Lattices in Blender Intermediate Techniques

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
  • In this video, we'll explore some more features of the Lattices in Blender!
    Download the example files here: gum.co/WbJeY
    0:00 - Intro and Asset Links
    0:45 - Shape Key Removal
    2:17 - Shape Keys And Lattice Resolution
    2:36 - Combine A Lattice And A Rig
    3:40 - Adding The Armature Modifier
    4:10 - Vertex Groups In A Lattice
    5:00 - Testing The Rig
    6:00 - Adding Bendy Bones
    6:50 - Playing With The Interpolation
    7:50 - Adding Extra Controls
    8:10 - Connected Bones
    9:45 - Adding A Stretch Squash Control
    10:10 - B Bones Display Scale
    10:45 - Adding Constraints
    12:00 - Mesh Rig Vs Lattice Rig
    Let me know if you have any questions in the comment below!
    .........................................................................
    ●Website: levelpixellevel.com/
    ●Patreon: / levelpixellevel
    ●Twitter: / levelpixellevel
    ●Instagram: / levelpixellevel
    ●Pinterest: www.pinterest.ca/levelpixellevel
    .....................................................................

ความคิดเห็น • 57

  • @LevelPixelLevel
    @LevelPixelLevel  4 ปีที่แล้ว +3

    Find the final part of the series here: th-cam.com/video/cFJOL4AKbKk/w-d-xo.html

  • @WaterShowsProd
    @WaterShowsProd 4 ปีที่แล้ว +14

    This series is really shedding so much light onto rigging. While there are many excellent Blender tutors on You Tube, no other rigging tutorials I've seen have come close to these ones. Your expertise is invaluable. Thank you for sharing it with the community.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Thank you! Glad you liked the videos :) Lots more to come!

  • @arthurnouveau573
    @arthurnouveau573 3 ปีที่แล้ว +2

    Thankyou so much. That tip about matching the vertex group to the bone's name has saved my sanity.

  • @paulorodriguez6288
    @paulorodriguez6288 3 ปีที่แล้ว +5

    I was watching a video about veggie tales and how they used lattice deform to do their show and now I'm learning to use it in blender and I'm amaaaazed, thank you

  • @activemotionpictures
    @activemotionpictures 4 ปีที่แล้ว +3

    Wow ! Info at 5:00 so invaluable! Thanks for breaking it down. Who would ever thought?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Right! This one took me a while to play with and figure out, but I use it all the time now on rigs.

  • @chochaos7
    @chochaos7 3 ปีที่แล้ว +1

    I love when I run into techniques in Blender that I didn't realize I needed until watching it. Your content is amazing. Thanks for the work

  • @deadpoolbr0
    @deadpoolbr0 2 ปีที่แล้ว

    crazy stuff, I searched for information about lattice and found out something cool about rigging

  • @designbybeck
    @designbybeck 4 ปีที่แล้ว +1

    Great video and use of modifiers/bones!!

  • @marcosjframos
    @marcosjframos 4 ปีที่แล้ว +1

    Loving this series! Keep it up!

  • @NikolaNevenov86
    @NikolaNevenov86 4 ปีที่แล้ว +1

    looking forward to the next!

  • @maliksouchi8529
    @maliksouchi8529 3 ปีที่แล้ว +1

    explanations are clear and precis. Thank you very much

  • @bastian6173
    @bastian6173 2 ปีที่แล้ว

    I just wanna say that I absolutely love your content and you do such a great job at explaining things!

  • @sjonjones4009
    @sjonjones4009 4 ปีที่แล้ว +9

    That key frame delete effect is probably a bug. I would report it and link these videos. I didn't realize lattice was this powerful.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +3

      Agreed, I'll send them a message on the bug tracker.

  • @AdrianLopez_vfxwolf
    @AdrianLopez_vfxwolf 4 ปีที่แล้ว +1

    Excellent tutorial.. looking forward to the next installment!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Thank you :) Next episode will be out tomorrow!

  • @vstreet7583
    @vstreet7583 4 ปีที่แล้ว +3

    Just brilliant. Thank you. Dg

  •  3 ปีที่แล้ว +1

    This is brilliant!! thank you so much for this!

  • @kingalpaca2361
    @kingalpaca2361 4 ปีที่แล้ว

    Brilliant!

  • @carlbeauchemin5025
    @carlbeauchemin5025 2 ปีที่แล้ว

    A savior! Thank you!!

  • @MilaPronto
    @MilaPronto 4 ปีที่แล้ว +2

    this is really cool

  • @BBaaDDification
    @BBaaDDification 4 ปีที่แล้ว +1

    Good!

  • @beatrijsvanhoof5555
    @beatrijsvanhoof5555 4 ปีที่แล้ว +1

    Hi; what a great tutorial!!

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x 4 ปีที่แล้ว +1

    awesome

  • @dollyrom
    @dollyrom 3 ปีที่แล้ว

    Really interesting, thank you. I'm curious how would you bake an animation done with this setting into the mesh or the armature to export to an engine.

  • @CaptainMangles
    @CaptainMangles 4 ปีที่แล้ว +2

    Sometimes when I add the Copy Transforms constraint it doesn't let me select the armature and I don't know why

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Hmm maybe double check your naming, and make sure you are on the Bone Constraint Tab and not the object constraint tab. i.stack.imgur.com/7KEyl.jpg

  • @Caden_Burleson
    @Caden_Burleson 2 ปีที่แล้ว +2

    What is the reasoning behind setting the rotation calculation to ( XZY )?

    • @LevelPixelLevel
      @LevelPixelLevel  2 ปีที่แล้ว

      Hmm for this example I moved it off quaternion. This was to have a Euler rotation, which is usually preferred by animators. I talk more about this here: th-cam.com/video/Hi1hrWhAcf0/w-d-xo.html

  • @murrowboy
    @murrowboy 3 ปีที่แล้ว +2

    It's actually very confusing B-Bones are not Octahedrals. When I first started, I thought it was purely a cosmetic thing. But bendy bones are not available for Octahedral. The B-Bones also scale differently and you can stack bones neatly inside each other that the Octahedral can't do well. If that is the case, what about Envelop and Sticks bones? Do they have special properties too?

  • @ninjapowow151
    @ninjapowow151 3 ปีที่แล้ว +1

    Hi, thanks for the clear videos. Any reason why, instead of duplicating, you don't just unparent the top bone and assign the handles for rotation inside de bendy bones settings? Then you just have one bone instead of two.

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว

      Hey, yes I have tried this in the past, although sometimes I find these handle inputs a little buggy. They tend to flip in certain poses and can cause. Here I add the extra bone for stability. That being said I haven't looked into the rotation handles for b-bones for while and I wonder if these have had an update. I'll check it out, thanks for the tip!

  • @domdom2181
    @domdom2181 2 ปีที่แล้ว

    Can the animation be cached? It makes me very slow with an object with many polygons. Thank you

  • @vicj2325
    @vicj2325 4 ปีที่แล้ว

    'shape key delete effeect' is similar to material delete principle.
    If multiple materials are asigned to a mesh, deleting a single material will transfer its value to the material directly above it in the slot. This is the right design on material.
    So move 'key1' over 'basis' and delete key1. The value of key1 is cleared without being transferred.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Right, but when shape keys are added to mesh or curves you don't have to do this, meaning the program is not consistent with the way it deletes shape keys.

  • @murrowboy
    @murrowboy 3 ปีที่แล้ว +1

    Is it possible to do partial lattice with a mesh? For example if you only want the monkey ears to deform with lattice, is that possible?

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว +1

      Yeah, on the lattice modifier on the object there is an option to input a vertex group.

  • @RhinoTimelaps
    @RhinoTimelaps 4 ปีที่แล้ว +1

    Like

  • @TheJobCompany
    @TheJobCompany 4 ปีที่แล้ว +1

    Is there any particular reason you're using a connected child for the bbone's tail instead of bbone in and out handles?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Yes, in the past I have had these break during a production and cause issues. They used to have a dependency issue in 2.78. I find that a connected bone parent is far more stable in the long run. (although it looks like that issue might be fixed now)
      It also allows me to use the custom handles as well as a bbone tail, so in the future, if I need to add another set of control onto the bone I can, almost the best of both worlds.

    • @TheJobCompany
      @TheJobCompany 4 ปีที่แล้ว +1

      @@LevelPixelLevel I agree, the custom handles are very "unstable", but I've managed to fix all the problems I've encountered simply by setting the mode to 'Tangent' and adding a damped track constraint before the stretch to. But still, the connected child method works too!

  • @stevecypert
    @stevecypert 4 ปีที่แล้ว +1

    In 2.81, I'm unable to parent the lattice to the armature.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Hey, are you in pose mode when you are applying the lattice? I did not have an issue with this when I tested in 2.81.
      Maybe try to grab the latest from Blender, open a new file, add a lattice, add an armature. Select the lattice, then select the armature, go to pose mode, select the bone and try ctrl+p (command + p for a mac) If this does not work let me know as I'd like to share a file with you.

    • @mbarupa
      @mbarupa 3 ปีที่แล้ว

      @@LevelPixelLevel I also unable to parent the lattice to the bone via the Armature modifier in 2.9. The only way I can make the bone move both monkey and lattice is to Ctrl+P parent the lattice to the bone, and then parent the monkey to the lattice deform.

    • @mbarupa
      @mbarupa 3 ปีที่แล้ว

      Solved my issue - the bone I needed to name after the vertex group was hidden inside the "Pose" object in the outliner. I was renaming the wrong part of the armature.

  • @beatrijsvanhoof5555
    @beatrijsvanhoof5555 4 ปีที่แล้ว +1

    I only can`t seem to put the copy transforms contraints, what can that be?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      It might be because you are trying to add it to itself. Try in a clean file with just two bones to see if that works.

    • @beatrijsvanhoof5555
      @beatrijsvanhoof5555 4 ปีที่แล้ว +1

      ​@@LevelPixelLevel Ah I see what the problem is, I was using regular constraints instead of bone constraints!

    • @beatrijsvanhoof5555
      @beatrijsvanhoof5555 4 ปีที่แล้ว +1

      Now it works! super nice! One other thing: I can only get the lattice and the bones to work when adding a modifier AND parenting for some reason (don't know if that is normal).

    • @beatrijsvanhoof5555
      @beatrijsvanhoof5555 4 ปีที่แล้ว +1

      Thanks for your reaction and awesome tutorial! Looking forward to see and learn more, super nice!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      @@beatrijsvanhoof5555 Yeah, it might need the parenting and the lattice, although check out my example files as well.
      Right! Yes, the object level constraints will cause a problem with this, glad it worked out!

  • @AZSDXC8954
    @AZSDXC8954 4 ปีที่แล้ว +1

    when you mentioned a techique to make a Lego face with Shrinkwrap I got triggered ) As a Lego fan I would love to know how to make a proper Lego Minifig Rig

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      That is coming up soon! I'll be starting with a face rig and working my way through a character after that.

  • @Machiya007
    @Machiya007 4 ปีที่แล้ว +1

    Lattice spine rig...