DISCUSSION THREAD: CORRECTION: Better Armory Mod is available on Xbox, although this isn't mentioned in the NexusMods page. This might be uploaded by someone not affiliated with the official mod team so try at your own risk. Do you use any of these? If not these, which would you use? As always thanks for watching!
Umm Better Armory is on Xbox. Has been since the mod originally released. I would also recommend Jkruse’s Weapon Wall racks for added customization for your armories. As for other settlement building mods that I use and can’t live without Workshop Rearranged is just a great overhaul to vanilla building system as it provides a better snapping system, more accurate and in depth categories, and in general more items to build with. Others I use in addition are All Settlements Extended, GOT Gathers Out there, OCDecorator, PWR Passive Water Resources, Housekeeping, Guard Towers, Settlement Markers, Modular Kitchen, Minutemen Morale Pack, CREATive Clutter, Snappy HouseKit, Do it Yourshelf, Symbiotic Settlements, Zebrina’s Workshop Devices, Salvage Beacons, General Dave’s Wasteland Walls, Military Clutter, Manufacturing Extended, Commonwealth Landlord, cVc Dead Wasteland, Snap’n Build 2.0, Rebuild - Modular Sanctuary Pre-War and Post-War Build Set, Northland Diggers, Gruffydd’s Signs and Posters, CWSS Redux, Woody’s Wasteland Stuff, The Kuro Tab, and finally the Capital Wasteland Workshop Pack I & II
@@LordSleepy99 are you sure? The mod page on nexus doesn't say so, but it's entirely possible that the authors simply didn't update it or it was ported by someone without their knowledge. In any case thank you, I'm gonna issue a correction in description and pinned comment
@GULPERTARANTINO I don't have the Next Gen patch, so with anything I cover that's available on Xbox try it at your own risk. My best advice is start a brand new save with the mod installed and see if everything works as intended
XBOX: B.A.M, Place anywhere (place objects in red zones) & Homemaker have been permanent building mods in my L.O. Howitzer is definitely one I'm checking out. SIM settlements is just to large for me to download due to the mod cap. I would have to delete and bunch of mods to use it or I would.
Thank you! Yes I knew there was a 'place anywhere' mod but I wasn't totally sure as I don't own a console. And yeah, can you add what the extra step is in your OG comment? This'll help a lot of console players
@@archdornan8349all you have to do is be able to place the item first, pick it up, click x and then release it. It says in the mod description if that wasn’t a good explanation.
@@jackieboi200 it absolutely does, thank you! That's part of the benefit of having a comment section is people get to share pertinent information I might not have!
@@SnailOXD I've just finished watching it, I think TH-cam must be reading my comments because it recommended the vid straight away 😁 Also ~ I think we must have different ladder mods, the one I have has fully animated ladders where you get to see your character climbing up and down the ladder. They are also usable by settlers and companions and companions can be ordered to use them (useful for checking to see if they are positioned correctly for the settlers to use...)
A couple of mods I can't live without are Snappy (they have sections for different types of building using assets from the game, so say you want to repair Bunker Hill, they have the pieces from the game and more). Another is called cVc Dead Wasteland and it has a ton of awesome assets that look like they have been in the Wasteland for 200 years. And the last is Scrap Everything; it drives me crazy that people have been in the area for 200 years but no one can clean up inside their settlements - especially the huge garbage pile in Brotherhood camps. But you have to be careful and pay attention to what you click; you can easily delete a chunk of the street or sidewalk, and the game does not have an undo button.
Be advised, with scrap everything you can not proceed with a few quests. One mechanism lair and also vault 88. It will not let you in. It crashes and puts you right back at xbox main main.
Funny enough I actually covered cVc Dead Wasteland in a later video, and I liked it so much it's going into my settlement challenge video when I get started on that
You don't have to rescue Preston. all you have to do is pick up the magazine on the workbench and go build that beacon someplace. Starlight drive in is good for a starting settlement because it's not in the 'Triangle of Death' as it's known. (Red Rocket/Sanctuary/Abernathy Farm) Just make sure you clear all the molerats out (and that you dont get the glitch where the last molerat wont appear to be dead. that messed my game up for ages) build the beacon and flip it back off quick (so you dont get lots of vanilla settlers) and the stranger should turn up. if he does not, you just wait a couple hours and he'll arrive. (i usually place down a bench to sit on, and i'll find him there when my wait time is up) and if you find him charming...make sure to dump points into charisma. *wink
@@Mad-rg9sz it's the area (a triangle shape) between the Red Rocket you meet Dogmeat at, Sanctuary hills and Abernathy farm. If you build too much in those areas, you can get crashes to desktop. Many players had this when getting close to those areas. They are close to one another, and many machines would crash when ether entering the area or trying to fast travel there. That's why players call it the 'triangle of death' lol. There is another area that is similar, but I can't remember the area names. If you want to build big in that area, try sticking to one of the settlements only. I tend to make a small settlement for Preston and co, then make Red Rocket cosy for me and just let Abernathy be. (After I tried walling it away and got crashes because I had built too much in the other two places already lol)
hey thank you so much for watching and commenting this, I really appreciate it. I have another collection of Settlement mods coming this weekend so keep an eye out for that video :)
hahaha thanks, figured I'd at least be up-front and honest if I'm gonna smack you dudes with an ad. You really should, sandbag fort is one of my favourite mods, RIGHT up there with SS2 and I consider it an auto-include at this point for any settlement focused run. Have fun!
SIm settlements2 is perhaps both the best and sadly the worst mod... but not the way you think. I end up spending so much time building up settlements, that they get so big they break my xbox :( so if you build don't go to out there. Or do I'm not your dad.
Подскажите, можно ли использовать экономическую систему SS2 и ванильную экономическую систему? Могу ли я построить часть поселения с помощью ss2, а часть поселений ванильным способом?
Yes of course! You can mix and match depending on what you'd like, the only thing is I'm not sure you can use the ASAM sensors on vanilla builds unless you're using "interior" ASAM sensors on the inside of your vanilla structures. But short answer, yes :)
For my factory office I have nistron live settlement maps (overview of all your settlements), video for the wasteland mod to play my pre-war movies (great mod) and an IBM HAL 5051 computer mod for my settlement management. I just use rebuilt sanctuary and Jamaica plain. place everywhere mod is a must for me.
Wow that's an entirely different list of mods I've never even heard of, save for the Wasteland video! So can you watch a full length movie that's just like, stored on your PC with that mod?
@@SnailOXD far as I know only a few movies at the moment on nexus, mostly 50's movies as it keeps it lore-friendly. I have the 'night of the living dead' on the starlight drive-in, repaired with video of the wasteland expansion, some fun power mods :) You can make your own videos but you need CK and Video Editor.
They are extremely hard to find since most mods are built on the GOTY edition (or all DLCs, they're interchangable). I can certainly try though! I'm back to making videos again and always looking for things you all would be interested in seeing
@@TexasGamer_05 So the next video coming is about a mod I really disliked, but the video right after that I'll do some testing and see what I can find that's both xbox and no DLC. Pickings may be slim, but I'll do my best
reporting back, I have a line up, but it's really difficult to find them. Many are old and I'm not sure if they're compatible with newer game versions. Still, trying to make it work because there are many like you who need this
rebuild aio is pretty cool too just wish it worked with sim settlements even asked the mod author himself if he would colab up with the mod author of rebuild
I personally have a lot more than this but if you wanted to keep it as light as possible, USO is king. But I do tend to use more stuff from Homemaker, Snappy builds and SOE. SKE is also important if you plan on running stranger mods like cannabis related mods. If you learn the glitches (rug and pillar), you can do a good chunk of what "place everywhere" does albeit with a lot more work. But as far as i am aware, USO works on PS4/5, Xbox and PC
SOE is in the next settlement video, so there's that. This is really just a convenient handful of big, transformative mods for anyone looking to dip their toes in the settlement modding category
The pillar glitch is still useful for certain things on Xbox, even with Place Anywhere. As an example, no matter what I tried with Place Anywhere I couldn't get a machine gun turret or defense post to 'sink' into the ground. Can put it anywhere, and even move it inside other objects or make it hover in the air. But unless I'm missing something, to make it sink partway beneath ground it's still the good ol' pillar glitch and select all.
Your NG saves would not be compatible anyway with downgraded version, and I cannot guarantee anything in any of my videos works with Next Gen, as I plan to never upgrade. As it stands, something like 90% of mods won't be compatible with the Next Gen patch anyway and there are too many fun mods to justify locking myself out of them. To answer the "corrupting" concern you have, it's a fairly simple process for most people and there's no permanent damage done to anything on your system by doing it. You can always verify files through steam to revert back to Next Gen if you decide you'd rather play that. You're more than welcome to try playing with these, the only one I see having trouble is Place Everywhere unless that's been updated for the new F4SE. Let me know if you try something and it does or doesn't work
I feel like an honorable mention is Kuro Tab. Unfortunately after the last update it crashes my game every time I open the workshop menu so I can’t use it. Another one that I legitimately always have downloaded is CVC Deadwasteland
oh we're still on 1.10.163 around here, I have rollback instructions in a video if you need them. Legitimately no actual reason to play on Next Gen Patch yet
Any of the mods I covered here can be downloaded on their own as long as you have their requirements (should be on the nexus page). I believe Sandbags was just the one mod and that was all I needed. Have fun!
Yeah thats the one downfall on consoles, memory limitations really put a hamper on things. On PC, I've effectively tripled the number of craftable objects in the settlement menu
I have a love hate relationship with Sim Settlements 2. It's an amazing mod, but can mess up your gameplay on many level. I started a playtrough. Well, I love the story, but it's mess up the immersion of roleplaying in some aspects. It also mess up Raider Settlements, as instead of your common Nuka World Raiders, your settlements will be swarmed with your "soldier" settlers if you not cautious enough with your settings. Some of the story missions only started when I forced them to start with console commands, and the final ending mission, which basicly the end of the mod, never ever, not even with console commands. Then I tried to build a settlement to the first settlement in Far Harbor and that keep crashed the game. That's the point where I gave up. But it's realy an amazing mod. But as good as it is, it'll mess up your gameplay on many level. You must play it at least once, but it's no surprise if you'll only play it for once. Oh, and it messed up Vault 88 too. I limited settler numbers to the bed numbers and it worked perfectly on every settlement, but in Vault 88 where I also had some automatron too, the game just didn't stopped spawning new settlers, even when I had ~10-15 automatron, 70 bed, and over 110 population.... Pure madness when you fast travel to Vault 88 and there is enough settler to fill a whole settlement who just arrived and you not gave them Vaultsuit.
Yeah that is one drawback to SS2, it doesn't play well with other mods and sometimes it's just buggy. I had repeated problems with the "Where There's Smoke" quest, to the point where I had to start a new game to get past it
@SnailOXD Well, i have a similar issue but in a different mission. After freeing our settlers from the raiders and we started a partnership with Jake. There is an optional mission where you need to ask the farmer at Abernathy Farm before proceeding to Olivia satelite. Now, the issue is I went to Olivia satelite before starting the quest, i was just trying to level up my character first so I went to all the places near sanctuary. Sent all of the living being inside back to pre-war era. After finishing invaded Olivia satelite and we are required to return the necklace back to the farmer. But the game won't let you do that. He will just stand there talking non sense without any dialogues popped up. I had to start a new game just to pass the quest, and now i am afraid to do any quest or main mission as it might break the script again. Forcing myself to use CC to activate a mission will make me unmotivated to play the game. I haven't touched fallout 4 for a week because of this, need to have a bit of break after spending 6 hours of grinding experience for nothing.
@@mrmanners6260 that is an extremely strange bug, I'm sorry you're experiencing that. Personally I always try to do the Abernathy locket quest first before I do Jake's Comm Hub quest there, that seems to avoid any sort of bug like that, and it's worked for me so far. Just some advice in case you feel like restarting that save, as long as you're not too far ahead. Also make sure you've got the XDI patch IF you're using XDI (disregard if not), I know that patch helped fix some issues with quests
@@SnailOXD from the in game one but im doing the nexusmods and the vortex thing now coz its bugging me to high heaven not being about to clip and clean the settlements up more haha
@@uksoloz honestly I highly recommend never using the in-game mod menu if you're on PC. It's way better to use mods from external sites like Nexus because you have so much more control and selection
@@SnailOXD ya it wasnt great was just convenient so i tried using it but ya ty for the fast reply haha now time to get to wait on these mods to install haha
Honestly I thought the storyline and voice acting was lackluster at best but the mechanics were everything I wanted out of SS1 and should have just been in the base game!
I used sim setlement 2 luv it cause i many play FO4 jus build lol use place anywhere or everywhere i forget which an also use scrap everthing so i basically can start from square one if i need to in a place but some these other mods bout addin more stuff to build wit my snappy house kit looked good
Settlement building is sometimes the reason I start a whole new profile and save-game, it's so unbelievably satisfying with mods, especially with Sim Settlements 2. I would be careful with "scrap everything" type mods as they tend to break pre-combines and lead to performance issues, but by all means use it if you don't notice a difference
@@SnailOXD when played way bac in 2021 for first time didnt notice any problems but did have old pc then now in 2024 have better pc to run it so far everything runnin smoothly but really only came back cause the updates to whispering hills mod swear the horror mods the modders make are 100 percent better than any of horror games to date the modders really make the stuff scary an thats super rare now days
@@Prince3Vegeta yeah I've seen a lot of really good horror mods for the game and I need to get my hands on them. A lot of the question is how do I frame them in the context of a youtube video though
@@SnailOXD Could always do the horror mods as a playthrough or live stream them which ever way ya want to xp the horror mods an show ya audience the content jus have fun wit the horror mods how I really go bout usin em
You didn't mention "transfer settlements" mod. I like it better than SS2. I don't play SS2 because Kingath said He and His fellow SS2 mod authors don't even play FO4. They just make mods plus they have a bad attitude toward other mod authors. But thanks for the video and I like all the other mods you mentioned.
I haven't used it yet so I didn't want to go recommending something I realistically have no experience with. I should try it out at some point, it's capable of some pretty amazing things Really? I haven't seen anything like that for the SS2 authors but I really should look into it. Idk what it is about the F4 modding scene but there's a lot of toxic elements
XBox and PC users can also try my "Whisper's Workshop Utilities" mod. Essentially a form of Place Everywhere/Anywhere. No F4SE required, available on Nexus and BethNet.
Oh hell yeah you'd love these. I'd argue these also pair very well with the mods in my newest Settlement Mod video, especially Useful Deco Buildings, which can help flesh out a City settlement really well
Uhhhh, I'd go with Homemaker solely for that it's familiar to mw, that's about it. It's also genuinely impressive how many objects it adds to your settlement, but I'm not sure if that changes on the xbox version due to size limits
Does SS2 allow you to edit the plots after the npcs build them? I prefer to.. remove most of the trash and ruination in my settlements (scrap everything my beloved)
I believe you can move certain objects (light posts and the ASAM sensor), not entirely sure about the structures but I know a lot of the decorations in structures act as pre-visibines
BAM I've added as a correction to the description, but Place Everywhere specifically isn't, it's a different mod titled "Place Anywhere" on console and works differently because no F4SE.
So the Howitzer mod itself is just for looks/sounds. IMO just more on flavour than the vanilla mortar cannons. However there are options on PC if you want to fire artillery faster, one such example I can think of is Angry Artillery, another being Configurable Artillery. Actually in this footage here I'm using Configurable artillery, but I always seem to have trouble getting it to fire as fast as I want it to
@@SnailOXD thanks this should make artillery actually helpful and kill hostiles instead of non hostile people who rush in and ignore the fact i called in an artillery barrage
Yeah so you're looking for Transfer Settlements Blueprints in that case, which get used with the transfer settlements mod. Be sure to read requirements as some may require other mods for their assets
@@SnailOXD Or you can just use the basic city plans in SS2 (choose from city planners desk). There are a ton on Nexus you can d/l too - choose your style! You just set down a desk (anywhere, it'll get moved), choose a plan and away you go!
Yep, but to be fair most really good mods need every DLC anyway. If you're on PC, the season pass can be found stupid cheap on CDKeys, which is where I got mine. Full disclosure, I do have an affiliate link with them, but that is quite literally the cheapest place I've found the Fallout 4 Season Pass
Hey sorry I missed those, description has been updated and here's the list of links. Just heads up these links are for PC and from nexusmods Sim Settlements 2 www.nexusmods.com/fallout4/mods/47976 Homemaker - Settlements Expanded www.nexusmods.com/fallout4/mods/1478 Better Armory Mod www.nexusmods.com/fallout4/mods/42123 Sandbag Fortifications www.nexusmods.com/fallout4/mods/21358 155 Howitzer Mod www.nexusmods.com/fallout4/mods/25527 Place Everywhere www.nexusmods.com/fallout4/mods/9424
Hi Mate Glen here so i have had a lot of problems with other Mods and i have had to delete and start the whole game several times so this time i am really taking my time and doing a lot lot more research before i even start adding any new mods. I am playing the Game on Xbox one and i have now gotten a 4 terabyte external hard drive so i can hold a lots of files/Mods. I am a Minuteman and i love what they stand for so i want to build lots of new buildings Clean up pretty much everything everywhere and rebuild all the areas in the whole Game. I have every single addon you can get for the Game and if anyone wants to know if you can get a mod that gives you a chance to get the Minutemen to take over Nuka world Yes you can it is Called Minutemen take Nuka World haven't got to that part yet so i am really looking forward to wiping out all the Raiders 😂 I also love the Atom cats and all the Red Rocket Stations and i am looking at what Mods there are to get the best ones so i can fully restore all the Red Rockets. But what i also want to know is what are the best of the best Mods that are all Compatible with the Games programing so it runs really smooth. I have Deleted Scrap That Settlement and Scrap that Commonwealth as i did not like how they caused Glitching like see through the ground and some things are missing that should NOT happen at all? So i am looking at using Commonwealth Clean and Restoration. It comes with many other files yes and i have NOT had a chance yet to look at them but after watching a video on that i like it even if it means adding more files for it to work. I also like Mobile workshop so i want to use that so i can build anything anywhere. I am also looking at Signs and Posters but its 500GB and VIVID also 500GB but with a 4 terabyte Hard drive I believe I wont have a problem? I also love decorating mods but i DONT know what are the best and safest ones to get yet? And the other problem i am having is how to put them all in the right list from top to bottom? in the right order so the one is NOT running against the other? I am really struggling with that? So when it all comes down to it i am hoping to get everything right and correct as i want to enjoy the game over time and NOT have to worry about having any Problems? Boston and Boston south are a real pain in the ass just about every time i go anywhere near those areas the game freezes and it really sucks. My plan is to find the XO-2 Armor upgrade to the max find the best Guns that don't waste time i like lasers and Plasma Guns because they don't leave any bodies laying around even though you can get some mod that you can remove them just like removing scrap I'm NOT sure if the Commonwealth Clean and Restoration Mod will work on dead Bodies? So if you can give me ideas on the all the safest Mods i can use on Xbox one that would be great. I also want to use Place Objects in Red Zones so i and move things around? I am concerned about PC Mods on a Xbox one as i do NOT want to use anything that is NOT correct for a Xbox one and Correct for the Fallout 4 Gaming system?
Your best bet for modding in Xbox is to just use the mods menu provided in game, it directly connects to bethesda.net. I won't be able to advise on any mods for Xbox because I haven't had a console in maybe 8 years, so anything you discover would be better. Also keep in mind, Xbox modding is locked to a 2gb limit; I don't believe it matters if you have an external hard drive, it'll only load that many (I could be wrong but to the best of my knowledge this is also why much bigger mods often have to trim down for Xbox porting). Generally, you're going to want mods that affect the games engine to be at the very top of the load order, and at the bottom have items, weapons, clothing, etc related mods. Quests are somewhere in the middle. Also, could you consolidate your questions into a list? It'll be easier for me to answer them that way
The cool thing about Sim Settlements 2 is that it only requires half the effort of giving them a roof and water, and produces some great-looking results. If you want to engage settlements with as little time investment as possible, I highly recommend it. Has a pretty fun quest line to boot
I can't live without it now, it's a MUST for sure. It makes building so much less tedious when I can decide if I'm okay with things intersecting weirdly
I just found them all on Bethesda.net for Xbox Note: I don't support the PS release for Fallout 4, since it's the most difficult to mod of any release, and I don't own a Playstation place anywhere mods.bethesda.net/en/fallout4/mod-detail/2650358 Sandbag fortifications mods.bethesda.net/en/fallout4/mod-detail/4050061 Sim Settlements 2 mods.bethesda.net/en/fallout4/mod-detail/4183657 Homemaker mods.bethesda.net/en/fallout4/mod-detail/4304510 Better Armory Mod mods.bethesda.net/en/fallout4/mod-detail/4136712
Yep, but 4/5 are available on xbox as well. I made a correction for Better Armory Mod being available on xbox, it actually is available although there was no mention on their nexus page for it.
Yeah, was brought to my attention post-upload, made a correction in the pinned comment. No mention of it on the official nexus page, but I'm glad it was ported, console players deserve it
Playing without mods is a waste of time and takes forever, CC settlement content is a joke besides the donut shop and defense kit, and console achievements mean nothing.
DISCUSSION THREAD:
CORRECTION: Better Armory Mod is available on Xbox, although this isn't mentioned in the NexusMods page. This might be uploaded by someone not affiliated with the official mod team so try at your own risk.
Do you use any of these? If not these, which would you use?
As always thanks for watching!
Umm Better Armory is on Xbox. Has been since the mod originally released. I would also recommend Jkruse’s Weapon Wall racks for added customization for your armories.
As for other settlement building mods that I use and can’t live without Workshop Rearranged is just a great overhaul to vanilla building system as it provides a better snapping system, more accurate and in depth categories, and in general more items to build with. Others I use in addition are All Settlements Extended, GOT Gathers Out there, OCDecorator, PWR Passive Water Resources, Housekeeping, Guard Towers, Settlement Markers, Modular Kitchen, Minutemen Morale Pack, CREATive Clutter, Snappy HouseKit, Do it Yourshelf, Symbiotic Settlements, Zebrina’s Workshop Devices, Salvage Beacons, General Dave’s Wasteland Walls, Military Clutter, Manufacturing Extended, Commonwealth Landlord, cVc Dead Wasteland, Snap’n Build 2.0, Rebuild - Modular Sanctuary Pre-War and Post-War Build Set, Northland Diggers, Gruffydd’s Signs and Posters, CWSS Redux, Woody’s Wasteland Stuff, The Kuro Tab, and finally the Capital Wasteland Workshop Pack I & II
@@LordSleepy99 are you sure? The mod page on nexus doesn't say so, but it's entirely possible that the authors simply didn't update it or it was ported by someone without their knowledge.
In any case thank you, I'm gonna issue a correction in description and pinned comment
@GULPERTARANTINO I don't have the Next Gen patch, so with anything I cover that's available on Xbox try it at your own risk.
My best advice is start a brand new save with the mod installed and see if everything works as intended
I have been using B.A.M for atleast 4 months on Xbox and it has been relatively bug free. I did some fine tuning to my L.O and it works flawlessly
XBOX:
B.A.M, Place anywhere (place objects in red zones) & Homemaker have been permanent building mods in my L.O.
Howitzer is definitely one I'm checking out.
SIM settlements is just to large for me to download due to the mod cap. I would have to delete and bunch of mods to use it or I would.
On Xbox there is a mod called place anywhere, that is very similar to place everywhere, just have to do an extra step to place items in workshop mode.
What's the extra step?
Thank you! Yes I knew there was a 'place anywhere' mod but I wasn't totally sure as I don't own a console.
And yeah, can you add what the extra step is in your OG comment? This'll help a lot of console players
@@archdornan8349all you have to do is be able to place the item first, pick it up, click x and then release it. It says in the mod description if that wasn’t a good explanation.
@@SnailOXDyeah no bother, I hope my previous comment helps. :)
@@jackieboi200 it absolutely does, thank you! That's part of the benefit of having a comment section is people get to share pertinent information I might not have!
Fully functioning climbable ladders is my current favourite mod.
It came in so clutch when building my Bus Stop settlement in the new video, I don't think it'd be possible without it
@@SnailOXD I've just finished watching it, I think TH-cam must be reading my comments because it recommended the vid straight away 😁
Also ~ I think we must have different ladder mods, the one I have has fully animated ladders where you get to see your character climbing up and down the ladder. They are also usable by settlers and companions and companions can be ordered to use them (useful for checking to see if they are positioned correctly for the settlers to use...)
Snappable beds for people who still want to be more involved in settlement building. I love the mod especially the hanging beds
Ah that's an awesome mod thanks!
A couple of mods I can't live without are Snappy (they have sections for different types of building using assets from the game, so say you want to repair Bunker Hill, they have the pieces from the game and more). Another is called cVc Dead Wasteland and it has a ton of awesome assets that look like they have been in the Wasteland for 200 years. And the last is Scrap Everything; it drives me crazy that people have been in the area for 200 years but no one can clean up inside their settlements - especially the huge garbage pile in Brotherhood camps. But you have to be careful and pay attention to what you click; you can easily delete a chunk of the street or sidewalk, and the game does not have an undo button.
Be advised, with scrap everything you can not proceed with a few quests. One mechanism lair and also vault 88. It will not let you in. It crashes and puts you right back at xbox main main.
Also the mod seems to break precombines (for some reason) so... it's really not advisable to grab this mod
Funny enough I actually covered cVc Dead Wasteland in a later video, and I liked it so much it's going into my settlement challenge video when I get started on that
On PS5 theres a mod called Swapa you can use to place everywhere
Thanks for the heads up!
You don't have to rescue Preston.
all you have to do is pick up the magazine on the workbench and go build that beacon someplace.
Starlight drive in is good for a starting settlement because it's not in the 'Triangle of Death' as it's known. (Red Rocket/Sanctuary/Abernathy Farm)
Just make sure you clear all the molerats out (and that you dont get the glitch where the last molerat wont appear to be dead. that messed my game up for ages)
build the beacon and flip it back off quick (so you dont get lots of vanilla settlers) and the stranger should turn up.
if he does not, you just wait a couple hours and he'll arrive. (i usually place down a bench to sit on, and i'll find him there when my wait time is up)
and if you find him charming...make sure to dump points into charisma. *wink
What exactly is the triangle of death?
@@Mad-rg9sz it's the area (a triangle shape) between the Red Rocket you meet Dogmeat at, Sanctuary hills and Abernathy farm.
If you build too much in those areas, you can get crashes to desktop.
Many players had this when getting close to those areas.
They are close to one another, and many machines would crash when ether entering the area or trying to fast travel there.
That's why players call it the 'triangle of death' lol.
There is another area that is similar, but I can't remember the area names.
If you want to build big in that area, try sticking to one of the settlements only.
I tend to make a small settlement for Preston and co, then make Red Rocket cosy for me and just let Abernathy be.
(After I tried walling it away and got crashes because I had built too much in the other two places already lol)
this video deserves more likes man, this dude's content is awesome
hey thank you so much for watching and commenting this, I really appreciate it. I have another collection of Settlement mods coming this weekend so keep an eye out for that video :)
@@SnailOXD awesome dude
The Playstation 4/5 version of the Place Everywhere mod is called QwaPA.
Thank you! Liking this so people see it
Searching "place objects in red zones" will help find the place anywhere mod on xbox.
THANK YOU SO MUCH, been searching for this forever since the next gen update and couldn’t find it, you’re a legend
@@thomasgray8890 My pleasure, I'm glad it helped!
@@thomasgray8890hey Thomas,,do u have any updated building mods for PS4/5
@ yeah I’ve got loads I’m on Xbox but I think they’re all on ps5 as well, let me know your instagram or something and I’ll send you loads on there
Cvc dead wasteland is my favorite.
Just covered it in today's video, I didn't even use too much of it but it's quickly become my favourite workshop pack
I love that the sponsored chapter is called “Paying the bills” 😅 Great video! I think I’ll download the sand bag fortifications! 👍🏼
hahaha thanks, figured I'd at least be up-front and honest if I'm gonna smack you dudes with an ad. You really should, sandbag fort is one of my favourite mods, RIGHT up there with SS2 and I consider it an auto-include at this point for any settlement focused run. Have fun!
@@SnailOXD is understandable and you are doing great! you got a new sub! 🤙🏼 and I got some new fortifications 🫡
@@AstroLegacy_ thanks for the sub! Hope you build some cool trenches with that!
Sandbag fortifications changed how I build walls for settlements. I use it in every settlement!
@@Vynidual I just noticed that the Militarized minutemen mod is even better if you use this fortifications, idk why.
SIm settlements2 is perhaps both the best and sadly the worst mod... but not the way you think. I end up spending so much time building up settlements, that they get so big they break my xbox :( so if you build don't go to out there. Or do I'm not your dad.
I've developed a weird pavlovian conditioning where if my game isn't broken in some way it doesn't feel like a real playthrough anymore
@@SnailOXD 😂
Подскажите, можно ли использовать экономическую систему SS2 и ванильную экономическую систему? Могу ли я построить часть поселения с помощью ss2, а часть поселений ванильным способом?
Yes of course! You can mix and match depending on what you'd like, the only thing is I'm not sure you can use the ASAM sensors on vanilla builds unless you're using "interior" ASAM sensors on the inside of your vanilla structures.
But short answer, yes :)
Well, I just started tracking all these to install when I get home.
Don't forget to check the new video, which goes over thousands of new workshop objects to craft! Thanks for watching, hope you have fun :)
There was an alt for place everywhere on consoles, called "place anywhere", but ever since the next gen update, I can't seem to find it
possible that it's no longer compatible with the Next Gen update, it made a series of engine level changes
@SnailOXD most likely, shame too, I was having fun with the mod too 😢
Place anywhere has been on Xbox b4. I've used it. Haven't played in yrs so idk about now since the last update
The update happen and I can't find it on Xbox anymore.
For my factory office I have nistron live settlement maps (overview of all your settlements), video for the wasteland mod to play my pre-war movies (great mod) and an IBM HAL 5051 computer mod for my settlement management. I just use rebuilt sanctuary and Jamaica plain. place everywhere mod is a must for me.
Wow that's an entirely different list of mods I've never even heard of, save for the Wasteland video!
So can you watch a full length movie that's just like, stored on your PC with that mod?
@@SnailOXD far as I know only a few movies at the moment on nexus, mostly 50's movies as it keeps it lore-friendly. I have the 'night of the living dead' on the starlight drive-in, repaired with video of the wasteland expansion, some fun power mods :) You can make your own videos but you need CK and Video Editor.
A good bit of these required dlcs. You have any that don’t require dlcs?
They are extremely hard to find since most mods are built on the GOTY edition (or all DLCs, they're interchangable).
I can certainly try though! I'm back to making videos again and always looking for things you all would be interested in seeing
@@SnailOXD really appreciate it bro. Been trying to get heavy in settlement building but dlcs and Xbox been making it hard 🙏😭
@@TexasGamer_05 So the next video coming is about a mod I really disliked, but the video right after that I'll do some testing and see what I can find that's both xbox and no DLC. Pickings may be slim, but I'll do my best
@@SnailOXD may God bless your kind soul 🙏
reporting back, I have a line up, but it's really difficult to find them. Many are old and I'm not sure if they're compatible with newer game versions. Still, trying to make it work because there are many like you who need this
rebuild aio is pretty cool too just wish it worked with sim settlements even asked the mod author himself if he would colab up with the mod author of rebuild
I have to go look at that, sounds like a neat mod!
I personally have a lot more than this but if you wanted to keep it as light as possible, USO is king. But I do tend to use more stuff from Homemaker, Snappy builds and SOE. SKE is also important if you plan on running stranger mods like cannabis related mods. If you learn the glitches (rug and pillar), you can do a good chunk of what "place everywhere" does albeit with a lot more work. But as far as i am aware, USO works on PS4/5, Xbox and PC
SOE is in the next settlement video, so there's that. This is really just a convenient handful of big, transformative mods for anyone looking to dip their toes in the settlement modding category
The pillar glitch is still useful for certain things on Xbox, even with Place Anywhere. As an example, no matter what I tried with Place Anywhere I couldn't get a machine gun turret or defense post to 'sink' into the ground. Can put it anywhere, and even move it inside other objects or make it hover in the air. But unless I'm missing something, to make it sink partway beneath ground it's still the good ol' pillar glitch and select all.
so these work on the next-gen patch aswell? I don’t wanna risk any corrupting by downgrading so I’d love to know
Your NG saves would not be compatible anyway with downgraded version, and I cannot guarantee anything in any of my videos works with Next Gen, as I plan to never upgrade. As it stands, something like 90% of mods won't be compatible with the Next Gen patch anyway and there are too many fun mods to justify locking myself out of them.
To answer the "corrupting" concern you have, it's a fairly simple process for most people and there's no permanent damage done to anything on your system by doing it. You can always verify files through steam to revert back to Next Gen if you decide you'd rather play that.
You're more than welcome to try playing with these, the only one I see having trouble is Place Everywhere unless that's been updated for the new F4SE. Let me know if you try something and it does or doesn't work
I feel like an honorable mention is Kuro Tab. Unfortunately after the last update it crashes my game every time I open the workshop menu so I can’t use it. Another one that I legitimately always have downloaded is CVC Deadwasteland
oh we're still on 1.10.163 around here, I have rollback instructions in a video if you need them. Legitimately no actual reason to play on Next Gen Patch yet
This looks very interesting the sandbags do I need to download the additional 30 plus mods to get it running?
Any of the mods I covered here can be downloaded on their own as long as you have their requirements (should be on the nexus page). I believe Sandbags was just the one mod and that was all I needed. Have fun!
@@SnailOXD thanks
The complete SS2 mods takes a crazy amount for the XBox limitations
Yeah thats the one downfall on consoles, memory limitations really put a hamper on things. On PC, I've effectively tripled the number of craftable objects in the settlement menu
I have a love hate relationship with Sim Settlements 2.
It's an amazing mod, but can mess up your gameplay on many level.
I started a playtrough. Well, I love the story, but it's mess up the immersion of roleplaying in some aspects.
It also mess up Raider Settlements, as instead of your common Nuka World Raiders, your settlements will be swarmed with your "soldier" settlers if you not cautious enough with your settings.
Some of the story missions only started when I forced them to start with console commands, and the final ending mission, which basicly the end of the mod, never ever, not even with console commands.
Then I tried to build a settlement to the first settlement in Far Harbor and that keep crashed the game. That's the point where I gave up.
But it's realy an amazing mod. But as good as it is, it'll mess up your gameplay on many level.
You must play it at least once, but it's no surprise if you'll only play it for once.
Oh, and it messed up Vault 88 too. I limited settler numbers to the bed numbers and it worked perfectly on every settlement, but in Vault 88 where I also had some automatron too, the game just didn't stopped spawning new settlers, even when I had ~10-15 automatron, 70 bed, and over 110 population.... Pure madness when you fast travel to Vault 88 and there is enough settler to fill a whole settlement who just arrived and you not gave them Vaultsuit.
Yeah that is one drawback to SS2, it doesn't play well with other mods and sometimes it's just buggy. I had repeated problems with the "Where There's Smoke" quest, to the point where I had to start a new game to get past it
@SnailOXD Well, i have a similar issue but in a different mission. After freeing our settlers from the raiders and we started a partnership with Jake. There is an optional mission where you need to ask the farmer at Abernathy Farm before proceeding to Olivia satelite.
Now, the issue is I went to Olivia satelite before starting the quest, i was just trying to level up my character first so I went to all the places near sanctuary. Sent all of the living being inside back to pre-war era.
After finishing invaded Olivia satelite and we are required to return the necklace back to the farmer. But the game won't let you do that. He will just stand there talking non sense without any dialogues popped up.
I had to start a new game just to pass the quest, and now i am afraid to do any quest or main mission as it might break the script again.
Forcing myself to use CC to activate a mission will make me unmotivated to play the game. I haven't touched fallout 4 for a week because of this, need to have a bit of break after spending 6 hours of grinding experience for nothing.
@@mrmanners6260 that is an extremely strange bug, I'm sorry you're experiencing that. Personally I always try to do the Abernathy locket quest first before I do Jake's Comm Hub quest there, that seems to avoid any sort of bug like that, and it's worked for me so far.
Just some advice in case you feel like restarting that save, as long as you're not too far ahead. Also make sure you've got the XDI patch IF you're using XDI (disregard if not), I know that patch helped fix some issues with quests
can you not add homemaker from the in game add ons?
How do you mean? Like, the pre-existing menu sections? Or do you mean the in-game mod menu?
@@SnailOXD from the in game one but im doing the nexusmods and the vortex thing now coz its bugging me to high heaven not being about to clip and clean the settlements up more haha
@@uksoloz honestly I highly recommend never using the in-game mod menu if you're on PC. It's way better to use mods from external sites like Nexus because you have so much more control and selection
@@SnailOXD ya it wasnt great was just convenient so i tried using it but ya ty for the fast reply haha now time to get to wait on these mods to install haha
Honestly I thought the storyline and voice acting was lackluster at best but the mechanics were everything I wanted out of SS1 and should have just been in the base game!
I mean hey that's fair, I remember playing SS1 many years ago and thinking it was alright but not great. SS2 is very sound mechanically speaking
I used sim setlement 2 luv it cause i many play FO4 jus build lol use place anywhere or everywhere i forget which an also use scrap everthing so i basically can start from square one if i need to in a place but some these other mods bout addin more stuff to build wit my snappy house kit looked good
Settlement building is sometimes the reason I start a whole new profile and save-game, it's so unbelievably satisfying with mods, especially with Sim Settlements 2. I would be careful with "scrap everything" type mods as they tend to break pre-combines and lead to performance issues, but by all means use it if you don't notice a difference
@@SnailOXD when played way bac in 2021 for first time didnt notice any problems but did have old pc then now in 2024 have better pc to run it so far everything runnin smoothly but really only came back cause the updates to whispering hills mod swear the horror mods the modders make are 100 percent better than any of horror games to date the modders really make the stuff scary an thats super rare now days
@@Prince3Vegeta yeah I've seen a lot of really good horror mods for the game and I need to get my hands on them. A lot of the question is how do I frame them in the context of a youtube video though
@@SnailOXD Could always do the horror mods as a playthrough or live stream them which ever way ya want to xp the horror mods an show ya audience the content jus have fun wit the horror mods how I really go bout usin em
You didn't mention "transfer settlements" mod. I like it better than SS2. I don't play SS2 because Kingath said He and His fellow SS2 mod authors don't even play FO4. They just make mods plus they have a bad attitude toward other mod authors. But thanks for the video and I like all the other mods you mentioned.
I haven't used it yet so I didn't want to go recommending something I realistically have no experience with. I should try it out at some point, it's capable of some pretty amazing things
Really? I haven't seen anything like that for the SS2 authors but I really should look into it. Idk what it is about the F4 modding scene but there's a lot of toxic elements
XBox and PC users can also try my "Whisper's Workshop Utilities" mod. Essentially a form of Place Everywhere/Anywhere. No F4SE required, available on Nexus and BethNet.
Awesome, thanks for the heads up!
I need to add some of these to my modlist. :O
Oh hell yeah you'd love these. I'd argue these also pair very well with the mods in my newest Settlement Mod video, especially Useful Deco Buildings, which can help flesh out a City settlement really well
Would yall recommend Homemaker or unlocked settlement objects for xbox? They both look alike to me.
Uhhhh, I'd go with Homemaker solely for that it's familiar to mw, that's about it. It's also genuinely impressive how many objects it adds to your settlement, but I'm not sure if that changes on the xbox version due to size limits
Does SS2 allow you to edit the plots after the npcs build them? I prefer to.. remove most of the trash and ruination in my settlements (scrap everything my beloved)
I believe you can move certain objects (light posts and the ASAM sensor), not entirely sure about the structures but I know a lot of the decorations in structures act as pre-visibines
Bam and place anywhere are both available on console
BAM I've added as a correction to the description, but Place Everywhere specifically isn't, it's a different mod titled "Place Anywhere" on console and works differently because no F4SE.
Question is the howitzer better then the artily like does it launch shells faster
Pretty sure it’s just for looks
@@rnw8gaming322 dam i wish it was better then the artillery the artillery comes in so late it one time killed alot of my settelers
@@ishaqedrees5849 yeah I agree, honestly I think artillery is more of a set piece thing than a practical thing people would use
So the Howitzer mod itself is just for looks/sounds. IMO just more on flavour than the vanilla mortar cannons.
However there are options on PC if you want to fire artillery faster, one such example I can think of is Angry Artillery, another being Configurable Artillery. Actually in this footage here I'm using Configurable artillery, but I always seem to have trouble getting it to fire as fast as I want it to
@@SnailOXD thanks this should make artillery actually helpful and kill hostiles instead of non hostile people who rush in and ignore the fact i called in an artillery barrage
I downloaded and installed place eveyrwhere on nexus but i cant get the mod to work. Any ideas ?
As long as you have F4SE installed properly it should be working, but try placing it higher in your load order
Dont you need F4SE for 'Place Anywhere' ?
For place Everywhere? Yes, it's an F4SE plugin. But for Place Anywhere it should be on consoles
Someone know a mod where i can get premade settlements?or dont have to build settlements.( Except sim settlements.)
Yeah so you're looking for Transfer Settlements Blueprints in that case, which get used with the transfer settlements mod.
Be sure to read requirements as some may require other mods for their assets
@@SnailOXD Or you can just use the basic city plans in SS2 (choose from city planners desk). There are a ton on Nexus you can d/l too - choose your style! You just set down a desk (anywhere, it'll get moved), choose a plan and away you go!
@@SonicPhil3000 ah! I forgot about that mechanic actually, but yes that's an option too and probably closest to what they want
Sim Settlements 2 isn’t the best mod for Fallout 4, it might be the best mod ever made.
had me in the first half, not gonna lie xD but it's a very strong contender for that, yeah
To bad on Xbox the Sandbag fortifications mod removed the bunkers so it didn't crash even though it didn't with the bunkers
Yeah many mods end up needing to remove a number of objects and items to accomodate console limitations. It's a shame, but a necessary compromise
You literally need every DLC for some of these
Yep, but to be fair most really good mods need every DLC anyway.
If you're on PC, the season pass can be found stupid cheap on CDKeys, which is where I got mine. Full disclosure, I do have an affiliate link with them, but that is quite literally the cheapest place I've found the Fallout 4 Season Pass
Where are the mod links
Hey sorry I missed those, description has been updated and here's the list of links. Just heads up these links are for PC and from nexusmods
Sim Settlements 2
www.nexusmods.com/fallout4/mods/47976
Homemaker - Settlements Expanded
www.nexusmods.com/fallout4/mods/1478
Better Armory Mod
www.nexusmods.com/fallout4/mods/42123
Sandbag Fortifications
www.nexusmods.com/fallout4/mods/21358
155 Howitzer Mod
www.nexusmods.com/fallout4/mods/25527
Place Everywhere
www.nexusmods.com/fallout4/mods/9424
@@SnailOXD fantastic thank you so much!!!
@@dantauche7917 no worries, thank you for letting me know I missed them;
Have fun!
Liked and subbed. :)
Thank you! Much appreciated!
Amazing video, you should be competing against the fallout YT big boys. 🔥
Hey I appreciate the love man, share it with a friend and one day I might be able to compete!
Hi Mate Glen here so i have had a lot of problems with other Mods and i have had to delete and start the whole game several times so this time i am really taking my time and doing a lot lot more research before i even start adding any new mods. I am playing the Game on Xbox one and i have now gotten a 4 terabyte external hard drive so i can hold a lots of files/Mods. I am a Minuteman and i love what they stand for so i want to build lots of new buildings Clean up pretty much everything everywhere and rebuild all the areas in the whole Game. I have every single addon you can get for the Game and if anyone wants to know if you can get a mod that gives you a chance to get the Minutemen to take over Nuka world Yes you can it is Called Minutemen take Nuka World haven't got to that part yet so i am really looking forward to wiping out all the Raiders 😂 I also love the Atom cats and all the Red Rocket Stations and i am looking at what Mods there are to get the best ones so i can fully restore all the Red Rockets. But what i also want to know is what are the best of the best Mods that are all Compatible with the Games programing so it runs really smooth. I have Deleted Scrap That Settlement and Scrap that Commonwealth as i did not like how they caused Glitching like see through the ground and some things are missing that should NOT happen at all? So i am looking at using Commonwealth Clean and Restoration. It comes with many other files yes and i have NOT had a chance yet to look at them but after watching a video on that i like it even if it means adding more files for it to work. I also like Mobile workshop so i want to use that so i can build anything anywhere. I am also looking at Signs and Posters but its 500GB and VIVID also 500GB but with a 4 terabyte Hard drive I believe I wont have a problem? I also love decorating mods but i DONT know what are the best and safest ones to get yet? And the other problem i am having is how to put them all in the right list from top to bottom? in the right order so the one is NOT running against the other? I am really struggling with that? So when it all comes down to it i am hoping to get everything right and correct as i want to enjoy the game over time and NOT have to worry about having any Problems? Boston and Boston south are a real pain in the ass just about every time i go anywhere near those areas the game freezes and it really sucks. My plan is to find the XO-2 Armor upgrade to the max find the best Guns that don't waste time i like lasers and Plasma Guns because they don't leave any bodies laying around even though you can get some mod that you can remove them just like removing scrap I'm NOT sure if the Commonwealth Clean and Restoration Mod will work on dead Bodies? So if you can give me ideas on the all the safest Mods i can use on Xbox one that would be great. I also want to use Place Objects in Red Zones so i and move things around? I am concerned about PC Mods on a Xbox one as i do NOT want to use anything that is NOT correct for a Xbox one and Correct for the Fallout 4 Gaming system?
Your best bet for modding in Xbox is to just use the mods menu provided in game, it directly connects to bethesda.net. I won't be able to advise on any mods for Xbox because I haven't had a console in maybe 8 years, so anything you discover would be better.
Also keep in mind, Xbox modding is locked to a 2gb limit; I don't believe it matters if you have an external hard drive, it'll only load that many (I could be wrong but to the best of my knowledge this is also why much bigger mods often have to trim down for Xbox porting).
Generally, you're going to want mods that affect the games engine to be at the very top of the load order, and at the bottom have items, weapons, clothing, etc related mods. Quests are somewhere in the middle.
Also, could you consolidate your questions into a list? It'll be easier for me to answer them that way
I'm a settlement minimalist. Give em a roof and water
The cool thing about Sim Settlements 2 is that it only requires half the effort of giving them a roof and water, and produces some great-looking results. If you want to engage settlements with as little time investment as possible, I highly recommend it. Has a pretty fun quest line to boot
@@SnailOXD thanx.
Subbed!
Thanks so much! Hope you enjoy your stay!
Place everywhere is A MUST & THE GOAT! 🙏👌🙏
I can't live without it now, it's a MUST for sure. It makes building so much less tedious when I can decide if I'm okay with things intersecting weirdly
i literally could not find any of these on pc
Bro lmao they're linked in the description plus I'm playing them on PC
None of this dtuff is showing up on my search.
I just found them all on Bethesda.net for Xbox
Note: I don't support the PS release for Fallout 4, since it's the most difficult to mod of any release, and I don't own a Playstation
place anywhere
mods.bethesda.net/en/fallout4/mod-detail/2650358
Sandbag fortifications
mods.bethesda.net/en/fallout4/mod-detail/4050061
Sim Settlements 2
mods.bethesda.net/en/fallout4/mod-detail/4183657
Homemaker
mods.bethesda.net/en/fallout4/mod-detail/4304510
Better Armory Mod
mods.bethesda.net/en/fallout4/mod-detail/4136712
@@SnailOXD Kool I'll go look
@@SnailOXD I wonder if it matter that I have the Xbox series X and not a Xbox 1
@@FlannelDan90 its *possible*, but it shouldn't matter IMO. I cant test since I don't have an XBOX
These from Nexus?
Yep, but 4/5 are available on xbox as well. I made a correction for Better Armory Mod being available on xbox, it actually is available although there was no mention on their nexus page for it.
BAM IS on xbox wdym. I have it and love it for all my guns.
Yeah, was brought to my attention post-upload, made a correction in the pinned comment. No mention of it on the official nexus page, but I'm glad it was ported, console players deserve it
Can do ps4 now?
Unfortunately I can't since I don't own a PS4, sorry
Place anywhere for Xbox. Type place in red zone n it should pop up
Yep, amended in my newest settlement mod video for consoles! I'm impressed they made it for console personally
Wait, did he just say brush your hair instead of teeth? How british
It's just a thing I've said forever at this point, when I forget it people get mad lol
Playing without mods is a waste of time and takes forever, CC settlement content is a joke besides the donut shop and defense kit, and console achievements mean nothing.
Agree
place everywhere is on xbox as place anywhere
The better armory mod is on Xbox wdym?
check description, correction has been issued
Ss is trash.
You don't like it, that's fine. But it's very far from trash
@@SnailOXD Trash = Eats most of your fps, unless you got a really high end device, also conflicts with almost every cool mod on the nexus mods page.
nice video :D
Thanks! 😁