Firearms Expert Reacts To Deathloop’s Guns
ฝัง
- เผยแพร่เมื่อ 20 พ.ย. 2024
- Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Deathloop, including a pair of pistols that transform into a submachine gun, a shotgun with 2 magazines, and Colt’s trusty sidearm, the Limp-10.
In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of Deathloop and compares them to their real-life counterparts.
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries...
And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries...
You can either purchase Jonathan's book here. - www.headstampp...
Or at the Royal Armouries shop here. - shop.royalarmo...
“This thing feeds through sheer force of will” I always appreciate an expert opinion!
Yeah, glad he cleared that up.
Dat zounds Orky ta me!
A bunch of guns that look like actual firearms but become completely insane when you look closer is a perfect fit for a game like Deathloop
Well seeing as how we are slowly breaking his spirit may as go full throttle and show him borderlands. I would also love to see Payday 2 or the Titanverse which shouldn't break him too badly I hope.
With the suit and gloves, he could literally just strap on a mask and be *in* Payday 2.
Was about to ask if he had done titanfall yet lol
@@onesandzeroes7390 He has not, but I ask about it on like every episode
speaking of which, DO TITANFALL 2
I wanna see how he reacts to the Wingman Elite and Alternator XD
Yeah, the guns he gets to review are getting dumber and dumber. Didn't play Deathloop, but this looks cursed. It's one thing to have a gun that looks like a legit gun, but has magical powers - the other thing is to have a gun that doesn't look like it can work at all.
at least borderlands guns don't have to make sense, since they can just digistruct whatever they want
Deathloop dev: *designs a few realistic guns with clear real-world inspirations*
Boss: "I've just started watching GameSpot's "Firearms Expert Reacts" series and I need you to stop what you're doing and make some weird stuff so we can break Jonathan"
Dev: "Say no more"
It's cool to watch him pick apart details in hyper-realisitic games but watching his mind get blown by these batshit crazy games is so much more entertaining
I lolve both flavours, honestly. It just goes to show how much he knows when he can go nuts on the detail or find the tiny inspirations in the complete nonsense weapons.
The only issue is he only refers to real life actions. Some of the sci fi weapons he covers could actually function with theoretical actions that just havent been applied yet for some reason or another
@@danielmyers-cowan3416 No, Jonathan refers to real life physics and the known set of dimensions. Even theoretical actions need to do a known set of things. Mainly, get the cartridge from the magazine and in line with the barrel. Then contain the explosion and possibly eject if there is a case.
Many times he says "you could make it work" - as in, it doesn't seem like any known action but you could conceivably design an action in the provided space and with the visible bits that would work.
When Jonathan says something couldn't work, it's because there is just no physical way for it to work. No trajectory for the cartridge to get from the magazine to the barrel, no room for even the bare minimum of "stuff" you would need for it to work, etc.
Or both, with some of Tarkov's crazy builds.
I really can’t pick honestly, these videos are definitely funnier but the more straightforward informative ones are pretty awesome too. I just like seeing a Brit who knows more about guns than most ppl who have them over here.
I love how these videos went from "Let's learn about the real world guns in our favorite games," to "Let's break Jonathan's mind with increasingly ridiculous fictional firearms."
Meanwhile at gearbox,”guns with legs!!!”
I agree and I kinda don’t like it because it just ends up with him speculating and saying 🤷♂️ to a bunch of stuff rather than the expertise to real guns but maybe that’s just me.
The ultimate conclusion thereof is TF2.
This is Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum in UK which houses a collection of thousands of iconic weapons from throughout the history
And in this episode
He’s going to be checking out the bizarre weapons of Deathloop.
This is Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum in UK which houses a collection of thousands of iconic weapons from throughout the history
And in this episode
Hey that’s my line!
For the combining gyrojet pistols, they have two unused holes on the sides next to the barrels, and when you combine them they're at a 90º angle firing through those extra ports, that's how it gets the more then 2 shots in a burst.
Which also explains why they are connected at 90 degrees to each other
The first word that come out from Jonathan Ferguson is
"THIS THING IS NUTS!"
That is 4 words pal.
Deathloop is definitively Jonathan's favorite game
Two years from now these videos will just be Jonathan rocking back and forth, laughing hysterically 😅
@@Bananabob39 Oh yeah, "Words", My bad 😆
On one hand I feel sorry for how Jonathan feels his mind decline; on the other hand, watching him react to every more crazy creation, is quite amusing. Almost like showing him "cursed guns" in second Tarkov episode :D
"Zero concerns were given." Yes, Jonathan. "Concerns". That's the exact word you wanted to use in this scenario...
He does have to maintain some semblance of an academic image.
@@capturedflame Proof you can be an intelligent, knowledgeable, capable expert and not be an arrogant prick about it.
He's probably aware that the editor would have to go to the effort of bleeping out cursing, so he's just being courteous by avoiding swear words in the first place.
first time looking at this game and the one thing that stood out was the world design and buildings - then i found out it was by the same developers as Dishonoured so it makes perfect sense.
The transforming shotgun is actually a slug shot in the first mode, that poison gas is just a random perk you can get on it.
Yea I was hoping he would elaborate more about that aspect, but unfortunatlely he was distracted by the gas.
Oh damn, I thought that was set on the heritage gun. I'll have to see what others there are. I know most of the others have a pretty generic list of traits but the HG seemed specific enough that there wouldn't be others.
@@TizzyLento I'm guessing he's just given footage without any context from the Gamespot crew so he can only comment on what he sees!
still is stupid going transformer to turn a buckshot into a slug
@@Brendedn I think poison gas comes as a standard perk on one of the Fourpounders dropped by Harriet. She has one she drops and one under her pillow. I think both might have static perks, or at least one is always poison gas.
Having worked in a hardware store, I can attest to the fact that finding the right size nails (with the right style of head) in the correct type of sleeve or wire (or glue) "clip" at the correct angle for any particular nail gun is a major pain in the rear! The boxes are generally well-labeled (and very heavy!), but the nail-guns themselves are invariably missing that important information. If you could dump a load of whatever nails into a hopper and have it just... work -- that would be amazing!
That was about the reaction I expected to the transforming shotgun. Arkane strikes me as a "gameplay first" style of developer so I would guess that they decided what kinds of guns they wanted and then gave the artists free reign to make them as artistically interesting as possible. They definitely succeeded in that department. Pretty much every gun, except for the sniper rifle, I've seen in Deathloop has some wierd and crazy animations.
Their previous game Prey 2017 has precisely two conventional firearms, and they're actually practical and realistic for space station use; a silenced pistol and a shotgun. Which are unlikely to cause hull breaches and decompression. One military veteran character says the guns are "popguns" compared to Earth guns.
@@EGRJ Prey also had a more serious and realistic tone, so it makes sense.
After seeing those two pistols transform into an SMG, I just realized something that would be fun to see him talk about. CoD Zombies wonder weapons, that would be kinda fun.
I'd love to see Jonathan's opinion on the weapons in Titanfall 2 / Apex Legends, they are detailed quite well and some are even similar to real world firearms.
We've been through wacky, we've been through space, now it's time for some wacky space guns
They LOOK like they could work, even if they couldn't in reality.
HOW would the Alternator feed, is just my biggest question. you have a double-barrel Bullpup SMG, but absolutely nowhere for the Bolt to go? Also, what Cartridge is the CAR using, cause that physical Magsize just...doesn't compute :D
I hope Titanfall 2 because it has mechanics that Apex don't have. Like Flatline's horizontal recoil
While at it, why not have him dissect Titan guns too, not just Pilot ones.
"Zero ffff-concerns were given in the design of this thing" good save Jonathan.
he doesnt actually say "fff"
I would absolutely love to see him react to Vanguard guns (forgive me Jonathan)
I'm sure he will and I'm going to feel very bad for him when he does
DEAR GOD!
Hasn't he done that already with BFV and COD WWII; given that every WWII game seems to feature the same guns (STG-44, MP-40, M1 Garand, BAR, Thompson, Kar98k...)?!?
@@TecraX2 Oh sweet summer child. You've yet to see some of the abominations they put into Vanguard, I hear. Don't look it up if you want to keep some of your sanity intact today.
@@TecraX2 they put a drum mag on the garand. Need we say more?
The blue red mag gun is one of those: "Why did that idea took so long "things!.
Kinda like the Burton except with waaay more wacky features
One of the Gears of War games had a weapon that was conceptually kinda similar. Had two separate magazines, but functionally behaved the same as any other weapon. Although if they took the time with the idea it might be able to function in a similar way. Can't remember what it was though.
@@herebejamz wait....that sounds like the Gorgon SMG from Gears 2-3
I think that Jonathan would DEFINITELY not lose his mind reacting to the guns of borderlands.
I think Borderlands 3 would be quite fun! They put *tons* of effort in sampling audio and assembling the parts of dozens of actual guns to make that game.
I've been wanting him to cover Borderlands 3 for some time now. I really hope we see it.
Video would be long tho with the 17thousand guns
@@Nick-hm9rh Perfect
yes Tediore you reload your gun by throwing it and having a new one spawn in your hand would love to see his reaction to that
The first thing I thought about when I saw the clip of the recoilless pistols / SMG was "Ow! My face is getting burned! I can't see as my eyes are now cooked!"
16:00
What I see is both guns having two over and under barrels in actual use and two side by side tubes combining into a cross pattern. So a read gun is firing through those tubes as they are misaligned. So it provides neither longer barrel benefit(as it's a recoilless gun, it won't win much over elongating the barrel and all of that would probably be eaten by more friction said barrel provides. Unless the ammo is designed for longer barrel by default and thus is wasting power in pistol configuration), nor increased rate of fire.
So what's the point?
Apparently stability of you now having two resting points for the gun to balance upon and longer sight picture.
The real problem is backblast into your own face.
please get him to review the guns of Payday 2, it has some pretty unique guns not seen in many other games
@@noborge the what now dear lord what more is there
@@bird1233 mini-gun with stuby barrels, bulletstorm perk (infinite ammo for a bit after re-arming at an ammo bag), and a tiny crossbow as a secondary. Believe me, even in the context of the game that build is beyond stupid, but you can do it. The stuby .50 rifle is more traumatizing personally.
0:56
There is a historical example of the "topping up" automatic weapon concept, although not a magazine fed machine pistol. Japanese Type 11 Light Machine Gun uses a hopper where you horizontally place standard issue 6.5mm Arisaka stripper clips, with the idea of not needing to supply separate belts (mostly canvas at that time). It simplified logistics, made ammo carrying easier and allowed the MG to be topped up by regular infantrymen if need be, also allowed a lower volume, but continuous fire, with the idea that throwing in additional clips will dissipate the reload time, instead of having a continuous burst followed by downtime.
I would really love to see Hunt Showdown part 2, at least the guns wont be as cursed anymore.
Perhaps with some actual pvp footage.
2nd try, the guns from Valkyria Chronicles, i would love to see Jonathan's reaction to the guns from it's alternate WW2 derived setting. 1 and 4 are on the Nintendo Switch and are probably the best for gun models.
WW I/2 inspired actually
Seeing him react to the Killing Floor 2 weapons, since they're nicely detailed both model and animation wise
In defense of the Heritage Gun (the transforming lever action shotgun) something that gamespot seems to have not known/not told Jonathan is that the firing of the green goop is actually a randomized perk and isnt reflected in the gun's design whatsoever. By default, it switches between a buckshot and a single slug, which still wouldnt require the entire thing to transform, but my guess is that the smooth and sleek mode visually reflect a single precise shot and the fun techy mode has many bits poking out of hit to subconsciously convey how it shoots many pellets. Still isn't realistic but it makes more sense in terms of design language
I love how much more comfortable he gets with every episode
i like, how there is no mention of aiming down the sights of a recoilless gun. From behind of a said gun.
or the fact that there was clearly a lot of recoil.
Please please PLEASE do Titanfall weapons!
Plenty of artillery in that game to go over!
He did mention in an earlier video that despite his title, he's not as familiar with artillery as with firearms.
Yeah I think titanfall strikes that balance between sci-fi and realism that makes it perfect to be dissected by this guy.
I'd love to see GameSpot bring in Jonathan's pal and fellow firearm historian Ian McCollum for an episode or two of this series. I don't know that Ian has much time spent with games, so it'd definitely be interesting to see them bounce interpretations off of one another.
No chance, Ian doesn't have time for much other than Forgotten Weapons.
A one off would be interesting. I think Ian would maybe consider it, if he thought it would give him a large enough bump.
Maybe if it was for a very french historical game
IGN showed Ian talking about the AK in several games not that much time ago
@Michael Smith No, that wasn't a lie. That was a mistake.
Jonathan should react to the guns in the Half-Life series; It should give him a good nostalgic feeling while he reacts!
Oh he would absolutely have a field day with the shotgun, i'd love to see it
Here's the kicker though: OG, HD models or both?
I do so want him to see him holding an MP5 with underslung grenade launcher IRL
Also HL2 was my first exposure to tritium night sights and I demand them on every pistol ever since.
@@lexasm2000 Definitely OG. If he played the game back on launch that's what he'd have seen. The M16 taking 9mm would probably destroy his mind more than the double barrel SPAS or UBGL MP5.
@@PretzelPreacher Don't forget, that 9mm M16 still uses the standard magazine instead of one fitting for 9mm.
I don't normally question how guns work in games, but the nail gun reload had even me wondering how it would ensure the nail was pointing the right way.
1:45, slight addendum Jonathan, Cobalt Kinetics actually developed a system called C.A.R.S. (Cobalt Advantage Reloading System) for the AR-15 pattern which would drop the magazine from the rifle after the final round had been fired and the bolt locked open, as well as drop the bolt when a fresh mag was inserted. This was marketed towards 3-gun competition shooters to allow for faster reloads in an environment where mag retention doesn't matter. I don't know if this was ever put into large-scale production, but I believe their prototypes worked quite well.
Frankly I don't see any reason why a magazine can't be ejected like the clip of an M1 Garand, and I think you could probably come up with an elevator that can articulate to load from two different magazine wells? It would end up looking like a swiss clock in there, but it's at least conceptually feasible, unlike the rest of these guns.
Cool. Gotta check that out.
6:55 I like the look of this weapon a lot. It's actually pretty nice and unique looking while also being realistic.
I'd love to see Jonathan react the... interesting weapon upgrade system in Rise of the Tomb Raider/Shadow of the Tomb Raider. Man... that's a lot of random leather wraps.
I liked Rise and shadow recently got the 60fps treatment...should I try it do ya think?
@@ineedscissors6176 yeah
Please never end the Jonathan Ferguson episodes. They are the reason I watch gamespot.
Getting Jonathan's thoughts on the guns from Killzone would be good. Guerilla's house style tends towards realism and it'd be good to see how close they get to workable designs.
ArmA 3 is such a great game to show Jonathan, and I hope he’ll appreciate the modding community just as much.
Thanks Jonathan!!!
Please can we do:
Predator Hunting Grounds
Payday 2
Killing Floor 2
Bioshock series
Halo series (infinite is soon!)
Rage Series
Titanfall 2!!!
Would love to see him take apart some of the more bizarre guns in Warframe, such as the Soma with its odd magazine feeding system, or pretty much any of the Grineer weapons.
The Soma is heavily based off the French Chauchaut machinegun.
It also seems to use the giant clip system like a Belt feed.
Love watching Johnathan get broken by funky gun design!
"I can only conclude that this thing feeds from sheer force of will...." 😂 Best line of this awesome video. Thanks for the information and entertainment!
Would love a reaction to Arma 3 guns. Fictional but relatively realistic guns.
They did show Arma 3 in the intro clips so it could be shown at some point
Finding this guy is one of the best things that's ever happened to GameSpot. These videos are always so good, I could watch this guy talk about guns forever.
Gotham Imposters has a variety of homegrown weapons. Would enjoy seeing a look at those again.
Johnathon is the best thing on TH-cam, period.
What about a commentary about one weapon being depicted across multiple games? Which is the most realistic, how it should work. That way he can get one example from the collection to demo for us?
Y’all should have him do a video on vigor , keep up the great content, as a gamer and gun nut this is great
The pistol/smg is actually really cool. It has four barrels in each pistol, two over/under barrels that actually fire and two barrels on the side that extend all the way through the gun and out the back. By mating one gun to the back of the other at a 90 degree angle it allows the rear gun to fire its over/under barrels through the two side barrels of the front gun. The rear exhaust of the front gun can also travel through the two side barrels of the rear gun. The pistols normally fire a two round burst and when you put them together you can effectively fire a four round burst by just pulling both triggers at once.
I was about to say this, he missed one of the exhaust ports, and the strange way they mate
I think Unreal Tournament would be a great set of games to look at, the flak cannon from 2003 or the 9 barrelled minigun from 3 have really wacky designs.
Pretty sure the minigun from the original Unreal would give him a laugh, too. Twin interlocking barrel clusters for absolutely no reason!
The only other game I can think of with a multi-magazine weapon that automatically ejects empty ones is from the "Hideous Destructor" GZDoom mod, though there the automatic ejection makes slightly more sense.
The "Vulcanette" is a 4.26mm caseless man-portable minigun firing from 50 round magazines. These are the same magazines as the ""standard"" assault rifle, the ZM66, but the vulc loads FIVE of them. It's not really explained how it works, nor can you really see it ingame, (despite the level of complexity and immersion, it still remains mostly-faithful to the visuals of the game its built on) but as you empty one magazine, it ejects, the vulc loads from the next, and continues until its totally empty.
The reason it makes some sense in-universe that the magazines automatically eject is due to the flaws of caseless ammo. Each 4.26mm magazine is vacuum-sealed and that seal is broken when inserting one into a gun, but it still remains 'sealed' with the gun its inserted into until its ejected. This is to help avoid reliability issues with the caseless ammo (note: the ZM66 is still notoriously prone to jamming in ideal circumstances) and also make it very clear that YOU SHOULD NOT TRY TO REPACK CASELESS AMMO. (you can do it, but you have to be very careful, the 4.26mm rounds might just pop in your character's fingers) Since magazines are not meant to be retained, straight-up dumping them out of the gun automatically to allow new ones to be loaded faster does actually help a little in practice.
Yes! Wanted this video since I first booted up the game.
This is one of my favorite series to watch on youtube
Hilariously you can Reload the Nailgun while sprinting. And when you do instead of steadily feeding the nails into the "Tray" he just flings the gate open And throws a handful of nails in with a lot of them just falling onto the floor.
I LOVE the nailgun sprint reload lol such a fun touch
This channel makes me so happy, thank you guys!
It would be really interesting to see what Jonathan thinks about the titan weapons of Titanfall 2, seeing as he is also an artillery specialist! There's definitely more than a few videos worth of stuff to look at in the Titanfall/Apex Legends franchises, and I would love to see in-depth breakdowns of some of the iconic weapons of the series.
the voltron gun has two barrels in use on each gun and two empty so it shoots from two on each gun but the back one passes thru the two unused ones from the front gun
As much as I love the games like death loop that Jonathan reviews I would prefer more games like squad arma, payday, GTA and other games that use realistic models and firearms as it gives jonathan a motive to dissect the little details of the guns rather than just pointing out that they're obviously wack as fuck, maybe even possibly mods. I feel like when it's about the nitty-gritty details it educates us more and opens our eyes to the level of detail that goes into making a videogame firearm.
You hear that? Two lonely pickles being rubbed together.
Well, seems like the next one is going to be Arma 3, since it's been in the intro in this one and the last Jonathan review intro.
I like him being astounded by wacky guns
Agreed and thank you for not bein a reeing 12 year old
Honestly i kind of prefer it when he reviews the more wacky guns every once in a while, so you can see if the people who designed these guns actually put any thought into how they might functionor give insight into what references they may have pulled from
Love this series, every single episode, never stop....ever.
10:42
I used to hunt with a 1-shot Henry shotgun, I have to say: the release lever was buttery smooth! To my thumb it felt like moving a salt shaker across a well varnished wooden table, hardly felt it. I'm curious to know why Jonathan thinks it much more difficult. As in which guns have you handled which gave you trouble, and could it be that the action merely was not oiled to the optimum level? The "...assist the break open with your left hand..." is entirely right, though I will say, my Henry had a 6 lbs...barrel 😂 The loading breech metal was almost half an inch thick while the barrel steel was around a 1/3rd. If I hadn't given it away, I would have been able to have that gun in my family for 10,000 years 😅
15:54
The two handguns are actually inserted at a 90° cant to one another. Each handgun actually has 4 barrels. 2 fire the actual round and the other 2 are simply extensions.
So the rear handgun barrels dock into the extension barrels of the front handgun and the front handgun barrels dock into the rear extension barrels.
Combined, looking at the ammo counter, each burst fires 4 rounds.
I guess I want to see Jonathan reacting to the guns of BioShock series, it would be amazing.
4:18 my first guess would’ve been some sort of piston feed tape, but that was shot down by noticing that the bullet would need to travel forward twice to reach the second piston.
DayZ and Arma's firearms could do for an interesting video!
Yeah.
Yes, except Arma has a lot of copied weapons to avoid trademark issues so it might be a little difficult. But dayz for sure.
Depends, the Vanilla Arma 3 has done this to some extent, but also mixed weapons from all diffrent kinds IIRC. But the cDLCs are mostly accurate and with Good reloads like in GM or in S.O.G PF.
As soon as I saw the guns in Deathloop I knew Jonathan was gonna have a fun time with them.
I would love to see this guy reacting to Halo's weapons, since now there's a lot of guns and variants in taking count every game.
after learning about some of the real world counterparts of guns in cruelty squad I would love a video on that! really hope he has a zip 22 in the collection to show off
can't wait for the Arma 3 episode, he's gonna have a lot of fun
Oh, I'd have a field day with Arma 3's vehicles..
Okay, I gotta say, that shotgun with the double pan magazine is absolutely the coolest thing I've seen in ages.
I would like him to do Ravenfield and see how close the guns are to their real-life counterparts
I watched video frame-by-frame to understand how shotgun with 2 drum mags works.
So, each mag is a full circle with a cutout slot from side to center. It's inserted using this cutout and rotates around its center. So far so good.
Each chamber in a mag has tiny door that probably opens to allow the shell out or some other operation way, who knows. But that allows carridge to fire. So not so unrealistic as it can look at first glance.
Would you consider doing a video on the guns of half life: alyx?
I'm curious to know if the break-action shotgun in the game is plausible irl.
Suggested it a few times but I really think receiver 2 would be an amazing game to show off. I love when Gun Jams are looked at, and the little details that go into games, and Reciever 2 has that in spades.
I would love to see a review of Metal Gear Solid V: The Phantom Pain's weaponry. The weapons can be seen in 3rd and 1st person view as well as the model viewer which offer a close look at the highly detailed & realistic models. It would be interesting to see what Jonathan thinks of them as there are a lot of guns that are a combination of existing firearms as well as a selection of more fantastical weapons.
Thank You for your work!
I get a vast amount of entertainment from these videos.
Jonathan sure makes Saturday mornings awesome.
What is that real gun that looks like a Thompson with the 2 magazine's welded together called?
Great video, as always. I would love to see Jonathan take a look at the guns in one of the S.T.A.L.K.E.R games at some point down the line.
I still feel like Jonathan reacting to Destiny weapons would be fun
Would love to see him react to Borderlands guns like everyone else is saying. The rotary SMGs and revolver sniper being some good examples of crazy designs.
of all the things in this game, the one thing that gets me is the stupid ass belt on that not-M60
it's just so short, hangs loose and somehow it has 40 bullets
This is exactly as much fun as I hoped it would be
The auto ejecting magazine is something that exists… on a swedish anti-tank rifle
Um you're not an expert 🤓
Jonathon is singlehandedly raising awareness about impractical gun design in video games. If enough people watch this, I expect he might begin to have an influence on the industry. I for one really appreciate games with high attention to detail.
RE5 weapons react please. It's probably the only RE game with the real names along with realistic showcase of the weapons (more or less).
Especially than handgun deal much higher damage than 5.45x39 and 5.56x45 guns. Make sense..... And cherry on top is arrow had second highest damage in the game after RPG 7
@@ArteriusSaren like I said, more or less lol. Also the damage of certain guns in videogames will always be whack unless your playing a milsim or tarkov.
Ahahah! I do know of an AR15 design that had an auto ejecting magazine when the bolt locked back on empty. I can’t remember what company it was, but it was at SHOT sometime in the last ten years. Set up as the ultimate 3gun rifle or some such. As he said, impractical for combat but it does exist.
Ahh, nice, more of these please.
Specifically, more R6 guns and Payday 2.
On the pepper mill my guess is the plunger style shoulder stock presses in and deploys the front sight
Wow, he's really in pain over this one :) Incidentally, looks like the merging handguns aren't interlocking barrels. Barrels of the rear gun are attaching to the ports on the sides of the front gun. So, not 3 rounds simultaneously, its 4. Still a bonkers design.
re: the last shotgun dust cover
PK has an automatic ejection port dust cover that is activated by the bolt carrier pressing on it's connected lever mid-travel and is practically infallible
In keeping with wacky weapons, I'd like to see his take on some of the more popular legendary weapons of Borderlands 2.
Tell him to figure out how the Unkempt harold functions
Sense of humor out full force with this one XD
ARMA next confirmed?
Hopefully y'all do the vanilla game and not RHS stuff. Don't get me wrong I love RHS, but the vanilla weapons are way more interesting.
looks like he gonna cover up global mod dlc.
@2:42 mark. We care Jonathan. I know nothing of this kind of thing but I can practically feel your pain through the screen. Thank you for your sacrifice.
Just show him Destiny already, lots of wacky weapons that might just work in there too.
Let’s see this guy react to classic Perfect Dark guns. The cyclone and the laptop gun would be especially interesting to see him react to.
Ah, yes - the fabled first person shooter where you repeat the same thing over and over again...
Destiny
Jonny F our favorite boomstick professional
I'm not a firearms expert but even I can tell on a surface level that Deathloop's guns are *cursed*
the more Jonathon does these, the more serious he takes them, and the more i like them