Hi-Poly Photogrammetry to Low-Poly | Blender Beginner Tutorial

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • This Blender tutorial will shows you how to transform a high-resolution photogrammetry Building model scan into a low-poly, editable model. Photogrammetry is the process of using images to build 3D model, and it is a potent process for collecting accurate, realistic models of real-world items. However, working with these models in Blender can be challenging and complex, particularly when making modifications or alterations. This Blender tutorial will teach you a simple and quick method on how to cleanup and re-topologies a complex model. A Blender beginner tutorial
    With the help of this tutorial, you will learn how to reduce a high-resolution photogrammetry building model into a low-poly model that is much simpler and easy to edit and use. The method outlined in this tutorial will also result not only in a small, game-ready model, but will also retain the fine details of the original hi-res model. We'll go through the fundamentals of utilising Blender to lessen a model's polygon count as well as methods for making the model more suitable for use in real-time.
    Additionally, Blender's diffuse and normal map baking will be covered in the tutorial. The process of baking involves transferring high-resolution information from a photogrammetry model to a low-poly one. The low-poly model will appear more realistic since diffuse maps hold the colour information of the model and normal maps store surface data like bumps and grooves.
    Anyone interested in low-poly modelling, photogrammetry, or using Blender to reduce hi-poly models should definitely check out this tutorial. It's also excellent for anyone interested in finding out more about how to develop models that are prepared for usage in interactive games or other applications. You will be able to utilise the knowledge you gain from this lesson to easily generate your own building/hard-surface models once you have a firm understanding of how to convert high-resolution photogrammetry models into low-poly models.
    CONTENT OF THIS VIDEO TUTORIAL
    0:00 Intro
    0:30 Importing / Loading 3D Scan in Blender
    1:11 Convert to Low-Poly Model
    13:20 'Bake' Explanation
    14:35 Unwrap Low-Poly Model
    20:08 Setting up a Shader (Texture)
    23:08 Setting up Blender for Baking
    24:11 Baking the Diffuse Texture
    25:58 Baking the Normal Map Texture
    27:26 Deleting the Hi-Res Model
    27:57 Viewing the Baked Model
    30:15 Cleanup: Repairing 'Gap' or Holes in Texture
    33:46 Adding a Window
    34:55 Finishing touches: Bump & Smoothness
    39:21 Conclusion
    If you have enjoy this video "Hi-Poly Photogrammetry to Low-Poly | Blender Beginner Tutorial", then don't forget to like it, subscribe, share, and hit the notification bell for more like this.
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ความคิดเห็น • 16

  • @iainhmunro
    @iainhmunro ปีที่แล้ว +5

    This was excellent - learned something else, just fab. While this was just a rectangle, what about more complicated shapes like a rock or a house with many more facets to it?

  • @deathseverance
    @deathseverance 2 หลายเดือนก่อน

    Great tutorial .

  • @LifeCodeGame
    @LifeCodeGame ปีที่แล้ว +1

    This Blender tutorial looks like a great way to learn how to reduce a high-resolution photogrammetry building model into a low-poly, game-ready model while still retaining the fine details of the original hi-res model. Definitely worth checking out!

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      Hey many thanks. Please do share. My next video will be on the subject of optimising and repairing photogrammetry models. Stay tuned!

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      I've just noticed that we have the exact same number of subscribers on our channels. I am not going to call it a race :) - I hope it explodes for you.

  • @mikhailsk2015
    @mikhailsk2015 3 หลายเดือนก่อน

    Excellent explanations and demonstrations, well done 👍
    Also very enjoyable and satisfying to watch
    Thank you very much

    • @blenderbones
      @blenderbones  2 หลายเดือนก่อน

      Glad you enjoyed it! Thanks for the great feedback.

  • @timgb8746
    @timgb8746 ปีที่แล้ว

    Excellent tutorial.

  • @GmrGibbo
    @GmrGibbo ปีที่แล้ว

    Grande! Grazie finalmente ho capito come muovermi tra High e Low Poly! ottimo 💪

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 8 หลายเดือนก่อน

    So redraw the entire building, got it, wow photogrammetry and modern tools sure are great, no more building things vertex by vertex like we've had to do since the 1970s... oh wait.

    • @blenderbones
      @blenderbones  7 หลายเดือนก่อน

      Photogrammetry is great. And at least we a good reference for a quick build.

  • @joshuadesigfinity
    @joshuadesigfinity ปีที่แล้ว +1

    great tutorial men!!! you have a new subscriber
    Can you give me an advice? I want to extract the topography from a 3d scan but without the buildings and trees, but it has really been difficult for me to maintain the irregularities of the Land. im using the tool sculp but i can not have a good results
    Thanks!!!

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      Hi Joshua, No problem at all. I suggest you check out my tutorial on repairing photo-scans. I do cover this a little. Let me know how you get on: th-cam.com/video/_pzTK-LBm3o/w-d-xo.html

  • @TheMetalFreshTiger
    @TheMetalFreshTiger ปีที่แล้ว

    !!! Attention: to me the baking doesn’t works in any way. I have your exact same same settings, but the bake of the normals it is or completely flat, pf with just a very very few details, or it ha nothing. Leaving it with Extrusion at 0.1m and Max Ray Distance at 0. I am doing this for a job I’m having, and i really don’t know how to solve this 😢😭

    • @blenderbones
      @blenderbones  9 หลายเดือนก่อน

      Interesting! Sorry for the long delay in getting back to you. I didn't spot this comment. Did you manage to solve this one?