t even begin to realize how tedious it will be to maintain buffs. Think about it. Call seikret mount swap dismount play notes play songs / encores (more time for every buff and you are disengaged from the monster completely unless you actually know how to play HH in combat) then you have to call seikret again mount swap and then dismount again every single time you need to rebuff. It will add a lot of time and I can’t see anyone other than speed runners using attack up XL at the start of a hunt to get better times. The people who bring hunting horn as a sub will actually be the people who either main HH or play it often anyways as a sub weapon. Also other weapon combos could be just as powerful. Lance / Greatsword for example using TCS on downs only, or HBG as a secondary to shoot the monster while you chase it to maximize dps. People are not seeing all the options and also not realizing how much time it will require to swap so these situations may or may not be possible let alone optimal.
I won't use it myself. Gonna go with dual blades/lbg myself. Although I agree with you mostly, I have to just add something. The buffs last 4-6 minutes I believe? And when the monster runs to another area you can rebuff before getting to close to start combat again. So you have breaks in between to rebuff. I am guessing most people just use 1 weapon, so they might either use pockethorn or try another weapon. To me it's not a problem, if my teammate uses it.
I think you highly underestimate how sweaty people are
@@musclenugget92People underestimate how unintuitive hunting horn is .
@@musclenugget92the buffs only last about 2 minutes
I think there may be a misconception here. The issue I see most people referring to isn’t that it’s going to be so easy it’s second nature.
It’s more that in order for you to do the maximum amount of damage, have the maximum amount of efficiency, you will NEED to do this and therefore need to get good at the rotation…so clutch claw with extra steps.
Now to your point, it really depends on how quickly you can execute the rotation. If you’re too slow then it’s a net loss on damage, but if not then anyone who cares about min-maxing will need to do this.
Plus, it will be at the end of every zone transfer right before you re-engage the monster. Even if the buff only last for 30s (it’s 2mins with encore iirc) because 60s (assuming zone transfer) of 20% increased attack is a significant increase in total damage output.
Edit: because I re-read your comment and needed to remove something I said that was a misunderstanding on my part.
I have a feeling the "default" for a lot of people in regards to bringing a second weapon along is going to be a ranged weapon, probably a light bowgun, with access to status ammo. Especially sleep for weapons like Greatsword with huge potential wakeup hits.
I'm very interested to see what the community can come up with if people try to optimize beyond that.
Prob but I’m definitely running long sword and charge blade or long sword and great sword
Honestly I think hammer and hunting horn mains being able to bring a weapon along to cut the tail before they go back to wailing on the head is awesome enough 😂
That's what I'm doing, always wanted to be a Samurai in MonHun. Freedom Unite I used long sword with Bow as backup.
I'm definitely going for hammer and bow. Get the bonks in and then use the bow for cutting tails and ranged damage.
@@Monsterhunter16 I was really hoping you were gonna say switch axe but never mind. Mine would be longsword and swaxe
They made a great choice adding different difficulties for the same monster. If natural is what they are going for it makes sense. Not every brown bear is the same strength.
Monster always came in random sizes too, which also influences the difficulty. Tho people tend not to realize it unless they hunt for gold crowns specifically lol
What would be awsome is if you stay to long in the wild there is a monster that will start hunting you dont see it on the map but your palico will start to feel scared and tell it might be time to go back to camp something doesn't feel right...
This is a great idea, and I hope it is a monster intro either in wilds or later on in the future
As far as the 4 Star vs 5 Star thing, that might also represent the size of the monster. Though knowing Capcom that'll still be a separate thing and this is just the new investigations.
Don’t think so, crown system still applies, binoculars can tell you if they’re max size or not now
Nope stars system was tested in MH Now it's a new difficulty metric
@@0Vageta0 and it was quite neat
I think it’s the pack alpha vs non-alpha
@@nigel7976 idk, it only appeared for some people
Pocket Horn wont be a minmaxing thing; it'll be a gimmick at best--that gets signal boosted the more large channels keep talking about it and ONLY it when discussing HH so, uhh...yeah maybe stop mentioning it as much guys kthanksbye lol.
But yeah, gimmick. On paper/in theory everyone's flipping out at how busted it could be, but in practice I don't think they realize how tedious and inefficient it'll most likely be.
The minmaxer, played for efficiency rather than fun thing is probably gonna be utility Bowgun or no secondary at all if you ask me
Good point, weapon swap doesn't' matter/is punishing, if we have to keep our armor skills but we could just teleport back to camp and swap entire builds for free mid combat anyway.
They did also say that the game is not balanced around weapon swap in any way, shape, or form. So there won't be a monster that sometimes punishes you for using one weapon and other times punishes you for not using that weapon.
They've stated that whacking quests, ones started by attacking a monster, are locked to only 1 target. I'm assuming that in the village there will be multi monster hunts. You can still use the timers that monsters are on the map to plan it out so you hunt monsters in a row, a series of whacking quests where you whack the next one when a quest ends and they keep the HP they had if they took damage during a previous quest. Just keep an eye on those timers. It's like how you could hunt more than 1 of the 3 on a map in World but you won't have this uneasy feaeling of not knowing what monster will leave next and when until they almost have left.
No way the spider is the apex, it's the first monster they show on that map and has nothing to do with any natural disaster. This is a likely mid tier monster like a rathian or maybe weaker like an anjanath type thing. Nest trailer may tease the real apex of that map. It makes no sense to show a map for the first time and show the apex right away as the only new monster in it. By your logic, nerscylla is an apex of multiple maps in MH4 but it's not. Monsters like uragaan, tzi tzi yaku, and tobi kadachi had features of their nest that helped them but they weren't apexes either. The apexes will likely get a nest like that but that doens't mean they will be the only ones on every map to have a nest.
I could see it being that it maybe gives more possibilities for end-game or siege monster hunts, where you have a monster whose elemental and damage weaknesses change based on what phase of the fight you're in (Kulve and I think Alatreon would be good examples).
Maybe even incorporating the idea of weapon swap into different siege mechanics? I dunno.
It could be interesting in matters of choice and as a way to address a problem with the new skill system. A common criticism of World/Rise is skill bloat, but if we can use two weapons now, it could be a way to deal with that and lead to interesting decision-making regarding builds. Do you build yourself entirely around and over-optimize one of the weapons, or do you balance equally around both? Focus mostly on one but don't completely ignore the other? Something in between? Everyone will choose differently, and one shouldn't ignore how many are willing to ignore optimization in the name of fun (though the opposite obviously applies, too), or just don't care about min-maxing at all.
@@thundercrash4775 But the main team stated that they don't intend to do that for Wilds. If they suddenly do in title updates, that would be as much of a failure as them making perfect rush for the sole reason of elemental build viability, seeing people wine that the rhythm game doesn't do enough damage to justify it, then the skeleton crew gets lazy and buffs the raw of the combo. Kulve was fine but this time they said that's exactly not what they want. More so in the context of demanding specific weapon types but still.
The little flying frog guy was a baby pukei, and it make sense. I said it multiple times but nobody cared enough to simply think about it.
Really hoping I can customize my Seikret to look like a Chocobo!!
I bet that'll end up being one of the Capcom crossover collabs :)
Agreed, paliopteryx customisation is mandatory
For weapon swaps. I think status and raw damage weapon makes the most sense. Most likely poison but you could also go sleep weapon then paralysis once the monster starts to get resistance.
Personally im interested in running two huntinghorns with completely different songs to have a twenty page list of buffs all at once. Also my palico usually has a sleep weapon so chargeblade as my main but as soon as the monster starts his forced nap I'll whip out greatsword. The choices we can make are all great.
They already talked about the Hunting Horn swap on a Rurikhan interview and they said buffing and swapping is an intended mechanic if players want to do that
With the 2nd part of this quote being important: they essentially want it to be POSSIBLE, but not THE go to thing to do.
@@KPlaysHere Mr Playshere! When is your video on your thoughts on Wilds Hunting horn dropping now that you've had a chance to play it? I don't expect a massive video on the topic given how much has already been covered but I would LOVE to hear about what you have been able to discover about Hunting Horn now that you've gotten your hands on it first hand.
@@zacharyhansen8250 🤣🤣 Mr PlaysHere is a new 1. I'm looking to get it out when I fly back home tomorrow!
You pocket horn to give yourself a few buffs before you jump into the fight. I pocket horn to stack as many buffs on myself as mechanically possible. We are not the same!
6 echo bubbles is the true question
wait do song queues stay while sheathed? stack up songs on both horns, use the songs for dmg, then swap horn and do again
For like 2 minutes. As the songs, while stacking, don't refresh. So by the time you play each song, you'll have wasted more time than the duration of some of the songs.
@@markos50100 This is the exact sort of reason that I don't think pocket horning will be as meta as people think it will be. And the way I see it, as long as you're not corner-horning then you're at least contributing to the hunt.
@@markos50100 all melodies extended
I will always be packing a spare hunting horn, for sure. But my main will also be a hunting horn, so...
Well, lala Barina was confirmed to be not the apex of the scarlet forest. It just has that red colored silk because it consumes the blood red water which gives it that ability
Weird to me is that most people I see talk about sekret only refer to MH Rise. There are auto mounts in MH World. I love it. You can do all that stuff on the mount while heading to the monster right now. I never see people bring it up though.
They refer to Rise specifically because the Raider Rides in Iceborne were very limited in what you could do. Unlocking them was a tedious process most players did not bother with (as far as I know anyway) And you had very little control over where they went beyond just marking a target and it taking you there. On top of that because the Raider Rides were Monsters the same way a normal Jagras was a monster, this prevented you from using the raider ride in certain locations where Monsters couldn't go. They just also weren't that fast so riding around was hardly faster than just running most of the time, even if you had to stop to sharpen, reapply buffs, etc because when you summon the ride it takes a HOT minute to actually start running.
The matchup I'm looking forward to in regards to two weapons is taking a cutting and a blunt weapon. Go for tail cuts and stuns.
So the wounds being of different uses for different weapons raises an issue. For example with the longsword using them to upgrade the spirit gauge, that means that a LS main is going to want those wounds, beyond just doing more damage. The IG (iirc) also uses those as a way to get extracts, which is super important for the IG (especially so now that the advanced moveset is locked behind the triple buff).
But here's the issue: from what I understand the monster has a set number of wounds it can have, they're finite. This is due to the wounds scarring over after being burst. If this is the case *and* wounds are shared between players, then you're going to wind up in situations where people are fighting to be first-come first-served for the wounds. This is a point of possible contention between players that I don't think we have seen before. In Worlds for instance it doesn't matter who gets the mount, or the wall-bang, or the knockdown, everyone benefits. But with this the benefit is individual, and so we have a point of possible friction where players will be fighting to be the ones to burst the wounds.
I dunno, maybe it's no big deal, but since the game is about working together this just feels a bit odd.
It can't be as much of a problem as teammates tripping me up and I already tolerate that. Besides as long as it brings the monster down faster if someone pops the wound of themselves it should be fine.
@@Cosiek7 True, but I always run with Flinch Free so that I don't get tripped much. I dunno, I can just easily imagine being frustrated when I try and go for a wound to get an extract for the IG and it's already been burst open by someone else, maybe it's just me overthinking it though.
Nah it won't be an issue. Think about it this way: You can the extract and gauge pretty fast, now there is a little finite mechanic that helps you get them a bit easier some times. That's how I see it at least
This would be so fun for Barroth. But also Barroth elementally was designed to encourage diverse team composition. So maybe they will create monsters that will take all of these aspects into account, so there will be a 3 stage or 4 stage elemental weakness change.
I doubt this is the case and it's purely a hypothetical, but how would folks feel about armour upgrades being closer to weapon upgrades? Like, you hunt a higher star version of a monster for better materials, upgrade it to the next tier, and maybe an armour skill is increased?
The main issue is whether they can make a game that appeals to a broader, more casual audience. Simply having varying difficulties won't make it casual friendly. MH has an enormous number of systems to grasp and while some weapons can be used without actually understanding the movesets, eventually the casual player, even if they stick with a bit of grinding is going to fail horribly once they are up against the unforgiving beasties, even if they are doing multiplayer.
I'm sure that the longtime MH and newer MHW fans will get the game and put up with whatever Wilds ends up being at launch and after patches and DLC, but it is a stretch to think that the audience is going to expand to the casuals.
I hope HH doesn't get nerfed from you youtubers whining about a weapon that most people never touched just cause it can buff. I want to run my double HH with all my buffs thank you
HH isn't the thing to look at if you ask me. Let it use its own gimmick the best, that just makes sense. IF they touch anything (at the moment I don't really think they'll need to do all that much if at all), it should be the swap mechanics since they're what makes exploits like that possible in the 1st place
@@KPlaysHere are you going to Tokyo gameshow, or know some1 that is going? i have something i want tested with hunting horn.
@@Yoaccla2 I wish lol. What were you looking to figure out though? I might've seen it
@KPlaysHere if someone wants to play the monster it's durge then pull out another weapon isn't an exploit. A bard can't carry a gunlance?!
@@KPlaysHere my bad, didn't see your response. I know the song buffs stack, but can you store songs on 1 horn and have that pre-queued for when you switch
I keep feeling that the story progression is going to feel a lot like monsters hunter now; do a list of tasks how ever ud like then have a showdown with a new monster moving up in the star ranks we see on the quests
I really want them to use a brute wyvern skeleton for an elder dragon
Double element db is going to make elemental weakness change monsters so much smoother
Like the mud monsters
Thanks for the breakdown of the changes, I'm already looking forward to experiencing this...
That said...
Now that you mentioned it, I bet that one of the earliest mods for Wilds will be reintroducing Palamute drifting for Seikrets =D
Super happy with the automatic mode while riding. The palamute being manual all the time was super annoying
12:40 me constantly being surprised by the fact the ground just ATE the rest of the heard lol
Switching elemental weapons allows for more monsters with the alatreon mechanic
I believe the team has previously stated that Monsters will not be balanced around being able to switch weapons. And either way, Monsters have always had dynamic elemental weaknesses, Like Barroth and Jyuratodus only being weak to water when covered in mud.
With how much negative reception the Alatreon elemental DPS check got I do not think that they will be designing more monsters around dealing elemental damage, and will always be an optional way to play the game just as they have always been
They already said uth duna is the forest apex not Lala barina so having a nest doesn’t mean anything in the long run it’s just a cool environment for a cool monster
I’m thinking hail could be cool. That, or making it similar to the razor hail from Gears.
I can’t help but feel like maybe Lala isn’t the Apex. I think they might be saving that reveal for one of the next two trailers. Possibly tease it as they did Ray Dau. Really can’t wait for TGS tho. Release date perhaps…
Iirc they already confirmed that Lala is not the apex.
Lala is a great new monster but is not apex monster quality
I feel like there will be many good combos like sleep duelswords and a switch to a high raw gs
I've used dual blades since the very first game. Now i use long sword and glaive. But i am a dual blades main. It looks super good in this game and i know i will have fun and blitz everything lol
3:33 see the monster encircling the "Quest Complete" message? i REALLY hope they teased a monster there (wishful thinking, i know. let me hope).
Does the weapon switching interact with armour skills, can those be changed too? Some weapons just don't want certain skills, A hammer user is going to have different priorities than a bow user. A great sword secondary isn't going to get much use out of the gunlance artillery skills if that's the primary. Or a dual blades main isn't going to have armour with the guard skills that are great for the lance. When you hit master/G rank, are you going to want to prioritise weapon combos with compatible builds?
10:34 Okay hearing this little anecdote from one of the Community Managers is actually exciting for me because this is exactly what I wanted to see; not just small monsters interacting with small monsters but small monsters interacting with endemic life and possibly even endemic on endemic. I do wonder how many small detail interactions will be in Wilds because one of my favorite things in World was just putting on a Ghillie Mantle and just watching the monsters do stuff. It really does help it feel like the world exists without you.
On the other hand I also feel like someone is going to play this game and watch that event happen and is going to have a reaction similar to that one streamer that played The Last of Us and said "That's the cutest thing I've ever seen my entire life."
I imagine my hunting set up will be a status SnS and a CB to capitalize on the monster downtime
"hmm? whats the limit to the size a monster can be, in This world they have created?"🤔
Im curious on how two weapons will work with competely different sets like elemental evasive bow and then having something completely different like longsword.
I want there to be a button to teleport to the village after a quest. I like that they are moving towards open world, but im afraid it will feel like a giant expedition quest/walking simulator instead of individual quests without loading screens between them.
Man I'm so stoked for wilds. Same thing for my friends as well. I wish they would fix MHW on PC right now. Can't really join sos flares or lobbies within the last 3 weeks. Scratch that next sometimes it works sometimes it doesn't.
I'm still upset that people keep forgetting the mount system in World. (trailblazers)
Yes Rise was a HUGE upgrade from it.
But people keeps acting like rise was the first one to do it and had invented it.
The mechanics on what you can do on the seikret like control speeds and stuff is already there in world.
Just really refined toward perfection.
Not downplaying Wilds for it just sad that people keep forgetting things that World and Rise have contributed to making Wilds to what its going to be.
Gonna bring my two main weapons, swaxe and IG. Both use simular skills and cover each others matchups.
Its already confirmed buffs are kept on swap. Problem is applying the buffs is def more effort than it's worth since you can't exactly apply them while mounted. They arent super long lasting buffs in the first place even just applying self improvement will take people out of theur flow. At most it's a start of hunt use or main weapon into buffs on mount for bow guns or something.
The star part for same monster being different is more than likely the alpha monster compare to the beta monster
What do you think the expansion tool will be
Pocket horn won't be an issue, if people are gonn min max they are going to bring a ranged weapon or pick another weapon they like
Charge blade and Pierce HBG is going to be great oh man I am excited. I think LBG is going to be meta backup weapon
14:40 Enemies in any game have aggro priority list of things they target, hunters come on the top of that list and if a turf war can happen the other monster become a priority. Tents are a very low priority target logically speaking and given that the hunter even has a luring pod active there is 0 chance in hell the monster will target the tent. Now imagine if the monster is roaming the general vicinity of the tent and there is no hunter or other monster in sight, what does the aggro priority target next? The tent. Thats why when the tent is built on or near the pathing of a monster that tent will get destroyed even when we are not there. This is just a way to manually showcase the breaking of tent rather than passively waiting till the monster destroys it on its own.
Something tells me gunlance is going from mid tier to high tier and I’m stoked.
Ah yes, the second kinsect mechanic. Im quite intrigued by it honestly. Depending on how good different kinsects will be, it might actually be worth it 😂
I wonder what they were testing out by being able to control the monsters in rise and I really liked the wire bugs lol
Now that you have play wilds, what is your updated list of monsters that you want in wilds knowing what you know now?
HH as my sub because i play support, main will be my Swax or SnS.
Tbf, all the new stuff gets me interested so i may cycle between like half the weapons a few times.
I feel 80% people aren't going to touch the two weapons, I feel it will be for people who want to branch out and try a different weapon you can go on hunt with a weapon you don't know, use it, get your ass kicked then enter your second phase on your second cart when you pull out your main.
Probably because most people have a main weapon but the game might force you to have a sharp or blunt weapon to maximize specific drops.
I prefer the hand drawn illustrative maps. They showed you how to get where your going
Ima use a sleep and paralysis weapons combination then trab a charge blade for tuff fights
I do hope we get to customise the paliopteryx
Inb4 only HH mains carry a pocket horn.
“Changing Forever”- Jimquisition voice😂
I can't wait for this game, I literally bought my first pre build for this game😅
they need to randomize the bosses attack, make it unpredictable
I can't believe I got first. I LOVE YOU guys and your videos. Been watching for a while. I can't wait for wilds. I hope tracking or a form of tracking is back in wilds. Love this series. Been playing since four ultimate.
Ngl hope palamutes at least get mentioned or have a skin for sikret
You have only been in an echo chamber with your own footage huh? CaoSlayer has already demonstrated that horn buffs carry over when swapping (and that shelling gets attack buffs now.)
Long sword: I need to be methodical about wounds
Bow: I'm pressing r1 now
I still can't get over the fact that we have only minimal control over the Seikret... The damn thing moves on its own I wanna be able to play with it not just brake and accelerate 😭
Pretty sure you can manually control it. People have shown and said you can switch between manual and auto. I could be wrong but i remember seeing that
You can control the seikret yourself at any point with the analog stick though. This has been demonstrated by many players in the demo footage.
@@florbromh then you made my day friend 🙏
@@smaug6784 🫡
Literally the dumbest choice Capcom made. Like why??
I legit don't care in the slightest what min-max obsessed people might do with the whole pocket horn business. I'm pretty sick of hearing it and don't understand why people care so much about a 'meta' in a game that has no ranking/competition etc. Min and max is for games where you compete against others, not in a game like this where knowing the monster's moveset and playing optimally by not taking damage and having to stop to heal is the best way to maximize your damage and get faster kill times if you care about that kind of thing. Besides, if you're hunting in groups, you only need one player to have the horn to give the buffs to everyone, so why would everyone bring a HH when you can't stack buffs? Its pretty much a mute argument imo because it just speaks of terrible planning when doing group hunts.
Is the star level similar to how it is in MH now
I swear they said no quest timer
No, there is still a quest timer.
Yay more wilds stuff
More importantly, is Hinoa there?
I just hear everyone complaining about pocket horn but nobody doing the math... Like its not gonna be as good as everyone thinks. It takes a while to play the songs outside of combat, switch and go into combat. Yes the horn buff is strong but you will waste some of its uptime and you still have to play the entire song and encore. If there is any benefit at all it'll be so minimal that jumping through the hoops will not be worth it ever... Stop spreading this misinformation...
Anyone who thinks pocket horn is gonna happen has never played Hunting Horn
Release date just dropped? Feb 28th 25?!!!!!!!!
Most ppl will run a slow weapon and a faster weapon, or even different status/element effect weapon. The hunting horn thing seems far too tedious for majortiy of players, and also, it's still the hunting horn....
the hunting horn thing really isent that big of a deal. you only swap weapons. i dono if you ever played hunting horn but in order to have long lasting buffs? you need verry spesific gear sets. if you get 60s of use out of your hunting horn buffs it is going to be a lot.
Will elements play a bigger role in Wilds? In world elements were basically a joke.
The real is issue is the price lol its more expensive than elden ring and black myth wukong
Looking forward to erradicating entire ecosystems in this game.
I hope they get to introduce a new weapon. With the changes to the Insect Glaive, I feel like looking for a new thing to main
I'm not gonna ditch the bug stick, as long as it has dragoon dive i'm content, it's easier to rip out extracts than ever and red extract ground attack looks useful
Hope theres enough Monster at the start atleast 60 big Monsters but i would enjoy 80+ that's what I'm used to
and not that 30 monsters from world.
Most of the crap you talked about was already in World
First ❤
2 min with 20 views. Fell off damn 😮... it's a joke
So.. back to playing 4U. Much better game .
sick transition 7:12