We Completely Broke the Game in Modded Balatro
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- เผยแพร่เมื่อ 2 ต.ค. 2024
- About Balatro:
Balatro is a deck-building roguelite where you must play poker hands and earn chips to defeat enemy blinds. Enhance your deck of playing cards, buy Jokers to modify each hand you play, and discover new and wild synergies to win!
Try it out here: store.steampow...
Links - wlo.link/@skoo...
#skoottie #strategy
I think greener pastures broke itself because the banana it created went “extinct” and I’m guessing that the whole thing of “if this card is sold it removes the negative card it created” goes both ways, so when the banana it just so happened to be tied to was gone, it self destructed
I'm pretty sure this is what happened aswell. The description said something about it aswell and banana got the 1/16 to self destruct at the worst time lol
Yes, I think the mod creator was in the chat and they said that if it can't find the card it needs to remove, it removes itself
36:00 i looked at the "double vision" with my glasses off and it merged and looked like a stock joker LMAO
This made me laugh for a good minute, thanks 🤣
i had to squint a bit but it definitely did
truly, double vision.
crossed my eyes a little and same thing
Would that mean you have half vision?
[Balatro University grinding anaglyph deck tags to get negative jokers]
LOOK AT WHAT HE HAS TO DO TO COPY A FRACTION OF OUR POWER!
I love that uno reverse crashed the game, it was really *chef kiss*
It's funny how he didnt notice that the blind of the last boss he played against allowed him to draw 3 cards by discard only one. That way he could have much more cards on his hand at the end of the round, besides using all his Crypt spectral cards too.
@@rodolfonovaes6868 yeah I noticed the miss plays but I prefer not to acknowledge them, honestly I’ve learned to love the mistakes because it shows that we are all human and we all make mistakes
It's so funny to me that the modder didn't make Greener Pastures properly incompatible with the copying cards. The sheer chaos it creates is hilarious
neon green pastures!
I bet they literally just forgot about that, and just thought "hey I can just store a single pointer to the joker I created" not realizing that the effect could trigger multiple times and that pointer would be overwritten each time to eventually just point at the last of the added jokers (which also explains why that's the only one being deleted). There must be some other gap that explains why on each activation it wouldn't just repeatedly create and immediately trash the jokers so there's only one at the end... maybe the behavior to "create multiple jokers if triggered more than once" was intentional, but the rest of the code design wasn't prepared to handle it? This does seem like an incredibly easy to fix bug tho, once you know it happens.
@@ilonachanModded Balatro does sound really cool but I'd give modders a bit more time with the oven...
@@ilonachanWhat I find weirder is that Blueprint DOES say "Incompatible," or at least Skootie says it does at one point. The modder tried to make it not work, but for some reason the trigger for the incompatible text isn't the same for just... not doing it?
You were making money from scouter with matador. The scouter running the "scoring code" was having the boss blind de-level the hand in that instance, which was giving money
so wait, did it actually reduce the level of the hand without showing? ...even if not, I feel like side effects like the money really shouldn't leak out of that calculation. Does Scouter need better sandboxing, or should they just add an exception?
@@ilonachan From a programming perspective I feel like scouter doesn't want to change the actual state of your "player," so I would assume it makes a deep copy of the player state to feed into scoring code. So that it CAN account for hand deleveling, but not actually harm you. So it WAS deleveling a hand, just not on the actual player state. But the hook for "if triggered, give money" was on player state to boss object. But that is making A LOT of assumptions about how the code inside the game actually works, and I very clearly have no actual idea.
@@apppples that does make sense, I would've assumed the deep copy thing as well. But that means this is actually an oversight in the boss code then? So fixing it would require making that code work strictly on the working copy, which SURELY shouldn't break anything else... but messing with (or even entirely rewriting!) the existing boss trigger code sounds like hell for cross-mod compatibility.
I'm just getting interested in seeing a decomp now. Surely there is one, right? That seems very helpful for modding, or for all those little technical details we got abt how wheel works for example.
@@ilonachanSeems like a tricky problem. I think the boss code is working fine, the hand is being played after all, just the previous player state is restored after the fact (or is being deep copied beforehand)
The mod creator should probably also override the money value after the score is being computed to work with matador. A "thorough" fix however would require the game dev to provide a `computeScore` function for mod creators to use, or the mod creator to spawn a new instance of the entire game that isn't being rendered to the screen (otherwise the +8$ animation will still be showing)
Think about it this way: What if there is a slot and signal - esque system a la QT, and the boss has a signal it sends out when its ability is triggered, and the player is listening for that. But the signal is just "triggered ability" and not the downgrading, which the boss does/scoring code does. Then the event system connects to the player to give money.
its not a "bug" per se to do this, more so it is a design oversight.
But again, I have no idea what the code of this game looks like, and it definitely could be something else.
1:03:20 if im not mistaken it had like a rule where it would destroy itself if something happened to the joker it was gonna destroy, and gros michael broke the round before and it was the last joker created, so it probably broke because of that
Thank god he had that extra 4, he nearly lost
27:05 Skoottie reminds the server they forgot the salsa for the appetizer.
+2
+2
+2
+2
+4
I love the lipographic jokr. Couldn't even say joker because that would have an e in
The problem is what it does to mama Liz’s e oil
Uno reversing the naninf to crash the game is amazing
I know that he isn’t the creator of the mods but on the off chance the creator sees this, if possible double the “out of” side rather than halfing the main side. So rather than .25/4 it would read 1/16. I know that the math isn’t that hard but just for readability it looks nicer.
+1
yes, decimals in ratios are cursed.
I love how broken, but surprisingly stable the game is despite all the Jokers.
of course there’s an uno reverse card. with the word joker nowhere to be seen on it. because we can’t have a good thing for too long.
What do you mean?
@@1TieDye1the uno reverse card meme is way past its prime
I know it's a meme, but there are plenty of jokers in this game with no jokers on them
@@TheLethargicWeirdo985but they all have the word “joker” on them somewhere which is pretty cool. even the other modded jokers have it. not uno reverse card.
it reversed that rule.
41:17 the buckleswasher!!
THE BUCKLESWASHER
IT'S HIM!
Getting wrecked by the unlucky card is how I feel when I open TH-cam and there's no new Skoottie video
I think you’re able to use ankh to get more jokers than you’re allowed, it doesn’t say you “must have room” it only says it will remove negative from copies, it’d be kinda like selling a negative invisible joker
I would assume it’s because normally, ankh would kill everything, so there’s no need to make it check for room, it’s not like you could infinitely clone… which is where eternal jokers come in to exploit that flaw
I think he's actually done that before, I've definitely seen 6/5 in a Balatro video
You can 6/5 with negative invisible joker sell.@@kittywar123
@@kittywar123He actually used negative invis joker to get 6/5 but I'm not sure if you can even get 6/5 with ankh
You can't, ankh will not work and say there's no room if you're full on jokers/have only eternals.. It creates the copy first then destroys.
The scouter joker is going to break on any score over 9000, isn't it. EDIT: that would actually be a great effect to add to Jimbo either replacing the +mult or just being added to it. Newer players are going to find that information really valuable and it adds a niche high level use.
The issue with it breaking on a score over 9000 is that it would be useless after, like, Ante 5. Maybe it could give a bonus if your Mult is over 9000?
@@afineegg1040 Scouter gives +1 mult for every number past 9000.
how can i download this?
Im disapointed that the Ooops all one's isnt called snake eyes wolud have fit perfect.
Hard disagree
All the glitches are amazing lol the copy jokers doing over time, pastures getting destroyed, money from matador for selecting cards... so much jank
This is what is balatro all about, just stupid fun
How I thought Greener Pastures would work with copiers, is it will add up to 4 jokers, and destroy and re-add them every round. Whatever happened was much more chaotic.
Final jokers are:
Blueprint, Perkeo, Mime x2, Brainstorm, Sock and Buskin x2, Oops! All 1s x2, Greener Pastures x2, Scouter Joker x2,
Wrathful Joker, Drunkard, Fibonacci, Lusty Joker x2, Fortune Teller, To the Moon, Faceless Joker, Jolly Joker, Mr. Bones, Green Joker, Trading Card, Space Joker, Crazy Joker, Photograph x2, Scary Face, Business Card, Constellation, Half Joker x2, Banner, Wily Joker x3, Mail-In Rebate x2, Shortcut, Clever Joker, Runner, Baron, Shoot the Moon, Joker x19, Mad Joker, Sly Joker, Crafty Joker, Odd Todd, Gluttonous Joker x2, Egg, Hologram, The Order, Square Joker, Superposition, Matador x2, Misprint, Chaos the Clown, Ramen, Hiker, Splash, Smiley Face, Cartomancer, Ride the Bus, Driver's License, Cavendish, Devious Joker, Hanging Chad, Ceremonial Dagger x2, Abstract Joker, Delayed Gratification, Arrowhead, Gift Card, Credit Card, Riff-Raff x2, Juggler, Bootstraps, Golden Joker, Swashbuckler, Ice Cream, Raised Fist, Walkie Talkie, Mystic Summit, Prosopagnosia, Blackboard x2, Scholar, Hallucination, Greedy Joker, Seltzer, Even Steven, Red Card, Blue Joker, Zany Joker, 8 Ball x2, Seeing Double, Supernova x2, Droll Joker, Joker Stencil, Mad Hatter, Castle, Cloud 9 x2, Flower Pot, Popcorn, Rocket, Reserved Parking, Luchador, One More Time!, To Do List, Burnt Joker, Throwback, Spare Trousers.
This took a while
Wow the text on some of this new stuff is absolutely awful. Had a really hard time understanding a lot of it as a result.
23:00 As a face blind girlie, I do appreciate the representation lol
Mods seem really interesting, so heres an idea for mine
Jokers can recieve seals through a rare spectral card found in spectral packs only. Once one is found in a pack, it can also appear in the shop with the same rarity permanently, even after the run is over.
Red Seal - Retrigger this joker when it is triggered.
Gold Seal - Earn $3 when this joker is triggered.
Blue Seal - This joker creates a planet card at the end of a round if it was triggered atleast once. (Must have room)
Purple Seal - This joker creates a tarot card at the end of a round if it was triggered atleast once. (Must have room)
And also, a new seal, applicable to jokers and playing cards:
Green Seal: Gives 1 chip per dollar of interest you've earned this run when this card/joker is played/triggered.
how about a blue & purple seal that only triggers if the joker DIDN'T trigger? I guess that's more reminiscent of the "on discard", and could incentivize some REALLY weird builds (or maybe it'd just be trash, who knows)
The green seal seems more like a new joker concept, and it sounds like it'd scale VERY fast! Eh, since it's on chips maybe it's fine. I'd definitely like to see that.
as a major balamod contributor, this makes me happy :)
I kept thinking stuff like, "that's a cool joker concept but needs some polish, like maybe do these lil popup texts (eg when reverse fool fails I think it should say "nope") or there's some edge case that they didn't think of" and then Greener Pastures happened. And I'm just enjoying the ride now. Obviously this HAS to be fixed (and assuming modders can add custom persistent data fields to owned jokers that'll be super easy too) ((and maybe a visual indicator for the pasture jokers based on that)) but I love that it happened.
HOLD ON, 1:01:25, banana broke first try with 1/4*1/2*1/2 odds of breaking. Always/Never lucky.
i mean 1 in 16 isn’t anything too crazy
the ending was top tier
We need some runs where you dupe some of these reverse tarots. Reverse hermit with infinite tags would go hard
Duping reverse temperance to buff up your jokers would be sick too. Don't know if it would have helped this run because idk if it deletes negative
Reverse judgement*
it looks like the reason you're getting bugged with blueprint/brainstorm is that (from what i can see) blueprint activates the ability for the card its copying separately from its own ability of copying the card it should, resulting in double activation. for example at 39:38 perkeo gives you one card, as its ability, then blueprint gives you one card as perkeo, and one card copying perkeo, which results in 2 cards, then brainstorm gives you one card as blueprint as perkeo, one card as blueprint copying perkeo, one card copying blueprint as perkeo, and one card copying blueprint copying perkeo, for a grand total of 4 cards from brainstorm, which results in 7 cards.
I'm assuming the bug is coming from the modders decompiling the way the copying jokers works to make copycat/the other legendary joker (the one that copies all other jokers) work, and then giving brainstorm and blueprint that new copy function without removing the old function (which was either as an accident, or the way they assigned the new copy function automatically adds it to all jokers that copy things? i don't really know). You can see that 37:36 copycat doesn't share the bug that blueprint and brainstorm have, as it only copies perkeo once, which if it was to be affected, it would have copied perkeo twice.
We all zoomed in on tht thumbnail thinking 'what card is that!?' admit it
i cant wait for official mod support so i can play this mod it looks so funz!
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The last time i was this early Pinball Roguelite was only a glint in young Skoottie's eye 😉
Prosopagnosia would be useful in decks that have way too many face decks that have face-hating cards... depends, though, what it is you're gonna stare down.
49:58 The moment when the game audibly snapped in half
This video got me locked in, highly entertaining
I wonder if the UNO Reverse card broke because the previous score isn't something that's saved with the gamestate. Closing the game and restarting it -> previous score is a null reference -> UNO Reverse makes a null reference exception.
Would love to see a new tarot or spectral (if not already added) that applies eternal to a selected joker. I think there are great possibilities with this if it was implemented.
I've been scammed. The Balatro ASMR of the final hand got jump cut, sadge.
the wood ones look. interesting
I wonder if the matador bug has to do with scouter? Like in some way during it's math, it 'activates' the boss blind feature, at least as far as matador can tell?
Not exactly how I expected the flipped tarot cards to work, but this is fine.
For context, I thought they could be really powerful but risky to use, often having a pretty harsh downside. Ex: Flipped Tower destroys a random joker in favor of leveling up your most played hand TWICE. It won't do anything if no jokers are available.
This is only one of the tarots that I thought of.
Lmao thanks god it isn't workings as you thought, because it would suck balls if it did. Leveling up playing hand twice isn't nearly enough to even consider trading a joker for it, even more a random one. Of course, the normal tower is also a very questionable, but at least you isn't trading getting punched in the balls for a one candy.
I feel like the money glitch could have come from scouter joker doing its calculations and paying out money from another joker as if the hand had been played for real
Nvm in the video he says it's matador
wait does the legendary that copies all jokers copy jokers that a blueprint would be incompatible with???!?!?!?!?!?!?!?!?!??!? cause if so that makes it 50x crazier
Think Greener Pasture broke due to Cavendish breaking. That was the last joker it made so it was supposed to replace it.
I don’t get brass. Isn’t 1.5x chips just +1.5 mult? lol
you need to try seed 2DGXHR95 with 4 Canio and a brainstorm
40:12 Brainstorm going off 3 times is wild
Yes! This is what I was hoping to see. All negative jokers run.
oops all ones is a great joker concept with probabilities for bad things but omg I really wish it doubled the second number like turning 1 in 2 to 1 in 4 rather than making decimals like 0.5 in 2. itd work the same but would be cleaner, lol not that big of a deal though
They beat me to it. I kinda want to make the set mod like in auto battlers.
SOMEONE MADE MY LEGENDARY IDEA INTO A MOD LETS GOOOOOOOOO (wasn’t my sole idea but I remember coming up with it and commenting it a couple times in videos of random videos)
Mindblowing video, it was very fun to watch, seems like there will be many more mods to come after this
The mad lad beat the game, NES Tetris style.
those new legendaries are op as hell dude
This run is busted for sure
i hope the base game gets an update soon
This run is giving me some Dejavu around the 20min mark.
the end of this video made me laugh out loud. it's so abrupt and perfect.
brass on the plasma deck would be quite OP
Reverse planet:
Levels down corresponding poker hand
Still curious about why Blueprint and Brainstorm triggered twice.. Imagine a line of Blueprints each triggering each other twice
1 -> 3 (+two BP) -> 7 (+two BP x two BP) -> 15 -> 31 triggers for 4 blueprints...
We’re so back
at 49:00 and on... Urm sir Joker order? (jk jk) I had to say it b/c with the +7 negative its super hard to manage that many jokers! lol
Wait, so why tf did Blueprint > Perkeo make 3 copies .. Im only 20 minutes in, but he stopped questioning it lol
The silence at the end as he crashsesthe game
I think your mic is peaking sometimes, maybe move it away from your mouth just a bit
What mod are you using
Crashing the game is winning
you should try to get a soul thing in your consumable slots and if its not possible you could try to hack it in i wanna see how it would interact with perkeo
Could I suggest the JankJonklers mod? It adds 22 jokers so far, and they're pretty neat
"we broke the game in a modded version"
well... obviously ...?
That broke my brain
Wait… if he had Hologram + 87 cryptids, why not use 86 of them since he gets 5-7 back each time? Then Hologram would be x40ish on top of 2.whatevere^whatever
At that point there was a lot of things he could have done lol
That decks' so big it looks like it's become 3d and popping right out of the screen
It’s here, it’s finally here
All mods name pls
can someone tell me where/how i could mod balatro? or at least point me in the right direction
anybody notice that sock is gucking buskin? buskin either really likes it or really hates it
I don't have a fully thought out idea here, but:
The Scientist:
Doubles all blinds+boss blind effects, rare becomes common, common becomes rare
Plays on the idea of double blind studies, and how science can alter the perspective of what is/isn't rare (example: Tuberculosis being extremely rare in developed countries when it was once extremely common)
It seems like blank card does not trigger sock and buskin if it copies a king :(
I think the bp/bs bug is that both of them would copy the ability TWICE (so it would do whatever it was copying, and then do it again) bp copies perkeo, then dupes twice, then bs copies bp, dupes twice, then twice again, totalling seven new negative consumables, very op xD
what is the logic of not copying the glass and brass for a greater exponential?
damn you really recorded another one. This is definitely more than 12.
Also I loved how someone in chat was like, "Game still working, LocalThunk is a legend."
Then he sells for naneinf and game dies in no uncertain terms lol
Instead of negative you gained a foil joker meaning you have an extra joker
why did blueprint do it twice
oops all ones should have been "no sixes?" and have megamind as the art
Scouter could be very fun and actually worth taking if it had a rule similar to Seltzer. After 5 rounds it turns negative or something like that.
Btw, you weren’t get purple seals because of trading card
Are The Mods in the forum part of steam? And you could just install them straight away like Slay the spire?
You ever think something is going to break your computer monitor by just having it played.
Thats how this felt like.
Verdent Leaf disabled Pastures which let you sell l think
what happens if you have a legendary and us reverse judgement
Uno reversed the whole game… sending it back to the developer
What mod is this? Presume I need Steamodded? Or Balamod?
i hope that the dev adds official modding support
Any mod showcase? dont know where to get that mod pack or anything. Would love a guide on it or smth