As someone who doesn't use mods, I've been looking for a video like this to kind of understand what's out there, where to get started. Nicely done. You've done it.
@@Snoot_TV It's a great video with a nice mix of the most solid all-time mods and some nice-to-have newer mods. Over the past few years, I've used the Steam "most popular in past X time period" filters to see what's been hot in the past week, past month, 3 months, year, and all-time. The more recent stuff is more likely to be currently compatible, supported, etc (as well as possibly still buggy and in active development). The older first-page stuff is more likely to represent the best of what players have picked as well as modders have made, but I make sure to check for potential forks and new version updates by other workshop creaters (usually tagged as "continued" or similar), in case an older mod author has stepped away from Rimworld sometime in the past 10 years. :D After subbing to 2500+ mods (and usually using 50-150 mods, mostly tiny quality-of-life and parameter rebalancing mods), my only substantiive unsolicited advice is to favor game stability over cool factor. :D Otherwise, it's wide open to whatever you enjoy playing!
I've played with most of these mods for so long that I completely forgot they are not in base game. I just can't think of Rimworld game without something like RimHud, Colony Groups, More Planning and Allow Tools, etc.
This, 100%! It's always a bit of a shock when new DLC's drop and mods get broken for a few days and I'm like "where is the button to do this - oh....it's not vanilla" haha
I think I'm in love with you. You get to the point, you actually show your experiences, and you don't over-animate or add silly junk to the video like that noobert idiot. Brilliant video. Just so anti-bullcrap!
Thank you! I appreciate the kind words! This was my first "guide" and a GREAT learning lesson in how to record, edit and voice them over! Looking forward to making more and feedback like this is very helpful
@@TheWorldOfKilladrix I meant it all! I find that Noobert channel to be over-edited and filled with more poor humour and animations than actual content, and others will talk about mods but barely show anything, in some cases just copying the mod authors videos... what you've created is a no bullshit masterpiece that just does what it should. Some of us just like that. I'll always return for more with videos like this!
Ok. This video is excellent. Normally I come across Rimworld must have mods or whatever, and either I've not loved their list or I already use all the mods. I think I have 2 of these, and 18 of the others are of deep interest that I never would have found otherwise. Amazing! Thank you so much!
This video is amazing, i haven't played rimworld in almost a year and wasn't sure how to get back into it with modding, this helped a lot, saw a lot of mods i'd never heard of before, but made a couple questions come up, is the Prepare Carefully mod no longer needed to pre-edit colonists or is it personal preference not to use it, is a mod manager not needed anymore, are multiplayer mods working much better these days with sync errors with certain mods, and are the Harmony/Lib mods still necessary for mods? Sorry if it's a lot of questions, i just don't wanna spend hours trying to get things to work.
* Prepare Carefully can be problematic from a code perspective, Character Editor will allow you to do about the same and is far safer * The built-in mod manager is decent, but I've been using the Rimpy Mod Manager, BUT I'm not sure if it's still being supported, wish I had a better answer for you on an alternative (they exist, I've just no checked them out) * Multiplayer mod is great but still suffers from occasional de-sync, especially if you're running mods. The less mods I run, the less de-syncs but it's still not PERFECT * Harmony/Lib mods still necessary to run most mods, yes
@@TheWorldOfKilladrix * Is character editor a recent addition to the game or am I just being forgetful? Prepare carefully always felt kinda janky but I think we used it cause there wasn't any better options, it's been long enough that I'm not sure. * It's ok, an answer at all is fantastic, I appreciate you taking the time to respond, I'll just stick with rimpy if it's what you're using and it seems to work. * Glad to know multiplayer mod is at least still functioning, I don't think this time around I'll be using nearly as many mods as I used to so it should be fine, I plan on trying it with just the mods you listed here to see where it goes.
I'd have to dig around to find/recall the specifics but my understanding from people whose opinion I trust is that Prepare Carefully modifies the game files in a way that may be harmful to your save and/or corrupt data. Some people have used it forever with no issues, some people haven't. Seems like a hotly debated topic so your mileage may vary. The general consensus is that character editor is less likely to cause problems, and it's been around a long time. You can find it here: steamcommunity.com/sharedfiles/filedetails/?id=1874644848
@@TheWorldOfKilladrix oh wow, I didn't know prepare carefully did that or even had people talking about it at all, honestly if it's capable of that, it would explain quite a few problems that happened to the multiplayer saves I had with a couple friends
Format and structure, nailed it. Visuals compliment script. Sounds like you cut out some of the dead air; might I add that you leave a little more "breathing room" between commentary cuts as the audio cut is noticeable from syllable to syllable. Also think you should increase volume on the music audio track just a tad for ambience in the video around your voice.
I've used this, but I'll be honest - I kinda enjoy the randomness of the gene extraction, it tickles the same part of my brain that loves loot drops in MMOs/ARPGs.
If you want more from interaction bubbles then I highly recommend speak up. It gives actual conversations from your pawns instead of simple prompts. I really enjoy the interaction with my colonists, including savage burns.
I don't think you understand what QoL is. Quality of Life... Half the mods in your list is power upgrades for the player, not that the UI is easier to use. You can't include a straight up better weapon and other things like that, it's no longer just a way to make the game easier to play. A mod that tells me what is the best weapon is fine, that is just hard to get information from the UI, but if you instead list mods that just replace all weapons with super nuke magic bazooka Wazoo that is not a QoL upgrade.
Respectfully, it’s strange to gatekeep what “quality of life” means. People can watch the video and decide whether it will impact balance in a way they’d like to, or not 👍🏻
@@TheWorldOfKilladrix not that i have a horse in the race, I liked the video, but i do agree that quality of life means something different, anyway keep up the good work :)
It's just the Aligned Turbeans mod, it doesn't "add" new turbines, it just makes the base game turbeans more compact: steamcommunity.com/sharedfiles/filedetails/?id=2897848371
Me: “here’s a mod that makes the line between your soil and stone tile look GOOD!” Smurph: “Here’s how to use 6 pawns and 8 doors to split up and kill 300 raiders” We’re built different 😂
@@TheWorldOfKilladrix You either fall to a drop pod landing exactly over fluffy triggering a hood style mental free for all murdathon spiral, or go deep and the same happen but with bugs. Or you get so paranoid prepping against those making killboxes inside your kitchen inside your killbox inside your dinner hallkillbox you stop having fun and just lose ...interest.
@@bovineavenger734 Haha! Killboxes in the kitchen is actually funny. For a while I was running VFE: Deserters and they have a remote detonated IED so I'd just put them in the kitchen and blow the whole damn thing up when they drop pod in.
I use Ignorance is Bliss to narrow the tech levels that can raid your tile. This will NOT work off your tile, so if you raid a camp they may have guns: steamcommunity.com/sharedfiles/filedetails/?id=2554423472
remember guys: Just because a mod says it's vanilla friendly/vanilla expanded, it doesn't mean it is vanilla. (if a mod adds new OP stuff, then its definitly not vanilla friendly anymore.)
"Quality of Life mods" - later: VE Security, which adds straight up stronger things. Also, instead of Camera+, you should use use SimpleCameraSettings. That one has the Zoom and Following features, but - unlike Camera+ - doesn't use up any extra performance.
I always find this to be a strange argument as most of the generally accepted “quality of life” mods make you “stronger” whether it be through items or efficiency.
Why do I have issues using any mods I find on steam? are they not downloading in the right place? Can anyone help? Seems I can’t find any videos on how to exactly get the mods working properly this game seems really neat but I wanna be able to tweak my games how I want
Thanks for this guide. I watch a lot of Rimworld stuff but I don't play it myself, so this is a good start. I've seen both you and Snoot recently in MortalSmurph's Drugs, Bugs, Hugs run but didn't know either of you had YT channels. Also, fuck Exorus Huntsman Hawke in particular.
Honestly not having default toggles on shelves might be a problem for me because my dumbass will forget to filter them and spend 5 hours wondering why pawns aren't delivering resources to them.
Hmm... these are more than QoL mods, many of them change the game mechanics in a beneficial way over and above the base game, see bear traps as an obvious example.
Quality of life doesn’t imply vanilla. It’s a single player game, I’m happy for people to make their own decisions on how they want to impact balance 👍🏻
Jesus ive spent way too many hundreds of hours in this game.. i knew all the mods and could shout few more QoL from memory, like Ignore me passing, Nature is Beautiful, Loading in progress, better loading bar, rocketman performance, what is this mod...
@@TheWorldOfKilladrix you sure can! I was just surprised. Could you tell me if Complex Jobs mod and Vanilla Skills expanded conflict for you? Complex jobs explicitly says on their page "It should be compatible with other mods providing they don’t reconfigure jobs like this one does." Thank you.
@TheWorldOfKilladrix that was my mistake. I cant remember what i was referring to. I was going to delete this comment but i figured the algorithm gods want it.
Hey, didn't mean to sound like I was challenging you, Ludeon has been adding LOTS of quality of life to the game AND I've been away from the game for a few months streaming other things, so wanted to make sure I didn't include something they added.
I spent like 50 hours making this video (my first time making a guide), released it before going live on twitch, only for everyone to point out the basic spelling error. Absolutely humiliating but it is what it is, I’m not pulling it down to re-edit and re-upload 😂
@@TheWorldOfKilladrix Haha we are all doing it on purpose I am sure But still that doesn't change the fact how amazing the video is and how crisp and clear way you explain each of the mods You are great mate! Keep it up :D
@@TheWorldOfKilladrix Wait...that's how you think it's SUPPOSED to be pronounced? Long i. Umm... Tur-bye-n th-cam.com/video/jIQm-1Mt71E/w-d-xo.html ( Huh, apparently "tur bean" is a common mistake? That doesn't match the spelling and basic grammar rules at all. I know it's not a big deal, it just threw me when I heard it )
As a TH-camr with a decent sum of subscribers and a large part of the Rimworld viewer base, I think it's mildly irresponsible to include TPS nuking mods without some massive warnings. Dubs has a server dedicated to investigating and troubleshoots TPS killing mods (and memory leaks) called Dubs Mods, and several on this list cause problems.
While I completely understand the point you’re making, I hate the entire conversation about mods that “nuke” your TPS simply because experiences vary so wildly. I’ve got 6,000 hours in the game with the last 2,000+ of them with most of the mods in this list and I’ve had zero issues with TPS so putting warnings about outcomes that a player might not even experience may deter them from trying a mod they might otherwise not have issues with. I don’t want to be the arbiter of what mods people use or how they use them unless they alter the game data in ways that have the potential to corrupt a save, in which case I wouldn’t even advertise them.
@@TheWorldOfKilladrix I mean, you're suggesting it's not a thing. Dubs has been in the community a long time and has created MANY mods. This isn't a "scare", this isn't an "experience varies wildly". This is a "This mod causes problems provably with tools designed to literally detect these things." Mods that cause memory leaks don't magically *not* cause memory leaks because someone's got a 4080. Mods that add jobs don't magically not slow down the game whenever your pawn checks what next job they need to pick. I wasn't aware of this for *years*, and now that I've been looking into things more, I can get 300+ mods to work utterly smoothly for once.
Again, respectfully, I understand your concerns, but for anyone for whom ANY of these mods are new are PROBABLY not going to the Dubs Discord to read through the threads detailing the impacts of these mod on their TPS. I've used Dubs Performance Analyzer myself and I fully understand that we can quantify the impacts of mods in terms of overhead and memory leaks. I know I'm sample of one here, but I've livestreamed *literally* thousands of hours of gameplay using almost every one of these mods (some I add/remove depending on the run), and have never a single issue with endgame TPS attributable to any of them with a reasonably sized modlist. If I were detailing mods with far greater overhead that HAVE forced me to struggle with TPS (Vanilla Psycats Expanded, VFE: Empire, etc.), I'd 100% place a warning.
I totally get it, and don't blame you for not subscribing. There is a full 20 minute video for people who want it all in one video, there are individual videos for people who are just searching for info on JUST ONE MOD, and there are shorts for the people who only watch Shorts. My goal was to create styles, lengths and formats that are convenient for the largest numbers of viewers, and understand that some folks will be put off by it.
@TheWorldOfKilladrix I get it that it is a hard balance. You'll get the broader spectrum of views with your format, but you can expect less subscribers as people won't want to see all of that in their subscription feed. Most TH-camrs go towards a balance or even the subscribers side and eventually that comes with views anyway, whereas you are not. Nothing wrong with that, but if you are looking to get your subs count up, I'm certain you'll have to reconsider your format to reduce the video bloat :)
To be honest, it's a bit of a stream meme that spilled over into the video mostly for fun. I totally get the non-stream folks being bothered by it since they have no context. There are a handful of words that get regularly mispronounced just to stir up chat, and this is one of them. Lets hope I never need to make a guide with the word "chitin" because there will be pitchforks in the comments section.
Mods to fix a broken game. I mean, how to fix, that a pawn walks through rain and night, to deconstruct a steel urn, and then walks back to his cabin, to go to sleep and the next day, he walks across the map to haul that same urn. Or how to fix, that you start commitment and play four hours through sweat and tears only to see 12 frigging rabbits gang up on your survivors. Ever heard of a colony of people killed by rabbits? This game is a travesty. It should never have seen the lights.
You can use zones to limit your pawns traveling across the map, and you can build an easy trap maze to stop 12 rabbits from ganging up on your survivors. Zones: th-cam.com/users/shorts2gKKmSCZH_g?feature=share Trap Maze: th-cam.com/users/shortsZs6mzaxN6Uw?feature=share
@@TheWorldOfKilladrix But whats the use in inbuilt nerf hierarchies? Why do pawns, if they are starving, not harvest the berries, but cut a tree across the map? Both are tied to plant cut. If you prioritize construction, they will run across the map to deconstruct an urn before they fix the trap or the bed. If you send them to pick berries, they will walk back empty handed, just to get there the next day to haul them eventually. Hard mode is unwinnable in commitment, for my liking. I have been maimed by angry wargs, deer, for 100 times. If you have your bed up, some animal will atttack you. If you don't have your bed up but a trap, a daze will kill you.
So, there is a lot to process here but pawns will have an order they will execute commands. If they're cutting the tree not harvesting the berries, you probably issued the tree cut command before the berry harvest command. You can right click a pawn to force them to harvest the berries and use shift to queue up the berry harvesting if it's an emergency. Unless you're using a mod to split up the construction job, I believe the pawns will prioritize deconstructing before building. Again, you can select a pawn and right click to force them to build beds if it's an emergency. If they are coming home without carrying the things they harvested it's usually because they're either scheduled for something (sleep, recreation), or they're so hungry they've left their job to eat.
Wow these wind turbeans sound quite useful... and tasty!
Turbeans such useful, too wow!
Was genuinely enjoying this list until he said that. Completely threw me off.
They are a great way to break wind
I twitched everytime it was said but it's still a good video.
@@Turdstool78 Sorry, it's my Irish accent.
As someone who doesn't use mods, I've been looking for a video like this to kind of understand what's out there, where to get started. Nicely done. You've done it.
I appreciate you.
@@TheWorldOfKilladrix I appreciate your continued A++ content on TH-cam.
@@Snoot_TV It's a great video with a nice mix of the most solid all-time mods and some nice-to-have newer mods. Over the past few years, I've used the Steam "most popular in past X time period" filters to see what's been hot in the past week, past month, 3 months, year, and all-time. The more recent stuff is more likely to be currently compatible, supported, etc (as well as possibly still buggy and in active development).
The older first-page stuff is more likely to represent the best of what players have picked as well as modders have made, but I make sure to check for potential forks and new version updates by other workshop creaters (usually tagged as "continued" or similar), in case an older mod author has stepped away from Rimworld sometime in the past 10 years. :D
After subbing to 2500+ mods (and usually using 50-150 mods, mostly tiny quality-of-life and parameter rebalancing mods), my only substantiive unsolicited advice is to favor game stability over cool factor. :D
Otherwise, it's wide open to whatever you enjoy playing!
I've played with most of these mods for so long that I completely forgot they are not in base game. I just can't think of Rimworld game without something like RimHud, Colony Groups, More Planning and Allow Tools, etc.
This, 100%! It's always a bit of a shock when new DLC's drop and mods get broken for a few days and I'm like "where is the button to do this - oh....it's not vanilla" haha
I think I'm in love with you. You get to the point, you actually show your experiences, and you don't over-animate or add silly junk to the video like that noobert idiot. Brilliant video. Just so anti-bullcrap!
Thank you! I appreciate the kind words! This was my first "guide" and a GREAT learning lesson in how to record, edit and voice them over! Looking forward to making more and feedback like this is very helpful
@@TheWorldOfKilladrix I meant it all! I find that Noobert channel to be over-edited and filled with more poor humour and animations than actual content, and others will talk about mods but barely show anything, in some cases just copying the mod authors videos... what you've created is a no bullshit masterpiece that just does what it should. Some of us just like that. I'll always return for more with videos like this!
Ok. This video is excellent. Normally I come across Rimworld must have mods or whatever, and either I've not loved their list or I already use all the mods. I think I have 2 of these, and 18 of the others are of deep interest that I never would have found otherwise. Amazing! Thank you so much!
Thank you, you’re very kind! Glad the video was useful and appreciate you taking the time to leave a comment 🙏🏻
20 new mods straight into the modlist. And especially the one with the straight floor edges is so good, i was mildly bothered by that.
Thank for watching! Hope you enjoy them!
I regularly enjoy hundreds of mods and I have to say wall mounted heaters is a new one for me. It’s now being added to the collective.
Wall heaters is AMAZING
From the 25 I already run some 20 of them, but still found one or two that I’ll be adding. Loved your video style, will be waiting for more!
Thank you! You're too kind! This was my first attempt at a guide and learned a lot! Looking forward to improving the editing as I go!
Wow idk how I was playing without some of this stuff
Glad I could help! Hope you've found something useful : )
not using corpses for clothing and selling for profit is insane
I'm not opposed to it, I just really never have enough money problems that I *need* to rely on it.
This video is amazing, i haven't played rimworld in almost a year and wasn't sure how to get back into it with modding, this helped a lot, saw a lot of mods i'd never heard of before, but made a couple questions come up, is the Prepare Carefully mod no longer needed to pre-edit colonists or is it personal preference not to use it, is a mod manager not needed anymore, are multiplayer mods working much better these days with sync errors with certain mods, and are the Harmony/Lib mods still necessary for mods? Sorry if it's a lot of questions, i just don't wanna spend hours trying to get things to work.
* Prepare Carefully can be problematic from a code perspective, Character Editor will allow you to do about the same and is far safer
* The built-in mod manager is decent, but I've been using the Rimpy Mod Manager, BUT I'm not sure if it's still being supported, wish I had a better answer for you on an alternative (they exist, I've just no checked them out)
* Multiplayer mod is great but still suffers from occasional de-sync, especially if you're running mods. The less mods I run, the less de-syncs but it's still not PERFECT
* Harmony/Lib mods still necessary to run most mods, yes
@@TheWorldOfKilladrix
* Is character editor a recent addition to the game or am I just being forgetful? Prepare carefully always felt kinda janky but I think we used it cause there wasn't any better options, it's been long enough that I'm not sure.
* It's ok, an answer at all is fantastic, I appreciate you taking the time to respond, I'll just stick with rimpy if it's what you're using and it seems to work.
* Glad to know multiplayer mod is at least still functioning, I don't think this time around I'll be using nearly as many mods as I used to so it should be fine, I plan on trying it with just the mods you listed here to see where it goes.
I'd have to dig around to find/recall the specifics but my understanding from people whose opinion I trust is that Prepare Carefully modifies the game files in a way that may be harmful to your save and/or corrupt data. Some people have used it forever with no issues, some people haven't. Seems like a hotly debated topic so your mileage may vary. The general consensus is that character editor is less likely to cause problems, and it's been around a long time. You can find it here: steamcommunity.com/sharedfiles/filedetails/?id=1874644848
@@TheWorldOfKilladrix oh wow, I didn't know prepare carefully did that or even had people talking about it at all, honestly if it's capable of that, it would explain quite a few problems that happened to the multiplayer saves I had with a couple friends
Format and structure, nailed it. Visuals compliment script. Sounds like you cut out some of the dead air; might I add that you leave a little more "breathing room" between commentary cuts as the audio cut is noticeable from syllable to syllable. Also think you should increase volume on the music audio track just a tad for ambience in the video around your voice.
Appreciate the feedback, my friend. And yeah, definitely room for improvement on the voice cuts.
Why are you pronouncing turbines (tur-byne) as turbines (tur-bean)?
It’s my Irish accent.
The "Auto-Extract Genes" mod need more attention 😁
I've used this, but I'll be honest - I kinda enjoy the randomness of the gene extraction, it tickles the same part of my brain that loves loot drops in MMOs/ARPGs.
About Vanilla Skills Expanded - 1 specilization for pawn - it`s by default. In mod options you can set all off them available.
YES! Great point : )
Fantastic video! Definitely going to install some of these mods to make the game more enjoyable, thanks.
Thank you! Glad you enjoyed it!
Hey Killa, well done! I run with a number of these myself, but after watching this there will be some I will add in to try out. Thanks!
Thank, appreciate you!
If you want more from interaction bubbles then I highly recommend speak up. It gives actual conversations from your pawns instead of simple prompts. I really enjoy the interaction with my colonists, including savage burns.
thumbs up for including chapters
Thank you!
I don't think you understand what QoL is. Quality of Life... Half the mods in your list is power upgrades for the player, not that the UI is easier to use. You can't include a straight up better weapon and other things like that, it's no longer just a way to make the game easier to play. A mod that tells me what is the best weapon is fine, that is just hard to get information from the UI, but if you instead list mods that just replace all weapons with super nuke magic bazooka Wazoo that is not a QoL upgrade.
Respectfully, it’s strange to gatekeep what “quality of life” means. People can watch the video and decide whether it will impact balance in a way they’d like to, or not 👍🏻
@@TheWorldOfKilladrix not that i have a horse in the race, I liked the video, but i do agree that quality of life means something different, anyway keep up the good work :)
@@antoniorios7589 Right on, appreciate it!
based mods but whats the one that adds the wind turbeans?
It's just the Aligned Turbeans mod, it doesn't "add" new turbines, it just makes the base game turbeans more compact: steamcommunity.com/sharedfiles/filedetails/?id=2897848371
Great video. Not many people are making these for 1.5.
Thanks! Glad you enjoyed it, it's my first real "guide" video so I'm looking forward to making more!
Someone needs to warn Smurph that there's a new guide kid in town
Me: “here’s a mod that makes the line between your soil and stone tile look GOOD!”
Smurph: “Here’s how to use 6 pawns and 8 doors to split up and kill 300 raiders”
We’re built different 😂
Great video man. Love your 11x11 styling.
Thank you! Appreciate you watching and taking the time to drop a comment!
Some excellent and necessary mods, especially the bear traps! Thanks killa, now I don’t have to think, I just have to download mod
Thank you! I’m all about not thinking 😂
Why after so many years RimHud isn't just the standard UI display is beyond me. It's far superior
Oh boy, don't I know it.
4-5% Tickrate drop in big colonies
@@bovineavenger734 Pig drop raiders usually gun me down in my kitchen long before RimHud eats my ticks 😂
@@TheWorldOfKilladrix You either fall to a drop pod landing exactly over fluffy triggering a hood style mental free for all murdathon spiral, or go deep and the same happen but with bugs. Or you get so paranoid prepping against those making killboxes inside your kitchen inside your killbox inside your dinner hallkillbox you stop having fun and just lose ...interest.
@@bovineavenger734 Haha! Killboxes in the kitchen is actually funny. For a while I was running VFE: Deserters and they have a remote detonated IED so I'd just put them in the kitchen and blow the whole damn thing up when they drop pod in.
How have I never heard of these? Great video! Short and to the point!
Thank you! Glad you enjoyed : )
It's a nightmare to play without replace stuff... Like omg!
Yessssss!
I was trying to have a smaller modlist, but this acted like a must add list and my modlist grew by 20 mods
I'm so sorry : (
Is there a good mod thatll limit technology lvls for 1.5? Want to play a mideval type rimworld without gun lugging raiders
I use Ignorance is Bliss to narrow the tech levels that can raid your tile. This will NOT work off your tile, so if you raid a camp they may have guns: steamcommunity.com/sharedfiles/filedetails/?id=2554423472
Best mod list really. Now I have to add 20 more mods, I hate you. Thank you. 😅😁❤️
Thank you, glad you found some mods you like : )
Great video. Pronoucning "tur-beens" like that broke my brain tho.
Thanks! But it's pronounced "turbines" like "carbines" (I think?)
Absolute cinema
Haha thanks! Looking forward to making more long-form videos soon.
Ill say trenches from ve security is underrated af
Absolutely agree, the mod is fantastic!
very professionally done. links are icing on the cake!
Thanks! Really happy with it for my first guide! Learned lots of things to improve my next one : )
Totally not me realizing 50 hours into the game I can Make Component on the Fabrication bench...
It's a LOT to learn! I've got 5,800 hours and still learn new things, so don't feel bad.
@@TheWorldOfKilladrix sa fait 7 ans que je joue a ce jeux (sans tuto) et tu viens de m'apprendre une chose XD
remember guys: Just because a mod says it's vanilla friendly/vanilla expanded, it doesn't mean it is vanilla. (if a mod adds new OP stuff, then its definitly not vanilla friendly anymore.)
After 6,000 hours, I just can't be bothered to care about vanilla friendly or not. I just want enjoy the game : )
This guy ain't too bad at these guide things, but let me tell you, he ain't no MortalSmurph, that's for sure! :D
TRUUUUUUUEEEEEEEE
Instead of using No Edge Fade use Perspective: Paths, it let's You switch between sharp and faded edge wherever You prefer one or the other
I'll take a look at this, thanks : )
Numbers. If I had to pick only one mod, it'd be Numbers.
Wall heater ftw! Thank you! ❤
Well done video, too.
@@jojoscats Thank you SO MUCH!
Amazing mod, I can't play without it! And, obligatory "I can't believe this isn't vanilla yet"...
hey, i take some of this mods, and now theres a lot of dots on the borders of my screen, showing where animals are, who do i disable that?
Any building QOL mod? Tired of forcing pawns to build every bit of the wall
Not really, just smart construction but that mainly helps colonists not build themselves into crazy places.
Do you have some sort of wall with a firing slot in it? Where did you get that?
Should be this one: steamcommunity.com/sharedfiles/filedetails/?id=722085442
Amazone vidéo, thx from a new player! 😊
Thank you! Glad you enjoyed it! Thanks for taking time to leave a comment : )
"Quality of Life mods" - later: VE Security, which adds straight up stronger things.
Also, instead of Camera+, you should use use SimpleCameraSettings. That one has the Zoom and Following features, but - unlike Camera+ - doesn't use up any extra performance.
I always find this to be a strange argument as most of the generally accepted “quality of life” mods make you “stronger” whether it be through items or efficiency.
Why do I have issues using any mods I find on steam? are they not downloading in the right place? Can anyone help? Seems I can’t find any videos on how to exactly get the mods working properly this game seems really neat but I wanna be able to tweak my games how I want
I've had a few questions come up as a result of these videos, I'll see if I can put together a quick video.
This is such a useful video! thanks! 🙏🏻
Gave it a thumbs up, even with botched turbine pronunciation! Great list, thanks for the vid!
Thank you! Wait, what’s wrong with my pronunciation of turbine?
It's pronounced /tur-bine/, instead of /tur-bean/. Last syllable rhymes with "pine"
thank you, very good video.
Thank you for watching and taking the time to leave a comment 🙏🏻
@@TheWorldOfKilladrix you are very welcome, keep them up
Thanks for this guide. I watch a lot of Rimworld stuff but I don't play it myself, so this is a good start. I've seen both you and Snoot recently in MortalSmurph's Drugs, Bugs, Hugs run but didn't know either of you had YT channels. Also, fuck Exorus Huntsman Hawke in particular.
Thanks for the comments! And yes, Smurph and Snoot are some of my favorite people!
Finally out!! Nice video except the anamoly spelling at the beginning hahahaha
Yep, super bummed but not reasonable to edit so I’ll leave it here 😭
Just a funny Easter egg might be
Honestly not having default toggles on shelves might be a problem for me because my dumbass will forget to filter them and spend 5 hours wondering why pawns aren't delivering resources to them.
nice video!!! loved ur selection
Thank you! Glad you enjoyed it! Looking forward to make more guides!
Hmm... these are more than QoL mods, many of them change the game mechanics in a beneficial way over and above the base game, see bear traps as an obvious example.
Quality of life doesn’t imply vanilla. It’s a single player game, I’m happy for people to make their own decisions on how they want to impact balance 👍🏻
Thanks for the Video
Very nice
Thank you! Glad you enjoyed it : )
Appreciate the timestamps
Thank you! I'd like to think they're a critical component of a video like this, so I'm always confused when I don't see creators using them.
These are great, thank you!
Ive tried to play with out Allowtool and i refuse.
Wow, yep. Allow tool is just so good.
Jesus ive spent way too many hundreds of hours in this game.. i knew all the mods and could shout few more QoL from memory, like Ignore me passing, Nature is Beautiful, Loading in progress, better loading bar, rocketman performance, what is this mod...
Which mod?
👍
Thanks! And 👍🏻 to you, too.
turbeens!!!! 🤣
Sorry, it's my Irish accent. This is how we pronounce it in my motherland.
Don’t be sorry brother!! I enjoyed your video keep up the good stuff
turbeens or turbyne?
English is my 3rd language, always thought it was Turbyne.
That’s the beauty of the word, you can pronounce it however you like!
@@TheWorldOfKilladrix you sure can! I was just surprised.
Could you tell me if Complex Jobs mod and Vanilla Skills expanded conflict for you?
Complex jobs explicitly says on their page "It should be compatible with other mods providing they don’t reconfigure jobs like this one does."
Thank you.
sigh, time to go mod shopping again
Hope you found something useful : )
Yet another person who forgot that Pick up and Haul isn't basegame
There are QoL mods, and there are Must Have mods 😊
Oh, I didn't forget it. I've got nearly 6k hours in the game and have never one single time missed Pick up and Haul haha
Thanks
No, thank YOU for watching and leaving a comment.
Man, i just started playing a week ago. Some of these 'mods' are in the game
Which ones are in the game?
@TheWorldOfKilladrix that was my mistake. I cant remember what i was referring to. I was going to delete this comment but i figured the algorithm gods want it.
Hey, didn't mean to sound like I was challenging you, Ludeon has been adding LOTS of quality of life to the game AND I've been away from the game for a few months streaming other things, so wanted to make sure I didn't include something they added.
0:07 ANAMOLY lol
I spent like 50 hours making this video (my first time making a guide), released it before going live on twitch, only for everyone to point out the basic spelling error. Absolutely humiliating but it is what it is, I’m not pulling it down to re-edit and re-upload 😂
@@TheWorldOfKilladrix Haha we are all doing it on purpose I am sure
But still that doesn't change the fact how amazing the video is and how crisp and clear way you explain each of the mods
You are great mate! Keep it up :D
I always surprised, how awful vanilla version, without mods.
"Tur-beans" XD
Yes, turbines.
@@TheWorldOfKilladrix Wait...that's how you think it's SUPPOSED to be pronounced? Long i. Umm... Tur-bye-n
th-cam.com/video/jIQm-1Mt71E/w-d-xo.html
( Huh, apparently "tur bean" is a common mistake? That doesn't match the spelling and basic grammar rules at all. I know it's not a big deal, it just threw me when I heard it )
As a TH-camr with a decent sum of subscribers and a large part of the Rimworld viewer base, I think it's mildly irresponsible to include TPS nuking mods without some massive warnings. Dubs has a server dedicated to investigating and troubleshoots TPS killing mods (and memory leaks) called Dubs Mods, and several on this list cause problems.
While I completely understand the point you’re making, I hate the entire conversation about mods that “nuke” your TPS simply because experiences vary so wildly. I’ve got 6,000 hours in the game with the last 2,000+ of them with most of the mods in this list and I’ve had zero issues with TPS so putting warnings about outcomes that a player might not even experience may deter them from trying a mod they might otherwise not have issues with. I don’t want to be the arbiter of what mods people use or how they use them unless they alter the game data in ways that have the potential to corrupt a save, in which case I wouldn’t even advertise them.
@@TheWorldOfKilladrix I mean, you're suggesting it's not a thing. Dubs has been in the community a long time and has created MANY mods. This isn't a "scare", this isn't an "experience varies wildly". This is a "This mod causes problems provably with tools designed to literally detect these things." Mods that cause memory leaks don't magically *not* cause memory leaks because someone's got a 4080. Mods that add jobs don't magically not slow down the game whenever your pawn checks what next job they need to pick. I wasn't aware of this for *years*, and now that I've been looking into things more, I can get 300+ mods to work utterly smoothly for once.
Again, respectfully, I understand your concerns, but for anyone for whom ANY of these mods are new are PROBABLY not going to the Dubs Discord to read through the threads detailing the impacts of these mod on their TPS. I've used Dubs Performance Analyzer myself and I fully understand that we can quantify the impacts of mods in terms of overhead and memory leaks. I know I'm sample of one here, but I've livestreamed *literally* thousands of hours of gameplay using almost every one of these mods (some I add/remove depending on the run), and have never a single issue with endgame TPS attributable to any of them with a reasonably sized modlist. If I were detailing mods with far greater overhead that HAVE forced me to struggle with TPS (Vanilla Psycats Expanded, VFE: Empire, etc.), I'd 100% place a warning.
Why in the name of all that is sacred are you pronouncing turbines like that?
It's my Irish accent, sorry.
Turbeansssssss
Turneanssssss!
TUR-BINE not TUR-BEEN
Yes, Turbine. That's what I said.
turbeans
Turbines*
TURBEANS
Turbines*
Turbeen 😅
Turbines, yes.
@@TheWorldOfKilladrix I'm just teasing ya 😋
@@Azealothe I know : )
Was about to subscribe until I saw the silly 25 videos for 25 mods :(
I totally get it, and don't blame you for not subscribing. There is a full 20 minute video for people who want it all in one video, there are individual videos for people who are just searching for info on JUST ONE MOD, and there are shorts for the people who only watch Shorts. My goal was to create styles, lengths and formats that are convenient for the largest numbers of viewers, and understand that some folks will be put off by it.
@TheWorldOfKilladrix I get it that it is a hard balance. You'll get the broader spectrum of views with your format, but you can expect less subscribers as people won't want to see all of that in their subscription feed. Most TH-camrs go towards a balance or even the subscribers side and eventually that comes with views anyway, whereas you are not. Nothing wrong with that, but if you are looking to get your subs count up, I'm certain you'll have to reconsider your format to reduce the video bloat :)
turbeen
Turbean*
Jesus, please dont say turbines anymore. Pretty please.
Turbeans?
@TheWorldOfKilladrix yes, great video! But that pronunciation is so striking
To be honest, it's a bit of a stream meme that spilled over into the video mostly for fun. I totally get the non-stream folks being bothered by it since they have no context. There are a handful of words that get regularly mispronounced just to stir up chat, and this is one of them. Lets hope I never need to make a guide with the word "chitin" because there will be pitchforks in the comments section.
Mods to fix a broken game. I mean, how to fix, that a pawn walks through rain and night, to deconstruct a steel urn, and then walks back to his cabin, to go to sleep and the next day, he walks across the map to haul that same urn. Or how to fix, that you start commitment and play four hours through sweat and tears only to see 12 frigging rabbits gang up on your survivors. Ever heard of a colony of people killed by rabbits?
This game is a travesty. It should never have seen the lights.
You can use zones to limit your pawns traveling across the map, and you can build an easy trap maze to stop 12 rabbits from ganging up on your survivors.
Zones: th-cam.com/users/shorts2gKKmSCZH_g?feature=share
Trap Maze: th-cam.com/users/shortsZs6mzaxN6Uw?feature=share
@@TheWorldOfKilladrix But whats the use in inbuilt nerf hierarchies? Why do pawns, if they are starving, not harvest the berries, but cut a tree across the map? Both are tied to plant cut. If you prioritize construction, they will run across the map to deconstruct an urn before they fix the trap or the bed. If you send them to pick berries, they will walk back empty handed, just to get there the next day to haul them eventually.
Hard mode is unwinnable in commitment, for my liking. I have been maimed by angry wargs, deer, for 100 times.
If you have your bed up, some animal will atttack you. If you don't have your bed up but a trap, a daze will kill you.
So, there is a lot to process here but pawns will have an order they will execute commands. If they're cutting the tree not harvesting the berries, you probably issued the tree cut command before the berry harvest command. You can right click a pawn to force them to harvest the berries and use shift to queue up the berry harvesting if it's an emergency. Unless you're using a mod to split up the construction job, I believe the pawns will prioritize deconstructing before building. Again, you can select a pawn and right click to force them to build beds if it's an emergency. If they are coming home without carrying the things they harvested it's usually because they're either scheduled for something (sleep, recreation), or they're so hungry they've left their job to eat.