So I wasn’t aware this was also a 2.83 feature, I went straight from 2.82 to 2.9 so I assumed it was in 2.9 either way I hope you guys enjoy the tutorial
As somewhat of a beginner, I found this tutorial simple, easy to follow and straight to the point. I was amazed how good my first trial effort turned out. A bit of tweaking and experimentation here and there with various settings and I'm sure my results will be even more realistic. Adding clearcoat and messing with the roughness gives a nice finish to timber furniture, floors etc.
There's a first time foe everything! In this case I was able to follow the whole video without anything going totally sideways! Any Ducky3D scifi type videos I've tried before I usually only get to about 1 minute and thigs go south, so thanks for creating one even I can follow!!
A much nicer way is using the wave feature and using circular with roughness, detail, scaling and distortion. I usually also scale the Z axis down on the mapping know to stretch it out to make the grains longer.
Thanks so many times! Not only thanks to Blender (my version 3.3.1) - also MANY thanks to you! I found some other tutorials for "procedural wood" - but yours is the easiest and fastest to implement! Thanks also for the tip for the adobe color tables! brilliant! :-) I'll subscribe to your channel and keep lokoing forward (as a Blender-Newbie) for the upcoming lessons!
WOW. Awesome transfer of knowledge my man. Many thanks. Also note: If you mess up like I did and connect the wrong node, hold CNTL+RM and drag to "cut" the node attachmemt.
I was wanting to make a digital d&d DM screen for an online dnd campaign and this is really great with some playing around with different settings, nodes, and colors. Thanks.
Very interesting, thanks for the tip! Though in this particular case since the noise node outputs a value range between 0 and 1 I would think there would not be any information being lost by the clamp?
well it certainly beats going around the internet searching for the right resolution of wood texture images XD. Also thanks for this amazing tip. didn't know about it yet :)
Hey Ducky, such a helpful video. Would you maybe consider doing this same type of video for some other common materials like metal, concrete, bricks, carpet, etc? I know that may be a big ask but this is just so useful to the little guys that don't have all the resources and software like the big dogs in the industry. Keep up the great work my man.
Good enough for me. I love those texture nodes so I don't have to overload my PC with textures. Whatever these basic Nodes can do for me I do with them. Usualy works any kind of Material, unless it's a pattern you find on bedsheet covers, curtains or carpets and stuff.
EEEEExcellent ! I really have to work on procedural material. It seems to bee so powerfull ! I really fell so noob when i see videos like this. Thank you.
This was so easy to follow, and you can make some really nice wood materials by playing with the sliders and colors. Thanks! I'm a huge fan of wood as a material, and being able to make my own wood makes a world of a difference in picking the right texture and color. Well done!
Hello, I loved this tutorial and have been using it for doing sample renders for my projects. I would however like to add something to it. I have discovered that adding a voronoi texture in between the noise texture and the bump makes the darker wood grains pop better and also applies a slight texture over the darker grains which improves the overall visual quality. All in all it was a much needed good and short tutorial.
Yeah but displacement is expensive because you need to subdivide a lot to make it work well. I mean if you got the machine, the renderfarm and performance isn't an issue, go ahead
@@jeffkirchoff14 it's increasing rendertime regardless. It decreases any performance regardless. Yeah the 2080 is surely fast, but it doesn't change the fact that displacement is much more expensive than normal maps. You don't want displacement for Game assets for example
Man oh man ducky, so many procedual materials I have learned from you. Thanks a ton! Just as a quick tip, type "ramp" when searching for color ramp, so you don't get that vertex color node accidentally. Nothing much, but as a quick typist (or impatient one) it is nice.
at 1:12 when you right click the node workspace and get a search option, I don't get that search option and I don't know where else to get colour ramp.
Great tutorial. This is a nice process. I used Maya for years. It has a preconfigured procedural wood shader that is 10x more difficult to achieve anything close to this.
Before you change the mapping, it looked like briar, or olive wood texture. with some adjustments and bumps, it's a nice tool for deformed trunks and roots i guess.
So I wasn’t aware this was also a 2.83 feature, I went straight from 2.82 to 2.9 so I assumed it was in 2.9 either way I hope you guys enjoy the tutorial
Np dude
Edit the title?
I was just about to add that comment. Still great tutorial.
don't worry dude it's okay) you make cool tutorials, they helped me a lot when I was a complete beginner so thank you!
I noticed it last time I made something with the Noise. I love it :D
Hey when I first started using nodes I ACCIDENTALLY created wood
bruh xDDDD
@5Xp Achievement unlocked:
Task failed successfully
me too
Bruh
add a musgrave to the noise scale and you can get a knurled wood.
Ahh some nice morning wood to work with in blender.
Im pretty sure the roughness slider was introduced in blender 2.83
2.90 is like a testing box for 2.83. Any feature updates you see in 2.90 will be added to 2.83.x within the next few days/ weeks.
@@ramanrendersrandomly well i got 2.83 when it came out, pretty sure i have it
@@ramanrendersrandomly I checked and it's been there since at least 2.83.0.
@@deltaray3 Not saying that it isn't part of 2.83.0. I'm just stating a point.
Also, I'm in love with your profile pic.
Yeah I'm using 2.83.3 and I have these options
How.. how how HOW THE HELL CAN YOU MAKE IT SO EASY. Thankkkkk you so much!
dem magicians
As somewhat of a beginner, I found this tutorial simple, easy to follow and straight to the point. I was amazed how good my first trial effort turned out. A bit of tweaking and experimentation here and there with various settings and I'm sure my results will be even more realistic. Adding clearcoat and messing with the roughness gives a nice finish to timber furniture, floors etc.
By messing about with exactly the same node set-up I have figured out how to create some pretty realistic rock textures. Glad I watched this video.
Nagyon jó videó!!!!! Végre tudok ilyet csinálni.
There's a first time foe everything! In this case I was able to follow the whole video without anything going totally sideways! Any Ducky3D scifi type videos I've tried before I usually only get to about 1 minute and thigs go south, so thanks for creating one even I can follow!!
As a wood lover, this pleases me greatly
thanks to you! i need to submit my assignment within this 5 days and your tutorial really helps !!!!
The latest 2.83 wave node also makes a nice variety of wood banding effects
the wood looks so REALISTIC,OH MY GOD,THANK YOU!!
My favorite youtube channel!! Amazing contribution for new 3d artist. Thanks!
A much nicer way is using the wave feature and using circular with roughness, detail, scaling and distortion. I usually also scale the Z axis down on the mapping know to stretch it out to make the grains longer.
Thanks a bunch i now got a grasp at how to make realistic wood texture
Best and easiest wood tutotial ever!! Great!! :-)
I'm a novice to all of this and, your tutorial taught me nicely. Thank you for the information it was very helpful.
Thanks so many times! Not only thanks to Blender (my version 3.3.1) - also MANY thanks to you!
I found some other tutorials for "procedural wood" - but yours is the easiest and fastest to implement!
Thanks also for the tip for the adobe color tables! brilliant! :-)
I'll subscribe to your channel and keep lokoing forward (as a Blender-Newbie) for the upcoming lessons!
Finally a wood tut works! Thanks!
Perfect.... I’ve been waiting for this ever since the livestream yesterday!
Everyone's been talking about this famous livestream. Where can I watch it?
WOW. Awesome transfer of knowledge my man. Many thanks. Also note: If you mess up like I did and connect the wrong node, hold CNTL+RM and drag to "cut" the node attachmemt.
I was wanting to make a digital d&d DM screen for an online dnd campaign and this is really great with some playing around with different settings, nodes, and colors. Thanks.
This is exactly what I needed for my project, some simple tweaks and I' ve got great looking wood, thank you very much :)
You should use distance instead of strength in the bump node, as Strength clamps the color range and you lose information :)
Very interesting, thanks for the tip! Though in this particular case since the noise node outputs a value range between 0 and 1 I would think there would not be any information being lost by the clamp?
I connect it to the height and never had issue
Oh my GOD that's easy! Great tutorial!
thank you! this is much better than all the nodes i had to use before
Mapping...
New thing learned!
Thank you so much for this!~
This is amazing, i spent more time fixing the cylinder than working the nodes,and it is super easy to twitch. Thank you
Yep, this just earned a sub. Detailed, quick, and easy.
That’s pretty cool! I used this on a handle on a knife model I made along with a Damascus steel material I made for the blade!
I was pretty skeptical right up until you shrank in Y and added bump mapping. That is now some very convincing looking wood. Thanks.
Thanks! This is awesome!
This is exactly what I was looking for. Thanks
well it certainly beats going around the internet searching for the right resolution of wood texture images XD. Also thanks for this amazing tip. didn't know about it yet :)
u are the number one in explaning thank you
Hey Ducky, such a helpful video. Would you maybe consider doing this same type of video for some other common materials like metal, concrete, bricks, carpet, etc? I know that may be a big ask but this is just so useful to the little guys that don't have all the resources and software like the big dogs in the industry.
Keep up the great work my man.
Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼
Good enough for me. I love those texture nodes so I don't have to overload my PC with textures. Whatever these basic Nodes can do for me I do with them. Usualy works any kind of Material, unless it's a pattern you find on bedsheet covers, curtains or carpets and stuff.
EEEEExcellent !
I really have to work on procedural material. It seems to bee so powerfull !
I really fell so noob when i see videos like this.
Thank you.
Complete noob here. Got stuck at 1:14 - 'get a color ramp'. How? Figured out that shift + A gives you a search box, but it can't find 'color ramp'.
This was so easy to follow, and you can make some really nice wood materials by playing with the sliders and colors. Thanks! I'm a huge fan of wood as a material, and being able to make my own wood makes a world of a difference in picking the right texture and color. Well done!
Thank you, it looks very realistic and I find it easier than other ways.
This was so good. I spent a lot of time trying something much more complicated.
So clear. So straight forward. So great. I subscribed.
I've been suffering from erectile dysfunction for years now, and thanks to Blender 2.9, I can finally get wood quickly and easily.
Hello, I loved this tutorial and have been using it for doing sample renders for my projects. I would however like to add something to it. I have discovered that adding a voronoi texture in between the noise texture and the bump makes the darker wood grains pop better and also applies a slight texture over the darker grains which improves the overall visual quality.
All in all it was a much needed good and short tutorial.
Great tutorial. What an easy method. Thank you Sir Ducky!
Great tutorial and final result !! Can't wait to discover your other creations.
Your tutorial saved my day! THANKS! Thank you a LOT!
Legends have watch this tutorial live!
@redlineh ??
@redlineh Legends understand that not everyone is a native English speaker.
@@IDK-ye4fi :)
DUCKY IS THE BEST
bro all your work made me sign up as your patreon and the first one! Cheers!!
jd jd thank you man
Displacement Node + Cycles would Boost The Realism
Check this out I was barley trying i.ibb.co/c3pKPc7/blendermagic.png .
Yeah but displacement is expensive because you need to subdivide a lot to make it work well. I mean if you got the machine, the renderfarm and performance isn't an issue, go ahead
@@Linkario86 pal I've got rtx 2080 so, no issue absolutely.
@@jeffkirchoff14 it's increasing rendertime regardless. It decreases any performance regardless. Yeah the 2080 is surely fast, but it doesn't change the fact that displacement is much more expensive than normal maps.
You don't want displacement for Game assets for example
@@Linkario86 yea Minecraft gamers hate displacement lol XD
Man oh man ducky, so many procedual materials I have learned from you. Thanks a ton!
Just as a quick tip, type "ramp" when searching for color ramp, so you don't get that vertex color node accidentally. Nothing much, but as a quick typist (or impatient one) it is nice.
that was awesome. So quick and easy! thanks!
Fast and efficient. Well done!
Wow man im really impressed great vid :D
What a great idea! Thank you for sharing, saved me a lot of time!!!!
how we activate the fact of doing ctrl + T ? 2:10
This helps so much! It's so quick and easy, thank you so much
Wonderful technique!
this helped me like a ton, thank you
thank you for the tutorial, your wallpaper is absolutely gorgeous
so cool result so fast!!! thanks for this video! :)
Couldn't follow the tutorial. When I opened up blender there was a cube and you never told me what to do with it.
are you serious
FATAL error: The program found an error when trying to run task 3 - Transform the cube into a tube
Error type: Explanation not found
Aha, the CGmatter crew is here
You delete it, fool.
@@RealXPsionicX You can also make it into a pancake... or a donut.
Ducky: genuinely trying to help users create cool textures in Blender.
Archer: “Uh, phrasing!”
This was awesome. Thank you for posting.
this is pure gold, thank you!
Thanks for sharing!! Great work!!
this is so beautiful thank you for sharing this
Thank you for your amazing tutorial!
It's so easy to do I memorized it on the second try! :]
Thank you for sharing this. I look forward to seeing what I can do with it.
For this well explained video you got my Thumbs up + Subscription xD!
Boom! Just what I was looking for, thank you.
all my hopes returned
thank you
Brilliant ! thank you for spreading knowelge bro
This is awesome. Thank you so much man, I really appreciate it.
Yes, it works perfectly, thank you for the tutorial!
such a great video! thank you so much🥳
Great tutorial! Fast and functional! Thanks!
WOW really good tutorial
This was very helpful, thank you
I used this texture when I made a hover board like back to the future but it had different colors and I made the edges of the board wood
Excellent tuts.
Thank you for the easy and helpful tutorial!
Thank you. I really enjoyed this.
good to see that you also pot your latest render in background actually i also do the same thing to showoff to my family haaaa.
at 1:12 when you right click the node workspace and get a search option, I don't get that search option and I don't know where else to get colour ramp.
I just realised there is a search option under the add menu. that worked for me.
this is great! thanks for this!
Great tutorial. This is a nice process. I used Maya for years. It has a preconfigured procedural wood shader that is 10x more difficult to achieve anything close to this.
very cool, thanks for the tutorial!
Quick and useful. Thanks.
Probably look even better if you mix it with a wave texture.
Excellent!!!! Thank you very much
Before you change the mapping, it looked like briar, or olive wood texture. with some adjustments and bumps, it's a nice tool for deformed trunks and roots i guess.
The easiest wood making video. Now you don't need an axe to cut Trees! All thanks to Ducky
I watch ur videos EVERYDAY
òh, best tut I wached in a lot of time!