Greetings my glorious community, first and foremost thank you for tuning in and giving your thoughts on the progress we showed today. This system has taken a lot of work from the team and they’ve done a great job bringing it into an alpha stage. There is still work to do to address vfx, ui, and performance. But the gameplay loop of node wars (different from node sieges) is what we’d love to get your feedback on! ❤️🙏💪
Greetings Steven and team from Australia! I would like to say from a game play perspective I think you are doing us all proud I think if you throw in a siege war or two and give us unique quests depending on area and season or input x .that's my two cents , love you guys keep up the good work and see you in game xD
There is only one issue on the agenda. Once the head of this game played earlier in Lineage 2 . Will there be music in A.O.C. like in Lineage 2? well, or at least references to the manufacturers of something, how was it with jewelry in L2 - Tateossian?
How are you going to address the shifting MMO communities towards smaller encounters which allow players to do an actual impact on the gameplay loop itself. Historically those mass pvp battles are fun a few times, maybe more if they are well thought (like this one) but they will quickly become like a chore because of how insignificant each player is. MMO's are shifting towards smaller encounters (PVE and PVP) and we see that smaller raids 8/10/12 man or even small group play is the way to go for a lot of the content. Now my question is is there going to be a natural objectives on these wars that pursue smaller scale fights between the big clash fight in the middle or the grand design of this node war is to be a full out war. What is the incentive of the casual 3-4 man party of friends going to a war where a big bad guild is fighting another one for resources? Will this just be a "i can't do anything in this zerg fest" so im just going to do a dungeon instead with my friends. Even if the rewards are mandatory this will just force players in a loop they might dont like. Baically what this node war is a better version of the "old" which still has the core problems that eventually led to the downfall of some PVP oriented games.
@@koal18- It looks amazing and fun since June to July 2023 and even before, though. It struggles just really hard apparently to become playable. Well, going by the insane Size the Open World has and the many Mechanics it is supposed to have, i am not really surprised it needs this long.
Same!! I haven't been excited about an mmo in a LONGGG time. But Ashes of Creation has me super excited to play. Also watching videos following progress.
At some points in the video you guys noticeably got caught up in the game, which is a wonderful sign! It reminds me of the PvP skirmishes I've had in early Aion which made me fall in love with the genre. I've been following the development of this game from the start and can only say that I admire the progress you guys have made and I'm getting progressively more excited to play this game!
I really like the chaos and visual overload. The sound is massive and impactful, we can feel the weight of the dragon buffs and attacks. This is a dream for large scale battle enjoyers. Thanks for the update intrepid!
I gotta say, some great stuff here and there, what I liked the most was they took out a lot of sparkling effects. This allowed the fights to be seem better. I would recomend add some skills that changes the screen (like something that causes confusion makes ur screen kinda trippy or if u get blind by something all screen turns darker for a while and then return to normal after som seconds - status effects are awesome when paired with visual effects and make use for potions that heal status effects). Also, WHAT A GREAT SKILL WAS THAT MAGIC STONE WALL, GLAD TO SEE THIS CAME BACK, ITS AMAZING!!!!
Looked very good. I like the permanence of the node system, so that the node war is more about control, and not about ownership. If you lose control of a node, you are just living and fighting for a new ruler, not losing ownership of your home. I also like the way the mechanics are quite simple and modular, so that border skirmishes/raiding, economic wars, and wars of conquest all use the same building blocks and mechanics. making it easier to understand. To defeat a neighboring node, I begin by taking possession of land resources POI?, I then attack economic buildings/smallholdings? outside the node walls, denying them to the enemy node, and finally I lay siege to the node? This means that the PvE player doesn't get hammered by PvP players and vice versa, because the PvP players are fighting over the "tax" revenue/material produced by the PvE players, and you don't have to make the PvE players artificially strong, so that PvP players can't take everything they own as soon as they build it. That would seem to filter out the real sociopaths that PvP only to inflict misery on other players. So many positives to take from this demo, but above all, the more they seem to make intelligent design decisions that cater to all types of players, the more I trust that it will continue. Without any trace of sarcasm that is a big 👍❤from me
Well I just want to mention a few things. Node Sieges still exist and they are are for taking nodes down. You'd have multiple wars usually before a siege to wear down your opponent. Also resource costs for these actions need to be taken into account as well.
@@WhiskeyAfterHours Yeah, that really wasn't where i was coming from. I was making the point that the misery associated with a node defeat may mean that it will cost me more to live in a defeated node, because I have to pay to process my materials and craft my goods, but I don't lose the ability to PvE altogether. Similarly the PvP player isn't going to have to worry about stupidly high level PvE guards stomping them, because the care-bears keep whining. Also, if a PvPer gets tax and xp from a POI, when a PvE player gathers ore there, then ganking those PvE players, frightening them away, is counter-productive. They will get more if they just let them do their thing. It looks like the most successful nodes will be ones that have a partnership between the two styles of play.
@@TheToledoTrumpton In MMOs with open world PvP that I've played in the past they were all filled with griefers. In my experience the more a PvPer can ruin the day of a PvE'er the more likely they are to do it. This has always meant that it doesn't matter in the slightest how counter productive it is to kill friendly/passive players, enough PvP players will always be there to make life as miserable as possible for PvE players. You can actively reward PvPers for NOT griefing. You can heavily punish them for griefing. In my experience it never matters. PvPers get bored fast with any game systems. There will always be enough of them that are just there to kill people and farm misery. Even if the PvP player thinks they're a nice person that is there to enjoy the systems of the game, they cannot resist killing the odd noob who just wanted to chop a tree is peace. Maybe Ashes of Creation will be the first MMO ever to have a community devoid of gank gangs and griefers, who's only mission in life is to ruin people's days. But I doubt it. Even if the game takes 1000 gold from each griefing player for each kill and it takes a month to farm that gold so it's a big punishment, it'll still happen. You'll just get guilds that gold farm to fund the gank life. As a purely PvE player I'll give AoC a go, but I fully expect to be pointlessly killed every day. And to be clear, if I'm killed for a very obvious, clear, fair reason that makes perfect sense then gg sir. I'll try harder to get away with my PvE tasks next time. But if I obviously have nothing and are of zero value as a target and get killed anyway, then I'll roll my eyes and sigh. People are trigger happy. Can target. Must kill.
@@chalismaximus1 Totally agree and I will even go so far out and say that they should still reconsider about having true open-world PvP in this game if they don't want the game to get turned into a fantasy Rust MMO with dragons and magic.
I love it man. The politics in it, also where you can just be dominant and potientially end up becoming a metropolis. I really like the idea of the rare mounts having those abilitys too, i know flying mounts will be like 2 or 3 on server or whatever but it would be dope to include land based mounts that have abilities like that too, like a massive beast of some sort.
I agree, "normal" players should also be able to get some amazing mounts through hard work or extreme luck imo that are just as impressive as the dragon. not to take anything away from the dragon its cool asf but like if theres only going to be a few id also expect them to all look a little different and not be the exact same.
@@ikdeikke I think "Normal" players can. Like from really rare drops but I still want them to be scarce like the flying mounts. Just a sick looking mammoth or something.
It cannot be overstated how good it feels to see the product of passion. You guys care about making the best product possible. You guys care about the integrity of everything you make. Thank you.
It might be cool if the mayor could elect a champion to control the flying mount during a node war too. In case they want to take a different roll or just want to let someone else do it.
WHAT THE FUCK, that dragon attack was the coolest thing I've seen in 5 years of watching this game. I was so concerned about how the mount abilities were going to go down for years, but we never really seen them. That leap up and slam down was SO ON POINT, GAWD DAMN! G mfin G to whoever did the work on that, seriously, give that man/men/women a raise.
@@7kortos7 Too bad? wdym? seeing a dragon come into a battle will be a jaw dropping moment of "oh shit" and not just everyone in the game flying around and dive bombing, they would have to tune them all down to nothing. Let them be rare and awe inspiring, we need that in MMO's.
@@actually5004 I actually played Lineage 2 and if you think that you haven't really been paying attention. Certain systems are 100% inspired by Lineage 2 but as a full package its so so much more.
I think the most beautiful thing here is how readable all the ability animations are. There is so much going on but I am still able to visibly identify all the different abilities that are going off in these big fights without it turning into a techno light show. Very clean. Even though i have no idea what any ability is, they are all very distinguishable, aesthetic, and not overly flamboyant. Well done. I never played DAoC but this appears to be an evolution of that. I look forward to trying it! Now im curious about pvp looting, crafting etc. Will be playing.
Looks good! Feels like a mix of oldschool and modern MMO's which I love. 21:51 even gives me some SpellForce vibes! The wars don't look too messy when it comes to effects, which I'm very happy of too.
@@AshesofCreation the magic stone wall its beautiful and I noticed u guys took out a lot of sparkling effects to skills, that was HUGE, improved a lot the visibility of the fights
Love the direction. While I know this is a limited test, I do hope that the different types of scrolls that can be used are varied enough to give a nice change of pace. Also, I am hoping all battles in a war aren't over the same objectives, I could see that getting stale pretty fast. Really hoping that the other scrolls have more of PvP focused objectives. The end fight on this one was nice but besides that it did feel like it was a lot more PvE in terms of the actual objectives you needed to do. Just hoping it doesn't get too stale with how it is currently set up. Again, love the way it is heading, and excited to see how this gets flushed out further on.
I dont know if one of the Devs will see this comment, but one Idea&Wish has been on my mind for several years, which would make me so happy. Is there any chance that an MMO would implement an ingame open world voice chat, so you could randomly, in a distance, hear a player talking ingame and just randomly join the conversation? This could add some more immersion and roleplay into the game. I know, it could be annoying or heavily misused by some players. But yeah, probably just a silly dream of mine... Thanks for all the work guys! I've been silently following your progress for the last 4 Years and I cant wait to play this awesome game. You really are the hope of the MMO-Community imo. Cheers
They had that in New World as an option, and the vast majority of players just turned it off. As that will always be an option (accessbiility issue if not), it'll severely limit it's usability. But some players had it on still, and those scenarios did happen occassionally.
No offense to GMSteven, I know he has to think about hosting above gameplay, but it was great seeing the POVs of more mobile and active players, really looking good!
Shaping up to be everything I hoped for honestly keep up the great work Intrepid. Please no enemy hp bars in pvp. Reason being that it will likely remove a lot of situations in which an outnumbered but organized side can win a fight. With hp on show it dampens the effectiveness of oraganized target assists, seeing the bar is like a hand hold for less organized players to still hit the same target albeit perhaps not quite as quickly. Not only that it will prevent melee going 'unnoticed' during mass pvp if two sides were to collide and merge into one another at melee range. In a situation like that it can be carnage and a real skill gap to maintain party co-ordination as well as pick good targets for your group.
One thing that I thought was really cool was the movement of the ranger at 40:00 or so. Where he’s hopping around in the rocks and bushes trying to find cover. Neat bit of role playing that I would love to see incorporated more into combat - for example, having a really strong, really long range shot that has like a 20 second charge/activation time, so you need to find cover to shoot safely without getting caught. One potential way to balance this/add an extra level is to decrease the caster’s defense during the activation/charge time for a shot like this
Shouldn't look as a physical representation of stones crumbling. It's magic. Should end very quickly. While instant disappearance is questionable, I don't see it as a bad thing. Ask yourself if you would be a mage - should I spend my mana and energy for my spell to look cool when I no longer can channel it (or to end it)?
10/10 I think the crumbling to "ash" could be a cool effect and if it starts seconds before the wall drops it would be an awesome indication of when to attack for opposing teams.
From watching the players who have flying mounts I feel like there's a need for something that allows them to zoom in and out whether it be with a skill, telescope, or binoculars. I Also feel like players need a floating mine that can attack any enemy who is on a flying mounts, or flying monsters that are within range.
In this video, I would like to applaud the design for the minimap. I absolutely love the way it looks and the amount of details it provides about the topography! This could be huge in PvP when you are fighting for positions.
There's a world of difference between a dev and prod stage of MMOs. Deploying these kind of games requires a fat stack of cash, you need many different engineers with specific skillsets. The game looks good, but whether or not they're going to be able to have a decent launch & maintain that is the hard part. Because gamers are unfair, and believe their $15/month sub should provide them with a technological marvel containing 0 bugs and %100 availability. If the launch is scuffed, people will label it as a scuffed game and stop playing it. Even after collective decades of hours went into developing the game. People also reasonably don't care about the technology side of things, so they will also complain about the 5% (the game polish) so you have to focus on those things also, which means you need to hire even more.
What looks great here exactly? Its just another "pvp" mode with a "war system". Looks almost identical to previous efforts from ESO, New World, even WoW BG's back in the day. Same shit will be prevalent. One or two broken classes or playstyles that everyone ends up running. People like this thinking they are badass when they use those classes or 2 v 1 other players and think they used skill. Its nothing new. Its exciting for really young people who like to feel edgy killing other players. Its even the exact same build up process as other games. Some cringe chat and lame jokes, spent in the eternity before anything meaningful happens. Then ultimately a massive gang bang that feels anticlimactic. Looks pretty though, ill give it that. If it has good PVE ill check it out. If not, no loss.
@@shaw815 wow... you have no idea what you are talking about, none of those games even deal with half the amount of player ran systems as what node wars are in AoC, the only game that's even comparable is EVE online.
@@Jambara Ok keep telling yourself that chief. Its the same shit just more convoluted. Nothing like Eve. Will still revolve around boring pvp metas. Will still have to sit on some cringe voice chat listening to people talk tough for an hour before every anticlimactic "battle". People said exactly the same about New World and look how that turned out. For some people, sitting on cringe chat ganking less organised players is the pinnacle of "pvp gaming". For most people they dont really care about that in a fantasy MMO. Even if they think they do at first, most will get bored fast.
This disgusting Orange Skin needs to go, though. Can this cool Dragon Model Please have like +30 to +40 different Color Variations, Patterns and so on ? The only thing even more YUCK would have been a sharp, stinging Yellow all over the Dragon. 😅
@@definitelynotadam Why would you compare a movie to a game, especially an MMO that is IN PROGRESS. like theyre literally still in alpha 1. that comment of yours be silly asf.
I can't say anything else than great job and thank you. I thought it was a "simple" node war but it ended up having way more strategy to it, im amazed man. I'm not going to talk about performance, vfx and that stuff because it is an Alpha, but BECAUSE it is an Alpha its quite impressive how well everything works overall
As somebody who is about to get a Bachelors Degree in Game Development, creating something like this with a team has always been a dream of mine and I am so happy to see other people create amazing work. You guys have come so far and I am super excited to be a part of the Alpha Two testing. I solely believe that AoC will be the next big thing in the MMO genre. Well done Intrepid :)
Honestly this is super cool. Very exciting. I'm interested to see what the journey from Level 1, maybe having zero or only a few friends, all the way to doing this kind of stuff looks like. I think that through line will be super important.
These kinds of player driven events got me so excited! I wonder if there will be ways to send like a small group of spec ops to infiltrate another node and achieve ranking among them and bring about their downfall from the inside.
Gameplay looks great. Really coming along fantastically. Really dont like the enemy hp bars diminshing in quarterly intervals. Makes you feel like your damage isnt doing anything, makes it feel bad. Would prefer to reduce the Hp bars as per the damage numbers. Dont care if we can not see the actualy total HP of an enemey, just make the HP bar reduce as per the damage the player receives and not in quarterly intervals.
Really nice. I would like to see more physics based stuff, like the mayors mount knocking back when it impacts the ground etc - The ability for certain skills knock people around in general. It could impact strategy greatly.
Love the excitement! I would love to see this with structures in the middle to profit from partial cover and verticality (like a 2 floor ruins) granting more interesting strategies to attack/defend.
Thanks for your work ! It's really amazing to see how things are progressing ! I think you reach the right amount of " We're listening to community but stay true with our vision." Suggestion, more about pve : make ennemies' attack animations redabale to not have to show ground marks every time. It's more immersive if we look at the ennemie to know what is he doing.
ARE THERE DURATIONS SET FOR THIS EVENTS?, ALSO DOES THE NODE GET A SAY ONE WHAT AREAS THERE ARE INTERESTED IN OWNING LIKE SHOWN?. I WOULD LOVE A RESPONSE IF YOU THINK MY QUESTION IS OKAY
would love to see the mayors of a town be able to put buy orders up for gear and that gear being used in node wars. this would incentivize people to join node wars since they wont lose their gear and let crafters craft the best gear to supply the city. I feel like it would add another level of realism and engagement to the players. great work so far keep it up!!!
Players don't lose gear during the node war or at any time during their play in AoC. They will only lose materials on their person and to further that, in a node war event, exp loss has been turned off to prevent players from feeling punished for participation.
Wow, you can see such a massive difference in the performance of the game when it switches to Keenges gameplay. Looks so much better than everyone elses, that lag destroys my soul. Additionally obviously the netcode needs a lot of work, like a lot a lot a lot of work.(unless half the players here were on some cheap 20 dollar wifi cards with astronomical packet loss, or just using DSL lol) Things are shaping up nicely. I like what looks like the changes to the Tanks shielding abilities. The red wall(guessing to indicate the enemy placed it), needs to be just lightly colored or shaded red, no need to go full red with it. The less indicators you have within the game world the better. Master game devs do indicators as subtle, yet effective, as possible. You went for a clean world and art style, then make it cleannnnn. Another reason the netcode needs to be TOP tier, there's an ambience to this game a very large portion of people do not like, I might even say most people. I think it's cause they don't get what you're pushing for, probably because it's not there yet. But if you get things clean and smooth as butter, when they're in game and got their hands on it, they'll fall in love. It's a double edged sword, this type of style you're going for, considering the difficulty of net code and animations, getting them to be that top tier. Yea every game really needs the netcode to be working well and the animations to be nice, but this style you got requires it to be TOP tier because the cleanness and the high fidelity telling your brain to expect a higher level of realism in the more sensory mechanics. And it's too late to turn back now, but I have faith you guys will pull through.
It was interesting because I feel like large scale PvP performed exceptionally well in alpha 1. Not sure what caused today’s hiccups but it definitely felt like a step back.
@@Sigtyr89 a lot of stuff changed, alpha 1 sieges were happening on the instance, not in the open world, and almost server hardware might be different, its hard to predict what is happening in the background
Is it just me of the color grading in that zone, spells, buildings etc, seems like its ready for release and not just alpha. The visual improvement since last i checked the progress js amazing, spells looks clean af too for the most part. Sound is amazing too. The character movement and animations are the only noticeable thing that messes up with my immersion while i watch this (jumping and short/quick movements mostly). It looks like a finished product during this vid and it makes me wanna play it, not just give feedback so it improves. Amazing job. Keep it up. Its worth it.
I am so impressed with Steven and the team. They clearly have a vision for the game and what they want it to be. If they continue to build the game out of love and making something special it will no doubt be successful. I can't wait to play.
Alright, you guys can't let me down. You guys are my last hope for the MMO genre before I write it off, but I already bought the $400 package so I'm going all in. I've been loving what I've been seeing. Keep up the great work!
Nice to see this video, thank you. Maybe i didn't see or hear the information (not fluent in english), but we really need a colorblind mod for the health bars, can't see the difference between green and red here. btw, continue what you are doing, we love this
@stevenjsharif Thank you thinking of us and doing such an amazing game. Also i am very excited that you had heard our feedback regarding revamp, redesign of warrior and now it looking similar to guild wars 2 warrior which is amazing. Thank you so much !
Good: great that both PvE and PvP players can contribute Bad: Whenever camera was on Keenge, it felt like the archer had no place in the PvP combat, as apart from his "snipe" or whatever ability, he dealt no damage nor had other tools to contribute
I would love to see profession giving buffs, perks, resistance bonus you can use in combat or out of combat like wood cutting can give you higher strength bonus and do more damage with Axes , mining can give you a bonus against rock monsters and a piercing bonus, and Blacksmithing can give you a weapon and armor buff while do more damage to your opponent armor and weapons . The carpentry profession could allow you to find hidden traps or secret rooms in buildings. Cooking and Blacksmithing can give you some fire resistance.
I liked that there's geography changing spells like the tank wall. Makes for more interesting strategy and engagements. Hope there will be weapons like GW2 that guilds can make. Doesn't need destructible environments, but some other features outside of personal skills that affect strategy is always fun.
Awesome preview with a lot of promising features. I must say I was hoping to see Steven call the Canopy Drake to him with a whistling sound and fly to battle.
Awesome!!! The node system is SO FRICKIN COOL!!! So much thought put into it and will LOVE to play it!!! Come on Alpha Two!!! This whole war gives me SWG feelings!!!! LOVE IT!!!
I've had my doubt for years following this game, but its really coming together .. I could imagine losing my self in thé immersion of this World.. I saw a rock out there and I imagined my future archer just chilling in the World .. ashes of creation you have my trust and banished my doubts with this stream .. 10\10 this was beautiful to watch
Greetings my glorious community, first and foremost thank you for tuning in and giving your thoughts on the progress we showed today. This system has taken a lot of work from the team and they’ve done a great job bringing it into an alpha stage. There is still work to do to address vfx, ui, and performance. But the gameplay loop of node wars (different from node sieges) is what we’d love to get your feedback on! ❤️🙏💪
Greetings Steven and team from Australia! I would like to say from a game play perspective I think you are doing us all proud I think if you throw in a siege war or two and give us unique quests depending on area and season or input x .that's my two cents , love you guys keep up the good work and see you in game xD
There is only one issue on the agenda. Once the head of this game played earlier in Lineage 2 . Will there be music in A.O.C. like in Lineage 2? well, or at least references to the manufacturers of something, how was it with jewelry in L2 - Tateossian?
im just curious man,what are the pc specs you used in this preview
How are you going to address the shifting MMO communities towards smaller encounters which allow players to do an actual impact on the gameplay loop itself. Historically those mass pvp battles are fun a few times, maybe more if they are well thought (like this one) but they will quickly become like a chore because of how insignificant each player is. MMO's are shifting towards smaller encounters (PVE and PVP) and we see that smaller raids 8/10/12 man or even small group play is the way to go for a lot of the content. Now my question is is there going to be a natural objectives on these wars that pursue smaller scale fights between the big clash fight in the middle or the grand design of this node war is to be a full out war. What is the incentive of the casual 3-4 man party of friends going to a war where a big bad guild is fighting another one for resources? Will this just be a "i can't do anything in this zerg fest" so im just going to do a dungeon instead with my friends. Even if the rewards are mandatory this will just force players in a loop they might dont like. Baically what this node war is a better version of the "old" which still has the core problems that eventually led to the downfall of some PVP oriented games.
Grande trabalho, estou muito feliz, esperando por esse Alpha, espero conseguir a chave para jogar.
Whoever is in charge of the sound effects knocked it out of the park.
Our audio team put in some serious work! 🙌 👂
imagine being so dumb to write this comment about a game that it is in ALPHA
if you say so
Ashes has been the game to watch for a long time now. So validated.
Soon, People will do more than just watching. "Again". 😎
Ashes is really starting to look amazing and fun. can't wait
@@koal18- It looks amazing and fun since June to July 2023 and even before, though. It struggles just really hard apparently to become playable.
Well, going by the insane Size the Open World has and the many Mechanics it is supposed to have, i am not really surprised it needs this long.
A LONG TIME. I backed on Kick Starter in 2017. I would say almost monthly I wonder if the game is actually going to release.
@@MichaelOwens1972 It holds better promise for release than Star Citizen :V
I only check in with this game like once every few years and every time I see it I'm excited for the game all over again!
This is what people imagined warfronts to be like in BFA. Awesome stuff!
Was great being able to partake in this! Thank you for the dev streams!
Thank you for helping us test! 🥰
@@AshesofCreation We are genuinely grateful for being able to!
@@TGFTavern May your Success be great. I shall envy You all the way until then. (lol)
@@AszkalonOfVerra Then we shall play together! haha Thank you for the success wishing!
GG
this is probably the first MMO ive been excited about in about 10 years after watching this. this looks very fun.
Same!! I haven't been excited about an mmo in a LONGGG time. But Ashes of Creation has me super excited to play. Also watching videos following progress.
I played the crap out of Dark Age of Camelot and kind of got into WoW and then gave up on MMOs, but this one is looking really really promising
@@thecasualfly wish i could have played DOA in its hay day
Exactly my thoughts as well. Only MMO in the last decade that looks remotely good. The art style is amazing. S-tier old school vibes.
its also mmo that u need wait 10 years to be released.
I will no life this kind of gameplay tbh. Excellent work!!
how about you get a job?
@@quetz6335 another one?
yup imma join you in the no life grind brother, for the first 2 weeks anyway 🤣
this is not a 2024 game this looks like a fucking 2001 game !
@@alexxenaosas2416 tell me you know nothing about game development without telling me you know nothing about game development
This looks really good for an Alpha. Can't wait to see things evolve more.
At some points in the video you guys noticeably got caught up in the game, which is a wonderful sign! It reminds me of the PvP skirmishes I've had in early Aion which made me fall in love with the genre. I've been following the development of this game from the start and can only say that I admire the progress you guys have made and I'm getting progressively more excited to play this game!
Ahh aion brings back so many memories. Truly my favorite mmo and pvp system.
I really like the chaos and visual overload. The sound is massive and impactful, we can feel the weight of the dragon buffs and attacks. This is a dream for large scale battle enjoyers. Thanks for the update intrepid!
I gotta say, some great stuff here and there, what I liked the most was they took out a lot of sparkling effects. This allowed the fights to be seem better. I would recomend add some skills that changes the screen (like something that causes confusion makes ur screen kinda trippy or if u get blind by something all screen turns darker for a while and then return to normal after som seconds - status effects are awesome when paired with visual effects and make use for potions that heal status effects). Also, WHAT A GREAT SKILL WAS THAT MAGIC STONE WALL, GLAD TO SEE THIS CAME BACK, ITS AMAZING!!!!
The sound design is INCREDIBLE. Game is getting buttery smooth and I can't wait to get my hands on it. Great work, Intrepid!
Looked very good. I like the permanence of the node system, so that the node war is more about control, and not about ownership. If you lose control of a node, you are just living and fighting for a new ruler, not losing ownership of your home.
I also like the way the mechanics are quite simple and modular, so that border skirmishes/raiding, economic wars, and wars of conquest all use the same building blocks and mechanics. making it easier to understand. To defeat a neighboring node, I begin by taking possession of land resources POI?, I then attack economic buildings/smallholdings? outside the node walls, denying them to the enemy node, and finally I lay siege to the node?
This means that the PvE player doesn't get hammered by PvP players and vice versa, because the PvP players are fighting over the "tax" revenue/material produced by the PvE players, and you don't have to make the PvE players artificially strong, so that PvP players can't take everything they own as soon as they build it. That would seem to filter out the real sociopaths that PvP only to inflict misery on other players.
So many positives to take from this demo, but above all, the more they seem to make intelligent design decisions that cater to all types of players, the more I trust that it will continue.
Without any trace of sarcasm that is a big 👍❤from me
Well I just want to mention a few things. Node Sieges still exist and they are are for taking nodes down. You'd have multiple wars usually before a siege to wear down your opponent. Also resource costs for these actions need to be taken into account as well.
@@WhiskeyAfterHours Yeah, that really wasn't where i was coming from.
I was making the point that the misery associated with a node defeat may mean that it will cost me more to live in a defeated node, because I have to pay to process my materials and craft my goods, but I don't lose the ability to PvE altogether.
Similarly the PvP player isn't going to have to worry about stupidly high level PvE guards stomping them, because the care-bears keep whining.
Also, if a PvPer gets tax and xp from a POI, when a PvE player gathers ore there, then ganking those PvE players, frightening them away, is counter-productive. They will get more if they just let them do their thing.
It looks like the most successful nodes will be ones that have a partnership between the two styles of play.
@@TheToledoTrumpton In MMOs with open world PvP that I've played in the past they were all filled with griefers.
In my experience the more a PvPer can ruin the day of a PvE'er the more likely they are to do it. This has always meant that it doesn't matter in the slightest how counter productive it is to kill friendly/passive players, enough PvP players will always be there to make life as miserable as possible for PvE players.
You can actively reward PvPers for NOT griefing. You can heavily punish them for griefing. In my experience it never matters. PvPers get bored fast with any game systems. There will always be enough of them that are just there to kill people and farm misery.
Even if the PvP player thinks they're a nice person that is there to enjoy the systems of the game, they cannot resist killing the odd noob who just wanted to chop a tree is peace.
Maybe Ashes of Creation will be the first MMO ever to have a community devoid of gank gangs and griefers, who's only mission in life is to ruin people's days. But I doubt it. Even if the game takes 1000 gold from each griefing player for each kill and it takes a month to farm that gold so it's a big punishment, it'll still happen. You'll just get guilds that gold farm to fund the gank life.
As a purely PvE player I'll give AoC a go, but I fully expect to be pointlessly killed every day. And to be clear, if I'm killed for a very obvious, clear, fair reason that makes perfect sense then gg sir. I'll try harder to get away with my PvE tasks next time. But if I obviously have nothing and are of zero value as a target and get killed anyway, then I'll roll my eyes and sigh. People are trigger happy.
Can target. Must kill.
@@chalismaximus1 Totally agree and I will even go so far out and say that they should still reconsider about having true open-world PvP in this game if they don't want the game to get turned into a fantasy Rust MMO with dragons and magic.
@@chalismaximus1 AOC is definitely not for a « full PVE player »
I love it man. The politics in it, also where you can just be dominant and potientially end up becoming a metropolis. I really like the idea of the rare mounts having those abilitys too, i know flying mounts will be like 2 or 3 on server or whatever but it would be dope to include land based mounts that have abilities like that too, like a massive beast of some sort.
I agree, "normal" players should also be able to get some amazing mounts through hard work or extreme luck imo that are just as impressive as the dragon. not to take anything away from the dragon its cool asf but like if theres only going to be a few id also expect them to all look a little different and not be the exact same.
@@ikdeikke I think "Normal" players can. Like from really rare drops but I still want them to be scarce like the flying mounts. Just a sick looking mammoth or something.
It cannot be overstated how good it feels to see the product of passion. You guys care about making the best product possible. You guys care about the integrity of everything you make. Thank you.
Brining the MASSIVE back into MMO, I love to see it
Haven't checked on this project in a while, looking fuckn epic every time i check.
Cant wait
It might be cool if the mayor could elect a champion to control the flying mount during a node war too. In case they want to take a different roll or just want to let someone else do it.
I think castle owning guild leaders are able to do sonething like that
WHAT THE FUCK, that dragon attack was the coolest thing I've seen in 5 years of watching this game. I was so concerned about how the mount abilities were going to go down for years, but we never really seen them. That leap up and slam down was SO ON POINT, GAWD DAMN! G mfin G to whoever did the work on that, seriously, give that man/men/women a raise.
And it's getting only more AND MORE complete as a Game, from here ... ... 😎👍
too bad only a small handful of people will have the chance to use it...
yeah and the sound of it was so cool! :D "dragon screaming" while diving in.
@@7kortos7 Too bad? wdym? seeing a dragon come into a battle will be a jaw dropping moment of "oh shit" and not just everyone in the game flying around and dive bombing, they would have to tune them all down to nothing. Let them be rare and awe inspiring, we need that in MMO's.
@@7kortos7ya something like that needs to be scarce I'd be damn dead if a random casual cruised around w a dragon for the sake of p2w / equality.
This game is going be a genre defining moment in the MMORPG genre. WELL. DONE!!!!
Absolutely!
It will be Lineage 2 for zoomers, nothing new here younglings.
@@actually5004 shoo
@@actually5004 and this is what we all need
@@actually5004 I actually played Lineage 2 and if you think that you haven't really been paying attention. Certain systems are 100% inspired by Lineage 2 but as a full package its so so much more.
This was absolutely insane. I’m shocked at how fun and cool this looks 🎉🎉
looks great
gives me real MMO vibes
It is an MMO
@@indivestor I think patrikbatemanx means that most MMO's nowadays don't feel like MMO's anymore.
@@AszkalonOfVerrawhat is a MMO?
@@indivestor reading comprehension goes crazy
@@astronotics531
Massive Multi(player) Online. ☝🧑🎓
I think the most beautiful thing here is how readable all the ability animations are. There is so much going on but I am still able to visibly identify all the different abilities that are going off in these big fights without it turning into a techno light show. Very clean. Even though i have no idea what any ability is, they are all very distinguishable, aesthetic, and not overly flamboyant. Well done. I never played DAoC but this appears to be an evolution of that. I look forward to trying it! Now im curious about pvp looting, crafting etc. Will be playing.
Looks good! Feels like a mix of oldschool and modern MMO's which I love. 21:51 even gives me some SpellForce vibes!
The wars don't look too messy when it comes to effects, which I'm very happy of too.
@@ExplosiveFistsLet's compare it to the biggest newest MMO coming out soon, T&L....yeah OKAAY..lmfaooOOO
The roaming pvp will be amazing🔥🔥
Looks Good, a lot better from the previous combat and skill videos that we seen.
The team continues to make massive gains and improvements month after month! 💪
@@AshesofCreation glad to hear they make Progress nicely. Ashes deserves to get finished and sold nicely in the Years to come. 👍
@@AshesofCreation the magic stone wall its beautiful and I noticed u guys took out a lot of sparkling effects to skills, that was HUGE, improved a lot the visibility of the fights
After a long time felt like its a great process
Love the direction. While I know this is a limited test, I do hope that the different types of scrolls that can be used are varied enough to give a nice change of pace. Also, I am hoping all battles in a war aren't over the same objectives, I could see that getting stale pretty fast.
Really hoping that the other scrolls have more of PvP focused objectives. The end fight on this one was nice but besides that it did feel like it was a lot more PvE in terms of the actual objectives you needed to do. Just hoping it doesn't get too stale with how it is currently set up.
Again, love the way it is heading, and excited to see how this gets flushed out further on.
somehow this went under the radar for me until now, this looks AWESOME!
I dont know if one of the Devs will see this comment, but one Idea&Wish has been on my mind for several years, which would make me so happy. Is there any chance that an MMO would implement an ingame open world voice chat, so you could randomly, in a distance, hear a player talking ingame and just randomly join the conversation? This could add some more immersion and roleplay into the game. I know, it could be annoying or heavily misused by some players. But yeah, probably just a silly dream of mine...
Thanks for all the work guys! I've been silently following your progress for the last 4 Years and I cant wait to play this awesome game. You really are the hope of the MMO-Community imo.
Cheers
They had that in New World as an option, and the vast majority of players just turned it off. As that will always be an option (accessbiility issue if not), it'll severely limit it's usability. But some players had it on still, and those scenarios did happen occassionally.
@@Anii0n and when it did happen... people were either screaming nonsense or playing loud porn noices. It was chaos.
@@Anii0n Ah yes, the immersive sounds of teenagers playing porn noises and yelling racial slurs on the winds of verra
This looks MUCH better, nice progress.
No offense to GMSteven, I know he has to think about hosting above gameplay, but it was great seeing the POVs of more mobile and active players, really looking good!
Shaping up to be everything I hoped for honestly keep up the great work Intrepid.
Please no enemy hp bars in pvp. Reason being that it will likely remove a lot of situations in which an outnumbered but organized side can win a fight. With hp on show it dampens the effectiveness of oraganized target assists, seeing the bar is like a hand hold for less organized players to still hit the same target albeit perhaps not quite as quickly. Not only that it will prevent melee going 'unnoticed' during mass pvp if two sides were to collide and merge into one another at melee range. In a situation like that it can be carnage and a real skill gap to maintain party co-ordination as well as pick good targets for your group.
Not crazy about the tank wall. Maybe if it looked like actual rock coming out of the ground instead of blocky pixel look?
One thing that I thought was really cool was the movement of the ranger at 40:00 or so. Where he’s hopping around in the rocks and bushes trying to find cover. Neat bit of role playing that I would love to see incorporated more into combat - for example, having a really strong, really long range shot that has like a 20 second charge/activation time, so you need to find cover to shoot safely without getting caught. One potential way to balance this/add an extra level is to decrease the caster’s defense during the activation/charge time for a shot like this
As usual a treat to watch the monthly stream, can't wait to test it out \m/
The fact that this game is inspired from multiple mmo's and takes everything nice from them and put it in one mmo is amazing
The world needs to know what are Keenge's pc specs xd.
yea his panel runs so smooth
i was about to mention that xD
This is coming together so well. I cant even believe its so far along. I cant wait to play Alpha 2
One item of feedback is that the red shield wall should "crumble" instead of just disappear.
Damn that is a great point and good detail to add.
Valid point. Im sure they added that at the bottom of the backlogs lol.
Shouldn't look as a physical representation of stones crumbling. It's magic. Should end very quickly. While instant disappearance is questionable, I don't see it as a bad thing.
Ask yourself if you would be a mage - should I spend my mana and energy for my spell to look cool when I no longer can channel it (or to end it)?
10/10 I think the crumbling to "ash" could be a cool effect and if it starts seconds before the wall drops it would be an awesome indication of when to attack for opposing teams.
This has me extremely interested now.
I love the look of all of this + the work you guys have done on the animations/abilities is top notch
From watching the players who have flying mounts I feel like there's a need for something that allows them to zoom in and out whether it be with a skill, telescope, or binoculars.
I Also feel like players need a floating mine that can attack any enemy who is on a flying mounts, or flying monsters that are within range.
im am so excited for this to come out holy crap
Finally A REAL MMO. Im a 31 years old mmo player and yes i can understand which one is REAL MMORPG.
In this video, I would like to applaud the design for the minimap. I absolutely love the way it looks and the amount of details it provides about the topography! This could be huge in PvP when you are fighting for positions.
man I think it's safe to say AAA gaming is dead now, these large indie studios working outside the parent company systems are making real games again.
None of them have made a finished game yet.
There's a world of difference between a dev and prod stage of MMOs. Deploying these kind of games requires a fat stack of cash, you need many different engineers with specific skillsets. The game looks good, but whether or not they're going to be able to have a decent launch & maintain that is the hard part.
Because gamers are unfair, and believe their $15/month sub should provide them with a technological marvel containing 0 bugs and %100 availability. If the launch is scuffed, people will label it as a scuffed game and stop playing it. Even after collective decades of hours went into developing the game.
People also reasonably don't care about the technology side of things, so they will also complain about the 5% (the game
polish) so you have to focus on those things also, which means you need to hire even more.
What looks great here exactly?
Its just another "pvp" mode with a "war system". Looks almost identical to previous efforts from ESO, New World, even WoW BG's back in the day.
Same shit will be prevalent. One or two broken classes or playstyles that everyone ends up running. People like this thinking they are badass when they use those classes or 2 v 1 other players and think they used skill.
Its nothing new. Its exciting for really young people who like to feel edgy killing other players.
Its even the exact same build up process as other games. Some cringe chat and lame jokes, spent in the eternity before anything meaningful happens. Then ultimately a massive gang bang that feels anticlimactic.
Looks pretty though, ill give it that. If it has good PVE ill check it out. If not, no loss.
@@shaw815 wow... you have no idea what you are talking about, none of those games even deal with half the amount of player ran systems as what node wars are in AoC, the only game that's even comparable is EVE online.
@@Jambara Ok keep telling yourself that chief. Its the same shit just more convoluted. Nothing like Eve. Will still revolve around boring pvp metas. Will still have to sit on some cringe voice chat listening to people talk tough for an hour before every anticlimactic "battle". People said exactly the same about New World and look how that turned out. For some people, sitting on cringe chat ganking less organised players is the pinnacle of "pvp gaming". For most people they dont really care about that in a fantasy MMO. Even if they think they do at first, most will get bored fast.
Man, this game just keeps on surprising me.. AMAZING PREVIEW!
Dragon up there all majestic 🥰
🍁🐲
Their movement animations on land look a bit off. The best dragon movement animations I have seen: Smaug from The Hobbit films.
This disgusting Orange Skin needs to go, though. Can this cool Dragon Model Please have like +30 to +40 different Color Variations, Patterns and so on ? The only thing even more YUCK would have been a sharp, stinging Yellow all over the Dragon. 😅
@@AszkalonOfVerra I want variation too but nah I disagree, that autumny orange dragon is a damn beaut! I say keep it!
@@definitelynotadam Why would you compare a movie to a game, especially an MMO that is IN PROGRESS. like theyre literally still in alpha 1. that comment of yours be silly asf.
games looking really good. combat looks SO much better than it did previously
Ashes, love it. Good job team!
I can't say anything else than great job and thank you. I thought it was a "simple" node war but it ended up having way more strategy to it, im amazed man.
I'm not going to talk about performance, vfx and that stuff because it is an Alpha, but BECAUSE it is an Alpha its quite impressive how well everything works overall
What if people outside of the two faction node happen to come across this battle, do they get to pick a side without corruption?
Is this not instanced?
@@lildgamedev6885I'm pretty sure not.
@@lildgamedev6885 It is not instanced, but people are flagged for participants
They can join in on the fun! ⚔
what if we can hire other players for gold
Woah Iv never seen this before, looks dope af :O
As somebody who is about to get a Bachelors Degree in Game Development, creating something like this with a team has always been a dream of mine and I am so happy to see other people create amazing work. You guys have come so far and I am super excited to be a part of the Alpha Two testing. I solely believe that AoC will be the next big thing in the MMO genre. Well done Intrepid :)
So looking forward to this game.
keenge the ranger was literally doing no dps lmfao that was hilarious
The more I look at your videos showing and talking about Ashes the more I like this game
The whole node system sounds so cool and well thought out
Honestly this is super cool. Very exciting. I'm interested to see what the journey from Level 1, maybe having zero or only a few friends, all the way to doing this kind of stuff looks like.
I think that through line will be super important.
These kinds of player driven events got me so excited! I wonder if there will be ways to send like a small group of spec ops to infiltrate another node and achieve ranking among them and bring about their downfall from the inside.
Gameplay looks great. Really coming along fantastically.
Really dont like the enemy hp bars diminshing in quarterly intervals. Makes you feel like your damage isnt doing anything, makes it feel bad. Would prefer to reduce the Hp bars as per the damage numbers. Dont care if we can not see the actualy total HP of an enemey, just make the HP bar reduce as per the damage the player receives and not in quarterly intervals.
Strongly agree, feels useless doing DMG when "nothing" happens
This! I also have concerns about making players feel like they are not doing anything
if this went into early access and preformed like this id pay money to sub to this jesus it looks amazing
Fingers crossed for another banger showcase 🤞
Really nice.
I would like to see more physics based stuff, like the mayors mount knocking back when it impacts the ground etc - The ability for certain skills knock people around in general.
It could impact strategy greatly.
Love from Dünhold guild ❤❤❤❤
Love the excitement!
I would love to see this with structures in the middle to profit from partial cover and verticality (like a 2 floor ruins) granting more interesting strategies to attack/defend.
Leeeeets geeeet itttt! Woooooo!
Thanks for your work ! It's really amazing to see how things are progressing ! I think you reach the right amount of " We're listening to community but stay true with our vision."
Suggestion, more about pve : make ennemies' attack animations redabale to not have to show ground marks every time. It's more immersive if we look at the ennemie to know what is he doing.
ARE THERE DURATIONS SET FOR THIS EVENTS?, ALSO DOES THE NODE GET A SAY ONE WHAT AREAS THERE ARE INTERESTED IN OWNING LIKE SHOWN?. I WOULD LOVE A RESPONSE IF YOU THINK MY QUESTION IS OKAY
I keep watching these videos, can't wait for Ashes to launch
would love to see the mayors of a town be able to put buy orders up for gear and that gear being used in node wars. this would incentivize people to join node wars since they wont lose their gear and let crafters craft the best gear to supply the city. I feel like it would add another level of realism and engagement to the players. great work so far keep it up!!!
Players don't lose gear during the node war or at any time during their play in AoC. They will only lose materials on their person and to further that, in a node war event, exp loss has been turned off to prevent players from feeling punished for participation.
Dang, i love this war system and all the new stuff, keep it up!
Wow, you can see such a massive difference in the performance of the game when it switches to Keenges gameplay. Looks so much better than everyone elses, that lag destroys my soul. Additionally obviously the netcode needs a lot of work, like a lot a lot a lot of work.(unless half the players here were on some cheap 20 dollar wifi cards with astronomical packet loss, or just using DSL lol)
Things are shaping up nicely. I like what looks like the changes to the Tanks shielding abilities. The red wall(guessing to indicate the enemy placed it), needs to be just lightly colored or shaded red, no need to go full red with it. The less indicators you have within the game world the better. Master game devs do indicators as subtle, yet effective, as possible. You went for a clean world and art style, then make it cleannnnn.
Another reason the netcode needs to be TOP tier, there's an ambience to this game a very large portion of people do not like, I might even say most people. I think it's cause they don't get what you're pushing for, probably because it's not there yet. But if you get things clean and smooth as butter, when they're in game and got their hands on it, they'll fall in love.
It's a double edged sword, this type of style you're going for, considering the difficulty of net code and animations, getting them to be that top tier. Yea every game really needs the netcode to be working well and the animations to be nice, but this style you got requires it to be TOP tier because the cleanness and the high fidelity telling your brain to expect a higher level of realism in the more sensory mechanics. And it's too late to turn back now, but I have faith you guys will pull through.
We appreciate the detailed feedback and will continue to make improvements as we develop the game. 💪
It was interesting because I feel like large scale PvP performed exceptionally well in alpha 1. Not sure what caused today’s hiccups but it definitely felt like a step back.
@@Sigtyr89 a lot of stuff changed, alpha 1 sieges were happening on the instance, not in the open world, and almost server hardware might be different, its hard to predict what is happening in the background
@@snekkers1609 Absolutely, in instanced scenarios things can run on a completely separate dedicated server which changes things a lot.
Is it just me of the color grading in that zone, spells, buildings etc, seems like its ready for release and not just alpha. The visual improvement since last i checked the progress js amazing, spells looks clean af too for the most part. Sound is amazing too. The character movement and animations are the only noticeable thing that messes up with my immersion while i watch this (jumping and short/quick movements mostly).
It looks like a finished product during this vid and it makes me wanna play it, not just give feedback so it improves.
Amazing job. Keep it up. Its worth it.
Man, they weren't kidding that this one zone is just massive.
I am so impressed with Steven and the team. They clearly have a vision for the game and what they want it to be. If they continue to build the game out of love and making something special it will no doubt be successful. I can't wait to play.
Haha I love the response when Steven asks how they're going 😂.
...... Good
Combat is looking so much better! Really starting to look like it's got that elusive "smoothness" that very few MMO's nail.
i think there should be like 30s-2 min countdown letting people know they are about to face war so thay can preper to flee away in fear 😂
This honestly looks like so much damn fun lol. Gives me old school mmo vibes like DAOC and Everquest.
The world looks great, the animations and movements look off/boring, The armor looks like you aren’t even trying.
Alright, you guys can't let me down. You guys are my last hope for the MMO genre before I write it off, but I already bought the $400 package so I'm going all in. I've been loving what I've been seeing. Keep up the great work!
This game looks better and better every video. Im very excited for this when it finally releases. I appreciate the transparency with this game.
Nice to see this video, thank you.
Maybe i didn't see or hear the information (not fluent in english), but we really need a colorblind mod for the health bars, can't see the difference between green and red here.
btw, continue what you are doing, we love this
this game is going to be insane. Can't wait to get into alpha 2!
Havnt been excited for an mmo since guild wars 2, im ready to no life this one bro! Take ur time with it guys, itll be worth the wait
@stevenjsharif Thank you thinking of us and doing such an amazing game. Also i am very excited that you had heard our feedback regarding revamp, redesign of warrior and now it looking similar to guild wars 2 warrior which is amazing. Thank you so much !
Glad this game is doing so well. This could be the game we have been wanting for decades.
Good: great that both PvE and PvP players can contribute
Bad: Whenever camera was on Keenge, it felt like the archer had no place in the PvP combat, as apart from his "snipe" or whatever ability, he dealt no damage nor had other tools to contribute
I would love to see profession giving buffs, perks, resistance bonus you can use in combat or out of combat like wood cutting can give you higher strength bonus and do more damage with Axes , mining can give you a bonus against rock monsters and a piercing bonus, and Blacksmithing can give you a weapon and armor buff while do more damage to your opponent armor and weapons . The carpentry profession could allow you to find hidden traps or secret rooms in buildings. Cooking and Blacksmithing can give you some fire resistance.
I liked that there's geography changing spells like the tank wall. Makes for more interesting strategy and engagements. Hope there will be weapons like GW2 that guilds can make. Doesn't need destructible environments, but some other features outside of personal skills that affect strategy is always fun.
Awesome preview with a lot of promising features. I must say I was hoping to see Steven call the Canopy Drake to him with a whistling sound and fly to battle.
Graphics look very nice here . I hope this is a future build of the game we will get later
Awesome!!! The node system is SO FRICKIN COOL!!! So much thought put into it and will LOVE to play it!!! Come on Alpha Two!!! This whole war gives me SWG feelings!!!! LOVE IT!!!
OH MAN, this game looks so good now! I cant wait to play Alpha2!!
I've had my doubt for years following this game, but its really coming together .. I could imagine losing my self in thé immersion of this World.. I saw a rock out there and I imagined my future archer just chilling in the World .. ashes of creation you have my trust and banished my doubts with this stream .. 10\10 this was beautiful to watch
This game is looking amazing, I can’t wait to play Alpha 2!
basically a new "archeage". Exactly what im looking for in an MMO! Cant friggin wait for this to release!
Oml...that combat looks...freaking awesome!