For me, the biggest problem with this game is that the numbers START so big that they're already meaningless to me. I can't compare numbers that big and actually know if mine are big enough. For me, it just encouraged me to ignore all the extra mechanics and brute force my way through the main game just to be able to feel like I slightly know what I'm doing. The other games actively encouraged me to use those mechanics because it's a lot easier to see if what I'm doing has any value when the numbers start low while I'm still doing the trial and error to learn parts of the game. And beating the main game story is as far as I'm willing to go because doing auto-battle feels stupid, if I'm not actually playing, then I may as well play a whole different game.
@@VideoGameVillians agreed. fighting lv50 enemies in the first map when you’re level 1 and just shooting up in levels instantly isn’t a great sign, and the problem just persists. I found myself doing the same, brute forcing everything bc every item’s stats just become outdated instantly and the numbers keep racking up
This is exactly the problem. With the games before it, going from a rank 1 to a rank 2 weapon meant going from 10 to 14 ATK, which seems like standard numbers for an RPG, which makes it really stand out when you are then in the tens of millions. Meanwhile, starting with several tens of thousands in each stat in D6 means you're already starting with crazy numbers that only get crazier. You aren't going from "Normal" to "Insane," you're going from "Insane" to "A bit more insane," and so it all means nothing.
@@nordinreecendo512honestly, I have a sneaking suspicion that the extra digits are display only. In the previous games, like you said, going from rank 1 to rank 2 weapons goes from 10 to 14 attack. In this game... You go from 10 * 10^3 to 14 * 10^3. The extra digits don't actually do anything. I'm convinced that all the backend calculations are done using the smaller numbers, and then the interface multiplies by 1000 for what it shows you. It's just a trick.
Agreed. The other problem for me is the fact that you're using standard attacks for like 90% of the game, because either your skills are stupidly underlevelled so deal no damage, cost way too much mana to upgrade to an appropriate level, or cost way too much sp to actually use. It's significantly, massively more cost efficient to just grab an evility or two that buffs standard attacks, then you're golden.
The biggest problem is that the numbers just make me feel like I don't wanna continue. I didn't even get past chapter one which makes me sad because the characters seem cool. You see, I start to dislike most things in the post games of Disgaea once it no longer becomes about strategy and I just absolutely destroy everything with a single touch or be destroyed in a single touch. Because of that, playing through story mode is my favorite part of disgaea games. But this game's story mode felt like post game. Like @VideoGameVillains said, I'll just actively ignore everything if my numbers are big enough.
yeah, that is a huge problem. I would have preferred they kept it scaled back and saved the bigger level cap breaks for postgame, or even better yet just not have had them at all
You honestly didn't miss much. The story was not good and confusing to boot, with the characters being the most walking cliches in the entire Disgaea series. It feels like they fired their entire writing staff after 4 because there's just such a notable dip in writing with 5 and 6.
I'm someone who does all the post game in Disgaea games and I still agree with this sentiment. It's like they forgot that all the previous games actually had a pretty normal and constrained progression within the main story of the game. Things didn't really go off the rails until post game or you went kind of crazy with item world and really going hard with all the games systems and even within those systems they were story progression locked to keep you from going too crazy. Disgaea 6 right off the bat felt like something was wrong within the first map.
@@PregnantAdamSandler Oh hey, fnacy seeing you here Anyway, Disgaea 5 actually had the entire writing staff walk out on NIS because they weren't being paid. You can tell this happens because the post-game story with Asagi, where the whole joke was that Makai Wars was finally coming out, so they were trying to kill the joke and set up Asagi for her own game, which didn't actually come out. Instead, she got relegated to Gacha land. Even beyond that, the Carnage Storyline basically looking at the player and telling them that the story of the entire main game didn't matter is such a copout. But NIS' financial issues at the time were well-documented. However, D5 ended up selling very well for the company and kept them alive, so now they can go with the Pokemon route with asset reuse even harder by standardizing class skills in favor of weapon skills and using 3D models which are way easier to keep up to date and create than HD sprites
The Disgaea series is basically an exercise in delayed gratification, you can easily get OP as long as youre willing to spend 100 hours. Getting OP so quickly kinda shits on the Disgaea philosphy.
i mean as someone who strugled to defeat Laharl secret boss fight on Disgaea 2 and never managed to grind enough (and literally tough that it would take me years to grind for the rest), getting ways to level up quicker is fine for me but i also think that they failed at it, instead of doing it liek a "quality of life improvement" it just made it pretty meaningless, also the new levels caps is dumb, you can tell that they only did it to add extra hours of gameplay full of nothing
That's a nice way of saying it. I'd say it's more like an exercise in poor pacing and mindless grinding for big numbers. But hey, I'm also not very fond of this series. I just came here to see what Disgaea 6 could possibly do to be considered the bad one.
@@psycholuigiman The First 2 games have really brutal grinding, but from 3 onwards, getting overpowered in Disgaea is a walk in the park If you have The right knowledge, i took less than 60 Hours to get My disgaea 4 characters to The stat cap of 100 Million.
This game is the prime example of why significant figures exist. Your damage and hp and everything else in the early game is something seven digits long. Only the first three matter. The rest might as well not be there. It gets old real fast, even faster if you've taken AP chemistry and can recognize that this is what's going on. Like, everything is actually the exact same as the previous games. They just are displaying more digits. "We moved the decimal point x places" is not an interesting change.
In Japanese it uses the characters for separators correctly meaning you can easier understand the scope. Basically the equivelant of 1B234M567T890 where just seeing the first letter tells you the size of the number(a billion using the short million system). I don't get why they didn't keep this for the English release, it'd be such a simple change given the work is already done, but it's such a huge quality of life improvement.
A lot of Japanese game developers feel pressured by mobile, and don't actually play mobile games so they have no idea how they work. The irony being that Chinese developers are making mobile games that are more and more like 'real' games. Incremental games are a lot of fun, but they still involve having to use your brain a little to make the numbers bigger or to win fights. Even idle RPG's have a kind of chess-like aspect to their characters, where you need to use a specific tool set at a specific position in the party's formation to win a fight. That's always been Disgaea's biggest weakness, having a bigger number is 98% of the game once you start using the cheats like the item world. ArKnights it is not.
@@sky_pirate 5 had the best gameplay, but the Story is dogshit and the characters are unlikeable and some characters are just copy paste from older titles.
I just wish for Disgaea 8 they go back to HD sprites for starters. And no DLC, integrate stuff to the game so I don't know what special characters and maps there are and get surprised like the earlier entries (never gonna happen but I can wish and dream). Number and mechanicswise, I agree with everything said. Disgaea 7 fixed some things but I still prefer 1, 2 and 5.
Not sure if it was mentioned, but my gripe with Disgaea 6 and maybe also Disgaea 7 is that they don't have anime openings anymore unlike Disgaea 5. And contrary to popular belief, I enjoyed the story of D5, and the anime ending song and a flashback of the adventure during the credits gave a satifying end to the journey
Disgaea was never about the big numbers, it was about breaking the game. In earlier Disgaea it was diagonal throws and punching to relocate bosses and your own characters to steal invincibility tiles. Then in later ones it was getting that nasty evility combo that let you heal constantly or get multiple extra attacks. Playing this game well made you feel like you were using exploits, but the game was made for it, designed to reward you for playing smart and crafty. D6 feels like it was made by people that have never played Disgaea. And I hate that I was one of the day1 purchasers who fell for this scam. I never expected my favourite series to fall this hard. I've not touched Disgaea 7 and probably wont get it. I've not heard a single thing that would make me think the company's improved. This series ended at 5, same time the company's dignity ended.
When you said it was like a mobile game, is exactly how I felt. I more or less enjoyed my time in with D6, but not even close to the levels of joy the other games provided. 5 was just too good for it own right.
"I dont expect much out of a Disgaea story" Me neither, which is sad. It used to be able to tell good stories, and funny ones too. The games lately have become so try-hard with the writing and jokes its not the same anymore. They have the bones of a good story in most games, they just cant execute due to aforementioned try harding. Look at Disgaea 1 or Phantom Brave. Maybe not "best story ever" quality, but certainly great stories with good characters and development. Also, the original Disgaea had crazy power moments, like when Laharl took down an entire ship and they had a little cutscene for it. Where did that go?
Disgaea 2 and 4 had some really solid moments and plot twists too. 3 had a couple of good ones, but only near the very end. The 1st game has such a fun, cozy classic cartoon vibe. Gave me the same type of vibes of watching cartoon network and nickelodeon from the late 1990's and early 2000's.
5 also has a nice story. It's not gonna win any awards, but it's just fun to see the motley crew of characters slowly learning to stick together and overcoming their flaws.
@@nightmarishcompositions4536 yeah 4 was the last genuinely funny game, imo. Definitely agree about Disgaea 1, when I played it that's exactly what it reminded me of, old cartoons. The clichés were the exact same, it was amazing for someone our age who grew up with sort of stuff
@@vangoghsseveredear Definitely. A couple examples it reminded me of are Invader Zim, The Grimm Adventures of Billy and Mandy, Courage the Cowardly Dog, even a little bit of Jimmy Neutron and Ed Edd and Eddy. Good times.
@@nightmarishcompositions4536 Disgaea 2 was my favorite. I think it was the perfect blend of seriousness and not too much sillyness that it drowned the actual story. Adell and Rozalin still lives rent in my head over a decade later best couple in the entire series. I don't think I can go back to the Disgaea series anymore. It's just become a number measuring contest and the story has been a lot of goofy filler.
Unironically the best thing about D6 is the end of stage art imo. As someone who played most of NIS' side titles alongside every other disgaea, It was really nice seeing stuff like Mad Rat dead, Liar princess and Lapis X labyrinth getting represented in art style. I only ever played the demo of D6 when it got it's non switch ports eventually and very rarely has a game given me a feeling of utter bafflement in how every change just felt wrong. As someone who mostly prefers the main capaigns experience to the post game, realising how much they were pushing the meaninglessly large numbers was very offputting. Just makes it slightly harder to have a proper gague on how much damage you are doing for no reason. Stuff like EXP not being tied to indvidual unit action and instead being given to everyone at the end felt like it devalued the expereince of actually using individual classes and that's presuming you even play the game at all with how much the map design and game flow seemed to favour the auto battle system. Honestly as someone who primiarily likes using the generic classes way more than the main characters, the butchering of the class skills and weapon skills was the worst part. and given how monsters could use any weapon type as well, they just felt like the humanoid classes to me which is a massive problem. At least after 7 I'm mixed on the models themselves cus on one hand I think they capture the style decently well (other than them having the highlights being permanent parts of the model which was very distracting once I noticed, mainly on the humanoids) and it does at least give them the potential of animating every skill individually as opposed to leaning on the common frames but there was also no excuse for the game to run like that and the decision to make even basic skills be off the map cutscenes is one I really don't like. The whole demonic intelligence system as a whole didn't need to be there and honestly I'm annoyed it stuck around cus it ruined what could have been my favourite part of D7 (that being the demon shogi cus I really like the idea of taking these games and throwing some puzzles at you that you can't stat check). That being said most of the systems that 7 kept they did improve at least a little and I did quite like my time with D7's main story (which is usually the part of the game I play for, not that into the post games beyond a few levels). At least for me 7 was enough of a return to form (or I guess backpedalling cus some of the wilder stuff like the ailment reversing evilities got the axe) that I can kinda just ignore 6 and lose nothing. Still not quite the same degree of gameplay as 5 but pretty close with all the returning classes (and the returning classes from 3 like gunslinger and ronin were definitely a pleasure for me specifically lol) and nice Qol for stuff like evility transferring being a lot more accessible in the base story so builds could be set up and managed a lot quicker. (which I do now see was here too but imo I don't mind it as much since most of the time I would just run through a cheap character world to get them in 5 which was often barely a 100-1000 mana speedbump that I don't really miss for that exact purpose)
I tried 6 and got bored almost instantly because right from the get-go I felt like the game was just handing me everything on a silver platter. Just... I wasn't even *trying* to be overpowered, I just... was oneshotting everything from the get-go. By default. Even on just-created characters equipped with bog standard gear. And then the auto battle mode was *on by default...* NIS... Why is Disgaea 6 an idle game with a $60 price tag?
That feel when you finally find the channel you wanted to subscribe but forget doing so and felt like an idiot. Disgaea is a series that was dear to my heart from its PS2 debut. 3 was the one I've spent the most time (and was the only one I managed to platinum, something that I'm quite proud of) and the memories of lending my PS3 with the game to my best friend and then hearing how much she has enjoyed the story, characters, humor and gameplay is one of my most precious memories (seriously, the ability to experience a thing you love through another person is one of the best things in the world). I enjoyed Disgaea 4 and D2... and then 5 happened and was my dream of Excel the video game coming true. ...seriously NIS screwed itself by making D5 what it is. It's perfection of deciphering the puzzle that is how to break the game most effectively. ...I KIND of UNDERSTAND that they wanted to try and "reset" the series while still making it even more over the top. But yeah,, the inflation of numbers turned the game into something akin to... cookie clicker with Disgaea skin? ...and I like Cookie Clicker and idle games with ridiculous numbers, but... eh, if I wanted that I would just "play" them. ...6 feels like a parody of the series, which is... more sad than funny. I subscribed on both of my accounts so I'll never let your content miss me again.
Couldnt agree more. Thankfully, 7 put things back on the right course, as I really liked it alot. I STILL think there are too few classes, as one of the fun things in the game is finding and unlocking them all and then trying out builds with them. Instead of jacking the level cap, they should up the number of, and uniqueness of classes. One really cool thing about 7 over the others is that they finally gave monsters more proportionate sized sprites, so that a dragon actually seems more like a big, menacing dragon and so forth.
D6 feels like a massive misstep, and your pretty much right about it feeling like a idle game. I know even the older ones share a lot with incremental games already, but a big difference is player input being the reason stats increase, and the game outputing noticeable power differences you can actually feel, its a very nice system. Take say CoO, I think its fun to go from at the start of the grind needing to use your entire team to help beat the map for the first few levels, to your team suporting the charecter your leveling up, to the charecter your leveling up two shoting the map and needing to be lifted so they dont end up dying and finally to one shoting the entire map. It makes you feel the power your getting each break point. Not to mention the break points of your first thousand damage, 10 thousand, 100 thousand etc. D6 lacks the player input from its DI system turning it into a way to idle the game, and output is screwed too, the damage numbers being pretty incompressible, and the break points being unnoticed as the game plays itself. You just let the game do its thing for a while and suddenly you jump from these maps needing everyone to beat it to being able to one shot it with zero input from the player, its meaningless, or rather all it means is that the game can play itself slightly faster. Its not some big leap in power that the player feels, its functionally a cookie clicker upgrade that reduces the time each map grind takes to produce X Exp.
I still can't help but feel that Disgaea 6 was a mobile game that turned into a full release at some point. I don't think I've experienced a NIS game with such little passion and soul. I was hoping that D6 was just a misstep and 7 would be a return to form, and while D7 is a vastly better game then 6 it really does show that the budget and creativity for this games is wanning.
to me what i think is that this started as a mobile game and somewhere down the pipeline they made it into a mainline game and didnt have the time or to much work was already done to go back the game seems like a mobile game
Ive been a Disgaea enthusiast since the very first release of the first one. 6 was such a chore that I've held off getting 7. Waiting for the inevitable "Plus" version of it.
Disgaea 6 is just a real disappointment from lack of team attacks, disappointing story, combat just felt lack luster it was the most difficult disgaea for me to go through and I've played almost every title to the point of beating baal but I didn't with 6
I had a number of theories on how this game turned out the way it did, most of them revolving on the game's new engine and the leap to 3D models. I think that NIS was not used to the new engine they where using and was forced to spend too much time getting used to this thing and was forced to rebuild a ton of stuff from the ground up. In nearly all the games I think much of their assists were able to be transferred over to the next instalments, saving a lot of time and money. Case in point, just look at how much of a massive improvement Disgaea 7 was; NIS managed to transfer their assists from D6 allowing more time and money to be spent to the right things
Hearing so much about the big numbers this series is known for makes me think. Imagine your guy takes multiple attacks, all of them having massive numbers... And then counteracts, blowing the enemy away with a "1". Give it a line like "Was i supposed to be using the old damage system?" And bam. Id be way more sold on that than just "big numbers, but even biggerer!"
One major issue with the story presentation is how almost all the cutscenes are in VN style. In I think every game before the characters would normally act out a scene with their sprite alongside the portraits, but in 6? Basically all portrait cutscenes. It feels like they really just checked out for the storyline
Also, the few that did show scenes on the field just looked awful. So awful that they completely removed that type of cutscene in 7 and now it's entirely VN style.
Having stat limits that huge honestly just makes me want to stop playing and see the entire thing as meaningless. It seems made for people with hyperfixation problems and not much else. When 7 came out I gave it a try, as people were saying it was so much better and a return to form. I found 7 to be rather mediocre though. When your new game just makes me want to replay Disgaea 5... there's a problem. That's 2 duds in a row IMO and a worrying trend for the future of the series.
Kind of makes you wonder huh? The series went from high quality sprite work, high effort / slow burn game play build up that was gratifying to become strong enough to match up to the bat shit insane post game content. Now its low effort chibi models, high inflation / quick to finish game with a post game that frankly makes me want to play any other idler. And for what? So that they can sell you a mediocre 70-80$ game with a 50$ season pass to drip feed older Disgaea characters to you, some of which had the only source of strong Evilities you wanted. I'll just load up D3 on my PS3/Vita because it never got a pc port, or D4 or D5 on pc because they are just so much better.
After years of Disgaea postgame fatigue it was a breath of fresh air playing Triangle Strategy where the leveling is more or less set dressing in exchange for extremely fine-tuned challenges that reward you for thinking creatively and adaptively on the field. I honestly would've preferred a soft reboot for Disgaea that would focus on reeling in the numbers and power scaling to give more focus to the decision-making strategy layer throughout the game's content, rather than modeling the entire thing around the grinding strategy layer that's typical of Disgaea postgame. Not to knock Disgaea postgame; I don't have a problem with the game's structure pivoting after you've already beaten it, but it was absolutely a mistake for D6 to focus in on said structure when there's already such a massive backlog of similar (better) content throughout the franchise run.
One of the biggest issues for me was not just the main story but most if not all of the post game can be beaten by using the default auto-battle with Teleport for anything slightly complex. This also meant the quality of Geo Puzzles was incredibly poor. Legitimately the game play is... Equipment management, Squad management, manually doing 2,500 individual Juice Drinks, and creating an AI strategy to solve Item Worlds for you. You could literally remove the 3D models and just have 2D images fight with not battle maps at all as you sit there doing nothing. What is worse is even on Non-Switch almost all attacks have loading lag. It is like the sparkle in Disgaea 2 except worse because everything takes you away from the battle. This was something reserved for POWERFUL attacks and helped them stand out but now all attacks did this so nothing felt as different as normal. And because of how weapons worked Bows were incredibly broken when they were already ridiculously powerful if you know the set ups.
NIS was close to getting bankrupt during the Disgaea 6 period and most likely released this game prematurely. The 3D really destroyed the game for me, it was obvious they were not comfortable with it yet and it help to create many problems, many listed in the video.
@@notnoaintno5134 - 7 was okay, still poor on the Switch in regards to performance, 6 was just a dumpster. It was enough for me who bought almost every Disgaea game on multiple platforms NOT to buy Disgaea 7 for the Switch and that's the preferred platform for me too.
The main thing that had me "nope" outta even considering buy this (and d7 for that matter) is that swap to 3d models instead of sprites. Call me a nitpicker if you want, but the animations on attacks simply lack that sorta crunch, "KA-pow" panache that prior entrees had. Disgaea's all about grinding, so if I'm gonna see the same move ad infinitum they better at least look good.
Yup, fully agreed. I see the comments about it, but the problem with D6 pretty much was the inflation of numbers and no real content to go with it. Basically, just like the older Disgaea games you still have to reach a certain stat threshold to be able to even hit the highest difficulty of the Baal fight + the content leading up to him, but they kept the same requirement... only adding a few zeros on the end for that inflated gratification. I personally got confused when i started playing because i was running into 5 digit stat weapons at the start of the game and i legit had no idea how that translated to killing things at that point. I did eventually get used to it, but then there was the problem of lacking in content. There is a side story to unlock the D1 trio also incidentally which made up the rest of the game endings if you lost on each of the maps. Once you finished that your only goal was to beat Raksasha Baal, which consisted of making an overpowered mecha girl, creating a macro to kill everything on the IW maps automatically, and have that run for hours at a time to work up to rank 40 gear in normal, carnage, and finally Raksasha (The steam version doesn't run in the background so i had to load it up on my steamdeck to make any headroom on this while i did other things). But honestly i personally only grinded up to being able to beat Carnage Baal and stopped since i didn't want to do yet another grind of another set of rank 40 gear on the Raksasha difficulties (that and Carnage rank 40 gear can kill almost everything in Raksasha except the man himself). Also those aforementioned fights leading up to Baal? yup that doesn't exist anymore, now you just unlock him with a bill and there he is, no more struggle to get to him. But hey, if there is anything to take away from loading up this video after lamenting the month I played D6 is that i really need to go back and play 5 again. I sort of stopped playing it on release about 24 hours in and burned myself out. All the talk about it makes me want to dive back in.
I've played this game for 3-4h a month after it was released on steam and was dissapointed. I expected 6th game to stumble during transition to 3d but not to that degree. Mind you I finished 1,2,5 and almost complted 4, although I only dipped into late game in 5th game. The most glaring sight for me were skill animations. In older games, skills were usually quick, and the flashier they were, the stronger the skill. Usually the stongest skills transistioned into dedicated "map" for the duration of the skill animation while the first ones took place on the map without any transitions and were quick: 1-2 sec. IIrc. e.g spells in Disgaea 1 the strongest spell for each element (fire,blizzard etc.) transitons into another (mini) map were the target is annihilated by god-like figure of coresponding element. In 6 every skill has this transition, even the first ones which makes the strongest ones less unique. Additionally animation are longer, almost to feel like unnecessary degree. e.g first Axe skill (or 1st Warrior skill) - boulder? crash Imo waste of potential of 3rd space cuz there's only one map during the animations which is rly bland. As for increased number at the time I understood it as devs wanting casual player to try end game, especially considering MC's unique evility centred around reincarnation which was never required for completion of the main story. Never I once thought numbers reached such ridiculous scale. I didn't mind leveling multiple units at the end of the battle but I disliked how units don't level up mid combat but only after each battle. Lastly I found it ridiclous how you can reach level +50 in 2-3 episodes which undermines the effort put into grind and big numbers as whole cuz there's limit where big numbers are cool and where they become just absurd
My biggest issue is just how generic it got, and how auto battle streamlined everything Other Disgaeas I would get excited everytime I got a new skill, this one I would get while grinding afk I wouldn`t even notice Every character have a 3x3 skill Monsters dont feel as unique as before Every tactical problem is solved by letting auto battler go for a couple minutes when doing the main quest
@Diwasho I enjoyed it, but you will probably want an opinion from someone who knows the series better. I really only played the main story modes and item world. The only games I've played are 5 and 7. The only thing I don't like right off the top of my head is how fast enemies scale in level in the item world in 7, compared to 5. I guess the armor knight nerf and removal of the maid class isn't good either, even though Maiko replaced maid, it's not even close to as good as maid in 5.
The president of NIS left the company before 6 came out and he was the director for the games. Sohei niikawa created disgaea. Most of his creative staff left including the guys who did the music. NIS is a DEAD company being kept alive by people who want to turn everything into a mobile game. This is happening to phantom brave right now with its new title. The vision and creativity for the games is gone and with it the soul of the series.
A fundamental issue with huge number go brr is without a in game frame of reference or a clear show of how much the boosts matter it's they could squash them down to just 100s and it would make no difference
Thanks for making this video. I was actually going through my backlog and remembered I bought this a while back, but hadn't gotten around to touching it yet due to how grindy these games are. But I was also super aware of this game getting A LOT of bad feedback for a while now and never looked into the reasons why until now. Your breakdown definitely created a clear picture of that.
It really is a shame how this game turned out, because it's announcement is actually what got me to finally bite the bullet and get into Disgaea. It's art style always appealed to me, I just never felt like getting into it until 6's announcement. And that was mainly thanks to Zed because he is easily my favorite protagonist design of the series. Honestly I just hope to see him again in other games at this point.
It honestly feels like the majority of the team who were behind the gameplay aspects just looked at Disgaea RPG and said "I KNOW HOW WE'RE GONNA FUCK UP THIS GAME TODAY!"
Maybe D6 felt like a half-baked game probably because it is? With them transitioning the series to 3D probably cost them a lot of work for the engine, so they could only deliver barebones class roster and the need to pad fillers to compensate for lack of content they made. D7 is the more polished and complete game, probably D8 and onwards would be even better.
As for auto battle, I don't see it as an issue, I heard they made it to where you have to clear the stage first to earn it which is fine. I just remember eventually getting to the point of one shotting to 9999 anyway so it doesn't seem like it'd take much more effort at that point lol
I am so glad I found a video tearing into this game (granted that it's been a few years since it came out). I'm just glad how NIS managed to redeem itself with 7
Honestly, D6 felt like a gigantic experiment, much like how D3 and D4 changed up the system. However, much as I had mentioned in another D6 analysis vid, what threw me off was the complete lack of Weapon Skills -- said skills were exclusive to certain classes, and basically reduced your choice to being a stat-stick, more or less..... a stat-stick that would eventually get phased out towards Swords due to a certain Evility giving them a stupid-huge power boost. In the prior titles, selecting a weapon for your units was crucial, since it basically helped direct how your characters would progress in battle. D5 one-upped it through the Sub-weapon system, letting your units switch weapons on the go depending on the situation. That said, Dimension 2 handled the extra stat cap better, through introducing it after a particular post-game battle and letting the player figure their way through it.
I am also familiar with the Disgaea series, I stopped at Disgaea D2 and decided to come back to the series with playing D6. Yeahh.. after beating the main game and doing post content. It literally became a mind numbing experience for me as well. Grinding used to be fun for me back in Disgaea 4, D6 just ruined it for me to where I didnt even bother going after Baal like I did in the previous games. The auto-battle is really necessary and it's pretty messed up that in order for your characters to get really strong, you literally just have to leave the game on over night while auto-battle is on. It's so stupid. I do plan to give Disgaea 7 a chance some day.
Just wondering hows the JP player reception to Disgaea 6 & 7? Did they hate all of this new stuff? Unless they say something then chances nothing will happen.
I played like one or two maps of the first chapter before just giving up because of how much the presentation turned me off, and this video removed any lingering regrets I had about eventually trading it in. God NIS dropped the ball here big time...
Had my own shots on why I hated this game which mostly were "The main plot clears itself with 2 lines of code I wrote in like 4 minutes" and "I skipped every cutscene bc they were boring and not funny" and honestly I think D7 gutting the auto battle feature to the point I never even really touched it in the main story was genuinely the best course of action
i appreciate the vid, i only played 4 and 5. personally i dont care about grinding and only played for story. i didn't like the graphics so i was curious about the story, i gottta find a vid that critiques the story in depthly
I remember just feeling a bit Disgaea'd out by the time 6 came out. I also feel like it didn't get quite the same advertisements that previous games had. I still want to try it eventually though
I'm a big disgaea fan since i was a child and i was already instantly turned off trying the demo on switch and seeing the auto-everything features pushed into your face and thousands of micro transaction items as it's dlcs as if disgaea just became an idle mobile game where you can just buy everything to instantly win and don't further need even play it anymore, just because disgaea is super grindy doesn't mean it needs auto buttons and i fully believe since it has lived without one up until now where probably they got a gacha game designer to decide that. And i can quite believe that ''transition to 3d was rocky'' as the switch can't even handle the game and plays under 30fps which feels incredibly unpleasing compared to 5 where everything is fast paced and feels good.
Seeing this video make me so happy that i droped this game. I heard some negative things at beginning, but decide to try anyway because i'm such a disgaea fan and i loved disgaea 5. For the few chapters i played, i got progressively more desapointed with every new discovery and at some point i just decide that it's not worth it. Close the game, pretend that i never happens and pray for disgaea 7 to reverse back everything
This was the first game I ever beat Baal, and I felt nothing. I didn’t earn it in any way, I just set my units to auto grind for several hours and then killed him. Sure, it was just the 9999 Baal, but beating him in any capacity should have had me excited. It felt like such a hollow victory that I just kinda quit playing D6.
I feel like Disgaea 6 was supposed to be meant for prepping newbies for post game in other Disgaea games. I do like the story of the game a lot, and it makes sense Zed would be the most powerful protag thanks to super reincarnation. I know what they were going for and they could have gone about it a bit better. I don’t necessarily agree it had to follow the conventions of the other games closely.
I dunno, I still enjoyed this game in spite of what flaws there might've been (like cutting down the available recruitable units). It helps that I really enjoy all the characters, and this is one of the few Disgaea titles where such a thing happened. Whereas previously, there was usually one character I couldn't stand in the game's narrative (i.e. Tink, Fenrich, Void Dark).
I think it was very clear that they spent way too much development time on the 3D assets. Disgaea 6 was so undercooked that it probably required 3 more years of development before it would have as many features as its predecessors. Even the story was definitely influenced by a lack of development, as the final boss is the same for EVERY SINGLE CHAPTER. The item world itself is the most influenced by the changes, since they are pushing the D.I. system so much. This leads to the flattening of a mode that can usually hold my interest for 200+ hours alone.
@edgevalmond6173 d5 was the first one i played. The story was good. Nothing stellar but i was expecting trash and was pleasantly surprised. Then i played d1 and was blown away. Idk what happened but somewhere along the line they decided the story came second to the grind, and thats exactly how you murder a rpg. Whats the point of level grinding to max level when none of the characters are intriguing? When you arent attached to anything the story provides. At that point you might as well just play with a calculator because all thats there is an endless supply of integers.
For me I really care about character designs and personality in their main story. Love all of them before 5. In 5 I wasn't feeling some of the main cast and only used older characters but aside from the story being cringe this was the best gameplay wise, very impressive. And for 6 I really really like the characters(except the pug), its peak design. But sadly it has all the issues you described and although the designs are great the story gameplay is pain.
As a mobile player, I have to say I wish this game was on mobile. But if it were, you would never be able to do anything because of the energy system, and you would have to gacha for any new unit with random stats using real money. Additionally, any other mechanics, like the item world, would likely be limited to just 1 to 3 attempts per day or week.
@@Sm0ke821 I haven’t played 7 yet, I’m holding out for when Complete releases tbh. I’ve heard many people say it’s better than 6 tho so I have hopes for it
despite the numbers being bigger it just looks like nothing changed at all and it just looks like they went too hard into numbers but with nothing to do with them i always loved going into the item world and leveling an item and getting good stuff on the way also i like the 3d models i just wish it felt like they didnt half ass everything else alongside them.. one of the few disgaea games i'll proly never play
I swear D6 felt like a spin off game, rather than a mainline Disgaea title. Ah well, atleast 7 was a step in the right direction. (other than the whole....grinding at the hospital and committing insurance fraud.)
100% agree with everything you said here, good lord Disgaea is my favorite game series and ngl D6 almost kill my love for Disgaea, the force Auto Batting i hate it so much, it funny not even gacha game are this grindy like wtf was they doing with this game, I hate the fact that they still haven't brought back Magichange or fusions Y^Y for Disgaea 7.
For me, the biggest problem with this game is that the numbers START so big that they're already meaningless to me. I can't compare numbers that big and actually know if mine are big enough. For me, it just encouraged me to ignore all the extra mechanics and brute force my way through the main game just to be able to feel like I slightly know what I'm doing.
The other games actively encouraged me to use those mechanics because it's a lot easier to see if what I'm doing has any value when the numbers start low while I'm still doing the trial and error to learn parts of the game.
And beating the main game story is as far as I'm willing to go because doing auto-battle feels stupid, if I'm not actually playing, then I may as well play a whole different game.
@@VideoGameVillians agreed. fighting lv50 enemies in the first map when you’re level 1 and just shooting up in levels instantly isn’t a great sign, and the problem just persists. I found myself doing the same, brute forcing everything bc every item’s stats just become outdated instantly and the numbers keep racking up
This is exactly the problem. With the games before it, going from a rank 1 to a rank 2 weapon meant going from 10 to 14 ATK, which seems like standard numbers for an RPG, which makes it really stand out when you are then in the tens of millions. Meanwhile, starting with several tens of thousands in each stat in D6 means you're already starting with crazy numbers that only get crazier. You aren't going from "Normal" to "Insane," you're going from "Insane" to "A bit more insane," and so it all means nothing.
@@nordinreecendo512honestly, I have a sneaking suspicion that the extra digits are display only.
In the previous games, like you said, going from rank 1 to rank 2 weapons goes from 10 to 14 attack.
In this game... You go from 10 * 10^3 to 14 * 10^3. The extra digits don't actually do anything. I'm convinced that all the backend calculations are done using the smaller numbers, and then the interface multiplies by 1000 for what it shows you. It's just a trick.
Agreed.
The other problem for me is the fact that you're using standard attacks for like 90% of the game, because either your skills are stupidly underlevelled so deal no damage, cost way too much mana to upgrade to an appropriate level, or cost way too much sp to actually use.
It's significantly, massively more cost efficient to just grab an evility or two that buffs standard attacks, then you're golden.
How do you feel about the auto battle in 7
Disgaea 6 is the very definition of "If everybody is super, no one is." That's why proper progression exists in RPGs.
Yea especially because you start out with high stats, and your stats increae rapidly making progression feel less like progress.
The biggest problem is that the numbers just make me feel like I don't wanna continue. I didn't even get past chapter one which makes me sad because the characters seem cool.
You see, I start to dislike most things in the post games of Disgaea once it no longer becomes about strategy and I just absolutely destroy everything with a single touch or be destroyed in a single touch. Because of that, playing through story mode is my favorite part of disgaea games. But this game's story mode felt like post game. Like @VideoGameVillains said, I'll just actively ignore everything if my numbers are big enough.
yeah, that is a huge problem. I would have preferred they kept it scaled back and saved the bigger level cap breaks for postgame, or even better yet just not have had them at all
You honestly didn't miss much. The story was not good and confusing to boot, with the characters being the most walking cliches in the entire Disgaea series. It feels like they fired their entire writing staff after 4 because there's just such a notable dip in writing with 5 and 6.
I'm someone who does all the post game in Disgaea games and I still agree with this sentiment. It's like they forgot that all the previous games actually had a pretty normal and constrained progression within the main story of the game. Things didn't really go off the rails until post game or you went kind of crazy with item world and really going hard with all the games systems and even within those systems they were story progression locked to keep you from going too crazy. Disgaea 6 right off the bat felt like something was wrong within the first map.
@@PregnantAdamSandler Oh hey, fnacy seeing you here
Anyway, Disgaea 5 actually had the entire writing staff walk out on NIS because they weren't being paid. You can tell this happens because the post-game story with Asagi, where the whole joke was that Makai Wars was finally coming out, so they were trying to kill the joke and set up Asagi for her own game, which didn't actually come out.
Instead, she got relegated to Gacha land.
Even beyond that, the Carnage Storyline basically looking at the player and telling them that the story of the entire main game didn't matter is such a copout. But NIS' financial issues at the time were well-documented. However, D5 ended up selling very well for the company and kept them alive, so now they can go with the Pokemon route with asset reuse even harder by standardizing class skills in favor of weapon skills and using 3D models which are way easier to keep up to date and create than HD sprites
The best thing Disgaea 6 did was add commas to numbers
The Disgaea series is basically an exercise in delayed gratification, you can easily get OP as long as youre willing to spend 100 hours. Getting OP so quickly kinda shits on the Disgaea philosphy.
i mean as someone who strugled to defeat Laharl secret boss fight on Disgaea 2 and never managed to grind enough (and literally tough that it would take me years to grind for the rest), getting ways to level up quicker is fine for me but i also think that they failed at it, instead of doing it liek a "quality of life improvement" it just made it pretty meaningless, also the new levels caps is dumb, you can tell that they only did it to add extra hours of gameplay full of nothing
That's a nice way of saying it. I'd say it's more like an exercise in poor pacing and mindless grinding for big numbers. But hey, I'm also not very fond of this series. I just came here to see what Disgaea 6 could possibly do to be considered the bad one.
@@psycholuigiman The First 2 games have really brutal grinding, but from 3 onwards, getting overpowered in Disgaea is a walk in the park If you have The right knowledge, i took less than 60 Hours to get My disgaea 4 characters to The stat cap of 100 Million.
Disgaea 5 was my intro to the series
I should go and actually beat that game
This game is the prime example of why significant figures exist. Your damage and hp and everything else in the early game is something seven digits long. Only the first three matter. The rest might as well not be there. It gets old real fast, even faster if you've taken AP chemistry and can recognize that this is what's going on.
Like, everything is actually the exact same as the previous games. They just are displaying more digits. "We moved the decimal point x places" is not an interesting change.
Yeah this is why im a sucker for Paper mario/mario and luigi rpgs and fire emblem where the numbers barely exceed 100 HP
In Japanese it uses the characters for separators correctly meaning you can easier understand the scope.
Basically the equivelant of 1B234M567T890 where just seeing the first letter tells you the size of the number(a billion using the short million system).
I don't get why they didn't keep this for the English release, it'd be such a simple change given the work is already done, but it's such a huge quality of life improvement.
i noticed it the first time i played. They just added random digits instead of keeping the normal 10 or 20 starting stats.
The game that actually really good to teach students for their igcse preparation
why does this game feel like a mobile game way more than disgaea rpg does.... like bruh
A lot of Japanese game developers feel pressured by mobile, and don't actually play mobile games so they have no idea how they work.
The irony being that Chinese developers are making mobile games that are more and more like 'real' games.
Incremental games are a lot of fun, but they still involve having to use your brain a little to make the numbers bigger or to win fights. Even idle RPG's have a kind of chess-like aspect to their characters, where you need to use a specific tool set at a specific position in the party's formation to win a fight.
That's always been Disgaea's biggest weakness, having a bigger number is 98% of the game once you start using the cheats like the item world. ArKnights it is not.
the mobile game sucked balls too
Disgaea 5 was the perfect Disgaea game, and you won't convince me otherwise.
storywriting and dialogue kinda sucked compared to 1 and 2 though
@genshinsef Thumbs down. Telling you because they literally don't do anything.
@@sky_pirate 2 is far superior to 5, but double down on your incorrect opinion, sis.
@@dogwiththumbs8392 Cuter couple, but otherwise, no.
@@sky_pirate 5 had the best gameplay, but the Story is dogshit and the characters are unlikeable and some characters are just copy paste from older titles.
getting recommended a disgaea vid gotta be the highlight of my day
I just wish for Disgaea 8 they go back to HD sprites for starters. And no DLC, integrate stuff to the game so I don't know what special characters and maps there are and get surprised like the earlier entries (never gonna happen but I can wish and dream).
Number and mechanicswise, I agree with everything said.
Disgaea 7 fixed some things but I still prefer 1, 2 and 5.
Not sure if it was mentioned, but my gripe with Disgaea 6 and maybe also Disgaea 7 is that they don't have anime openings anymore unlike Disgaea 5. And contrary to popular belief, I enjoyed the story of D5, and the anime ending song and a flashback of the adventure during the credits gave a satifying end to the journey
Disgaea 6: What went right?
Absolutely nothing lol
Disgaea was never about the big numbers, it was about breaking the game. In earlier Disgaea it was diagonal throws and punching to relocate bosses and your own characters to steal invincibility tiles. Then in later ones it was getting that nasty evility combo that let you heal constantly or get multiple extra attacks. Playing this game well made you feel like you were using exploits, but the game was made for it, designed to reward you for playing smart and crafty. D6 feels like it was made by people that have never played Disgaea. And I hate that I was one of the day1 purchasers who fell for this scam. I never expected my favourite series to fall this hard. I've not touched Disgaea 7 and probably wont get it. I've not heard a single thing that would make me think the company's improved. This series ended at 5, same time the company's dignity ended.
When you said it was like a mobile game, is exactly how I felt. I more or less enjoyed my time in with D6, but not even close to the levels of joy the other games provided. 5 was just too good for it own right.
I love how most comments are just passionate paragraphs 😂
Wasn't planning on playing disgaea 6, but thanks for an entertaining video anyway!
When numbers get so high they are incomprehensible, it defeats the purpose.
"I dont expect much out of a Disgaea story"
Me neither, which is sad. It used to be able to tell good stories, and funny ones too. The games lately have become so try-hard with the writing and jokes its not the same anymore. They have the bones of a good story in most games, they just cant execute due to aforementioned try harding.
Look at Disgaea 1 or Phantom Brave. Maybe not "best story ever" quality, but certainly great stories with good characters and development.
Also, the original Disgaea had crazy power moments, like when Laharl took down an entire ship and they had a little cutscene for it. Where did that go?
Disgaea 2 and 4 had some really solid moments and plot twists too. 3 had a couple of good ones, but only near the very end. The 1st game has such a fun, cozy classic cartoon vibe. Gave me the same type of vibes of watching cartoon network and nickelodeon from the late 1990's and early 2000's.
5 also has a nice story. It's not gonna win any awards, but it's just fun to see the motley crew of characters slowly learning to stick together and overcoming their flaws.
@@nightmarishcompositions4536 yeah 4 was the last genuinely funny game, imo.
Definitely agree about Disgaea 1, when I played it that's exactly what it reminded me of, old cartoons. The clichés were the exact same, it was amazing for someone our age who grew up with sort of stuff
@@vangoghsseveredear Definitely. A couple examples it reminded me of are Invader Zim, The Grimm Adventures of Billy and Mandy, Courage the Cowardly Dog, even a little bit of Jimmy Neutron and Ed Edd and Eddy. Good times.
@@nightmarishcompositions4536 Disgaea 2 was my favorite. I think it was the perfect blend of seriousness and not too much sillyness that it drowned the actual story. Adell and Rozalin still lives rent in my head over a decade later best couple in the entire series. I don't think I can go back to the Disgaea series anymore. It's just become a number measuring contest and the story has been a lot of goofy filler.
i'm a simple man, i saw auto battle mode, i pretend this abomination doesn't exist.
yooooo red dwarf shout out was cool. great show
one of my absolute favorites!
@@MagsIsGaming The Red Dwarf love was the tipping point for me subscribing 😂
Jumping on the "RedDwarf is Amazing" train
Unironically the best thing about D6 is the end of stage art imo. As someone who played most of NIS' side titles alongside every other disgaea, It was really nice seeing stuff like Mad Rat dead, Liar princess and Lapis X labyrinth getting represented in art style.
I only ever played the demo of D6 when it got it's non switch ports eventually and very rarely has a game given me a feeling of utter bafflement in how every change just felt wrong. As someone who mostly prefers the main capaigns experience to the post game, realising how much they were pushing the meaninglessly large numbers was very offputting. Just makes it slightly harder to have a proper gague on how much damage you are doing for no reason. Stuff like EXP not being tied to indvidual unit action and instead being given to everyone at the end felt like it devalued the expereince of actually using individual classes and that's presuming you even play the game at all with how much the map design and game flow seemed to favour the auto battle system. Honestly as someone who primiarily likes using the generic classes way more than the main characters, the butchering of the class skills and weapon skills was the worst part. and given how monsters could use any weapon type as well, they just felt like the humanoid classes to me which is a massive problem.
At least after 7 I'm mixed on the models themselves cus on one hand I think they capture the style decently well (other than them having the highlights being permanent parts of the model which was very distracting once I noticed, mainly on the humanoids) and it does at least give them the potential of animating every skill individually as opposed to leaning on the common frames but there was also no excuse for the game to run like that and the decision to make even basic skills be off the map cutscenes is one I really don't like.
The whole demonic intelligence system as a whole didn't need to be there and honestly I'm annoyed it stuck around cus it ruined what could have been my favourite part of D7 (that being the demon shogi cus I really like the idea of taking these games and throwing some puzzles at you that you can't stat check). That being said most of the systems that 7 kept they did improve at least a little and I did quite like my time with D7's main story (which is usually the part of the game I play for, not that into the post games beyond a few levels). At least for me 7 was enough of a return to form (or I guess backpedalling cus some of the wilder stuff like the ailment reversing evilities got the axe) that I can kinda just ignore 6 and lose nothing. Still not quite the same degree of gameplay as 5 but pretty close with all the returning classes (and the returning classes from 3 like gunslinger and ronin were definitely a pleasure for me specifically lol) and nice Qol for stuff like evility transferring being a lot more accessible in the base story so builds could be set up and managed a lot quicker. (which I do now see was here too but imo I don't mind it as much since most of the time I would just run through a cheap character world to get them in 5 which was often barely a 100-1000 mana speedbump that I don't really miss for that exact purpose)
I tried 6 and got bored almost instantly because right from the get-go I felt like the game was just handing me everything on a silver platter. Just... I wasn't even *trying* to be overpowered, I just... was oneshotting everything from the get-go. By default. Even on just-created characters equipped with bog standard gear. And then the auto battle mode was *on by default...*
NIS... Why is Disgaea 6 an idle game with a $60 price tag?
That feel when you finally find the channel you wanted to subscribe but forget doing so and felt like an idiot.
Disgaea is a series that was dear to my heart from its PS2 debut. 3 was the one I've spent the most time (and was the only one I managed to platinum, something that I'm quite proud of) and the memories of lending my PS3 with the game to my best friend and then hearing how much she has enjoyed the story, characters, humor and gameplay is one of my most precious memories (seriously, the ability to experience a thing you love through another person is one of the best things in the world). I enjoyed Disgaea 4 and D2... and then 5 happened and was my dream of Excel the video game coming true. ...seriously NIS screwed itself by making D5 what it is. It's perfection of deciphering the puzzle that is how to break the game most effectively.
...I KIND of UNDERSTAND that they wanted to try and "reset" the series while still making it even more over the top. But yeah,, the inflation of numbers turned the game into something akin to... cookie clicker with Disgaea skin? ...and I like Cookie Clicker and idle games with ridiculous numbers, but... eh, if I wanted that I would just "play" them. ...6 feels like a parody of the series, which is... more sad than funny.
I subscribed on both of my accounts so I'll never let your content miss me again.
Couldnt agree more. Thankfully, 7 put things back on the right course, as I really liked it alot. I STILL think there are too few classes, as one of the fun things in the game is finding and unlocking them all and then trying out builds with them. Instead of jacking the level cap, they should up the number of, and uniqueness of classes. One really cool thing about 7 over the others is that they finally gave monsters more proportionate sized sprites, so that a dragon actually seems more like a big, menacing dragon and so forth.
D6 feels like a massive misstep, and your pretty much right about it feeling like a idle game. I know even the older ones share a lot with incremental games already, but a big difference is player input being the reason stats increase, and the game outputing noticeable power differences you can actually feel, its a very nice system.
Take say CoO, I think its fun to go from at the start of the grind needing to use your entire team to help beat the map for the first few levels, to your team suporting the charecter your leveling up, to the charecter your leveling up two shoting the map and needing to be lifted so they dont end up dying and finally to one shoting the entire map. It makes you feel the power your getting each break point. Not to mention the break points of your first thousand damage, 10 thousand, 100 thousand etc.
D6 lacks the player input from its DI system turning it into a way to idle the game, and output is screwed too, the damage numbers being pretty incompressible, and the break points being unnoticed as the game plays itself. You just let the game do its thing for a while and suddenly you jump from these maps needing everyone to beat it to being able to one shot it with zero input from the player, its meaningless, or rather all it means is that the game can play itself slightly faster. Its not some big leap in power that the player feels, its functionally a cookie clicker upgrade that reduces the time each map grind takes to produce X Exp.
Yeah D6 just shows how bad the Disgaea system is
I still can't help but feel that Disgaea 6 was a mobile game that turned into a full release at some point. I don't think I've experienced a NIS game with such little passion and soul.
I was hoping that D6 was just a misstep and 7 would be a return to form, and while D7 is a vastly better game then 6 it really does show that the budget and creativity for this games is wanning.
disgaea 5 was a masterpiece. Hard to get to that level for sure
to me what i think is that this started as a mobile game and somewhere down the pipeline they made it into a mainline game and didnt have the time or to much work was already done to go back the game seems like a mobile game
Ive been a Disgaea enthusiast since the very first release of the first one. 6 was such a chore that I've held off getting 7. Waiting for the inevitable "Plus" version of it.
Disgaea 6 is just a real disappointment from lack of team attacks, disappointing story, combat just felt lack luster it was the most difficult disgaea for me to go through and I've played almost every title to the point of beating baal but I didn't with 6
I had a number of theories on how this game turned out the way it did, most of them revolving on the game's new engine and the leap to 3D models.
I think that NIS was not used to the new engine they where using and was forced to spend too much time getting used to this thing and was forced to rebuild a ton of stuff from the ground up. In nearly all the games I think much of their assists were able to be transferred over to the next instalments, saving a lot of time and money. Case in point, just look at how much of a massive improvement Disgaea 7 was; NIS managed to transfer their assists from D6 allowing more time and money to be spent to the right things
Also maybe because it was developed during the covid pandemic too?
@@sharkdrake3771 While I didn't think of that, I somehow doubt that did too much damage. At the very least I think covid was just one of many problems
Hearing so much about the big numbers this series is known for makes me think.
Imagine your guy takes multiple attacks, all of them having massive numbers...
And then counteracts, blowing the enemy away with a "1".
Give it a line like "Was i supposed to be using the old damage system?" And bam. Id be way more sold on that than just "big numbers, but even biggerer!"
One major issue with the story presentation is how almost all the cutscenes are in VN style. In I think every game before the characters would normally act out a scene with their sprite alongside the portraits, but in 6? Basically all portrait cutscenes. It feels like they really just checked out for the storyline
Also, the few that did show scenes on the field just looked awful.
So awful that they completely removed that type of cutscene in 7 and now it's entirely VN style.
Having stat limits that huge honestly just makes me want to stop playing and see the entire thing as meaningless. It seems made for people with hyperfixation problems and not much else.
When 7 came out I gave it a try, as people were saying it was so much better and a return to form. I found 7 to be rather mediocre though. When your new game just makes me want to replay Disgaea 5... there's a problem.
That's 2 duds in a row IMO and a worrying trend for the future of the series.
Kind of makes you wonder huh? The series went from high quality sprite work, high effort / slow burn game play build up that was gratifying to become strong enough to match up to the bat shit insane post game content. Now its low effort chibi models, high inflation / quick to finish game with a post game that frankly makes me want to play any other idler. And for what? So that they can sell you a mediocre 70-80$ game with a 50$ season pass to drip feed older Disgaea characters to you, some of which had the only source of strong Evilities you wanted.
I'll just load up D3 on my PS3/Vita because it never got a pc port, or D4 or D5 on pc because they are just so much better.
After years of Disgaea postgame fatigue it was a breath of fresh air playing Triangle Strategy where the leveling is more or less set dressing in exchange for extremely fine-tuned challenges that reward you for thinking creatively and adaptively on the field. I honestly would've preferred a soft reboot for Disgaea that would focus on reeling in the numbers and power scaling to give more focus to the decision-making strategy layer throughout the game's content, rather than modeling the entire thing around the grinding strategy layer that's typical of Disgaea postgame.
Not to knock Disgaea postgame; I don't have a problem with the game's structure pivoting after you've already beaten it, but it was absolutely a mistake for D6 to focus in on said structure when there's already such a massive backlog of similar (better) content throughout the franchise run.
I hated the new art style. Give me back my sprites. I will never play another Disgaea until that comes back.
Disgaea 6 was the only Disgaea I skipped out on, and after watching this video, I'm glad I did.
One of the biggest issues for me was not just the main story but most if not all of the post game can be beaten by using the default auto-battle with Teleport for anything slightly complex. This also meant the quality of Geo Puzzles was incredibly poor.
Legitimately the game play is... Equipment management, Squad management, manually doing 2,500 individual Juice Drinks, and creating an AI strategy to solve Item Worlds for you. You could literally remove the 3D models and just have 2D images fight with not battle maps at all as you sit there doing nothing.
What is worse is even on Non-Switch almost all attacks have loading lag. It is like the sparkle in Disgaea 2 except worse because everything takes you away from the battle. This was something reserved for POWERFUL attacks and helped them stand out but now all attacks did this so nothing felt as different as normal. And because of how weapons worked Bows were incredibly broken when they were already ridiculously powerful if you know the set ups.
NIS was close to getting bankrupt during the Disgaea 6 period and most likely released this game prematurely.
The 3D really destroyed the game for me, it was obvious they were not comfortable with it yet and it help to create many problems, many listed in the video.
the 3d in D7 is pretty good actually. Took me a min to get used to but I like it. Plus tiddy jiggles
@@notnoaintno5134 - 7 was okay, still poor on the Switch in regards to performance, 6 was just a dumpster.
It was enough for me who bought almost every Disgaea game on multiple platforms NOT to buy Disgaea 7 for the Switch and that's the preferred platform for me too.
The main thing that had me "nope" outta even considering buy this (and d7 for that matter) is that swap to 3d models instead of sprites. Call me a nitpicker if you want, but the animations on attacks simply lack that sorta crunch, "KA-pow" panache that prior entrees had. Disgaea's all about grinding, so if I'm gonna see the same move ad infinitum they better at least look good.
Love it when I enjoy a video about a thing I know absolutely nothing about.
I can only imagine the completion
In my opinion, any game that feels the need to add an autobattle mechanic Actively doesnt want you to play it.
Yup, fully agreed.
I see the comments about it, but the problem with D6 pretty much was the inflation of numbers and no real content to go with it. Basically, just like the older Disgaea games you still have to reach a certain stat threshold to be able to even hit the highest difficulty of the Baal fight + the content leading up to him, but they kept the same requirement... only adding a few zeros on the end for that inflated gratification. I personally got confused when i started playing because i was running into 5 digit stat weapons at the start of the game and i legit had no idea how that translated to killing things at that point.
I did eventually get used to it, but then there was the problem of lacking in content. There is a side story to unlock the D1 trio also incidentally which made up the rest of the game endings if you lost on each of the maps. Once you finished that your only goal was to beat Raksasha Baal, which consisted of making an overpowered mecha girl, creating a macro to kill everything on the IW maps automatically, and have that run for hours at a time to work up to rank 40 gear in normal, carnage, and finally Raksasha (The steam version doesn't run in the background so i had to load it up on my steamdeck to make any headroom on this while i did other things). But honestly i personally only grinded up to being able to beat Carnage Baal and stopped since i didn't want to do yet another grind of another set of rank 40 gear on the Raksasha difficulties (that and Carnage rank 40 gear can kill almost everything in Raksasha except the man himself).
Also those aforementioned fights leading up to Baal? yup that doesn't exist anymore, now you just unlock him with a bill and there he is, no more struggle to get to him.
But hey, if there is anything to take away from loading up this video after lamenting the month I played D6 is that i really need to go back and play 5 again. I sort of stopped playing it on release about 24 hours in and burned myself out. All the talk about it makes me want to dive back in.
I played every Disgaea TRPG upto 5 and missed out on this one. I can see I didn't miss out on much.
I've played this game for 3-4h a month after it was released on steam and was dissapointed. I expected 6th game to stumble during transition to 3d but not to that degree.
Mind you I finished 1,2,5 and almost complted 4, although I only dipped into late game in 5th game.
The most glaring sight for me were skill animations. In older games, skills were usually quick, and the flashier they were, the stronger the skill. Usually the stongest skills transistioned into dedicated "map" for the duration of the skill animation while the first ones took place on the map without any transitions and were quick: 1-2 sec. IIrc.
e.g spells in Disgaea 1
the strongest spell for each element (fire,blizzard etc.) transitons into another (mini) map were the target is annihilated by god-like figure of coresponding element.
In 6 every skill has this transition, even the first ones which makes the strongest ones less unique. Additionally animation are longer, almost to feel like unnecessary degree.
e.g first Axe skill (or 1st Warrior skill) - boulder? crash
Imo waste of potential of 3rd space cuz there's only one map during the animations which is rly bland.
As for increased number at the time I understood it as devs wanting casual player to try end game, especially considering MC's unique evility centred around reincarnation which was never required for completion of the main story. Never I once thought numbers reached such ridiculous scale.
I didn't mind leveling multiple units at the end of the battle but I disliked how units don't level up mid combat but only after each battle.
Lastly I found it ridiclous how you can reach level +50 in 2-3 episodes which undermines the effort put into grind and big numbers as whole cuz there's limit where big numbers are cool and where they become just absurd
My biggest issue is just how generic it got, and how auto battle streamlined everything
Other Disgaeas I would get excited everytime I got a new skill, this one I would get while grinding afk I wouldn`t even notice
Every character have a 3x3 skill
Monsters dont feel as unique as before
Every tactical problem is solved by letting auto battler go for a couple minutes when doing the main quest
It seems a good thing I skipped this game after playing 5 and went straight to 7.
How was 7? I don't suppose it was better than 5 but is it still worth playing at all and is the content fun overall?
@Diwasho I enjoyed it, but you will probably want an opinion from someone who knows the series better. I really only played the main story modes and item world. The only games I've played are 5 and 7. The only thing I don't like right off the top of my head is how fast enemies scale in level in the item world in 7, compared to 5. I guess the armor knight nerf and removal of the maid class isn't good either, even though Maiko replaced maid, it's not even close to as good as maid in 5.
@@cartoonvideos5 I see, your overview actually helps a lot, thanks.
@@Diwasho Glad I could help
The president of NIS left the company before 6 came out and he was the director for the games. Sohei niikawa created disgaea. Most of his creative staff left including the guys who did the music. NIS is a DEAD company being kept alive by people who want to turn everything into a mobile game. This is happening to phantom brave right now with its new title. The vision and creativity for the games is gone and with it the soul of the series.
A fundamental issue with huge number go brr is without a in game frame of reference or a clear show of how much the boosts matter it's they could squash them down to just 100s and it would make no difference
We should not let Big numbers get too big
💔 To me it was NIS abandoning the amazing masterful 2D pixel art characters the series had, towards the now bland '3D chibi style' Disgaea 6 & 7 have
Disgaea 7 is good
Thanks for making this video. I was actually going through my backlog and remembered I bought this a while back, but hadn't gotten around to touching it yet due to how grindy these games are. But I was also super aware of this game getting A LOT of bad feedback for a while now and never looked into the reasons why until now. Your breakdown definitely created a clear picture of that.
@@2elusivereviews thank you!! that means a lot.
I’d definitely recommend any of the other games if you haven’t played them already!
"The Disgaea series had a rocky transition to 3D" is a legitimate phrase thanks to this game.
It really is a shame how this game turned out, because it's announcement is actually what got me to finally bite the bullet and get into Disgaea. It's art style always appealed to me, I just never felt like getting into it until 6's announcement. And that was mainly thanks to Zed because he is easily my favorite protagonist design of the series.
Honestly I just hope to see him again in other games at this point.
It honestly feels like the majority of the team who were behind the gameplay aspects just looked at Disgaea RPG and said "I KNOW HOW WE'RE GONNA FUCK UP THIS GAME TODAY!"
Maybe D6 felt like a half-baked game probably because it is?
With them transitioning the series to 3D probably cost them a lot of work for the engine, so they could only deliver barebones class roster and the need to pad fillers to compensate for lack of content they made.
D7 is the more polished and complete game, probably D8 and onwards would be even better.
As for auto battle, I don't see it as an issue, I heard they made it to where you have to clear the stage first to earn it which is fine. I just remember eventually getting to the point of one shotting to 9999 anyway so it doesn't seem like it'd take much more effort at that point lol
Remember Disgaea rpg? Me neither
I am so glad I found a video tearing into this game (granted that it's been a few years since it came out). I'm just glad how NIS managed to redeem itself with 7
Honestly, D6 felt like a gigantic experiment, much like how D3 and D4 changed up the system.
However, much as I had mentioned in another D6 analysis vid, what threw me off was the complete lack of Weapon Skills -- said skills were exclusive to certain classes, and basically reduced your choice to being a stat-stick, more or less..... a stat-stick that would eventually get phased out towards Swords due to a certain Evility giving them a stupid-huge power boost.
In the prior titles, selecting a weapon for your units was crucial, since it basically helped direct how your characters would progress in battle. D5 one-upped it through the Sub-weapon system, letting your units switch weapons on the go depending on the situation.
That said, Dimension 2 handled the extra stat cap better, through introducing it after a particular post-game battle and letting the player figure their way through it.
I am curious what you think of disgaea 7 which fix a ton of issues that D6 had
I was wondering why I forgot about this game... now I remember. The slog.
I am really glad that Disgaea 7 fixed the problems that Disgaea 6 had. Especially the performance lag issues on Switch.
Is this the first one that launched on mobile at the same time it launched on playstation?
Mags are we getting a complete guide for D5?
I am also familiar with the Disgaea series, I stopped at Disgaea D2 and decided to come back to the series with playing D6. Yeahh.. after beating the main game and doing post content. It literally became a mind numbing experience for me as well. Grinding used to be fun for me back in Disgaea 4, D6 just ruined it for me to where I didnt even bother going after Baal like I did in the previous games. The auto-battle is really necessary and it's pretty messed up that in order for your characters to get really strong, you literally just have to leave the game on over night while auto-battle is on. It's so stupid. I do plan to give Disgaea 7 a chance some day.
Just wondering hows the JP player reception to Disgaea 6 & 7? Did they hate all of this new stuff? Unless they say something then chances nothing will happen.
The 3D was revolting. Main character was worse than in Disgeae 3 somehow
I lost interest when I saw they went full 3D. Disgaea lost its charm when I saw the first D6 trailer and stop caring about the series.
I'm kinda the same. I still like the series, but I traded D6 in and haven't touched D6 since, like, March...
I played like one or two maps of the first chapter before just giving up because of how much the presentation turned me off, and this video removed any lingering regrets I had about eventually trading it in. God NIS dropped the ball here big time...
Had my own shots on why I hated this game which mostly were "The main plot clears itself with 2 lines of code I wrote in like 4 minutes" and "I skipped every cutscene bc they were boring and not funny" and honestly I think D7 gutting the auto battle feature to the point I never even really touched it in the main story was genuinely the best course of action
i appreciate the vid, i only played 4 and 5. personally i dont care about grinding and only played for story. i didn't like the graphics so i was curious about the story, i gottta find a vid that critiques the story in depthly
My favourite Disgae is 4.
Nobody will ever beat the absolute ham that is Valvatorez
I remember just feeling a bit Disgaea'd out by the time 6 came out. I also feel like it didn't get quite the same advertisements that previous games had. I still want to try it eventually though
I'm a big disgaea fan since i was a child and i was already instantly turned off trying the demo on switch and seeing the auto-everything features pushed into your face and thousands of micro transaction items as it's dlcs as if disgaea just became an idle mobile game where you can just buy everything to instantly win and don't further need even play it anymore, just because disgaea is super grindy doesn't mean it needs auto buttons and i fully believe since it has lived without one up until now where probably they got a gacha game designer to decide that.
And i can quite believe that ''transition to 3d was rocky'' as the switch can't even handle the game and plays under 30fps which feels incredibly unpleasing compared to 5 where everything is fast paced and feels good.
Seeing this video make me so happy that i droped this game. I heard some negative things at beginning, but decide to try anyway because i'm such a disgaea fan and i loved disgaea 5. For the few chapters i played, i got progressively more desapointed with every new discovery and at some point i just decide that it's not worth it. Close the game, pretend that i never happens and pray for disgaea 7 to reverse back everything
This was the first game I ever beat Baal, and I felt nothing. I didn’t earn it in any way, I just set my units to auto grind for several hours and then killed him. Sure, it was just the 9999 Baal, but beating him in any capacity should have had me excited. It felt like such a hollow victory that I just kinda quit playing D6.
I managed to get the platinum for this, then quit. Even for a Nippon Ichi game, this was way too grindy!
My problem with this game is that the stats felt pointless becaus of how bloated the numbers were.
This is called "when achievement becomes requirement"
I feel like Disgaea 6 was supposed to be meant for prepping newbies for post game in other Disgaea games. I do like the story of the game a lot, and it makes sense Zed would be the most powerful protag thanks to super reincarnation. I know what they were going for and they could have gone about it a bit better. I don’t necessarily agree it had to follow the conventions of the other games closely.
I thought it was the story, i jumped in on 6.. i had zero clue what was going on.. and got bored.
Phew, am I glad I bought Disgaea 5 when I was undecided on whether to buy it or 6.
I dunno, I still enjoyed this game in spite of what flaws there might've been (like cutting down the available recruitable units). It helps that I really enjoy all the characters, and this is one of the few Disgaea titles where such a thing happened. Whereas previously, there was usually one character I couldn't stand in the game's narrative (i.e. Tink, Fenrich, Void Dark).
I think it was very clear that they spent way too much development time on the 3D assets. Disgaea 6 was so undercooked that it probably required 3 more years of development before it would have as many features as its predecessors. Even the story was definitely influenced by a lack of development, as the final boss is the same for EVERY SINGLE CHAPTER. The item world itself is the most influenced by the changes, since they are pushing the D.I. system so much. This leads to the flattening of a mode that can usually hold my interest for 200+ hours alone.
As soon as the trailers for the game were all about level grinding to the HUGE NUMBERSSSS i knew this series was gonna die.
Well that and the ugly 3D
@edgevalmond6173 d5 was the first one i played. The story was good. Nothing stellar but i was expecting trash and was pleasantly surprised. Then i played d1 and was blown away.
Idk what happened but somewhere along the line they decided the story came second to the grind, and thats exactly how you murder a rpg.
Whats the point of level grinding to max level when none of the characters are intriguing? When you arent attached to anything the story provides.
At that point you might as well just play with a calculator because all thats there is an endless supply of integers.
For me I really care about character designs and personality in their main story.
Love all of them before 5.
In 5 I wasn't feeling some of the main cast and only used older characters but aside from the story being cringe this was the best gameplay wise, very impressive.
And for 6 I really really like the characters(except the pug), its peak design. But sadly it has all the issues you described and although the designs are great the story gameplay is pain.
the only real thing i didnt like was that the numbers started so big. i loved the ai system
What are your thoughts on D7
Finally got to the point where the exact mechanics of auto battle were shown and thought "Wait, that's the mini-game I hated in Disgaea 7!"
As a mobile player, I have to say I wish this game was on mobile. But if it were, you would never be able to do anything because of the energy system, and you would have to gacha for any new unit with random stats using real money. Additionally, any other mechanics, like the item world, would likely be limited to just 1 to 3 attempts per day or week.
Any opinion on Disgaea 7 ??? I played 6 and after the main game was like I dont want to play this anymore so I still have doubts if 7 is worth
@@Sm0ke821 I haven’t played 7 yet, I’m holding out for when Complete releases tbh. I’ve heard many people say it’s better than 6 tho so I have hopes for it
I actually like this 1...got stuck on the samurai currently on stand by
despite the numbers being bigger it just looks like nothing changed at all
and it just looks like they went too hard into numbers but with nothing to do with them
i always loved going into the item world and leveling an item and getting good stuff on the way
also i like the 3d models i just wish it felt like they didnt half ass everything else alongside them..
one of the few disgaea games i'll proly never play
I swear D6 felt like a spin off game, rather than a mainline Disgaea title.
Ah well, atleast 7 was a step in the right direction. (other than the whole....grinding at the hospital and committing insurance fraud.)
Unironically, as someone whose brain rotted thanks to Cookie Clicker, this seems appealing to me.
My game will always be Makai Kingdom, it got me interested in disgaea in general.
It's a shame that One More Time does not have a full version
100% agree with everything you said here, good lord Disgaea is my favorite game series and ngl D6 almost kill my love for Disgaea, the force Auto Batting i hate it so much, it funny not even gacha game are this grindy like wtf was they doing with this game, I hate the fact that they still haven't brought back Magichange or fusions Y^Y for Disgaea 7.