How To Texture Armor In Substance Painter - Tutorial
ฝัง
- เผยแพร่เมื่อ 22 ก.ย. 2023
- In this final part, we will texture and render the armor
Discord community: / discord
Support my channel: / trigon_art
Portfolio: www.artstation.com/trigon_art
My Store: www.artstation.com/trigon_art...
Affiliate Links:
FiberShop: cgpal.com/fibershop/?ref=18
(All affiliate links are software I personally use and love!)
Many thanks to purrple cat for the awesome music
Check Purrple Cat out!
/ purrplecatmusic
professional tripple A content in youtube . AMAZING!!! for me one of the best channels regarding 3d assets with realistic quality at a professional level. Thank you for sharing this, it is golden!
Thanks a lot!!
Thank you so much for this great content!
this is exactly what i was looking for! thank you so much for posting this video!!!
damn,this's what i need as a rookie 。 thank you very much .this's much better than most of the common tutorial
Happy to hear man! :)
Please continue your content ❤
Absolutely fantastic! Love your techniques of using filters over fill layers, takes a second to switch that mindset but I think this way is super powerful. Even being in the industry you can learn something new from great artists like yourself. Really appreciate the videos!
Thank you very much!
this updated workflow definetly answers some of the questions I've had from previous videos. Cheers
Happy to hear!!
Tysm for all of these tutorials, I just started this year my studies for 3d, and all of your videos are helping me a lot to improve along my studies, Tysm
Feel free to join the discord to share your journey and reach out for help :)
@@TriGon_Art I will!! Tysm
Amazing content 👏
Thanks satzy :)
please upload more videos like these.
Just wow.. such an incredible amount of knowledge, special thanks to show us the finishing touches as well! Now definitely yours is the TOP 1 video about texturing, seriously thank you again!
Thanks for your kind words. Happy to hear showing thr finishing touches helps :)
After a month I finally got some extra time to go through at least on the first half of the video and now I'm even more amazed than the first time :) Such a killer workflow, can't wait the future contents! @@TriGon_Art
Hey TriGon I would love if you could make a video dedicated to game ready Marvelous Designer garments, thank you! Great work as always tho.
Hey I'll probably do a video covering the workflow at some point :)
Thank you very much for this video. This is very cool and informative! Could you show, in the future, how you texturing wood ( for example, gun stock) and plastic (black). And thank you again for sharing such information with us!
I'll probably do a video at some point covering wood :)
can u make on tutorial on how to create sword for AAA games please
Hey i have an older video about modeling an axe on the channel. It's not a tutorial but a speed modeling process. It should still help out tho i hope :)
how to get this
model
1:28:40 When exporting textures, you chose the option (without alpha). What exactly is the alpha we are talking about, what is the difference between without alpha and with alpha? I tried exporting my model textures both ways and didn't notice any difference.
Alpha is a channel that you can store a black and white texture in. Ussualy the opacity map. But since we don't use any opacity we don't need to use it. Although you could store any black and white map in the alpha channel
@@TriGon_Art I see now, thank you!
Ciao! Scrivo in italiano, puoi sempre tradurre. Volevo qualche consiglio dato che mi sto avvicinando al mondo della programmazione e della creazione di Asset per videogiochi.
Sto lavorando attivamente su un videogioco di biliardo, e vorrei qualche consiglio sui programmi da utilizzare per creare asset 2D o 3D.
Ti ho trovato per caso 🤣 dato che volevo dare al mio videogioco il nome Trigon… ma ne troverò un’altro… tutto perché il nome deriva da triangolo >> trigonometria etc.. fammi sapere al più presto!
when i add curve layer, my armor less metalic, but you is not, help me please, thanks you so much!
Double check the layer blending mode :)
@@TriGon_Art thank you