My neighbor from a couple of houses over has been drilling/cutting stone/playing with power tools for the past 3 weeks. It has been rather tricky to find a good timing to record so if there is any background noise send complaints to my neighbors.
Complain sent :) Seriously didnt bother me at all, maybe because i had similar problem, i dont even know what they were doing there, for i think 2 month every day for 2-3 hours drilling, and its a flat below me ,so i would see some other traces if it was a renovation. Maybe opening stolen bank vaults? no idea.
BGWSS Idea: Burrow banelings in opponent's mineral lines BEFORE they take the expansion. I would love nothing more than to watch you blow up a whole mineral line (or more!) without the opponent knowing what hit them!
honest question: is it even possible to get banes out before a decent build takes the natural? (ik you didnt specify which expansion, but this question just spawned in my head, while reading your comment^^) also: +1 for this idea!
Honestly it's a build I have been thinking about for a while. 2 banes are enough to wipe a mineral line with any luck. And even if your opponent knows this is something you like doing, it forces the to send detection to every base before sending in the workers slowing their expansion and giving you information
The care MaxPax shows to each of his individual units is so heartwarming. Not enough to keep them alive of course to enough to care about their deaths.
I feel like an inordinate amount of Harstem's rants revolve around magicians lol. I seem to recall one where he's irately demanding the magician tell him how the trick works 😂
Once upon a time, in a neighborhood filled with peaceful mornings and chirping birds, there lived a peculiar character named Mr. Higgins. Now, Mr. Higgins was a jolly and good-hearted fellow, but he had a rather unusual hobby that often caused quite a commotion. You see, every morning at precisely 7:30 a.m., Mr. Higgins would unleash his mighty stonecutter upon unsuspecting ears. It was as if he had a personal mission to wake up the entire neighborhood with the resounding symphony of clattering stones and grinding gears. The sound was so loud that even the local construction crew marveled at his early morning enthusiasm. As the rest of the neighborhood groaned and grumbled, trying to cling to the last remnants of sleep, Mr. Higgins would be wide awake and full of energy. He genuinely believed that starting the day with such a thunderous noise was the secret to success and happiness. After all, who needs alarm clocks when you have a stonecutter? Now, Mr. Higgins wasn't completely oblivious to the mayhem he caused. In fact, he rather enjoyed the attention it brought him. He loved watching his neighbors stumble out of bed, their hair disheveled, and their eyes half-closed, as they stumbled toward his house with a mix of frustration and curiosity. One fine morning, the neighbors had finally had enough. They gathered at Mr. Higgins' doorstep, their pajamas still on and hair looking more like bird nests than actual hairdos. Mrs. Jenkins, a feisty lady with a loud voice, rang the doorbell with great determination. Ding-dong! The sound echoed through the house, and soon enough, Mr. Higgins opened the door, a wide grin on his face. "Good morning, everyone! I see you've come to admire the beauty of my symphony," he exclaimed, pointing to the stonecutter in the corner. Mrs. Jenkins crossed her arms, her voice tinged with annoyance. "Mr. Higgins, we need to talk about your stonecutter. It's making our mornings anything but peaceful!" Mr. Higgins scratched his head, a mischievous twinkle in his eyes. "Ah, my dear neighbors, but you haven't realized the true magic of the stonecutter! It has the power to turn any grumpy soul into a morning person. Just give it a try!" The neighbors exchanged skeptical glances but decided to humor Mr. Higgins. One by one, they took turns operating the stonecutter, giggling like mischievous children as sparks flew and stone fragments scattered. To their surprise, the absurdity of the situation had them laughing out loud. From that day forward, the neighborhood had a new morning ritual. Every morning at 7:30 a.m., the neighbors would gather at Mr. Higgins' house, each taking a turn with the stonecutter. The noise was still there, but it was accompanied by laughter and camaraderie. As time went by, the neighbors found themselves looking forward to those early morning shenanigans. They discovered that embracing the unexpected noise and finding joy in the absurdities of life was a far better way to start the day than grumbling in annoyance. And so, dear friends, the tale of Mr. Higgins and his noisy stonecutter ends here. Sometimes, the things that disrupt our routines and annoy us the most can become sources of laughter and unexpected connections. So, the next time Harstem's neighbor revs up his stonecutter, perhaps it's worth joining in the fun and letting laughter drown out the noise.
People have been doing that for many years, very surprised you haven't seen it before. Maybe you're relatively new and it's because phoenix openers vs zerg haven't been meta for a while.
I mean, when do you think of protoss you think of terrifying weapons of war, not 20 stalkers blinking with 10 zealots constantly dying at runbuys on enemy base.
Idk Harstem, I feel like you could have let the reaper live. You need the good will next time you run into Maxpax's toss on ladder probs xD. Might have paid dividends
You know, even though you say something twice and have the caption "thanks for repeating for the slow kids in the back" there will always be thst one kid that's even more slow, "who did you say you're playing?"
it's so sad how protoss buildings don't catch on fire anymore when low on hp, so no more blue fire and zerg structures don't bleed as crazily as before, they only spray a bit before dying
I actually experiment with something in the spirit of Protoss mech against terran atm on the ladder (d3 eu) . I used to play phoenix/chargelots phoenix/ collosus but at some point i started loosing continously, the early pushes would kill me with collosus, or later pushes if i went with zealots. Dont know if terran meta changed or something, but it just stopped working , at least at my level of execution, im sure better players can make it work. Anyway i started rethiinking stuff and im now starting with phoenixes (void rays if i suspect cheese which is often) and robo, but instead of going into gates explosion, i add early gases and more robos, up to three. So i have a lot of collosus and immortals very fast. It really seems to be working. I think at my level terrans relly a lot on marauders to blitz through protoss units and the immortals are a bad surpriise for them.
Immortals + Colossus slaps Terran ground hard if they actually try to fight it, because Colossus shred the light units and the immortals tank with barrier and kill everything armored. It also requires basically no micro and isn't as vulnerable to EMP because of the immortals. They need libs or a lot of vikings (to kill the colossus before engaging with marines) to deal with it effectively in a direct fight. If the Terran recognizes what's going on and decides to do heavy drop/mobility play, it can easily run into trouble, because the robo units lack mobility and can't shoot up, but most players are probably just going for a timing push on ladder, and they don't see heavy robo play from protoss often enough to understand how bad it can be to attack into with a normal bio army compared to a more typical gateway army. Opening phoenixes discourages the drop play though, and phoenixes openers are usually somewhat weak to a timing push, so opening phoenixes pushes them to do exactly what they shouldn't against the robo army. There's might be a window before you get enough units out that they can push if they open 3 rax as well; if they can hit a pre-colossus timing with a sufficient marine/marauder count, that could very easily end the game. Kind of crazy that Harstem very likely could have won that first game vs Maxpax if he didn't step out to attack the rocks. The robo play does get punished hard if you make a mistake and move out without enough units, because normal armies can just run it down.
@@Matt-ln7lb Interesting analysis. Actually i think its safer us early pushes then other builds, because i get 2-3 immortals very fast, instead of stalkers that just melt, i cant do the blink magic pros do. I defended so far vs 3 early pushes with this build, lost to 1, but that 1 i messed up my build and everthing was late.
When did you notice the change. Recent or years ago? Because chargelots lost their impact damage a while back and it severely hampered their capacity as a combat unit.
@@HellecticMojo No no no its 2-3 monhts developement, Im not a hardcore player, but i do play a bit more often then few times a year, like 20-15 game a week or so:).
Yeah, but warcraft III had much less dps, but it never was as popular in the competitive scene as SC2. But maybe if it hits the middle ground between SC2 and WC3 it could be successful. It must be a fine balance.
@@viktordoe1636 WC 3 had a huge problem with Heroes. If you won a fight with your hero, your hero was overleveled compared to the opponent. And that snowballed. That is not really a good design for competetive gaming. Just imagine if in a TvP the Terran comes in with a reaper - and manages to kill 2 zergling and 2 drones. That itself is quite bad for the Zerg. But now give the Reaper two level up and he makes 30% more damage and has 30% more health. He can go in and get more kills. Not really fun, is it? If you loose units you are behind - but in SC the enemy doesn't get more powerful on top like it happens in WC3.
@@viktordoe1636 Yeah, but I guess this is because it is a teamsport and you get another dynamic because of team fights. But maybe I am wrong and the heros aren't the reason why WC3 wasn't as popular as SC1 or SC2. Maybe the dynamic of 3 races where more intersting for the viewers.
Dear Harstem - I am a Protoss on the ladder and I very much enjoy your content! I am however terrified and very stressed whenever I go into ladder games (I'm in gold 2), and was wondering if at any point in the past, when you started out, you felt extremely stressed about playing ranked? And if you had any advice for a player who wants to compete on the ladder despite this? Much appreciated, Flying Carpet Merchant
I have a question... can I use your voice with AI for audio books? I can't tell you how many times I fell asleep (in a good way) by listening to your videos. Your voice is amazing like my favorite sauce: Hot Honey
Next BGMWSS - Control group mastery. Each control group can only have a number of units equal to the group number. i.e. group 1 has 1 unit, 2 has 2, 3 has 3, etc. No more, no less.
Basically this build was my idea that I recently posted in his discord. I left shortly after due to excessive persistent low-IQ trolling, but that's just internet. Basically my plan was to not build stalkers because they suck. In my plan it did have more zealot warp ins in smallish numbers, mostly vs marauders. vs a lot of air like corruptors you have to add in storm, which works well because they kill phoenixes fairly slowly, and only trade evenly against them. So with storm it's a route. I'm not sure if I inspired this or if he's just doing it on his own. It almost worked against one of the very best on the first try. IT was mostly designed with terran in mind.
seems like the biggest weakness is not keeping track of phoenixes and they lose a few while macroing. Overall it seems like it's working better but you have to play it a lot to get the nuances down, like robo timings and expansion timings and whatevs.
the whole plan was using colossus as the core unit, because in high numbers they are even good vs armored units. swapping out high stalkers for a low number of immortals, and swapping out disruptors for more colossi because disruptors never hit shit and are easy to snipe with bio.
Hmmm 🤔MechToss may be powerful when you're rank 40 playing against rank 80. _BIIIG_ skill difference between those two. I'd be keen to hear if you've managed to beat another top 40 player with it.
Suggestion to ignore: Your mission= Play Terran with a macro focus building 3 tanks for home defense. proxy one barracks 2 1 1 build making only mines and marines with fastest possible battlecruiser. Use mines with army to zone out their army from getting at your single battlecruiser. Destroy their army first then destroy their supply. Expand and Macro. I feel like this build works for me with no macro skills so imagine with your macro what we could accomplish.
Gotta disagree with you on the magic front. I think knowing how the trick is done isn't the be all and end all of the enjoyment of magic. Just like SC2, simply appreciating the skill required to execute something so well is enough!
My neighbor from a couple of houses over has been drilling/cutting stone/playing with power tools for the past 3 weeks. It has been rather tricky to find a good timing to record so if there is any background noise send complaints to my neighbors.
Complain sent :) Seriously didnt bother me at all, maybe because i had similar problem, i dont even know what they were doing there, for i think 2 month every day for 2-3 hours drilling, and its a flat below me ,so i would see some other traces if it was a renovation. Maybe opening stolen bank vaults? no idea.
They are just expanding into their natural
You are good dude, it does not come through. Please let it irritate you as it’s funny to hear about, but don’t stress on the video quality.
Mr.Harstem please do a cheesiest man alive where you pretend to be afk again. That was the funniest video you have ever made. thank you!
I don't even hear anything
BGWSS Idea: Burrow banelings in opponent's mineral lines BEFORE they take the expansion. I would love nothing more than to watch you blow up a whole mineral line (or more!) without the opponent knowing what hit them!
honest question: is it even possible to get banes out before a decent build takes the natural? (ik you didnt specify which expansion, but this question just spawned in my head, while reading your comment^^) also: +1 for this idea!
I love this!
@@THCLK Maybe if you somehow contain them and fake an all in, so they expect a one-base push and turtle on their ramp. Or do it on their third?
I was thinking their third/fourth, but that is for the Captain to figure out! 😁
Honestly it's a build I have been thinking about for a while. 2 banes are enough to wipe a mineral line with any luck. And even if your opponent knows this is something you like doing, it forces the to send detection to every base before sending in the workers slowing their expansion and giving you information
The care MaxPax shows to each of his individual units is so heartwarming. Not enough to keep them alive of course to enough to care about their deaths.
I feel like an inordinate amount of Harstem's rants revolve around magicians lol. I seem to recall one where he's irately demanding the magician tell him how the trick works 😂
"This looks bad for me but only because I lost my entire army" 😂
Never change Kevin
Well it's a useful comment in the sense that just losing his base would have been fine for him.
@@henningbreede6428 :)
I've noticed that, too!
But where did the reaper go?
We didnt get the closure!
Once upon a time, in a neighborhood filled with peaceful mornings and chirping birds, there lived a peculiar character named Mr. Higgins. Now, Mr. Higgins was a jolly and good-hearted fellow, but he had a rather unusual hobby that often caused quite a commotion.
You see, every morning at precisely 7:30 a.m., Mr. Higgins would unleash his mighty stonecutter upon unsuspecting ears. It was as if he had a personal mission to wake up the entire neighborhood with the resounding symphony of clattering stones and grinding gears. The sound was so loud that even the local construction crew marveled at his early morning enthusiasm.
As the rest of the neighborhood groaned and grumbled, trying to cling to the last remnants of sleep, Mr. Higgins would be wide awake and full of energy. He genuinely believed that starting the day with such a thunderous noise was the secret to success and happiness. After all, who needs alarm clocks when you have a stonecutter?
Now, Mr. Higgins wasn't completely oblivious to the mayhem he caused. In fact, he rather enjoyed the attention it brought him. He loved watching his neighbors stumble out of bed, their hair disheveled, and their eyes half-closed, as they stumbled toward his house with a mix of frustration and curiosity.
One fine morning, the neighbors had finally had enough. They gathered at Mr. Higgins' doorstep, their pajamas still on and hair looking more like bird nests than actual hairdos. Mrs. Jenkins, a feisty lady with a loud voice, rang the doorbell with great determination.
Ding-dong! The sound echoed through the house, and soon enough, Mr. Higgins opened the door, a wide grin on his face.
"Good morning, everyone! I see you've come to admire the beauty of my symphony," he exclaimed, pointing to the stonecutter in the corner.
Mrs. Jenkins crossed her arms, her voice tinged with annoyance. "Mr. Higgins, we need to talk about your stonecutter. It's making our mornings anything but peaceful!"
Mr. Higgins scratched his head, a mischievous twinkle in his eyes. "Ah, my dear neighbors, but you haven't realized the true magic of the stonecutter! It has the power to turn any grumpy soul into a morning person. Just give it a try!"
The neighbors exchanged skeptical glances but decided to humor Mr. Higgins. One by one, they took turns operating the stonecutter, giggling like mischievous children as sparks flew and stone fragments scattered. To their surprise, the absurdity of the situation had them laughing out loud.
From that day forward, the neighborhood had a new morning ritual. Every morning at 7:30 a.m., the neighbors would gather at Mr. Higgins' house, each taking a turn with the stonecutter. The noise was still there, but it was accompanied by laughter and camaraderie.
As time went by, the neighbors found themselves looking forward to those early morning shenanigans. They discovered that embracing the unexpected noise and finding joy in the absurdities of life was a far better way to start the day than grumbling in annoyance.
And so, dear friends, the tale of Mr. Higgins and his noisy stonecutter ends here. Sometimes, the things that disrupt our routines and annoy us the most can become sources of laughter and unexpected connections. So, the next time Harstem's neighbor revs up his stonecutter, perhaps it's worth joining in the fun and letting laughter drown out the noise.
Why? So Long?
Wtf😂😂😂
@@gognok should’ve been longer tbh.
If I found a comment like this every time I watched a Harstem video, I wouldn't be sad.
lol 1:52 Harstem - the Master of Riposte:):)
I have never seen someone lift their own immortal. that is actually genius. You are a genius holy macaroni
People have been doing that for many years, very surprised you haven't seen it before. Maybe you're relatively new and it's because phoenix openers vs zerg haven't been meta for a while.
Video idea: The Protoss Doom Drop. Go in with like 6-7 prisms full of robo units and warp in as many gateway units as possible.
Leave it to captain to always create foreshadowing to his matches.
33:22 Damn, that renovation really is taking it's toll.
As a slow kid in the back I appreciate the repeat of the matchup.
This was fun! Life must be good for you right now, Kevin.
I mean, when do you think of protoss you think of terrifying weapons of war, not 20 stalkers blinking with 10 zealots constantly dying at runbuys on enemy base.
wrg
As a slow kid in the back, I appreciate the shout out.
English caption at 0:25 says "Thanks for repeating that for the slow kids in the back"
now nobody will ever know how that reaper disappeared....
do this again but keep building sentries vs zerg out of the one gate
where did the reaper go ? o.O we will never know ^^
5:47 Protoss war cry
with that last game i smell a IIODIS complaint form :D
As a D3 exeprt, imho you need more meat, to protect collosuss, more immortals for examples, intead of that many phoenixes who cant really fight.
Where on earth did the reaper go? I guess we will never know
I don’t even like this game but thanks for making it entertaining, Harstem.
Idk Harstem, I feel like you could have let the reaper live. You need the good will next time you run into Maxpax's toss on ladder probs xD. Might have paid dividends
The true challenge is to play mech as zerg xD
lol, infestor mech.
You know, even though you say something twice and have the caption "thanks for repeating for the slow kids in the back" there will always be thst one kid that's even more slow, "who did you say you're playing?"
i dont even play starcraft , but i love the content, slowly learning first :D - gg gl!
you’d prob learn faster by playing
Playing this game is a tad too neurotic for some, but its fun to watch!
@@djinn_tseng i did download it =D
You're a content MACHINE!
BGWSS Idea: You have to use tanks, but no siege mode!
I want to see a you do an episode where you 100 percent max with Baneling and do the largest Baneling attack ever
it's so sad how protoss buildings don't catch on fire anymore when low on hp, so no more blue fire and zerg structures don't bleed as crazily as before, they only spray a bit before dying
OMG! You can lift your own units?! holy crap! Thats awesome!
this is my favorite youtube channel
This guys constantly does shit that seems so smart at a whim
Harstem you fool you forgot to watch the Reaper magik tricks!
I actually experiment with something in the spirit of Protoss mech against terran atm on the ladder (d3 eu) . I used to play phoenix/chargelots phoenix/ collosus but at some point i started loosing continously, the early pushes would kill me with collosus, or later pushes if i went with zealots. Dont know if terran meta changed or something, but it just stopped working , at least at my level of execution, im sure better players can make it work. Anyway i started rethiinking stuff and im now starting with phoenixes (void rays if i suspect cheese which is often) and robo, but instead of going into gates explosion, i add early gases and more robos, up to three. So i have a lot of collosus and immortals very fast. It really seems to be working. I think at my level terrans relly a lot on marauders to blitz through protoss units and the immortals are a bad surpriise for them.
Immortals + Colossus slaps Terran ground hard if they actually try to fight it, because Colossus shred the light units and the immortals tank with barrier and kill everything armored. It also requires basically no micro and isn't as vulnerable to EMP because of the immortals. They need libs or a lot of vikings (to kill the colossus before engaging with marines) to deal with it effectively in a direct fight. If the Terran recognizes what's going on and decides to do heavy drop/mobility play, it can easily run into trouble, because the robo units lack mobility and can't shoot up, but most players are probably just going for a timing push on ladder, and they don't see heavy robo play from protoss often enough to understand how bad it can be to attack into with a normal bio army compared to a more typical gateway army. Opening phoenixes discourages the drop play though, and phoenixes openers are usually somewhat weak to a timing push, so opening phoenixes pushes them to do exactly what they shouldn't against the robo army.
There's might be a window before you get enough units out that they can push if they open 3 rax as well; if they can hit a pre-colossus timing with a sufficient marine/marauder count, that could very easily end the game.
Kind of crazy that Harstem very likely could have won that first game vs Maxpax if he didn't step out to attack the rocks. The robo play does get punished hard if you make a mistake and move out without enough units, because normal armies can just run it down.
@@Matt-ln7lb Interesting analysis. Actually i think its safer us early pushes then other builds, because i get 2-3 immortals very fast, instead of stalkers that just melt, i cant do the blink magic pros do. I defended so far vs 3 early pushes with this build, lost to 1, but that 1 i messed up my build and everthing was late.
When did you notice the change. Recent or years ago? Because chargelots lost their impact damage a while back and it severely hampered their capacity as a combat unit.
@@HellecticMojo No no no its 2-3 monhts developement, Im not a hardcore player, but i do play a bit more often then few times a year, like 20-15 game a week or so:).
6:15 is exactly why Stormgate devs said they want to slow kill speed down a bit compared to SC2
Yeah, but warcraft III had much less dps, but it never was as popular in the competitive scene as SC2.
But maybe if it hits the middle ground between SC2 and WC3 it could be successful. It must be a fine balance.
@@viktordoe1636 WC 3 had a huge problem with Heroes.
If you won a fight with your hero, your hero was overleveled compared to the opponent. And that snowballed.
That is not really a good design for competetive gaming.
Just imagine if in a TvP the Terran comes in with a reaper - and manages to kill 2 zergling and 2 drones. That itself is quite bad for the Zerg. But now give the Reaper two level up and he makes 30% more damage and has 30% more health. He can go in and get more kills.
Not really fun, is it?
If you loose units you are behind - but in SC the enemy doesn't get more powerful on top like it happens in WC3.
@@wedgeantilles8575 that's true, but MOBAs in general have the same problem, yet they are insanely popular.
@@viktordoe1636 Yeah, but I guess this is because it is a teamsport and you get another dynamic because of team fights.
But maybe I am wrong and the heros aren't the reason why WC3 wasn't as popular as SC1 or SC2.
Maybe the dynamic of 3 races where more intersting for the viewers.
Dear Harstem - I am a Protoss on the ladder and I very much enjoy your content! I am however terrified and very stressed whenever I go into ladder games (I'm in gold 2), and was wondering if at any point in the past, when you started out, you felt extremely stressed about playing ranked? And if you had any advice for a player who wants to compete on the ladder despite this?
Much appreciated,
Flying Carpet Merchant
Next time I wish to see more of your videos !
Always wondered if toss mech could be a thing
I think transitioning faster to mech units isn't that bad in larger maps
I have a question... can I use your voice with AI for audio books? I can't tell you how many times I fell asleep (in a good way) by listening to your videos. Your voice is amazing like my favorite sauce: Hot Honey
Wouldn't Archons be the tank of Protoss Mech?
I like mech toss. Un-beatable so far in plat with it. lmao
Next BGMWSS - Control group mastery. Each control group can only have a number of units equal to the group number. i.e. group 1 has 1 unit, 2 has 2, 3 has 3, etc. No more, no less.
I would say stalkers and sentries count as protoss mech units
Thicc Rule: Mech, if it takes up 4 warp prism slots. Stalkers Sentries don't qualify.
What happened to the reaper?!
Crap I really wanted to see PvP mech.
Basically this build was my idea that I recently posted in his discord. I left shortly after due to excessive persistent low-IQ trolling, but that's just internet. Basically my plan was to not build stalkers because they suck. In my plan it did have more zealot warp ins in smallish numbers, mostly vs marauders. vs a lot of air like corruptors you have to add in storm, which works well because they kill phoenixes fairly slowly, and only trade evenly against them. So with storm it's a route. I'm not sure if I inspired this or if he's just doing it on his own. It almost worked against one of the very best on the first try. IT was mostly designed with terran in mind.
seems like the biggest weakness is not keeping track of phoenixes and they lose a few while macroing. Overall it seems like it's working better but you have to play it a lot to get the nuances down, like robo timings and expansion timings and whatevs.
the whole plan was using colossus as the core unit, because in high numbers they are even good vs armored units. swapping out high stalkers for a low number of immortals, and swapping out disruptors for more colossi because disruptors never hit shit and are easy to snipe with bio.
The love is real :)
25:38 oO
this was so funny
Hmmm 🤔MechToss may be powerful when you're rank 40 playing against rank 80. _BIIIG_ skill difference between those two. I'd be keen to hear if you've managed to beat another top 40 player with it.
Suggestion to ignore: Your mission= Play Terran with a macro focus building 3 tanks for home defense. proxy one barracks 2 1 1 build making only mines and marines with fastest possible battlecruiser. Use mines with army to zone out their army from getting at your single battlecruiser. Destroy their army first then destroy their supply. Expand and Macro. I feel like this build works for me with no macro skills so imagine with your macro what we could accomplish.
YESSS
We need to know what happened to the reeeeeeeaperrrrrrrrr. I logged back in just to comment so we can find out.
Upvote 1 for reaper justice.
Idk the rest but i dont hear anything in the background.
Gotta disagree with you on the magic front. I think knowing how the trick is done isn't the be all and end all of the enjoyment of magic. Just like SC2, simply appreciating the skill required to execute something so well is enough!
ily captain
kevin r u gettin new haircut every week.
Mana did it first
All these phoenixes don't feel mechy to me
Would you mind NOT include crashing sound in video? Mind games with your watchers is bad cheese. 😢
Horrible haircut, man, you looked about 1000% better last week.
Build colossi, lose majority of the games
That tracks.
Buff the colossi.