I see this man soloing the hardest difficulty and it inspires me to fight harder for democracy. I can only solo suicide missions as of now but I will strive to do better. FOR LIBERTY!
I only play solo because lately randoms seem to for some reason leave their lobby on public but insta kick people before they even load into the game. Doesn't feel good to spend a minute in matchmaking, load halfway in, and get kicked before loading multiple times in a row
@@AceKing1428 I'm lvl 47 and i've been kicked from a couple games, only 1 time it wasn't before the game started. I think sometimes ppl forget to take off public MM if they only want to play with their friends but thats just my experiance
You wish you could turn off the guard dog because it's bad for stealth missions? Just don't bring it, lol. I'm certain there are other kits better for stealth if that's what you're going for.
@@gabzsy4924just feels like a waste of the developers time when they could be fixing other issues in the game. The guard dog as a tool is not meant for stealth missions, so it should not be used for stealth missions. You are already not taking much risk fighting bugs or terminids while sneaking around, so you shouldnt need a guard helping you melt enemies on top of that playstyle.
Nice run dude. That recovery from 37.30 was insane - GG! Also really glad you had commentary for this one - it’s great to hear you talk through your decision making process. Keep them coming please.
Totally agree. This guy has a very chill way of speaking and his voice is pretty calming. I also like that he says why he is doing different things and actually comments on stuff happening around him.
If each bug breach call summons a Charger and a Bile Titan that means you'll have 2 Chargers and 2 Bile Titans on two bug breach signals I think it depends on the mission/planet too. I think this Helldive run would have gone very differently had he faced Bile Spewers.
he literally explained why. He doesn't let the reinforcement for bug breaches get called off. "It's a good thing thise reinforcements didn't go off or that would've been very bad". Direct qoute 1:40 in the video. He literally explains why.
One of the biggest mistake of most helldivers is just shooting everything they see. If you keep aggroing the map you have more chances for more bug breaches. Moreover the developers said that using stratagems actually pings the map with sounds and brings patrols towards your location. So the more you fight the more fight you bring back to you.
@@dankbonkripper2845 I think your timing is off. The breach at 1:40 does spawn a titan and he doesn't say that. However, his other breaches do not spawn titans. At one point, he had 3 breaches active. Still no titans. That is a massive difference from how my, and assumedly sermegas, bug breaches behave.
Commentary was useful. Just started myself so nowhere close to unlocking the necessary tools. This really helps not just showing that solo helldive bugs is possible, but how to do it. Thanks c:
Good stuff my guy! Regarding the voice-overs: While all your videos are essentially extended montages, with the addition of live commentary they become the best solo guides out there. This is because we get to see you explain and demonstrate your concepts at the same time. Even as someone who is comfortable with the game, I still enjoy hearing someone articulate things that I had only intuited until now.
Definitely got way more out of this commentary episode than all the "tips & tricks" of most other videos. Not only `what,` & `how.` but also `when.` Great video!
awesome vid!!! preffer to hear you its like answering questions popping out of my mind seeing your play at the same time yeah lots of great info and tactics great work
15:10 somehow a single cluster bomb got separated and fell down slower than the rest and further away, its either a quirk of this stratagem or something funky happened like the cluster bomb ricocheting off of something or the other explosions propelled it further lol.
Wow good catch. I thought he got hit in the back and his backpack exploded but if you slow it down to 0.25x speed you can actually see the rogue sub-munition.
A pretty good tip about the mech is that you don't have to waste ammo on small stuff like the mini hunters, scavengers, or the super tiny bile spitters, you can just step on those and save the ammo for warriors and stuff
Melee is bugged. Sometimes it doesn’t work. Plus there’s that really stupid bug where you can blow yourself up with your own missile if you turn and fire a certain way.
Bro I absolutely loved this. Learned literally way more from this than and other"tutorial". You're chill, informative, skilled and humble. Earned my sub
I used to love the flamethrower and it’s still a lot of fun, but once you master the arc thrower… you can’t go back. It one shots hunters, one shots warriors, two shots hive guards, two shots the mini chargers (forgot the name). Admittedly it’s not the best against the other bugs like the stalker, but I just use the punisher for those because the knock back from the shots interrupts the stalker so they’re like a deer in headlights, and the chargers it takes 6 shots to the head from the arc thrower so if you shoot then 3 times while they charge them three times after they’re dead in like 10-15 seconds. I think it does some damage to bile titans but I wouldn’t recommend using just the arc thrower against it. But yeah it’s very helpful and fun to use
Thanks for posting this. Very informative and inspiring! I appreciate the commentary: It explains your actions and strategies and at times adds some humor (“always prioritize hunters…aaaggh!”). Thanks very much, it was a real pleasure watching you solo this mission. Also, the input on the flamethrower was also helpful!
22:05 is spot on. I always say that dealing with a single breach isnt that hard if you have some help or group up and kill it and that you then have way less to deal with later on. If you run off after 2 titans spawn and do the main obj which spawns another 2 titans and then leave that and trigger another breach at a secondary for another 2 titans you now have like 6 titans on the map which is now actually hard to deal with but if you just fought them when they spawned it wouldnt have been that bad.
Hence why we keep getting clips of people with multiple bile titans, they just keep triggering breaches and keeping them on the field so then they can upload a video saying "the update ruined the game"
@@BoojaxDenemies that spawn from a breach in fact despawn after a couple of minutes. Technically you only need to kill the monsters that guard the objectives naturally.
Love the video. You should definitely keep posting vids like these with commentary. I personally don't mind at all and it makes your videos MUCH more interesting to watch.
Great video dawg, impressive how you play calm and collected whilst also talking about your tips and tricks over the entire course of the video. Learned a lot from this, thanks.
Seeing this gameplay makes me even more convinced that the energy shield backpack is 100% required in higher difficulties against bugs. Having any stray hits from the dozens of enemies that surround you slow you heavily is completely unnecessary and annoying, and very often a death sentence. In the maps with the green little guys that spit on you and slow you its even worse.
Why in every helldiver difficulty game do I get a bile titan with every single bug breach. And you've only had 1.....though you Dispatch even those quickly. Good freaking run. I solo helldive but only with main objectives. And without leaving alive haha. This actually taught me a lot
I am so grateful for your channel and videos man. Watching you play and listening to your commentary is so enjoyable and your tips and approaches have made me a much better player. I just did my first lvl. 6 automaton solo op and it went really smooth. I had so much fun and can't wait to do more with bugs and bots. You've inspired me to not give up the fight for democracy. O7
Thanks for the tips, narrated runs are a great idea to be honest. I've learned a lot of small details that i've missed so far. For instance, I always used meds when i was on fire, now i can keep them for better occasions :P I still struggle on difficulty 7, i will try face the problem face-on more and see if this helps, thanks!
30:14 talks how Flamethrower good vs prenerf Railgun. Crowd control Beautiful run, captain. Your live commentary familiarizing the map and weighing objectives. Planning route and why, while showing how aggression CAN be good if handled right preventing a breach
Whenever I am not playing Helldivers 2 I'm probably watching your videos since you actually make it entertaining to just watch you play the game as you commentate about it.
32:23 the Hunters are so lethal that even with a shield it feels like the tiniest missplay is instant death. The missplay was he had his flamethrower out for a fraction of a second too long.
New hunters are bullshit, they jump way further than before, they attack fast, have quite a big range for their "melee" attack and have venom in their attack.
He does have some of the weakest armor in the game on. It’s good to be mobile but you’re not out maneuvering hunters while they’re flying at you. It’s good to have some better armor on JUST for them and giving you the chance of surviving a stalker ambush
Quick tipp: any dropped supply strategem kills bug holes. Shield pack flamethrower sos supply just drop in right in front of the hole and it will kill it.
It's pretty funny because you are incorrect, it was indeed pretty much unplayable solo after the nerf. So much that the devs literally nerfed elite spawns and charger's head hp recently
You can take out spore spewers with a mag on the breaker to the stem of the spore instead of using your nades. Then you would have had enough to clear that nest without having to resupply.
Um....this is nuts...61% accuracy is crazy. I play a lot of level 6 stuff and we routinely get about 10-15 bile titans per run...lol...yeah. This loadout is good for solo, I dunno if I would do it with a team though, just on the sheer number of heavies that get spawned out of bug holes.
Have you tried the auto cannon? If you time it right you can two shot chargers on their back leg while they turn around after a charge. Doesn't allow for the shield tho, but it's nice to have a 3rd stratagem. I've been running 500kg, air strike or cluster, and orbital rail cannon with the auto cannon.
Great video, and instructions. Currently on challenger and learning as I go. Shotgun has so much AP. Someone said about the flamethrower is not good, but it looks good here to me.
Commentary is strangely soothing even though you’ve killed dozens of bugs every minutes. Justice has been delivered! Have you ever thought about using Cerberus instead of shield gen for small swarms controls and chemical strikes instead of eagle strike for the lasting AOE effect on bugs breach? I play this varient and it works pretty well too.
The one thing stopping me from actually doing diff 7-9 solo is Chargers. Even when I dive to the side, they just do a 180 with such a tight turn radius that I get hit anyways. Its genuinely unrealistic how tight their turn radius is mid charge. I attempted this strat 3 times and failed each time, so I decided that it isn't for me. People can say skill issue all they want, I don't care. Chargers shouldn't have such a tight turn radius mid charge.
It's not just you man. They turn and just poke you with their legs. You can see this happen in the video, to variating results. Sometimes you get hit very hard even if it has come to a halt and is just stepping around you, sometimes not at all. Not a fan of playing against them and the whole obscure knowledge of hitting their legs is something the game never onboarded me about so it's been a terrible experience until now.
something i realized earlier is if youre out of nades you can toss beacons for things u dont need, like a spare support weapon, in the bug hole and itll close it
10:25 - 10:33 Sick aiming dude. I'm glad you're fighting on the human side. Edit: In regards to prioritizing hunters, there's nothing more satisfying than seeing an ally getting overran by them and saving their bacon. They're pretty easy targets when they're going for someone else lol
When I start a map by dropping into the evac site, I always throw down a resupply, so it's there when I evac. Usually, the cool down goes down by the time I have to use it afterwards.
When you explained to dive over the water at the Stalker nest, you can actually just hug that wall when you run, and you basically run straight across the water without losing speed
you can destroy spore mushrooms with any weapon from miles away... it maybe cost more then one magazine, but is a huge advantage, not having to go close to it. You just have to aim the glowing part under its hat. Also if you hold down the space button, you can climb many things that by only holding down shift your character wont... I dunno about the controller layout for this.
Hey takibo! I realized you're using a cluster bomb which I do for ad-clearing as well, a nifty little trick you can do is throw it on the ground while facing perpendicular to the wave behind you, then dodging at the last second. The cluster bomb would run along parallel with the wave, and I usually get about 20x kills doing it like this. Hope this helps :)
First time I saw a 45 min gameplay vid without getting bored, nice tips! I see a lack of bile spewers in the early part of the game in general, while in my game there's always 2-3 bile spewer in patrols and objectives. It gets worse when dealing with bug breach; I have to evade mortar bile spewer and the situation turns really bad. Any tips on avoiding these?
So at 15:12, if you use the < > keys, you can move the video frame by frame and see that one of the cluster munitions, for some reason, deflected from its usual drop point and landed right next to you. Have had similar things happen to me, where I just explode seemingly out of nowhere, so I was curious as to what happened here.
About the “less bugs in your games” I can understand the comments as even as low as difficulty 4, as soon as I clear a patrol even with no breach, a second patrol pops up and shows up in seconds. I always thought it was due to using stratagems to clear the patrols (use strafing run a lot solo) but seeing you use clusters and still getting a moment to breathe before another patrol shows up nixes that theory. I believe it is the armor. If you aren’t wearing light armor, you never get a moment’s peace.
When crossing the corner over the water by the stalker nest (At about 8 minute mark), just run diagonally against the wall and you can sprint across the gap reliably.
Great tips and gameplay. Have no idea how you were able to pick out that radar station at the beginning very well done. Everything looks the same to me lol.
23:06 shortly before this you mention about killing the roaming adds walking around. My friends and I try to play quietly and collectively sometimes lol and yet we avoid the roaming patrols like this. Mostly due to the fact that gunfire will alert them.. but you're saying go ahead and wipe them out? If they don't get a call off for reinforcements then we should be ok.
Great vid!!! I personally like using the Arc thrower since it 1-2 shots all the bugs except the charger which takes like 9 shots and bile titan takes like 20+ shots. Also with the Arc thrower you can charge it only halfway to basically double the fire rate, so it becomes much better
Also has a bug with coop . PC player with Ark thrower can 2 shot bile titans if they have PS5 teammate . Same bug works on Railgun (and is probably why it got nerfed)
15:12 I am not entirely certain how but somehow one of your grenades exploded. Your grenade count went from 4/4 to 3/4 when you respawned. Unless that is just what you normally spawn with impacts equipped? 39:44 you can open and close the stratagems to cancel and active ones.
Nice guide, I'll play next helldive with your advice in mind... But why there was not a single spewer (or they were that rare I didn't notice them)? They tend to be a bit tanky even if you aim for their head and there are usually 2-3 of them in a patrol. Also their ranged attack pattern forces you to dive sideways making you vulnerable to smaller bugs. (And their artillery attack is annoying AF) Chargers and BTs do mainly appear from breaches but spewers tend to be all over the place on their own. Of course they don't completely ruin the mission but they make its completion harder. Are there any conditions that make them spawn less/not spawn on higher difficulties like in your case?
There are different types of enemies spawns on planets. Some planets or missions have the green skewers, some have the yellow spewers. In the video you see the planet with more hunters and pouncers
25:15 "we don't want to run into objective while these peoples are alive...I mean, these bugs are alive" Hold on champ, you almost admitted to your past war crimes there for a second 😂😅
I didn't realize that there were many others who enjoy playing solo Helldive difficulty. As a fellow solo Helldiver, I have a helpful tip to share: choose to drop onto extraction, and make sure to immediately call in a supply drop. This is very useful when you extract, as you will have one supply drop to take with you, and usually one more waiting for you when you return. ;)
I see this man soloing the hardest difficulty and it inspires me to fight harder for democracy. I can only solo suicide missions as of now but I will strive to do better. FOR LIBERTY!
hello
I only play solo because lately randoms seem to for some reason leave their lobby on public but insta kick people before they even load into the game. Doesn't feel good to spend a minute in matchmaking, load halfway in, and get kicked before loading multiple times in a row
@@Xoilen yeah people are toxic like that as they look at your level and assume you are not good at the game
@@Xoilen But matchmaking only takes a couple of seconds
@@AceKing1428 I'm lvl 47 and i've been kicked from a couple games, only 1 time it wasn't before the game started.
I think sometimes ppl forget to take off public MM if they only want to play with their friends but thats just my experiance
Devs should give the guard dogs the ability to open two button doors with solo players. Would limit backpack options, but, trade-offs
I wish you could turn the damn thing off, it ruins stealth missions pretty hard
You wish you could turn off the guard dog because it's bad for stealth missions? Just don't bring it, lol. I'm certain there are other kits better for stealth if that's what you're going for.
@@BAGELMENSK better yet, the Guard Dog should not engage when you're crouching and nothing is shooting or attacking you.
@@gabzsy4924just feels like a waste of the developers time when they could be fixing other issues in the game. The guard dog as a tool is not meant for stealth missions, so it should not be used for stealth missions. You are already not taking much risk fighting bugs or terminids while sneaking around, so you shouldnt need a guard helping you melt enemies on top of that playstyle.
@@BAGELMENSKcan you not turn it off with the backpack button? I thought u can with the nr 5 or something like how you resupply with the support pack…
Nice run dude. That recovery from 37.30 was insane - GG!
Also really glad you had commentary for this one - it’s great to hear you talk through your decision making process. Keep them coming please.
If you type it with a ":" then it turns blue and gives you the timestamp in the video. 37:30
Fully agree abt the commentary
@@96Logan Thats kind of you Helldiver. Many thanks!
@@rossy1704 🫡 For DEMOCRACY!
Totally agree. This guy has a very chill way of speaking and his voice is pretty calming. I also like that he says why he is doing different things and actually comments on stuff happening around him.
I definitely prefer with commentary! I love hearing your inputs on why you are doing things, it really helps me learn!
my runs didnt look like that
where are the 4 chargers + 2 biletitans on the first 30 secs?
If each bug breach call summons a Charger and a Bile Titan
that means you'll have 2 Chargers and 2 Bile Titans on two bug breach signals
I think it depends on the mission/planet too. I think this Helldive run would have gone very differently had he faced Bile Spewers.
he literally explained why. He doesn't let the reinforcement for bug breaches get called off. "It's a good thing thise reinforcements didn't go off or that would've been very bad". Direct qoute 1:40 in the video. He literally explains why.
One of the biggest mistake of most helldivers is just shooting everything they see. If you keep aggroing the map you have more chances for more bug breaches. Moreover the developers said that using stratagems actually pings the map with sounds and brings patrols towards your location. So the more you fight the more fight you bring back to you.
@@dankbonkripper2845 I think your timing is off. The breach at 1:40 does spawn a titan and he doesn't say that. However, his other breaches do not spawn titans. At one point, he had 3 breaches active. Still no titans. That is a massive difference from how my, and assumedly sermegas, bug breaches behave.
Same, i spawn and theres already 2 chargers minimum
Love the commentary, takes it to another level. I learned a lot thanks to you
Commentary was useful. Just started myself so nowhere close to unlocking the necessary tools. This really helps not just showing that solo helldive bugs is possible, but how to do it. Thanks c:
Good stuff my guy! Regarding the voice-overs:
While all your videos are essentially extended montages,
with the addition of live commentary they become the best solo guides out there.
This is because we get to see you explain and demonstrate your concepts at the same time.
Even as someone who is comfortable with the game,
I still enjoy hearing someone articulate things that I had only intuited until now.
100% agree with this comment!!
Definitely got way more out of this commentary episode than all the "tips & tricks" of most other videos.
Not only `what,` & `how.` but also `when.` Great video!
And it is very much about the when.
awesome vid!!! preffer to hear you its like answering questions popping out of my mind seeing your play at the same time yeah lots of great info and tactics great work
15:10 somehow a single cluster bomb got separated and fell down slower than the rest and further away, its either a quirk of this stratagem or something funky happened like the cluster bomb ricocheting off of something or the other explosions propelled it further lol.
Automatons are sabotaging our eagles
It's very hard to tell, but I think you're right, a single cluster bomb ricocheted somehow and got stuck in that bug.
Wow good catch. I thought he got hit in the back and his backpack exploded but if you slow it down to 0.25x speed you can actually see the rogue sub-munition.
@@MR-ym3hg plus he was extra unlucky that his shield went down just moments before
You can actually see it if you go frame by frame using , and . on desktop
Perfect video dude, Helldivers 2
These videos are sick. Learn a ton from these because you talk about your decisions, strats and how to tackle things. good stuff!
A pretty good tip about the mech is that you don't have to waste ammo on small stuff like the mini hunters, scavengers, or the super tiny bile spitters, you can just step on those and save the ammo for warriors and stuff
Yeah you can kill those small fry by just walking on them, lol
Not the best tip
Melee is bugged. Sometimes it doesn’t work. Plus there’s that really stupid bug where you can blow yourself up with your own missile if you turn and fire a certain way.
Ahhhh…just the TIP… I needed; thank you >:3
Thanks for the tip on diving if you're on fire. Didn't know you could do that. But it make sense when they say: "Stop. Drop and Roll!"
Bro I absolutely loved this. Learned literally way more from this than and other"tutorial". You're chill, informative, skilled and humble. Earned my sub
I used to love the flamethrower and it’s still a lot of fun, but once you master the arc thrower… you can’t go back. It one shots hunters, one shots warriors, two shots hive guards, two shots the mini chargers (forgot the name). Admittedly it’s not the best against the other bugs like the stalker, but I just use the punisher for those because the knock back from the shots interrupts the stalker so they’re like a deer in headlights, and the chargers it takes 6 shots to the head from the arc thrower so if you shoot then 3 times while they charge them three times after they’re dead in like 10-15 seconds. I think it does some damage to bile titans but I wouldn’t recommend using just the arc thrower against it. But yeah it’s very helpful and fun to use
Incredible. Loved this video. Your best one to date and I really appreciate the commentary. Look forward to more from you.
I really like the commentary, it definitely makes the run more interesting to watch
This guy accidentally made one of the best hd2 guides out there.
You think this was an accident?
@@kermitthefraggyeah man he accidentally started recording
Thanks for posting this. Very informative and inspiring! I appreciate the commentary: It explains your actions and strategies and at times adds some humor (“always prioritize hunters…aaaggh!”). Thanks very much, it was a real pleasure watching you solo this mission. Also, the input on the flamethrower was also helpful!
22:05 is spot on.
I always say that dealing with a single breach isnt that hard if you have some help or group up and kill it and that you then have way less to deal with later on.
If you run off after 2 titans spawn and do the main obj which spawns another 2 titans and then leave that and trigger another breach at a secondary for another 2 titans you now have like 6 titans on the map which is now actually hard to deal with but if you just fought them when they spawned it wouldnt have been that bad.
Hm. Never really put any thought into that.
Enemies. Dont. Despawn.
What comes, stays.
Good advice.
Hence why we keep getting clips of people with multiple bile titans, they just keep triggering breaches and keeping them on the field so then they can upload a video saying "the update ruined the game"
@itriyum this has definitely been an informative video!
@@BoojaxDenemies that spawn from a breach in fact despawn after a couple of minutes. Technically you only need to kill the monsters that guard the objectives naturally.
Love the video. You should definitely keep posting vids like these with commentary. I personally don't mind at all and it makes your videos MUCH more interesting to watch.
I love this so much. Videos like these is what makes helldivers 2 interesting for me.
Great video dawg, impressive how you play calm and collected whilst also talking about your tips and tricks over the entire course of the video. Learned a lot from this, thanks.
Seeing this gameplay makes me even more convinced that the energy shield backpack is 100% required in higher difficulties against bugs. Having any stray hits from the dozens of enemies that surround you slow you heavily is completely unnecessary and annoying, and very often a death sentence. In the maps with the green little guys that spit on you and slow you its even worse.
I appreciate you talking through your strategy and decisions as you went. So helpful.
Why in every helldiver difficulty game do I get a bile titan with every single bug breach. And you've only had 1.....though you Dispatch even those quickly. Good freaking run. I solo helldive but only with main objectives. And without leaving alive haha. This actually taught me a lot
I am so grateful for your channel and videos man. Watching you play and listening to your commentary is so enjoyable and your tips and approaches have made me a much better player. I just did my first lvl. 6 automaton solo op and it went really smooth. I had so much fun and can't wait to do more with bugs and bots. You've inspired me to not give up the fight for democracy. O7
Dude thank you for that extraction tip, I was getting really frustrated getting swarmed while waiting for the ship to arrive.
The commentary is awesome. You are the best. Keep it up!
Thanks for the tips, narrated runs are a great idea to be honest.
I've learned a lot of small details that i've missed so far. For instance, I always used meds when i was on fire, now i can keep them for better occasions :P
I still struggle on difficulty 7, i will try face the problem face-on more and see if this helps, thanks!
This was a really informative video, much better than some of the other guides on youtube.
30:14 talks how Flamethrower good vs prenerf Railgun. Crowd control
Beautiful run, captain. Your live commentary familiarizing the map and weighing objectives. Planning route and why, while showing how aggression CAN be good if handled right preventing a breach
Commentary was amazingly informative thank you keep these coming.
Whenever I am not playing Helldivers 2 I'm probably watching your videos since you actually make it entertaining to just watch you play the game as you commentate about it.
Don't ever do non commentary again. Your opinion holds value.
His knowledge*
32:23 the Hunters are so lethal that even with a shield it feels like the tiniest missplay is instant death. The missplay was he had his flamethrower out for a fraction of a second too long.
New hunters are bullshit, they jump way further than before, they attack fast, have quite a big range for their "melee" attack and have venom in their attack.
He does have some of the weakest armor in the game on. It’s good to be mobile but you’re not out maneuvering hunters while they’re flying at you. It’s good to have some better armor on JUST for them and giving you the chance of surviving a stalker ambush
What the heck, you make it look so easy. I could barely solo 5 . . . skill issue.
Learnt a lot from this, Democracy thanks you.
Increased hunter spawn is why I’m bringing the stalwart now, I have anti-tanks for chargers and 500 kg for biles. Pretty well rounded loadout.
The stalwart is so under rated, I still use it sometimes at level 40
I love the live gameplay with the tips as you play. That's awesome information!!! Great video. Liked and subbed.
Thanks for the guide. Going to work on getting 7,8 and then 9 solo!
Quick tipp: any dropped supply strategem kills bug holes. Shield pack flamethrower sos supply just drop in right in front of the hole and it will kill it.
Can sometime get stuck underground though . So do keep that in mind
@@shadowkhan422 true
Got so many over-reacting over the nerf, and swearing up and down that the game is "impossible" now after the patch.
Thank you for proving them wrong.
Elite spawn rates have been toned down in a sneaky patch, business as usual with Arrowhead.
It's pretty funny because you are incorrect, it was indeed pretty much unplayable solo after the nerf. So much that the devs literally nerfed elite spawns and charger's head hp recently
I love your vids with commentary, helped me alot did my first suicide mission 100% operation yesterday thanks to you!
You can take out spore spewers with a mag on the breaker to the stem of the spore instead of using your nades. Then you would have had enough to clear that nest without having to resupply.
Feels like all the titans and charger from breaches are spawning in my runs :D You rare that you run into more of them in this run
GGs, with commentary helps get in your head space so we understand movement and engagement.
good commenting on the video. Very calm, good explanations (im a noob and i love this kind of content). Keep doing these !
Subbed. Great video, learned a lot about radar, spores, and extraction. Thank you!
Love the gameplay and commentary/guide style videos, new subscriber here!
You should keep doin commentary on your solo helldives i think its super informative lol
Very cool, the commentary was great! Thanks for uploading for us!
I don't even have the game and I enjoyed this, nice aim, cool target prioritization!
Commentary is super helpful, thank you for the share!
beautiful video, great commentary too, thanks for all the tips and clean gameplay
You sound like the kind of guy that would steal my guyfriend and convert him to democracy.
Dude the diving fire trick is brilliant! Thanks for that!
I love these long gameplay vids, awesome content brother
Um....this is nuts...61% accuracy is crazy. I play a lot of level 6 stuff and we routinely get about 10-15 bile titans per run...lol...yeah. This loadout is good for solo, I dunno if I would do it with a team though, just on the sheer number of heavies that get spawned out of bug holes.
Have you tried the auto cannon? If you time it right you can two shot chargers on their back leg while they turn around after a charge. Doesn't allow for the shield tho, but it's nice to have a 3rd stratagem. I've been running 500kg, air strike or cluster, and orbital rail cannon with the auto cannon.
It always amazes me to see how theirs always someone able to do the most in any game no matter how unbelievable
Loved the commentary, I learned a lot from you!!
that was a great watch, thanks! loved the commentary!
Great video, and instructions. Currently on challenger and learning as I go. Shotgun has so much AP. Someone said about the flamethrower is not good, but it looks good here to me.
Super helpful to watch, thanks for the great content!
Commentary is strangely soothing even though you’ve killed dozens of bugs every minutes. Justice has been delivered! Have you ever thought about using Cerberus instead of shield gen for small swarms controls and chemical strikes instead of eagle strike for the lasting AOE effect on bugs breach? I play this varient and it works pretty well too.
When I play at level 7 I get 5 bile titans at once. Don't know how you can get such a calm experience in helldiver difficulty.
What is your primary weapon?
"Totally messed up there."
There are no mess ups in Helldivers, just happy little accidents.
The one thing stopping me from actually doing diff 7-9 solo is Chargers. Even when I dive to the side, they just do a 180 with such a tight turn radius that I get hit anyways. Its genuinely unrealistic how tight their turn radius is mid charge. I attempted this strat 3 times and failed each time, so I decided that it isn't for me. People can say skill issue all they want, I don't care. Chargers shouldn't have such a tight turn radius mid charge.
You just need to practice, you can kite them indefinitely
chargers just got nerfed, they die from 1 headshot by the EAT and recoiless, so pretty free. on top there are also less of them
It's not just you man. They turn and just poke you with their legs. You can see this happen in the video, to variating results. Sometimes you get hit very hard even if it has come to a halt and is just stepping around you, sometimes not at all. Not a fan of playing against them and the whole obscure knowledge of hitting their legs is something the game never onboarded me about so it's been a terrible experience until now.
Great commentary!
Your gameplay is inspiring.
something i realized earlier is if youre out of nades you can toss beacons for things u dont need, like a spare support weapon, in the bug hole and itll close it
10:25 - 10:33 Sick aiming dude. I'm glad you're fighting on the human side.
Edit: In regards to prioritizing hunters, there's nothing more satisfying than seeing an ally getting overran by them and saving their bacon. They're pretty easy targets when they're going for someone else lol
When I start a map by dropping into the evac site, I always throw down a resupply, so it's there when I evac. Usually, the cool down goes down by the time I have to use it afterwards.
When you explained to dive over the water at the Stalker nest, you can actually just hug that wall when you run, and you basically run straight across the water without losing speed
Had absolutely no idea the flame thrower handled chargers like that. Appreciate learning that!
you can destroy spore mushrooms with any weapon from miles away... it maybe cost more then one magazine, but is a huge advantage, not having to go close to it. You just have to aim the glowing part under its hat.
Also if you hold down the space button, you can climb many things that by only holding down shift your character wont... I dunno about the controller layout for this.
Hey takibo! I realized you're using a cluster bomb which I do for ad-clearing as well, a nifty little trick you can do is throw it on the ground while facing perpendicular to the wave behind you, then dodging at the last second. The cluster bomb would run along parallel with the wave, and I usually get about 20x kills doing it like this. Hope this helps :)
First time I saw a 45 min gameplay vid without getting bored, nice tips! I see a lack of bile spewers in the early part of the game in general, while in my game there's always 2-3 bile spewer in patrols and objectives. It gets worse when dealing with bug breach; I have to evade mortar bile spewer and the situation turns really bad. Any tips on avoiding these?
DAMN! This went way better than my Solo Helldive video! LOOL
So at 15:12, if you use the < > keys, you can move the video frame by frame and see that one of the cluster munitions, for some reason, deflected from its usual drop point and landed right next to you. Have had similar things happen to me, where I just explode seemingly out of nowhere, so I was curious as to what happened here.
About the “less bugs in your games” I can understand the comments as even as low as difficulty 4, as soon as I clear a patrol even with no breach, a second patrol pops up and shows up in seconds. I always thought it was due to using stratagems to clear the patrols (use strafing run a lot solo) but seeing you use clusters and still getting a moment to breathe before another patrol shows up nixes that theory.
I believe it is the armor. If you aren’t wearing light armor, you never get a moment’s peace.
I don’t think they will ever remove the extraction radius feature, they want you to play as a team and set up a defence on the extract.
When crossing the corner over the water by the stalker nest (At about 8 minute mark), just run diagonally against the wall and you can sprint across the gap reliably.
Great tips and gameplay. Have no idea how you were able to pick out that radar station at the beginning very well done. Everything looks the same to me lol.
Great video. Just quick friendly FYI: I believe the arc thrower kills chargers with 6 shots to the head, I could be mistaken.
At 15:22 I know exactly this feeling, recently I'm getting blown by random explosions aswell. Dunno what it is.
23:06 shortly before this you mention about killing the roaming adds walking around. My friends and I try to play quietly and collectively sometimes lol and yet we avoid the roaming patrols like this. Mostly due to the fact that gunfire will alert them.. but you're saying go ahead and wipe them out? If they don't get a call off for reinforcements then we should be ok.
Love the commentary over raw gameplay.
When you found that Stalwart @ 9:15, could you have used it to kill the spore spewers from a distance?
Great vid!!! I personally like using the Arc thrower since it 1-2 shots all the bugs except the charger which takes like 9 shots and bile titan takes like 20+ shots. Also with the Arc thrower you can charge it only halfway to basically double the fire rate, so it becomes much better
Also has a bug with coop . PC player with Ark thrower can 2 shot bile titans if they have PS5 teammate . Same bug works on Railgun (and is probably why it got nerfed)
15:12 I am not entirely certain how but somehow one of your grenades exploded. Your grenade count went from 4/4 to 3/4 when you respawned. Unless that is just what you normally spawn with impacts equipped?
39:44 you can open and close the stratagems to cancel and active ones.
What armor you rocking for this one? And light armor?
Good run man, and good guide too.
Hope some of the people yelling that the game is impossible find the time to see this.
watching this already give me the chills, currently exploring the low level bugs. lets see if i ever get there
Great Run thank you for the video !
Nice guide, I'll play next helldive with your advice in mind...
But why there was not a single spewer (or they were that rare I didn't notice them)? They tend to be a bit tanky even if you aim for their head and there are usually 2-3 of them in a patrol. Also their ranged attack pattern forces you to dive sideways making you vulnerable to smaller bugs. (And their artillery attack is annoying AF)
Chargers and BTs do mainly appear from breaches but spewers tend to be all over the place on their own. Of course they don't completely ruin the mission but they make its completion harder.
Are there any conditions that make them spawn less/not spawn on higher difficulties like in your case?
There are different types of enemies spawns on planets. Some planets or missions have the green skewers, some have the yellow spewers.
In the video you see the planet with more hunters and pouncers
@@artur3306, thank you for the explanation. I didn't know it somehow.
25:15 "we don't want to run into objective while these peoples are alive...I mean, these bugs are alive" Hold on champ, you almost admitted to your past war crimes there for a second 😂😅
I didn't realize that there were many others who enjoy playing solo Helldive difficulty. As a fellow solo Helldiver, I have a helpful tip to share: choose to drop onto extraction, and make sure to immediately call in a supply drop. This is very useful when you extract, as you will have one supply drop to take with you, and usually one more waiting for you when you return.
;)