In the original game, Homer and family went and beat everyone up to get back Maggie, but in the J2ME version, Homer wanted to get back a doughnut. I don't like how he's been flanderised over the years.
Gotta say, the effort put into that C64 port is admirable. I didn't even know it existed. I probably pumped a small fortune in quarters into the original arcade version back in the day, played this game to death.
Commodore 64 was as close as you get to an 8 bit looking version of this game. PC DOS was as close as you get to a 16 bit looking version of this game.
This is definitely one of the best arcade beat em ups of all time. I still can't believe that it was never ported to the snes or genesis. Konami could have made a boat load of money there. It's crazy that they never got it done.
@@theuglybarnacle1686 I am also wondering, you say they couldn't get it to consoles til 2013. but neither Road Rage or Hit & Run had anything to do with Acclaim so what is the deal with that??
Yes, I totally agree: I really wanted a home console port of this game, and it's a shame that it didn't happen. I suppose the lack of a console port at the time boils down to Acclaim seeming to retain the console rights through all of the 90s. I did somewhat enjoy Krusty's Super Fun House on the Genesis and Camp Deadly on the Game Boy, but none of the Simpsons games Acclaim published came anywhere close to The Simpsons arcade game. Also, my grandpa was also a Robert Merritt, so that's great too.
@@shotgunl Was your grandpa in the navy? Cause every so often, I get contacted by people looking for a Robert Merritt that severed in the Navy back during the Korean war.
@@baroncalamityplus Yes, he was in the navy prior to and during WW2, including at Pearl Harbor, and then the coast guard and merchant marines for two more decades.
Arcade version have some regional differences: 1.Some stages in the japanese version you can find a nuclear bomb that make a mega explosion that can defeat all enemies but you must pay attention to stay far from explosion because if you are close you lose some energy (This item was removed in international version) 2.In the japanese version you can increase you energy up the 100 percent: 100% Normal Purple bar, 200% Yellow bar and 300% Green bar (Max Energy) (This feature was removed in the japanese version keeping the 100 percent the max energy) 3.In the japanese version in the fourth stage you can find a sweep like weapon (This weapon was removed in the international version) 4.In the japanese version the bonus stage have a timer and if you clear the bonus stage the remain time give you a bonus (This feature was removed in the international version) 5.When you clear a stage the remain energy give you some points (This feature was removed in international version) 6.In the japanese version the slingshot is more stronger because needs 1 hit to defeat an enemy (In the international version the slingshot is more weaker) 7.In the japanese version you can attack with your weapon while you are in air (This feature was removed in the international version) 8.The score system are different: Japanese: 100, 200, 300... International: 1, 2, 3... 9.When you defeat Smithers in the last stage some food appears (This feature was removed in international version) 10 and Last: When you defeat Mr. Burns in the japanese the other Simpsons comes with Skinner, Nelson...(In the international version only the Simpsons comes) That's All
P.S.: Please ignore the fact that i wrote "this feature was removed in the japanese version" in 2nd fact. Think that i wrote "this feature was removed in the international version".
@@SoyLuciano Yeah. Idk why American prefer harder games. Fun Fact: Japanese Gradius III version is unfair, Asian and International devs makes it easier and fair, yeah opposite day.
Wow. Props to the C64 version for being able to keep a lot of the arcade's animations in, especially the wrestler dropping his pants. Despite that they all mostly look like early male adaptions of Leela with that one-eye'd look. And while the SFX of the DOS version can't compare to the SFX of the arcade, props also go to the DOS version for keeping the animations fluid. And what the heck is going on with the Java mobile version? Lol. The arcade version though was the game that allowed me to finally find out who Homer was. Back in 1991 I was only 10 and had only seen a handful of Simpsons episodes back than. Such glory days.
@@scottythegreat1 the old konami games used gm, not yamaha. the arcade games had their own soundbanks. konami arcade games were way ahead of others in the 90s and had the best sound and music overall even in the 80s their music was modern sounding.
I remember my dad got me the MS-DOS version because I enjoyed playing the arcade version at the mall as a kid. I always thought the way the intro was rendered in the MS-DOS version compared to the arcade version was pretty funny.
Thank you for this comparison. I recently played the arcade version with retroachievements and had a blast. This other versions of the game look awesome as well.
My favorite version is the arcade game because it has all the best graphics and music quality the other versions (except the J2ME version) tried to replicate. I used to play the arcade version when I was a kid in a famous arcade center in my country, and it had selectable both this game or the Teenage Mutant Ninja Turtles Arcade game with its awesome four sticks for play. Nice memories👌👌👌
The Commodore 64 performed impressively well, given the 8-bit limitations, but holy COW, are the loading times unacceptable by today's standards! They should have compressed the files even more to meet the slow loading times of the 1541 disk drive, or at least have instant load on a 1571 in a Commodore 128... None of those features were provided, taking FOREVER to play the Simpsons Arcade. There were more than enough tools to compress the necessary files to make load times easier prior to 1991. Despite horrendous loading times, the graphics are pretty good given the 160x200 resolution mode, and the music/SFX is decent and accurate enough to sit through for a long gameplay session. It's certainly worth it to play the C64 version for the animated sequences alone!
The Commodore 64's main feature was that it used 64K memory. Back in 1981, 64K memory was big, no one ever thought anyone would ever be able to use all of it. Commodore engineers werent happy with the end result of the VIC 20 computer, as the marketing department interfered with the end design, so they wanted to come up with a computer that the marketing department wouldnt find out about, so (Commodore CEO) Jack Tramiel gave the engineers 2 directions, have 64K memory and have it cost $135 to manufacture when it gets released (at a time when 64K memory cost $110). Jack Tramiel liked keeping his computers cheap, he always feared Japanese computer makers were going to come into America and destroy the market. The engineers had to use cheap everything else because the memory was so expensive. Ironic that the SID chip was what the C64 is better known for today, not its memory.
never even knew about the Java game. would be awesome to have it as a secret unlockable in some modern console Simpsons game (along with the original arcade version of course)
I'd say except for the diamond being like... so small that the way Maggie's mouth is positioned it looked like it would have fallen straight in completely instead of just being on the surface like a pacifier.
C64 version presents well, but the game itself looks like it was coded in 1984, with little/none of the advances made in graphics/sound made over in the UK scene seeming to make it to the US...
I'm really surprised The Simpsons and the X-Men arcade were never ported to SNES or Genesis like the Alien vs Predator arcade, especially when you see that there were multiple ports.
Some may say that the games would of been burtured on home consoles, but look hoe TMNT Turtles In Time fared on SNES, theee was no excuse why it shouldn't be on snes or sega genesis.. Oh well, at least we have 2 good X-Men side scroller games on the Genesis.
@@ChaseMC215 It's often down to license rights being owned by another company for various platforms. In this case Konami didn't have the rights for Simpsons games on console back then. Acclaim did.
Comparisons requests : - Street Fighter I => Including 30th years anniversary and CAPCOM Arcade Stadium - Street Fighter Alpha/ZERO - Turbo OutRun - Fantasy Zone - Chase H.Q. - Metal Gear - Salamander/Life Force - Elevator Action - Impossible Mission by EPYX - Green Beret/Rush 'n Attack - Gyruss
So thankful for the PSN/XBLA port, it's basically perfect! Kinda hope Tribute games can get the rights to make a New one, that would also probably insentivise Konami to Re-release this on modern consoles again. Disney seems to be quite on board with it as they recently licensed both this and MvC2 to Arcade 1UP. And although licensing is very different for a finite amount of Arcade cabinets Vs. a full on Re-Release of a propery like the Simpsons. I think it could very well happen considring how well Shredder's revenge and the Cowabunga collection did!
@@basicallysnake Acclaim had the console rights so since Konami still wanted to get it into the homes somehow, so they probably took the only chance they had as PC's aren't classified as consoles.
This game made by KONAMI is basically same engine to TMNT (also available on Aracde 1Up Home Arcade, please buy it), decentful family (not) friendly beat em up game.
If the Antagonist/Bosses Schemers Had've just told him the truth in the 2009 App Counterpart Version then maybe none of this would've Never happened instead acting all Suspicious from him.
Technically the reason was because they were cutting ties with Reverge Labs, the developers of Skullgirls, as they told them that they do not want to be involved anymore and they should delist the game from digital storefronts. Reverge Labs had fell apart and the team from rhat studio formed Lab Zero Games, in which that imploded in 2020 due to some bad mojo with Mike Z, one of the producers of Skullgirls.
Saturn and Playstation was far too late, prior to the PS3/360 versions it was only released on stuff that was out at the time the arcade version was. Clearly no one was interested in releasing at that time.
I always loved the original arcade version myself. Who knew the worst thing about the C64 port was the damage your character took? I saw one kid play the DOS version once in computer class in school (apparently he snuck his copy into class and the teacher didn't care or was a Simpsons fan) and thought it looked alright. WTF is up with the J2ME version? Since when did Homer headbutt anyone???
Granted Konami couldn't probably release this game on 16-bit consoles because it was Acclaim that had the license for Simpsons games on these machines, it kind of make sense that they opted for the PC and the C64, simultaneously covering the higher and lower budget portions of the computer market. What doesn't make much sense is that neither port was released in Europe (where the C64 sold really well until 1992 and moved a decent amount of legitimate copies of games). Mirrorsoft, who distributed Konami computer games in Europe was acquired by Acclaim, so maybe that's why.
@@amerigocosta7452 Your reasoning with the Acclaim license doesn't applies to what he said. It only applies to the console possibility everyone usually discusses about. Nothing of that applies to the possibility of releasing this on the Amiga and the Atari ST, which were free of Acclaim's exclusive license grip. The real reason for these platforms not to get this game is probably related to the fact you said that these computer versions never made to Europe. Probably due to the fact that Konami Europe wasn't so interested in publishing these computer games (bar the MSX situation, which was in years prior) and when some of them made it to Europe, they licensed it to different publishers to handle them like it happened with Gametek for the computer versions of Batman Returns. Regarding this as the North American exclusive it was, the Atari ST had no chance to ever see this, and the Amiga had a slight chance (it had already received certain Konami games like Castlevania and Super C), but I suppose the North American Amiga market was falling off and Konami wasn't interested to capitalize on it any longer.
Me ranking the versiona of the game from worst to best. 5. PC DOS, probably the worst port of the game (None of the ports are bands this ones kinda meh), looks greats but it probably doesn’t play great, not to mention the rather bland soundtrack. 4. J2ME, this one is very difficult from the rest but it’s a decent port. Not much to say, but this is one one of the better J2ME ports. 3.Commodore 64, I rank this higher than the DOS version because of the better soundtrack (despite using the then by 1991 outdated SID card), and for being a more impressive port. 2, Xbox 360/PS3, this one is not number one because you can’t get it anymore, it’s basically arcade prefect. 1.Arcade, It’s the original, the best of them all. Also I would suggest Doom
The only port of the game I was able to play was the MS DOS version because I have a VM BTW it is virtualbox and I have access to a computer and I have internet archive Edit: I went to Coney Island and saw the arcade version in person at the Luna arcade it Was GOOD 👍🏻 better than the MS DOS version
While the original arcade is undoubtely a classic, I think its port on Xbox 360 and Playstation 3 is touch better - at least it doesn't require your coins! However, I can't say the same about the Commodore and MS-DOS versions. They're fine, but not as good, as the original. Also, J2ME remake (not reboot) on 2000's Java phones was very fun! Comparing the both games, we can see, how much The Simpsons franchise has changed in course of 17-18 years - Homer beats up villains, alone, not because his little daughter got kidnapped, but because Mr. Burns persuaded his friends to taunt him with a donut. The bosses on Homer's way aren't unique, clearly-evil looking monsters, but the characters, with which he's normally friendly in the show's episodes. Also, the plot in the mobile game makes much less sense than the arcade one - Burns persuaded Homer's friends to taunt him with a donut to... steal Springfield's natural resources or something? This is pointless in comparison to Smithers kidnapping Maggie, as the mobile game's plot just vanishes after the ending. The most important thing is: did you know, this version was also released on iPhone? It has smoother graphics, bits of voice acting, and better music! Unfortunately, the iPhone version is now unavaible ANYWHERE! I'm not kidding! You can google it, but... Well... Nothing!
Trust me, tried to find an old iPhone game nowadays is a pain in the ass! Generally you have to find some really obscure russian or chinese forums to get good results. I downloaded the game cracked when i get my iPhone 4 back in '17, is a pretty fun extended version of the Java game (because also included some minigames during the history). Is really sad that have never ported to a more accesible system (ejem, Android).
@@matpac13 Obscure Chinese or Russian forum to get good results? Now, that's a problem! And yes, that's sad it was never ported to Android - it would be more accessible.
yeah, finding old games for ios is an absolute pain in the ass. plus you need an older device cause those games won’t run on anything past ios 10 because apple dropped support for 32 bit apps in ios 11
@@poble Wotta world... There is easier to play the games from NES and 8-bit computers from the 80's, than to play from the older iPhones from early 2010's?!
🕹 Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
Weird that the simpsons arcade wasn't ported too the Super Nintendo
In the original game, Homer and family went and beat everyone up to get back Maggie, but in the J2ME version, Homer wanted to get back a doughnut. I don't like how he's been flanderised over the years.
Lol haha
Yes, he's been. Comparing the story of these two games shows how much his personality has changed.
yeah but it ain't like the story of the original arcade game made any sense with that weird evil Smithers and such. :P
It wasnt the same Game bruh, the Java one was like a anniversary/tribute game
@@SpiderMan23000 I think he's more talking about the character of Homer from the later seasons they based the j2me one on
Gotta say, the effort put into that C64 port is admirable. I didn't even know it existed. I probably pumped a small fortune in quarters into the original arcade version back in the day, played this game to death.
Commodore 64 was as close as you get to an 8 bit looking version of this game. PC DOS was as close as you get to a 16 bit looking version of this game.
I never like coin op's porting for dos... coin op graphic is not so good with old VGA
2:48 For any Jerma fans that might be here, here's the sound effect.
This is definitely one of the best arcade beat em ups of all time. I still can't believe that it was never ported to the snes or genesis. Konami could have made a boat load of money there. It's crazy that they never got it done.
The reason is because acclaim had the console rights to the simpsons arround that time so konami couldn't get the game to consoles till 2013
@@theuglybarnacle1686 that fucking sucks...
@@Gameboy-Unboxings this had the same faith as x men arcade it never came to consoles
@@theuglybarnacle1686 why couldn't Konami have licensed it to Acclaim?
@@theuglybarnacle1686 I am also wondering, you say they couldn't get it to consoles til 2013. but neither Road Rage or Hit & Run had anything to do with Acclaim so what is the deal with that??
I so wanted a version for the Genesis or the SNES back in the day.
Yes, I totally agree: I really wanted a home console port of this game, and it's a shame that it didn't happen. I suppose the lack of a console port at the time boils down to Acclaim seeming to retain the console rights through all of the 90s. I did somewhat enjoy Krusty's Super Fun House on the Genesis and Camp Deadly on the Game Boy, but none of the Simpsons games Acclaim published came anywhere close to The Simpsons arcade game. Also, my grandpa was also a Robert Merritt, so that's great too.
@@shotgunl Was your grandpa in the navy? Cause every so often, I get contacted by people looking for a Robert Merritt that severed in the Navy back during the Korean war.
@@baroncalamityplus Yes, he was in the navy prior to and during WW2, including at Pearl Harbor, and then the coast guard and merchant marines for two more decades.
same here, a crime that we didnt get a home version back in '91/'92
This game doesn't have console ports
Arcade version have some regional differences:
1.Some stages in the japanese version you can find a nuclear bomb that make a mega explosion that can defeat all enemies but you must pay attention to stay far from explosion because if you are close you lose some energy (This item was removed in international version)
2.In the japanese version you can increase you energy up the 100 percent: 100% Normal Purple bar, 200% Yellow bar and 300% Green bar (Max Energy) (This feature was removed in the japanese version keeping the 100 percent the max energy)
3.In the japanese version in the fourth stage you can find a sweep like weapon (This weapon was removed in the international version)
4.In the japanese version the bonus stage have a timer and if you clear the bonus stage the remain time give you a bonus (This feature was removed in the international version)
5.When you clear a stage the remain energy give you some points (This feature was removed in international version)
6.In the japanese version the slingshot is more stronger because needs 1 hit to defeat an enemy (In the international version the slingshot is more weaker)
7.In the japanese version you can attack with your weapon while you are in air (This feature was removed in the international version)
8.The score system are different:
Japanese: 100, 200, 300...
International: 1, 2, 3...
9.When you defeat Smithers in the last stage some food appears (This feature was removed in international version)
10 and Last: When you defeat Mr. Burns in the japanese the other Simpsons comes with Skinner, Nelson...(In the international version only the Simpsons comes)
That's All
Nice to see the Japanese being lucky.
P.S.: Please ignore the fact that i wrote "this feature was removed in the japanese version" in 2nd fact.
Think that i wrote "this feature was removed in the international version".
@@SoyLuciano Yeah. Idk why American prefer harder games.
Fun Fact: Japanese Gradius III version is unfair, Asian and International devs makes it easier and fair, yeah opposite day.
holy shit someone actually utilized j2me well?! rare
RIGHT
OKAY
You said it bud
Wow. Props to the C64 version for being able to keep a lot of the arcade's animations in, especially the wrestler dropping his pants. Despite that they all mostly look like early male adaptions of Leela with that one-eye'd look. And while the SFX of the DOS version can't compare to the SFX of the arcade, props also go to the DOS version for keeping the animations fluid. And what the heck is going on with the Java mobile version? Lol.
The arcade version though was the game that allowed me to finally find out who Homer was. Back in 1991 I was only 10 and had only seen a handful of Simpsons episodes back than. Such glory days.
Even though the arcade graphics are very limited, the sounds are very impressive in the 90's
@@jasonlee7816 That's nothing impressive for 1991. OutRun's arcade board can handle 4096. And it's not about colors. It's about sprites and animation.
@@solarflare9078 why is it not about colours it is about sprites & animation?
The sounds arent quite impressive. Almost every arcade game in this era used a YM2151 sound chip, this was no exception
@@scottythegreat1 the old konami games used gm, not yamaha. the arcade games had their own soundbanks.
konami arcade games were way ahead of others in the 90s and had the best sound and music overall even in the 80s their music was modern sounding.
Travesty that this wasn't ported to SNES & Genesis....
It is a travesty. ☹️
0:05 no puedo dejar de decir en mi mente despues de escuchar en ingles THE SIMPSONS.... la voz en latino diciendo... LOOOOSSS....SIMMPSONS... XD.
I remember my dad got me the MS-DOS version because I enjoyed playing the arcade version at the mall as a kid. I always thought the way the intro was rendered in the MS-DOS version compared to the arcade version was pretty funny.
Thank you for this comparison. I recently played the arcade version with retroachievements and had a blast. This other versions of the game look awesome as well.
My favorite version is the arcade game because it has all the best graphics and music quality the other versions (except the J2ME version) tried to replicate. I used to play the arcade version when I was a kid in a famous arcade center in my country, and it had selectable both this game or the Teenage Mutant Ninja Turtles Arcade game with its awesome four sticks for play. Nice memories👌👌👌
1:34 Part right here there’s a poster saying the Simpsons game
Loved the arcade, but I'm so impressed by how surprisingly good this Commodore C64 version was.
Agrree... Also loved the arcade.
"commodore c64", so commodore commodore 64?
@@pobleare you on drugs or forget to take your medication?
@@jasonlee7816 what?
Ese de commodore 64 parece de los primeros dibujos de los Simpsons que aparecieron en el show de Tracey Ullmann
The Commodore 64 performed impressively well, given the 8-bit limitations, but holy COW, are the loading times unacceptable by today's standards! They should have compressed the files even more to meet the slow loading times of the 1541 disk drive, or at least have instant load on a 1571 in a Commodore 128... None of those features were provided, taking FOREVER to play the Simpsons Arcade. There were more than enough tools to compress the necessary files to make load times easier prior to 1991. Despite horrendous loading times, the graphics are pretty good given the 160x200 resolution mode, and the music/SFX is decent and accurate enough to sit through for a long gameplay session. It's certainly worth it to play the C64 version for the animated sequences alone!
EPYX Fastload cart would’ve helped
The Commodore 64's main feature was that it used 64K memory. Back in 1981, 64K memory was big, no one ever thought anyone would ever be able to use all of it.
Commodore engineers werent happy with the end result of the VIC 20 computer, as the marketing department interfered with the end design, so they wanted to come up with a computer that the marketing department wouldnt find out about, so (Commodore CEO) Jack Tramiel gave the engineers 2 directions, have 64K memory and have it cost $135 to manufacture when it gets released (at a time when 64K memory cost $110). Jack Tramiel liked keeping his computers cheap, he always feared Japanese computer makers were going to come into America and destroy the market. The engineers had to use cheap everything else because the memory was so expensive. Ironic that the SID chip was what the C64 is better known for today, not its memory.
Me realizing that PC DOS was the same device to make that pink-donkey-kong-enormity
ö
The java version I remember having fun as a child, it's really good, too bad it never had a version for consoles :(
PS3/Xbox360: am I a joke to you?
@@jotaropinochet3671 well the console versions use the arcade port
@@jotaropinochet3671 he talks about the java version
never even knew about the Java game. would be awesome to have it as a secret unlockable in some modern console Simpsons game (along with the original arcade version of course)
You can thank Acclaim for hogging the Simpsons licence for home consoles for the fact that we didn't get an SNES/SFC or a Genesis/MD port.
Yeah, and Acclaim's games weren't all that great, in fact, some were mediocre at best.
The Commodore 64 port is actually pretty good looking
You get spamed
yeah, I’m impressed at how well they were able to replicate the intro
I'd say except for the diamond being like... so small that the way Maggie's mouth is positioned it looked like it would have fallen straight in completely instead of just being on the surface like a pacifier.
@@poble Too bad the renditions of the music suck
No way, look at the tmnt and see what a c64 could do with a similar game.
C64 version presents well, but the game itself looks like it was coded in 1984, with little/none of the advances made in graphics/sound made over in the UK scene seeming to make it to the US...
The Title Screen Music In The J2ME Version Sounds Like a Pokemon Battle
I'm really surprised The Simpsons and the X-Men arcade were never ported to SNES or Genesis like the Alien vs Predator arcade, especially when you see that there were multiple ports.
Some may say that the games would of been burtured on home consoles, but look hoe TMNT Turtles In Time fared on SNES, theee was no excuse why it shouldn't be on snes or sega genesis..
Oh well, at least we have 2 good X-Men side scroller games on the Genesis.
@@ChaseMC215 It's often down to license rights being owned by another company for various platforms. In this case Konami didn't have the rights for Simpsons games on console back then. Acclaim did.
@@ChaseMC215 someone is working on hacking turtles in time into one of the arcade games, don't understand why we can't have a simpsons style hack
1:15: Game Start and Stage Start
No idea there was a Commodore version
Didn’t come out til 1991 that’s why
I remember playing this at Shake and Bake Family Fun Center when i was a kid. In 2013, i purchased the full version of it on Xbox 360.
I love the music in this game, arcade and SID
The music sounds like it was written by the B-52s. X) Also gotta love that early grey haired Smithers, along with the other early designs.
Comparisons requests :
- Street Fighter I => Including 30th years anniversary and CAPCOM Arcade Stadium
- Street Fighter Alpha/ZERO
- Turbo OutRun
- Fantasy Zone
- Chase H.Q.
- Metal Gear
- Salamander/Life Force
- Elevator Action
- Impossible Mission by EPYX
- Green Beret/Rush 'n Attack
- Gyruss
The fact that this was never properly ported on mainstream consoles for decades was suffering. It was only one version to emulate even
I like Simpsons a lot!
So thankful for the PSN/XBLA port, it's basically perfect!
Kinda hope Tribute games can get the rights to make a New one, that would also probably insentivise Konami to Re-release this on modern consoles again.
Disney seems to be quite on board with it as they recently licensed both this and MvC2 to Arcade 1UP. And although licensing is very different for a finite amount of Arcade cabinets Vs. a full on Re-Release of a propery like the Simpsons. I think it could very well happen considring how well Shredder's revenge and the Cowabunga collection did!
I like the arcade version better!
0:56: Intro
1:07: WARNING!!!
PC DOS is an awesome port!
C64 port was quite well done, considering the machine was 10 years old at the time…… that’s like the difference between PS & PS 4….
My Favorite Version PC DOS
they could make a version for the Commodore and PC DOS but not any of the Nintendo or Sega consoles back in the days T_T
Probably cause they had joysticks and it would feel more like an arcade game with a joystick than it would with a d pad
@@basicallysnake Acclaim had the console rights so since Konami still wanted to get it into the homes somehow, so they probably took the only chance they had as PC's aren't classified as consoles.
Such a nice game. Gotta love the Simpsons.
In the Japanese version when you beat the game skinner and some of the others will appear and the hammer and broom will knock back enemies
This was released for the Xbox 360 and PS3? I never knew that! Can this game still be purchased for either platform?
Not anymore
This game made by KONAMI is basically same engine to TMNT (also available on Aracde 1Up Home Arcade, please buy it), decentful family (not) friendly beat em up game.
More like the Turtles in Time engine, they both used 4 track samples mixed with the FM for the music.
@@PlasticCogLiquid Yep, but did you know it was technically first used for Sunset Riders?
I distinctly remember Homer saying "UP AND AT EM" whenever he does his jump kick. Am I crazy or?
I prefer the C64 SID music over the PC's Adlib music, anyone else agree?
Yes
If the Antagonist/Bosses Schemers Had've just told him the truth in the 2009 App Counterpart Version then maybe none of this would've Never happened instead acting all Suspicious from him.
WELCOME TO MY WORLD!!!!!!
-waylon smithers
I thought this was an arcade exclusive until the (now defunct?) PSN/Xbox Live re-releases!
Technically the reason was because they were cutting ties with Reverge Labs, the developers of Skullgirls, as they told them that they do not want to be involved anymore and they should delist the game from digital storefronts.
Reverge Labs had fell apart and the team from rhat studio formed Lab Zero Games, in which that imploded in 2020 due to some bad mojo with Mike Z, one of the producers of Skullgirls.
Why isn’t this game on Sharp X68000, FM Towns, Mega Drive, Super Famicom, PC Engine CD or even Sega Saturn and PlayStation for that matter?
Saturn and Playstation was far too late, prior to the PS3/360 versions it was only released on stuff that was out at the time the arcade version was. Clearly no one was interested in releasing at that time.
A Sharp X68000 would have been interesting since the hardware is similar
My favorite is Arcade
The arcade 1991 is my only favorite one.
4:37 Marge and lisa wtf is those Faces😂😂😂😂😂
The best consoles meant for 90s arcade brawlers is both the NEO•GEO AES and the Sega Saturn.
I wish this game got rereleased for the Nintendo Switch, PS4, Xbox One, Google Stadia, Microsoft Windows' Stream, and Amazon Luna
maybe in late 2021 or 2022 or 2023?
I’d KILL for it, including a physical version
if Microsoft, Nintendo, Sony agree to pay a license fee asked i can imagine it happening
if it is re-released on the PS4
a PS5 owner would miss out?
if re-released on the Xbox One
Xbox Series X owner miss out?
@@jasonlee7816 What if it was compatible with those consoles as well?
Why didn't they port this game to the SNES or Genesis? 🤔
Acclaim hogged the Simpson’s license for home consoles. And wouldn’t allow any of those ports, for well over a decade.
I think this is supposed to be the first one
Very Cool!
the dos port actually looks closer to the show than the arcade
No tenia idea que staba en Commodore.. y se ve bastante decente :o
I would always play this with my dad.
1:05 oh my god. Maggie stole my diamond
I always loved the original arcade version myself. Who knew the worst thing about the C64 port was the damage your character took? I saw one kid play the DOS version once in computer class in school (apparently he snuck his copy into class and the teacher didn't care or was a Simpsons fan) and thought it looked alright. WTF is up with the J2ME version? Since when did Homer headbutt anyone???
Wow, the C64 version is awesome !!
Wow, this game telegraphed Lisa's conversion to Buddhism.
It was also a direct quote from S02E06, Dead Putting Society. The episode aired in 1990, so it was easy for them to pick the quote from there.
When you realize you have the same age as Homer
Cool!
The C64 Intro Music of this Game more sounds like Genesis Music.
Thats when homer got stuck in a loop
His kid was stolen
He beat up a wrestler
And next time he did the graphics would either get better or worse
Ni idea de la versión de que commodore 64 existía, es curiosa.
Yo pensé que este juego en su época era exclusivo de arcade
@@Elcaballitojuan eso también pensaba
Commodore 64 (1982-1994)
It's a bit weird that it was released on C64 but no on Atari ST neither Amiga.
Granted Konami couldn't probably release this game on 16-bit consoles because it was Acclaim that had the license for Simpsons games on these machines, it kind of make sense that they opted for the PC and the C64, simultaneously covering the higher and lower budget portions of the computer market. What doesn't make much sense is that neither port was released in Europe (where the C64 sold really well until 1992 and moved a decent amount of legitimate copies of games). Mirrorsoft, who distributed Konami computer games in Europe was acquired by Acclaim, so maybe that's why.
@@amerigocosta7452 Your reasoning with the Acclaim license doesn't applies to what he said. It only applies to the console possibility everyone usually discusses about. Nothing of that applies to the possibility of releasing this on the Amiga and the Atari ST, which were free of Acclaim's exclusive license grip. The real reason for these platforms not to get this game is probably related to the fact you said that these computer versions never made to Europe. Probably due to the fact that Konami Europe wasn't so interested in publishing these computer games (bar the MSX situation, which was in years prior) and when some of them made it to Europe, they licensed it to different publishers to handle them like it happened with Gametek for the computer versions of Batman Returns. Regarding this as the North American exclusive it was, the Atari ST had no chance to ever see this, and the Amiga had a slight chance (it had already received certain Konami games like Castlevania and Super C), but I suppose the North American Amiga market was falling off and Konami wasn't interested to capitalize on it any longer.
Me ranking the versiona of the game from worst to best.
5. PC DOS, probably the worst port of the game (None of the ports are bands this ones kinda meh), looks greats but it probably doesn’t play great, not to mention the rather bland soundtrack.
4. J2ME, this one is very difficult from the rest but it’s a decent port. Not much to say, but this is one one of the better J2ME ports.
3.Commodore 64, I rank this higher than the DOS version because of the better soundtrack (despite using the then by 1991 outdated SID card), and for being a more impressive port.
2, Xbox 360/PS3, this one is not number one because you can’t get it anymore, it’s basically arcade prefect.
1.Arcade, It’s the original, the best of them all.
Also I would suggest Doom
Well I misspelled bad as band, didn’t realize it until 12 hours after I posted the comment
@Diskun didn’t expect you to comment on it
The only port of the game I was able to play was the MS DOS version because I have a VM
BTW it is virtualbox and I have access to a computer and I have internet archive Edit: I went to Coney Island and saw the arcade version in person at the Luna arcade it Was GOOD 👍🏻 better than the MS DOS version
@@TheSuperiorLite understandable, I don’t mean that all the ports are bad, it’s just that the dos version has many problems compared to other ports.
@@AmigaX oh
Homer looks more like Among us in the c64 intro
Honorable mention: android/ios (2009)
This game should have been on a Konami collection..Missed opportunity.
"Missed opportunity" cliche.
*@Christopher Phillips* Facts aren't "cliche"
Nice 15:57
it's a good game
Where can I get the last one on Android?
Download the .jar file and run it with a j2me emulator
A mi la version que mas me gusta de The Simpsons es la version de Arcade.
Grande Smithers
Hubiera estado chingon las versiones de super nintendo y mega drive por parte de konami como en tmnt turtles in time
Why Is This A GBA Game?
Ma favorite version is arcade
I choose Homer Jay Simpson
me pasas la rom que tienes de arcade, por favor? la mia no se puede cambiar de personaje
es porque usas la rom de 4 jugadores usa la de 2 jugadores
Please lemmings all consoles
Yes
We are working on it right now!
While the original arcade is undoubtely a classic, I think its port on Xbox 360 and Playstation 3 is touch better - at least it doesn't require your coins! However, I can't say the same about the Commodore and MS-DOS versions. They're fine, but not as good, as the original.
Also, J2ME remake (not reboot) on 2000's Java phones was very fun! Comparing the both games, we can see, how much The Simpsons franchise has changed in course of 17-18 years - Homer beats up villains, alone, not because his little daughter got kidnapped, but because Mr. Burns persuaded his friends to taunt him with a donut. The bosses on Homer's way aren't unique, clearly-evil looking monsters, but the characters, with which he's normally friendly in the show's episodes. Also, the plot in the mobile game makes much less sense than the arcade one - Burns persuaded Homer's friends to taunt him with a donut to... steal Springfield's natural resources or something? This is pointless in comparison to Smithers kidnapping Maggie, as the mobile game's plot just vanishes after the ending. The most important thing is: did you know, this version was also released on iPhone? It has smoother graphics, bits of voice acting, and better music! Unfortunately, the iPhone version is now unavaible ANYWHERE! I'm not kidding! You can google it, but... Well... Nothing!
Trust me, tried to find an old iPhone game nowadays is a pain in the ass! Generally you have to find some really obscure russian or chinese forums to get good results.
I downloaded the game cracked when i get my iPhone 4 back in '17, is a pretty fun extended version of the Java game (because also included some minigames during the history). Is really sad that have never ported to a more accesible system (ejem, Android).
@@matpac13 Obscure Chinese or Russian forum to get good results? Now, that's a problem! And yes, that's sad it was never ported to Android - it would be more accessible.
yeah, finding old games for ios is an absolute pain in the ass. plus you need an older device cause those games won’t run on anything past ios 10 because apple dropped support for 32 bit apps in ios 11
@@poble Wotta world... There is easier to play the games from NES and 8-bit computers from the 80's, than to play from the older iPhones from early 2010's?!
@@piotrr8706 yeah, sadly early iphone games are very poorly archived :/
C64 so nice
Where's the IOS version?
Homer and Marge i 34 and 35 years old?
The Commodore 64 has the right color.
Venus
Sonic adventure 2 comparison
Request: SpongeBob’s Atlantis SquarePantis
Green 3:32
El mejor los simpson arcade 1991
Y con todo eso, no se pudo hacer para super