How To Setup Destructible Assets In Unreal Engine 5

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  • เผยแพร่เมื่อ 8 ต.ค. 2024

ความคิดเห็น • 22

  • @roblesliemedia
    @roblesliemedia ปีที่แล้ว +1

    That was really helpful for someone who used to use Apex Destruction in UE4. Works awesome.

  • @pedroibanez1415
    @pedroibanez1415 2 ปีที่แล้ว +2

    Thank you for your videos, and your information so concise and straight to the point!

  • @allenvu3970
    @allenvu3970 2 ปีที่แล้ว +2

    Woah this is so cool! Can't wait to try it!

  • @nevfelemrecicek
    @nevfelemrecicek 2 ปีที่แล้ว +1

    I love it thanks, perfect video .

  • @Uncle_Fred
    @Uncle_Fred ปีที่แล้ว

    Thanks for the tutorial. If you are making a wall, how to you get it to not fall down on runtime?

  • @kevincoulman2206
    @kevincoulman2206 2 ปีที่แล้ว

    Yessssss time to break all of the vases 😌

  • @aaronwe9850
    @aaronwe9850 2 ปีที่แล้ว +2

    When I make a new geometry collection and save it, the model disappears.
    I don't get the new material.
    Fracture does work but when I switch back to select mode the model is still gone.
    I've also used the default cubes that come with the first person template, and that doesn't work either.
    I think it's a problem with the attributes or some setting, but I don't know where to look.
    Is it the materials not having the geometry collection flag set?
    I did that and it still doesn't work.
    I want to use this feature.

    • @SaltGrassStudios
      @SaltGrassStudios ปีที่แล้ว

      Same. Any news on this being/getting fixed?

    • @aaronwe9850
      @aaronwe9850 ปีที่แล้ว

      @@SaltGrassStudios No news yet.
      But I have been able to do some work with chaos. I started a clean 5.x project and I was able to get the chaos stuff to work.
      I have a feeling with not that much evidence that the problem might be the settings in my 4.x- 5.0 project but I moved on to other issues.
      Thanks for asking.

  • @rjzombie5694
    @rjzombie5694 9 หลายเดือนก่อน +2

    Does anyone know how to change how easily it breaks?

  • @RV-bc9yi
    @RV-bc9yi ปีที่แล้ว

    Hello and thank you for this video, the material does not work on Nanite meh and also it does not create shadow is it the same for you? Best

  • @ELPIRATATUQUE
    @ELPIRATATUQUE 9 หลายเดือนก่อน

    Awesome even now, I keep crashing Fracturing certain Models, any clue why?

  • @caelumspartas9
    @caelumspartas9 ปีที่แล้ว

    How do I add sound do I just make a bp and add it? I also want it to disappear after a few seconds so it’s not just lying there all game. I’ll have to try this in a bp and see how it operates

  • @luigitasso1894
    @luigitasso1894 2 ปีที่แล้ว

    Hello, do you know how to convert the fracture to mesh while keeping the explode amount? When i convert a fractured sphere to a mesh, it goes back to a sphere not exploded

  • @cloud_ship_9
    @cloud_ship_9 ปีที่แล้ว +1

    This tool has potential but in its current state is just too broken in how Epic have implemented it; you can't have more than one material on the object, it carries over fractures into new iterations even if you delete the geometry collection and it permanently destroys the mesh (forces it to read the collection) once you do it once, meaning you can't apply new layers of breaks. So I'll be sticking with Apex for now, but great tutorial regardless and I do see the potential. They just really need to clean up the ridiculous implementation of those collections. Using a material slot and overwriting all the others is never a solution.

  • @user-vg7zv5us5r
    @user-vg7zv5us5r ปีที่แล้ว

    5:08 Looking a bit like a Voronoi diagram.

  • @user-vg7zv5us5r
    @user-vg7zv5us5r ปีที่แล้ว

    3:53 Subdivide double-time.

  • @nerdherbs
    @nerdherbs 2 ปีที่แล้ว

    can we fracture skin material .?

    • @PeytonVarney
      @PeytonVarney  2 ปีที่แล้ว

      could you specify what you mean by skin material?

  • @Kris-st7cx
    @Kris-st7cx 6 หลายเดือนก่อน

    Too much talking, not enough teaching