Thank you for this tutorial which I was looking for for a long time and found it with you, regarding spheres, if I create a number of spheres with a chosen diameter inside a cube (ex, 100 spheres of diameter 10mm ), how can generate with nodes.
Wish there was a way to make something like this but convincingly with random non circular objects or any shape and size.. like filling a bottle with rocks of different shapes and sizes.
This depends on what mesh you are instancing. And the comments are here are not a good way to answer that question. Please ask that on sites like Blender Stack Exchange or blenderartists.org
@@BlenderFun_ well I have a particle explosion happening. And my object is a peace sign. But I am instancing petal flowers inside the volume of the object. The petals are just transparent planes. I keep running into this issue of intersecting instances. It was driving me mad. I was doing research for the past few days and it’s rare to find info on that topic avoiding instance intersections from points on volume. There’s a lot of info from points to mesh or face to mesh. But no where out there is there info about avoiding intersections in points to volume. You should definitely do a tutorial on that. I also wanted my instances not to collide during the particle explosion animation. But that was beyond my scope.
@@_casgas I said - these comments are not suitable to answer this complicated question. You can ask questions for free on the sites, i wrote in the last comment about. Good luck!
Thank you for this tutorial which I was looking for for a long time and found it with you, regarding spheres, if I create a number of spheres with a chosen diameter inside a cube (ex, 100 spheres of diameter 10mm ), how can generate with nodes.
I am glad if it helped you 👍🏻
Wish there was a way to make something like this but convincingly with random non circular objects or any shape and size.. like filling a bottle with rocks of different shapes and sizes.
Then you have to use rigid bodies.
is there a wat to do this but having more objects?? like this but with spheres and cubes dont touching each other
There is a way, but it would be much more complicated of course
@@BlenderFun_ how that much??
instead of using Ico Sphere you just have to use a collection of meshes you want to have
bro i am usin mesh to voume to distribute points in volume to transforming geometry, what node can I add to prevent in instances from intersecting?.
This depends on what mesh you are instancing. And the comments are here are not a good way to answer that question. Please ask that on sites like Blender Stack Exchange or blenderartists.org
@@BlenderFun_ well I have a particle explosion happening. And my object is a peace sign. But I am instancing petal flowers inside the volume of the object. The petals are just transparent planes.
I keep running into this issue of intersecting instances. It was driving me mad. I was doing research for the past few days and it’s rare to find info on that topic avoiding instance intersections from points on volume.
There’s a lot of info from points to mesh or face to mesh. But no where out there is there info about avoiding intersections in points to volume.
You should definitely do a tutorial on that. I also wanted my instances not to collide during the particle explosion animation. But that was beyond my scope.
@@_casgas I said - these comments are not suitable to answer this complicated question. You can ask questions for free on the sites, i wrote in the last comment about. Good luck!