You have no idea how informative your videos are, great work Saqib. +1 like... This is a concept most modelers don't understand so they focus on new files, new files, instead of iterating to get good visuals using modularity. Keep at these tuts, great stuff.
Already knew all that, yet still a real pleasure to watch your videos!! You're so concise and your work looks great! Thank you for the upload, stay safe!
I did not use collection instance I have used alt + d for duplication but this kind of duplication is just to make them instance of the original source mesh so if you want to add any thing in edit mode it will automatically update all of them so you just need to work on a single model. Collection instance has its own importance but I did not use that here.
Would you need to delete unseen faces if you wanted to put this into a game? Also is there a way to link the model to its origin file so edits from the original file would transfer to the new file automatically? As always this video was a awesome Inspiration!
No need to do that . Actually game's these days can easily lift such kind of polycount . You just need to work on a single mesh try to create them in such a way that you can use them on a different place with a different model . That's the whole point of making it modular . So dont worry just make sure that you optimize the mesh before exporting it to a gaming engine.
How do you enter that 3rd person view in Blender? Where you can move like a game character inside your building, I see you have up,down,left, right, jump, etc.
Can you help me how to import assets into blender? I downloaded .blend with trees, I click file>append and choose tree, but there is only model without materials and particles. Also, if I click file>append and choose material, it is too does not work correctly. I want to import model with material at once
First open the downloaded file and convert the particles into mesh some time it need's to be done . Second make sure that the downloaded has provided the texture if yes then relocate and reassign those texture inside material editor.Then save the file . After all of that open new project then use append command . By the way can you share the model from where did you download the mesh . It will be great if you can do that so that I may know what problem you are facing .
@@SaqibHussain88, thank you for answer. I downloaded asset from here 3dlancer.net/en/freemodels/trees/3dmodel-tree-47060 I did what you said (it seems the leaves were already like a mesh), everything seems to work on these trees. But it turns out I can’t change the parameters of the particles, such as random, reversal and so on? UPDATED: I see, that if I use "File > Append > Collection" instead of "File > Append > Object", this works correctly.
Bro , blender khud se seekha hae . The technique's I share in my tutorial are my own I use them alot in my workflow. Day by day I am learning more so whatever I am sharing these techniques are getting older if I compare them to the new one .
I am already sharing all of the stuff at patreon . You can also get the project file's from my patreon page . Here is the link :- www.patreon.com/HUZZAIN And I am also thinking of selling these model on different platforms . Will surely tell when I will do that.
No bro, but I have done some job's related to it . Some guideline's were given to me at that time , And I just needed to finish it from modelling to lighting.
but: Blender eats up - plenty of RAM ! - i created plenty of the objects,having in my scene and it was using 9 GB of my memory - i have got 32 GB of RAM and AMD Fx 8370 CPU.
Did you tried to use instances rather then duplicating assets ? alt + D for instances and shift d for duplication are different.Second make sure you are using low poly baked meshes.
For a more detail tutorial on Modular asset you can watch this tutorial :-
Modeling Modular Buildings ,
th-cam.com/video/La_SITByzxQ/w-d-xo.html
i would love to see actually how you model those things. great job mate !
thankyou
You have no idea how informative your videos are, great work Saqib. +1 like... This is a concept most modelers don't understand so they focus on new files, new files, instead of iterating to get good visuals using modularity. Keep at these tuts, great stuff.
hey thanks for the like , yeah that's what I wanted to say .Hope this will help others.
You just become one of my favorite TH-camr. Love from China 😍
Thank you ! Alot of love from Pakistan .
Take care stay safe , Stay at home.
Love from India
So talented
thanks, glad to see your comment.
thanks a bunch mate, really helped out with my workflow!
great i think modularity is really powerful in architecture and environment modelling
Yeah surely it is.
first time i see such a nice presentation, the animated models coming into place and rotation looks very proffesional
The light tip is very good ... Love to more on that
thanks.
Really awesome.
Have great talent.
Please create tutorial about advance blender modeling.
Love from india
thanks will try to cover that .
@@SaqibHussain88
Ek complete tutorial banao modeling ke upar
Basic se advance tak
Beautiful! I was looking for inspiration and advice on how to approach a labyrinth design I'm working on, and this is it. Thanks!
Wonderful! You're welcome.
You are just awesome 💥💥💥... Am really stunned by work
Thank you so much 😀
Outstanding. Really useful stuff! Thanks 🙏🎩🎩🎩
Glad it was useful!
That’s amazing,thank you for sharing
WOW! This is incredible
Already knew all that, yet still a real pleasure to watch your videos!! You're so concise and your work looks great! Thank you for the upload, stay safe!
thanks man ! Yeah you too take care stay safe.
This is plain brilliant. Awesome work.
Thank you, Glad you like it .
Saludos desde LATAM, ame tus videos!
Muchas gracias, es genial tenerte escuchado.
Great work. Loved watching your tutorials
Thanks so much 😊
How did you create the dome? I have the project files and tried to replicate it myself and cannot figure out how you did it, please explain!!!
woah, so pleasing to watch! good job man!!!
Glad you enjoyed it! thanks a ton!
Amazing
thanks
Please make tutorials of making modular game ready assets to use in unity or Unreal
Will try.
Great job! Where did you look for references to create these pillars, walls and etc?
Well mostly google them but pin interest is also good site for collecting refferences.
nice work
Beautiful artwork!
Hey thanks
Amazing Job!
You're welcome
That looks so good... I gotta try modeling architecture some more.
Sure do share would love to see what you come up with.
Your work is really awesome
hey thanks
@@SaqibHussain88 you deserve man
Great video
Really cool...
thanks
love you man and stay healthy.
love you too, stay safe bro.
why not use collection instancing for the several pillars under the domes? 2:30
I did not use collection instance I have used alt + d for duplication but this kind of duplication is just to make them instance of the original source mesh so if you want to add any thing in edit mode it will automatically update all of them so you just need to work on a single model. Collection instance has its own importance but I did not use that here.
@@SaqibHussain88 Yeah) The question was why. Also a question from me, why appending instead of linking?
@Nuts Nord scene optimization
@@Monkok3D yo guys, chill on our master Saqib Hussain. He doesn't do something if he doesn't want to. it's his channel. why are you so needy?
great work, thanks for sharing :)
how long - did it take for you to create model of that pillar? - i asked,because it has interesting shape and nice details
I think for whole pillar asset it took me may be 6 hours or less .
Interesting bro
Glad you think so!
Cool! Thanks for a gread video!
Thankyou
Would you need to delete unseen faces if you wanted to put this into a game? Also is there a way to link the model to its origin file so edits from the original file would transfer to the new file automatically?
As always this video was a awesome Inspiration!
No need to do that . Actually game's these days can easily lift such kind of polycount . You just need to work on a single mesh try to create them in such a way that you can use them on a different place with a different model . That's the whole point of making it modular . So dont worry just make sure that you optimize the mesh before exporting it to a gaming engine.
Beautifull extraordinary
Thank you! Cheers!
how is your eevee looking so good? superb!
Thank you! I think it because of hardwork and experience I have in this software I guess.
Thanks for the comment.
really interesting
thankyou
what a talent
really great tip
thankyou
zabardast bro :)
shukriya bhai :)
How do you enter that 3rd person view in Blender? Where you can move like a game character inside your building, I see you have up,down,left, right, jump, etc.
Shift + ~ (tilde ) to enter into free roaming mode . Then tab to turn on the gravity.
Then you can use the arrow keys.
@@SaqibHussain88 thank you
How did you model that middle dome that have 4 sides please make video
Spectacular work! Do you have a discord server to keep in touch?
Thank you very much
You are super awesome
Thanks bro
That's great
you're amazing
Could you please let me know from where do you get the reference images for the buildings and environments like these?
as a beginner, is modular modeling like kitbashing or the same ?
what camera settings u use ?
very good
Thanks
CLEVER!!!!!
Thanks.
i wanna know your system specifications
Intel i7 @3.40GHz
24 GB ram
GeForce GTX 1050
You will get better result if you go higher then these specs
Looking great 🙂! One thing I might suggest is to use some background music too
Sure will work on it.
Please we need tutorial about this
bro you can also watch the recent tutorial of mine .
Modeling Modular Buildings ,
th-cam.com/video/La_SITByzxQ/w-d-xo.html
How you walk in your model?
Shift + ~ tilde then you can use the tab key to switch on gravity
Then w,a,s,d keys to roam around.
Thanks
Can you help me how to import assets into blender? I downloaded .blend with trees, I click file>append and choose tree, but there is only model without materials and particles. Also, if I click file>append and choose material, it is too does not work correctly. I want to import model with material at once
First open the downloaded file and convert the particles into mesh some time it need's to be done .
Second make sure that the downloaded has provided the texture if yes then relocate and reassign those texture inside material editor.Then save the file . After all of that open new project then use append command . By the way can you share the model from where did you download the mesh . It will be great if you can do that so that I may know what problem you are facing .
@@SaqibHussain88, thank you for answer. I downloaded asset from here
3dlancer.net/en/freemodels/trees/3dmodel-tree-47060
I did what you said (it seems the leaves were already like a mesh), everything seems to work on these trees. But it turns out I can’t change the parameters of the particles, such as random, reversal and so on?
UPDATED:
I see, that if I use "File > Append > Collection" instead of "File > Append > Object", this works correctly.
Bro Blender Khud Se Sikha Ya Koi Classes.Anyways Love Your Work!
Bro , blender khud se seekha hae . The technique's I share in my tutorial are my own I use them alot in my workflow. Day by day I am learning more so whatever I am sharing these techniques are getting older if I compare them to the new one .
OMG!!!
Thanks.
Bro why dont u share this models ??
U r selling them in market ?
I am already sharing all of the stuff at patreon . You can also get the project file's from my patreon page .
Here is the link :-
www.patreon.com/HUZZAIN
And I am also thinking of selling these model on different platforms .
Will surely tell when I will do that.
R u a architect mate?
No bro, but I have done some job's related to it .
Some guideline's were given to me at that time , And I just needed to finish it from modelling to lighting.
are you an architect? I am an architect. Would you be interest in collaboration?
but: Blender eats up - plenty of RAM ! - i created plenty of the objects,having in my scene and it was using 9 GB of my memory - i have got 32 GB of RAM and AMD Fx 8370 CPU.
Did you tried to use instances rather then duplicating assets ? alt + D for instances and shift d for duplication are different.Second make sure you are using low poly baked meshes.
@@SaqibHussain88 what,if i have got different objects? do instances apply to the same object?
do instance reduce usage of memory,using instance objects ?
oh you know, it's only like 5.3 or 5.4 mil tris, no biggie
YAAAS... notification squad
Woah that was quick :O.