Making a Fantasy Creature in Blender

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 34

  • @DavidP-DigitalArt
    @DavidP-DigitalArt 9 หลายเดือนก่อน +6

    neat derpy little guy. keep it up! final image goes hard.

    • @Masha_B
      @Masha_B  9 หลายเดือนก่อน

      Thank you 😊

  • @BlenderSecrets
    @BlenderSecrets ปีที่แล้ว +4

    Wow nice! You even go over the UDIMs baking. Great video.

    • @Masha_B
      @Masha_B  ปีที่แล้ว +2

      Thank you! Glad you liked it :D Since that was an annoying issue for me, I wanted to share with people how to fix that :D

  • @cgboost
    @cgboost ปีที่แล้ว +3

    Fantastic work, Masha! Love the design of the reptile. 🤩 ~Zach

    • @Masha_B
      @Masha_B  ปีที่แล้ว +1

      Thank you so much Zach 😊😊😊

  • @TripTilt
    @TripTilt ปีที่แล้ว +3

    What a lovely little creature!
    And the video is very appreciated, some more detail on how to combine the high detail mesh on the back with the rest of the body would be interesting but all in all it shows the workflow very good so you can research individual steps of the creature creation when needed, I'll surely come back to this video a lot when I finally get to making a creature, thank you!

    • @Masha_B
      @Masha_B  ปีที่แล้ว +1

      Hey, thanks for the comment! Glad you liked the video! 😊 If you mean the retopology, basically you take care of setting an even number of subdivisions when using the addon. Then after you did the main loops(also taking care of maintaining an even number of subdivisions) you join the two meshes and then join the vertices by hand. Use the classic retopology patterns to Downscale the subdivisions (there are many videos on TH-cam showing them, or also images, just Google retopology patterns). Hard, time consuming process, but at least you don't have to make everything from scratch. 😅
      Hope this comment can be helpful when you decide to make your own creature 🙂

  • @anaeyra_art
    @anaeyra_art ปีที่แล้ว +1

    Your creature looks amazing! I liked the way you textured it, will be trying that out :)

    • @Masha_B
      @Masha_B  ปีที่แล้ว

      Thank you! 😁

  • @ldm
    @ldm ปีที่แล้ว +1

    Love the result and great to see the process, although I started panicking looking at retopologizing the little back details. Got to love quad remesher. 😄

    • @Masha_B
      @Masha_B  ปีที่แล้ว

      Oh yeah it's great that we have such helpful add-ons even if paid, totally worth the money! But it was still super time-consuming connecting the small parts to the main body 😅🔫

    • @Masha_B
      @Masha_B  ปีที่แล้ว

      Btw just realized I wasn't subscribed to your channel! 🤦‍♀Just subscribed!😁

  • @joe99_3d
    @joe99_3d ปีที่แล้ว

    Amazing work! congratulations.

    • @Masha_B
      @Masha_B  ปีที่แล้ว

      Thank you! 😁

  • @CorbinBrier
    @CorbinBrier ปีที่แล้ว +1

    Cute critter, Unfortunately the UV unwrapping with Multiresolution is a current limitation of blender. I recommend UV unwrapping before going too far into the Multi Resolution. However your data transfer modifier workaround is smart. Ill definitely be using that in the future, thanks!

    • @Masha_B
      @Masha_B  ปีที่แล้ว +2

      Oh so I'm not the only one experiencing this problem, good to know, thanks.
      That was a solution found trough desperation XD Constantly crashing file was driving me crazy.😅

    • @CorbinBrier
      @CorbinBrier ปีที่แล้ว

      Yup I've run into that problem consistently, among just general slow performance doing anything other than sculpting on multires. I'm sure it will get better in the future but for now we either have to do the work before it or use your workaround.@@Masha_B

  • @alanplanes1111
    @alanplanes1111 ปีที่แล้ว

    Great video Masha!

    • @Masha_B
      @Masha_B  ปีที่แล้ว +1

      Thank you, Alan ^^

  • @CGSTUDENT15
    @CGSTUDENT15 10 หลายเดือนก่อน

    Absolutely love it
    Member of cg boos:

    • @Masha_B
      @Masha_B  10 หลายเดือนก่อน +1

      Thank you 😊

  • @PAESSER
    @PAESSER 8 หลายเดือนก่อน

    this is very insightful, thanks .

    • @Masha_B
      @Masha_B  8 หลายเดือนก่อน

      Thanks for the nice comment :)

  • @MrEmilable
    @MrEmilable 10 หลายเดือนก่อน

    I think I’m getting a good idea how to texture my Owen creatures now.

    • @Masha_B
      @Masha_B  10 หลายเดือนก่อน +1

      Great to know my video helped you with that 😊

    • @MrEmilable
      @MrEmilable 8 หลายเดือนก่อน

      @@Masha_B Yeah also Hi agian,
      YEAH i think it might be a good idea for me to start bakeing Displacement Maps as well as doing normal maps First before i go ahead and texture my owen models.

    • @Masha_B
      @Masha_B  8 หลายเดือนก่อน +1

      @@MrEmilable I do this all the time! It could be a great basis for the texture variations that will enhance even more the little details.

  • @Elysium.4D
    @Elysium.4D 24 วันที่ผ่านมา

    how did you make the eye

    • @Masha_B
      @Masha_B  23 วันที่ผ่านมา

      @@Elysium.4D I took a picture of a gecko eye and then used it as stencil to create the eye texture.

  • @Gamerkids285
    @Gamerkids285 2 หลายเดือนก่อน

    i call him a sea frog

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ 11 หลายเดือนก่อน

    Очень жду уроки в Блендере 4.0

  • @claudiosilvestro
    @claudiosilvestro ปีที่แล้ว

    perchè in inglese mashaaaaaaa?

    • @Masha_B
      @Masha_B  ปีที่แล้ว

      Eh purtroppo ho dovuto fare una scelta per mancanza di tempo. 😅 I video in italiano possono capirlo solo le persone italiane, invece l'inglese bene o male lo capiscono tutti. 🤷🏻‍♀️