Grease Pencil Arm Rig 1 | Blender Grease Pencil Rigging

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  • เผยแพร่เมื่อ 21 ก.พ. 2020
  • This week, my first attempt at an arm rig in grease pencil, let me know what you think!
    Download the files here: gum.co/atuKW
    Lattice Intro Guide:
    • Lattices in Blender In...
    • Lattices in Blender In...
    • Lattices in Blender In...
    Let me know if you have any questions in the comment below!
    .........................................................................
    ●Website: levelpixellevel.com/
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ความคิดเห็น • 179

  • @Lanmind01
    @Lanmind01 4 ปีที่แล้ว +172

    Opened Maya, and closed Maya. Hahahahaha

    • @dxsaigon
      @dxsaigon 3 ปีที่แล้ว +4

      That was hilarious ^^

    • @freetime_np3284
      @freetime_np3284 3 ปีที่แล้ว +2

      opened clipstudio paint, and closed clipstudio paint

    • @Philip8888888
      @Philip8888888 3 ปีที่แล้ว +3

      I did a double take and wondered whether I was watching the right tutorial 😂

    • @RedaChekirine
      @RedaChekirine 3 ปีที่แล้ว +1

      Thats hillarious i opened blender and closed it too XD

    • @fakeingirs
      @fakeingirs 3 ปีที่แล้ว +1

      Opened Maya, and closed Maya, Wonder why I spent so much of my money on it.

  • @MaciekDrozd
    @MaciekDrozd 3 ปีที่แล้ว +6

    You have explained so many things at once. I have spent over one hour to show your 8 minutes video. Thanks for it!

  • @Kjkaution
    @Kjkaution 3 ปีที่แล้ว +5

    This is one of the best Blender rigging videos on TH-cam

  • @poologs925
    @poologs925 2 ปีที่แล้ว

    Great video, everything was perfectly broken down and explained properly. This enhanced my skills two fold. Thank you so much!

  • @torinux4980
    @torinux4980 4 ปีที่แล้ว +4

    One can't ask for a better tutorial. This was very useful indeed, thank you !

  • @miteshvb1338
    @miteshvb1338 3 ปีที่แล้ว +2

    thanks for the great tutorial , i tried so many other things and failed all the time . finally your trick worked and helped me to build my very first rig !
    I watched this 4+ times and at the end of each watch remembered to give a like when I complete my rig :)

  • @KamFung
    @KamFung 2 ปีที่แล้ว

    I am so suprised even such an arm has so many steps to create.... Amazing tutorial video.

  • @animatrix1490
    @animatrix1490 4 ปีที่แล้ว +3

    I love you, sir, thank you so much, you've saved me from signing up for a month of tuts I will never ever use when I only wanted the one and definitely would have forgotten to unsubscribe from the service, thank you

  • @SethEden
    @SethEden 3 ปีที่แล้ว +4

    Thank you!! This saved me trying to make a replica of the US Space Camp patch with the space shuttle model! Helped me make bendy text to follow the curve of the circular patch design.

  • @rodrigodpc2331
    @rodrigodpc2331 4 ปีที่แล้ว +1

    Hi, grease pencil is very powerful tool. This tutorial is amazing. Thank you very much!!

  • @Clashtoons
    @Clashtoons 4 ปีที่แล้ว +24

    Amazing tutorial again

  • @ranveerk9893
    @ranveerk9893 3 ปีที่แล้ว +2

    You sir are a Rigging God! Thank you so much!

  • @trimbrimbo
    @trimbrimbo 4 ปีที่แล้ว +4

    Thank you for this tutorial. I've been studying it today and learned a lot. I found that one way to deal with the overlapping outlines of a bent joint is to leave the inside of the joint open. Of course, if using continuous outlines is an essential style choice, the search for a technical solution must go on.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Yeah, I've been playing around with some other methods as well. I think there might be a way to do this with a mix of the freestyle option as well, although I have not had a chance to try this out.

  • @gerransmith9063
    @gerransmith9063 4 ปีที่แล้ว +4

    👍😁🤘 Just wanted to thank you for creating these tutorials. Your the only one consistently creating quaility and advanced blender tutorials that I am aware of. I havent used any animation yet but I will eventually with the help of Level Pixel Level. Keep it up. Please and thank you again. 👍😁🤘

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Thank you :) They are really fun to make and it has been great to see the positive feedback from each post!

  • @lukeskywalker7878
    @lukeskywalker7878 4 ปีที่แล้ว +1

    Just a fantastic tutorial. Thank you so much!

  • @dustnoiseplays
    @dustnoiseplays ปีที่แล้ว

    That will help me a lot, thank you, did some tests here and it does indeed work pretty good!

  • @noved4340
    @noved4340 3 ปีที่แล้ว +4

    please make an updated version, i cant follow the instructions because the lattice doesn't want to move with the bones

  • @aegiswang1
    @aegiswang1 3 ปีที่แล้ว +1

    I like what you did when setting fire on the arm in Maya!

  • @RobbieTilton
    @RobbieTilton 2 ปีที่แล้ว

    you can create the shape key adjustment in posed rig if you go to sculpt mode. Then you can smooth the corners with overlapping verts. Edit mode will always go to unposed state as you noted, but sculpt mode is what you want. Then you can add a driver to the influence of the shape key based on the bones rotation (so it auto fixes itself when at harsh angles).

  • @tomkayak9752
    @tomkayak9752 4 ปีที่แล้ว +7

    Thanks. That must have taken alot of time recording, and editing, every failed method. Much appreciated.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Thank you! This was a fun one, but yes there were a lot of broken attempts haha!

  • @LevelPixelLevel
    @LevelPixelLevel  4 ปีที่แล้ว

    Let me know what you think of this method, how would you rig a Grease Pencil Arm?
    Next thing I'll try is an IK arm on a 2d character!
    Also, check out the 2.83 updates coming soon: th-cam.com/video/TW5_32K0_xs/w-d-xo.html
    These new features look amazing!

    • @MisterOpera
      @MisterOpera 3 ปีที่แล้ว

      about to try this right now after trying one of your failed approaches. thanks!

  • @EmirUysal
    @EmirUysal 2 ปีที่แล้ว

    I lost my shit following 7:44,
    Many thanks for these videos. May humour and hard work never leave your soul Sir! :)

  • @adwait2d192
    @adwait2d192 4 ปีที่แล้ว +1

    Thanks for another grease pencil tutorial. never knew that lattice can be used for rigging.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Lattices are great for rigging! Here is the beginning of my three-part series where I review this in more detail: th-cam.com/video/cFJOL4AKbKk/w-d-xo.html

  • @lalalili317
    @lalalili317 3 ปีที่แล้ว +1

    OMG Thank you SO MUCH for this tutorial

  • @animaster360
    @animaster360 2 ปีที่แล้ว

    for the extreme bends of the arm I just subdivided the grease pencil object in edit mode and it worked out just fine.

  • @BeIlG
    @BeIlG 4 ปีที่แล้ว +1

    well done!

  • @martineschoyez
    @martineschoyez 4 ปีที่แล้ว +1

    Really clear! Thanks!

  • @AdamEarleArtist
    @AdamEarleArtist 4 ปีที่แล้ว +2

    Hey mate maybe try using 2 GP objects for the arm.Upper and Lower arm and have your hand as a separate. I think you will find that set up to work really well.

  • @MathiasZamecki
    @MathiasZamecki 4 ปีที่แล้ว +1

    love it dude!

  • @Kram1032
    @Kram1032 4 ปีที่แล้ว +20

    Really hope the Grease Pencil Refactor is gonna lead to making this much easier. Great work!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +3

      It is coming :) I can't wait to try out the new features!

  • @alan112223
    @alan112223 4 ปีที่แล้ว +1

    Thanks for the turorial!

  • @RonHicks
    @RonHicks 4 ปีที่แล้ว +1

    I've been intimated by rigging and bendy bones in grease pencil lately. For some reason things are starting to sink in and I've found your presentation enlightening making want to go forward and press on. I think using the lattice made it more understandable for me😀

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Lattices are great, I use them all the time in production. They always give a level of control that lets you get to the details after. More to come soon!

  • @swagons529
    @swagons529 3 ปีที่แล้ว

    This was a great help, thanks

  • @LoldemortII
    @LoldemortII 2 ปีที่แล้ว +1

    Something I gotta try :)

  • @chriscornelissen5075
    @chriscornelissen5075 2 ปีที่แล้ว +7

    Great tut!! I’ve done some 3D rigs but I’m not familiar with grease pencil. (That’s why I watched your tut). In 3D rig there’s the same problem in the elbow if you bend it to sharp. Many people solve this with a corrector bone. That way you can scale a particular part of the object . The object in the elbow can be scaled down locally so the vertecise won’t overlap each other. Can it be done in grease pencil objects as wel? That might be a solution

  • @usersstuff5990
    @usersstuff5990 3 ปีที่แล้ว +1

    PERFECT THX FOR THE VIDEO

  • @lalithaSiimhambhatla
    @lalithaSiimhambhatla 3 ปีที่แล้ว

    Set up on fire

  • @cliffblank
    @cliffblank 2 ปีที่แล้ว +2

    Opening Maya, closing Maya. Classic.

  • @hz81944
    @hz81944 4 ปีที่แล้ว +2

    Thank you bro 👏🏻👏🏻😃

  • @sanjaybadal7096
    @sanjaybadal7096 3 ปีที่แล้ว +2

    Thanks lot bottom of heart ❤️❤️❤️❤️

  • @GCSEPhysicsExplained
    @GCSEPhysicsExplained 4 ปีที่แล้ว

    Really nice tutorial

  • @Ziiio
    @Ziiio ปีที่แล้ว

    When I switch to object after assign lettuce to the vertex group. The lattice didn't rotate with the bone. Why?

  • @chandra6632
    @chandra6632 3 ปีที่แล้ว +3

    Hi, thanks for the turorial but i have some problem here.
    I do the lattice and armature on line (like stickman body), until 3:19 , i try to rotate but the lattice doesnt follow the rotate. Do you know why sir ?
    And for the lasso select to, how do i get it ? Is it add on ?
    Thank you

    • @nahomseyoum
      @nahomseyoum 3 ปีที่แล้ว +2

      i have the same issue the lattice doesnt follow the bone

    • @codytyler09
      @codytyler09 ปีที่แล้ว

      The name of the Vertex Groups Has to Be bone, and Bone.001

  • @user-hn8ue4rf2t
    @user-hn8ue4rf2t 2 ปีที่แล้ว

    Great!

  • @fredericgeraud76
    @fredericgeraud76 4 ปีที่แล้ว +1

    thanks a lot for sharing!!!!

  • @alan112223
    @alan112223 4 ปีที่แล้ว +1

    Thanks!

  • @iPavReg
    @iPavReg 3 ปีที่แล้ว +11

    I didn't realize Elon Musk did rigging animation!

  • @Drkxpzz
    @Drkxpzz 2 ปีที่แล้ว

    no matter what i do, the armuture moves without the lattice help?

  • @deojaz5063
    @deojaz5063 2 ปีที่แล้ว

    Hello! very good video, I wanted to know if there is any way to convert the pieces of the character into Grease pencil objects? (for the purpose of using modifiers)

  • @mad_man_86
    @mad_man_86 3 ปีที่แล้ว

    Could someone tell me the advantage of using a Lattice opposed to just using a bendy-bone rig? I just tried it quickly, but couldn't see a big difference at first glance... Thanks! Great tutorial btw :)

  • @arsabubaychannel4113
    @arsabubaychannel4113 4 ปีที่แล้ว +1

    thank you. ini berhasil, cuma agak rumit.

  • @efrenmorenoa
    @efrenmorenoa 2 ปีที่แล้ว

    i dont know why this dosent work, im making it exactly the same but when im trying to move it in the pose mode the bones don move the lattice

  • @yogeshvirdhe2832
    @yogeshvirdhe2832 3 หลายเดือนก่อน +1

    Can we use this method with IK BONES

  • @IzFanArt69
    @IzFanArt69 4 ปีที่แล้ว +1

    Cool!

  • @sassi7190
    @sassi7190 4 ปีที่แล้ว +1

    your are awesome thank you

  • @blitzkreig4887
    @blitzkreig4887 2 ปีที่แล้ว

    How to you import a layered .psd file into blender. I want to perform bone rigging on the character pieces that I have created and stored on a .psd.....If .psd doesn't work then which format will ??

  • @Atman94
    @Atman94 4 ปีที่แล้ว +1

    Hi ! Thanks a bunch for your tutorials, recently found your vids and they are exactly what I need for my own project. But I've encountered a problem, when I parent my hand to the last bone, and then attempt to move that last bone in pose mode it also moves the previous bones, any tips on how to fix that ?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      If you're doing a parent, click on this bone and turn off deform. Try that so see if it works.

  • @LevSharov
    @LevSharov ปีที่แล้ว

    how he conect arm to bone ?

  • @anthonyalfonso744
    @anthonyalfonso744 2 ปีที่แล้ว

    yeah this just isn't working on my end. I'm trying to do this to an image as a plane but every time I pose it it just bends on the corners. No smoothed curves. Is it because your object has separations for the lines and fills?

  • @jenninexus
    @jenninexus 3 ปีที่แล้ว +1

    Awesome - thanks so much. So when rigging a gp character, do u have the limbs all separate? Or do u combine the whole body rig?

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว

      I keep the separate so I can add custom lattice to each one. But I might draw the character as one gp object and separate once I want to rig it up.

  • @MrPodgikins
    @MrPodgikins 3 ปีที่แล้ว

    How do you bring up the add lattuce dialog? I can't seem to do it in grease pencil 'Shift+A' is not working. Dumb question, i know

  • @ayamnobadi9761
    @ayamnobadi9761 2 ปีที่แล้ว +1

    If you take an advice, you have to emphasize, maybe by adding subtitles, that the vertex group names have to be the same as the bone names, that's why it doesn't work for some people.

  • @rene8ade622
    @rene8ade622 2 ปีที่แล้ว

    I have a character, but he has 2 legs attached to each other at the hips. How would I rig this as one layer with this method? Please help

  • @vilenius187
    @vilenius187 3 ปีที่แล้ว +2

    I've had decent results by just using armatures on grease pencil objects with bendy bones.
    I would have a vertex group called 'arm', and two bones, one named arm and one just anything. After enabling bendy bones in 'arm', the child bone's rotation would deform the object at the point whre the bones connect.
    This would give nice deformation although the shape is gonna break at extreme angles such as on display here

    • @vilenius187
      @vilenius187 3 ปีที่แล้ว +1

      Also, by using the grease pencil interpolation/auto keyframing option, I was able to prevent the shape from 'snapping' into correct position, once having keyframes correcting for the extreme shapes. This of course is not easily editable so had to do it all over again if wanted to change the animation

  • @deusla9642
    @deusla9642 3 ปีที่แล้ว +1

    thanks

  • @RomboutVersluijs
    @RomboutVersluijs 4 ปีที่แล้ว +1

    Man grease pencil looks so cool, but its really rocket science or me. Im not sure i want or should dive into. I think its really more illustrators and artist working in that area. Still it so cool what some people are able to make with. Just like the Bl 2.82 splashscreen, that scene is amazing!!!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Agreed, I feel the same way. There are a ton of great features listed here: th-cam.com/video/TW5_32K0_xs/w-d-xo.html
      This almost seems like a whole new program! It's like Christmas with new Grease Pencil features!

  • @zobatusgaming8292
    @zobatusgaming8292 3 ปีที่แล้ว

    Bro lattice works with the bone of origin. How to set it that it works with lattice at anywhere point of the bone

  • @DirkBaeten
    @DirkBaeten 4 ปีที่แล้ว +2

    So a possible body, hip,leg etc should be a different grease pencil object so that you can give them separate lattices too?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      For now, yes. I've been playing around with new methods, but with the single lattice restriction, they will have to be separate objects for now.

  • @ravidagar8564
    @ravidagar8564 3 หลายเดือนก่อน

    i am unable to attach lattice to my armature. using blender 4.1

  • @zak9364
    @zak9364 ปีที่แล้ว

    Why is my armature not connecting to the latice

  • @kaoutar8656
    @kaoutar8656 2 ปีที่แล้ว

    amazing voice

  • @papillonm9041
    @papillonm9041 3 ปีที่แล้ว +1

    I've been doing cut out frame by frame animations in adobe animate and somehow I got to this video. This grease pencil thing seems like the solution I was looking for. Thanks for this video, I'm downloading blender rn. This bone rigging thing is something new to me, is it possible to also rig those fingers and bend them without problem?

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว

      Hey, yeah it is, but you'd have to draw them on their own so they can be rigged.

  • @bigalitstudios
    @bigalitstudios 4 ปีที่แล้ว +9

    Love your rigging tutorials! What I'd really love to see though, is how you create a character from scratch using grease pencil. I know 2.83 will bring a lot of big changes/improvements to grease pencil. Is this maybe something you have planned for a future tutorial? Thanks!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +5

      I might do one where I rig a character from scratch, for the actual drawing of the character there are some other tutorials that do a great job of reviewing all the tools.
      But I was thinking of sharing my Grease Pencil creation workflow anyway as I think I have a couple of tips that might help some people.

  • @matthew0146
    @matthew0146 4 ปีที่แล้ว

    Hi, I have a question. So when fully animating a 2D character, would you do each part individually (eg the arm you did), or would you all body parts by creating a full skeleton? If you would do a full skeleton, would one big lattice work for the whole character? Or would i have to apply a lattice to each body part?
    Thx in advance, good video.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Hi, good questions. For a skeleton, I would have one for each view (meaning, front, side, 3/4) but maybe have all of these connected to one master control rig. (I'm playing around with this now)
      I would add as many grease pencil objects as needed and as probably add a lattice for each piece. (I'd probably have a lot of lattices at the end of the day)
      This becomes a complicated rig, and introduces the question - is it better to rig the character? Or just move the points by hand.

  • @mostafakhalel5479
    @mostafakhalel5479 ปีที่แล้ว

    NIce work

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 4 ปีที่แล้ว

    Can you do typical 2D bone animation in blender- weight painting 2D meshes.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      I might, although I'm finding that I tend to assign weights in edit mode rather than weight paint them in 2D, I have not found a clean way to paint weights so I've sort of been avoiding it for now.

  • @batalhadaseras
    @batalhadaseras 4 ปีที่แล้ว +1

    how did you imported that image in Blender?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Check out the import images as planes Addon: th-cam.com/video/mc8Ws9Ngjx8/w-d-xo.html&feature=emb_logo

  • @PCgmesforever
    @PCgmesforever 3 ปีที่แล้ว

    really nice tutorial! I liked "I tryied opening maya and closing maya" joke XD
    btw I can't turn on "all" notifications on bell icon ... Is that intentional ?

  • @jayasricheers8468
    @jayasricheers8468 3 ปีที่แล้ว

    Can you upload about how to use draw grease pencil basics

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว

      I'll be hopefully adding some more grease pencil videos soon starting again from basic techniques (everything has changed in the last couple of versions in Blender that I have to update my old videos)

  • @noahela
    @noahela 4 ปีที่แล้ว +2

    would bbone instead of lattice work or is bbone a bad idea?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Bbone might work as well, although then you would have to weight paint the grease pencil object.

  • @halfbakedmedia
    @halfbakedmedia 2 ปีที่แล้ว

    Didn't work for me. Is it because I was using an image plane of a character I drew in another program?

  • @andrewblawson
    @andrewblawson 4 ปีที่แล้ว +2

    Every time I attach the armature to the lattice, it doesn't do anything when i move the bones in pose mode.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Hey, check out my videos on Lattices - th-cam.com/video/cFJOL4AKbKk/w-d-xo.html it might help with any problems you're having here.

    • @andrewblawson
      @andrewblawson 4 ปีที่แล้ว +1

      I actually figured Out what I was doing wrong. I was forgetting to rename the vertex groups

  • @fortresselephant8562
    @fortresselephant8562 4 ปีที่แล้ว +2

    I must be missing something. Every time I try to get the armature to modify the lattice it doesn't work. If I hit apply when I have the Armature modifier on the lattice it says it can't apply the modifier to the object. I''ve watched the video a number of times not sure what the issue is. Using 2.83

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      You cannot apply an armature onto a lattice object type, sort of a downside of blender.
      To add a lattice to an armature you have to update the weight painting manually in edit mode on the lattice.

    • @brianistrying7771
      @brianistrying7771 4 ปีที่แล้ว

      @@LevelPixelLevel yeah same, I have to watch the tutorial back and fourth to see what is wrong and ends up with no solution. Well, the solution is that it no longer works for users who are new to Blender 2.83

  • @truthseeker7588
    @truthseeker7588 3 ปีที่แล้ว

    is blender better than toonboom in 2d?

  • @la-ia1404
    @la-ia1404 ปีที่แล้ว +1

    I feel like there is a step missing. I just can't seem to get my armature to connect up with the lattice.

    • @codytyler09
      @codytyler09 ปีที่แล้ว +1

      The name of the Vertex Groups Has to Be bone, and Bone.001

  • @Coco_Proces
    @Coco_Proces 4 ปีที่แล้ว

    Thank you for the tutorial. Although I have a question, my hand does not seem to be connected to the arm. Whenever I rotate any of the bones, the Hand just "flies" away, like it's rotating around something else. Any help?

    • @Coco_Proces
      @Coco_Proces 4 ปีที่แล้ว

      was stuck with it for four hours. After that I said fuck it and went to sleep. Right when I woke up I realized, I can set the hand as a new object and just parent it to the armature and it Worked!

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      @@Coco_Proces Haha well glad that worked! Sometimes that happens with rigging, you need to leave it alone for a couple of hours and when you come back to it the solution it there.
      For mine I set the hand bone level parent on the grease pencil itself, check out and pick apart my example file to see how this works.
      Glad you found a solution :)

    • @melvinmathew5114
      @melvinmathew5114 4 ปีที่แล้ว

      I am facing the same issue. Would like to know how you did it.

  • @coanimator2103
    @coanimator2103 2 ปีที่แล้ว

    Couldn't do it.....need help...

  • @DarioMiticocchio
    @DarioMiticocchio 4 ปีที่แล้ว

    👏👏👏

  • @qmerk2661
    @qmerk2661 3 ปีที่แล้ว +1

    was there any reason you scaled in object mode? if so could you give me a quick explanation on why that would make a difference? thanks .great video btw.
    (ive seen other tutorials where people say to scale in different modes for different reasons but never explain what thats actually doing)

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว +1

      Do you mean when I scale the lattice in object mode? If so I cover that in detail here: th-cam.com/video/cFJOL4AKbKk/w-d-xo.html

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว +1

      And - if you scale the lattice in edit mode you are triggering the deformation, meaning when you add the lattice modifier it will change the default state of the mesh or object you are adding it to.

    • @qmerk2661
      @qmerk2661 3 ปีที่แล้ว +1

      @@LevelPixelLevel thank you very much, those videos helped understand what things are actually doing. have a great day!

  • @bjk1234xoxo
    @bjk1234xoxo 3 ปีที่แล้ว +1

    Hello. I have a question. How come your 2D arm is set up in general instead of 2D ? I am trying to rig a 2D character I made in the 2D blender. Trying to use your video to Rig it while in 2D Blender Set up.

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว +1

      Hey, all of the same bone mechanics and features are available in the 2D layout. It is the same Blender set up, just with a default camera, and a white background.

    • @bjk1234xoxo
      @bjk1234xoxo 3 ปีที่แล้ว +1

      @@LevelPixelLevel thank you for the quick reply. You are right . just took me awhile to see the steps i was missing while trying go rig.

  • @lacapi_tv
    @lacapi_tv 4 ปีที่แล้ว +1

    Every time they surprise me more your models 2d :D

  • @Singingmute
    @Singingmute 4 ปีที่แล้ว +2

    In similar rigs made in ToonBoom Harmony the arm has been split into two parts (to allow a smoother overlap), doing a quick test I think it may be possible - th-cam.com/video/aw6N74vqg3A/w-d-xo.html

  • @iddsmedingus
    @iddsmedingus 3 ปีที่แล้ว +1

    Hehe arm go wiggle

  • @getanimated6889
    @getanimated6889 4 ปีที่แล้ว

    Can anyone tell me how to rig grease pencil stuff in blender 2.79 I literally can't find anything about it...

    • @getanimated6889
      @getanimated6889 4 ปีที่แล้ว

      @@intrigazTV Because their are no 3dsMax hotkey presets and blender controls are unintuitive and I can't get to grips with them.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      You can try switching to industry compatible in the preferences. docs.blender.org/manual/en/latest/interface/keymap/industry_compatible.html
      One other option is in the hotkey/keymapping window you can export and import hotkeys, meaning you should be able to export your 3Ds Max hotkeys from Blender 2.79 into Blender 2.80 (I say should as I have not tried this) But I do recommend the Blender hotkeys as learning them will help you in the long run, they will feel very off at first, but give it a shot for a week :)

  • @berodraw
    @berodraw 2 ปีที่แล้ว +1

    It doesn't work
    The lattice doesn't move, if i move the bone

  • @BlueBlood8642
    @BlueBlood8642 2 ปีที่แล้ว +1

    I followed all the steps, at 3:18 my lattice didn't move

  • @sassi7190
    @sassi7190 4 ปีที่แล้ว +1

    as you are in the industry is blender used in industry ,i know iis not the standard
    i mean is it used in even if patially in some work

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Blender is used in the industry, but it really depends on the studio. I find a lot of indie developers are turning to Blender. It is also taking over things like 3D printing. Hopefully soon, it will take over 2D animation.

    • @sassi7190
      @sassi7190 4 ปีที่แล้ว

      @@LevelPixelLevel
      thank u so much

  • @namdoyle
    @namdoyle 4 ปีที่แล้ว +1

    thanks for the great video .
    In general, i think grease pencil rigging(Bone) is not the best and easy way for 2D animation , 2D is different from 3D , because you ONLY need to rig 3D Model once , but 2D animation you properly draw many many many time to create many 2D Images for each shot , and all of them need to be rig like this video . I personally prefer Blender team try something like " photoshop puppet warp " for Grease Pencil animation , However i found no way to tell them.

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว

      Agree, it has a ton it needs to improve on. I actually think opentoonz.github.io/e/ is a better program for this, although it takes a bit to learn.
      I see grease pencil more for cut out animation as well, but there are some great traditional animation examples out there.
      But the real potential of this might be for storyboard and previz. It will be exciting!

  • @litemouse2748
    @litemouse2748 3 ปีที่แล้ว +1

    lol i tried pencil 2d and i ended up with alot of glitches and error

    • @LevelPixelLevel
      @LevelPixelLevel  3 ปีที่แล้ว

      Check out the example files, and try in the latest version of Blender, the Grease Pencil needs some work in Blender, but it is improving every day :)

  • @muhammadwasifkhan4516
    @muhammadwasifkhan4516 4 ปีที่แล้ว

    lettice not moving with the bones. Followed tutorial exactly. Can someone help me out?

    • @melvinmathew5114
      @melvinmathew5114 4 ปีที่แล้ว

      Did you name the vertex groups exactly as the name of the bones in the Armature?

    • @LevelPixelLevel
      @LevelPixelLevel  4 ปีที่แล้ว +1

      Also, check out my example file and the connection between the lattice and the GP object. As Melvin mentioned everything needs to be named correctly in Blender.

    • @muhammadwasifkhan4516
      @muhammadwasifkhan4516 4 ปีที่แล้ว

      @@melvinmathew5114 Yes Sir

    • @muhammadwasifkhan4516
      @muhammadwasifkhan4516 4 ปีที่แล้ว

      @@LevelPixelLevel I'll check it out. Thanks!