Tutorial: How to fill a volume with objects without touching each other

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 13

  • @MultiSaded
    @MultiSaded 2 ปีที่แล้ว +1

    Thank you for this tutorial which I was looking for for a long time and found it with you, regarding spheres, if I create a number of spheres with a chosen diameter inside a cube (ex, 100 spheres of diameter 10mm ), how can generate with nodes.

    • @BlenderFun_
      @BlenderFun_  2 ปีที่แล้ว +1

      I am glad if it helped you 👍🏻

  • @wildguardian
    @wildguardian ปีที่แล้ว +1

    Wish there was a way to make something like this but convincingly with random non circular objects or any shape and size.. like filling a bottle with rocks of different shapes and sizes.

    • @BlenderFun_
      @BlenderFun_  ปีที่แล้ว

      Then you have to use rigid bodies.

  • @pbl9240
    @pbl9240 ปีที่แล้ว +1

    is there a wat to do this but having more objects?? like this but with spheres and cubes dont touching each other

    • @BlenderFun_
      @BlenderFun_  ปีที่แล้ว +1

      There is a way, but it would be much more complicated of course

    • @pbl9240
      @pbl9240 ปีที่แล้ว

      @@BlenderFun_ how that much??

    • @gauffromiel
      @gauffromiel 23 วันที่ผ่านมา

      instead of using Ico Sphere you just have to use a collection of meshes you want to have

  • @_casg
    @_casg 11 หลายเดือนก่อน

    bro i am usin mesh to voume to distribute points in volume to transforming geometry, what node can I add to prevent in instances from intersecting?.

    • @BlenderFun_
      @BlenderFun_  11 หลายเดือนก่อน

      This depends on what mesh you are instancing. And the comments are here are not a good way to answer that question. Please ask that on sites like Blender Stack Exchange or blenderartists.org

    • @_casg
      @_casg 11 หลายเดือนก่อน

      @@BlenderFun_ well I have a particle explosion happening. And my object is a peace sign. But I am instancing petal flowers inside the volume of the object. The petals are just transparent planes.
      I keep running into this issue of intersecting instances. It was driving me mad. I was doing research for the past few days and it’s rare to find info on that topic avoiding instance intersections from points on volume.
      There’s a lot of info from points to mesh or face to mesh. But no where out there is there info about avoiding intersections in points to volume.
      You should definitely do a tutorial on that. I also wanted my instances not to collide during the particle explosion animation. But that was beyond my scope.

    • @BlenderFun_
      @BlenderFun_  11 หลายเดือนก่อน

      @@_casgas I said - these comments are not suitable to answer this complicated question. You can ask questions for free on the sites, i wrote in the last comment about. Good luck!