If you loved the video, please take a look at our Asset Store page: assetstore.unity.com/publishers/40768 and join us on Discord: discord.gg/Dph5fymmjY
It could be, it really depends on how the 3D model is made. Having this structure will optimize the resources loaded at runtime (because you're having much less model dependencies) and also take advantage of static batching!
If you loved the video, please take a look at our Asset Store page: assetstore.unity.com/publishers/40768
and join us on Discord: discord.gg/Dph5fymmjY
Is there any difference in performance when building a scene with this modular prefab approach vs having larger pre-built objects?
It could be, it really depends on how the 3D model is made. Having this structure will optimize the resources loaded at runtime (because you're having much less model dependencies) and also take advantage of static batching!