I would argue democratic detonation first, because it lets you blow up fabricators/bug holes with your primary or secondary weapons. This way, you get more flexibility with your loadout.
That’s what I did. Too many clutch items on there. I watched a decent amount of end game players and that’s seemed like the best place to start. Working on The Cutting Edge now. The energy weapons are nice and I’m usually not an energy weapon guy.
@@justinlafrance6732 Yeh the chemical agents warbond is easily the weakest. Agreed, the gas grenade is a fun alternative to the stun, but yeh, not $10 worth :P
@@justinlafrance6732this is the issue with warbonds that are so small. Sometimes there's only a single weapon you might use on a warbond, and that's not really worth $10-15 to a lot of people
They really did the eruptor dirty, compare the crossbow to the eruptor, and the crossbow is just a flat upgrade to the eruptor, the eruptor has literally nothing on the crossbow other than maybe a larger AOE and shrapnel and longer range but other than that crossbow beats it in all departments. Like make the eruptor armour pen 4 to compensate for its sluggish bolt action and that way the crossbow isn't such an obvious choice anymore
The range and scope are pretty nice, they give it its own purpose. It's really satisfying sniping medium bugs and seeing all the small bugs die around them. It's actually better for closing bug holes in mega nests too. I think it's okay for weapons to be similar with small differences. Like the duck bill they added to the spray and pray. Don't get me wrong, the crossbow is great and the better choice for 90% of people. It's not perfect for every build though. Build diversity is a good thing.
@BouncingTribbles you are right, but do use the compare thingy in the armoury, I'm actually serious when all the stats are green on the crossbow and red on the eruptor except for capacity which is the same for both. We know the difference between them, but what about a new player? Looking at the stats at face value, the crossbow is clearly better. If they plan to keep it the same, they should clarify what makes the eruptor have an edge against the crossbow
@@mr.e7005 no not really. It's like I said, the crossbow is obviously better for new players. It makes sense for them to use the easier and simpler gun. The eruptor is more complicated on every level, so it makes a lot of sense for it to go over a newbs head. It's the right tool for the right person.
It's a solid selection but Viper Commandos changed the game for me in many ways, the armour perk changes the feeling for so many weapons: Eruptor, HMG, AC...never liked the Dominator until this armour. And the Bushwacker is a beast...the booster is tier S+++ indeed.
True but also it is a warbond with least content in it and the only primary is not that great option. So i would assume that it is not that interesting for new or returning players.
Steeled veterans has lost its lustre a little bit. It used to have arguably the best bug weapon (breaker incendiary) AND the best bot weapon (Dominator). These days the breaker incendiary isn’t what it used to be and has been outshone, and since the round of buffs, the dominator kinda feels worse than a lot of other weapons for bots, the diligence counter sniper being just one (DCS having better handling, scope and bullet speed, for a frankly not that significant damage loss, in context). The buffed Senator is quite nice, but hardly must-have, and the booster and grenade are meh.
1. Democratic Detonation Increases build variety and has weapons for everything you’ll need. 2. Steeled Veterans Has excellent weapons against both the bots and terminids. 3. Cutting Edge Stun Grenades
I'm at the endgame already....and all I want rn is the ability to pick armor perks to bring the game gives you so many good looking armors but majority of them are never used cuz of their perk :v
If I were to start today knowing what I know about the game, I would certainly follow the same order for warbonds. The only thing I would add is that the after those three, it would be a toss up for me between polar patriots and Steeled veterans. While the purifier is amazing, it is the only weapon that's worth it (or at least that helps define or change loadouts). Verdict is nice but not as good as some of the secondaries included in the warbonds you discussed. Steeled veterans has the Senator, the JAR dominator, the breaker incendiary (which is still really good vs bugs), and the incendiary grenades (also really good vs bugs). Additionally, armors have servo-assisted, which can definitely change how you play.
@@hiddenone8004 Hi, I mentioned them at the end of my comment, but to summarize Senator (Really strong secondary with heavy armor pen and big damage), the JAR dominator (last page, AR type gun, heavy damage, good accuracy medium pen, better vs bots), the breaker incendiary (which is still really good vs bugs even after nerfs), and the incendiary grenades (also really good vs bugs).
If you play and grind enough it won’t cost you anything but the time farming/earning the credits. Not many games give you that opportunity to avoid spending real money.
followed this guide and ended up winning a million dollars and 50 wives, but to be serious the Dominator needs a buff why cant it have very small explosions that detonate when it enters the target and screw burst give us full auto. At the least why not have HE ammo for mobs and AP for armor
My two cents for localisation booster is it takes an extra 30 seconds before enemies can call for breaches/bot drops. On super helldive the timer is 120 minutes and that extra 30 seconds can really make a difference during any obj where you need to be there long like raise the flag or during extraction.
Gonna also have to say Polar Patriots is #3. Not Freedoms Flame. If it's only good for 1 enemy faction, it's not really pulling it's weight. Both Tenderizer and Purifier can be used for both sides effectively. Purifier is God tier right now. Also, again Fire "resistance" is laughable. You can't just stand there and get bbq'd. Both Kodiak and Arctic Ranger are 2 of the best looking armor sets in the game and actually have good passives. I have never seen you use the Heatseeker light armor on any of your videos, so I don't see how you can endorse it. The firebomb hellpod is absolute Doo doo tier. It's actually detrimental to bring it.
@@9unslin9er the point is its my favourite:) plasma shotgun is also my favourite doesnt mean its the best or there are no other good weapons or perks:) but hey u do u :D
*More than any other buff I wish they'd give ALL assault rifles another 10 rounds minimum.* Even with the recent ammo buff and judicious targeting I still feel like I'm *constantly* reloading. I love the immediacy, feel, and aesthetics of assault rifles - I just find they're subpar to the other options, like the incendiary breaker which outperforms them *so* much it's not worth taking something even as good as the adjudicator (which is the top tier assault rifle).
The plasma projectile changes indirectly nerfed the scorcher: the projectile now has significant drop and some bloom: vs bot trooper the shots are not consistent, wasting ammo
This guy really did say that wearing the 95% Ark resistance armour means that your teammates don't get hit by the ark thrower I don't think that is the case is it?
@@monsteroftheeast1683 Except it's only good for extending the reach of your Arc weapons. Whens the last time, your entire team ran Arc Thrower? I bet never. The only way this armor would be viable is if it had a 95% resist to the Tesla Tower...which got a buff and kills you faster than ever now.
the las pistol has literally never left my loadout since i got it. Soldi DPS, high firerate (duh) and, the REAL thing that seperates it from the Uzi which used to be my main, Infinite Ammo. seriously, it's an infinite ammo uzi. what's not to love?
Very helpful. Would like to know more of your takes on the rest of the war bonds. I started with Detonation and then went to Cutting Edge. Detonation is just too useful.
I always loved cutting edge. Strong theme and 3 unique, fun and effective primary weapons. And it got just better as time moved on because dagger is great now too!
I main Blitzer and PP, but I honestly have to give #1 to Demo-Det. Stun grenades aren't nearly as gamechanging as Thermites are now (why bother stunning a Charger/Hulk for a follow-up shot, when you can just toss and move on). Stun nades literally do no damage, so they can't be the most "powerful". They can't close bug holes, they can't destroy eggs, they can't destroy bot fabs (at all, let alone from any angle). It's also hard to imagine living without Grenade Pistol. It is so versatile and powerful. Crossbow is S-tier all around, and Eruptor is still viable, even without Airburst shrapnel. Furtherfore, DD armors have useful passives, unlike Electrical Conduct, which will extend your time alive by 1 second under a Tesla emplacement.
MOST POWERFUL doesnt have to be DAMAGE related... its a POWERFUL TOOL in general when it comes to fighting ur enemies... thermites are extremely overrated in the current meta cause even primary weapons kill heavy enemies and support weapons shit on them, grenade pistol is in the warbonds I picked so I dont know why ud live without them, blitzer is EASILY the best weapon vs bugs and its not even close not even in the same universe
I haven't watched your content long enough to know whether or not its a running gag on your channel, but "terrific" actually means really good. Terrible on the other hand... Thanks for the vid, I'm a new player and bought Democratic Detonation a couple days ago. Going to make Cutting Edge my second purchase :)
i will argue that localization confusion is good for one mission which is the high value asset defense mission. idk if it's just me, but i can definitely can tell the difference with and without the booster. otherwise, yeah, it's not that great
Couldn't agree more on this list. Also, if you dig the freedoms flame it synergizes exceptionally well with the chemical agents as a follow up. Bonus 3 Warbonds to stay clear away from at the time being. 1: Truth Enforcers 2: Truth Enforcers 3: No 1 and 2.
I mean you should have worded it a bit better, it should have been the first 3 warbonds you should buy, becuase let's he honest with the way this game works every player will obtain every warbond if they enjoy the game enough, they will collect enough super credits to get every warbond eventually
I would argue democratic detonation first, because it lets you blow up fabricators/bug holes with your primary or secondary weapons. This way, you get more flexibility with your loadout.
Good point
That’s what I did. Too many clutch items on there. I watched a decent amount of end game players and that’s seemed like the best place to start. Working on The Cutting Edge now. The energy weapons are nice and I’m usually not an energy weapon guy.
Even better, just buy all warbonds!
Each warbond seems to have something worth the super credits. Maybe not chemical agents...? The gas grenade is good. $10 good?
How do you like the taste of FREEDOM?!
@@justinlafrance6732gas grenades are dope 😊
@@justinlafrance6732 Yeh the chemical agents warbond is easily the weakest. Agreed, the gas grenade is a fun alternative to the stun, but yeh, not $10 worth :P
@@justinlafrance6732this is the issue with warbonds that are so small. Sometimes there's only a single weapon you might use on a warbond, and that's not really worth $10-15 to a lot of people
They really did the eruptor dirty, compare the crossbow to the eruptor, and the crossbow is just a flat upgrade to the eruptor, the eruptor has literally nothing on the crossbow other than maybe a larger AOE and shrapnel and longer range but other than that crossbow beats it in all departments. Like make the eruptor armour pen 4 to compensate for its sluggish bolt action and that way the crossbow isn't such an obvious choice anymore
The range and scope are pretty nice, they give it its own purpose. It's really satisfying sniping medium bugs and seeing all the small bugs die around them. It's actually better for closing bug holes in mega nests too. I think it's okay for weapons to be similar with small differences. Like the duck bill they added to the spray and pray.
Don't get me wrong, the crossbow is great and the better choice for 90% of people. It's not perfect for every build though. Build diversity is a good thing.
@BouncingTribbles you are right, but do use the compare thingy in the armoury, I'm actually serious when all the stats are green on the crossbow and red on the eruptor except for capacity which is the same for both. We know the difference between them, but what about a new player? Looking at the stats at face value, the crossbow is clearly better. If they plan to keep it the same, they should clarify what makes the eruptor have an edge against the crossbow
@@mr.e7005 no not really. It's like I said, the crossbow is obviously better for new players. It makes sense for them to use the easier and simpler gun. The eruptor is more complicated on every level, so it makes a lot of sense for it to go over a newbs head. It's the right tool for the right person.
For bugs, crossbow seems better. Bots, eruptor has the range.
remember when the Eruptor was the best primary in the game? pepperidge farms remembers.
It's a solid selection but Viper Commandos changed the game for me in many ways, the armour perk changes the feeling for so many weapons: Eruptor, HMG, AC...never liked the Dominator until this armour. And the Bushwacker is a beast...the booster is tier S+++ indeed.
True but also it is a warbond with least content in it and the only primary is not that great option. So i would assume that it is not that interesting for new or returning players.
@@skiper7795 carbine is my favorite for bugs
Democratic detonation > cutting edge > polar patriots > Steeled veterans > rest of stuff
I might even rate Polar Patriots above cutting edge for the Purifier. Freedoms Flame is low-tier. It can do things, but should you?
nothing comes close to cutting edge, and polar above cutting edge is also nuts :D
Steeled veterans has lost its lustre a little bit. It used to have arguably the best bug weapon (breaker incendiary) AND the best bot weapon (Dominator). These days the breaker incendiary isn’t what it used to be and has been outshone, and since the round of buffs, the dominator kinda feels worse than a lot of other weapons for bots, the diligence counter sniper being just one (DCS having better handling, scope and bullet speed, for a frankly not that significant damage loss, in context). The buffed Senator is quite nice, but hardly must-have, and the booster and grenade are meh.
@@Crazymrpipz I'd rather have Thermite than Stuns and Purifier than Blitzer, so Cutting Edge gets demoted to the niche/"for fun" builds.
@@Sotanaht01 OK
1. Democratic Detonation
Increases build variety and has weapons for everything you’ll need.
2. Steeled Veterans
Has excellent weapons against both the bots and terminids.
3. Cutting Edge
Stun Grenades
I'm at the endgame already....and all I want rn is the ability to pick armor perks to bring the game gives you so many good looking armors but majority of them are never used cuz of their perk :v
Armor skins would be great. I want a camo for every biome.
@@ZeeDahktahthat would be cool there was a similar thing in the first game where there was a armour set for sand also one for forest and snow
Fr man I hate how all my favourite looking armors have mid too bad passives
If I were to start today knowing what I know about the game, I would certainly follow the same order for warbonds. The only thing I would add is that the after those three, it would be a toss up for me between polar patriots and Steeled veterans. While the purifier is amazing, it is the only weapon that's worth it (or at least that helps define or change loadouts). Verdict is nice but not as good as some of the secondaries included in the warbonds you discussed. Steeled veterans has the Senator, the JAR dominator, the breaker incendiary (which is still really good vs bugs), and the incendiary grenades (also really good vs bugs). Additionally, armors have servo-assisted, which can definitely change how you play.
What’s the main items from steeled veterans I should buy?
Just spent a lot of medals on them then realized I could’ve just spent it on the standard one for super credits to get one of the better ones rip
@@hiddenone8004 Hi, I mentioned them at the end of my comment, but to summarize Senator (Really strong secondary with heavy armor pen and big damage), the JAR dominator (last page, AR type gun, heavy damage, good accuracy medium pen, better vs bots), the breaker incendiary (which is still really good vs bugs even after nerfs), and the incendiary grenades (also really good vs bugs).
If you play and grind enough it won’t cost you anything but the time farming/earning the credits. Not many games give you that opportunity to avoid spending real money.
followed this guide and ended up winning a million dollars and 50 wives, but to be serious the Dominator needs a buff why cant it have very small explosions that detonate when it enters the target and screw burst give us full auto. At the least why not have HE ammo for mobs and AP for armor
My two cents for localisation booster is it takes an extra 30 seconds before enemies can call for breaches/bot drops. On super helldive the timer is 120 minutes and that extra 30 seconds can really make a difference during any obj where you need to be there long like raise the flag or during extraction.
Gonna also have to say Polar Patriots is #3. Not Freedoms Flame. If it's only good for 1 enemy faction, it's not really pulling it's weight. Both Tenderizer and Purifier can be used for both sides effectively. Purifier is God tier right now.
Also, again Fire "resistance" is laughable. You can't just stand there and get bbq'd. Both Kodiak and Arctic Ranger are 2 of the best looking armor sets in the game and actually have good passives.
I have never seen you use the Heatseeker light armor on any of your videos, so I don't see how you can endorse it.
The firebomb hellpod is absolute Doo doo tier. It's actually detrimental to bring it.
polar has 1 good item period thats it GG, that said that items insane
@@Crazymrpipz Says Devastator is his favorite armor set for bots. But thinks Kodiak isn't worth getting...because reasons.
Objectivity, this guy 🤨
@@9unslin9er the point is its my favourite:) plasma shotgun is also my favourite doesnt mean its the best or there are no other good weapons or perks:) but hey u do u :D
as a FT main, the fire resist armor is actually really nice
Well, I'd like to see you run a fire loadout against bugs without fire resist armor
*More than any other buff I wish they'd give ALL assault rifles another 10 rounds minimum.*
Even with the recent ammo buff and judicious targeting I still feel like I'm *constantly* reloading. I love the immediacy, feel, and aesthetics of assault rifles - I just find they're subpar to the other options, like the incendiary breaker which outperforms them *so* much it's not worth taking something even as good as the adjudicator (which is the top tier assault rifle).
The plasma projectile changes indirectly nerfed the scorcher: the projectile now has significant drop and some bloom: vs bot trooper the shots are not consistent, wasting ammo
This guy really did say that wearing the 95% Ark resistance armour means that your teammates don't get hit by the ark thrower I don't think that is the case is it?
No. It gives YOU 95% resist to arc damage.
@@monsteroftheeast1683 Except it's only good for extending the reach of your Arc weapons. Whens the last time, your entire team ran Arc Thrower? I bet never.
The only way this armor would be viable is if it had a 95% resist to the Tesla Tower...which got a buff and kills you faster than ever now.
i worded it poorly, should have said it just doesnt shit to you, ofcourse u do get hit
@@9unslin9erilluminate will have arc weaponry
no he said if your team is wearing it they won’t die
the las pistol has literally never left my loadout since i got it. Soldi DPS, high firerate (duh) and, the REAL thing that seperates it from the Uzi which used to be my main, Infinite Ammo. seriously, it's an infinite ammo uzi. what's not to love?
Very helpful. Would like to know more of your takes on the rest of the war bonds.
I started with Detonation and then went to Cutting Edge. Detonation is just too useful.
I always loved cutting edge. Strong theme and 3 unique, fun and effective primary weapons. And it got just better as time moved on because dagger is great now too!
ya cutting edge is cracked
I main Blitzer and PP, but I honestly have to give #1 to Demo-Det. Stun grenades aren't nearly as gamechanging as Thermites are now (why bother stunning a Charger/Hulk for a follow-up shot, when you can just toss and move on).
Stun nades literally do no damage, so they can't be the most "powerful". They can't close bug holes, they can't destroy eggs, they can't destroy bot fabs (at all, let alone from any angle).
It's also hard to imagine living without Grenade Pistol. It is so versatile and powerful.
Crossbow is S-tier all around, and Eruptor is still viable, even without Airburst shrapnel.
Furtherfore, DD armors have useful passives, unlike Electrical Conduct, which will extend your time alive by 1 second under a Tesla emplacement.
MOST POWERFUL doesnt have to be DAMAGE related... its a POWERFUL TOOL in general when it comes to fighting ur enemies... thermites are extremely overrated in the current meta cause even primary weapons kill heavy enemies and support weapons shit on them, grenade pistol is in the warbonds I picked so I dont know why ud live without them, blitzer is EASILY the best weapon vs bugs and its not even close not even in the same universe
I haven't watched your content long enough to know whether or not its a running gag on your channel, but "terrific" actually means really good. Terrible on the other hand...
Thanks for the vid, I'm a new player and bought Democratic Detonation a couple days ago. Going to make Cutting Edge my second purchase :)
I say horrific I dont think I said terrific:) if I did my bad
@@Crazymrpipz Must have misheard my bad g
i will argue that localization confusion is good for one mission which is the high value asset defense mission. idk if it's just me, but i can definitely can tell the difference with and without the booster. otherwise, yeah, it's not that great
Finish the base warbonds first by the time you finish it you'll have 1000+ super creds to buy another. Warbond
Couldn't agree more on this list.
Also, if you dig the freedoms flame it synergizes exceptionally well with the chemical agents as a follow up.
Bonus
3 Warbonds to stay clear away from at the time being.
1: Truth Enforcers
2: Truth Enforcers
3: No 1 and 2.
ya fire and gas are amazing
Dude how does the instant gaming business model work? I’m pretty sure they’re selling games that were originally bought with stolen credit cards
???? no
After you finish the base one, do whatever you want
:D:D:D
Every list I've seen puts freedom flame at the bottom of all of them
2 perks would be so much better. Imagine Unflinching with Democracy Protects
I would have thrown Steeled Veterans in there over the Fire warbond, but not by much. Fully agreed otherwise, great list 👍
I guess it's nice I have all of the warbonds :)
well this warbound got A big U turn
Maybe if ur like me u have all the war bonds at 100% 😂😂 even the new warbond
I mean you should have worded it a bit better, it should have been the first 3 warbonds you should buy, becuase let's he honest with the way this game works every player will obtain every warbond if they enjoy the game enough, they will collect enough super credits to get every warbond eventually
thats why it says ASAP:) top 3 warbonds to get AS SOON AS POSSIBLE:)
Dope vid
thanks!
We need a mini ark thrower (secondary wep). We already have flames and plasma.
FOR DEMOCRACY!! you must buy them all
all of em!
I use the Blitzer for bots
Big pp warbond when
1. Cutting edge
2. Democratic detonation
3. Truth enforcers
4. Freedoms flame
5. Polar patriots
6. Steeled veterans
7. Viper commandos
8. Chemical agents
They need to balance the Purifier. It's OP
Stfu w tht bs, y’all wanted them to buff it. Leave it like tht. Yall are never happy bruh
It's more bugged than OP imo, they mistakenly set the maximum firing rate too high. It's listed as a known issue, so that won't be here forever.
nah its not OP:D
@@Quickstein thats not true