Easy cliffs in Substance Designer! (non-uniform directional warp)

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 114

  • @UngodlyDev
    @UngodlyDev 2 ปีที่แล้ว +73

    If you're having trouble with the 3D view looking different than the demo, within the 3D view: Scene > Plane (high res). and: Materials > Default > Edit, find height and turn the tessellation factor slider up all the way and set height level to 8. The normal map intensity is set to 25, the first blend is set to 0 opacity on copy, the node plugged in after blend before ao is Ambient Occlusion (HBAO).

    • @casperwermuth
      @casperwermuth  2 ปีที่แล้ว +3

      Thanks, Robin!

    • @Fortunate_Son979
      @Fortunate_Son979 ปีที่แล้ว +2

      Robin, you are a life saver

    • @Nekkonero
      @Nekkonero ปีที่แล้ว +2

      is there a reason for these settings specifically? like is this industry standard

    • @SYBxxxxxxxxx
      @SYBxxxxxxxxx 3 หลายเดือนก่อน

      THANK YOU

  • @Substance3D
    @Substance3D 6 หลายเดือนก่อน +12

    Hi @casperwermuth - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!

    • @casperwermuth
      @casperwermuth  6 หลายเดือนก่อน +1

      Thanks, I'm glad it's appreciated!

  • @brennancurrier806
    @brennancurrier806 ปีที่แล้ว +1

    Just picked up designer over the holidays so having as much tutorials explaining things helps me right now while still learning this program

  • @delbertdoppler
    @delbertdoppler 3 ปีที่แล้ว +4

    Just passing through to say that this tutorial was really useful, so thank you. The Non-Uni Directional warp is indeed powerful and really perfect for rock textures. Had you not been here, I might have completely overlooked it, so thank again.

  • @The_Eno
    @The_Eno 4 ปีที่แล้ว +13

    Awesome tutorial. Subbed. Thanks for not rushing through and actually explaining things. Too many artists just do speed videos where you end up wasting so much more time going back and replaying things they do in sped up videos.

    • @choud-cc
      @choud-cc ปีที่แล้ว

      I know is been 3 years but what this person said ^^ just started in designer and almost every tutorial out there is speed running lol

    • @mithril9420
      @mithril9420 9 หลายเดือนก่อน

      same here haha, is so nice not having to play at .25 speed and constantly rewind@@choud-cc

  • @jonasbentzen8148
    @jonasbentzen8148 2 ปีที่แล้ว

    Just want to say that I forget about this trick once in a while, find it here and then use it immediately! Great stuff :D

  • @phrizee
    @phrizee 24 วันที่ผ่านมา

    Tnx, Bro! Very cool base for random rocks and adjustment/enrichment! 🖖

  • @elissitdesign
    @elissitdesign 2 ปีที่แล้ว

    I absolutely love this 'Non-Uni Dir Warp'! I can see how it can be used for creating cliffs, bark, or anything else that needs a chiseled streaking look. It' does what would take many nodes into one. Thanks!

  • @rephayersecondchannel
    @rephayersecondchannel 4 ปีที่แล้ว

    Ich habe länger nach einer guten Grundlage gesucht für meine Bibliothek, endlich ein super tutorial.
    Danke!!!

  • @adamplechaty
    @adamplechaty 4 ปีที่แล้ว +2

    This is brilliant, really quick, no time wasted, tutorial. You deserve more subs, good luck and keep em coming! Thank you!

  • @АлексейЮжаков-л8ш
    @АлексейЮжаков-л8ш 9 หลายเดือนก่อน

    thanks for the lesson, it helped a lot

  • @Codester-Cody
    @Codester-Cody ปีที่แล้ว

    Great tutorial/ demonstration

  • @peter486
    @peter486 4 ปีที่แล้ว +18

    please go heigher ress on videos , very hard to see the nods :) that blend node, hooks up with Normal and Ambient setting?.s im noob

  • @TheParadigmShiftTV
    @TheParadigmShiftTV 2 ปีที่แล้ว

    Awesome! Thanks for this.

  • @paulthompson52
    @paulthompson52 2 ปีที่แล้ว

    Wonderful tutorial! Thanks so much for sharing your knowledge!!

    • @casperwermuth
      @casperwermuth  2 ปีที่แล้ว

      Glad you appreciate it, Paul!

  • @pygmalion8952
    @pygmalion8952 9 หลายเดือนก่อน

    this program seems complex at first but once you get the gist of it, it is stupid af. like literally "yeah i need a cliff, something pointy" and you start with something pointy and you will eventually get what you want lol. great stuff.

  • @timash6308
    @timash6308 4 ปีที่แล้ว +1

    Thanks for the tutorial, really good

  • @medmel2160
    @medmel2160 ปีที่แล้ว +3

    Hey, very cool video. I have stripe artefacts when I push the non uniform directional warp to values like 60. Do you have a trick to get rid of it?
    It's quite obvious when I use a AO node or normal with that

  • @gaelschlupp9963
    @gaelschlupp9963 3 ปีที่แล้ว

    thanks for sharing such useful node :)

  • @reginaldarmah2381
    @reginaldarmah2381 4 ปีที่แล้ว

    haters will dislike this video. great work

  • @peradonmez
    @peradonmez 4 ปีที่แล้ว +1

    Great tutorial. Thank you for your effort. i was trying to make that kind of stuff but i was a bit confused about how can i make. so i find your video, what a amazing day for me . hahaha

  • @JustaBeeinaField
    @JustaBeeinaField 2 ปีที่แล้ว

    Thank you so much! it was super helpful!

  • @isolatedvertex9453
    @isolatedvertex9453 4 ปีที่แล้ว +1

    Thank you, this is very helpful. Exactly the type of effect I was looking for.

  • @ストリーム-m2y
    @ストリーム-m2y 4 ปีที่แล้ว

    Great tutorial!Thank you so much!! This is the best I have ever seen.

  • @arrw
    @arrw 2 ปีที่แล้ว

    Great tutorial! thanks!

  • @maxkutsenko7169
    @maxkutsenko7169 4 ปีที่แล้ว

    Thanks for sharing Casper. Creates a really cool effect. Never even tried this node hehe.

  • @Cusey
    @Cusey 4 ปีที่แล้ว

    Awesome, thanks for the free tut man

  • @davidwest7190
    @davidwest7190 2 ปีที่แล้ว +2

    Hey thanks for the little tutorial. Just wondering about your initial setup. I guess your normal map intensity was quite high right? And is that an Ambient Occlusion (HBAO) node going into your AO? How was that configured?

    • @casperwermuth
      @casperwermuth  2 ปีที่แล้ว +2

      It's either using, or based off of Daniel Thiger's free Setup. Go get it here: dete.gumroad.com/l/deteBaseSetup

    • @davidwest7190
      @davidwest7190 2 ปีที่แล้ว

      @@casperwermuth Awesome thanks a lot!

  • @ShelLuser
    @ShelLuser 2 ปีที่แล้ว +1

    I wonder why people keep using a template which uses outputs as channels vs. the base material node which basically does the exact same thing but with much less clutter. Not to mention that it's much easier to set up the outputs you want to use yourself vs. getting 12 stacked nodes where most don't do a thing.

  • @xs4e3dx21
    @xs4e3dx21 4 ปีที่แล้ว

    That was really helpful, Thank you.

  • @Pod-Peek
    @Pod-Peek 3 ปีที่แล้ว

    do more please great job!

  • @evening8990
    @evening8990 4 ปีที่แล้ว

    brilliant tutorial, cheers

  • @ethancossett7318
    @ethancossett7318 4 ปีที่แล้ว

    This is a great technique, thank you!!

  • @competitivegamesartist4987
    @competitivegamesartist4987 4 ปีที่แล้ว +2

    What shader are you using for the viewport?

  • @finnswift5017
    @finnswift5017 4 ปีที่แล้ว

    This is so useful

  • @dimwalker
    @dimwalker 4 ปีที่แล้ว +5

    Whenever I'm trying to use trail, it creates noticeable steps.

    • @MichaelB_93
      @MichaelB_93 4 ปีที่แล้ว +1

      Im also having this issue, it gives me very visible stripey artifacts.

  • @prayertsuu5545
    @prayertsuu5545 3 ปีที่แล้ว

    Here's your crown 👑

  • @soumyaverma120
    @soumyaverma120 4 ปีที่แล้ว

    Very informative tutorial..thanks for uploadingg it.!!..:D

  • @10yearslater_
    @10yearslater_ 3 ปีที่แล้ว

    Subbed because great tutorial and because you were on 999 subs lol!

  • @luciedupeyrat_
    @luciedupeyrat_ 3 ปีที่แล้ว +1

    Great tutorial ! But quite difficult to follow when we're beginners.. I tried to make something but it's pretty ugly, so much frustration..

    • @casperwermuth
      @casperwermuth  3 ปีที่แล้ว

      Yes, Designer is tough to get into. Don't give up, though! Once it clicks, it's fun and easy.

  • @creativecorner2071
    @creativecorner2071 4 ปีที่แล้ว

    I'm not sure if it is an issue with youtube or with the upload, but I am unable to view this video in HD it fails to load. Good tutorial regardless! You explain everything well enough that we really only need the audio :)

    • @casperwermuth
      @casperwermuth  4 ปีที่แล้ว +1

      Thanks for letting me know, Creative Corner. I've tested it on 2 devices, and seems to work fine. Perhaps you were unlucky when trying? :) Glad you like it!

    • @creativecorner2071
      @creativecorner2071 4 ปีที่แล้ว

      Casper Wermuth all is good. I think maybe my internet was not wanting to cooperate, but the 1080p format is working fine for me now! Thanks for the awesome tutorials for Substance! Keep them coming!

  • @bh94n4k4
    @bh94n4k4 4 ปีที่แล้ว +4

    Any idea why I would be getting banding when I use non-uniform directional warp? I'm in 16 bit with all my nodes as well. This is only when I use the trail length. It's very noticeable. Great video regardless of my own issues here. :)

  • @Schottr
    @Schottr 4 ปีที่แล้ว +1

    You blow my mind, holy shit!
    Thank you ! :)

  • @Mnogomer
    @Mnogomer 3 ปีที่แล้ว

    YOu're amazing bro, how d you got that stuff??

  • @carlaguirrecervantes4425
    @carlaguirrecervantes4425 8 หลายเดือนก่อน

    at the beginning you already have some nodes on the scene. I think my scene starts different

    • @casperwermuth
      @casperwermuth  8 หลายเดือนก่อน

      I believe I'm using Dete's free setup. (Daniel Thiger).

  • @edgeali1
    @edgeali1 3 ปีที่แล้ว

    Brilliant!

  • @petertremblay3725
    @petertremblay3725 3 ปีที่แล้ว

    Can you please share your displacement settings since i cannot get perfect pyramid shape like in your video?

  • @caboomatic
    @caboomatic 4 ปีที่แล้ว

    Amazing stuff! Sat behind my screen giggling like a highschooler while watching your tutorial mate, so many things you could do with this! much love Casper!

    • @casperwermuth
      @casperwermuth  4 ปีที่แล้ว

      Thanks a lot for your reply, Caboomatic. Glad you like it!

  • @michealholloway508
    @michealholloway508 4 ปีที่แล้ว +7

    3:51 what just happened?
    now im lost AF

    • @Mikey-gs1dx
      @Mikey-gs1dx 3 ปีที่แล้ว

      yup. followed it by pausing video but looks nothing like mine

    • @user-ux8tr4wn9l
      @user-ux8tr4wn9l 3 ปีที่แล้ว

      Just copy the nodes and try different settings

  • @zdspider6778
    @zdspider6778 ปีที่แล้ว

    4:11 What's with the huge smudge in the middle of the screen? It stays that way until the end of the video.

    • @casperwermuth
      @casperwermuth  ปีที่แล้ว +1

      That's new. Seems to be a TH-cam error. Unfortunately, TH-cam doesn't allow re-uploads, but you can download the original for free here:
      casperwermuth.gumroad.com/l/easycliffs

  • @Psikais
    @Psikais 4 ปีที่แล้ว

    Thank you

  • @MohamedSamy-vp2pq
    @MohamedSamy-vp2pq 3 ปีที่แล้ว

    what are those node i can't see them names from video

  • @rapideye101
    @rapideye101 4 ปีที่แล้ว

    Hey, pretty cool and straight to the point effect. You mentioned the other tutorial around minute 7:00 but I can't find it here on your TH-cam channel. did you publish this somewhere else?

  • @reniferZiolo
    @reniferZiolo 4 ปีที่แล้ว

    no idea why but height for me doesn't work, i only get a preview if i increase normal from height, how can i enable height using iray?

  • @raphaelruiz543
    @raphaelruiz543 4 ปีที่แล้ว

    Hello thank you very much for this tutorial! I have a small problem with my relief which goes towards the interior of my plan instead of going towards the exterior as in your video. I imagine that I must have a parameter to adjust somewhere but which one?

    • @raphaelruiz543
      @raphaelruiz543 4 ปีที่แล้ว +5

      I found ! it's just the Tessellation setting. For others : Materials->Default->Definitions->physically_metallic_roughness->Tessellation and the plane with Plane "(hi-res)"

  • @datphan2413
    @datphan2413 ปีที่แล้ว

    how do I move the light around? like at 5:31

  • @thekotta
    @thekotta 4 ปีที่แล้ว

    What graph are you using

  • @VahaAMD
    @VahaAMD 4 ปีที่แล้ว

    Thx

  • @subwayz_qt5
    @subwayz_qt5 4 ปีที่แล้ว

    Now you have 666 subs!

  • @TheIcelandicBoy
    @TheIcelandicBoy 3 ปีที่แล้ว +1

    The Blend node that is connected to the Normal and AO, what settings is it on? Am trying to get the result you get when you connect the Shape node to it but I get nothing.

  • @romeogaming6424
    @romeogaming6424 3 ปีที่แล้ว

    Cant find non-uniform directional warp node.. im using 2018.3.1 T.T

    • @romeogaming6424
      @romeogaming6424 3 ปีที่แล้ว

      That node was added in 2019 version.

  • @lucasfilip4479
    @lucasfilip4479 4 ปีที่แล้ว

    Thanks a lot, just a quick question, for some reason the non uniform directional warp gives me weird line artifacts in my normal map, any ideas?

    • @casperwermuth
      @casperwermuth  4 ปีที่แล้ว +2

      Hi Lucas. It's just how warp works in Designer. There's not enough samples to give a perfect result, so its visible when you use more aggressive settings. A very subtle blur should kill them.

    • @lucasfilip4479
      @lucasfilip4479 4 ปีที่แล้ว

      @@casperwermuth Thanks for the reply; at first I used subtle HQ blur but I was losing detail, so in the end I just kind of plastered a lot of other detail all over to cover it :)

  • @TheSatzy6699
    @TheSatzy6699 3 ปีที่แล้ว

    Super👌🏻👌🏻👌🏻

  • @korshinearts
    @korshinearts 11 หลายเดือนก่อน

    3:19

  • @geronimomusante8224
    @geronimomusante8224 4 ปีที่แล้ว

    Hi! where can i find your uotput nodes ? i´m new at this and i dont know how to configure that

    • @casperwermuth
      @casperwermuth  4 ปีที่แล้ว +1

      The output nodes is the base setup from Daniel Thiger. You can get it from his gumroad for free.

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal 4 ปีที่แล้ว +1

    so you made a pyramid shape and connected it to a tile sampler, which already contains a pyramid primitive in the same drop down menu you used to choose "pattern input". Very interesting. ))

  • @yapanwolf
    @yapanwolf ปีที่แล้ว

    nodes are too small, i see nothing

  • @starscream2092
    @starscream2092 4 ปีที่แล้ว

    Hello, i would like to ask if somebody know where i could find a good tutorial for something like alien goo. Something organic, like infection looking. I browsed YT and few paid websites but there is nothing ! Please somebody point me to the right directions. I never done anything organic and tried few times but i failed.

    • @nictanghe98
      @nictanghe98 4 ปีที่แล้ว +1

      just use some blood / flesh textures and make surface seethru with light bouncing internally.

  • @i20010
    @i20010 3 ปีที่แล้ว

    This seems like a very good tut but youre going too fast, and not telling us the name of the nodes youre adding!... :-)
    thanks anyway!

    • @casperwermuth
      @casperwermuth  3 ปีที่แล้ว +1

      I'll keep that in mind for the future. Thanks for telling me!

  • @mpej429
    @mpej429 4 ปีที่แล้ว

    how do you transform the shape into normal. I'm using the same node but nothing happens even when refreshing the 3D viewer ?

    • @mpej429
      @mpej429 4 ปีที่แล้ว

      Oh i found how : set the blending mode to "Add" (linear) or opacity to O on the blend node.

    • @casperwermuth
      @casperwermuth  4 ปีที่แล้ว

      @@mpej429 Glad you solved it. Yes, it's just an "empty" blend node, to keep the nodes in check.

    • @mpej429
      @mpej429 4 ปีที่แล้ว

      @@casperwermuth I just started Designer a couple days ago, trying to have a hang on. Your tutorial was very clear no problem to understand the logic behind it. Thank you !

  • @robertao7564
    @robertao7564 7 หลายเดือนก่อน

    And the final work is not at the end... Great!

    • @casperwermuth
      @casperwermuth  7 หลายเดือนก่อน

      It's a tip for a workflow. Use it or don't. It's not a full tutorial for a finished project.

  • @Mnogomer
    @Mnogomer 3 ปีที่แล้ว

    ахуенно

  • @СтасЛ-х6ш
    @СтасЛ-х6ш 3 ปีที่แล้ว

    шайтан

  • @MadstonMagic
    @MadstonMagic ปีที่แล้ว

    I got nowhere to what you were making but as a first time in Designer, that's okay lol

    • @casperwermuth
      @casperwermuth  ปีที่แล้ว

      I hope it inspires you to do more, and didnt feel frustrating. This wasn't intended for first timers :)