The Man Who Designs FFXIV Savage Raids | Xeno Reacts to Interview With Mr. Ozma

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 219

  • @chaoschris8194
    @chaoschris8194 ปีที่แล้ว +267

    It would be really cool if like, a year or two after the raid tier, the devs released their videos of how THEY cleared it, the "intended way" they want it cleared.

    • @XenosysVex
      @XenosysVex  ปีที่แล้ว +110

      this would be very awesome actually haha

    • @WalkMrJ
      @WalkMrJ ปีที่แล้ว +2

      I don't think they could without that dev panel.

    • @ianhellrazer
      @ianhellrazer ปีที่แล้ว +2

      Would love this

  • @Dw7freak
    @Dw7freak 8 หลายเดือนก่อน +1

    One of my personal favorite memories in FF14 was when I was first leveling back in Shadowbringers and I got tired of it in the Stormblood content. I had just burned through ARR, Heavensward, and most of Stormblood over the course of a month or two, so I was getting burnt out on leveling. So I went and unlocked the Coils of Bahamut. I went through turns 1 through 5 in the duty finder. I didn't know about party finder, so I just queued for it, and I got it in an hour. Turns 1 through 4 were a joke, but Turn 5 was tough. We were able to beat Twintania in a single lockout, but it was a learning experience. Twister and the dive bombs were the main issues, but we were able to get through it without too many problems. I think we only wiped around 10 or so times. The most fun I had in FF14. I told my veteran friend this and he called me a madman and taught me what the party finder was.

  • @sipherous6362
    @sipherous6362 ปีที่แล้ว +54

    TwinTania Death Sentence was a nightmare. 10k hit unmitigated and can crit an auto before and after the buster. was scary as Shit. Full HP flatlined with shields flatlined no chance GG.

    • @candykit5382
      @candykit5382 ปีที่แล้ว +7

      I never understood this tbh. My group just tank swapped cause death sentence also put a reduced healing debuff on the tank it was cast on, and you could taunt during the cast so it wasnt a huge issue

    • @21warmasters
      @21warmasters ปีที่แล้ว +1

      I do miss when bosses and mobs could randomly crit you but at the same time im glad its gone lol.

    • @BaghNakh1
      @BaghNakh1 ปีที่แล้ว +1

      Well the mechanic is called "Death Sentence"... I mean the name says it all hehe

    • @XAlpt
      @XAlpt ปีที่แล้ว +1

      @@21warmasters they still do 90-100% damage tho, like i got auto'd for 20k before and being lowered from 41k to 21k hp then getting overkilled by 21.5k damage, wouldve pressed invuln but thought i would survive due to looking at the previous number lol

  • @TH-fu1qn
    @TH-fu1qn ปีที่แล้ว +80

    The final 5 seconds banning that dude 😂😂😂😂

  • @Vargas87
    @Vargas87 ปีที่แล้ว +36

    I maintain that the difficulty isn't the issue. It's the community's/average party finder enjoyer's etiquette and work ethic when it comes to learning the fights. For example, just because you saw HH once, because someone dragged you corpse to that mechanic, doesn't mean you are at that prog point. People literally lie about what they know and THAT is the problem. Then they have the audacity to bitch and complain about people not being patient. It's like, no motherfucker, I ain't going to be patient with a god damn liar in my party.

    • @trustytrest
      @trustytrest ปีที่แล้ว +2

      It's funny how that is so much the case in NA and EU (looking at you FR players...) but the JP community is able to do these in DF no problem

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว

      It’s more if you made it to a mech without dying due to something that’s your fault. you are at that prog point, than if the party made it there. That’s how you know if you are at a prog point

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว +2

      @@tetrahedron_in_spacein this specific case, post hh has no new mechs worth mentioning, so technically if you all lived past hh you are at enrage prog. Parted plumes isn’t worth mentioning.

    • @rare9242
      @rare9242 ปีที่แล้ว +1

      yea but this is almost a given based on the current system. they could design fights with this in mind so that the people who aren't trapping dont feel absolutely tortured. its a self perpetuating process where people get tired of getting trolled by liars at a certain bodycheck mech so they lie themselves and do the same exact thing to other people. this is always going to happen as long as fights are 90% bodychecks instead of literally anything else

    • @rare9242
      @rare9242 ปีที่แล้ว +3

      @@shawnscouten5184 this isnt necessarily true. lets say you're at wormhole prog, you get 2 and you do it right. Thats great! But does that mean you know 1, 3--8? There are lots of iterations and responsibilities for different mechanics so I think people get a little ahead of themselves.

  • @TorManiak
    @TorManiak ปีที่แล้ว +8

    Honestly, that makes me look forxard to see Xeno on a LL(or something similar? don't remember of it was that or something else) even more.
    I mean, he's one of those players who can give fresh _and_ good perspectives on the game they love because of them being more outspoken about it, meeting a team of designers equally amazing at their jobs(though with a few fuck ups they're trying to learn from, considering the grievances we have with the current state of the combat system and the encounter design...) for said game. It's definitely going to be an interesting debate(which will ultimately be good for the game no matter what happens after that btw).

  • @trawll8659
    @trawll8659 ปีที่แล้ว +37

    Finding a group of people that can pick up on mechanics quickly is biggest obstacle to people clearing savage and ultimate. The most difficult part of raiding has and will always be the other players involved with the process.

  • @samwilkinson9309
    @samwilkinson9309 ปีที่แล้ว +1

    I like how it all came back around to shriek and meteors these last 2 tiers and honestly, I'm glad they came back because they were fine because it added some variety on other savage fights, also I feel the tank LB3 in harrowing hell was the last potential whipe in P10S anyway, you live the spread and stacks after that and it's GG if the players aren't slavering on their keyboards

  • @hkoizumi3134
    @hkoizumi3134 ปีที่แล้ว +28

    I wish they did a special 10 year anniversary raid fight where all coil raids are remixed into one gauntlet raid. Imagine having to do a twister while kiting the cyclops lol

    • @Enderlinkpawnu
      @Enderlinkpawnu ปีที่แล้ว +10

      honestly, maybe not this but giving Coils of Bahamut as a whole the Unreal treatment for an event would be cool.
      Like you get all the fighting turns (take out T3, that one is a jump puzzle), scale them up to 90, and maybe add a few visual markers to make the fights more readable like later fights. It will be a cool way for people to experience them in a more "casual" sense but its Coils so its still going to have some level of challenge (especially Nael, Twin, Bahamut, Avatar, ect)

    • @SuguSugux
      @SuguSugux ปีที่แล้ว +6

      we already have that (kinda, but not really) you have to dodge twister while tanking twintania and nael in ucob

    • @ShivaServer2009
      @ShivaServer2009 ปีที่แล้ว

      Well, UCoB.

    • @KenotheWolf
      @KenotheWolf ปีที่แล้ว

      Oddly specific

  • @derryair9419
    @derryair9419 ปีที่แล้ว +3

    "We dont even need healers anymore" true. I'm just here for the ride honestly. I essentially give you all a laser show while you do the heavy lifting.

    • @kroganlauncher
      @kroganlauncher ปีที่แล้ว +1

      Everything is all fun and giggles until the sage decides to not use kera anymore

  • @gk0511
    @gk0511 ปีที่แล้ว +25

    Savage Raids aren't that bad. The people who you do it with... holy moly...

    • @TheSzellin
      @TheSzellin ปีที่แล้ว

      Truf

    • @XAlpt
      @XAlpt ปีที่แล้ว +9

      the real savage is the patience you need for everyone to get it right, and also filling the party finder

    • @KogasaYosikage
      @KogasaYosikage ปีที่แล้ว +1

      yeah, this was my first tier and i was having alot of fun. i just dont understand why people lie in pf so much about prog points, that really kills me. but i guess thats my fault for not joining a static?

    • @gk0511
      @gk0511 ปีที่แล้ว

      Depends on what you're expecting. I went with a more laid back static and I was informed it was the healers first tier and the melee dps constantly kept hitting the same mechs. Every. Single. Time. It was rough.@@KogasaYosikage

  • @Saterienne
    @Saterienne ปีที่แล้ว +5

    19:50 bald man could actually sing if he wanted to tbh

  • @kovapls
    @kovapls ปีที่แล้ว

    They have the tech to implement the duty timer stop mid pull, its just on buffs for crafting. If you start a craft and you have a draught active for even one second, it effectively freezes until you either finish the craft or fail it. That means in theory, if you sit there mid craft, you be there with the buff indefinitely. But thats not an issue, since bosses all have eventual enrages anyway.

  • @polmao
    @polmao ปีที่แล้ว +22

    I miss when the fights had tight dps checks. It just felt better than all these body check mechanics. You had to be good at your overall rotation to clear stuff

    • @dafire9634
      @dafire9634 ปีที่แล้ว +1

      There is also tight dps checks ontop, you just dont see them past the first month of raiding because of gearing

    • @drizzlree
      @drizzlree ปีที่แล้ว +3

      ​@@dafire9634 i cleared this tier on first week and i never felt like the dps check is even there lol even last tier only p8 p1that has dps check unless you go with meta comp + got snake first. body checks are just dumb bc you are ded when its not even your fault (like if your pair buddy was ded before mech). if its ultimate, it is alright to have that kind of mech since almost everyone doing it with static.

    • @Dustlite
      @Dustlite ปีที่แล้ว

      Now you have to be good at clearing the fight instead of just your rotation. It's better this way.

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว +1

      @@dafire9634there are not tight dps checks, p9s week one we had like 15 deaths and saw a 3% enrage, then cleared with like 9-12 deaths after, p10s we saw the enrage cast bar but never died to it despite having 3/4 of the party die on bonds 3 and we had to heal lb. 11 had a dps check, sure but it was more average than difficult, same with p12s phase 1 p12s phase 2 however is almost comically undertuned, we cleared with a heal lb used during the purple teathers and 1 dps was dead during the enrage cast, we won with like half the party dead, but no other 4th floor fight would have allowed us to make so many mistakes when current

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว

      @@Dustliteit’s supposed to be both

  • @vandalrabbit2338
    @vandalrabbit2338 ปีที่แล้ว +2

    18:30 it was me. I contacted Yoshi-P and Mr Oz and told them to implement the 2-minute meta 😈😈😈😈😈😈😈😈😈😈

  • @icefever13
    @icefever13 ปีที่แล้ว +3

    i always felt like melee dps generally have higher dps is cause of possible uptime, so they should design bosses around that

    • @Dustlite
      @Dustlite ปีที่แล้ว +2

      They also just hit harder? Phys ranged have more up time than anyone but have lower damage.

    • @anthonydelfino6171
      @anthonydelfino6171 ปีที่แล้ว

      ​@@Dustlite that was what they balanced around, though. Phys ranged have the potential for 100% uptime through all mechanics with full mobility. So they nerfed their damage so that in the long run, they would even out with melee players who have to disengage from the boss. Now melee almost never have to disengage, so there's no reason that they should be do that much more damage.
      Make boss hitboxes smaller so that if melee DPS do keep 100% uptime, it's a player skill thing, not just hit box=half the arena so it's almost impossible not to hit the boss at all times.

  • @evdomos
    @evdomos 8 หลายเดือนก่อน

    The duty timer needs to either be 3 hours for door boss fights or reset when you clear the door boss.

  • @zackaerith1872
    @zackaerith1872 ปีที่แล้ว +1

    I love raid. Its like an orchestra album, some great songs, some mid song, some just doesnt quite vibe with you. We have 9 (12 if we split all last tier to part 1 and 2) songs in every expansion which last 7-8min each that we need to activately engage. With 2 ultimate Single EP that goes hard. I am happy. Its the main thing beside the story that made me stay in FF14. Thanks dev and all content creator.❤

  • @ChipoltleXD
    @ChipoltleXD ปีที่แล้ว +10

    Man I wanna go back to Stormblood 4.4 Mnking. Give me that tk rotation again and keeping melee uptime. That shit was really fun. Not these giga sized hitboxes that are everywhere and a non punishing rotation.

  • @disgruntledtwat8183
    @disgruntledtwat8183 ปีที่แล้ว +2

    i love p10s and how hard it is, it's my favourite fight _because_ it's hard, i don't want it to change. it's the most stimulating fight to tank in my opinion. but doing reclears for it in PF is a joke lmao

  • @Scerttle
    @Scerttle ปีที่แล้ว +2

    The rare gamespot W, great interview

  • @F.A-TUBE
    @F.A-TUBE ปีที่แล้ว +17

    Please make a video about how partyfinders are always lying about the prog status for example "CLEAR FOR 1 or Enrage to clear party" usually means 8 man first AOE prog.. Video about trap PFS

    • @worry4736
      @worry4736 ปีที่แล้ว +5

      its literally just "skill issue" not much to say about it tbh

    • @nanikaLii
      @nanikaLii ปีที่แล้ว +4

      Unless you single handedly stat check everyone on fflogs that's what you should be expecting from PF.

    • @TsarDragon
      @TsarDragon ปีที่แล้ว +16

      No reason to talk about it in a video since it will do literally nothing to resolve the issue. There's just too many layers to this issue:
      1 - The nature of PF itself is that you are gathering people you do not know and have no synergy raiding with. Even with highly standardized PF strats this can and is an issue. People will sometimes join PFs while only having experience on fights with their static which may not be using PF strats. I hear about this stuff a lot from friends who PF constantly.And PF parties are generally not very flexible when it comes to strategy.
      2 - People leave too quickly after a couple wipes. This makes it even harder to even get anywhere with a group if people are so impatient. This isn't even necessarily an issue with people lying about prog points. I've been in a few statics that memes on shit for 30 minutes and then kills a boss. PF doesn't have the patience from what I hear about that. People playing badly doesn't necessarily mean they're not at that prog point.
      3 - It's a self fulfilling problem. There is definitely a lot of people who join parties ahead of their prog point. And even if this wasn't the case the above reason I pointed out adds to this issue as well. You go into PF parties at your prog point and maybe see that mechanic you're working on once. People who value their time at this point likely just say "fuck it, I'll never get to prog MY prog point if I am being an honest raider. I HAVE to lie about my prog point just to get practice that I'm looking for".
      I'm not sure of a way to actually combat these issues.

    • @Kirianda
      @Kirianda ปีที่แล้ว +2

      the last few sentences are so true lol@@TsarDragon

    • @Inuyashaya8
      @Inuyashaya8 ปีที่แล้ว

      search friends :)

  • @eji
    @eji ปีที่แล้ว

    I know it's been forever since ARR, but nothing hits me the way OG Coils of Bahamut did

    • @dafire9634
      @dafire9634 ปีที่แล้ว

      That had a lot of extra context with the calamity,1.0 and unresolved plot
      And they cant exactly pull a calamity for every raid

  • @TopGAsim-go3pj
    @TopGAsim-go3pj ปีที่แล้ว

    Remember 8 Tank Man Mode back in Alexander the Creator? Would you be open to do another one of those in the current raid tier?

  • @TheRatatoasky
    @TheRatatoasky ปีที่แล้ว +2

    I cleared p10 week one in party finder without tank lb3

  • @00031849
    @00031849 ปีที่แล้ว

    As someone that stopped playing after some raiding on this expansion, can someone explain to me what is the issue with the 2min window? At least it seemed good in the beginning of EW since PF was closer to static dps this time, since we don't have the option to spreadsheet the buffs.

  • @Saintlel
    @Saintlel ปีที่แล้ว +2

    Take a shot every time this dude says critically acclaimed in this article, holy shit let the meme die

  • @OldManDoom
    @OldManDoom ปีที่แล้ว +1

    Savage are hard core when you PF it. That is hardest of hard modes

  • @ZYaruru
    @ZYaruru ปีที่แล้ว +6

    I couldn't agree more with all the discussion around 8-11min. That's the part I try to explain to people, as a healer, I feel absolutely useless. I'm just mashing my DPS skill and calls it a day. Prog is interesting because that's where we're needed, but by the end of each tier et once the group is used to the mechanic, it's just bullshit. If it wasn't for the mechanics targeting specifically healers, forcing the group to have 2 of them, what's even the point of having 2?
    Sure back then SCH could solo heal content, but it was overall harder in general to heal and you had less opportunities to DPS. I think about Twintania but even other fights where DPS had to do something and take some individual damage, instead of raid-wide damage, we needed to cast single target heals way more often.
    I WANNA USE MY HEALS, NOT MY DPS T___T I'm a healer god dammit!

    • @trustytrest
      @trustytrest ปีที่แล้ว

      if youre in a static, ask them to let you single heal fights unless 2 healers are needed

  • @candykit5382
    @candykit5382 ปีที่แล้ว +38

    Gonna disagree with xeno a hit. He says he wants dps to be a factor... p8s didnt he throw a chair over a particular door boss we wont name that was a whopping 1 percent overtuned which actually meant the dps check was harder to accomplish?

    • @boktroy5103
      @boktroy5103 ปีที่แล้ว +29

      p sure xeno was upset over tank dps imbalance (war xd) rather than an overtuned dps check

    • @Kalishta00
      @Kalishta00 ปีที่แล้ว +21

      The last time dps was a thing he had to use a meta job and got mad about it lmao

    • @candykit5382
      @candykit5382 ปีที่แล้ว +26

      ​@@boktroy5103thats what happens when dps checks become harder, the meta and dps imbalances become more pronounced

    • @marslara
      @marslara ปีที่แล้ว +11

      tbf when that happened it wasn't just that the DPS check was harder, the imbalance was also off. He got a clear whenever they had several deaths and damage downs on gnb but when he played perfectly on war they wiped to enrage 😭

    • @Kalishta00
      @Kalishta00 ปีที่แล้ว +4

      candykit gave a perfectly good explanation for that. And knowing how long our dear balance team takes to fix something,, there's no point in asking for harder dps bosses.
      Is either meta jobs or no dps check at all. Can't have both.

  • @Jasou2
    @Jasou2 ปีที่แล้ว +2

    Mr. Ozma is fking goated

  • @Fndlord
    @Fndlord ปีที่แล้ว +2

    I need that Zepla reaction 😮, where you at Xeems!?

  • @SakuraShuuichi
    @SakuraShuuichi ปีที่แล้ว

    personally I feel like original second coil before initial nerfs, and before they split it into a normal and savage version was the peak of ff14 raiding. It was very difficult it was very puzzly, and it had a lot of very interesting mechanics.
    I also hate the fucking 2minute window.

  • @bigfanglittlewyvern8
    @bigfanglittlewyvern8 ปีที่แล้ว +7

    XenoRantingAgain LOOP

  • @Moecinnako
    @Moecinnako ปีที่แล้ว

    Yoshi-P and SE devs should take notes from Xenos forreal! I do like the duty timer hit 0.00 only on a wipe idea! . I feel it should be implemented so the player won't feel they waste time especially getting to the prog point, further prog, or a clear. I feel the devs could implement a feature to make have a party leader set a timer so the raid won't have to go through phase/phases to get to the checkpoint again. It's helpful for 3 hr statics and they can pause inbetween and don't have to worry to get kick unless it hit the time when raid ended. I feel that could be implemented if not I can see the reasons probably they don't want people to over do the time that can exhaust the players or/and the the servers aren't good enough to take up that much space to do that. I'm not a IT specialist I'm just speculating.

    • @coolyeh1017
      @coolyeh1017 ปีที่แล้ว

      I believe that the instance was coded to be timed because fights take place in a separate "raid" or "instance" server, such that characters are temporarily placed there but the timer was placed to prevent overcrowding, especially during release day. But because of the hard code, they likely made it extremely difficult to untangle it without breaking other things (something they have been struggling with, it is common to implement one thing or fix one thing only to break ten other things). They learned the hard way with Rhubann EX back in SB and have been finding ways to alleviate online traffic. For example, the splitting of paths in the early levels of ShB and EW was to divert traffic into two instances, rather than congregate all players into one area, also instances are initiated later in the game, usually beyond 10-12 hours of playtime (most players will take a break and go to sleep).

    • @wowarchershirou
      @wowarchershirou ปีที่แล้ว

      @@coolyeh1017 iirc thats like the issue with glam dresser not able to be in housing (last i knew aint played in awhile) as how it was coded with the game if they did it would open far far more issues on an extremly massive scale that could result in insane data loss

  • @gk0511
    @gk0511 ปีที่แล้ว +2

    Raid Mechanics are getting stagnant. I find the constant DPS race to be mundane and wish they would try some different avenues to beat the fight. I liked the gauntlet in Alexander or even the two bosses in Furor (Eden) raid bosses. Need some variety.

  • @SoushinSen
    @SoushinSen ปีที่แล้ว

    TP management was part of old school difficulty.

  • @midorixiv
    @midorixiv ปีที่แล้ว

    man I hope that now that ff16 is done, kenji sudo (t13, a3s, a8s, ucob) gets to do more work on raids again, he didn't miss

    • @polmao
      @polmao ปีที่แล้ว

      I miss T13

  • @andrewclear8905
    @andrewclear8905 ปีที่แล้ว +1

    I totally agree with the melee uptime comments. Why did they decide to make it so that melee doesn't have to even think in advance what they need to do in order to maintain uptime, but casters have to? Both should have to strategize in order to keep uptime. Must just be some employees who test the game, that have no skill, and the the people creating the content does not want to hurt their feelings (I jest).

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว +1

      You might not actually be that off, as they removed a healer from their testing team because they quote “got too good at healing”

    • @coolyeh1017
      @coolyeh1017 ปีที่แล้ว

      @@shawnscouten5184 That was for the normal content dungeon team, I think they commented that they placed her on the extreme testing team. They have separate testing teams for normal, extreme, and savage/ultimate content. For the normal content, they test with one competent player, one average player, and two below-average players (and they rotate what role is on average, below average, or competent as this is what they determined the playerbase's average capabilities in DF). For savage/ultimates they have a dedicated team ranging from competent to gods at the game, which is the expected competency level they see for savage content in your average pf.

  • @HyouVizer
    @HyouVizer ปีที่แล้ว +9

    Stormblood was peak DRK
    I will Living Die on this Salted Earth hill

  • @TheArnoldification
    @TheArnoldification 11 หลายเดือนก่อน

    My main issue with savage currently is it relies a lot on body checks and the consequence of that is every fucking time you pf a savage fight there's the one e-girl that can barely do any mechanics and constantly ruins prog and ultimately derails the group.
    Tons of trap groups that lie about prog too which sucks to deal with

  • @andrewclear8905
    @andrewclear8905 ปีที่แล้ว +2

    Thank you Xenos for pointing out that the devs implemented the two minute window due to feedback. I have been saying that in comments as well, but no one wants to actually accept it. The same goes for losing the exploration zone, as the devs wanted to give the western players the challenging 4 man content, as well as non-linear dungeons.
    It just annoys me when the same people who asked for these things, then turns around and complains about them existing in the game, or complains about losing things, etc. I honestly believe SE needs to limit how much they listen to "feedback," if you can call some of the online complaints / suggestions feedback (more like, "give me what I want, and damn the consequences."). I say this about WoW, and I will say it about FFXIV. The games are in the state they are in, because of the players asking / complaining about things. We get the game we deserve.
    Ironically, whenever we start playing a new game, we do so because we like the ideas (or are excited to try the ideas) that the developers came up with and implemented. Then, after we play the game we all believe we are better designers and the company needs to listen to us and incorporate our ideas. The reality is, most people do not care about what is healthy for the game and all the users, just that they want systems and changes that will benefit them. The developers need to consider the game and the entire player base. When the developers start to waver from that, is when the game really starts to suffer. You can't satisfy all the people all the time, just some of the people some of the time.

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว

      Ignoring feedback entirely will always be a disaster, look at what the majority are saying rather than a few people. Also most of the complaints about bozja were not related to bozja itself, but rather the reward structure.

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว +1

      Another thing is vastly misinterpreting feedback, such as seeing e6s people saying “sometimes it is literally impossible for us melee players to hit the boss for long periods of time, and that isn’t very fun” and taking it to mean “give all the bosses insanely large hit boxes to the point where melee become glorified phys ranged” or “some of the reward systems in bozja/zadnor have problems” to mean “let’s remove bozja entirely” blaming the players for gross misinterpretations of said advice is incredibly disingenuous. Also, saying “and then those same people turn around and say…” is often incredibly disingenuous as they are almost never the same people saying those things the second time I don’t understand how people are often so quick to see communities as a hive mind. Finally, there is a principle in math that states if you ask enough people to guess how many jelly beans are in a jar then average all of their guesses, the result will be incredibly close to the actual result, within a single digit usually. The same concept applies to player feedback.

  • @BigChilla420
    @BigChilla420 ปีที่แล้ว +2

    Doesnt matter how hard or not hard mid or hardcore the content is, its HARD to get a group for it. ShB pandemic time shit was popping off trials and raids all day now its dead AF unless I wanna go clubbin

    • @thatlonzoguy
      @thatlonzoguy ปีที่แล้ว

      Yeah party finder is a joke and dead as fuck now

  • @thedenimeffect
    @thedenimeffect ปีที่แล้ว

    uptime on LR made me feel alive

  • @AlexCole272
    @AlexCole272 ปีที่แล้ว +1

    I don’t think the savage raids are difficult, but I think as a player base, they’re very difficult. I think through static, they’re more achievable because the chemistry is built and constant practice.
    Only thing I don’t like about Savage raids, is that if one player mess up, it screws up everybody else.
    Also, I wish they add mech practice, Idk if that’s able, but mech practice will be better than joining progs, because if you Prog p10s these days, it’s bs you can’t get to your point because 1 or 2 players can’t get bonds 1 or 2 right.

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 ปีที่แล้ว

      Raid design used to let you recover from mistakes and then you'd just die to enrage or a mechanic specific dps check. They've been turning away from dps checks though in their quest for "balance" and "accessibility", which means moving the "your group needs works, restart" button of the bosses from the numbers to the mechanics themselves. This is what creates your problem about not being able to practice mechanics, because where before you could fireman carry some dead weight through a tough mechanic to practice what comes next, now the dead weight just capsizes the raid into an instant wipe.

    • @AlexCole272
      @AlexCole272 ปีที่แล้ว

      @@ambystomamexicanum3803 do you like the path they taking by getting rid of dps checks?

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 ปีที่แล้ว

      @@AlexCole272 I personally really don't, just from the way they lean on body checks now instead. It feels so good to pull off a clutch recovery when someone slips up, how you work together to survive extra damage or overcome limitations of less bodies while the dead get picked back up, but now you can put in all the effort to save a run only to just be immediately cockblocked by a debuff based mechanic becoming impossible because they won't put debuffs on the dead or debuffs being so rigidly set in role that there's nothing you can do to flex for a mistake.
      I think to put it shortly, before you felt like you had control in salvaging a near wipe and pushing to make up for the setback before enrage, now you're helpless if anyone slips up for any reason at any time.

  • @Raven3557
    @Raven3557 ปีที่แล้ว

    It was my first savage tier, I joined a casual static, we haven't cleared p10s with the whole group, it showed the difference of skill and dedication and I'm scared the group is going to explode :(

    • @dafire9634
      @dafire9634 ปีที่แล้ว +14

      A quality of a good static is improvement, if they cant improve themselves, then they have nowhere to go

    • @YouChoke1v1s
      @YouChoke1v1s ปีที่แล้ว

      Bonds 3 is a myth in pf

    • @trustytrest
      @trustytrest ปีที่แล้ว +2

      You have to know when to abandon a failed group for raiding, unless they're your friends and you're just playing to have fun and don't care about clearing. And then there's no problem even if you never clear the fight.

    • @Raven3557
      @Raven3557 ปีที่แล้ว

      @@trustytrest i made friends in the group i'm patient and having fun, i'm a bit scared of how others will react to the disparity, but we made progress yesterday so it's positive ^^

    • @Double0Anims
      @Double0Anims ปีที่แล้ว +1

      Better that they explode now. My group spent 4 months in P8s because one of our tanks kept missing raid days and just wasn't good at the game, so we constantly had to reprog for him. We booted him at the start of this tier but everyone was so burned out that the group is now down to 4, albeit likely temporarily.
      tolerating that kind of difference can kill a group.

  • @Gemini_Godhand
    @Gemini_Godhand ปีที่แล้ว

    18:34 "Maybe you should let the Bald Man talk!" 💀💀💀💀

  • @ZurilasZone
    @ZurilasZone ปีที่แล้ว

    What i find really upsetting is that when people talk about lore-based fights everyone loves dsr (rightfully so) but another loreheavy fight, omega, is just left in the dark because it was released mid expansion, meanwhile the whole lore about dynamis in the fight wouldve been awesome to have at the start of ew

  • @kingbehavior
    @kingbehavior ปีที่แล้ว +2

    lmao the beginning had me dying

  • @XUIW
    @XUIW ปีที่แล้ว +2

    Bro made p8s and p10s accidentally into a ultimate raid

  • @Fireprincess161
    @Fireprincess161 ปีที่แล้ว

    I like p10s, but then this is the first time I'm going in as a DPS as opposed to a healer. It's a lot of fun. I've been doing it in PF (OCE) and it's not so bad. p9s has been worse in PF.

  • @moosecat00
    @moosecat00 ปีที่แล้ว

    2 Minute window has made healers the best they've ever been, however I still loathe the idea of shield and pure healers. It reminds me of the HW tanking situations, the idea of Main tank and Offtank in terms of job design.

  • @Gegarace
    @Gegarace ปีที่แล้ว +4

    It feels really frustrating to do these last 4 turns late in this patch. PF can't do demonic bonds on P10S. PF can't do SCIIAB and LC of P12S. I had stuck there for a week each for P10S and P12S, despite I did 0 mistakes(99%of the time I did not fail even once). I had to whisper the reclear PF to get a clear on P12S.
    Mr.Ozma designed the bosses depending on Static group too much, it's actually faster to waste your time for 1week to form a static to clear these 4 turns than to go do solo PF, hoping to clear.

    • @tetrahedron_in_space
      @tetrahedron_in_space ปีที่แล้ว +3

      Agreed, I took a month & a half long break from raiding to play Baldur’s Gate 3 and the PF experience now is less than ideal to say the least. I’m full BiS and spent an hour or so brushing up on my rotation to re-familiarize myself with it, then jumped into a P10S group last night. Took 12 wipes and almost 2 full hours (between waiting for multiple parties to fill) to get a clear. I put up a P11S group and cleared that on the first pull. The inconsistency is wild

    • @polmao
      @polmao ปีที่แล้ว

      Yea whoever did this tier gotta go. Let that man stick to Ultimates

    • @kroganlauncher
      @kroganlauncher ปีที่แล้ว

      Ehhhh not sure I completely agree with this. Yes, PF quality is much, MUCH lower after week 1, but the reason you've been stuck I think might be different.
      I did P9 through P11 week 1 insanely quickly, but then stopped before proggin P12 due to internet issues. I came back to P12 literally last week, going from fresh P1 to clear P2 in two nights. The key to pf proggin is literally dumping parties. Prog with a party, if you know you can do a mech, jump to another one. Don't waste your time with parties. If you are proggin LC you can execute LC perfectly the first and second time but continue to wipe to someone who doesn't get it, so you leave and find another one. You are there to prog yourself, not to help others prog, which is what holds you back in statics.
      If you don't feel bad for leaving parties once you have what you need and you just leave and join parties you will prog insanely quickly guaranteed. Especially if you are a late progger and good at studying fights before hand. You can do 3/4s of the prog watching videos. This is not to say skipping mechs, but if you study the guides then seeing them once or twice is more than enough for you to not fail them again unless you do a dummy

    • @Gegarace
      @Gegarace ปีที่แล้ว

      @@kroganlauncher can’t do that in JP DC, ppl actually sleep in these DCs. Even getting the room filled is difficult enough.

  • @olololo4807
    @olololo4807 ปีที่แล้ว +1

    man everytime i blamed mr. p. for everything going wrong in raiding. finally i know who to really blame. mr. ozma i blame you for making the lasers into towers in p12s fucking anoying. Madge

  • @TopGAsim-go3pj
    @TopGAsim-go3pj ปีที่แล้ว

    What is the Abyssos incident?

  • @SpaceElvisInc
    @SpaceElvisInc ปีที่แล้ว +1

    I've made it thought HH a few times in PF without tank LB, but yea it's mega sketch

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 ปีที่แล้ว

      My FC which invariably always has one or two PF slots just started using healer LB3 to brute force Bonds 3 rather than trust our less consistent players + PF fills to do it correctly, and then use tank LB1 for HH. Less Mit on it but it lasts for more of the hits so it balances out.

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว

      99% of reclears don’t use tank lb on hh because everyone dies to bonds 3 and we have to heal lb

  • @adammealing8632
    @adammealing8632 ปีที่แล้ว +1

    I think them saying the 2minute window was pure BS and deflection. I dont know a single player who likes it.

  • @HarumiYu
    @HarumiYu ปีที่แล้ว +2

    Actually a good gaming article about XIV? xffing

  • @Leon-dragneel
    @Leon-dragneel ปีที่แล้ว +1

    The thing regarding duty timer not kicking people, would be a bit weird in case the group clears the fight once the timer is out and they keep on going without wiping

    • @tetrahedron_in_space
      @tetrahedron_in_space ปีที่แล้ว +2

      I think a new timer starts for like 10 minutes or something once the duty is complete. At least, in deep dungeons that is the case; if you kill a boss with less than like 10 minutes left, it automatically refills the timer to give you time to breathe

  • @youtousim
    @youtousim ปีที่แล้ว

    Really hope Xeeems gets the chance to interview some of the brains behind the game at some point.

  • @NotExplicable
    @NotExplicable ปีที่แล้ว +1

    P9 and P10 should be slightly easier but still difficult, but if you want to scale up the difficulty of P11 and P12 go ahead because Ultimates are still there and the fact that Criterion exists the hard mode should be factored into hard-core content providing more gear drops for optimization. One set of 650 or 660 is not sustainable to keep players engaged past a month as it can feel like a slog as most of the repeating weekly dungeons get old fast. This also gives players a chance to have a 2nd job be raid ready or optimized working towards 660. Or add 665 body/leg pieces along with a 665 weapon too make hard-core players stick around longer.

    • @polmao
      @polmao ปีที่แล้ว +1

      What I dont get is how P11 was a lot easier than P10 and that first week of P9 in party finder was ridiculous. 3 different variations of LCs out there is some crazy stuff for the first fight at the tier

  • @LobsterFusion
    @LobsterFusion ปีที่แล้ว

    Savage is considered midcore? That's news to me. I stick to normal raids and find them too easy sometimes and I watched a strat video on a savage and I had to stop because the first quarter of the video was already very overwhelming. So to think that THAT is midcore is kind of scary to me.

    • @TheArnoldification
      @TheArnoldification ปีที่แล้ว

      It's a lot easier than it looks. IMO most savage guides are bad because they just throw every mechanic on screen at you at once where for any given mechanic you might be individually responsible for resolving like 1-2 things happening when there are 4-5 mechanics happening at the same time. Most mechanics in savage are also adapted from previous mechanics used so over time you tend to have a good idea of how a lot of mechanics work the moment you see them.
      For example, the hardest mechanic in p9s is levinstrike, often appreciated as "LC1 (Limit Cut 1)". 4 balls spawn on 4 sides of the room, which will be marked 1, 3, 5, 7 in either a clockwise or counter-clockwise fashion. 4 players will recieve marks 2, 4, 6 and 8, while the other 4 players will recieve a defamation marker (basically, you go big boom and need to go on the opposite side of the arena from the party) at different points during the mechanic. The boss will kick the balls towards the opposite end of the arena, and shortly after a small aoe explosion a tower spawns that needs to be quickly soaked. Because the boss also jumps on players with numbers for a medium-sized aoe there is a fixed order of which players soak which towers: number 6 soaks tower 1, number 8 soaks tower 2, number 2 soaks tower 3 and number 4 soaks tower 4.
      There is quite a bit going on there all at once so it's easy to get overwhelmed but for an individual the reality of the decision making is this:
      Do I have a number over my head? If I do, identify when you split from group to bait boss jump aoe away from group, and which tower you have to soak. If you don't have a number over your head, you'll have a defamation marker over your head at some point which means run to the opposite end of the arena from the group.
      That's kind of it...by far the hardest mechanic in the fight btw. You effectively are doing 2 mechanics if you have a number over your head and 1 mechanic if you don't have a number over your head. The boss is also untargetable during this time so you don't even need to worry about doing your rotation during this.
      It's still more thinking and more execution heavy than the average encounter but the resources online that are supposed to teach you are just blatantly bad lol - they opt for telling you about the million things happening at once without partitioning it into individual responsibilities which is how the actual fight will play out from your perspective.

  • @miamha
    @miamha ปีที่แล้ว +2

    I'll thank NA when they can read a macro

  • @merrickmorgan6890
    @merrickmorgan6890 ปีที่แล้ว

    p6s, that boss everyone cleared more than they progged

  • @Kapowbam
    @Kapowbam ปีที่แล้ว +1

    I need more clips of Xeno banning really dumb people.

  • @DEJ915
    @DEJ915 ปีที่แล้ว

    Just wanted to hop in and say the 2 minute window is stupid it was better before.

  • @amethonys2798
    @amethonys2798 ปีที่แล้ว +1

    The issue with HH is nothing to with the damage. The damage is healable without tank LB. It's XIV healers refusing to spend a single GCD not on a 200 potency damage ability that is virtually meaningless in a tier with lax dps checks like this one.
    I recleared P10S this week as Astro (off job 641 IL first kill) and I just popped Natural Sect and spammed Aspected Helios during HH for my GCDs. No one came close to dying. Was my damage lower? Yeah, sure, but we still killed an entire MINUTE before enrage with our highest dps parse being a 41 on a Dragoon doing like 10.5k or something.
    The what? 1600 potency lost from me not spamming Fall Malefic was completely irrelevant in the grand scheme of things and would've cost WAY more damage had a single person died (which leads to more deaths due to bonds after) and eating weakness or at worst using healer LB instead of dps.

    • @coolyeh1017
      @coolyeh1017 ปีที่แล้ว +1

      Also the DPS loss from one tank using LB3 vs the loss of DPS from two healers using GCD healing is considered decently significant, especially for parsers and speedrunners. In JP though I think tank LB3ing is more evenly spilt than in NA/EU pfs due to differences in mentalities.

  • @XXcandyCHALRIF
    @XXcandyCHALRIF ปีที่แล้ว

    Alphascape was fun

  • @agentshibe
    @agentshibe ปีที่แล้ว +11

    Bald?

  • @shiznaztm
    @shiznaztm ปีที่แล้ว

    Not wanting more Robots on Ice is a crime. NA should be ashamed.

  • @ianhellrazer
    @ianhellrazer ปีที่แล้ว

    It is odd that 10 is definitely trickier than 11 but its a very cool/unique fight, esp after p6s was so shite

  • @NewWave3313
    @NewWave3313 ปีที่แล้ว +1

    P10S was my least favourite fight this tier lol

    • @XAlpt
      @XAlpt ปีที่แล้ว +1

      p11s and p12s phase2 is my least favourite

  • @YoshisSupport
    @YoshisSupport ปีที่แล้ว

    i personally run into the problem of not enjoying class/job design so i have 0% interest in doing harder content

  • @banana_1_
    @banana_1_ ปีที่แล้ว +8

    not a signle person has fun managing mana dude

    • @carbonide1290
      @carbonide1290 ปีที่แล้ว +3

      Speak for yourself that shit was lit in Stormblood. 1000x than the braindead DRK we have now. Rollover your keyboard and afk for 2 mins.

  • @veiregor
    @veiregor ปีที่แล้ว +3

    Ozma nuts.

  • @ToaChronix
    @ToaChronix ปีที่แล้ว +3

    lol what, P10 is not harder than P12

    • @rare9247
      @rare9247 ปีที่แล้ว +6

      I feel like p12 is the easiest fight to one shot w no deaths in the party this tier. prog is a diff story tho

  • @muovikallo
    @muovikallo ปีที่แล้ว

    Meter management BatChest

  • @OathOblivio
    @OathOblivio ปีที่แล้ว

    2 min buff homogenization was a mistake

  • @c_huvaknunh9138
    @c_huvaknunh9138 ปีที่แล้ว

    RIPBOZO Roberto xffing

  • @algammond
    @algammond ปีที่แล้ว +1

    Savage raids would be a lot easier if it was single player and the other players were AI doing the right things all the time.

    • @anthonydelfino6171
      @anthonydelfino6171 ปีที่แล้ว

      You say that.... but I can't tell you how many times Alphinaud has died on the final boss of Holminster Switch for me.

  • @karmaspcs
    @karmaspcs ปีที่แล้ว

    p10s hard? thats f*cking easy mode

  • @ExiledDiclonius
    @ExiledDiclonius ปีที่แล้ว +2

    There was nothing hard about p10s other than fucking broken lasers deciding to change targets whenever they wanted

  • @Xerostarry
    @Xerostarry ปีที่แล้ว +2

    xddTree

  • @shiroilu
    @shiroilu ปีที่แล้ว +1

    18:12 not me xffing

  • @squaresided
    @squaresided ปีที่แล้ว +5

    Xeno & Arthars always stress wanting hard fights while shaming the community for being weak all the while using tool assisted callouts to clear said hard fights. xffing
    Truth = Ban SCATTER

  • @MurakamiTenshi
    @MurakamiTenshi ปีที่แล้ว

    He is Dr Ozma? No wonder that boss was so hard in 9!!

  • @Zephy_Sky
    @Zephy_Sky ปีที่แล้ว

    One of the reasons I hardly ever touch savage, and never touched ultimates is I feel like such a slow learner, especially under pressure when your teamates are standing there crossing their fingers that things click for you while the leader is trying his best to explain for the 10th time some convoluted mechanic and im sitting there scratching my head.
    I decided that I'd watch videos before i try anymore content on that level... but then it just starts to feel like homework at that point and I decide to play something else.
    Not trying to knock the content, its obvious many people enjoy figuring that stuff out, maybe a younger me would have been up to that level of grindset.

  • @udikora
    @udikora ปีที่แล้ว

    baldo xffing

  • @esko911
    @esko911 5 หลายเดือนก่อน

    22:54 had me rolling on the floor laughing lol

  • @kirinkappa5662
    @kirinkappa5662 ปีที่แล้ว +7

    Let me just chime in with my worthless opinion:
    For me, persinally, 99% of FF XIV content is way too easy to even engage my brain, I'm literally falling asleep during roulettes. The other 1% is content so difficult I need to study fights for hours and then wipe for hours and hours because at 1/3 of the fight there's 1 insanely complicated mechanic that noone can even explain and everyone can only paste an url to a youtube guide because of how many layers of complexity there is to that 1 mechanic. I think that's dogshit design and I don't like it.
    I do like occasional ERP though, so I keep my sub active.

    • @thatlonzoguy
      @thatlonzoguy ปีที่แล้ว

      Thanks now I want to quit again lol. This is too fuckin true. I have more fun blowing up a target dummy than trying to deal with people

    • @trustytrest
      @trustytrest ปีที่แล้ว +1

      I've heard people say the game is too easy then find out they're a tank or a healer who demand single pulls and refuse to do any more.

  • @Captharlock80
    @Captharlock80 ปีที่แล้ว

    kinda of wish that phase 2 bosses weren't all wall bosses

    • @Speedshot55
      @Speedshot55 ปีที่แล้ว +1

      literally 3 phase 2 bosses are wall bosses ever (Neo Exdeath, Hephiastos, Pallas Athena). the rest either have no phase 2 specifically or are not wall bosses

    • @cannoli2442
      @cannoli2442 ปีที่แล้ว

      ​@@Speedshot55honesty just kinda wish they did what they did with e8s and e4s where they just got another phase then a whole new fight

  • @heyarcherqq
    @heyarcherqq ปีที่แล้ว

    BALD

  • @wideBuhh
    @wideBuhh ปีที่แล้ว

    Buhh

  • @Jade-nn3bn
    @Jade-nn3bn ปีที่แล้ว

    Lining up buffs is not fun for anybody, stop crying about the 2 minute meta

  • @dragonmares59110
    @dragonmares59110 ปีที่แล้ว +2

    "savage raids are for mid core players". I disagree. If the content necessitate a static, the use of discord or cannot be cleared blind after 2-3 hours then it is not midcore. Extreme trials is the top level of midcore. By saying this Xeno you are going to push for more and more difficult content while the gap is going to grow and midcore content will be non existent. This is the current problem of the game. EW had ZERO midcore content aside extremes.

    • @k9tirion927
      @k9tirion927 ปีที่แล้ว

      Being able to progress all of it via partyfinder absolutely makes it midcore.

    • @ashleybricco4107
      @ashleybricco4107 ปีที่แล้ว +1

      Well by that logic everything is midcore since you can clear ultimates in pf as well.

    • @k9tirion927
      @k9tirion927 ปีที่แล้ว

      @@ashleybricco4107 Okay sure, that's probably not the best metric alone but then again we know that since shb around 25% of players interact with savage and around 15% clear.
      Those aren't casual but for sure also not hardcore numbers like the 2%~ of mythic raid participation in WoW (and even there are a ton of boomer mom/dad 2 evening guilds doing that content...)

    • @shawnscouten5184
      @shawnscouten5184 ปีที่แล้ว

      Yeah, mid core is generally the gap between effortless faceroll content(msq) and content where any mistake can kill you and you need to do a fight many times to clear it, something like bozja or the ultima weapon extreme trial would be midcore.

    • @kellevichy
      @kellevichy ปีที่แล้ว

      He can clear ultimate's with 99 parse; he's tonedeaf to what is midcore. Too high at the top.

  • @mal_rpg7899
    @mal_rpg7899 ปีที่แล้ว

    So much of this, is why Im done with the game.

  • @everyonethinksyoureadeathm5773
    @everyonethinksyoureadeathm5773 ปีที่แล้ว +1

    Honestly, ive felt the raids have gone downhill since Omega.
    Eden was extremely mid with very few standout fights.
    Panda is also extremely mid...with fewer standout fights.
    I didnt enjoy eden story...thought it was kinda bleh. However panda story was actually good.

    • @trustytrest
      @trustytrest ปีที่แล้ว

      Eden was just some teen drama with the best bosses all being remixes of ARR boss fights.

  • @sicksycle
    @sicksycle ปีที่แล้ว

    Who's he talking to? xffing