10 Best Settlement Mods You Need to Install Yesterday! Fallout 4

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • In this video I go over my TOP 10 Fallout 4 settlement mods. The settlement system can either be a lot of fun or a real headache depending on what you are into. With these 10 mods you should be able to make the most out of the vanilla settlement system without too much pain. Most of them require very little configuration and as far as I can tell only 1 even needs the script extender.
    New to modding? Start here for an easy guide: • How to Install Mods Fa...
    1. Better Settlers: www.nexusmods.com/fallout4/mo...
    2. Sim Settlements: www.nexusmods.com/fallout4/mo...
    3. Provisioner Supply Containers: www.nexusmods.com/fallout4/mo...
    4. Salvage Beacons: www.nexusmods.com/fallout4/mo...
    5. Better Vendor Stalls: www.nexusmods.com/fallout4/mo...
    6. Wooden Prefabs Extended: www.nexusmods.com/fallout4/mo...
    7. Place Everywhere: www.nexusmods.com/fallout4/mo...
    8. OCDecorator: www.nexusmods.com/fallout4/mo...
    9. Spring Cleaning: www.nexusmods.com/fallout4/mo...
    10. Settlement Attacks Beyond: www.nexusmods.com/fallout4/mo...
    If you are interested in any of the other mods you see in this video please leave a comment and I will track down the link for you!
    ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
    00:00 - Intro
    00:42 - #1 Better Settlers
    02:14 - #2 Sim Settlements
    06:36 - #3 Better Vendor Stalls
    07:48 - #4 Provisioner Supply Containers
    08:34 - #5 Salvage Beacons
    10:52 - #6 Wooden Prefabs Extended
    14:16 - #7 Place Everywhere
    15:55 - #8 OCDecorator
    17:50 - #9 Spring Cleaning
    20:27 - #10 Settlement Attacks Beyond
    Thanks for watching, dont forget to like and subscribe!
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    Music provided by NoCopyrightSounds.
    Watch: • Lost Sky - Need You | Electronic | NC...
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ความคิดเห็น • 191

  • @OrionDakota
    @OrionDakota  15 วันที่ผ่านมา +4

    Thanks to @PetyrC90 for bringing it to my attention that there might be issues with Sim Settlements and the Next-Gen update. Please comment below or reply here if you tried to install it and let us know what issues you are having. Make sure not to save over any of your games until you have thoroughly tested your mods! There is a newer slightly more complicated version of the mod called Sim Settlements 2 you can get here: www.nexusmods.com/fallout4/mods/47976
    The primary difference between Sim Settlements 1 and 2, other than being updated more recently, is integration of a quest story line. I wanted the simple workshop/settlement mod so I stuck with Sim Settlements 1. Let us know in the comments what you think about it and if you had any trouble getting either installed. Thanks again for watching!

    • @xander2301
      @xander2301 15 วันที่ผ่านมา +6

      Sim settlements 2 is regularly maintained and the developer @kinggath plays it and tests it on xbox regularly as well. Most all issues with SS2 is always due to Bethesda mucking up the game!

    • @KuriusOranj
      @KuriusOranj 14 วันที่ผ่านมา +2

      "slightly more complicated". Where do I pin the award for understatement of the year?

    • @jbarker2160
      @jbarker2160 12 วันที่ผ่านมา +1

      I could never get SS2 to work. Maybe it was a conflict with another mod, but I couldn't complete the beginning quest.

    • @OrionDakota
      @OrionDakota  12 วันที่ผ่านมา

      @@jbarker2160 Are you on Steam for PC? Sounds like its hit or miss with console versions. I didnt have too much trouble getting it to work with a new save, however many of the interactions are quite slow. After placing a plot I had to wait sometimes a full minute for it to update and move to the next part of the quest. I would just be standing awkwardly waiting for the Stranger to talk.
      Im not sure if SS2 is entirely to blame for that one though, I have a pretty plump mod list... What issues were you having?

  • @NorthernChev
    @NorthernChev 10 วันที่ผ่านมา +10

    Another MUST HAVE mod for Settlements is, “Quieter Settlements”. It turns the ambient sound of generators and turrets down significantly. The stock game levels just gave me such a headache.

    • @OrionDakota
      @OrionDakota  10 วันที่ผ่านมา +1

      YES! I was absolutely putting it in part 2. I have had it so long I sort of forgot how loud they are originally.

  • @o3chaos784
    @o3chaos784 12 วันที่ผ่านมา +13

    One of my biggest gripes with fallout games is that houses always remain rundown. Its 200 years after the bombs. In established settlements, buildings would be repaired, painted, have at least rudimentary plumbing, etc. There wouldn't be trash or broken furniture on the floors, etc.

    • @OrionDakota
      @OrionDakota  12 วันที่ผ่านมา +5

      Right?! You can understand the single house in the middle of nowhere, with 1 or 2 people struggling being a big mess. But the settlements and places like diamond city where your basic needs are taken care of, you can take the time for basic hygiene and to sweep the mess you keep tripping over! :P

    • @robertcain7630
      @robertcain7630 6 วันที่ผ่านมา +3

      because everyone else is clearly incapable of even raking up leaves! they are all waiting for a big, strong hero to come along and do all the work for them!

    • @markdevlin150
      @markdevlin150 4 วันที่ผ่านมา +1

      Well the CPG massacre, constant raids from raiders, super mutants, and anyone else looking to take in the commonwealth kinda prevents building up to make things look nice. People are just trying to live day to day. if you go to diamond city and goodneighbor, you'll notice the streets are clean.

    • @o3chaos784
      @o3chaos784 4 วันที่ผ่านมา +2

      @@markdevlin150 disagree. Lore settlements like Diamond City in FO4, Megaton in FO3, don't suffer raids that damage the interior. No reason for people to be living in squalor with trash on their floors.

    • @snowjohn1298
      @snowjohn1298 2 วันที่ผ่านมา +1

      And if Sanctuary wasnt occupied the settlers should clean up over time

  • @thaddeussharp1
    @thaddeussharp1 15 วันที่ผ่านมา +18

    Definitely would recommend Sim Settler 2 over SS1.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      Thank you for your feedback, I really appreciate it! It seems almost unanimous that SS2 is the better mod. I wanted to keep each mod simple so less conflicted with each other but from all the good feedback I most certainly will be switching over and featuring it in another video. :)

    • @JeremyRichard82
      @JeremyRichard82 13 วันที่ผ่านมา +2

      It takes me a 70+ hours just to "get started" when doing a SS2 (Chapters 1-3) playthrough.

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา +1

      @@JeremyRichard82 Yeah it seems like quite a fun bit of content but I am not sure why they didn't just make a quest mod. Seems like the Settlement portion was fine as it's own thing, then there's all the quest stuff. I had to actually look up how to start because I tried to build in a settlement after installing and realized I have to jump through a lot of hoops! :P
      I sort of wish they just did a few updates on SS1 but tbh it's pretty good how they left it so I can't complain too much!

    • @thaddeussharp1
      @thaddeussharp1 13 วันที่ผ่านมา +1

      @@JeremyRichard82 Ya, I'm seeing now how long it is, and going at my own pace, I'm OK cool with it.

    • @journeymanic9605
      @journeymanic9605 5 วันที่ผ่านมา +1

      You can actually disable the quest progression stuff in the settings I believe. But the quest is so fun, I don't really care. My rig is hearty enough that I can just plonk a city planners desk down and get a city plan going for all of them. My only nitpick is I wish I had a better idea of where I could make custom builds without accidentally building where a future wall will be.

  • @MDFGamingVideo
    @MDFGamingVideo 12 วันที่ผ่านมา +6

    Highly recommend you DO NOT use mods that disable using precombines, or let you as the player scrap or clean up individual objects that were once part of the precombined cell data. This destroys cell optimization and breaks culling.
    Instead, use mods that clean up the settlement area AND regenerate precombined meshes and culling/occlusion data for the edited cells. This is a much better way to do it.
    If you disregard this advice, you may wonder why performance sucks in the affected areas, and why you have strange disappearing objects with other visual glitches.

    • @OrionDakota
      @OrionDakota  12 วันที่ผ่านมา

      I appreciate your feedback and agree to an extent, I just don't know that everyone can find the right mod that does that to a level they are happy with. I tried a Sanctuary Overhaul mod I might feature but the results are far from perfect and while I love some aspects, I also don't like others. It's a trade off.
      That being said, I absolutely agree that if you insist on using mods like Spring Cleaning or Scrap Everything, you should use them sparingly. You should be aware that you are damaging some level of optimization in am already poorly optimized game. I really wish youtube let me upload revised versions of videos but my only option to add info on Spring Cleaning or Sim Settlements is in the comments here or to delete, edit, and re-upload the video. :/ I'll probably make another video and put a little card at the top when I mention it but nobody clicks on those.
      If someone made a mod that could scan and optimize edited cells (call it a Spring Cleaning Optimizer or Spring Cleaned) that you could run once you have the results you want, I think it would be huge! Seems the only alternative is a blanket mod removing debris across every settlement, or a mod for every individual settlement making it look clean and nice even when abandoned and first found.

  • @cerratk9597
    @cerratk9597 11 วันที่ผ่านมา +1

    That Minigun interior decoration session cracked me up. Perfect!

  • @RustyDust101
    @RustyDust101 15 วันที่ผ่านมา +19

    Sim Settlements 2 is the Minuteman storyline we SHOULD have gotten from Bethesda. It's really THAT good. Or no, actually it's better than anything Bethesda has put out in the last five years, period. The voice acting, the story line, the gaming concepts, the integration into the original storyline, the extensive mods to the base mod... The list of positives just goes on and on.
    No mod has any business being THIS good.
    No, I am not affiliated with any of the modders; I am just an avid fan of their work. They even interact with their fanbase, listen to their concerns, and actually fix and improve upon it when given reasonable suggestions.
    The team around Kinggath is just damn bloody awesome.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      Thank you for the honest feedback! I would love to try it out and show it off in one of my next videos. I am tossing it around whether I should feature it in a Settlement mods part 2 or I was planning on making a top 10/5 best quest mods. What do you think?

    • @SherlockRhodes
      @SherlockRhodes 14 วันที่ผ่านมา +2

      Right? There's straight up lore friendly voice acting and I always think "Wow when did they do this?" but it's a mod.

    • @RustyDust101
      @RustyDust101 13 วันที่ผ่านมา +3

      @@OrionDakota Oh yes, this mod needs to be at least mentioned in a part 2. Or in a quest mod video.
      In either case it fulfills BOTH topics very handsomely.
      From my perspective the story line that lasts at least four days (96 hours) of intense playing, even when skipping dialog because you already know it, is worth not only a mention but its own video. Yeah, ok, I am a bit biased because I am such a geek and fan of it. But it is so well written that you can even get all FOUR factions to work together against the one enemy. Sure, it is a bit strained but that's to be expected, right?

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา

      Yeah it seems like it might need its own video as a big quest line and I should try to keep it as brief as possible in a top 10 sort of video because already Sim settlements 1 took up a large portion of this video and I cut so much out already!
      Unfortunately I am running into some issues with my existing save because according to the mod author you really aren't supposed to install SS2 on a save that previously had SS1 so I need to finish redoing my mod list so I can start a new save. :/

    • @JustAwesomeAndRatedR
      @JustAwesomeAndRatedR 12 วันที่ผ่านมา +1

      @@OrionDakota a little tip for SS2: it's better to start/play it with a completely new game.

  • @spanners7343
    @spanners7343 6 วันที่ผ่านมา +2

    A note for anyone using the Better Settlers mod - never use it with any mod that adds children to your settlements, it WILL crash your game because it equips them with adult clothing! It's ok with settlements that start with children like Ten Pines. Thanks for this rundown of useful mods.

    • @OrionDakota
      @OrionDakota  6 วันที่ผ่านมา

      You are very welcome. :) Thank you for watching and thanks for the heads up!

  • @nedt8778
    @nedt8778 9 วันที่ผ่านมา +3

    Place everywhere also allows you to turn snap on and off, you can also turn surface placement on and off.

    • @OrionDakota
      @OrionDakota  9 วันที่ผ่านมา

      If only I could EVER remember the hotkey without having to refer to the Readme or Nexus page!! It has too many functions to list but I do regret not showing that page in the video.
      I added the manual moving as a revision before posting because I realized I talked about "things not quite snapping together" but never actually mentioned it was a part of the mod! :/ That whole section of the video was a mess tbh.
      Thank you for watching!

  • @Bicketybam68
    @Bicketybam68 14 วันที่ผ่านมา +2

    Nice selection of mods that I will certain give a try. I love the idea of being able to scrap the trash and debris that is found with in the settlements. Ok, some of these places have been abandoned and need settlers to come back to but then, some currently have people living in and you wonder if they even know what a broom does? The current settlers could take even just a fraction of time from gardening to sweep the trash away, that has been accumulating under the beds for the last 200+ years.

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา

      Right?! Or that pile of junk you have almost tripped on in the hallway 100 times getting to your gross blood stained sheetless mattress..."What am I, a maid?! I'm not moving that pile of ceiling tiles!"

  • @wolfen210959
    @wolfen210959 3 วันที่ผ่านมา +1

    I'm delighted you chose to mention Sim Settlements, I love that mod, I don't have time to build individual homes for my settlers so I just assign them to a housing plot, and they build their own homes, with their own decorations, beds, chairs, tables etc.
    Sim Settlements 2 is a much more complex mod that introduces everything through quests, but I just want all of the options right from the off, so Sim Settlements 1 is my go to mod for that.

    • @OrionDakota
      @OrionDakota  2 วันที่ผ่านมา

      I was told you can actually skip the quest stuff in Sim Settlements 2 with the holotape. So if you just want to get to building you can do that. But to be honest it only took me a little over an hour to do enough to get the basic residential, farming, and Industrial plot unlocked. In my video on SS2 I showed where you can grab the holotape in the window of Concord Hardware if you want to try it.
      You can't go wrong with either of the Sim Settlements mods though to be perfectly honest. Thanks for watching! :)

    • @AdamMGTF
      @AdamMGTF 2 วันที่ผ่านมา +1

      ​@@OrionDakotayou can choose to unlock everything in the mod menu (or I believe using the city planners holotype). So you don't HAVE to play the story. Though I'd recommend the story to anyone.
      As an aside. You can use the holotype to skip to a specific quest. I used this on my last play through to skip chapter 1 (so I had all plots). Because I'd played chapter one several times.
      Anyway. An excellent mod. I can't imagine playing without it.

  • @panpiper
    @panpiper 11 วันที่ผ่านมา +2

    I've been using scrap everything. Couldn't live without it. A nice side benefit is that as you scrap the junk in the settlement, your build allowance also frees up.

    • @OrionDakota
      @OrionDakota  11 วันที่ผ่านมา +1

      Have you had any issues related to it? In my opinion it's more related to how much you use Scrap Everything/Spring Cleaning. If you go "scrap happy" and scrap everything you can there can be issues. But in my opinion if you are a bit more sparing they both seem to be okay. Is that your experience as well?
      Thank you for your feedback and thanks for watching! :)

    • @panpiper
      @panpiper 11 วันที่ผ่านมา +2

      @@OrionDakota You definately want to be careful with scrapping. If you are not careful you can indeed scrap something important like a road while you are removing scrap. The trick is to quicksave every few minutes. I have had no problems resulting from scrapping 'too much' stuff.

    • @KaijuAKD
      @KaijuAKD 2 วันที่ผ่านมา +1

      The problem with scrap everything is that breaks precombines and that could tank performance, and even lead to crashes. I'd never recommend it to new players. Fallout 4 is a powder keg with a nitroglycerine jar on top of it.

  • @NorthernChev
    @NorthernChev 10 วันที่ผ่านมา +3

    May I suggest, "Get Out Of My Face" for Part 2? Which allows for moving those pesky NPCs when you're trying to climb stairs and they're blocking the way, or trying to access that computer terminal but they just won't move, etc.

    • @OrionDakota
      @OrionDakota  10 วันที่ผ่านมา

      Absolutely, thanks for the suggestion! I will have to try it out. :)

    • @NorthernChev
      @NorthernChev 8 วันที่ผ่านมา +1

      @@OrionDakota It's customizable to increase or decrease it's effective range and voice, etc.

  • @NorthernChev
    @NorthernChev 10 วันที่ผ่านมา +2

    I’m one of the people new to the game since the release of the show, and knew NOTHING about, or even why you should, shut off updates. So, here I am, excited about keeping my game up to date, to find out it breaks stuff. Save-wise it’s too late for me before I found out weeks later. I don’t blame Bethesda, it’s not their fault. They have a responsibility to the game, not the mods. But I sure wish someone would hurry up and fix Place Anywhere.

    • @OrionDakota
      @OrionDakota  10 วันที่ผ่านมา +1

      Shoot, I'm sorry to hear that! You can actually backport your game manually or with a mod if you so choose. www.nexusmods.com/fallout4/mods/81630
      I also know they finished patching F4SE so Place Everywhere should work, though I've heard it still doesn't. Is it now a mismatch between the new F4SE and Place Everywhere?
      I made a video on disabling updates, I would recommend doing it so you don't get screwed on the next one. th-cam.com/video/fNWq9TA3Cyw/w-d-xo.html Timestamp at 3.58 is the most important one.
      And yes I don't blame Bethesda for the cash grab update. What I DO blame them for is not warning people with modded games in the patch notes. They knew damn well after 8 years a vast majority of the player base had modded their games and were going to get screwed by the update. I think they did it on purpose to try to push people away from 3rd party and towards their creation club crapola.

    • @KaijuAKD
      @KaijuAKD 2 วันที่ผ่านมา +1

      There are several ways to downgrade. Many modders moved on from FO4, and since the update broke a lot of stuff, not just mods, it's expected new update in the near future.

  • @romanbreful
    @romanbreful 15 วันที่ผ่านมา +1

    great content, will definitely try some of those mods, keep it up

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Thank you for your comment and thank you for watching! :)

  • @SamusKnight2K
    @SamusKnight2K 15 วันที่ผ่านมา +11

    Unless something has changed over the years since I last played it was strongly recommended against using Spring Cleaning because it could cause CTD issues the longer you used it. Scrapping stuff without care may cause the game to crash upon approaching areas like Sanctuary due to the game trying to load objects that no longer existed due to scrapping them. Something to do with how Bethesda handled combining meshes together in Fallout 4.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +6

      So I know what you are referring to, its an issue with separating meshes that were combined during development for performance. They are called "pre-combined meshes" and for any scrap mod to work it has to separate them. It is a cumulative thing that as far as I can tell was more well noted with Scrap Everything as a large FPS drop when entering cells where large amounts of pre-combined meshes were modified. I cant attest to whether the engine was updated in a way to better handle it with the many performance tweaks released before Bethesda abandoned the game.
      All I can attest to is 100's of hours of regular usage with multiple saved games and no serious issues. I didnt go around scrapping literally everything in settlements but I particularly wanted interior buildings to be somewhat cleaned as if someone is calling it "home." Its a safe bet to use it sparingly or if leaves and junk all over doesnt bother you then absolutely just avoid it. All of the mods shown have been present on my Fallout 4 install for nearly 8 years and I know I thoroughly weighed Spring Cleaning vs. Scrap Everything and made my decision based on what I found knowing full well there can be complications down the line. Perhaps I will make a video detailing "do's" and "dont's" for modding going into more detail about which are safe to use, which are not, and which are in between. I HAVE used a save editor in Skyrim to fix mod issues but have yet to have the need to with FO4.
      Thanks for bringing it up! I mentioned Scrap Everything as an alternative in order to remind people that there are multiple mods doing the same thing and its always a good idea to do your research and double check that: 1. Its worth the risk for what you get out of a mod, and 2. That there isnt a different/newer or better mod that does the same thing. That being said, I should have made that more clear but didnt really think of it at the time. To be perfectly honest there were a TON of really good mods I wanted to show off but dont even exist in Nexus Mods anymore. "Dont Call Me Settler" was a great one that gave every settler a unique name but had so many instances of "save breaking bugs" that it was removed. I have had it installed since the beginning and have had no issues. Each persons mileage may vary.
      Thanks for watching and I really appreciate your feedback for me, and everyone else who stumbles across this video!

    • @SamusKnight2K
      @SamusKnight2K 15 วันที่ผ่านมา +2

      @@OrionDakota sure, no problem. As I said it's been years since I've played, so things definitely change over time. I've been looking into playing again and checking out mods I might want to use. Never touched Sim Settllements but seen there was a sequel to it, however the additional story stuff seems far beyond what the original was made to do.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Yeah I mean I'll look into it to see if it's any good, but I kinda like the original, less complicated settlement mod.
      There is definitely a lot of new stuff out there I haven't messed with yet because I'm already pretty much at my plugin limit. :P

    • @theidajawho
      @theidajawho 15 วันที่ผ่านมา +4

      @@SamusKnight2K Sim Settlements 2 is WONDERFUL! There is a City Planner Desk, you assign a Mayor and the entire settlement will auto-build, auto-upgrade, ... Then they added Chapter 2 and 3 which expands the story and ties directly into the main story, you get to go to WAR, and you know that never changes, with the Gunners. Have Factions ACTUALLY work together, like a Knight of the Round Table kinda thing. Other places that are NOT settlement will also start to spring to life, like Concord... The story line, acting, added game mechanics,... are all top notch.

    • @mrtony1181
      @mrtony1181 15 วันที่ผ่านมา +3

      “Frankly this should’ve been codworth job” so truuu
      Edit: accidently put this in reply but thanks for the like :D

  • @riccardocurrao7619
    @riccardocurrao7619 13 วันที่ผ่านมา +1

    18:46 which mod gets you the pre-war sanctuary houses? All floors and walls repaired like? Very nice video btw!

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา +2

      I know there is a different mod if you want the actual pre-war versions but mine are a combination of:
      Patch Job: www.nexusmods.com/fallout4/mods/1934
      Paint That House: www.nexusmods.com/fallout4/mods/6176
      and Repaired Sanctuary Roofs: www.nexusmods.com/fallout4/mods/6825
      Patch Job and Paint That House conflict on a couple textures so I put Paint That House later in the load order so I had the cleaner walls.
      Thank you for watching, I am really glad you enjoyed it! :)

    • @riccardocurrao7619
      @riccardocurrao7619 12 วันที่ผ่านมา +1

      @@OrionDakota thank you very much! I’ll surely check those mods out, very kind of you

    • @AdamMGTF
      @AdamMGTF 2 วันที่ผ่านมา +2

      There's a great one called "do your dammed job codsworth". You don't get pre war houses. You get sanctuary but that's been maintained.... By codsworth... For 200 years. I use it every play through

    • @OrionDakota
      @OrionDakota  2 วันที่ผ่านมา +1

      I am actually using that one right now, I didn't know it even existed when I made this video!

  • @patrickmurray3846
    @patrickmurray3846 3 วันที่ผ่านมา +1

    DO NOT use Sim Settlements, use Sim Settlements 2 with all 3 chapters that come with it. Sim Settlements was more of a test bed for Sim Settlements 2. Oh and you don't need Salvage Beacons with SS2 as it has the same feature inside it.

    • @OrionDakota
      @OrionDakota  2 วันที่ผ่านมา

      I am quite enjoying SS2 for the story but the scripting has quite a bit of lag so it's a tradeoff I think. Some people might want the simplicity of SS1 and I wouldn't blame them. I've also never had crashes with SS1 but found a way to make my game crash with 100% effectiveness with SS2. :P
      I think that's why Kinggath left SS1 up, because he knows they are different enough to justify leaving it as a whole different mod. I did make a video on SS2 a couple days ago to give people a little preview because it has enough to it to be its own video instead of a feature in another top 10.
      Thanks for watching! :)

  • @karmamuscle
    @karmamuscle 13 วันที่ผ่านมา +1

    Edit: Just realised you were talking Sim Settlements 1, didn't think anybody still used that after the release of Sim Settlements 2...
    Good collection of mods.
    Lost way to many playthroughs over the years to scrap mods, so I'll stay away from them. Been using the Rebuild series for a while to fix the settlements and the author redo the precombines after the fixing, no lost performance in big settlements.
    SS hasn't been supported for a long time, move on to SS2. :D
    SS2 is a stable in my load order.
    Salvage Beacons is already a part of SS2, you will get it later in the quest line.

  • @KuriusOranj
    @KuriusOranj 14 วันที่ผ่านมา +1

    The original Sim Settlements mod is essentially abandoned by the creator, who has been focussed on Sim Settlements 2 for the past few years (it was released in October of 2020). I can understand recommending the original, as it is quite good, but the second is not only miles better, but also is redesigned from the ground up in order to optimize the stacks of scripts that need to run to keep everything going. The mod is another example of folks in the modding community doing things with the Creation engine that the designers had never even imagined.

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา

      I really appreciate your input! I have gotten overwhelmingly good feedback on SS2 and I am very interested in trying it out and featuring it in one of my next videos. Its amazing to me how far the modding community has gone, I remember back when every modder was eagerly awaiting release of the CK...
      Thanks for watching and thanks again for the feedback. If you think there are any other absolutely necessary mods for my next video, let me know!

  • @NorthernChev
    @NorthernChev 10 วันที่ผ่านมา +2

    OCDecorator, if for at least to keep the bollards at the drive-in in place…

  • @aaronkerr3990
    @aaronkerr3990 4 วันที่ผ่านมา +1

    Which see through scope mod are you using? Tried one the other day and it wasn't working

    • @OrionDakota
      @OrionDakota  4 วันที่ผ่านมา +1

      The one I use is called See Through Scopes: www.nexusmods.com/fallout4/mods/9476

  • @TheSgtflo811
    @TheSgtflo811 14 วันที่ผ่านมา +1

    If anyone is on Series X and getting the Sim settlements 2 mod and chapters, it works great with the BASE lvl 1 settlement plans that come with Sim Settlements 2. I tried Rise of the Commonwealth addon pack for multi-level city plans, and as soon as I expanded my building limit to allow the city plans to grow, my Series X kept lagging and crashing constantly even loading a previous save didn't fix it. Now, that was before Bethesda updated the next-gen update, and I haven't wanted to test RotC since then to see if it was just issues with the Next Gen Update. Also, from what I've read mods like Place Anywhere will cause problems with SS2. Definitely read the extensive wiki on SS2 to find out what works and doesn't.

    • @Mechcobra88
      @Mechcobra88 12 วันที่ผ่านมา +1

      I've got the same system and have installed SS2 and all 3 chapters. I haven't added the addon pack though. I can tell you that playing the game from the disk stopped the lag and freezing issues I was having when playing it from Gamepass. I really want to try some addons as well but I'm nervous it will not be able to handle it.

  • @HounganAtLarge
    @HounganAtLarge 15 วันที่ผ่านมา +1

    Scrap Everything really gives you a clean settlement, but there are a couple drawbacks. 1) You can easily open a hole in reality that no one, including you, will want to fall into, lest they be gone forever, do a portal fall continously, or you need to reload. 2) Scrapping the "debris" & "general clutter" and few others can sometimes leave you with no "solid" surface to build on, since you just scrapped the texture with solidity on it. (Thanks Bethesda). Place Everywhere mitigates this. You can also find a nearby "solid" spot and build outward with snapping, but a lot of the time, it will look strange.
    If had to do it over, I would use Spring Cleaning instead.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Thank you for your feedback! Have you tried Scrap (Not Quite) Everything? I just skimmed it but seems like it might protect some of those from accidental deletion. I believe it is an add on mod for Scrap Everything, not a standalone.
      Spring Cleaning still seemed like the safer bet but to some people seemed to get the blame for performance issues relating to separating precombined meshes, even though they both have to do so in order to work.

    • @KuriusOranj
      @KuriusOranj 14 วันที่ผ่านมา +1

      Scrap Everything should be avoided at all costs. It will eventually destroy your save. Are you also recommending AWKCR? (In case you were wondering, AWKCR - Armor and Weapon Keywords Community Resource - is buggy and abandoned. Do not install this mod.

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา

      @@KuriusOranj Thanks for the heads up. I do have AWKCR because some mods I have required it and I'm sort of stuck with it at least for my existing save. I have not recommended it yet and will be sure to not recommend it in the future! Have you had issues with it?

  • @STAR-RADIANCE
    @STAR-RADIANCE 14 วันที่ผ่านมา

    Is the script extender downloaded automatically on consoles with the update or is it something you need to download yourself?

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา +1

      The script extender is not built in. I am not sure if you can install it on consoles unfortunately but I'd suggest you do your own research. I don't have a console to test it on or I would check for you.

    • @karmamuscle
      @karmamuscle 13 วันที่ผ่านมา +2

      Script Extenders are not allowed on consoles. It's Sony and Microsoft policies that hinder that.

  • @robertcain7630
    @robertcain7630 12 วันที่ผ่านมา +2

    I'll be honest, I wasn't expecting anything useful that I hadn't already tried or at least heard about, but oh, my god! Settlement Attacks Beyond, yes! I've been searching for something like that for ages! I'm sick of the Mechanist's robots turning up inside the buildings of settlements, they even get stuck in the bloody foundations so they can't even be shot!

    • @OrionDakota
      @OrionDakota  12 วันที่ผ่านมา +1

      Lol yep that's a classic Bethesda move right there! Happy to hear you found at least one good mod for suffering through my video. ;) Thanks for watching!

    • @niwty
      @niwty 6 วันที่ผ่านมา +1

      Wait wait wait. Bare with me as I’m new to this game and the settlement building business. (I’ve only discovered Sanctuary Hills and helped the guys in town so far)
      Whats all this about raiders spawning INSIDE your settlement and houses? I’ve started surrounding my settlement with walls and fences hoping to keep the buggers out. Will that not work?🤷🏼‍♂️ (I’m on a PS4 pro console so mods are limited too. I only have a couple of DLC’s loaded at the moment.)

    • @OrionDakota
      @OrionDakota  6 วันที่ผ่านมา

      Yeah there is an annoying bug in the game causing the spawn point for attacks to be inside the Settlement borders. It's relatively harmless unless you have a mod to make your settlers killable but it's quite annoying having to repair stuff that should have been secure inside your walls.
      In addition to the one I mentioned, someone else mentioned "Edmonds Settlement Attack Spawns Outside the Settlement" which I haven't tried but might be more recently updated. I'd suggest you look into either one if this bug bothers you.
      Thanks for watching and have fun!

    • @robertcain7630
      @robertcain7630 6 วันที่ผ่านมา +1

      @@niwty Taffington Boathouse I think is one of the worst, I scrapped the old house and built fresh pretty much right on top the old house and one playthrough I kept getting ghouls spawning inside of it.
      Abernathy Farm has a lot of open ground so I built a large fortified stone building further down the slope and would often get robots from the Automatron DLC spawning *inside* the foundations where I couldn't shoot them!

    • @AdamMGTF
      @AdamMGTF 2 วันที่ผ่านมา +1

      I could be wrong. But I think it only works if you are in the cell then settlement is part of when the attack starts? Or something like that. So walls still don't keep the baddies out. Which is annoying

  • @blasiankxng
    @blasiankxng 15 วันที่ผ่านมา +1

    you should check out scrap zapper 2, automatically scraps settlements clean and is configurable

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      Interesting, yeah I'll have to check it out and maybe feature it in another video. Thanks for the comment! :)

  • @littlewillie65
    @littlewillie65 15 วันที่ผ่านมา +2

    So far, my Sim Settlements (1) has been working ok, so there's that info. I tried using place anywhere, but had pathing issues with the settler - so for me, it wasn't really worth it. I do use Scrap Everything, and I've never had any problems with a CTD - but I have had problems with deleting too much (usually it's just annoying, unless you get the blinding white wall of death). I think it may affect your ability to use the most popular glitches though (rug and pillar glitch). You should have mentioned KevBal's Better homes and gardens add-on to Sim Settlements, as well as some of the other ones you are using. Some you didn't mention: Do Your Damn Job Codsworth -- in you video you pointed out that Codsworth should have kept the house clean - in this mod he kept the whole neighborhood clean. Sure, the houses are kind of rusty, but they are mostly intact, and clean. and most important, you should reeeeeaaally try Settlement Objects extended, Northwest Diggers, and (maybe) Thematic and Practical.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Thank you for the suggestions! There is so much interest in this video I will certainly be making a part 2. :)

    • @littlewillie65
      @littlewillie65 15 วันที่ผ่านมา

      You're most welcome. I watch a lot of these "Mod Roundups" (to use Oxhorn's term for it) and a lot of time it's a waste of time, but you had at least 3 mods I'm going to look into, so thanks

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      @@littlewillie65 Well to be honest if you found a couple good ones you might not accidentally find browsing, and I entertained you for a couple minutes, then it was 100% worth it and I'm happy to make another. I'd hope you would find that one just as useful if you end up watching it. ;)

    • @littlewillie65
      @littlewillie65 14 วันที่ผ่านมา +1

      @@OrionDakota I get a lot of ideas for new mods from videos like this (see previous reference to Oxhorn). But sometimes I find mods looking for things on the Nexus. For instance, new settlements - I've added Fiddlers Green, Roadside Pines, Prospect Hill park, Fairline Hill estates, the Hubologist's Camp, and "the Isle of Refreshment". Or new settlers - I have Charlie and Clinton, Jenny, an un-bugged Trader Rylee, Shelly Tiller and Private Hart.
      Oh yeah - since I couldn't get the game to cough up the Resettle Refugees quest, I used a mod to get the survivors from the institute. And don't forget the orphans - I probably have over a dozen kids scattered around my settlements.
      Still haven't found a mod that let's you place one of those churches you see al over the place in your settlements...

    • @fochdion1152
      @fochdion1152 14 วันที่ผ่านมา +1

      @@littlewillie65 Since you sound like an experienced modder I have an idea, if it doesn't already exist. Can we have a placeable mat or something that marks a spot for a settler to be assigned to stand guard? Like a guard post but without a structure so you can assign them to towers you make yourself or hallways or whatever and they will stand there and act as if it's a guard post?

  • @Vimes.
    @Vimes. 8 วันที่ผ่านมา +1

    I can't link it as my post will then be deleted.
    But you might want to think about "Edmond's Settlement Attack Spawns Outside the Settlement -" that seems to be more suited to moving ALL settlement spawn points that the one you have linked. It also includes Sanctuary, the other one doesn't.

    • @OrionDakota
      @OrionDakota  8 วันที่ผ่านมา

      Thanks for the recommendation! I will have to check it out for sure. :)

  • @JediMasterBesil
    @JediMasterBesil 2 วันที่ผ่านมา +1

    Great video! Can you list the QoL mods that we see in the video? Working on my first playthrough of the game mod-free but when I see videos like this, it makes it harder to stay mod-free 🙂

    • @OrionDakota
      @OrionDakota  2 วันที่ผ่านมา +1

      Lol there are just too many good mods out there! I have something like 260 mods so maybe a bit too many to list. Was there any in particular you saw and were curious about?
      Thanks for watching!

    • @JediMasterBesil
      @JediMasterBesil 2 วันที่ผ่านมา

      @@OrionDakota I was curious about the status bars on the left side of the screen and the icons for the different inventory categories when you go into your Pipboy

  • @SevenPatch
    @SevenPatch 8 วันที่ผ่านมา +1

    OrionDakota sounds like the principle in Adam Sandlers They're All Gonna Laugh At You album.

    • @OrionDakota
      @OrionDakota  8 วันที่ผ่านมา

      I mean to be fair, they ARE all gonna laugh at you!

  • @redjohn6981
    @redjohn6981 15 วันที่ผ่านมา +2

    The example video you use in OCD decorator as the "old way" of doing things is misleading. It's relatively simple to rotate and place objects on tables and shelves where you want them. As well while in build mode selecting an object sets it upright, allowing one to exit build mode, grab the object and place it. Still, as you said, settlers have the insanely annoying habit of knocking those objects back down to the floor.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      That and I failed to mention the more items present in a location the more likely they are to "explode" and randomly fly around. The Havok engine is very buggy and the more items in an area interacting with it the more likely it is to do something really weird. OCDecorator makes completely static versions which not only should be much more performance friendly but also PREDICTABLE! :P

    • @KaijuAKD
      @KaijuAKD 2 วันที่ผ่านมา +1

      Not just settlers. When a settlement cell is being loaded, there is no order of what's loaded first. If the cup is loaded before the table it will start falling. That's also why sometimes you can't find settlers. They get loaded before floors and foundations. OCDecorator anchors the item

  • @Wolf37f
    @Wolf37f 10 วันที่ผ่านมา +1

    Alongside Scrap everything, I use a mod called "This is Trash" which basically scraps most of the BS you would need to do manually with another scraping mod. You should check it out.

    • @OrionDakota
      @OrionDakota  10 วันที่ผ่านมา

      I will most certainly check it out, thanks for the recommendation! Many people have complained about Spring Cleaning or Scrap Everything so I'm sure they would be happy to see an alternative.
      Thanks for watching!

  • @DjOdyssey1971
    @DjOdyssey1971 3 วันที่ผ่านมา +1

    IDK, the Wooden Prefab mod seems to have nothing but complaints to it. Seems like its not the best thing to use. Did you do a full testing with it to see if settlers accually used them? The majority of the complaints was they wouldnt. Second highest complaint was CTD. I noticed in your video there wasnt a single settler inside any you used from it.

    • @OrionDakota
      @OrionDakota  3 วันที่ผ่านมา

      Broken navmeshes? I'll check and get back to you. No npcs went in them during my recording because I didn't place anything inside them and settler sandboxing is pretty rudimentary. I'll place some guard mats and see if they go in each building.
      I certainly haven't experienced any ctd but then again I don't use any mods to increase settlement size/budget and I could see how maybe some of the prefabs can use more resources.

    • @OrionDakota
      @OrionDakota  3 วันที่ผ่านมา +1

      Yes, you are correct. The navmeshes are broken/nonexistent for the new prefab structures. The small shack with supports and large shack with supports work fine because they reuse the navmeshes from the vanilla small and large shacks.
      Looks like I might have to fix them and release a patch if someone hasn't already. Thanks for pointing that out! I never noticed because after a certain timeout npcs will teleport to their destination so all my guard posts were always staffed.
      One advantage is the guards placed inside these structures will never leave their posts so they don't wander around to another post every minute.

    • @DjOdyssey1971
      @DjOdyssey1971 2 วันที่ผ่านมา +1

      @@OrionDakota I didnt want to call you out Just wanted o point out all the people complaining.

    • @OrionDakota
      @OrionDakota  2 วันที่ผ่านมา +1

      @@DjOdyssey1971 You are 100 percent fine. I appreciate the feedback as I'm sure everyone who watched the vid does as well. That's why I wanted to confirm and add my 2 cents, so they can make an informed decision if it's for them or not.
      There is another mod called "NavMeshFixer" that was removed from Nexus for some reason that let's you place invisible nav meshes "floors" to fix any number of bugged vanilla and modded locations. I tried it out last night and it works pretty good, but having a version of the mod with a fixed navmesh is obviously ideal. I might play around with it in the CK when I get a chance cause I do like the buildings.

  • @steveeymann6374
    @steveeymann6374 13 วันที่ผ่านมา +1

    Workshop rearranged is by far the best building mod on console. Except for pay$tation. Soynes onerous restrictions on their consoles don't allow any mods that are actually good.

  • @papeep2694
    @papeep2694 13 วันที่ผ่านมา +2

    I had place anywhere (console). The first update removed that mod and it's no longer available for download. It was a great quality of life mod. Wish someone would port it back to console.

  • @Kaladorian
    @Kaladorian 14 วันที่ผ่านมา +1

    Just need to figure out how to install the next-gen updated mods so this all works together. I hope the F4SE is updated and those who want to use it can get those mods to work with the newest version. I am not one for backtracking to use the Downgrader mod I wold prefer to use the newest updated versions.

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา

      Best way to do it is just to get started! Make sure you test each mod you install one by one or at least in small batches before overwriting any of your saved games so if you have to remove one that is broken, you haven't ruined a save. Also I would highly recommend Mod Organizer 2 if you don't have it already. I have a tutorial if you need help getting it set up.
      Thanks for watching and have fun! :)

  • @dominicoloughlin7755
    @dominicoloughlin7755 14 วันที่ผ่านมา

    can you get the sim settlements and place everywhere on ps5?

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา +1

      I have no real way of checking as I am on PC but from what I understand the script extender (F4SE) is not available on console and so you would not be able to use Place Everywhere. That being said I would double check for yourself if that is still the case.

    • @karmamuscle
      @karmamuscle 13 วันที่ผ่านมา +1

      Neither is on PS5, SS2 works on Xbox. Place Everywhere requires F4SE which is PC only.

    • @karmamuscle
      @karmamuscle 13 วันที่ผ่านมา +1

      @@dominicoloughlin7755 It should come up if you search either Nexusmods or Bethesda websites.
      If not, the Sim Settlements 2 website has a Download button in the top right corner, which will give you links to the mod directly on either mod hosts.
      I can't right the full URLs, youtube deletes my comment if I do.

  • @albundy7459
    @albundy7459 15 วันที่ผ่านมา +2

    The best castle rebuilt mod somehow broke a few months back. I haven’t found one that can come close to replacing it.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Try Castle Walls Restored: www.nexusmods.com/fallout4/mods/24703
      I had a different one at some point but the author never finished it and the nav meshes were all jacked up. If there are places the settlers don't go in Castle Walls Restored then it's not glaringly obvious.

    • @albundy7459
      @albundy7459 15 วันที่ผ่านมา +1

      @@OrionDakota this is the one that broke. Used to be my go to. Anytime I try and get it to work since about November I just get exclamation marks now. I hope someone takes it over and fixes it.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      @@albundy7459 What mod manager are you using? I havent had any issues with it except having to change the load order because another mod I installed more recently reverted the changes.

    • @albundy7459
      @albundy7459 15 วันที่ผ่านมา +1

      @@OrionDakota mo2. You can go through recent comments and see people are having a similar problem from the last few months. I’m assuming it’s a conflict with something, but no one has figured out the conflict. It used to work flawless as long as it was last in load order. Not so much anymore.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      @@albundy7459 Thats very interesting because nothing happened in November. The game hasnt had an update since 2016 so nothing should have changed. I wish I could duplicate the issue so that I could figure out why but it worked fine in Nexus Mod Manager and it works perfect in MO2. I have disabled all updates so its literally impossible for something to change there.
      You didnt install a new mod at that time that might be responsible? I just dont comprehend how a mod can stop working when none of the game files have changed. Especially a mod that has no scripting. I can understand Bethesdas buggy system wont run scripts when it feels like it but for texture and mesh files there should be nothing to prevent them from working other than installing another mod/ high res dlc, etc.
      Mine is 44 out of 287 in load order so not even close to the bottom. Though it is priority 38 in plugins just under Spring Cleaning Compatibility Patch. "IT JUST WORKS" -Todd Howard :P

  • @patriciamaynard1454
    @patriciamaynard1454 7 วันที่ผ่านมา

    Are all these mods available on ps5 and xbox1

    • @OrionDakota
      @OrionDakota  7 วันที่ผ่านมา

      I wish I could answer that question for you but I do not have a console to check. I can say that Better Settlers, Salvage Beacons, Provisioner Supply Containers, Place Everywhere, and OCDecorator have tags for Xbox One on their nexus pages. My understanding is that Sony is a bit more restrictive on what they allow though. :/

  • @chaddabob3958
    @chaddabob3958 13 วันที่ผ่านมา

    why is the newset version not available on their homepage yet? 🤔

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา

      Newest version of what?

    • @chaddabob3958
      @chaddabob3958 8 วันที่ผ่านมา +1

      Sorry, I meant f4se.

    • @OrionDakota
      @OrionDakota  8 วันที่ผ่านมา

      @@chaddabob3958 That is odd, usually they update the website first. I can only presume at this point that a majority of their downloads are off Nexus Mods and that's why their website is secondary. :/

  • @Phuq-U2ube
    @Phuq-U2ube 4 วันที่ผ่านมา +1

    #9 should have been something Bethesda put in game instead of using a mod for it, But we all know how they do things.😂😂

  • @airael777
    @airael777 14 วันที่ผ่านมา

    Do any of these mods work on PlayStation?

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา

      I know some of them do, but I can't attest to which specific ones because I don't have a Playstation to test with. The one that I am almost certain won't work is Place Everywhere. As far as I know F4SE (Script extender) is not available for console versions and Place Everywhere requires it to work. If I am wrong please let me know!
      Otherwise have fun and thanks for watching! :)

  • @dotacitizen6780
    @dotacitizen6780 13 วันที่ผ่านมา

    I downloaded from skidrow, is it possible to install mods?

    • @OrionDakota
      @OrionDakota  13 วันที่ผ่านมา

      I'm sure it is, but you will have issues with many mods. Grab FO4 on steam when it's on sale or go to G2a.com because many mods don't work on the cracked version and no mod author will help you. I get it, I used to get cracked games but FO4 is worth it grabbing a legit copy. That's my 2 cents. :)
      Head over to my tutorial if you want to get started. Should be first link in the description. Keep in mind F4SE probably won't work but it's worth a try, it only takes a bit of time to test out. Have fun!

  • @davegordon8602
    @davegordon8602 14 วันที่ผ่านมา +1

    What scope are you using? The vanilla scopes suck.

    • @OrionDakota
      @OrionDakota  14 วันที่ผ่านมา

      It's called See Through Scopes: www.nexusmods.com/fallout4/mods/9476

  • @thomasgray8890
    @thomasgray8890 7 วันที่ผ่านมา

    Why is place everywhere not on Xbox anymore?

    • @OrionDakota
      @OrionDakota  7 วันที่ผ่านมา +1

      It could be because of an incompatibility between the next gen update, Place Everywhere, or perhaps F4SE. Sorry to hear that, it's probably one of the most useful settlement building mods as vanilla snapping can be extremely frustrating. Hopefully it gets added back soon!

    • @thomasgray8890
      @thomasgray8890 6 วันที่ผ่านมา +1

      @@OrionDakota yeah I used to use it all the time but now without it, it feels weird to try and build a settlement where you have a build limit and have to use the rug glitch for everything, hopefully the guy who made the mod puts it back on Xbox too, thanks for the video

  • @retroboomer3197
    @retroboomer3197 15 วันที่ผ่านมา

    Most of these mods aren't available for my pc steam version. I search for them, but they aren't there. (sad face).

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      I am not sure I understand what you mean. I am using the Steam version as well. Do you mean they wont show up in game? Are you using a mod manager?

    • @retroboomer3197
      @retroboomer3197 15 วันที่ผ่านมา +1

      @@OrionDakota I use the in game (Bethesda) mod manager. I found Sim Settlement 2 and all the add-ons for that, but all the others you mentioned are not there. I'm not very tech savvy so I just like to use the one in game. It makes it really easy.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +2

      @@retroboomer3197 I mean I've been modding looooong before there was a mod manager built in. I personally wouldn't trust it but that is your call. I have a very easy to follow (if not a bit boring) tutorial on installing and setting up Mod Organizer 2. The primary reason I like it is there are no permanent changes to your Fallout folder. Just launch from Steam and every Mod you enabled is disabled, launch from MO2 and you have everything there. Worth a shot if you have an hour to spare. If it doesn't work then remove it and no harm done.
      If you are interested you can get started here: th-cam.com/video/Y-M-tvRr2oA/w-d-xo.html

  • @PetyrC90
    @PetyrC90 15 วันที่ผ่านมา +2

    Not all these mods work with next gen update. Like sim settlement 1.
    Just saying.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา +1

      What doesnt work about it? I blocked the update so I have no way of testing with it and I have to rely on what people say about it in posts. I dont see a lot of people saying its not working but then again more people are probably going for Sim Settlements 2. I prefer the less complicated version myself.

    • @PetyrC90
      @PetyrC90 15 วันที่ผ่านมา +2

      @OrionDakota i didn't test myself. But it is not supported and some people reported issues.
      Ss2 is working though. And was updated. So it is more reliable for next gen.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Good to know, thanks for the update! I had initially planned on installing next gen on my laptop for testing but didnt find the time.

  • @RailroadsPlusOG
    @RailroadsPlusOG 12 วันที่ผ่านมา

    Unfortunately, Place Everywhere mod is broken, which sucks!

    • @OrionDakota
      @OrionDakota  11 วันที่ผ่านมา

      You must be on Next Gen then? It works good on the last version.

  • @Ausblack
    @Ausblack 15 วันที่ผ่านมา +2

    Ah diversity, an old wooden ship.

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Lol are you referring to the Wooden Prefab? Didnt occur to me until I was editing that it wasnt a vanilla structure. Its honestly been so long since I played vanilla FO4 I have trouble remembering what it was! :P

    • @Ausblack
      @Ausblack 15 วันที่ผ่านมา +1

      @@OrionDakota Just an old Anchorman joke :D

    • @OrionDakota
      @OrionDakota  15 วันที่ผ่านมา

      Oh okay, I guess that whooshed right over my head.

  • @dannbrauckmann1545
    @dannbrauckmann1545 8 วันที่ผ่านมา +1

    OMG I didn't realize you could ROTATE the things you're building before placing them. What a dummy.

    • @dannbrauckmann1545
      @dannbrauckmann1545 8 วันที่ผ่านมา +1

      I have a question. Which Sim Settlements to download? The regular or the 3-in-1? I have no idea what Rise of the Commonwealth or Industrial Revolution are.

    • @OrionDakota
      @OrionDakota  7 วันที่ผ่านมา

      @@dannbrauckmann1545 Hey sorry for the late reply. So I actually had a pretty old version of Sim Settlements (2.1.2) and only Industrial Revolution. They are just add on packs that add extra plots and building types. If you are fresh installing I would just go for the 3 in 1 as it gives you the most out of it. I plan on updating to the latest version available and trying it out once im done playing around with Sim Settlements 2.

    • @dannbrauckmann1545
      @dannbrauckmann1545 7 วันที่ผ่านมา +1

      @@OrionDakota Crap, I went with Sim Settlements 1, and no add-ons. Can I just uninstall that mod and get Sim Settlements 2 and be okay? Or should I uninstall Sim Settlements basic version and replace it with the 3 in 1?

    • @OrionDakota
      @OrionDakota  7 วันที่ผ่านมา +1

      @dannbrauckmann1545 You should be perfectly safe installing the 2 add ons. Sim settlements 2 really works better with a clean save. Adding mods is always safer than removing them, so unless you are starting a new game don't remove SS1 and replace with the 3 in 1 or SS2.

    • @dannbrauckmann1545
      @dannbrauckmann1545 7 วันที่ผ่านมา

      @@OrionDakota So you're saying I shouldn't do either unless I want to start a new game? Or that I would be safe replacing the basic Sim Settlements with the 3-in-1 with my current save?

  • @jimmierodgers2397
    @jimmierodgers2397 12 วันที่ผ่านมา

    1000 videos on FO4 mods and you felt the need to make another one. Just as everyone is trying to figure out which mods are now working with next gen. If you want to make something people want to see make a next gen mods video.

    • @OrionDakota
      @OrionDakota  12 วันที่ผ่านมา

      Fortunately for me I blocked updates so I don't have a way to test mods on Next Gen. I did address this in the first 30 seconds of the video that F4SE was a big issue with Next Gen and only 1 of the 10 mods featured required it but the other 9 should theoretically work.
      I would suggest going to the mod page and check out the posts section. You will either see a bunch of people complaining that it doesn't work or a bunch of people agreeing that it works fine with Next Gen. Hope this helps, have fun! :)