beyond72 Honest reviews are what I'm here for. I absolutely hate 3 as a Project Cars game but it's good to know it is at least a decent *GAME* even if it's a crappy successor to the originals
@@kip258 For me, there's fun to be had with it and it runs a little better (at times) than the last game on my poor xbox s. BUT without the sim elements it should look and perform better than it does imo. So I don't think T10 or PD will lose much sleep over this game.
I'm not certain, but it could be showing Clean Overtake for an earlier overtake. It seems the cue the messages one after the other and display them in order which causes a time sync discrepancy to what you just did vs what you're currently doing.
Pennycilin I don’t get it. You know what the reward for mastering a corner is in PC2? You got a chance at a podium! Why isn’t that enough..? 🙄 Fkn kids won’t get out of bed in the morning unless there’s a trophy for it!
There's definitely a market for Grid / Shift sort of games and that's a good thing. I guess it's a shame that they tried to emphasize that it's a Project Cars 2 successor. I don't think it would be stupid if they went down a Codemasters path with DiRTR and ran 2 series concurrently, a more simulator focused and a more arcade one
Definitely seems like Alex is having a mighty amount of fun lol, and that’s how games really should be judged. The game’s biggest flaw really is the fact that it’s project cars 3. Consumers are going to immediately assume it’s going to be a sim game because it’s a project cars game. If it was called something and advertised as “by the same people who made project cars” I feel like it’d be less unfairly judged. It definitely does seem like a new NFS shift or Grid game and slides well into the more simcade category, and since forza has been pretty stale since FM4 all in all it may well be best in that class of games really. The sounds too, the sounds are good. I suppose all the hardcore sim guys won’t like it, but it seems mighty fun. Definitely considering it once I’ve fixed my pc that’s for sure.
Having driven fast cars on track with proper track tires I can say this game looks more real than the community thinks, I’ve tried most other “sims” and can’t stand them, the cars feel like driving on icy rain with no grip. I actually want to buy this one I think. And also real cars definitely bob around after launching off of curbs, I’ve done it plenty of times, bent wheels, thrown out alignments etc, it’s not like a small bump like people seem to think. The biggest problems these games have are the people that critic them haven’t actually been on track in a car.
Dan Carlos Agreed. I have limited experience in cars but tons in karts and I absolutely agree. 90% of sim games don’t give the right feeling of grip. The biggest drawback to this game with me are the wonky car classes and the lack of pit stops and wear. Other than that this game genuinely looks pretty good
@@dancarlos1216 I feel like the real problem is the sense of speed in sims, irl you feel like are going along at a quick clip when you toss it into a tight corner at 30mph in a miata, but in a sim slowing to 30 feels like you are barely crawling along. I know it took me a sec to get used to but when you look at how fast certain cars can get around corners in game vs irl, the grip seems to be more correct than you would think. Also fov plays a huge role
@@dancarlos1216 I have an almost exact copy of my sti in asseto corsa and it felt super slippery but i looked at the speeds I was doing and they were more similar than it felt. Just turns out that when you are getting flung around, experiencing gforces vs when you only have ffb, your sense of speed and grip is very hampered
@@dancarlos1216 I have the game. I play with a wheel/pedals in cockpit view with no assists on (I turn on ABS on modern cars, since they have it). While it is more arcade, and the biggest change is that the brakes are too good, it's nowhere near as arcade as people seem to portray. I definitely rank it as "more sim" than Grid Autosport, which was already less aracdey than the other Grid games. In PC3 you can't pull the handbreak in racing cars and expect to slide through a corner. You can slide, but you have to do it moderately, and you can easily spin. The biggest improvement from PC2 to me is the AI cars and how crashing into them doesn't upset your car as much. The AI is still not great, but you can race door to door and bump into them without your car getting upset unnaturally and then get sent to the shadow realms, like you would in PC2. I can't count the number of times I had to restart a race because an AI car nudged me slightly and sent me off to the nearest town. So racing against AI (once you find the right difficulty for that particular track) is much more enjoyable!
People hate on teh game because it became more of a simcade, but there are a lot of seriously good sims out there and not even remotely that much good arcade racing games, and i am just happy to see a nice new arcade-ish racer. Update: using the name of an established franchise\game and make a diffferent game is a shit move, most wanted 2012, which isn't a bad game, showed that well
It's mainly because people were expecting A and got B instead, which is fair enough. The Project Cars series has geared more heavily towards sim racing. If we shift the standards and say "Is this a good simcade game?" then you have to judge it by that. I think in true project cars fashion it's "decent" by simcade standards.
I agree man. Pcars1/2 were pretending to be what they weren't. It's good to see the devs finally be honest and put out a game that also seems be pretty fun!
@@thomascortes968 I Will agree that naming the game Project cars was not the best idea, just like naming Most wanted 2012 "Most wanted", But despite that, I honestly want people to judge at least a little more on quality rather than just being disappointed that the game didn't meet their expectaions. I can imagine any unreleased new game to be whatever i like, and i don't think getting upset if it doesn't meet my expectations is right if the marketing for the game didn't openly lie about it. There is just too much hate the game doesn't deserve.
Fun is something that novelty always generates. Here’s the rub... will it still be fun in six months’ time? Or will the grind and the bugs and the lack of any more advanced motorsports detail eventually take the shine off of it? PC2 players put up with unfixed bugs for three years because honestly, on console (the much bigger demographic) there was no better option. Still isn’t, really, because a one class sim don’t get the job done, IMHO... But I doubt the casual players will be as patient. They got options.
Been subscribed for 7 years and this is still one of my favourite youtube channels. Keep up the brilliant work Alex. And although you don't do many you have the best racing game reviews (imo) alongside simracing 604. Love the stuff, keep it coming❤
@@Mountee29 Alex's early GTA videos were almost always with two of his friends called Daniel and Husky, then one day that stopped, he started making videos with others. Now the top question on his Twitch FAQ is "Where are Daniel and Husky?" and the answer is "Fell into a dimensional rift for all I know."
After all the other reviews and information I've seen, I was disappointed. The UI is like a generic racing mobile game, the arcade super easy corner goals, and many other things that are not "Project CARS". The final nail was how AI could go through corners faster than physically possible for the player (that being shown in higher-level cars and painfully obvious in the last corner at SUGO). Now seeing the extent of the track and car lists, it makes me more and more disappointed. They had such a good track and car lists and it just doesn't hit any mark. It never should have been called Project Community Assisted Racing Simulator 3, they didn't even have Community Assistance (otherwise this would have been an actual sim). If it was called something different then maybe (minus the AI driving on a totally different level of physics) I would have considered getting it, and it wouldn't have alienated the Project CARS community. It will still get that cash grab and "commercial success" it wants but it will likely be tossed aside when the next Forza or Gran Turismo comes around.
I think they should´ve just gone with a different name. I think I might actually enjoy this, since I like having progression and buying and tuning cars. Just would want the sim aspects to stay as real as possible too.
I always enjoyed the early Gran Turismo games, buying new stock/road cars, fixing them up and then the ultimate - seeing how they'd do the race conversions. Such good fun. Might give this a look just for that - if the penalty system isn't too oppressive. Thanks for the review sir!
this game is good and most people are complaining about setting that they think you shouldn't have to adjust, but you can make it better if you have common sense, unlike jimmy who didn't change the AI aggression. I love playing this game early access fun
I love how in the last 30 seconds of Tuscany Alex goes from a corner cutting penalty and losing 6-7 spots and then just destroys everybody ahead of him and winning the race.
It seems a strange direction to choose. That said, I prefer this style of racer to more simulator styles generally so I will probably buy it when it's cheaper.
Project Cars developers have said for the last year that they weren't building another SIM racer at the moment. Everybody is still surprised they didn't build a SIM.
it does seem like a great amount of fun, the only letdown for me are the graphics. They're piss poor for a game that's coming out in 2020. I've played Xbox 360 games with more anti-aliasing (Shift 2 immediately comes to mind), and the texture quality looks like an early Xbox one game.
@@arinb.756 This looks worse than Project Cars 1 (which is 8 years old) and a lot worse than Project Cars 2. Sure, graphics isn't everything, but it becomes an issue when it's such a downgrade.
By piss poor graphics do you mean the all graphics including textures, models etc. or just the aliasing is what's bothering you? And textures has the same resolution as in PC2 AFAIK.
24:41 the AI "cuts" the corner and gets away with it. 24:42 the player "cuts" the corner and gets a penalty. 26:43 the player takes the exact same line as the previous lap, yet avoids a penalty... Well that's me convinced this is not worth a buy.
Definite solid NO for me. Problems as I see them: Vehicles clearly 'over bricked' at standard setup. Jump around horrifically, especially under breaking. AI is far too dumb. Overzealous beyond belief and punish for things that the AI cars do worse to you. Identical cars clearly just cruising past as if with 20% + extra power at times and it obviously not being due to prior driver error. imho if this is a finished product then it's not finished
In fairness the AI on 120% with maxed aggression on pc2 is ridiculously hard on some tracks. They regularly wipe me out as i get 75% by and put a fender in my rear quarter panel. The AI was definitely not a strong point in PC2
I actually like what they did with this game. I understand that diehard Sim fans may be a bit miffed at the changes, but let’s face it… Sim racers are in the minority as far as gamers are concerned. Meaning, if these guys wanted to stay afloat and be able to make and continue to make games into the future, they have to essentially mold their games around the highest common denominator. In other words, a game that’s going to sell well enough to warrant a publisher taking another chance on another one of their games. This game fixed the control and physics issues with the second game and also cleaned up the visuals a lot. Which is tough to do when you have so many cars and so many tracks. Yes they had to lessen the amount of both in order to do so, but it was worth it and it’s not like they couldn’t add those back with DLC. The career mode is a lot of fun and overall they took a game that was a bit bland as far as Gameplay was concerned and turned it into something that even a novice to racing games could pick up and play. While still offering a great experience for the more experienced gamers. I think overall they struck a good balance, without leaning to far in either direction. It reminds me of a mix between Gran Turismo and GRID. And can be adjusted to lean heavily towards one way or the other, as far as Sim or arcade... it’s definitely a step in the right direction for the series, Especially if they were hoping to draw more players towards the game. Which I’m sure they needed to do to continue.
It looks fun, but good lord calling it a direct sequel to a hardcore sim is dumb. Puts off the sim community as they see the simcade physics and don't care for them/condescendingly call it "dumbed down", and puts off the arcade/simcade community as they see the Project CARS name and think hardcore simulation, not the arcade foolishness they want. Compound this with the PR team just being stupid assholes who insult the community and call removing features "innovation" and I don't see it selling well. I'll probably give it a go myself, since I feel there's a lack of good arcade/simcade games lately.
@@tropixx_xlr1549Since you reminded me this exists, I did wind up giving it a go. It is a very good, solid simcade with agreeable physics and enjoyable progression. Wost I've seen of it is a bugged challenge. Commercially, it did precisely as many, myself included, predicted. It flopped like a trout in the sahara. The target audience was put off by the name, fans of the series were put off by what it was and the morons in charge of PR. Sad honestly. Were it not for marketing being stupid, it is a genuinely good game that deserved success. Play stupid games win stupid prizes I guess.
This is looking pretty cool. I started playing some Forza 7 after years of GTA Online racing to get some more serious racing action. I knew coming from a game with about endless amounts of tracks to anything without a track creator would hurt, but FM7 really doesn't have the greatest track list to begin with and half of them just suck, so just looking through the track maps here really sparks my interest.
I would actually Love to see Alex play this game with same make races with the other guys❤️love the content and honest reviews,you really need to be recognized by the game developers!
Yes, it's MORE arcade than PC2, but it's not at the level of the pure arcade racers, like Grid and the new Need for Speed. On PC, the Project Cars 2 was already a bit arcadey compared to the true simulators. I play PC3 with a wheel in cockpit view with no assists, and I'm having a blast! I can't count the number of times I had to restart a race in PC2 because an AI car bumped into me and my car was sent to the shadow realms. Not so in PC3. You can fight door to door with the AI and still stay on the road. It's so much more fun just because of that!
Let’s hope when codemasters can fully develop a project cars game they actually listen to fans and create what was promised from the start. Also make it not look like a mobile game
I believe Slightly Mad Studios (SMS) are owned by Codemasters now... And Codemasters are the makers of the GRID series, so this game is definitely reminiscent of the GRID games, especially with all the graphics, menus, and U.I. I do definitely see a lot of GRID in this, you could almost call this game a "GRID 4," in some ways. Supposedly, Electronic Arts (EA) is going to be purchasing Codemasters, and therefore Slightly Mad Studios, in the first-quarters of this year... So it should be interesting to see what the next Project Cars game looks like, especially with the EA collaboration. EA and SMS did originally collaborate on the Need For Speed: SHIFT series of games and they were actually really really fun... Quite underrated I must say, but super fun. Should be interesting to see what an EA, SMS, and Codemasters collaboration will look like... Since EA are the makers of the Need For Speed series of games, SMS are the makers of the Project CARS series, and Codemasters are the makers of the GRID, DIRT, and F1 series of games.
They totally should’ve called this need for speed shift 3. They have the corner mastery, it has the xp gain for the exact same things as the shift series. The same people made the two games if im not mistaken.
Personally, I'd prefer to call this game "Project FAST" instead of "Project CARS"; with the "FAST" word being an abbreviation of "Festival Arcade (on) Streets (and) Tracks."
I bought the first one on Steam a while back and loved it, grabbed this one for console and I dig it, too. I'm just a filthy casual, dirtbag divebomber though. :X
Great races to watch with some nice looking cars, Shame you didn't get any W's. But it was good close racing & that's always good to watch. Look forward to your next notification, All the best & be safe 👍👍
Project Community Assisted Racing Simulation (Project CARS), originally crowed funded, happy to take peoples money, lie and then never deliver what they promised they would. I have never felt this way about a studio before but the quicker they go out of business, the better. Basically this company is a lot like the No Mans Sky devs, but they got lucky it didn't blow up to the same extent and its a real shame it hasn't, the thing about the No Mans Sky devs is that they have updated and fixed the game and made things right.
I don't think Alex's struggles with the BMW at Sugo were entirely down to lack of familiarity with the car. Jimmy Broadbent mentioned in his review that on higher difficulty settings on some tracks, the A.I clearly have more speed and grip than the player (I think the clip he showed to demonstrate this was of Sugo, too), and it did definitely look like the A.I could take corners faster than Alex could, even when he got the line right.
What is the max opponents you can race against ? 32 ? more ? 56 like PC1 ? I can't find the answer anywhere and this should be a crucial information...
Funny how much people take names to heart. People hated Odyssey because it was "Assassin's Creed Odyssey". People hate "Project Cars 3" because it was called "Project Cars 3". Look past the name, people
My Need for Speed: Shift save game from 2009 was on an old XBox 360 profile that somehow became corrupted so I've been replaying it lately and have been enjoying it, especially since I now have the Ferrari DLC content that I didn't bother buying back then (although I'm a little peeved that you can't even change the color on the Ferraris let alone upgrade them). Assuming Project CARS 3 is more of a simcade experience like Need for Speed: Shift compared to the first two Project CARS games, and since it seems to have a single player career mode, I'm considering buying PC3 for PS4, which I've had for two years but for which I still don't have any driving games.
I think he was referring to when you drive with an H-pattern shifter with a wheel which is slower than just paddle or button on the case of a controller, the AI doesn't also use an H-pattern which makes them faster on straights. So it isn't a problem unless you want to use an H-pattern shifter with a wheel.
@@TheRogueAdventurers it is not well made. Poorly conceived knockoff features grabbed from superior titles, truly awful graphics thay wouldn't be amiss on a mobile game, and the fact its using a name it has no right to
@@bongocat5223 I agree that its not the same as the others and should have probably had a subtitle rather than be called 3. And sure, the graphics aren't super amazing but they're good enough, and what's wrong with how it's made? I'm genuinely curious about that.
I've always been looking for a modern PC game that plays similarly to Real Racing 3, since I just hate playing on a phone. This might just be what I've been waiting to play but as I've never really bought a game like this I'm not sure. I've considered getting the nfs shift games to test the waters but I never pulled the trigger. Now I'm not sure what to do.
When they decided to go Sim-Cade, they should taken over for Driveclub. I have PC1 and 2, I don’t need 3. And I never got to play Driveclub because I’m on xbox
Idk am I alone in thinking a forza horizon but with sim physics would be awesome? I have been so hopeful for a game with arcadey elements (career, upgrades, maybe open world) with simulator physics, for soo long.
yea!!! i fully agree with you; i've had that exact same thought way back when after i just got into the racing community. seeing the open world arcade games like horizon and the crew, with hardcore sims like AC, iracing and PCs trying to simulate ultimate realism made me really want to see an open world sim.
@@liveandletdie138 I love the idea of roaming an open world, starting little street races with other players between events. Maybe have damage/repairs be harsh enough to inventivize being alot more cautious than what you typically see in games like forza. In pcars 2, I tried driving on the azure coast and California highway tracks, but driving as though I was really there, being cautious and not flying around like crazy. It was fun but it made me want to do that with other people, opposing traffic, etc. Essentially recreating the fun of taking your car to a nice mountain road.
@@miles11we yes i've done that too on the project cars demo with Azura cost in a hyuara BC and the california roads mod and high land roads in AC with a bunch of cars and its so much fun. Having to pick and choose where you get on the loud pedal, the likely hood of losing it because ur being a bit dumb and just consequences that come with driving with the public road aspects, i absolutely loved it. It would be amazing in a multiplayer and open world environment. Imagine the fun
I like how the AI drivers have a swathe of female names in there, it's quite good. And this looks like a fair review, Alex. I may not get it (I only just got PC1GOTY!) but it's one to keep in mind :)
Community brags about "wrong name pcars3". Tho if they renamed it to spin off title community would brag "hurr durr they made stupid spin off, should have made third sim game".
I’m loving this game and I don’t care for sims or arcade racers I just want a good, fun game. 5 hours in and I’m having A LOT of fun with this game and I honestly find myself playing this more than Forza.... sue me.
I'm enjoying it, Definetly should have been called shift 3 but I'm still having fun with it, in the end that is what matters, still got project cars 2 to fall back on when I want my sim fix, in the end, sim or arcade racing, if I enjoy it is all that matters, but I understand the disappointment from fellow sim racers
The only thing I don't like about the car list is that the only classic Ford GT40 is the 1967 Mark IV... They should have used the 1969 GT40 instead, that one looks the best.
This game should be called Shift 3. They should also keep sound and aesthetics from PCars 2. Pcars was average/bad as simulator and decent as a game. I like way they transformed Pcars but they should make it spin off title, at least for branding. But it is game I wanted for long time, advanced physic simulation but "adjusted" for gamepad. I have lot of sims, I don't have game to jump in and have fun without mounting my rig. I hope we get more low-powered road cars with interesting race conversions as well as more touring cars, BTCC welcome, doesn't matter the era. This game also needs weather system from PCars2/Automobilista2. There is NOTHING in racing games that could compare to transition from rain to dry at sunshine in Automobilista 2. Will wait for discount and buy. For now, good direction, missed the mark.
Project Cars 1 and 2 with wheel or controller required literally hours of control settings adjustment to make the downforce cars (GT3 primarily) remotely drivable. I found most of the road cars near impossible to drive consistently. honestly, i like GT Sport because i can use a controller and still have a fun time and be somewhat competitive. if this game is like a modern version of GRID, i might pick it up.
I adore the way Forza feels so taking that into consideration, out of Grid and Project Cars 3 which one would you recommend to someone like me?? All I’m really interested in at this point is good racing on great track lists with many proper race cars. My favourite racing disciplines are GT3/GTE, Group C, proper JGTC like what we had in Forza 3 and 4 and the Silhouette racers or what Forza considered the “GT Racing Reborn” division with all those glorious IMSA / JGTC-esque style cars as well. Bonus points if one of these titles have the proper E46 M3 GTR racecar. Just really wanting to scratch that itch since Forza 3 as not many racing games have successfully been able to do that. Any and all input is greatly appreciated I tend not to buy new games very often anymore hence why I guess I’m asking here 😅
Project cars 3 because grid 2019 is disappointing. The physics make you spin randomly on controller and the game gets boring after a while. Whereas the physics in pcars3 seem to be much better. Also the career mode seems to be more engaging with the upgrades and side objectives.
On PC get Assetto Corsa for half the price and twice the game. Tons of GrrrrRate Mods, that bring it up to date with the best current race games. And the C8 corvette is already been modded, and it's also great.
Snetterton is rumored to be in Forza 8 based on Microsoft's recent licensing activity. edit: That's from a TH-cam news video so take it with a grain of salt. :P
Stormbot 🤔 perhaps... Let's be vocal about wanting more of these types of tracks and maybe they'll take notice. I've seen a lot of other fans want these types of tracks too, and with the more sim-like aspect Forza 8 seems to be going for, this might be the perfect time for them to add them!
literally the first things i though of when the trailer was revealed: 1- That Jesko was very sideways for a track beast 2- The UI looks like it's a mobile game
I know you can turn the penalties off but being penalised like this i find so annoying. I was so frustrated every time Alex got dumped back 6 cars + it's really put me off buying this i'll stick with Project Cars 2. Great video love the honest reviews
So if it plays like grid 2019, I might get it. Because I did play grid and was ok at it. I recently got rid of it because the car list wasn't as great as I thought it was.
yo Alex... those corner cuts were very clearly corner cuts tbf. keep 2 wheels within the lines and you're fine. it seems quite fair, as it even seemed to consider when you got pushed wide and didn't penalize you.
So, how does the physics for this game compare to something like Forza? since I know it's physics are a bit more casual, would it be more or less realistic than the horizon series?
So basically this is the 1998 Godzilla movie in game form. Fine in a vacuum, but not for what it's named after. You might think the name is okay, but I really don't. The CARS part of the title is an acronym, and the S stands for _Simulation._ They lost the most important simulation bits in the name of "accessibility" when in Project CARS 2 you could just turn off most of what they took out entirely if you didn't want it. You can't even overheat your tires anymore, for Christ's sake. This game has no right having the name it does. It should have been a GRID game.
I'm not disappointed in the gameplay despite some issue, it's that the graphics are so much worse than 2, which had some amazing weather. This, the rain are literal clouds falling.
I might get this eventually, but I still have Project Cars 2 waiting to have me behind the wheel.. Edit: I could've sworn I had subscribed... Well, I have now!
If you like driveclub, then you'll enjoy this somewhat, yet it isn't ideal for the franchises roots. Project cars 4 is probably going to be a different developer, like Motorsports games, the developers of kartkraft, which people said it's amazing, by the way.
The issue is the name if it was called grid I doubt the general dislike would be present as it looks like progress from the previous. My issue is that this may mean a proper successor to project cars 2 won't ever exist. Haven't organisations leant that no one likes changing the product but retaining the same name ***cough cough*** Ford Puma
The game's biggest flaw isn't even the arcade physics. It's the extremely bad graphics. Seriously we all know that simulation physics are complictated and often lead to compromises in the graphics department. But how on earth do simplified physics justify worse graphics than in the former games? Even ten years ago it would 've been considered average at best. I bought it on sale and tried to like it, but its just an epic disappointment. And all the bright colours everywhere. It looks so childish. What a waste of all the tracks and SMS's potential 😞 I am deeply disgusted by all that. My only explanation for this downgrade is they needed a quick cash grab!
I was disappointed they didn't send a copy to FR early doors. His reviews are always fair and not being a shouty TH-camr is a plus.
beyond72 Honest reviews are what I'm here for. I absolutely hate 3 as a Project Cars game but it's good to know it is at least a decent *GAME* even if it's a crappy successor to the originals
@@kip258 For me, there's fun to be had with it and it runs a little better (at times) than the last game on my poor xbox s. BUT without the sim elements it should look and perform better than it does imo. So I don't think T10 or PD will lose much sleep over this game.
Him making fair reviews might be the reason they didn’t send an early review
agreed
@@Wheatybic often people film beginning parts. That makes it better for editing..
**Literally shoves someone off the track**
Game: "clean overtake"
Hmm...
🌟 _ULTIMATE CLEAN RACING_ *|* 1000
"Nice driving"
I'm not certain, but it could be showing Clean Overtake for an earlier overtake. It seems the cue the messages one after the other and display them in order which causes a time sync discrepancy to what you just did vs what you're currently doing.
It's a cool game
@@dragospahontu until you discover gt sport and forza
@@justina9914 obviously, but for what it is you can't expect too much.
*far too wide through the corner*
*corner mastered*
"NIIIICE YOU'RE NAILING THESE CORNERS"
d3Rm0Nk Participation awards... 🙄😤😂
nfs shift: slide a bit at the end of corner, didnt get corner mastered
pcars 3: oh you turned, you deserve a corner mastered award
Pennycilin I don’t get it. You know what the reward for mastering a corner is in PC2? You got a chance at a podium! Why isn’t that enough..? 🙄 Fkn kids won’t get out of bed in the morning unless there’s a trophy for it!
I love seeing the title "honest review" as they are normally games Alex isnt that fond of 😂😂
There's definitely a market for Grid / Shift sort of games and that's a good thing. I guess it's a shame that they tried to emphasize that it's a Project Cars 2 successor. I don't think it would be stupid if they went down a Codemasters path with DiRTR and ran 2 series concurrently, a more simulator focused and a more arcade one
Definitely seems like Alex is having a mighty amount of fun lol, and that’s how games really should be judged.
The game’s biggest flaw really is the fact that it’s project cars 3. Consumers are going to immediately assume it’s going to be a sim game because it’s a project cars game. If it was called something and advertised as “by the same people who made project cars” I feel like it’d be less unfairly judged. It definitely does seem like a new NFS shift or Grid game and slides well into the more simcade category, and since forza has been pretty stale since FM4 all in all it may well be best in that class of games really. The sounds too, the sounds are good. I suppose all the hardcore sim guys won’t like it, but it seems mighty fun. Definitely considering it once I’ve fixed my pc that’s for sure.
Having driven fast cars on track with proper track tires I can say this game looks more real than the community thinks, I’ve tried most other “sims” and can’t stand them, the cars feel like driving on icy rain with no grip. I actually want to buy this one I think. And also real cars definitely bob around after launching off of curbs, I’ve done it plenty of times, bent wheels, thrown out alignments etc, it’s not like a small bump like people seem to think. The biggest problems these games have are the people that critic them haven’t actually been on track in a car.
Dan Carlos Agreed. I have limited experience in cars but tons in karts and I absolutely agree. 90% of sim games don’t give the right feeling of grip. The biggest drawback to this game with me are the wonky car classes and the lack of pit stops and wear. Other than that this game genuinely looks pretty good
@@dancarlos1216 I feel like the real problem is the sense of speed in sims, irl you feel like are going along at a quick clip when you toss it into a tight corner at 30mph in a miata, but in a sim slowing to 30 feels like you are barely crawling along.
I know it took me a sec to get used to but when you look at how fast certain cars can get around corners in game vs irl, the grip seems to be more correct than you would think.
Also fov plays a huge role
@@dancarlos1216 I have an almost exact copy of my sti in asseto corsa and it felt super slippery but i looked at the speeds I was doing and they were more similar than it felt. Just turns out that when you are getting flung around, experiencing gforces vs when you only have ffb, your sense of speed and grip is very hampered
@@dancarlos1216 I have the game. I play with a wheel/pedals in cockpit view with no assists on (I turn on ABS on modern cars, since they have it). While it is more arcade, and the biggest change is that the brakes are too good, it's nowhere near as arcade as people seem to portray. I definitely rank it as "more sim" than Grid Autosport, which was already less aracdey than the other Grid games. In PC3 you can't pull the handbreak in racing cars and expect to slide through a corner. You can slide, but you have to do it moderately, and you can easily spin. The biggest improvement from PC2 to me is the AI cars and how crashing into them doesn't upset your car as much. The AI is still not great, but you can race door to door and bump into them without your car getting upset unnaturally and then get sent to the shadow realms, like you would in PC2. I can't count the number of times I had to restart a race because an AI car nudged me slightly and sent me off to the nearest town. So racing against AI (once you find the right difficulty for that particular track) is much more enjoyable!
People hate on teh game because it became more of a simcade, but there are a lot of seriously good sims out there and not even remotely that much good arcade racing games, and i am just happy to see a nice new arcade-ish racer.
Update:
using the name of an established franchise\game and make a diffferent game is a shit move, most wanted 2012, which isn't a bad game, showed that well
It's mainly because people were expecting A and got B instead, which is fair enough. The Project Cars series has geared more heavily towards sim racing. If we shift the standards and say "Is this a good simcade game?" then you have to judge it by that. I think in true project cars fashion it's "decent" by simcade standards.
I agree man. Pcars1/2 were pretending to be what they weren't. It's good to see the devs finally be honest and put out a game that also seems be pretty fun!
@@thomascortes968 this is not simcade. This is just full arcade
@@thomascortes968 I Will agree that naming the game Project cars was not the best idea, just like naming Most wanted 2012 "Most wanted", But despite that, I honestly want people to judge at least a little more on quality rather than just being disappointed that the game didn't meet their expectaions. I can imagine any unreleased new game to be whatever i like, and i don't think getting upset if it doesn't meet my expectations is right if the marketing for the game didn't openly lie about it. There is just too much hate the game doesn't deserve.
Fun is something that novelty always generates. Here’s the rub... will it still be fun in six months’ time? Or will the grind and the bugs and the lack of any more advanced motorsports detail eventually take the shine off of it?
PC2 players put up with unfixed bugs for three years because honestly, on console (the much bigger demographic) there was no better option. Still isn’t, really, because a one class sim don’t get the job done, IMHO... But I doubt the casual players will be as patient. They got options.
Casually overtakes 10 cars to win the race on the final corner
Some like that sort of thing.
@@dragospahontu children 😭
And AI sometimes fly in corners and leaves in the dust 😂😂 then they slow down in last sections
Mobile games rubber banding
The most controversial racing game of the year.
Also that fictional circuit was a bit like Camino Viejo de Montserrat from Forza 4.
I miss that damn circuit
Lol montserrat, have of the country is covered in ash
Jesus that was a buried memory.
@@digitalcamaro9708 lol
Been subscribed for 7 years and this is still one of my favourite youtube channels. Keep up the brilliant work Alex. And although you don't do many you have the best racing game reviews (imo) alongside simracing 604. Love the stuff, keep it coming❤
Need For Grid: SHIFT
Now try and reference DriveClub in there as well :)
@@Ryzza5 Need for Grid: Shift Club?
@@Ryzza5 Project Shift: SpeedClub?
@@Ryzza5 ClubGrid: The Need For Shift
Need for Club: Gridshift?
6:26 Holy crap! Husky is still alive! He didn't fall into a dimensional rift after all!
you'll have to explain that to me, I am only a mere mortal peasant and don't understand the reference
@@Mountee29 Alex's early GTA videos were almost always with two of his friends called Daniel and Husky, then one day that stopped, he started making videos with others. Now the top question on his Twitch FAQ is "Where are Daniel and Husky?" and the answer is "Fell into a dimensional rift for all I know."
I was so pleased to see that steam icon pop up saying husky’s name, brings back so many memories of old failrace
@@Mountee29 Failrace was 3 man team before Alex, Daniel and Husky, go watch some older videos let´s say like 7 years ago.
@@Darthadios Alex, Daniel, and (James?)
After all the other reviews and information I've seen, I was disappointed. The UI is like a generic racing mobile game, the arcade super easy corner goals, and many other things that are not "Project CARS". The final nail was how AI could go through corners faster than physically possible for the player (that being shown in higher-level cars and painfully obvious in the last corner at SUGO).
Now seeing the extent of the track and car lists, it makes me more and more disappointed. They had such a good track and car lists and it just doesn't hit any mark. It never should have been called Project Community Assisted Racing Simulator 3, they didn't even have Community Assistance (otherwise this would have been an actual sim).
If it was called something different then maybe (minus the AI driving on a totally different level of physics) I would have considered getting it, and it wouldn't have alienated the Project CARS community. It will still get that cash grab and "commercial success" it wants but it will likely be tossed aside when the next Forza or Gran Turismo comes around.
Extremely disappointed by the direction it’s seemed to go in, excited for this honest review
thecouchtripper I’m disappointed too. It’s just an opinion.
I think they should´ve just gone with a different name.
I think I might actually enjoy this, since I like having progression and buying and tuning cars.
Just would want the sim aspects to stay as real as possible too.
Just like everyone else's "Honest" review, because the lads making Project Cars ltierally put the requirement for youtubers to name their video that.
@@YourFavouriteDraugr FR names all review-ish videos "An Honest Look At..." and has done for years.
How refreshing to see an evaluation of the game for what it is, as opposed to what it isn't. Thank you!
The brakes seem very bouncy on the civic
Must be Ebay parts yo
Bouncing baby brakes
I always enjoyed the early Gran Turismo games, buying new stock/road cars, fixing them up and then the ultimate - seeing how they'd do the race conversions. Such good fun. Might give this a look just for that - if the penalty system isn't too oppressive. Thanks for the review sir!
this game is good and most people are complaining about setting that they think you shouldn't have to adjust, but you can make it better if you have common sense, unlike jimmy who didn't change the AI aggression. I love playing this game early access fun
I think most people are complaining about them removing features such as pit stops not settings
I love how in the last 30 seconds of Tuscany Alex goes from a corner cutting penalty and losing 6-7 spots and then just destroys everybody ahead of him and winning the race.
It seems a strange direction to choose. That said, I prefer this style of racer to more simulator styles generally so I will probably buy it when it's cheaper.
Project Cars developers have said for the last year that they weren't building another SIM racer at the moment. Everybody is still surprised they didn't build a SIM.
I do enjoy myself quite a bit of Failrace, keep up the good work Alex
Think you’ve convinced me to pick this up mate 👍🏻
Don't worry about all the hate. This is the most fun I've ever had in a racing game. If you want a simcade with great physics this is great.
@@Timothy27778 Agreed, 200%
it does seem like a great amount of fun, the only letdown for me are the graphics. They're piss poor for a game that's coming out in 2020. I've played Xbox 360 games with more anti-aliasing (Shift 2 immediately comes to mind), and the texture quality looks like an early Xbox one game.
@@arinb.756 I agree, but I'd at least like to have better anti-aliasing. Having those jagged bits constantly just bothers me.
@@arinb.756
This looks worse than Project Cars 1 (which is 8 years old) and a lot worse than Project Cars 2. Sure, graphics isn't everything, but it becomes an issue when it's such a downgrade.
By piss poor graphics do you mean the all graphics including textures, models etc. or just the aliasing is what's bothering you? And textures has the same resolution as in PC2 AFAIK.
@@mikeblatzheim2797 project cars is 5 years old lmfao, don't overdo it
@@arinb.756 Then this is neither xD it's a half assed game and looks bad to 😂
In my opinion, they should have done like this: the real pCars 3 is in fact Automobilista 2.
And projectCars3 should be called: projectGrid
24:41 the AI "cuts" the corner and gets away with it.
24:42 the player "cuts" the corner and gets a penalty.
26:43 the player takes the exact same line as the previous lap, yet avoids a penalty...
Well that's me convinced this is not worth a buy.
Nice spotted and cool you showed it 👍
Definite solid NO for me. Problems as I see them:
Vehicles clearly 'over bricked' at standard setup.
Jump around horrifically, especially under breaking.
AI is far too dumb. Overzealous beyond belief and punish for things that the AI cars do worse to you.
Identical cars clearly just cruising past as if with 20% + extra power at times and it obviously not being due to prior driver error.
imho if this is a finished product then it's not finished
In fairness the AI on 120% with maxed aggression on pc2 is ridiculously hard on some tracks. They regularly wipe me out as i get 75% by and put a fender in my rear quarter panel. The AI was definitely not a strong point in PC2
I actually like what they did with this game. I understand that diehard Sim fans may be a bit miffed at the changes, but let’s face it… Sim racers are in the minority as far as gamers are concerned. Meaning, if these guys wanted to stay afloat and be able to make and continue to make games into the future, they have to essentially mold their games around the highest common denominator. In other words, a game that’s going to sell well enough to warrant a publisher taking another chance on another one of their games.
This game fixed the control and physics issues with the second game and also cleaned up the visuals a lot. Which is tough to do when you have so many cars and so many tracks. Yes they had to lessen the amount of both in order to do so, but it was worth it and it’s not like they couldn’t add those back with DLC. The career mode is a lot of fun and overall they took a game that was a bit bland as far as Gameplay was concerned and turned it into something that even a novice to racing games could pick up and play. While still offering a great experience for the more experienced gamers.
I think overall they struck a good balance, without leaning to far in either direction. It reminds me of a mix between Gran Turismo and GRID. And can be adjusted to lean heavily towards one way or the other, as far as Sim or arcade... it’s definitely a step in the right direction for the series, Especially if they were hoping to draw more players towards the game. Which I’m sure they needed to do to continue.
It’s the diehard Sim fans who circlejerk that hate this game is what made the sucks (and the name)
I love the way after a race you get points in a circle, then in a line, then in a column. Oh, come on!
I was quite surprised to find a review thats not biased bashing from beginning to end to make the reviewers fanbase hate the game. Good work.
Alex: pushes a car off the road
XP meter: Clean overtake!
It looks fun, but good lord calling it a direct sequel to a hardcore sim is dumb. Puts off the sim community as they see the simcade physics and don't care for them/condescendingly call it "dumbed down", and puts off the arcade/simcade community as they see the Project CARS name and think hardcore simulation, not the arcade foolishness they want. Compound this with the PR team just being stupid assholes who insult the community and call removing features "innovation" and I don't see it selling well. I'll probably give it a go myself, since I feel there's a lack of good arcade/simcade games lately.
That's a pretty generous way to go, I'll pretend it isn't called project cars, and just call it a driveclub ish experience.
@@tropixx_xlr1549Since you reminded me this exists, I did wind up giving it a go. It is a very good, solid simcade with agreeable physics and enjoyable progression. Wost I've seen of it is a bugged challenge.
Commercially, it did precisely as many, myself included, predicted. It flopped like a trout in the sahara. The target audience was put off by the name, fans of the series were put off by what it was and the morons in charge of PR.
Sad honestly. Were it not for marketing being stupid, it is a genuinely good game that deserved success. Play stupid games win stupid prizes I guess.
This is looking pretty cool. I started playing some Forza 7 after years of GTA Online racing to get some more serious racing action. I knew coming from a game with about endless amounts of tracks to anything without a track creator would hurt, but FM7 really doesn't have the greatest track list to begin with and half of them just suck, so just looking through the track maps here really sparks my interest.
I would actually Love to see Alex play this game with same make races with the other guys❤️love the content and honest reviews,you really need to be recognized by the game developers!
Yes, it's MORE arcade than PC2, but it's not at the level of the pure arcade racers, like Grid and the new Need for Speed. On PC, the Project Cars 2 was already a bit arcadey compared to the true simulators. I play PC3 with a wheel in cockpit view with no assists, and I'm having a blast! I can't count the number of times I had to restart a race in PC2 because an AI car bumped into me and my car was sent to the shadow realms. Not so in PC3. You can fight door to door with the AI and still stay on the road. It's so much more fun just because of that!
18:52 the AI cars seem to have instant gear-changes.... Shame. I'ts those sort of details that put me off adding PC3 to my PC1 and PC2.
Let’s hope when codemasters can fully develop a project cars game they actually listen to fans and create what was promised from the start. Also make it not look like a mobile game
I believe Slightly Mad Studios (SMS) are owned by Codemasters now... And Codemasters are the makers of the GRID series, so this game is definitely reminiscent of the GRID games, especially with all the graphics, menus, and U.I. I do definitely see a lot of GRID in this, you could almost call this game a "GRID 4," in some ways.
Supposedly, Electronic Arts (EA) is going to be purchasing Codemasters, and therefore Slightly Mad Studios, in the first-quarters of this year... So it should be interesting to see what the next Project Cars game looks like, especially with the EA collaboration. EA and SMS did originally collaborate on the Need For Speed: SHIFT series of games and they were actually really really fun... Quite underrated I must say, but super fun. Should be interesting to see what an EA, SMS, and Codemasters collaboration will look like... Since EA are the makers of the Need For Speed series of games, SMS are the makers of the Project CARS series, and Codemasters are the makers of the GRID, DIRT, and F1 series of games.
Curious do you still have the Plymouth?
Project Cars 3.
Video is 33:33.
Alex is operating on a whole other level, people.
For me it says 33:32
Looking at the video the physics kinda remind me of GTA 5, but way more bouncy.
They totally should’ve called this need for speed shift 3. They have the corner mastery, it has the xp gain for the exact same things as the shift series. The same people made the two games if im not mistaken.
It’s shouldn’t have the project cars name. Other than that it’s an ok arcade game
Seb Macca this should be a GRID game or something, not this IP at least.
@@printeh it's not a code masters game so can't be a grid game. It's project cars get over it
Personally, I'd prefer to call this game "Project FAST" instead of "Project CARS"; with the "FAST" word being an abbreviation of "Festival Arcade (on) Streets (and) Tracks."
@@genmeriphoton7655 and when you own the rights to protect cars 3 go ahead
@@paulcross1713 Don't like opinions, eh?
I bought the first one on Steam a while back and loved it, grabbed this one for console and I dig it, too. I'm just a filthy casual, dirtbag divebomber though. :X
I'd be most interested seeing what multiplayer is like. Sim-cades usually shine in those situations.
like in PCARS2, if you get into a Ferrari before selecting a track, you have the option to race on Ferrari's test track Pista di Fiorano
Great races to watch with some nice looking cars, Shame you didn't get any W's. But it was good close racing & that's always good to watch. Look forward to your next notification, All the best & be safe 👍👍
I like that this video is *33* minutes and *33* seconds long for project cars *3*
mine say 33 min 32 sec
@@richardl1708 same
No it's not
Project Community Assisted Racing Simulation (Project CARS), originally crowed funded, happy to take peoples money, lie and then never deliver what they promised they would. I have never felt this way about a studio before but the quicker they go out of business, the better. Basically this company is a lot like the No Mans Sky devs, but they got lucky it didn't blow up to the same extent and its a real shame it hasn't, the thing about the No Mans Sky devs is that they have updated and fixed the game and made things right.
Touring cars round Knockhill? You’ve just sold it to me!
I don't think Alex's struggles with the BMW at Sugo were entirely down to lack of familiarity with the car. Jimmy Broadbent mentioned in his review that on higher difficulty settings on some tracks, the A.I clearly have more speed and grip than the player (I think the clip he showed to demonstrate this was of Sugo, too), and it did definitely look like the A.I could take corners faster than Alex could, even when he got the line right.
So need for speed shift 2 a.i. again, great
This looks a lot better than Pcars1/2, thanks for the honest look Alex.
What is the max opponents you can race against ? 32 ? more ? 56 like PC1 ? I can't find the answer anywhere and this should be a crucial information...
Funny how much people take names to heart. People hated Odyssey because it was "Assassin's Creed Odyssey". People hate "Project Cars 3" because it was called "Project Cars 3". Look past the name, people
My Need for Speed: Shift save game from 2009 was on an old XBox 360 profile that somehow became corrupted so I've been replaying it lately and have been enjoying it, especially since I now have the Ferrari DLC content that I didn't bother buying back then (although I'm a little peeved that you can't even change the color on the Ferraris let alone upgrade them). Assuming Project CARS 3 is more of a simcade experience like Need for Speed: Shift compared to the first two Project CARS games, and since it seems to have a single player career mode, I'm considering buying PC3 for PS4, which I've had for two years but for which I still don't have any driving games.
Jimmy Broadbent said the AI doesn't have to shift, so they just drive away from you on the straights.
I think he was referring to when you drive with an H-pattern shifter with a wheel which is slower than just paddle or button on the case of a controller, the AI doesn't also use an H-pattern which makes them faster on straights. So it isn't a problem unless you want to use an H-pattern shifter with a wheel.
18:52 you can see it here. the AI just keep constantly accelerating whilst the player drops back every gear change..
If they called this game "Toca race driver 4" they could have made it prettyyy welll
ooh ooh, im early!
kinda interested in PC3
aw mate dont support them...
@@Paul-ul9ep why not? The game is still good and well made, it's just a bit more arcadey than the previous games
@@TheRogueAdventurers it is not well made. Poorly conceived knockoff features grabbed from superior titles, truly awful graphics thay wouldn't be amiss on a mobile game, and the fact its using a name it has no right to
as now, as ive seen the acutal footage, not my type for sure, but as Alex said, good selection of circuits and cars, so its a game for sundays. maybe.
@@bongocat5223 I agree that its not the same as the others and should have probably had a subtitle rather than be called 3. And sure, the graphics aren't super amazing but they're good enough, and what's wrong with how it's made? I'm genuinely curious about that.
I've always been looking for a modern PC game that plays similarly to Real Racing 3, since I just hate playing on a phone. This might just be what I've been waiting to play but as I've never really bought a game like this I'm not sure. I've considered getting the nfs shift games to test the waters but I never pulled the trigger. Now I'm not sure what to do.
Wait for a discount instead of getting this game at full price, it really isn't that bad as the former than the latter.
i just picked it up. One thing i cant stand is red crash effect in cockpit view. is there a,way to turn this off?
Well, the sounds are superb
Is there only a career mode or is there a way to test all the cars like in 2?
a lot of the other people ive seen have said its not very good but this looks pretty fun
14:20 omg Racing Modifications from Gran Turismo 1 & 2 ! Even the price is about the same
Yeah, I remember having that green Nissan Primera race car.
They should bring them back for GT7, liveries alone don´t make proper race cars
When they decided to go Sim-Cade, they should taken over for Driveclub. I have PC1 and 2, I don’t need 3. And I never got to play Driveclub because I’m on xbox
I'm really into Iracing and previously PC2 but loved NFS shift and grid and wouldn't mind a more casual SimCade sorta racer so I'm gonna give it a go.
29:06 well I assume that the game doesn't support sli. For those of whom don't know Alex has 2 gtx 1080s in sli.
Idk am I alone in thinking a forza horizon but with sim physics would be awesome?
I have been so hopeful for a game with arcadey elements (career, upgrades, maybe open world) with simulator physics, for soo long.
yea!!! i fully agree with you; i've had that exact same thought way back when after i just got into the racing community. seeing the open world arcade games like horizon and the crew, with hardcore sims like AC, iracing and PCs trying to simulate ultimate realism made me really want to see an open world sim.
@@liveandletdie138 I love the idea of roaming an open world, starting little street races with other players between events. Maybe have damage/repairs be harsh enough to inventivize being alot more cautious than what you typically see in games like forza.
In pcars 2, I tried driving on the azure coast and California highway tracks, but driving as though I was really there, being cautious and not flying around like crazy. It was fun but it made me want to do that with other people, opposing traffic, etc.
Essentially recreating the fun of taking your car to a nice mountain road.
@@miles11we yes i've done that too on the project cars demo with Azura cost in a hyuara BC and the california roads mod and high land roads in AC with a bunch of cars and its so much fun. Having to pick and choose where you get on the loud pedal, the likely hood of losing it because ur being a bit dumb and just consequences that come with driving with the public road aspects, i absolutely loved it. It would be amazing in a multiplayer and open world environment. Imagine the fun
Tdu 3 be ready for it
@@hyphed4196 oh I wasn't aware of test drive solar crown until now.
Here is to hoping it leans to a bit more realistic physics model.
I like how the AI drivers have a swathe of female names in there, it's quite good. And this looks like a fair review, Alex. I may not get it (I only just got PC1GOTY!) but it's one to keep in mind :)
Is there trigger rumble in this game, like forza and driving without ABS?
It's evolved into a phone game, nice!
Community brags about "wrong name pcars3". Tho if they renamed it to spin off title community would brag "hurr durr they made stupid spin off, should have made third sim game".
I'd love to see some super truck racing
I’m loving this game and I don’t care for sims or arcade racers I just want a good, fun game. 5 hours in and I’m having A LOT of fun with this game and I honestly find myself playing this more than Forza.... sue me.
I'm enjoying it, Definetly should have been called shift 3 but I'm still having fun with it, in the end that is what matters, still got project cars 2 to fall back on when I want my sim fix, in the end, sim or arcade racing, if I enjoy it is all that matters, but I understand the disappointment from fellow sim racers
The only thing I don't like about the car list is that the only classic Ford GT40 is the 1967 Mark IV... They should have used the 1969 GT40 instead, that one looks the best.
Mk4 is the worst looking one imo. Mk1 all the way
Bald Brad exactly.
What is the best race game for PS4 please
This game should be called Shift 3. They should also keep sound and aesthetics from PCars 2. Pcars was average/bad as simulator and decent as a game. I like way they transformed Pcars but they should make it spin off title, at least for branding. But it is game I wanted for long time, advanced physic simulation but "adjusted" for gamepad. I have lot of sims, I don't have game to jump in and have fun without mounting my rig. I hope we get more low-powered road cars with interesting race conversions as well as more touring cars, BTCC welcome, doesn't matter the era. This game also needs weather system from PCars2/Automobilista2. There is NOTHING in racing games that could compare to transition from rain to dry at sunshine in Automobilista 2. Will wait for discount and buy. For now, good direction, missed the mark.
Project Cars 1 and 2 with wheel or controller required literally hours of control settings adjustment to make the downforce cars (GT3 primarily) remotely drivable. I found most of the road cars near impossible to drive consistently. honestly, i like GT Sport because i can use a controller and still have a fun time and be somewhat competitive. if this game is like a modern version of GRID, i might pick it up.
I adore the way Forza feels so taking that into consideration, out of Grid and Project Cars 3 which one would you recommend to someone like me?? All I’m really interested in at this point is good racing on great track lists with many proper race cars. My favourite racing disciplines are GT3/GTE, Group C, proper JGTC like what we had in Forza 3 and 4 and the Silhouette racers or what Forza considered the “GT Racing Reborn” division with all those glorious IMSA / JGTC-esque style cars as well.
Bonus points if one of these titles have the proper E46 M3 GTR racecar. Just really wanting to scratch that itch since Forza 3 as not many racing games have successfully been able to do that.
Any and all input is greatly appreciated I tend not to buy new games very often anymore hence why I guess I’m asking here 😅
Project cars 3 because grid 2019 is disappointing. The physics make you spin randomly on controller and the game gets boring after a while. Whereas the physics in pcars3 seem to be much better. Also the career mode seems to be more engaging with the upgrades and side objectives.
On PC get Assetto Corsa for half the price and twice the game. Tons of GrrrrRate Mods, that bring it up to date with the best current race games. And the C8 corvette is already been modded, and it's also great.
The only reason I want this game is the fact snetterton is in the game
Snetterton is rumored to be in Forza 8 based on Microsoft's recent licensing activity.
edit: That's from a TH-cam news video so take it with a grain of salt. :P
@@kip258 I'm assuming the licensing is mainly for brands hatch as they are owned by the same company
Stormbot 🤔 perhaps...
Let's be vocal about wanting more of these types of tracks and maybe they'll take notice. I've seen a lot of other fans want these types of tracks too, and with the more sim-like aspect Forza 8 seems to be going for, this might be the perfect time for them to add them!
Snetterton is in Project Cars 2 as well, and PC2 is a lot cheaper than PC3. There's also more Sim features and better graphics.
So do not cut corners but its okay to bounce off ever other car in the race.
literally the first things i though of when the trailer was revealed:
1- That Jesko was very sideways for a track beast
2- The UI looks like it's a mobile game
Sideways?
@@ThatAwesomeUsername not very grippy
@@minoassal ah
I know you can turn the penalties off but being penalised like this i find so annoying. I was so frustrated every time Alex got dumped back 6 cars + it's really put me off buying this i'll stick with Project Cars 2.
Great video love the honest reviews
So if it plays like grid 2019, I might get it. Because I did play grid and was ok at it. I recently got rid of it because the car list wasn't as great as I thought it was.
yo Alex... those corner cuts were very clearly corner cuts tbf. keep 2 wheels within the lines and you're fine. it seems quite fair, as it even seemed to consider when you got pushed wide and didn't penalize you.
The only thing i can really say about it is that it's just NFS shift 3.
I agree. And it's AWESOME!
Are you doin anymore Survive The Hunt I do love them
The chase cam in this game is the best I have played in a very long time. Unfortunately, everything else was really bad and it wasn't worth it.
So, how does the physics for this game compare to something like Forza? since I know it's physics are a bit more casual, would it be more or less realistic than the horizon series?
So basically this is the 1998 Godzilla movie in game form. Fine in a vacuum, but not for what it's named after.
You might think the name is okay, but I really don't. The CARS part of the title is an acronym, and the S stands for _Simulation._ They lost the most important simulation bits in the name of "accessibility" when in Project CARS 2 you could just turn off most of what they took out entirely if you didn't want it. You can't even overheat your tires anymore, for Christ's sake. This game has no right having the name it does. It should have been a GRID game.
A caterham WHOOOOOOO
I'm not disappointed in the gameplay despite some issue, it's that the graphics are so much worse than 2, which had some amazing weather. This, the rain are literal clouds falling.
I might get this eventually, but I still have Project Cars 2 waiting to have me behind the wheel..
Edit: I could've sworn I had subscribed... Well, I have now!
If you like driveclub, then you'll enjoy this somewhat, yet it isn't ideal for the franchises roots. Project cars 4 is probably going to be a different developer, like Motorsports games, the developers of kartkraft, which people said it's amazing, by the way.
Question? Does this have Brake or Driving Assist like GT Sport...
Yes it does if you're still curious.
@@eatit3 Thanks and Much Appreciated
No one:
Project Cars 3 license plate:
PC Ars3
The issue is the name if it was called grid I doubt the general dislike would be present as it looks like progress from the previous.
My issue is that this may mean a proper successor to project cars 2 won't ever exist.
Haven't organisations leant that no one likes changing the product but retaining the same name ***cough cough*** Ford Puma
The game's biggest flaw isn't even the arcade physics. It's the extremely bad graphics. Seriously we all know that simulation physics are complictated and often lead to compromises in the graphics department. But how on earth do simplified physics justify worse graphics than in the former games? Even ten years ago it would 've been considered average at best. I bought it on sale and tried to like it, but its just an epic disappointment. And all the bright colours everywhere. It looks so childish. What a waste of all the tracks and SMS's potential 😞 I am deeply disgusted by all that. My only explanation for this downgrade is they needed a quick cash grab!
Good graphics =/= Good game
@stepladder3257 I agree with this, to a point because PC3 is shockingly ugly even on PS5. Just oof...