i like how monotone you are about stealing peoples legs and with cold dead eys saying thet there are no negitive efects to butchering if your a psychopath XDDD
Here are my 2 favourite tips. Tip1: you can build your kitchen on a dirt floor. Why?. 2 reasons, a clean room with a dirt floor can only get a value of -1. This results in a dirty kitchen. However food can only have a chance of being poisoned in a very dirty room -2. This is good because it saves time building floors. However this is amazing as the most common filth type is dirt. Meaning a dirty floor cannot get dirty. This results in a safe kitchen 24/7 because the only other possible filth type could be trash. And this is much more rare then dirt. Tip2: you can build walls around a steam geyser and have 1 wall nearly finished built. Set up a table and chair and that 1 visitor with items to trade will have a meal in that room. Finish the last wall of and the trader will begin digging out. This can be completely nullified by forcing a pawn to repair the wall the trader is mining. The trader will stop and choose a different wall. Repeat this untill the trader falls to extream heat stroke (around 60%). When they fall, deconstruct a wall to allow the heat to escape and rescue the pawn. They will recover fast and be able to move. When you get this message, remove the sleeping spot and they will leave healthy. This profits you with all the trade items for free and a good reputation boost allowing for more future trades. Sorry for the waffle but i hope this helps for gameplay and defiantly ice sheet. :)
Also still dont put the butcher table in the kitchen as it produces blood stains dirting the kitchen. Also the bigger the kitchen the thinner dirt is spread out meaning filth has less of an impact as its a percentage of the whole room. The biggest a room can be is 11x11 as this is safe for how far roofs can be spread. This is advised for hospitals as well. Bleeding patience filth will have less impact. Reducing the chance for infections. I recommend a mod called infection info as this displays how infections are really effecting your pawns.
I got sick of the constant cleaning and just replaced the steel floor in my kitchen with straw. The max it gets is “slightly dirty” and it rarely needs cleaning now.
Fun fact, the mod Mend and recycle allows you to mend tainted apparel and armor, doing so removes the taint. honestly the mod feels like something that should be vanilla
Top tip: Make your cook drop cooked meals on the floor and have a low priority stockpile right where the meals would be dropped. This is to ensure an accurate count for when you set a limit on the amount of meals to cook while saving a massive amount of time. And make sure to have your pawns automatically pause and unpause actions like cooking and butchering under “details” (if I’m not mistaken). When it comes to heaters and coolers, I always set my heaters below the temp I set the coolers at, or in other words, the coolers are set at a temp above the heaters. This is because when a heater/cooler doesn’t need to work to get within the temperature range, it’ll have a much lower power draw. The difference in temps is to prevent the heaters and coolers from “fighting” over the set temps.
My favorite place to build, is a temperate mountainous area. The mountains provide plenty of tough stone and steel for mining, usually plenty of trees, and nice defensible locations in the rock. My most recent start after rage quitting a pretty devastating loss, I started immediately within a sort of "valley" in the mountains. I had enough room to work with, and just beneath me with a narrow passage in, was another valley, possessing an Anima tree with no other entrance. So now I had 2 valleys, connected, with 3 very narrow openings in the north. I walled those off immediately and got to work setting up for myself. I can believe how perfect the spot is, really. I started digging into the HUGE mountain to my left, and discovered another smaller valley next to me which I can probably cut out a bit and turn into a large rec room. I've never had a spot so perfect before
@Daren Hunt I'll have to do that lol. I just gave a Mongol-esque nomad play a try. Starting with horses, bows, and devilstrand clothing. Right off the bat, we started in an inlet I immediately fortified. Then to the south west just on the other side of some rocks was a large-ish valley with boars. I went around, walled the boars in and then walled myself in and got to work making as many pemmicans as I could. Took about a year in game, but managed to make over 1300 pemmicans, mine out a bunch of steel and all the compacted machinery. Mined out some gold and silver, broke into an ancient ruin and killed the bugs inside for a plasma sword that hates killing, of all things. And then captured the 2 people in the cryosleep pods. Recruited em, and now I'm on the move. Just went to a nearby settlement to trade for food and kibble, then got a treasure (psychic insanity lance) and then rescued a downed tribal. My goal is to pack up and travel to the ship on the other side of the continent, but since it's fall, I'm thinking I'll have to stay in a Desert once the winter comes. Or at least travel through it.
@Daren Hunt trouble is, I'm a tribal. So no power, and with 8 people now, food production is a must lol. But with all these pemmicans, and the speed I can travel at, I might want to try crossing the desert and settling down in a rainforest if food becomes an issue, at least until winter ends. I really shouldn't have left in the fall and I knew that, but I was so antsy about not making a permanent home and forsaking the point of the challenge lol
During my previous play, There was a sizeable cave in my mountain, that kept spawning infestations, and hives kept reproducing. Eventually I realized that an incendiary launcher _doesnt_ require shells (took be a few years) And started building a trap. The following is a guide for enclosed enemy killing: I started with a fortified entrance. This entrance was set back away from the infestation so I could work without alerting their attention. Before doing this MAKE SURE you toggle off home zone expansion, and check repeatedly to make sure you delete any home zone that appears around the walls or else your colonists will wander in to tidy up the cave and likely get swarmed. (This happened to me 3 times, and one of my got killed in the process. ) When you have an entrance, preferably 2 to 3 walls thick made of steel or Granite and 2 or 3 doors of steel, you can get started. The goal is to have somewhere your guys can fall back to, or wait in. Out front of the walls, set about 4 spaces away, start building some wood walls to line the cave area. About 6 to 10 should be good. Otherwise they'll be burning all day. Leave a narrow 1 space wide pathway through though, and place a few wood barricades in there. After all that, wait until night, when the hive sleeps, to maximize your safety prospects. When they fall asleep, send a colonist armed with a molotov or incendiary launcher to the doorway of your fallback point, and shoot the wood walls you built. 1 shot is all it Should take to start a fire. After that, immediately fall back behind the doors and out of that room. The fire will heat up rapidly depending on the size of the room/cave. When I did this, it hit upwards of 1400 degrees Fahrenheit. The bugs on the other end will be asleep, and usually sleep until morning, when they wake up, _if they wake up_ with extreme heat stroke. Allow the fire to burn itself out, and then open the doors to the outside to allow the cave to cool down. Send in your team to destroy the nests and you have yourself a large supply of bug meat and insect jelly. Myself, I left the hives to grow quite large, and when I did this, I ended up with over 200 insect jelly. It's a decent food and mood booster that's thankfully not addictive
some tips: - an alternative to removing there legs is to strip them and carefully/gently freeze them until they get extreme hypothermia, then raise the temperature in increments until the hypothermia neither gets worse or better. now unless you get a solar flare you got a pawn that can't get up that you could also "bring back" in a hurry if you are struggling with an emergency. just note its best to overengineer the freeze camber so that pawns going in or out doesn't make the temperature change - an alternative to freezing is to seal them in a room with access to food (nutrient paste dispenser, or a fair amount of food such as raw corn) and research bench. now they can't hurt anyone and can do research while they get over what is affecting them. note this doesn't work on pyromaniacs and you may need to tame them if they "run wild" - in areas that get cold if you get a steam geyser indoors it will generate a lot of heat which can be used to heat the base and or provide a place to grow mushrooms in the winter - sappers will always try to get to your bedrooms and avoid turret line of sight (to the point that they will go through 10+ walls just to avoid a single mini turret) -always keep a large stockpile of food that will keep a while (even if that's raw corn) outside a freezer, this is to prevent famine if your power fails - short circuits will only happen when a circuit has power conduits. if you build a circuit without power conduits you will never suffer short circuits.
So the sapper thing I didn't want to include because in all the years I've played this game, the fact they completely ignore turrets have never been a 100% thing; I've seen it work but there's times where sappers went straight through my wall with a turret behind it. Also I've heard about the bedroom thing, where sappers are much much less likely to spawn if you have an open route to all your bedrooms and not closed behind doors. I was never able to fully test it myself so I decided to keep it out of the video.
@@KokoplaysMB the easiest bit to test would be sappers targeting bedrooms, since all you need to do is save at the start of a sapper raid and allow them to go to whatever they were going towards. then just revert to the save. the avoiding turrets thing might have been given more nuance since the last time I put it to the test. on a side note good job on the video was excellent for new players. that being said one bit that might confuse new players is how you used mods when getting footage.
holy are u playing with a grapic mod? 0:25 worldmap looks amazing, the water is nice ...and the ground textures are full of details.....name pls? this looks amazing..
if a colonist is abrasive and starts social fights >> cut out tounge if a colonist is transhumanist and you dont have implants >> rip out jaw, they love that a skill without flames learns only at 33% speed not 100%. huskies, labradors, horses and chickens are the best. always buy components and pemmikan! gg
@@KokoplaysMB What makes it not so good? I'm brand new to Rimworld and the mods are overwhelming, but if there's a "meta" list of mods that improve the base game I'd love to get them
I made a religion called “Cocaine Cowboyz” and we are supremacists ranchers. And obviously we cultivate a looooot of yayo. I always do naked brutality and i randomize my location spot. If it’s a bad spot for my ranching and psychoid farming, I’ll only hang out there to gather supplies to travel to somewhere better. I also play strive to survive randy random. I do scum save tho. Well not always. I convert and recruit only those with fighting skills or passion to develop it. Everyone else is enslaved and are forced to work in my giant psychoid farm. XD it’s a fun and challenging way to play.
I've been trying to get into this game, but all the tips-videos don't really help as there are TONS of them and you don't really know where to start. I work 40 hours and I just haven't got the time to get into this game. I wish I could.
So you're saying you can't get into this game because there's too many tips videos? Have you considered just playing the game without first watching a guide?
I hope you found some help in these tips! When you're ready to play with mods, check out my top mods video: th-cam.com/video/0rQCh4dpgWM/w-d-xo.html
are you doing a lets play?
BRO STOP FILMING VIDEO GAMES AND START EATING ASMR ON FILM
@@Davidjh-1994 maybe
@@mishakiperman321 on it
i like how monotone you are about stealing peoples legs and with cold dead eys saying thet there are no negitive efects to butchering if your a psychopath XDDD
Here are my 2 favourite tips.
Tip1: you can build your kitchen on a dirt floor. Why?. 2 reasons, a clean room with a dirt floor can only get a value of -1. This results in a dirty kitchen. However food can only have a chance of being poisoned in a very dirty room -2. This is good because it saves time building floors. However this is amazing as the most common filth type is dirt. Meaning a dirty floor cannot get dirty. This results in a safe kitchen 24/7 because the only other possible filth type could be trash. And this is much more rare then dirt.
Tip2: you can build walls around a steam geyser and have 1 wall nearly finished built. Set up a table and chair and that 1 visitor with items to trade will have a meal in that room. Finish the last wall of and the trader will begin digging out. This can be completely nullified by forcing a pawn to repair the wall the trader is mining. The trader will stop and choose a different wall. Repeat this untill the trader falls to extream heat stroke (around 60%). When they fall, deconstruct a wall to allow the heat to escape and rescue the pawn. They will recover fast and be able to move. When you get this message, remove the sleeping spot and they will leave healthy. This profits you with all the trade items for free and a good reputation boost allowing for more future trades.
Sorry for the waffle but i hope this helps for gameplay and defiantly ice sheet. :)
Also still dont put the butcher table in the kitchen as it produces blood stains dirting the kitchen.
Also the bigger the kitchen the thinner dirt is spread out meaning filth has less of an impact as its a percentage of the whole room.
The biggest a room can be is 11x11 as this is safe for how far roofs can be spread.
This is advised for hospitals as well.
Bleeding patience filth will have less impact. Reducing the chance for infections.
I recommend a mod called infection info as this displays how infections are really effecting your pawns.
Lmao I'm definitely using tip 2
How can i get all the trader items, would he give them to me or should i trip him while he sleeping
Im new at the game so idk much
I got sick of the constant cleaning and just replaced the steel floor in my kitchen with straw. The max it gets is “slightly dirty” and it rarely needs cleaning now.
Fun fact, the mod Mend and recycle allows you to mend tainted apparel and armor, doing so removes the taint. honestly the mod feels like something that should be vanilla
Dub's bad hygiene mod also has washing machines that do the same
@@KokoplaysMB Had no idea, might have to check that out
One of the best Rimworld tutorials/tips videos I have seen. Good job!
Thanks!
Really great tips! You definitely covered all of the basics, even a few things that I didn't know! Well played.
Im planning on buying this game, so this seems like a good guide! Do you have any more of these guides?
Perfect timing! I'm getting back to into Rimworld after so many years
yes im too :)
Top tip: Make your cook drop cooked meals on the floor and have a low priority stockpile right where the meals would be dropped. This is to ensure an accurate count for when you set a limit on the amount of meals to cook while saving a massive amount of time. And make sure to have your pawns automatically pause and unpause actions like cooking and butchering under “details” (if I’m not mistaken).
When it comes to heaters and coolers, I always set my heaters below the temp I set the coolers at, or in other words, the coolers are set at a temp above the heaters. This is because when a heater/cooler doesn’t need to work to get within the temperature range, it’ll have a much lower power draw.
The difference in temps is to prevent the heaters and coolers from “fighting” over the set temps.
Lots of good info in other vids but this one brought me to another level. Thanks! Sub earned.
Glad I can help!
My favorite place to build, is a temperate mountainous area.
The mountains provide plenty of tough stone and steel for mining, usually plenty of trees, and nice defensible locations in the rock.
My most recent start after rage quitting a pretty devastating loss,
I started immediately within a sort of "valley" in the mountains. I had enough room to work with, and just beneath me with a narrow passage in, was another valley, possessing an Anima tree with no other entrance.
So now I had 2 valleys, connected, with 3 very narrow openings in the north. I walled those off immediately and got to work setting up for myself.
I can believe how perfect the spot is, really. I started digging into the HUGE mountain to my left, and discovered another smaller valley next to me which I can probably cut out a bit and turn into a large rec room. I've never had a spot so perfect before
I use map designer mod, fertile valley preset. It is cheesy, try it.
Also there is geological landforms mod which is good too.
@Daren Hunt I'll have to do that lol.
I just gave a Mongol-esque nomad play a try. Starting with horses, bows, and devilstrand clothing.
Right off the bat, we started in an inlet I immediately fortified. Then to the south west just on the other side of some rocks was a large-ish valley with boars. I went around, walled the boars in and then walled myself in and got to work making as many pemmicans as I could.
Took about a year in game, but managed to make over 1300 pemmicans, mine out a bunch of steel and all the compacted machinery. Mined out some gold and silver, broke into an ancient ruin and killed the bugs inside for a plasma sword that hates killing, of all things. And then captured the 2 people in the cryosleep pods.
Recruited em, and now I'm on the move. Just went to a nearby settlement to trade for food and kibble, then got a treasure (psychic insanity lance) and then rescued a downed tribal.
My goal is to pack up and travel to the ship on the other side of the continent, but since it's fall, I'm thinking I'll have to stay in a Desert once the winter comes. Or at least travel through it.
@@alexanderrahl7034 better stay desert imho no need to make extra clothes. Wind generator, bunch of acs. Only trouble is food in desert.
@Daren Hunt trouble is, I'm a tribal. So no power, and with 8 people now, food production is a must lol. But with all these pemmicans, and the speed I can travel at, I might want to try crossing the desert and settling down in a rainforest if food becomes an issue, at least until winter ends.
I really shouldn't have left in the fall and I knew that, but I was so antsy about not making a permanent home and forsaking the point of the challenge lol
During my previous play,
There was a sizeable cave in my mountain, that kept spawning infestations, and hives kept reproducing.
Eventually I realized that an incendiary launcher _doesnt_ require shells (took be a few years)
And started building a trap. The following is a guide for enclosed enemy killing:
I started with a fortified entrance. This entrance was set back away from the infestation so I could work without alerting their attention. Before doing this MAKE SURE you toggle off home zone expansion, and check repeatedly to make sure you delete any home zone that appears around the walls or else your colonists will wander in to tidy up the cave and likely get swarmed. (This happened to me 3 times, and one of my got killed in the process. )
When you have an entrance, preferably 2 to 3 walls thick made of steel or Granite and 2 or 3 doors of steel, you can get started. The goal is to have somewhere your guys can fall back to, or wait in.
Out front of the walls, set about 4 spaces away, start building some wood walls to line the cave area. About 6 to 10 should be good. Otherwise they'll be burning all day. Leave a narrow 1 space wide pathway through though, and place a few wood barricades in there.
After all that, wait until night, when the hive sleeps, to maximize your safety prospects. When they fall asleep, send a colonist armed with a molotov or incendiary launcher to the doorway of your fallback point, and shoot the wood walls you built. 1 shot is all it Should take to start a fire. After that, immediately fall back behind the doors and out of that room. The fire will heat up rapidly depending on the size of the room/cave. When I did this, it hit upwards of 1400 degrees Fahrenheit. The bugs on the other end will be asleep, and usually sleep until morning, when they wake up, _if they wake up_ with extreme heat stroke.
Allow the fire to burn itself out, and then open the doors to the outside to allow the cave to cool down. Send in your team to destroy the nests and you have yourself a large supply of bug meat and insect jelly.
Myself, I left the hives to grow quite large, and when I did this, I ended up with over 200 insect jelly. It's a decent food and mood booster that's thankfully not addictive
some tips:
- an alternative to removing there legs is to strip them and carefully/gently freeze them until they get extreme hypothermia, then raise the temperature in increments until the hypothermia neither gets worse or better. now unless you get a solar flare you got a pawn that can't get up that you could also "bring back" in a hurry if you are struggling with an emergency. just note its best to overengineer the freeze camber so that pawns going in or out doesn't make the temperature change
- an alternative to freezing is to seal them in a room with access to food (nutrient paste dispenser, or a fair amount of food such as raw corn) and research bench. now they can't hurt anyone and can do research while they get over what is affecting them. note this doesn't work on pyromaniacs and you may need to tame them if they "run wild"
- in areas that get cold if you get a steam geyser indoors it will generate a lot of heat which can be used to heat the base and or provide a place to grow mushrooms in the winter
- sappers will always try to get to your bedrooms and avoid turret line of sight (to the point that they will go through 10+ walls just to avoid a single mini turret)
-always keep a large stockpile of food that will keep a while (even if that's raw corn) outside a freezer, this is to prevent famine if your power fails
- short circuits will only happen when a circuit has power conduits. if you build a circuit without power conduits you will never suffer short circuits.
So the sapper thing I didn't want to include because in all the years I've played this game, the fact they completely ignore turrets have never been a 100% thing; I've seen it work but there's times where sappers went straight through my wall with a turret behind it.
Also I've heard about the bedroom thing, where sappers are much much less likely to spawn if you have an open route to all your bedrooms and not closed behind doors. I was never able to fully test it myself so I decided to keep it out of the video.
@@KokoplaysMB the easiest bit to test would be sappers targeting bedrooms, since all you need to do is save at the start of a sapper raid and allow them to go to whatever they were going towards. then just revert to the save. the avoiding turrets thing might have been given more nuance since the last time I put it to the test. on a side note good job on the video was excellent for new players. that being said one bit that might confuse new players is how you used mods when getting footage.
Those tips are great. They will definetely help inexperienced players.
What terrain mod are you using for the map?
2:40 Wow, here I am on the list thanks! :DD
Yes, yes you are!
This is a great video, thanks!
Glad you liked it!
What graphics mod do you use?
holy are u playing with a grapic mod? 0:25 worldmap looks amazing, the water is nice ...and the ground textures are full of details.....name pls? this looks amazing..
Terrain Overhaul and Graphics Settings+
@@KokoplaysMB ty
@@KokoplaysMB thanks a lot :)
Just started playing again recently and these tips were really helpful, thanks!
Glad I could help!
if a colonist is abrasive and starts social fights >> cut out tounge
if a colonist is transhumanist and you dont have implants >> rip out jaw, they love that
a skill without flames learns only at 33% speed not 100%.
huskies, labradors, horses and chickens are the best.
always buy components and pemmikan!
gg
Dude that last money rip helped me!
Awesome!
Removing someone's legs so that they won't get tantrums? That's bloody genius!
Oh yes!
Cheers . Subbed.
Thanks!
Hey what texture and graphics mods are you using? That water looks amazing!
Terrain Overhaul and Graphics Settings+
@@KokoplaysMB Thanks man
Thanks!
No problem!
Why does the map and ground look so detailed? Is that a mod?
This video is great!
I love your videos Koko
Thanks for the tips :D
Happy to help!
Very helpful
Happy to help!
What are your graphics mods?
Terrain Overhaul and Graphics Settings+
@@KokoplaysMB what’s the mod for the blood effects?
Nice tips, gonna try to play on the rim completely vanilla and probably on commitment mode
While this guide was made for vanilla I strongly recommend using mods. Vanilla RimWorld is.. not so good.
@@KokoplaysMB yeah...
@@KokoplaysMB What makes it not so good? I'm brand new to Rimworld and the mods are overwhelming, but if there's a "meta" list of mods that improve the base game I'd love to get them
Should have been called basic tips for Rimworld
Can a colonist learn new skill ie for healing other colonist?
By healing another colonist they'll level up their medical skill a bit
We all know we clicked because of that thumbnail 😉
I made a religion called “Cocaine Cowboyz” and we are supremacists ranchers. And obviously we cultivate a looooot of yayo. I always do naked brutality and i randomize my location spot. If it’s a bad spot for my ranching and psychoid farming, I’ll only hang out there to gather supplies to travel to somewhere better. I also play strive to survive randy random. I do scum save tho. Well not always. I convert and recruit only those with fighting skills or passion to develop it. Everyone else is enslaved and are forced to work in my giant psychoid farm. XD it’s a fun and challenging way to play.
Great tips 👌, tnx for em
Glad I could help a bit!
cool vidio i love you content you ar Awsome XD
Thank you!
I've been trying to get into this game, but all the tips-videos don't really help as there are TONS of them and you don't really know where to start. I work 40 hours and I just haven't got the time to get into this game. I wish I could.
So you're saying you can't get into this game because there's too many tips videos? Have you considered just playing the game without first watching a guide?
When your face first pop up. I thought you were NickacadoAvocado... 💀
Oh noes
YOU CAN MILK BOOMALOOS FOR CHEMFUEL? I HAVE BEEN PLAYING THIS GAME FOR 5 YEARS
I listen to fall asleep
This dude looks like nikocado avocado tbh.
Nikocado Avacado good ending
Nikokado avocado ?
But he's healthy
Hi
You look like nicocado avocado
YOu look like Mr beast's lil brother
My cover has been blown!
Why do you just randomly show your face talking for a split second
So you can admire my beauty
It was annoying AF