3D Game Creature - Timelapse (Blender / Adobe)

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  • เผยแพร่เมื่อ 19 ก.ค. 2024
  • NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/...
    A Blender/Substance Painter timelapse of a dinosaur creature from start to finish, produced for a game project.
    _______ CREDITS _______
    Fractal Red (the game in question):
    / fractalred
    Devesa, the concept artist:
    / devesa_illustrations
    Leonardo, the musician behind some of the songs in this video:
    / leonardo.furoreyoung
    / leonardo_furore
    All other video and audio clips used belong to their respective owners.
    _______ LINKS _______
    My Patreon: / daviddigital
    For business inquiries: davidpuffetpro@gmail.com
    My Artstation: www.artstation.com/davidpuffet
    My Fiverr page: www.fiverr.com/animalart233

ความคิดเห็น • 32

  • @DavidP-DigitalArt
    @DavidP-DigitalArt  ปีที่แล้ว +2

    NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust
    A Blender/Substance Painter timelapse of a dinosaur creature from start to finish, produced for a game project.
    My Patreon: www.patreon.com/DavidDigital
    My Artstation: www.artstation.com/davidpuffet
    My Fiverr page: www.fiverr.com/animalart233

    • @SamDance634
      @SamDance634 ปีที่แล้ว

      How much time was gone to make this model

  • @clawcakes2
    @clawcakes2 9 หลายเดือนก่อน +2

    watching the sculpting was like. STARS ABOVE. GOOD LORD.

  • @KarlJuluisGramota
    @KarlJuluisGramota ปีที่แล้ว +4

    That deserve more views and likes.Its first tutorial that perfectly describes how to make feathers!

  • @MargwaArt
    @MargwaArt ปีที่แล้ว +5

    Great work. Appreciate the timelapse with commentary, helps with my own process alot !

  • @approachingetterath9959
    @approachingetterath9959 11 หลายเดือนก่อน +2

    thank you so much for sharing! the final model is beautiful!
    i always hate retopo, not only because the technical aspect of it with loops and flow and such gives me anxiety, but also because i always feel like i need to preserve as much of the silhouette as possible, so i end up with a higher poly base mesh than i wanted to. both wireframes (early and finished) on your model are so beautiful.

  • @spacerunner357
    @spacerunner357 3 หลายเดือนก่อน

    That's really cool looking great job and have an amazing day everyone!

  • @Nameless-mv8lz
    @Nameless-mv8lz ปีที่แล้ว +1

    Beautiful

  • @brandonjacksoon
    @brandonjacksoon ปีที่แล้ว +1

    Awesome!

  • @ronaldobetancourt2975
    @ronaldobetancourt2975 ปีที่แล้ว +3

    espero que te vaya bien en todo lo que hagas eres grande.

  • @boadargon4495
    @boadargon4495 ปีที่แล้ว +2

    Really nice 👌

  • @kawser75
    @kawser75 7 หลายเดือนก่อน

    very nice video

  • @jaxmurderer4091
    @jaxmurderer4091 ปีที่แล้ว

    How do you go about your turn table renders? Very much appreciate you sharing. Thanks heaps!

  • @matthias1038
    @matthias1038 ปีที่แล้ว +1

    what is the name of the base meche music is retopologie

  • @AngelCnderDreamer
    @AngelCnderDreamer 8 หลายเดือนก่อน

    You forgot to link the video on how you did the feathers, the technique from Aneesh arts tutorial. :c Also that gecko dinosaur is freaking gorgeous and looks incredible! I love them. ;3;

  • @moazzamtechnical2729
    @moazzamtechnical2729 ปีที่แล้ว +1

    WHERE from you download this music

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn ปีที่แล้ว +2

    Very nice. Could you have sculpted the details before the retopo ?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  ปีที่แล้ว +3

      I could have, but I find using the MultiRes modifier to be all around handier, especially to bake normal/displacement maps

    • @OzeArt
      @OzeArt ปีที่แล้ว +2

      @@DavidP-DigitalArt I really like your workflow, subscribed and looking forward for your great content. Keep it up. 👌🏽

  • @The_Founder16
    @The_Founder16 ปีที่แล้ว

    Why don't you use shrink-wrap modifier while retopoly?

  • @kenyonnichols957
    @kenyonnichols957 ปีที่แล้ว

    For you UV's did you just unwrap it down he middle?

  • @hybrid3216
    @hybrid3216 7 หลายเดือนก่อน

    Do I need to learn anatomy to do this stuff?

  • @qpr323
    @qpr323 9 หลายเดือนก่อน

    may i ask why he retopology ? cant he just use the base ?

  • @Pikmin6436
    @Pikmin6436 7 หลายเดือนก่อน

    Hey! If you don't mind answering this, how is this model optimized for a video game? The amount of detail is amazing but I think you would need an insanely strong pc to handle the model itself. What is the poly count and how do you optimize (if you do)

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  7 หลายเดือนก่อน

      one word: retopology

    • @Pikmin6436
      @Pikmin6436 6 หลายเดือนก่อน

      How do you keep the amount of detail if theres less polygons?

    • @IamSH1VA
      @IamSH1VA 5 หลายเดือนก่อน +1

      @@Pikmin6436you bake fine details into textures… into normal maps etc

  • @Ashish-ip1mp
    @Ashish-ip1mp ปีที่แล้ว +1

    mouse or graphic tablet?

    • @fearthesmeag
      @fearthesmeag ปีที่แล้ว +1

      i suspect tablet, very difficult to have that control with a mouse - besides, your hand would cramp after a few hrs :)

  • @Nameless-mv8lz
    @Nameless-mv8lz ปีที่แล้ว +1

    Hello 👋

  • @aysan263
    @aysan263 5 หลายเดือนก่อน

    Troodon